Glitch Goth Is The Post-AI Anti-Aesthetic Aesthetic of 2026
It’d be easy to dismiss it as just another trend, one more “-core” that’ll feel…
It’d be easy to dismiss it as just another trend, one more “-core” that’ll feel…
“Elon Musk is a greedy, racist, homophobic piece of garbage.”
“Elon Musk is a world-class jerk.”
“I very much dislike Tesla. As a woman of color, I am very aware of the damaging statements and actions Elon Musk has enacted and been a part of.”
“Elon Musk is a greedy, racist, homophobic piece of garbage.”
“Elon Musk is a world-class jerk.”
“I very much dislike Tesla. As a woman of color, I am very aware of the damaging statements and actions Elon Musk has enacted and been a part of.”
“Elon Musk is a greedy, racist, homophobic piece of garbage.”“Elon Musk is a world-class jerk.”“I…
The most noticeable impact of AI falls on the inhabitants of these virtual worlds, Non-Player Characters (NPCs). We’ve all seen a classic city guard who repeats the same line of dialogue endlessly or an enemy running along a predictable path. Modern AI leaves these simplistic automatons behind.
Instead of a rigid script, today’s NPCs perceive and react to the world around them. They utilize complex algorithms to navigate difficult environments, find cover, or coordinate group attacks. More impressively, they learn from player behavior. Imagine an enemy that notices you always use stealth and begins setting traps. This creates a much more engaging experience, the world feels less like programmed challenges and more like intelligent agents with their own goals.
Creating a whole world where gamers will learn to survive takes much time and effort. Building every tree or mountain manually is a rigorous task. AI-driven Procedural Content Generation (PCG) turns out to be a solution here. Designers, technical artists, and engineers use the PCG as a toolset of helpful components. The framework creates game content automatically and generates believable environments.
AI technologies allow designers to avoid manually scattering random trees if they need to depict a credible forest landscape. Instead, the AI algorithm learns the rules of a forest ecosystem. The combination of realistic views and the engineer’s initial intent in the setting captures players and makes them enjoy the game. For example, No Man’s Sky used PCG to create a virtual galaxy with billions of planets. Planets have their unique flora and fauna. Players can fight with alien species or trade with them to get necessary resources or equipment. The game fosters a sense of exploration and impresses with its scale. The future of AI in GameDev lies in this ability to create believable worlds.

It is interesting to play a game as long as it is unpredictable. AI allows for tailoring playing experiences to individuals. This is possible due to the AI analyzing the skill levels, performance, and preferences of players. The game adapts to your style of playing and makes subtle adjustments to the game in real time. This is far more than just a simple “easy, normal, hard” difficulty setting.
To summarize what was mentioned before, AI allows for never having the same gaming experience twice. This makes gameplay exciting for gamers, yet the development process becomes challenging and demands high competence from the specialists. Therefore, game studios partner with a specialized AI development company in the United States to create unforgettable playing grounds. And the amazing news is that it is only the beginning. AI continues to develop and inspire improvements in all the spheres where it is applied.
For decades, playing a video game was like following someone’s elaborate script. Every character and branching path was meticulously created by a developer. While impressive, these environments were ultimately finite and predictable. They had boundaries, not just on the map, but in their very code. Modern reality has changed it. Artificial intelligence is transforming the virtual world from static landscapes to dynamic systems with no pre-written steps. The gaming environment is becoming smart, and the players enjoy total immersion and engagement in the process.
The most noticeable impact of AI falls on the inhabitants of these virtual worlds, Non-Player Characters (NPCs). We’ve all seen a classic city guard who repeats the same line of dialogue endlessly or an enemy running along a predictable path. Modern AI leaves these simplistic automatons behind.
Instead of a rigid script, today’s NPCs perceive and react to the world around them. They utilize complex algorithms to navigate difficult environments, find cover, or coordinate group attacks. More impressively, they learn from player behavior. Imagine an enemy that notices you always use stealth and begins setting traps. This creates a much more engaging experience, the world feels less like programmed challenges and more like intelligent agents with their own goals.
Creating a whole world where gamers will learn to survive takes much time and effort. Building every tree or mountain manually is a rigorous task. AI-driven Procedural Content Generation (PCG) turns out to be a solution here. Designers, technical artists, and engineers use the PCG as a toolset of helpful components. The framework creates game content automatically and generates believable environments.
AI technologies allow designers to avoid manually scattering random trees if they need to depict a credible forest landscape. Instead, the AI algorithm learns the rules of a forest ecosystem. The combination of realistic views and the engineer’s initial intent in the setting captures players and makes them enjoy the game. For example, No Man’s Sky used PCG to create a virtual galaxy with billions of planets. Planets have their unique flora and fauna. Players can fight with alien species or trade with them to get necessary resources or equipment. The game fosters a sense of exploration and impresses with its scale. The future of AI in GameDev lies in this ability to create believable worlds.

It is interesting to play a game as long as it is unpredictable. AI allows for tailoring playing experiences to individuals. This is possible due to the AI analyzing the skill levels, performance, and preferences of players. The game adapts to your style of playing and makes subtle adjustments to the game in real time. This is far more than just a simple “easy, normal, hard” difficulty setting.
To summarize what was mentioned before, AI allows for never having the same gaming experience twice. This makes gameplay exciting for gamers, yet the development process becomes challenging and demands high competence from the specialists. Therefore, game studios partner with a specialized AI development company in the United States to create unforgettable playing grounds. And the amazing news is that it is only the beginning. AI continues to develop and inspire improvements in all the spheres where it is applied.
For decades, playing a video game was like following someone’s elaborate script. Every character and…
SpaceX and Cursor are now working closely together to create the world’s best coding and knowledge work AI.
The combination of Cursor’s leading product and distribution to expert software engineers with SpaceX’s million H100 equivalent Colossus training supercomputer will allow us to build the world’s most useful models.
Cursor has also given SpaceX the right to acquire Cursor later this year for $60 billion or pay $10 billion for our work together.
SpaceX and Cursor are now working closely together to create the world’s best coding and knowledge work AI.
The combination of Cursor’s leading product and distribution to expert software engineers with SpaceX’s million H100 equivalent Colossus training supercomputer will allow us to build the world’s most useful models.
Cursor has also given SpaceX the right to acquire Cursor later this year for $60 billion or pay $10 billion for our work together.
SpaceX and Cursor are now working closely together to create the world’s best coding and…
The world’s largest memory makers — Samsung, SK Hynix, and Micron — are all working to add new fabrication capacity, but almost none of it will be online until at least 2027, if not 2028. SK opened a fab in Cheongju in February, but that is the only increase in production among the three for 2026.
Nikkei says that production would need to increase by 12 percent a year in 2026 and 2027 to meet demand. But according to Counterpoint Research, an increase of only 7.5 percent is planned.
The new facilities will primarily focus on producing high-bandwidth memory (HBM), which is used in AI data centers. With the companies already prioritizing HBM over general-purpose DRAM used in computers and phones, it’s not clear how much these new fabs will help alleviate the price crunch facing consumer electronics. Everything from phones and laptops, to VR headsets and gaming handhelds have seen price increases due to the RAM shortage.
The world’s largest memory makers — Samsung, SK Hynix, and Micron — are all working to add new fabrication capacity, but almost none of it will be online until at least 2027, if not 2028. SK opened a fab in Cheongju in February, but that is the only increase in production among the three for 2026.
Nikkei says that production would need to increase by 12 percent a year in 2026 and 2027 to meet demand. But according to Counterpoint Research, an increase of only 7.5 percent is planned.
The new facilities will primarily focus on producing high-bandwidth memory (HBM), which is used in AI data centers. With the companies already prioritizing HBM over general-purpose DRAM used in computers and phones, it’s not clear how much these new fabs will help alleviate the price crunch facing consumer electronics. Everything from phones and laptops, to VR headsets and gaming handhelds have seen price increases due to the RAM shortage.
According to Nikkei Asia, even as suppliers ramp up DRAM production, manufacturers are only expected to meet 60 percent of demand by the end of 2027. SK Group chairman has even said that shortages could last until 2030.
The world’s largest memory makers — Samsung, SK Hynix, and Micron — are all working to add new fabrication capacity, but almost none of it will be online until at least 2027, if not 2028. SK opened a fab in Cheongju in February, but that is the only increase in production among the three for 2026.
Nikkei says that production would need to increase by 12 percent a year in 2026 and 2027 to meet demand. But according to Counterpoint Research, an increase of only 7.5 percent is planned.
The new facilities will primarily focus on producing high-bandwidth memory (HBM), which is used in AI data centers. With the companies already prioritizing HBM over general-purpose DRAM used in computers and phones, it’s not clear how much these new fabs will help alleviate the price crunch facing consumer electronics. Everything from phones and laptops, to VR headsets and gaming handhelds have seen price increases due to the RAM shortage.
According to Nikkei Asia, even as suppliers ramp up DRAM production, manufacturers are only expected…
I am immensely grateful to Sam, Mark, Aditya and Jakub for fostering a research environment that allowed us to pursue ideas off-the-beaten path from the company’s mainline roadmap. It’s tempting in life to mode collapse to the most important thing, but cultivating entropy is the only way for a research lab to thrive long-term, and Sam deeply understands this. Sora was a project that could not have happened anywhere but OpenAI, and I will always deeply love this place for that.
I am immensely grateful to Sam, Mark, Aditya and Jakub for fostering a research environment that allowed us to pursue ideas off-the-beaten path from the company’s mainline roadmap. It’s tempting in life to mode collapse to the most important thing, but cultivating entropy is the only way for a research lab to thrive long-term, and Sam deeply understands this. Sora was a project that could not have happened anywhere but OpenAI, and I will always deeply love this place for that.
I am immensely grateful to Sam, Mark, Aditya and Jakub for fostering a research environment…
As noted above, SFPD officers recovered a document from MORENO-GAMA. MORENO-GAMA appears to have sent a similar version of the document via email to individuals at his former college in Texas on April 10, 2026. The document was a three-part series that MORENO-GAMA apparently authored, which identified views opposed to Artificial Intelligence (AI) and the executives of various AI companies, including Victim-1.
The first part of the document was titled “Your Last Warning” followed by “Daniel Moreno-Gama.” In this part of the document, MORENO-GAMA stated he “killed /attempted to kill” Victim-1. MORENO-GAMA also wrote, “Also if I am going to advocate for others to kill and commit crimes, then I must lead by example and show that I am fully sincere in my message.” MORENO-GAMA further listed the names and addresses of apparent board members and chief executive officers of AI companies and investors.
The second part of the document was titled “Some more words on the matter of our impending extinction.” In this part, MORENO-GAMA discussed the purported risk AI poses to humanity.
The third part of the document was a letter to Victim-1 addressed as: “To [Victim-1’s name] if you make it” in which MORENO-GAMA states “If by some miracle you live, then I would take this as a sign from the divine to redeem yourself…”
As noted above, SFPD officers recovered a document from MORENO-GAMA. MORENO-GAMA appears to have sent a similar version of the document via email to individuals at his former college in Texas on April 10, 2026. The document was a three-part series that MORENO-GAMA apparently authored, which identified views opposed to Artificial Intelligence (AI) and the executives of various AI companies, including Victim-1.
The first part of the document was titled “Your Last Warning” followed by “Daniel Moreno-Gama.” In this part of the document, MORENO-GAMA stated he “killed /attempted to kill” Victim-1. MORENO-GAMA also wrote, “Also if I am going to advocate for others to kill and commit crimes, then I must lead by example and show that I am fully sincere in my message.” MORENO-GAMA further listed the names and addresses of apparent board members and chief executive officers of AI companies and investors.
The second part of the document was titled “Some more words on the matter of our impending extinction.” In this part, MORENO-GAMA discussed the purported risk AI poses to humanity.
The third part of the document was a letter to Victim-1 addressed as: “To [Victim-1’s name] if you make it” in which MORENO-GAMA states “If by some miracle you live, then I would take this as a sign from the divine to redeem yourself…”
As noted above, SFPD officers recovered a document from MORENO-GAMA. MORENO-GAMA appears to have sent…
The company is introducing the new tier as it tries to win over users from Anthropic and its popular Claude Code tool. ChatGPT’s $100 per month option will directly compete with Anthropic’s “Max” tier for Claude, which costs the same price. It also offers a middle ground between the $20 per month Plus tier and the $200 version of the Pro tier.
(Yes, there are now two tiers of “Pro”; while the new tier “still offers access to all Pro features,” OpenAI says that the more expensive one has even higher usage limits.)
According to OpenAI, ChatGPT Plus will “will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use.” OpenAI also offers an $8 per month Go tier and a free tier.
The company is introducing the new tier as it tries to win over users from Anthropic and its popular Claude Code tool. ChatGPT’s $100 per month option will directly compete with Anthropic’s “Max” tier for Claude, which costs the same price. It also offers a middle ground between the $20 per month Plus tier and the $200 version of the Pro tier.
(Yes, there are now two tiers of “Pro”; while the new tier “still offers access to all Pro features,” OpenAI says that the more expensive one has even higher usage limits.)
According to OpenAI, ChatGPT Plus will “will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use.” OpenAI also offers an $8 per month Go tier and a free tier.
OpenAI has announced a new version of its ChatGPT Pro subscription that costs $100 per month. The new Pro tier offers “5x more” usage of its Codex coding tool than the $20 per month Plus subscription and “is best for longer, high-effort Codex sessions,” OpenAI says.
The company is introducing the new tier as it tries to win over users from Anthropic and its popular Claude Code tool. ChatGPT’s $100 per month option will directly compete with Anthropic’s “Max” tier for Claude, which costs the same price. It also offers a middle ground between the $20 per month Plus tier and the $200 version of the Pro tier.
(Yes, there are now two tiers of “Pro”; while the new tier “still offers access to all Pro features,” OpenAI says that the more expensive one has even higher usage limits.)
According to OpenAI, ChatGPT Plus will “will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use.” OpenAI also offers an $8 per month Go tier and a free tier.
OpenAI has announced a new version of its ChatGPT Pro subscription that costs $100 per…
Notebooks sound a lot like ChatGPT’s Projects feature, which launched in 2024 and similarly lets users store things about a certain topic in one spot. Google says to “think of notebooks as personal knowledge bases shared across Google products, starting in Gemini.” Gemini’s Notebooks also sync with Google’s NotebookLM AI research tool, meaning sources you add while using one of the apps will show up in both.
Gemini’s notebooks are rolling out this week on the web for subscribers of Google’s AI Ultra, Pro, and Plus plans, according to Google. The feature will come to mobile and to free users in the “coming weeks.”
Notebooks sound a lot like ChatGPT’s Projects feature, which launched in 2024 and similarly lets users store things about a certain topic in one spot. Google says to “think of notebooks as personal knowledge bases shared across Google products, starting in Gemini.” Gemini’s Notebooks also sync with Google’s NotebookLM AI research tool, meaning sources you add while using one of the apps will show up in both.
Gemini’s notebooks are rolling out this week on the web for subscribers of Google’s AI Ultra, Pro, and Plus plans, according to Google. The feature will come to mobile and to free users in the “coming weeks.”
Google’s Gemini is getting a feature called “notebooks” to help you organize things about certain topics in a single place while using the AI chatbot, the company announced on Wednesday. You can pull in things like files, past conversations, and custom instructions into notebooks that Gemini can then use as context while you’re talking with it.
Notebooks sound a lot like ChatGPT’s Projects feature, which launched in 2024 and similarly lets users store things about a certain topic in one spot. Google says to “think of notebooks as personal knowledge bases shared across Google products, starting in Gemini.” Gemini’s Notebooks also sync with Google’s NotebookLM AI research tool, meaning sources you add while using one of the apps will show up in both.
Gemini’s notebooks are rolling out this week on the web for subscribers of Google’s AI Ultra, Pro, and Plus plans, according to Google. The feature will come to mobile and to free users in the “coming weeks.”
Google’s Gemini is getting a feature called “notebooks” to help you organize things about certain…
AI music platform Suno’s policy is that it does not permit the use of copyrighted material. You can upload your own tracks to remix or set your original lyrics to AI-generated music. But, it’s supposed to recognize and stop you from using other people’s songs and lyrics. Now, no system is perfect, but it turns out that Suno’s copyright filters are incredibly easy to fool.
With minimal effort and some free software, Suno will spit out AI-generated imitations of popular songs like Beyoncé‘s “Freedom,” Black Sabbath’s “Paranoid,” and Aqua’s “Barbie Girl” that are alarmingly close to the original. Most people will likely be able to tell the difference, but some could be mistaken for alternate takes or B-sides at a casual listen. What’s more, it’s possible someone could monetize these uncanny valley covers by exporting them and uploading them to streaming services. Suno declined to comment for this story.
Making these covers requires using Suno Studio, available on the company’s $24-a-month Premier Plan. Rather than prompting a whole song with text, Suno Studio lets you upload a track to edit or cover. It’s likely to catch and reject a well-known hit with no tweaks. But using a basic free tool like Audacity to slow down a track to half-speed or speed it up to twice normal will often bypass the filter, and adding a burst of white noise to the start and end seems to basically guarantee success. You can restore the original speed and cut the white noise in Suno Studio, and the copyrighted song becomes the seed for new AI music.
If you generate a cover of the imported audio without any style transfers, Suno basically spits out the original instrumental arrangement with very minimal tweaks to the sound palette if you’re using model 4.5 or 4.5+. Model v5 is a bit more aggressive in taking liberties with the source material, adding chugging guitar and galloping piano to “Freedom” and turning the Dead Kennedys’ “California Über Alles” into a fiddle-driven jig.
Suno lets you add vocals by generating lyrics or typing words into a box, and once again, it’s supposed to block anything copyrighted. If you copy and paste the official lyrics for a song from Genius, Suno will flag them and spit out gibberish vocals. But extremely minor changes can bypass this filter as well.
I was able to trick Suno Studio by tweaking the spelling of a handful of words in “Freedom” — changing “rain on this bitter love” to “reign on” and “tell the sweet I’m new” to “tell the suite” — and beyond the first verse and chorus, I didn’t even need to do that. The voice closely mimics the original recording, summoning slightly off-brand renditions of Ozzy or Beyoncé.
Indie artists might not even be afforded that level of protection. One of my own songs cleared the copyright filter while I was testing v5 of the company’s model. I was also able to get tracks by singer-songwriter Matt Wilson, Charles Bissell’s “Car Colors,” and experimental artist Claire Rousay by Suno’s copyright detection system without any changes at all. Artists on smaller labels or self-distributing through Bandcamp or services like DistroKid are most likely to slip through the cracks; DistroKid and CD Baby declined to comment.
The results of these AI covers fall firmly in the uncanny valley. The songs they’re covering are unmistakable: the riff from “Paranoid” remains identifiable and “Freedom” is obviously “Freedom” from the moment the marching snare hits kick in. But there is a lifelessness to them. Even if AI Ozzy is alarmingly accurate-sounding, it lacks nuance and dynamics, leading it to feel like an imitation of a human, rather than the real thing.
The instrumentals similarly discard any interesting artistic choices the originals make, or clone them in flat imitations. A non-jig “California Über Alles” cover has most of its rough edges sanded down so it sounds like a wedding band version of the original. Pink Floyd’s “Another Brick in the Wall” goes from an experiment in doom disco to just vacuous dancefloor filler. And, while it kind of nails David Gilmour’s guitar tone, it does away with any sense of phrasing or progression, turning the solo into just a mindless stream of notes.
Creating unauthorized covers violates both the stated purpose of Suno, and the terms of service. Moreover, Suno only appears to scan tracks on upload; it doesn’t seem to recheck outputs for potential infringement, or rescan tracks before exporting them. The path to monetizing Suno-created covers is simple from there. AI slopmongers could upload them through a distribution service like DistroKid and profit from other people’s songs without paying the typical royalties a cover would give the original composer. And independent artists seem to be the most vulnerable.
Folk artist Murphy Campbell discovered this recently when someone uploaded what seem to be AI covers of songs she posted on YouTube to her Spotify profile. (It’s not clear what system they were generated through.) Shortly afterwards, distributor Vydia filed copyright claims against her YouTube videos and began collecting royalties on them. And to highlight just how broken the whole system is, the songs which Vydia successfully filed copyright claims for are all in the public domain. Spotify eventually removed the AI covers, and Vydia has rescinded its copyright claims, but that only happened following a social media campaign by Campbell. Vydia says the two incidents are separate and it is not associated with the AI covers of Campbell’s work.
AI fakes are a problem for other artists too. Experimental composer William Basinski and indie rock group King Gizzard and The Lizard Wizard have had imitations slip through multiple filters and reach streaming platforms like Spotify. Sometimes, these fake songs can siphon up views straight from the artist’s own page. In a system where payouts can already be brutally low — Spotify requires a minimum of 1,000 streams to get paid — less famous musicians are hit hardest.
Suno is only one cog in a clearly broken system.
Services like Deezer, Qobuz, and Spotify have taken measures to combat spammy AI and impersonators. Spotify spokesperson Chris Macowski told The Verge that the company “takes protecting artists’ rights seriously, and approaches it from multiple angles. That includes safeguards to help prevent unauthorized content from being uploaded in the first place, along with systems that can identify duplicate or highly similar tracks. Those systems are backed by human review to make sure we’re getting it right.” But no system is perfect, and keeping up with a flood of AI slop enabled by platforms like Suno poses a challenge.
Macowski acknowledged the technical difficulties involved, saying, “It’s an area we’re continuing to invest in and evolve, especially as new technologies emerge.”
Suno is only one cog in a clearly broken system. But it’s one artists have particularly little recourse to fight. Bands can contact Spotify and have AI fakes removed from their profile. It’s harder to tell how those fakes are generated, and if they’re the result of Suno’s filters failing. And so far, Suno’s response is silence.
AI music platform Suno’s policy is that it does not permit the use of copyrighted material. You can upload your own tracks to remix or set your original lyrics to AI-generated music. But, it’s supposed to recognize and stop you from using other people’s songs and lyrics. Now, no system is perfect, but it turns out that Suno’s copyright filters are incredibly easy to fool.
With minimal effort and some free software, Suno will spit out AI-generated imitations of popular songs like Beyoncé‘s “Freedom,” Black Sabbath’s “Paranoid,” and Aqua’s “Barbie Girl” that are alarmingly close to the original. Most people will likely be able to tell the difference, but some could be mistaken for alternate takes or B-sides at a casual listen. What’s more, it’s possible someone could monetize these uncanny valley covers by exporting them and uploading them to streaming services. Suno declined to comment for this story.
Making these covers requires using Suno Studio, available on the company’s $24-a-month Premier Plan. Rather than prompting a whole song with text, Suno Studio lets you upload a track to edit or cover. It’s likely to catch and reject a well-known hit with no tweaks. But using a basic free tool like Audacity to slow down a track to half-speed or speed it up to twice normal will often bypass the filter, and adding a burst of white noise to the start and end seems to basically guarantee success. You can restore the original speed and cut the white noise in Suno Studio, and the copyrighted song becomes the seed for new AI music.
If you generate a cover of the imported audio without any style transfers, Suno basically spits out the original instrumental arrangement with very minimal tweaks to the sound palette if you’re using model 4.5 or 4.5+. Model v5 is a bit more aggressive in taking liberties with the source material, adding chugging guitar and galloping piano to “Freedom” and turning the Dead Kennedys’ “California Über Alles” into a fiddle-driven jig.
Suno lets you add vocals by generating lyrics or typing words into a box, and once again, it’s supposed to block anything copyrighted. If you copy and paste the official lyrics for a song from Genius, Suno will flag them and spit out gibberish vocals. But extremely minor changes can bypass this filter as well.
I was able to trick Suno Studio by tweaking the spelling of a handful of words in “Freedom” — changing “rain on this bitter love” to “reign on” and “tell the sweet I’m new” to “tell the suite” — and beyond the first verse and chorus, I didn’t even need to do that. The voice closely mimics the original recording, summoning slightly off-brand renditions of Ozzy or Beyoncé.
Indie artists might not even be afforded that level of protection. One of my own songs cleared the copyright filter while I was testing v5 of the company’s model. I was also able to get tracks by singer-songwriter Matt Wilson, Charles Bissell’s “Car Colors,” and experimental artist Claire Rousay by Suno’s copyright detection system without any changes at all. Artists on smaller labels or self-distributing through Bandcamp or services like DistroKid are most likely to slip through the cracks; DistroKid and CD Baby declined to comment.
The results of these AI covers fall firmly in the uncanny valley. The songs they’re covering are unmistakable: the riff from “Paranoid” remains identifiable and “Freedom” is obviously “Freedom” from the moment the marching snare hits kick in. But there is a lifelessness to them. Even if AI Ozzy is alarmingly accurate-sounding, it lacks nuance and dynamics, leading it to feel like an imitation of a human, rather than the real thing.
The instrumentals similarly discard any interesting artistic choices the originals make, or clone them in flat imitations. A non-jig “California Über Alles” cover has most of its rough edges sanded down so it sounds like a wedding band version of the original. Pink Floyd’s “Another Brick in the Wall” goes from an experiment in doom disco to just vacuous dancefloor filler. And, while it kind of nails David Gilmour’s guitar tone, it does away with any sense of phrasing or progression, turning the solo into just a mindless stream of notes.
Creating unauthorized covers violates both the stated purpose of Suno, and the terms of service. Moreover, Suno only appears to scan tracks on upload; it doesn’t seem to recheck outputs for potential infringement, or rescan tracks before exporting them. The path to monetizing Suno-created covers is simple from there. AI slopmongers could upload them through a distribution service like DistroKid and profit from other people’s songs without paying the typical royalties a cover would give the original composer. And independent artists seem to be the most vulnerable.
Folk artist Murphy Campbell discovered this recently when someone uploaded what seem to be AI covers of songs she posted on YouTube to her Spotify profile. (It’s not clear what system they were generated through.) Shortly afterwards, distributor Vydia filed copyright claims against her YouTube videos and began collecting royalties on them. And to highlight just how broken the whole system is, the songs which Vydia successfully filed copyright claims for are all in the public domain. Spotify eventually removed the AI covers, and Vydia has rescinded its copyright claims, but that only happened following a social media campaign by Campbell. Vydia says the two incidents are separate and it is not associated with the AI covers of Campbell’s work.
AI fakes are a problem for other artists too. Experimental composer William Basinski and indie rock group King Gizzard and The Lizard Wizard have had imitations slip through multiple filters and reach streaming platforms like Spotify. Sometimes, these fake songs can siphon up views straight from the artist’s own page. In a system where payouts can already be brutally low — Spotify requires a minimum of 1,000 streams to get paid — less famous musicians are hit hardest.
Suno is only one cog in a clearly broken system.
Services like Deezer, Qobuz, and Spotify have taken measures to combat spammy AI and impersonators. Spotify spokesperson Chris Macowski told The Verge that the company “takes protecting artists’ rights seriously, and approaches it from multiple angles. That includes safeguards to help prevent unauthorized content from being uploaded in the first place, along with systems that can identify duplicate or highly similar tracks. Those systems are backed by human review to make sure we’re getting it right.” But no system is perfect, and keeping up with a flood of AI slop enabled by platforms like Suno poses a challenge.
Macowski acknowledged the technical difficulties involved, saying, “It’s an area we’re continuing to invest in and evolve, especially as new technologies emerge.”
Suno is only one cog in a clearly broken system. But it’s one artists have particularly little recourse to fight. Bands can contact Spotify and have AI fakes removed from their profile. It’s harder to tell how those fakes are generated, and if they’re the result of Suno’s filters failing. And so far, Suno’s response is silence.
AI music platform Suno’s policy is that it does not permit the use of copyrighted…