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AMD’s making an interesting pitch at a time that everything, especially gaming, is beginning to feel too expensive. Does it convince you?

#AMDs #pitch #tech #goodDesktops,Gaming,PC Gaming,Tech"> AMD’s new pitch: our old tech is so good you should just keep using itBut for desktop PC gamers, AMD has a different pitch. It’s relaunching three old components alongside a big new promise: you won’t need to buy a new motherboard until 2030.Today, AMD is promising it will keep supporting its AM5 desktop motherboard socket with new Ryzen processors through 2029, which likely means you can keep upgrading to newer CPUs till the end of the decade without changing your board.Even if you’re still on the older AM4 socket, you may have one last upgrade left: it’s relaunching a “10th Anniversary” edition of the Ryzen 7 5800X3D to celebrate the 10th anniversary of that AM4 platform. That’ll be 9 on June 25th.And if you decide now’s the time to switch to AMD or the AM5 socket, the company’s got a new old chip for that too: a 0 Ryzen 7 7700X3D, likely a binned version of the existing 7800X3D. The beefier chip costs 0 to 0, though can occasionally be found at 0. On paper, the 7700X3D looks only slightly slower:Meanwhile in the GPU realm, AMD’s finally bringing its formerly China-exclusive Radeon RX 9070 GRE to other countries including the US, starting June 1st for 9.That’s not quite as friendly for PC gamers to hear, as 9 was supposed to be the starting price for the notably more powerful RX 9070, not the cut-down GRE version which trails the RTX 5070.AMD’s making an interesting pitch at a time that everything, especially gaming, is beginning to feel too expensive. Does it convince you?#AMDs #pitch #tech #goodDesktops,Gaming,PC Gaming,Tech
Tech-news

AMD’s making an interesting pitch at a time that everything, especially gaming, is beginning to feel too expensive. Does it convince you?

#AMDs #pitch #tech #goodDesktops,Gaming,PC Gaming,Tech">AMD’s new pitch: our old tech is so good you should just keep using it

But for desktop PC gamers, AMD has a different pitch. It’s relaunching three old components alongside a big new promise: you won’t need to buy a new motherboard until 2030.

Today, AMD is promising it will keep supporting its AM5 desktop motherboard socket with new Ryzen processors through 2029, which likely means you can keep upgrading to newer CPUs till the end of the decade without changing your board.

Even if you’re still on the older AM4 socket, you may have one last upgrade left: it’s relaunching a “10th Anniversary” edition of the Ryzen 7 5800X3D to celebrate the 10th anniversary of that AM4 platform. That’ll be $349 on June 25th.

And if you decide now’s the time to switch to AMD or the AM5 socket, the company’s got a new old chip for that too: a $330 Ryzen 7 7700X3D, likely a binned version of the existing 7800X3D. The beefier chip costs $380 to $450, though can occasionally be found at $320. On paper, the 7700X3D looks only slightly slower:

Meanwhile in the GPU realm, AMD’s finally bringing its formerly China-exclusive Radeon RX 9070 GRE to other countries including the US, starting June 1st for $549.

That’s not quite as friendly for PC gamers to hear, as $549 was supposed to be the starting price for the notably more powerful RX 9070, not the cut-down GRE version which trails the RTX 5070.

AMD’s making an interesting pitch at a time that everything, especially gaming, is beginning to feel too expensive. Does it convince you?

#AMDs #pitch #tech #goodDesktops,Gaming,PC Gaming,Tech

But for desktop PC gamers, AMD has a different pitch. It’s relaunching three old components…

#Nintendos #newest #WarioWare #weirdo #smartphone #appAnalysis,Entertainment,Gaming,Nintendo,Report"> Nintendo’s newest WarioWare is a weirdo smartphone appMuch like WarioWare, Pictonico (which, I admit, I’m not entirely sure how to pronounce) is a collection of microgames that last just a few seconds each. In each round, you play 10 of these in quick succession, and usually you have just enough time to figure out what you actually need to do before moving on to the next thing. You’re given a simple command like, say, “chomp,” and then you have to do something like grab hold of a mouth and make it chew some food. The games are all very silly in often hilarious ways, so you’ll be plucking hair, licking lollipops, and peeling bananas as quickly as you can.The twist in Pictonico is that the games all use photos on your camera roll to customize the experience. The game pulls faces from photos and slips them into the microgames, so I found myself making my wife chomp down on kebab with a disturbingly large mouth, or rubbing a lamp to see a buff genie version of my 10-year-old pop out. As an example, here is me as a ballerina waiting to get their photo taken:The game lets you choose which photos you want to appear in the game so things don’t get uncomfortably weird, and it does occasionally pull things that aren’t human faces. At one point I had to match up an image that had been broken up into three parts, and it was a photo I had taken during my time reporting on the Nintendo Museum in Kyoto. Pictonico is a free download on both iOS and Android, but that only gets you access to a demo version; to play the full thing, which includes 80 different minigames, you have to buy two content packs priced at .69 and .99 each.#Nintendos #newest #WarioWare #weirdo #smartphone #appAnalysis,Entertainment,Gaming,Nintendo,Report
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#Nintendos #newest #WarioWare #weirdo #smartphone #appAnalysis,Entertainment,Gaming,Nintendo,Report">Nintendo’s newest WarioWare is a weirdo smartphone app

Much like WarioWare, Pictonico (which, I admit, I’m not entirely sure how to pronounce) is a collection of microgames that last just a few seconds each. In each round, you play 10 of these in quick succession, and usually you have just enough time to figure out what you actually need to do before moving on to the next thing. You’re given a simple command like, say, “chomp,” and then you have to do something like grab hold of a mouth and make it chew some food. The games are all very silly in often hilarious ways, so you’ll be plucking hair, licking lollipops, and peeling bananas as quickly as you can.

The twist in Pictonico is that the games all use photos on your camera roll to customize the experience. The game pulls faces from photos and slips them into the microgames, so I found myself making my wife chomp down on kebab with a disturbingly large mouth, or rubbing a lamp to see a buff genie version of my 10-year-old pop out. As an example, here is me as a ballerina waiting to get their photo taken:

The game lets you choose which photos you want to appear in the game so things don’t get uncomfortably weird, and it does occasionally pull things that aren’t human faces. At one point I had to match up an image that had been broken up into three parts, and it was a photo I had taken during my time reporting on the Nintendo Museum in Kyoto. Pictonico is a free download on both iOS and Android, but that only gets you access to a demo version; to play the full thing, which includes 80 different minigames, you have to buy two content packs priced at $7.69 and $5.99 each.

#Nintendos #newest #WarioWare #weirdo #smartphone #appAnalysis,Entertainment,Gaming,Nintendo,Report

Much like WarioWare, Pictonico (which, I admit, I’m not entirely sure how to pronounce) is…

for big screens, Samsung still imagines a future where 4K is seen as old hat. We now have to consider the latest Odyssey G8 gaming monitor with support for 6K resolutions, promising sharper detail and crisper visuals in the paltry few games that support such high pixel counts.

The new Samsung Odyssey G80HS is a 32-inch IPS LCD monitor that pushes the fabled 6K (6,144 x 3,456) resolution at 165Hz. With a flip of a switch, the monitor can drop its pixel count down to 3K (3,072 x 1,728) and 330Hz if you’re hoping for faster gaming scenarios. Higher resolutions will necessitate higher pixel counts, and the new G8 can max out at 224 PPI (pixels per inch). Visual clarity is less about resolution and more about maximizing the pixels on screen, which is where 6K resolution may make more sense for a 32-inch monitor.

See Odyssey G8 (G80HS) at Amazon

See Odyssey G8 (G80HS) at Samsung.com

Where 8K TVs Flopped, Samsung Hopes 6K Monitors Will Push Screens Forward
                While 8K resolutions on TVs didn’t change the game for big screens, Samsung still imagines a future where 4K is seen as old hat. We now have to consider the latest Odyssey G8 gaming monitor with support for 6K resolutions, promising sharper detail and crisper visuals in the paltry few games that support such high pixel counts.
The new Samsung Odyssey G80HS is a 32-inch IPS LCD monitor that pushes the fabled 6K (6,144 x 3,456) resolution at 165Hz. With a flip of a switch, the monitor can drop its pixel count down to 3K (3,072 x 1,728) and 330Hz if you’re hoping for faster gaming scenarios. Higher resolutions will necessitate higher pixel counts, and the new G8 can max out at 224 PPI (pixels per inch). Visual clarity is less about resolution and more about maximizing the pixels on screen, which is where 6K resolution may make more sense for a 32-inch monitor.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
© Samsung
Samsung’s Odyssey monitors are gaming-focused first and foremost, so you may be wondering what’s the point of a ,600 non-OLED monitor like the G80HS. Samsung does promise a relatively wide viewing angle for LCDs at 178 degrees without losing visual quality. It also meets a 1ms pixel-to-pixel response time, meaning the monitor can change images relatively quickly. But, in reality, it’s to see content at an even higher pixel density.



For comparison, 6K is nearly 2.5 times the number of pixels as 4K, often referred to as UHD. The problem with 8K TVs was less the technology and more the dearth of content that could support that scale of resolution. Some titles, like Cyberpunk 2077 and Ghost of Tsushima, should manage to hit 6K resolution. Samsung’s latest monitors still support its own HDR10+ standard but not Dolby Vision for high dynamic range content.
The Odyssey G80HS promises to hit a typical brightness of 350 nits and a peak luminance of 400 nits. It doesn’t exactly seem very bright for an IPS monitor that demands such a premium price.

If you were looking for something more standard, the ,300 Odyssey G80SH (don’t get confused now) is the 32-inch 4K OLED variant that promises 300 nits typical and 1,000 nits with HDR.
Samsung is also pushing another G80HF (okay, seriously…) 27-inch monitor that tops out at 5K resolution and has an IPS display, though this one only costs 0.
The Samsung Odyssey G80HF is the 27-inch variant that hits 5K resolutions, or you can drop it down to 1440p for 330Hz gaming. © Samsung
Whether you can hit playable frame rates at that top resolution and still push graphics settings or ray tracing to the max will depend on your PC’s capabilities. There are reasons why 5K or even 6K monitors exist. Those working in creative fields who need ultra-high-end, pixel-perfect screens like Apple’s Studio Display XDR can make use of those higher resolutions, though mostly when editing video or 3D objects that require higher resolutions.
Compared to 4K, 6K is relatively untested in gaming circles. At the very least, you’ll likely avoid a situation like what occurred with the PlayStation 5 that promised it was 8K-capable. Sony eventually removed all mentions of 8K from its console packaging when it became clear few games supported the resolution. Things may be different with 5K and 6K, though we can’t promise you’ll be able to tell the difference between UHD and the new hotness of high-resolution monitors.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
      #TVs #Flopped #Samsung #Hopes #Monitors #Push #ScreensGaming,Monitors,Samsung
© Samsung

Samsung’s Odyssey monitors are gaming-focused first and foremost, so you may be wondering what’s the point of a $1,600 non-OLED monitor like the G80HS. Samsung does promise a relatively wide viewing angle for LCDs at 178 degrees without losing visual quality. It also meets a 1ms pixel-to-pixel response time, meaning the monitor can change images relatively quickly. But, in reality, it’s to see content at an even higher pixel density.

For comparison, 6K is nearly 2.5 times the number of pixels as 4K, often referred to as UHD. The problem with 8K TVs was less the technology and more the dearth of content that could support that scale of resolution. Some titles, like Cyberpunk 2077 and Ghost of Tsushima, should manage to hit 6K resolution. Samsung’s latest monitors still support its own HDR10+ standard but not Dolby Vision for high dynamic range content.

The Odyssey G80HS promises to hit a typical brightness of 350 nits and a peak luminance of 400 nits. It doesn’t exactly seem very bright for an IPS monitor that demands such a premium price.

If you were looking for something more standard, the $1,300 Odyssey G80SH (don’t get confused now) is the 32-inch 4K OLED variant that promises 300 nits typical and 1,000 nits with HDR.

Samsung is also pushing another G80HF (okay, seriously…) 27-inch monitor that tops out at 5K resolution and has an IPS display, though this one only costs $950.

Samsung Odyssey G80hf 27 Inch 5k Monitor
The Samsung Odyssey G80HF is the 27-inch variant that hits 5K resolutions, or you can drop it down to 1440p for 330Hz gaming. © Samsung

Whether you can hit playable frame rates at that top resolution and still push graphics settings or ray tracing to the max will depend on your PC’s capabilities. There are reasons why 5K or even 6K monitors exist. Those working in creative fields who need ultra-high-end, pixel-perfect screens like Apple’s Studio Display XDR can make use of those higher resolutions, though mostly when editing video or 3D objects that require higher resolutions.

Compared to 4K, 6K is relatively untested in gaming circles. At the very least, you’ll likely avoid a situation like what occurred with the PlayStation 5 that promised it was 8K-capable. Sony eventually removed all mentions of 8K from its console packaging when it became clear few games supported the resolution. Things may be different with 5K and 6K, though we can’t promise you’ll be able to tell the difference between UHD and the new hotness of high-resolution monitors.

See Odyssey G8 (G80HS) at Amazon

See Odyssey G8 (G80HS) at Samsung.com

#TVs #Flopped #Samsung #Hopes #Monitors #Push #ScreensGaming,Monitors,Samsung"> Where 8K TVs Flopped, Samsung Hopes 6K Monitors Will Push Screens Forward
                While 8K resolutions on TVs didn’t change the game for big screens, Samsung still imagines a future where 4K is seen as old hat. We now have to consider the latest Odyssey G8 gaming monitor with support for 6K resolutions, promising sharper detail and crisper visuals in the paltry few games that support such high pixel counts.
The new Samsung Odyssey G80HS is a 32-inch IPS LCD monitor that pushes the fabled 6K (6,144 x 3,456) resolution at 165Hz. With a flip of a switch, the monitor can drop its pixel count down to 3K (3,072 x 1,728) and 330Hz if you’re hoping for faster gaming scenarios. Higher resolutions will necessitate higher pixel counts, and the new G8 can max out at 224 PPI (pixels per inch). Visual clarity is less about resolution and more about maximizing the pixels on screen, which is where 6K resolution may make more sense for a 32-inch monitor.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
© Samsung
Samsung’s Odyssey monitors are gaming-focused first and foremost, so you may be wondering what’s the point of a ,600 non-OLED monitor like the G80HS. Samsung does promise a relatively wide viewing angle for LCDs at 178 degrees without losing visual quality. It also meets a 1ms pixel-to-pixel response time, meaning the monitor can change images relatively quickly. But, in reality, it’s to see content at an even higher pixel density.



For comparison, 6K is nearly 2.5 times the number of pixels as 4K, often referred to as UHD. The problem with 8K TVs was less the technology and more the dearth of content that could support that scale of resolution. Some titles, like Cyberpunk 2077 and Ghost of Tsushima, should manage to hit 6K resolution. Samsung’s latest monitors still support its own HDR10+ standard but not Dolby Vision for high dynamic range content.
The Odyssey G80HS promises to hit a typical brightness of 350 nits and a peak luminance of 400 nits. It doesn’t exactly seem very bright for an IPS monitor that demands such a premium price.

If you were looking for something more standard, the ,300 Odyssey G80SH (don’t get confused now) is the 32-inch 4K OLED variant that promises 300 nits typical and 1,000 nits with HDR.
Samsung is also pushing another G80HF (okay, seriously…) 27-inch monitor that tops out at 5K resolution and has an IPS display, though this one only costs 0.
The Samsung Odyssey G80HF is the 27-inch variant that hits 5K resolutions, or you can drop it down to 1440p for 330Hz gaming. © Samsung
Whether you can hit playable frame rates at that top resolution and still push graphics settings or ray tracing to the max will depend on your PC’s capabilities. There are reasons why 5K or even 6K monitors exist. Those working in creative fields who need ultra-high-end, pixel-perfect screens like Apple’s Studio Display XDR can make use of those higher resolutions, though mostly when editing video or 3D objects that require higher resolutions.
Compared to 4K, 6K is relatively untested in gaming circles. At the very least, you’ll likely avoid a situation like what occurred with the PlayStation 5 that promised it was 8K-capable. Sony eventually removed all mentions of 8K from its console packaging when it became clear few games supported the resolution. Things may be different with 5K and 6K, though we can’t promise you’ll be able to tell the difference between UHD and the new hotness of high-resolution monitors.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
      #TVs #Flopped #Samsung #Hopes #Monitors #Push #ScreensGaming,Monitors,Samsung
Tech-news

for big screens, Samsung still imagines a future where 4K is seen as old hat. We now have to consider the latest Odyssey G8 gaming monitor with support for 6K resolutions, promising sharper detail and crisper visuals in the paltry few games that support such high pixel counts.

The new Samsung Odyssey G80HS is a 32-inch IPS LCD monitor that pushes the fabled 6K (6,144 x 3,456) resolution at 165Hz. With a flip of a switch, the monitor can drop its pixel count down to 3K (3,072 x 1,728) and 330Hz if you’re hoping for faster gaming scenarios. Higher resolutions will necessitate higher pixel counts, and the new G8 can max out at 224 PPI (pixels per inch). Visual clarity is less about resolution and more about maximizing the pixels on screen, which is where 6K resolution may make more sense for a 32-inch monitor.

See Odyssey G8 (G80HS) at Amazon

See Odyssey G8 (G80HS) at Samsung.com

Where 8K TVs Flopped, Samsung Hopes 6K Monitors Will Push Screens Forward
                While 8K resolutions on TVs didn’t change the game for big screens, Samsung still imagines a future where 4K is seen as old hat. We now have to consider the latest Odyssey G8 gaming monitor with support for 6K resolutions, promising sharper detail and crisper visuals in the paltry few games that support such high pixel counts.
The new Samsung Odyssey G80HS is a 32-inch IPS LCD monitor that pushes the fabled 6K (6,144 x 3,456) resolution at 165Hz. With a flip of a switch, the monitor can drop its pixel count down to 3K (3,072 x 1,728) and 330Hz if you’re hoping for faster gaming scenarios. Higher resolutions will necessitate higher pixel counts, and the new G8 can max out at 224 PPI (pixels per inch). Visual clarity is less about resolution and more about maximizing the pixels on screen, which is where 6K resolution may make more sense for a 32-inch monitor.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
© Samsung
Samsung’s Odyssey monitors are gaming-focused first and foremost, so you may be wondering what’s the point of a ,600 non-OLED monitor like the G80HS. Samsung does promise a relatively wide viewing angle for LCDs at 178 degrees without losing visual quality. It also meets a 1ms pixel-to-pixel response time, meaning the monitor can change images relatively quickly. But, in reality, it’s to see content at an even higher pixel density.



For comparison, 6K is nearly 2.5 times the number of pixels as 4K, often referred to as UHD. The problem with 8K TVs was less the technology and more the dearth of content that could support that scale of resolution. Some titles, like Cyberpunk 2077 and Ghost of Tsushima, should manage to hit 6K resolution. Samsung’s latest monitors still support its own HDR10+ standard but not Dolby Vision for high dynamic range content.
The Odyssey G80HS promises to hit a typical brightness of 350 nits and a peak luminance of 400 nits. It doesn’t exactly seem very bright for an IPS monitor that demands such a premium price.

If you were looking for something more standard, the ,300 Odyssey G80SH (don’t get confused now) is the 32-inch 4K OLED variant that promises 300 nits typical and 1,000 nits with HDR.
Samsung is also pushing another G80HF (okay, seriously…) 27-inch monitor that tops out at 5K resolution and has an IPS display, though this one only costs 0.
The Samsung Odyssey G80HF is the 27-inch variant that hits 5K resolutions, or you can drop it down to 1440p for 330Hz gaming. © Samsung
Whether you can hit playable frame rates at that top resolution and still push graphics settings or ray tracing to the max will depend on your PC’s capabilities. There are reasons why 5K or even 6K monitors exist. Those working in creative fields who need ultra-high-end, pixel-perfect screens like Apple’s Studio Display XDR can make use of those higher resolutions, though mostly when editing video or 3D objects that require higher resolutions.
Compared to 4K, 6K is relatively untested in gaming circles. At the very least, you’ll likely avoid a situation like what occurred with the PlayStation 5 that promised it was 8K-capable. Sony eventually removed all mentions of 8K from its console packaging when it became clear few games supported the resolution. Things may be different with 5K and 6K, though we can’t promise you’ll be able to tell the difference between UHD and the new hotness of high-resolution monitors.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
      #TVs #Flopped #Samsung #Hopes #Monitors #Push #ScreensGaming,Monitors,Samsung
© Samsung

Samsung’s Odyssey monitors are gaming-focused first and foremost, so you may be wondering what’s the point of a $1,600 non-OLED monitor like the G80HS. Samsung does promise a relatively wide viewing angle for LCDs at 178 degrees without losing visual quality. It also meets a 1ms pixel-to-pixel response time, meaning the monitor can change images relatively quickly. But, in reality, it’s to see content at an even higher pixel density.

For comparison, 6K is nearly 2.5 times the number of pixels as 4K, often referred to as UHD. The problem with 8K TVs was less the technology and more the dearth of content that could support that scale of resolution. Some titles, like Cyberpunk 2077 and Ghost of Tsushima, should manage to hit 6K resolution. Samsung’s latest monitors still support its own HDR10+ standard but not Dolby Vision for high dynamic range content.

The Odyssey G80HS promises to hit a typical brightness of 350 nits and a peak luminance of 400 nits. It doesn’t exactly seem very bright for an IPS monitor that demands such a premium price.

If you were looking for something more standard, the $1,300 Odyssey G80SH (don’t get confused now) is the 32-inch 4K OLED variant that promises 300 nits typical and 1,000 nits with HDR.

Samsung is also pushing another G80HF (okay, seriously…) 27-inch monitor that tops out at 5K resolution and has an IPS display, though this one only costs $950.

Samsung Odyssey G80hf 27 Inch 5k Monitor
The Samsung Odyssey G80HF is the 27-inch variant that hits 5K resolutions, or you can drop it down to 1440p for 330Hz gaming. © Samsung

Whether you can hit playable frame rates at that top resolution and still push graphics settings or ray tracing to the max will depend on your PC’s capabilities. There are reasons why 5K or even 6K monitors exist. Those working in creative fields who need ultra-high-end, pixel-perfect screens like Apple’s Studio Display XDR can make use of those higher resolutions, though mostly when editing video or 3D objects that require higher resolutions.

Compared to 4K, 6K is relatively untested in gaming circles. At the very least, you’ll likely avoid a situation like what occurred with the PlayStation 5 that promised it was 8K-capable. Sony eventually removed all mentions of 8K from its console packaging when it became clear few games supported the resolution. Things may be different with 5K and 6K, though we can’t promise you’ll be able to tell the difference between UHD and the new hotness of high-resolution monitors.

See Odyssey G8 (G80HS) at Amazon

See Odyssey G8 (G80HS) at Samsung.com

#TVs #Flopped #Samsung #Hopes #Monitors #Push #ScreensGaming,Monitors,Samsung">Where 8K TVs Flopped, Samsung Hopes 6K Monitors Will Push Screens Forward

While 8K resolutions on TVs didn’t change the game for big screens, Samsung still imagines a future where 4K is seen as old hat. We now have to consider the latest Odyssey G8 gaming monitor with support for 6K resolutions, promising sharper detail and crisper visuals in the paltry few games that support such high pixel counts.

The new Samsung Odyssey G80HS is a 32-inch IPS LCD monitor that pushes the fabled 6K (6,144 x 3,456) resolution at 165Hz. With a flip of a switch, the monitor can drop its pixel count down to 3K (3,072 x 1,728) and 330Hz if you’re hoping for faster gaming scenarios. Higher resolutions will necessitate higher pixel counts, and the new G8 can max out at 224 PPI (pixels per inch). Visual clarity is less about resolution and more about maximizing the pixels on screen, which is where 6K resolution may make more sense for a 32-inch monitor.

See Odyssey G8 (G80HS) at Amazon

See Odyssey G8 (G80HS) at Samsung.com

Where 8K TVs Flopped, Samsung Hopes 6K Monitors Will Push Screens Forward
                While 8K resolutions on TVs didn’t change the game for big screens, Samsung still imagines a future where 4K is seen as old hat. We now have to consider the latest Odyssey G8 gaming monitor with support for 6K resolutions, promising sharper detail and crisper visuals in the paltry few games that support such high pixel counts.
The new Samsung Odyssey G80HS is a 32-inch IPS LCD monitor that pushes the fabled 6K (6,144 x 3,456) resolution at 165Hz. With a flip of a switch, the monitor can drop its pixel count down to 3K (3,072 x 1,728) and 330Hz if you’re hoping for faster gaming scenarios. Higher resolutions will necessitate higher pixel counts, and the new G8 can max out at 224 PPI (pixels per inch). Visual clarity is less about resolution and more about maximizing the pixels on screen, which is where 6K resolution may make more sense for a 32-inch monitor.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
© Samsung
Samsung’s Odyssey monitors are gaming-focused first and foremost, so you may be wondering what’s the point of a ,600 non-OLED monitor like the G80HS. Samsung does promise a relatively wide viewing angle for LCDs at 178 degrees without losing visual quality. It also meets a 1ms pixel-to-pixel response time, meaning the monitor can change images relatively quickly. But, in reality, it’s to see content at an even higher pixel density.



For comparison, 6K is nearly 2.5 times the number of pixels as 4K, often referred to as UHD. The problem with 8K TVs was less the technology and more the dearth of content that could support that scale of resolution. Some titles, like Cyberpunk 2077 and Ghost of Tsushima, should manage to hit 6K resolution. Samsung’s latest monitors still support its own HDR10+ standard but not Dolby Vision for high dynamic range content.
The Odyssey G80HS promises to hit a typical brightness of 350 nits and a peak luminance of 400 nits. It doesn’t exactly seem very bright for an IPS monitor that demands such a premium price.

If you were looking for something more standard, the ,300 Odyssey G80SH (don’t get confused now) is the 32-inch 4K OLED variant that promises 300 nits typical and 1,000 nits with HDR.
Samsung is also pushing another G80HF (okay, seriously…) 27-inch monitor that tops out at 5K resolution and has an IPS display, though this one only costs 0.
The Samsung Odyssey G80HF is the 27-inch variant that hits 5K resolutions, or you can drop it down to 1440p for 330Hz gaming. © Samsung
Whether you can hit playable frame rates at that top resolution and still push graphics settings or ray tracing to the max will depend on your PC’s capabilities. There are reasons why 5K or even 6K monitors exist. Those working in creative fields who need ultra-high-end, pixel-perfect screens like Apple’s Studio Display XDR can make use of those higher resolutions, though mostly when editing video or 3D objects that require higher resolutions.
Compared to 4K, 6K is relatively untested in gaming circles. At the very least, you’ll likely avoid a situation like what occurred with the PlayStation 5 that promised it was 8K-capable. Sony eventually removed all mentions of 8K from its console packaging when it became clear few games supported the resolution. Things may be different with 5K and 6K, though we can’t promise you’ll be able to tell the difference between UHD and the new hotness of high-resolution monitors.
See Odyssey G8 (G80HS) at Amazon
See Odyssey G8 (G80HS) at Samsung.com
      #TVs #Flopped #Samsung #Hopes #Monitors #Push #ScreensGaming,Monitors,Samsung
© Samsung

Samsung’s Odyssey monitors are gaming-focused first and foremost, so you may be wondering what’s the point of a $1,600 non-OLED monitor like the G80HS. Samsung does promise a relatively wide viewing angle for LCDs at 178 degrees without losing visual quality. It also meets a 1ms pixel-to-pixel response time, meaning the monitor can change images relatively quickly. But, in reality, it’s to see content at an even higher pixel density.

For comparison, 6K is nearly 2.5 times the number of pixels as 4K, often referred to as UHD. The problem with 8K TVs was less the technology and more the dearth of content that could support that scale of resolution. Some titles, like Cyberpunk 2077 and Ghost of Tsushima, should manage to hit 6K resolution. Samsung’s latest monitors still support its own HDR10+ standard but not Dolby Vision for high dynamic range content.

The Odyssey G80HS promises to hit a typical brightness of 350 nits and a peak luminance of 400 nits. It doesn’t exactly seem very bright for an IPS monitor that demands such a premium price.

If you were looking for something more standard, the $1,300 Odyssey G80SH (don’t get confused now) is the 32-inch 4K OLED variant that promises 300 nits typical and 1,000 nits with HDR.

Samsung is also pushing another G80HF (okay, seriously…) 27-inch monitor that tops out at 5K resolution and has an IPS display, though this one only costs $950.

Samsung Odyssey G80hf 27 Inch 5k Monitor
The Samsung Odyssey G80HF is the 27-inch variant that hits 5K resolutions, or you can drop it down to 1440p for 330Hz gaming. © Samsung

Whether you can hit playable frame rates at that top resolution and still push graphics settings or ray tracing to the max will depend on your PC’s capabilities. There are reasons why 5K or even 6K monitors exist. Those working in creative fields who need ultra-high-end, pixel-perfect screens like Apple’s Studio Display XDR can make use of those higher resolutions, though mostly when editing video or 3D objects that require higher resolutions.

Compared to 4K, 6K is relatively untested in gaming circles. At the very least, you’ll likely avoid a situation like what occurred with the PlayStation 5 that promised it was 8K-capable. Sony eventually removed all mentions of 8K from its console packaging when it became clear few games supported the resolution. Things may be different with 5K and 6K, though we can’t promise you’ll be able to tell the difference between UHD and the new hotness of high-resolution monitors.

See Odyssey G8 (G80HS) at Amazon

See Odyssey G8 (G80HS) at Samsung.com

#TVs #Flopped #Samsung #Hopes #Monitors #Push #ScreensGaming,Monitors,Samsung

While 8K resolutions on TVs didn’t change the game for big screens, Samsung still imagines…

hollywood copy - alina watson

[embed]https://www.youtube.com/watch?v=YebqRYaTVNg[/embed] Behaviour Interactive’s online asymmetric multiplayer survival horror video game, Dead by Daylight, is celebrating…

Hollywood news

Steve Ever since the release of the Intellivision and ColecoVision consoles, my family has had…

, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.

Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs $849—$200 more than the $650 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.

See Asus ROG Xreal R1 at Best Buy

The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal
© Xreal

Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.

Asus Rog Xreal R1 2
© Xreal

The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.

See Asus ROG Xreal R1 at Best Buy

#Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal"> The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal
Tech-news

, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.

Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs $849—$200 more than the $650 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.

See Asus ROG Xreal R1 at Best Buy

The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal
© Xreal

Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.

Asus Rog Xreal R1 2
© Xreal

The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.

See Asus ROG Xreal R1 at Best Buy

#Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal">The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap

Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.

Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs $849—$200 more than the $650 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.

See Asus ROG Xreal R1 at Best Buy

The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal
© Xreal

Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.

Asus Rog Xreal R1 2
© Xreal

The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.

See Asus ROG Xreal R1 at Best Buy

#Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal

Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting…

announced on Friday, is a 12.3-inch touchscreen IPS display that’s intended to be a sidekick for a larger main monitor, similar to the 14.1-inch secondary display in the 2020 Asus ROG Zephyrus Duo 15. It’s a slightly smaller competitor to Corsair’s Xeneon Edge, which has a 14.5-inch display, but the same 720p resolution.

Asus says the XG129C covers 125 percent of the sRGB color gamut and 90 percent of the DCI-P3 color gamut. It also comes with a one-year subscription for the hardware monitoring tool AIDA64 Extreme, which would usually cost $65. Besides acting as a performance monitor for your PC, sidekick displays like this can also be handy as an extension for streaming or editing setups, much like Elgato’s Stream Deck.

Along with the little XG129C, Asus also announced the ROG Strix OLED XG34WCDMS, a 34-inch RGB Tandem QD-OLED gaming monitor. It features a 280Hz refresh rate and a 3440 x 1440p resolution, and, according to Asus, covers 99 percent of the DCI-P3 color gamut. Asus has not yet officially announced pricing for either display.

#Asus #chases #Elgato #secondary #touchscreen #displayGaming,News,PC Gaming,Tech"> Asus chases Elgato with its own secondary touchscreen displayAsus’s latest gaming monitor is a little smaller than usual. The ROG Strix XG129C, announced on Friday, is a 12.3-inch touchscreen IPS display that’s intended to be a sidekick for a larger main monitor, similar to the 14.1-inch secondary display in the 2020 Asus ROG Zephyrus Duo 15. It’s a slightly smaller competitor to Corsair’s Xeneon Edge, which has a 14.5-inch display, but the same 720p resolution.Asus says the XG129C covers 125 percent of the sRGB color gamut and 90 percent of the DCI-P3 color gamut. It also comes with a one-year subscription for the hardware monitoring tool AIDA64 Extreme, which would usually cost . Besides acting as a performance monitor for your PC, sidekick displays like this can also be handy as an extension for streaming or editing setups, much like Elgato’s Stream Deck.Along with the little XG129C, Asus also announced the ROG Strix OLED XG34WCDMS, a 34-inch RGB Tandem QD-OLED gaming monitor. It features a 280Hz refresh rate and a 3440 x 1440p resolution, and, according to Asus, covers 99 percent of the DCI-P3 color gamut. Asus has not yet officially announced pricing for either display.#Asus #chases #Elgato #secondary #touchscreen #displayGaming,News,PC Gaming,Tech
Tech-news

announced on Friday, is a 12.3-inch touchscreen IPS display that’s intended to be a sidekick for a larger main monitor, similar to the 14.1-inch secondary display in the 2020 Asus ROG Zephyrus Duo 15. It’s a slightly smaller competitor to Corsair’s Xeneon Edge, which has a 14.5-inch display, but the same 720p resolution.

Asus says the XG129C covers 125 percent of the sRGB color gamut and 90 percent of the DCI-P3 color gamut. It also comes with a one-year subscription for the hardware monitoring tool AIDA64 Extreme, which would usually cost $65. Besides acting as a performance monitor for your PC, sidekick displays like this can also be handy as an extension for streaming or editing setups, much like Elgato’s Stream Deck.

Along with the little XG129C, Asus also announced the ROG Strix OLED XG34WCDMS, a 34-inch RGB Tandem QD-OLED gaming monitor. It features a 280Hz refresh rate and a 3440 x 1440p resolution, and, according to Asus, covers 99 percent of the DCI-P3 color gamut. Asus has not yet officially announced pricing for either display.

#Asus #chases #Elgato #secondary #touchscreen #displayGaming,News,PC Gaming,Tech">Asus chases Elgato with its own secondary touchscreen display

Asus’s latest gaming monitor is a little smaller than usual. The ROG Strix XG129C, announced on Friday, is a 12.3-inch touchscreen IPS display that’s intended to be a sidekick for a larger main monitor, similar to the 14.1-inch secondary display in the 2020 Asus ROG Zephyrus Duo 15. It’s a slightly smaller competitor to Corsair’s Xeneon Edge, which has a 14.5-inch display, but the same 720p resolution.

Asus says the XG129C covers 125 percent of the sRGB color gamut and 90 percent of the DCI-P3 color gamut. It also comes with a one-year subscription for the hardware monitoring tool AIDA64 Extreme, which would usually cost $65. Besides acting as a performance monitor for your PC, sidekick displays like this can also be handy as an extension for streaming or editing setups, much like Elgato’s Stream Deck.

Along with the little XG129C, Asus also announced the ROG Strix OLED XG34WCDMS, a 34-inch RGB Tandem QD-OLED gaming monitor. It features a 280Hz refresh rate and a 3440 x 1440p resolution, and, according to Asus, covers 99 percent of the DCI-P3 color gamut. Asus has not yet officially announced pricing for either display.

#Asus #chases #Elgato #secondary #touchscreen #displayGaming,News,PC Gaming,Tech

Asus’s latest gaming monitor is a little smaller than usual. The ROG Strix XG129C, announced…

Super Mario Galaxy Movie was a tease of things to come: Nintendo just surprise announced the first new Star Fox game in a decade. The game is called, simply, Star Fox, and it’s out very soon, launching on June 25th.

Nintendo says that it’s “based” on the classic space shooter Star Fox 64, but with redesigned characters and upgraded visuals. Essentially, it sounds like a modern remake of the game with the same level design. Based on the first look at the game, it looks thoroughly modern, with incredibly detailed characters, including a surprisingly realistic Slippy Toad. And yes, the in-ship banter remains. In addition to flying ships, there will be a handful of other vehicles to pilot, including a submarine.

The Star Fox reboot also includes some new features, like online play for its new four-on-four dogfighting multiplayer battle mode, and the option to play with mouse controls. Perhaps the most surprising addition is the realistic character avatars that players can use during online play. Nintendo describes the features as an “interactive avatar that mirrors your expressions and movements in GameChat.” But if you’re looking for an old-school feel, the game does support the N64 controller.

The game will cost $49.99 digitally, according to Nintendo’s eShop listing. The physical price is expected to be different; Yoshi and the Mysterious Book, for example, has a $10 price difference between digital and physical.

You can watch the full Star Fox presentation, which lasts about 15 minutes, here:

The announcement comes as Nintendo has a relatively sparse lineup for the Switch 2 for the rest of 2026. Outside of Star Fox, the only first-party titles on the schedule are Yoshi and the Mysterious Book, Rhythm Heaven Groove, Splatoon Raiders, and Fire Emblem: Fortune’s Weave.

Update May 6th: Added the digital price.

#Nintendo #announces #Star #Fox #SwitchEntertainment,Gaming,Nintendo"> Nintendo announces a new Star Fox for the Switch 2It turns out Fox McCloud’s appearance in the Super Mario Galaxy Movie was a tease of things to come: Nintendo just surprise announced the first new Star Fox game in a decade. The game is called, simply, Star Fox, and it’s out very soon, launching on June 25th.Nintendo says that it’s “based” on the classic space shooter Star Fox 64, but with redesigned characters and upgraded visuals. Essentially, it sounds like a modern remake of the game with the same level design. Based on the first look at the game, it looks thoroughly modern, with incredibly detailed characters, including a surprisingly realistic Slippy Toad. And yes, the in-ship banter remains. In addition to flying ships, there will be a handful of other vehicles to pilot, including a submarine.The Star Fox reboot also includes some new features, like online play for its new four-on-four dogfighting multiplayer battle mode, and the option to play with mouse controls. Perhaps the most surprising addition is the realistic character avatars that players can use during online play. Nintendo describes the features as an “interactive avatar that mirrors your expressions and movements in GameChat.” But if you’re looking for an old-school feel, the game does support the N64 controller.The game will cost .99 digitally, according to Nintendo’s eShop listing. The physical price is expected to be different; Yoshi and the Mysterious Book, for example, has a  price difference between digital and physical.You can watch the full Star Fox presentation, which lasts about 15 minutes, here:The announcement comes as Nintendo has a relatively sparse lineup for the Switch 2 for the rest of 2026. Outside of Star Fox, the only first-party titles on the schedule are Yoshi and the Mysterious Book, Rhythm Heaven Groove, Splatoon Raiders, and Fire Emblem: Fortune’s Weave.Update May 6th: Added the digital price.#Nintendo #announces #Star #Fox #SwitchEntertainment,Gaming,Nintendo
Tech-news

Super Mario Galaxy Movie was a tease of things to come: Nintendo just surprise announced the first new Star Fox game in a decade. The game is called, simply, Star Fox, and it’s out very soon, launching on June 25th.

Nintendo says that it’s “based” on the classic space shooter Star Fox 64, but with redesigned characters and upgraded visuals. Essentially, it sounds like a modern remake of the game with the same level design. Based on the first look at the game, it looks thoroughly modern, with incredibly detailed characters, including a surprisingly realistic Slippy Toad. And yes, the in-ship banter remains. In addition to flying ships, there will be a handful of other vehicles to pilot, including a submarine.

The Star Fox reboot also includes some new features, like online play for its new four-on-four dogfighting multiplayer battle mode, and the option to play with mouse controls. Perhaps the most surprising addition is the realistic character avatars that players can use during online play. Nintendo describes the features as an “interactive avatar that mirrors your expressions and movements in GameChat.” But if you’re looking for an old-school feel, the game does support the N64 controller.

The game will cost $49.99 digitally, according to Nintendo’s eShop listing. The physical price is expected to be different; Yoshi and the Mysterious Book, for example, has a $10 price difference between digital and physical.

You can watch the full Star Fox presentation, which lasts about 15 minutes, here:

The announcement comes as Nintendo has a relatively sparse lineup for the Switch 2 for the rest of 2026. Outside of Star Fox, the only first-party titles on the schedule are Yoshi and the Mysterious Book, Rhythm Heaven Groove, Splatoon Raiders, and Fire Emblem: Fortune’s Weave.

Update May 6th: Added the digital price.

#Nintendo #announces #Star #Fox #SwitchEntertainment,Gaming,Nintendo">Nintendo announces a new Star Fox for the Switch 2

It turns out Fox McCloud’s appearance in the Super Mario Galaxy Movie was a tease of things to come: Nintendo just surprise announced the first new Star Fox game in a decade. The game is called, simply, Star Fox, and it’s out very soon, launching on June 25th.

Nintendo says that it’s “based” on the classic space shooter Star Fox 64, but with redesigned characters and upgraded visuals. Essentially, it sounds like a modern remake of the game with the same level design. Based on the first look at the game, it looks thoroughly modern, with incredibly detailed characters, including a surprisingly realistic Slippy Toad. And yes, the in-ship banter remains. In addition to flying ships, there will be a handful of other vehicles to pilot, including a submarine.

The Star Fox reboot also includes some new features, like online play for its new four-on-four dogfighting multiplayer battle mode, and the option to play with mouse controls. Perhaps the most surprising addition is the realistic character avatars that players can use during online play. Nintendo describes the features as an “interactive avatar that mirrors your expressions and movements in GameChat.” But if you’re looking for an old-school feel, the game does support the N64 controller.

The game will cost $49.99 digitally, according to Nintendo’s eShop listing. The physical price is expected to be different; Yoshi and the Mysterious Book, for example, has a $10 price difference between digital and physical.

You can watch the full Star Fox presentation, which lasts about 15 minutes, here:

The announcement comes as Nintendo has a relatively sparse lineup for the Switch 2 for the rest of 2026. Outside of Star Fox, the only first-party titles on the schedule are Yoshi and the Mysterious Book, Rhythm Heaven Groove, Splatoon Raiders, and Fire Emblem: Fortune’s Weave.

Update May 6th: Added the digital price.

#Nintendo #announces #Star #Fox #SwitchEntertainment,Gaming,Nintendo

It turns out Fox McCloud’s appearance in the Super Mario Galaxy Movie was a tease…

Tech-news

“Literally, we stopped selling to Amazon, and it’s because I wasn’t going to do something…

earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.

Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech"> Roblox’s daily users continue to drop as age-checks slow growthRoblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to .4 billion.Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech
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earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.

Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech">Roblox’s daily users continue to drop as age-checks slow growth

Roblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.

Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech

Roblox’s daily active users continued to slip last quarter due in part to its rollout…