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Deadspin | Bryan Reynolds’ homer the difference in Pirates’ defeat of Cubs  Apr 10, 2026; Chicago, Illinois, USA; Pittsburgh Pirates starting pitcher Carmen Mlodzinski (50) delivers a pitch against the Chicago Cubs during the second inning at Wrigley Field. Mandatory Credit: Kamil Krzaczynski-Imagn Images   Bryan Reynolds hit a two-run home run, Carmen Mlodzinski threw 5 1/3 scoreless innings and the visiting Pittsburgh Pirates beat the Chicago Cubs 2-0 on Friday afternoon.  Facing Chicago starter Shota Imanaga, Pittsburgh didn’t tally its first hit until the top of the seventh.  Cubs reliever Caleb Thielbar (1-1)’s third pitch was singled to right by Ryan O’Hearn. His next pitch left the yard off the bat of Reynolds to left field, bringing home what became the only runs of the game on his third homer of the season.  Mlodzinski allowed six hits, walking three and striking out two for Pittsburgh, which has won seven of its last nine games. Mason Montgomery (1-0) earned the win, striking out two batters in relief of Mlodzinski. The Pirates will search for their first series win over Chicago since Sept. 2024 on Saturday.  Imanaga finished with a no-decision despite striking out nine batters and walking just one across six no-hit frames.  Ian Happ had two hits and Carson Kelly had a single and three walks for Chicago. The Cubs had six hits and worked seven walks, but were 0-for-8 with runners in scoring position and stranded 11 runners.   Chicago threatened in the fourth, as Happ and Seiya Suzuki laced a pair of singles and Kelly’s two-out walk loaded the bases. Mlodzinski escaped the jam, getting Moises Ballesteros to line out to left field.  Alex Bregman and Happ each singled to begin the bottom of the sixth, before Mlodzinski struck out Suzuki. Montgomery then replaced Mlodzinski after 81 pitches.  Montgomery struck out Pete Crow-Armstrong and walked Kelly to load the bases. The Pittsburgh reliever preserved the scoreless tie with an inning-ending strikeout of pinch hitter Matt Shaw.  Dennis Santana earned his first save of the season, striking out Dansby Swanson and Michael Busch as part of a perfect ninth.  –Field Level Media   #Deadspin #Bryan #Reynolds #homer #difference #Pirates #defeat #Cubs

Deadspin | Bryan Reynolds’ homer the difference in Pirates’ defeat of Cubs
Deadspin | Bryan Reynolds’ homer the difference in Pirates’ defeat of Cubs  Apr 10, 2026; Chicago, Illinois, USA; Pittsburgh Pirates starting pitcher Carmen Mlodzinski (50) delivers a pitch against the Chicago Cubs during the second inning at Wrigley Field. Mandatory Credit: Kamil Krzaczynski-Imagn Images   Bryan Reynolds hit a two-run home run, Carmen Mlodzinski threw 5 1/3 scoreless innings and the visiting Pittsburgh Pirates beat the Chicago Cubs 2-0 on Friday afternoon.  Facing Chicago starter Shota Imanaga, Pittsburgh didn’t tally its first hit until the top of the seventh.  Cubs reliever Caleb Thielbar (1-1)’s third pitch was singled to right by Ryan O’Hearn. His next pitch left the yard off the bat of Reynolds to left field, bringing home what became the only runs of the game on his third homer of the season.  Mlodzinski allowed six hits, walking three and striking out two for Pittsburgh, which has won seven of its last nine games. Mason Montgomery (1-0) earned the win, striking out two batters in relief of Mlodzinski. The Pirates will search for their first series win over Chicago since Sept. 2024 on Saturday.  Imanaga finished with a no-decision despite striking out nine batters and walking just one across six no-hit frames.  Ian Happ had two hits and Carson Kelly had a single and three walks for Chicago. The Cubs had six hits and worked seven walks, but were 0-for-8 with runners in scoring position and stranded 11 runners.   Chicago threatened in the fourth, as Happ and Seiya Suzuki laced a pair of singles and Kelly’s two-out walk loaded the bases. Mlodzinski escaped the jam, getting Moises Ballesteros to line out to left field.  Alex Bregman and Happ each singled to begin the bottom of the sixth, before Mlodzinski struck out Suzuki. Montgomery then replaced Mlodzinski after 81 pitches.  Montgomery struck out Pete Crow-Armstrong and walked Kelly to load the bases. The Pittsburgh reliever preserved the scoreless tie with an inning-ending strikeout of pinch hitter Matt Shaw.  Dennis Santana earned his first save of the season, striking out Dansby Swanson and Michael Busch as part of a perfect ninth.  –Field Level Media   #Deadspin #Bryan #Reynolds #homer #difference #Pirates #defeat #CubsApr 10, 2026; Chicago, Illinois, USA; Pittsburgh Pirates starting pitcher Carmen Mlodzinski (50) delivers a pitch against the Chicago Cubs during the second inning at Wrigley Field. Mandatory Credit: Kamil Krzaczynski-Imagn Images

Bryan Reynolds hit a two-run home run, Carmen Mlodzinski threw 5 1/3 scoreless innings and the visiting Pittsburgh Pirates beat the Chicago Cubs 2-0 on Friday afternoon.

Facing Chicago starter Shota Imanaga, Pittsburgh didn’t tally its first hit until the top of the seventh.

Cubs reliever Caleb Thielbar (1-1)’s third pitch was singled to right by Ryan O’Hearn. His next pitch left the yard off the bat of Reynolds to left field, bringing home what became the only runs of the game on his third homer of the season.

Mlodzinski allowed six hits, walking three and striking out two for Pittsburgh, which has won seven of its last nine games. Mason Montgomery (1-0) earned the win, striking out two batters in relief of Mlodzinski. The Pirates will search for their first series win over Chicago since Sept. 2024 on Saturday.

Imanaga finished with a no-decision despite striking out nine batters and walking just one across six no-hit frames.


Ian Happ had two hits and Carson Kelly had a single and three walks for Chicago. The Cubs had six hits and worked seven walks, but were 0-for-8 with runners in scoring position and stranded 11 runners.

Chicago threatened in the fourth, as Happ and Seiya Suzuki laced a pair of singles and Kelly’s two-out walk loaded the bases. Mlodzinski escaped the jam, getting Moises Ballesteros to line out to left field.

Alex Bregman and Happ each singled to begin the bottom of the sixth, before Mlodzinski struck out Suzuki. Montgomery then replaced Mlodzinski after 81 pitches.

Montgomery struck out Pete Crow-Armstrong and walked Kelly to load the bases. The Pittsburgh reliever preserved the scoreless tie with an inning-ending strikeout of pinch hitter Matt Shaw.

Dennis Santana earned his first save of the season, striking out Dansby Swanson and Michael Busch as part of a perfect ninth.

–Field Level Media

#Deadspin #Bryan #Reynolds #homer #difference #Pirates #defeat #Cubs

Apr 10, 2026; Chicago, Illinois, USA; Pittsburgh Pirates starting pitcher Carmen Mlodzinski (50) delivers a pitch against the Chicago Cubs during the second inning at Wrigley Field. Mandatory Credit: Kamil Krzaczynski-Imagn Images

Bryan Reynolds hit a two-run home run, Carmen Mlodzinski threw 5 1/3 scoreless innings and the visiting Pittsburgh Pirates beat the Chicago Cubs 2-0 on Friday afternoon.

Facing Chicago starter Shota Imanaga, Pittsburgh didn’t tally its first hit until the top of the seventh.

Cubs reliever Caleb Thielbar (1-1)’s third pitch was singled to right by Ryan O’Hearn. His next pitch left the yard off the bat of Reynolds to left field, bringing home what became the only runs of the game on his third homer of the season.

Mlodzinski allowed six hits, walking three and striking out two for Pittsburgh, which has won seven of its last nine games. Mason Montgomery (1-0) earned the win, striking out two batters in relief of Mlodzinski. The Pirates will search for their first series win over Chicago since Sept. 2024 on Saturday.

Imanaga finished with a no-decision despite striking out nine batters and walking just one across six no-hit frames.

Ian Happ had two hits and Carson Kelly had a single and three walks for Chicago. The Cubs had six hits and worked seven walks, but were 0-for-8 with runners in scoring position and stranded 11 runners.

Chicago threatened in the fourth, as Happ and Seiya Suzuki laced a pair of singles and Kelly’s two-out walk loaded the bases. Mlodzinski escaped the jam, getting Moises Ballesteros to line out to left field.

Alex Bregman and Happ each singled to begin the bottom of the sixth, before Mlodzinski struck out Suzuki. Montgomery then replaced Mlodzinski after 81 pitches.

Montgomery struck out Pete Crow-Armstrong and walked Kelly to load the bases. The Pittsburgh reliever preserved the scoreless tie with an inning-ending strikeout of pinch hitter Matt Shaw.

Dennis Santana earned his first save of the season, striking out Dansby Swanson and Michael Busch as part of a perfect ninth.

–Field Level Media

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#Deadspin #Bryan #Reynolds #homer #difference #Pirates #defeat #Cubs

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for  It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.Rewarding the sweet scienceUFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.These are minor gripes though, because overall the package here is fantastic.Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.   #Sports #UFC #review #MMA #game #youve #waiting

a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting

The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.

The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.

Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.

Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup">Mexico vs South Africa LIVE Streaming info — When, where to watch MEX v RSA in FIFA World Cup 2026?  The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, HaalandWhen and where will Mexico vs South Africa be played?The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:
                                                        India: United8 Sports, Zee5                    
                                                        USA: Fox Sports                    
                                                        Mexico: TelevisaUnivision, TV Azteca                    
                                                        South Africa: SABC, New World TV, SuperSport                    Published on Jun 11, 2026  #Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup

A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup">Mexico vs South Africa LIVE Streaming info — When, where to watch MEX v RSA in FIFA World Cup 2026?

The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.

The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.

Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.

Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup

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