Before ‘Witch Hat,’ Kamome Shirahama Blessed Us With a Hilarious Romp About Gals Being Pals
Witch Hat Atelier has quickly become one of, if not the, must-watch anime of the season. So much so, you can’t fault fans for hitting a common anime adaptation impasse: watching weekly, banking episodes for a finale-day binge, or giving in and reading ahead in Kamome Shirahama‘s beloved manga. Decisions, decisions.
But what if we told you there’s a secret third option—one that scratches the Shirahama itch to bask in her bespoke artistry and trades the unspeakable horrors awaiting Coco for a side-splitting, utterly riotous comedy? Well, good, because we are. That option is her slept-on, pre-Witch Hat Atelier manga, Eniale & Dewiela.
If Witch Hat Atelier is Shirahama in her grand adventure, Dragon Ball Z era, Eniale & Dewiela was her at peak Dr. Slump whimsy.
Set in a world where heaven and hell coexist, the manga follows the unruly yet wildly endearing friendship between Eniale, the angel, and Dewiela, the demon—two gals tasked with collecting souls on Earth, a job they’d much rather procrastinate on by going shopping. Unfortunately for them, celestial bureaucracies run a tight ship, so shirking their duties only piles more work onto them.
So they have their fun wherever they can get it by diving into a generational rivalry of soul-dollect, ducking exorcists, and doing the absolute most in the process to one-up each other. Naturally, their daily angel-devil routine spirals into chaos, ranging from the benign to the apocalyptic, making for a hilarious, short-but-sweet read.
For comparison, Eniale and Dewiela’s dynamic gives Bayonetta and Jeanne a touch of Panty & Stocking with Garterbelt, but with the debauchery dialed down from a raucous 11 to a mischievous five. In Witch Hat Atelier terms, Eni and Dewi read like the proto-blueprint for Agott’s tsundere bite and Coco’s sheepish naïveté reimagined as a madcap buddy comedy duo. Watching Shirahama remove her limiters and let these two wreak havoc—whether sabotaging each other’s soul quotas or teaming up to do the bare minimum—is a delight. And when they’re not butting heads, they’re simply gals being pals: shopping, scheming, and trying to live their best lives.
What I love most about the manga is that it’s Shirahama fully in her comedic bag, writing slapstick gags with an elasticity and confidence that feel distinctly aged-up, in line with Witch Hat Atelier‘s gentler whimsy. With each chapter, you can feel her stretching, riffing, and letting herself be unserious in ways that WHA‘s tone doesn’t always allow. Coincidentally, the manga also teases her natural aptitude for sapphic-tinged storytelling that WHA fans—especially Arkco-truthers (we see you)—will clock immediately. Shirahama’s genuinely funny here, but she’s also effortlessly flexing her ability to weave emotionally stirring beats into her gag comedy manga.
For readers who adore WHA’s visual splendor, rest assured: Eniale & Dewiela carries the same hallmarks. The panel work is exquisite, the ornate borders feel like thumbing through an ancient tome, and the intricate detailing is as gobsmacking as ever. But here, that craft is in service of pure comedy. Across its three volumes, Shirahama unleashes a cavalcade of supernatural disasters born from the duo’s joint dumbassery—raising hordes of zombies while trying to turn a priest into both an angel and a demon, splitting the sea like Moses to find a missing earring, and firing a sky‑beam of souls straight into the heavens.
And when the manga isn’t serving killer runway fashion, heavenly‑hellish hijinks, or a few sapphic glances, it’s got heart. The standout moment comes in chapter eight, where Dewiela goes from hovering over an old woman like a vulture waiting to collect her soul to befriending her and her “fugly” guard cat. That chapter made me misty-eyed, I’m not gonna lie.
So if you need a quick, delightful read while you deliberate over whether you’re going to stockpile Witch Hat Atelier episodes or are simply craving more of Shirahama’s work (outside her Pokémon card illustrations—she contains multitudes), Eniale & Dewiela is absolutely worth your time.
Witch Hat Atelier has quickly become one of, if not the, must-watch anime of the season. So much so, you can’t fault fans for hitting a common anime adaptation impasse: watching weekly, banking episodes for a finale-day binge, or giving in and reading ahead in Kamome Shirahama‘s beloved manga. Decisions, decisions.
But what if we told you there’s a secret third option—one that scratches the Shirahama itch to bask in her bespoke artistry and trades the unspeakable horrors awaiting Coco for a side-splitting, utterly riotous comedy? Well, good, because we are. That option is her slept-on, pre-Witch Hat Atelier manga, Eniale & Dewiela.
If Witch Hat Atelier is Shirahama in her grand adventure, Dragon Ball Z era, Eniale & Dewiela was her at peak Dr. Slump whimsy.
Set in a world where heaven and hell coexist, the manga follows the unruly yet wildly endearing friendship between Eniale, the angel, and Dewiela, the demon—two gals tasked with collecting souls on Earth, a job they’d much rather procrastinate on by going shopping. Unfortunately for them, celestial bureaucracies run a tight ship, so shirking their duties only piles more work onto them.
So they have their fun wherever they can get it by diving into a generational rivalry of soul-dollect, ducking exorcists, and doing the absolute most in the process to one-up each other. Naturally, their daily angel-devil routine spirals into chaos, ranging from the benign to the apocalyptic, making for a hilarious, short-but-sweet read.
For comparison, Eniale and Dewiela’s dynamic gives Bayonetta and Jeanne a touch of Panty & Stocking with Garterbelt, but with the debauchery dialed down from a raucous 11 to a mischievous five. In Witch Hat Atelier terms, Eni and Dewi read like the proto-blueprint for Agott’s tsundere bite and Coco’s sheepish naïveté reimagined as a madcap buddy comedy duo. Watching Shirahama remove her limiters and let these two wreak havoc—whether sabotaging each other’s soul quotas or teaming up to do the bare minimum—is a delight. And when they’re not butting heads, they’re simply gals being pals: shopping, scheming, and trying to live their best lives.
What I love most about the manga is that it’s Shirahama fully in her comedic bag, writing slapstick gags with an elasticity and confidence that feel distinctly aged-up, in line with Witch Hat Atelier‘s gentler whimsy. With each chapter, you can feel her stretching, riffing, and letting herself be unserious in ways that WHA‘s tone doesn’t always allow. Coincidentally, the manga also teases her natural aptitude for sapphic-tinged storytelling that WHA fans—especially Arkco-truthers (we see you)—will clock immediately. Shirahama’s genuinely funny here, but she’s also effortlessly flexing her ability to weave emotionally stirring beats into her gag comedy manga.
For readers who adore WHA’s visual splendor, rest assured: Eniale & Dewiela carries the same hallmarks. The panel work is exquisite, the ornate borders feel like thumbing through an ancient tome, and the intricate detailing is as gobsmacking as ever. But here, that craft is in service of pure comedy. Across its three volumes, Shirahama unleashes a cavalcade of supernatural disasters born from the duo’s joint dumbassery—raising hordes of zombies while trying to turn a priest into both an angel and a demon, splitting the sea like Moses to find a missing earring, and firing a sky‑beam of souls straight into the heavens.
And when the manga isn’t serving killer runway fashion, heavenly‑hellish hijinks, or a few sapphic glances, it’s got heart. The standout moment comes in chapter eight, where Dewiela goes from hovering over an old woman like a vulture waiting to collect her soul to befriending her and her “fugly” guard cat. That chapter made me misty-eyed, I’m not gonna lie.
So if you need a quick, delightful read while you deliberate over whether you’re going to stockpile Witch Hat Atelier episodes or are simply craving more of Shirahama’s work (outside her Pokémon card illustrations—she contains multitudes), Eniale & Dewiela is absolutely worth your time.
Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
Space nerds, rejoice! A fully-stacked, 20-story tall space shuttle will soon be on display at a brand new exhibit, appearing as though it’s ready to soar to the skies once more.
The California Science Center has announced that its long-anticipated Samuel Oschin Air and Space Center will open to the public on November 13, kicking off the final mission of the Space Shuttle Endeavour. The retired orbiter will be on permanent display at its new home in Los Angeles, boasting a vertical, ready-to-launch position as the museum’s centerpiece.
A legendary run
Endeavour was NASA’s fifth and final space shuttle, built to replace the lost Challenger orbiter. Its maiden voyage was in May 1992, when crew members pulled-off a daring spacewalk to capture a stranded satellite so that it could be repaired and launched again.
Endeavour also took part in the first servicing and repair mission of the Hubble space telescope in 1993. Over the course of 12 missions, Endeavour helped in the assembly and servicing of the International Space Station (ISS).
Endeavour landed for the final time on June 1, 2011, at the Kennedy Space Center in Florida after a 16-day mission to the ISS. Following that landing, only one other Shuttle mission took place, the Atlantis STS-135 mission, marking the end of NASA’s 30-year-long shuttle era, which began in 1981.
Retirement home
Since its retirement, Endeavor has been on display at the California Science Center, albeit laying horizontally rather than standing straight as though it’s ready for liftoff.
The upcoming display will include the Endeavour orbiter, the rocket’s solid boosters, and its external tank. Once fully stacked, the 20-story-tall vertical display will be the only “ready-for-launch” Space Shuttle system in the world in terms of its staging and appearance.
It took approximately six months for engineers to fully assemble the Endeavour for its new display through an intricate, Go for Stack process that began on July 20, 2023 and went on until the Endeavour orbiter was hoisted and mated to the external tank.
In just a few months, the Space Shuttle Endeavour will be available for view in all its glory at its new permanent home to commemorate its soaring legacy.
Space nerds, rejoice! A fully-stacked, 20-story tall space shuttle will soon be on display at a brand new exhibit, appearing as though it’s ready to soar to the skies once more.
The California Science Center has announced that its long-anticipated Samuel Oschin Air and Space Center will open to the public on November 13, kicking off the final mission of the Space Shuttle Endeavour. The retired orbiter will be on permanent display at its new home in Los Angeles, boasting a vertical, ready-to-launch position as the museum’s centerpiece.
A legendary run
Endeavour was NASA’s fifth and final space shuttle, built to replace the lost Challenger orbiter. Its maiden voyage was in May 1992, when crew members pulled-off a daring spacewalk to capture a stranded satellite so that it could be repaired and launched again.
Endeavour also took part in the first servicing and repair mission of the Hubble space telescope in 1993. Over the course of 12 missions, Endeavour helped in the assembly and servicing of the International Space Station (ISS).
Endeavour landed for the final time on June 1, 2011, at the Kennedy Space Center in Florida after a 16-day mission to the ISS. Following that landing, only one other Shuttle mission took place, the Atlantis STS-135 mission, marking the end of NASA’s 30-year-long shuttle era, which began in 1981.
Retirement home
Since its retirement, Endeavor has been on display at the California Science Center, albeit laying horizontally rather than standing straight as though it’s ready for liftoff.
The upcoming display will include the Endeavour orbiter, the rocket’s solid boosters, and its external tank. Once fully stacked, the 20-story-tall vertical display will be the only “ready-for-launch” Space Shuttle system in the world in terms of its staging and appearance.
It took approximately six months for engineers to fully assemble the Endeavour for its new display through an intricate, Go for Stack process that began on July 20, 2023 and went on until the Endeavour orbiter was hoisted and mated to the external tank.
In just a few months, the Space Shuttle Endeavour will be available for view in all its glory at its new permanent home to commemorate its soaring legacy.
#Ready #Liftoff #Space #Shuttle #Endeavours #Exhibit #Opens #Public #YearNASA,rockets,Space Shuttle">Get Ready for Liftoff: Space Shuttle Endeavour’s New Exhibit Opens to the Public This Year
Space nerds, rejoice! A fully-stacked, 20-story tall space shuttle will soon be on display at a brand new exhibit, appearing as though it’s ready to soar to the skies once more.
The California Science Center has announced that its long-anticipated Samuel Oschin Air and Space Center will open to the public on November 13, kicking off the final mission of the Space Shuttle Endeavour. The retired orbiter will be on permanent display at its new home in Los Angeles, boasting a vertical, ready-to-launch position as the museum’s centerpiece.
A legendary run
Endeavour was NASA’s fifth and final space shuttle, built to replace the lost Challenger orbiter. Its maiden voyage was in May 1992, when crew members pulled-off a daring spacewalk to capture a stranded satellite so that it could be repaired and launched again.
Endeavour also took part in the first servicing and repair mission of the Hubble space telescope in 1993. Over the course of 12 missions, Endeavour helped in the assembly and servicing of the International Space Station (ISS).
Endeavour landed for the final time on June 1, 2011, at the Kennedy Space Center in Florida after a 16-day mission to the ISS. Following that landing, only one other Shuttle mission took place, the Atlantis STS-135 mission, marking the end of NASA’s 30-year-long shuttle era, which began in 1981.
Retirement home
Since its retirement, Endeavor has been on display at the California Science Center, albeit laying horizontally rather than standing straight as though it’s ready for liftoff.
The upcoming display will include the Endeavour orbiter, the rocket’s solid boosters, and its external tank. Once fully stacked, the 20-story-tall vertical display will be the only “ready-for-launch” Space Shuttle system in the world in terms of its staging and appearance.
It took approximately six months for engineers to fully assemble the Endeavour for its new display through an intricate, Go for Stack process that began on July 20, 2023 and went on until the Endeavour orbiter was hoisted and mated to the external tank.
In just a few months, the Space Shuttle Endeavour will be available for view in all its glory at its new permanent home to commemorate its soaring legacy.
Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.
Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
Retro expressions of approval: COOL BEANS, FAR OUT, GROOVY, RIGHT ON
Bad things to give someone: COLD SHOULDER, DIRTY LOOK, HARD TIME, RUNAROUND
What things pronounced “T” might refer to: GOLF ACCESSORY, GOSSIP, HOT DRINK, SHIRT
Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.
Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
Retro expressions of approval: COOL BEANS, FAR OUT, GROOVY, RIGHT ON
Bad things to give someone: COLD SHOULDER, DIRTY LOOK, HARD TIME, RUNAROUND
What things pronounced “T” might refer to: GOLF ACCESSORY, GOSSIP, HOT DRINK, SHIRT
Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
#NYT #Connections #hints #answers #July #Tips #solve #Connections">NYT Connections hints and answers for July 3. Tips to solve ‘Connections’ #1118.
The NYT Connections puzzle today is not too difficult if you’re an old soul.
Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.
Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
Retro expressions of approval: COOL BEANS, FAR OUT, GROOVY, RIGHT ON
Bad things to give someone: COLD SHOULDER, DIRTY LOOK, HARD TIME, RUNAROUND
What things pronounced “T” might refer to: GOLF ACCESSORY, GOSSIP, HOT DRINK, SHIRT
Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
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