I can feel my heart lift as I play Donkey Kong Bananza. Every punch from DK’s ham-hock-sized fists sends a shower of stones and debris into the air. Enemies tear apart until they’re left as golden skeletons, begging me to shoulder them into the nearest rock face just to watch the scenery dissolve into a rainbow of rock, mud, and golden nuggets. Every chunk ripped from the ground offers more gameplay possibilities, but I’m barely thinking. I’m just going. I know that I’m playing the game the right way because I keep letting loose, and I keep finding secrets and hidey-holes for the game’s multitude of collectibles. This is catharsis. This is joy.
If all future Nintendo Switch 2 games receive this much time and attention—with such a focus on playing to the dockable handheld’s strengths—then we could be looking at one of the best consoles of all time.
Donkey Kong Bananza
Donkey Kong Bananza one of those games that you end up buying an entire console for, and not regretting it one bit.
Pros
- Gameplay that makes destruction a joy
- Takes advantage of the Switch 2 hardware
- Interactions with Pauline are truly touching
- Well-designed puzzles with excellent level design
Cons
- Doesn’t take advantage of all Switch 2 control options
- Awkward camera when underground
- Climbing controls a little loose
Donkey Kong Bananza makes you feel as powerful and reckless as a massive, silly ape with bananas on the brain. This world is meant to be breakable. The denizens of the game’s 17 main underground layers are happy for you to smash through their homes, break their furniture, or even break them (don’t worry, those lovable, bright-eyed “Fractones” grow back). It would be a mindless escape if it weren’t for young Pauline riding on your back. She offers encouragement and direction. In the game’s rare quiet moments, Pauline shares her fears with her mum ape companion. She’s afraid of many things, like most kids are—spiders, poison, and heights. But she finds comfort in the fact that DK’s there. It’s like you’re leading a child hand-in-hand through a beautiful adventure. She feels safe with you, and as the player, I wanted to make sure I deserved that trust.
To say Donkey Kong Bananza hooked me is an understatement. Still, I know its flaws well. The camera sometimes cannot keep up with players going underground or into DK-shaped holes in walls. There are rare points in the game where the number of objects flying across the screen is too much for the Switch 2 to handle, which leads to frame drops. DK climbs with such speed he can be difficult to control, especially when you try to swap from one plane onto another. Many deaths felt earned; I was going full ape and spilled myself off a cliff. Other deaths left me sighing in exasperation as I watched my gold counter go down. I was never left bereft of gold, but as an obsessive completionist, I hurt to leave a single nugget uncollected.
If there’s one big complaint I have, it’s that Nintendo didn’t take advantage of all the new control options available. The only instance of the Joy-Con 2 mouse controls is in two-player mode. A second controller controls Pauline, who can aim around the screen and shoot out words like a back-mounted monkey turret. It’s not a difficult game. Out of all the bosses in all the kilometers deep underground, whether they’re giant monsters or one of the three main nemeses—three kongs of The Void Company headed up by the maniacal Void Kong—I died only a few times, and normally because I had already turned my brain off while reveling in the latest crater I put into the ground. Exploring requires only an ounce more brainpower as you hunt for various Banandium gems to improve Donkey Kong’s capabilities or fossils to fuel your ever-present need to dress DK and Pauline in swankier garb.

A week after launch is time enough to think about the place Donkey Kong has in Nintendo’s lexicon. Games like Legend of Zelda: Breath of the Wild and Super Mario Odyssey on the original Switch set the tone for what players could expect. Both were incredible games that felt all the better because they could make use of what made the console unique. The OG Switch was a low-power device, and despite that, we would not find another mass-market game that offered the same sense of exploration as BoTW until Elden Ring. Sony took more than seven years to find a studio that could make a game as imaginative as Odyssey in the form of the delightful Astro Bot.
Now Nintendo has a whole new console that’s much more powerful than before. No, it’s not as strong as an Xbox Series X or PlayStation 5. It doesn’t need to be, when the developers inside Nintendo’s various teams are this good at crafting games built with the hardware in mind. In a Q&A posted by Nintendo, Bananza’s developers (many of whom worked on Odyssey) said the game originated as an original Switch title—similar to how Mario Kart World began its development. The team settled on using voxel technology to build out the game world’s destructible terrain. Imagine if a pixel could exist on a three-dimensional grid, and you’ll get close to what this looks like in programming terms. It’s the same technology used in games like Deep Rock Galactic to help your space dwarves dig through mountains of rock.
In Bananza, even the enemies are made of voxels. While some levels in Odyssey used voxel technology, it was in limited quantities and on certain levels. The Switch 2 has more RAM available—12GB compared to 4GB on the OG handheld. Of the Switch 2 RAM, 3GB of the total is dedicated to running the system’s base software. With only 9GB of RAM available and improved CPU capabilities, Nintendo’s devs crafted a wholly destructible world where there can be a cavalcade of distinct physics objects moving on screen and still maintain a stable 60 fps frame rate, at least most of the time. Nintendo’s strongest asset has been crafting games to fit the hardware. Bananza is what happens when you give the dev teams more resources to push what’s possible.
You can’t put Donkey Kong in a basket (he’d probably just punch his way out and leave a 5-foot hole in your wall in the process). It’s a collect-a-thon that shares so much of the same DNA as Super Mario Odyssey. It’s a cathartic action game. It’s a game about discovery, exploration, and player expression. But at its heart, it’s a physics-based puzzle-action title. You didn’t get many of those on the original Switch, especially toward the end of its lifespan. That makes sense, as the system simply didn’t have the memory nor CPU power necessary to handle a multitude of physics simulations for dozens of objects at once.

The game is chock-full of optional battle arenas and puzzle environments. Most of them rely on a specific mechanic introduced for each level, but they sometimes feel like Nintendo is flexing its muscles for where it can push the Switch 2. One memorable level in the Freezer Layer asks players to smack a path through snow to let dozens of small ice crystals fill a bucket—like a large pachinko snow cone machine.
That’s not to say the Switch 2 is somehow a secret console powerhouse. We know what’s going on inside, but it makes what Donkey Kong Bananza is able to achieve that much more impressive. The world of Bananza’s underground environs is painterly, almost pastel in both the look and colors of each underground map. The hairy ape that’s always at the center of the screen is more detailed than the rest of the environment. All media is an illusion to some degree, but Nintendo hides the fault lines better than most companies, especially when it has more room to push game detail.
What will be interesting to see with the rest of Nintendo’s first-year Switch 2 titles will be if it can keep up this pedigree. Nintendo president Shuntaro Furukawa told investors earlier this month that longer development cycles are “unavoidable,” especially if players keep expecting more from their games. Video game industry analyst Joost van Dreunen reported that Nintendo’s full-time employee count has ballooned to 8,205 in 2025, at least based on company financials. Nintendo will need to keep up the pace to meet player expectations. If future titles are as good and innovative as Donkey Kong Bananza, we won’t have much to worry about.
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![This former notorious red-light district is now one of the world’s top AI hubs | TechCrunch
What every U.K. AI startup wants to know these days is, how can I get office space in King’s Cross?
The area is so hot that a VC firm allegedly recently won a deal by promising a founder office space in the neighborhood. “We stop at nothing to win deals [for] and to support” founders, “including helping them source office space when needed,” the firm told me when asked about the rumor, declining to confirm or deny any details.
The neighborhood’s popularity began back in 2016 when DeepMind — then newly acquired by Google — moved in. Soon after, a flood of AI startups followed, wanting to be around the Google DeepMind magic. Today, they hope to take advantage of the cluster of AI talent there.
This has transformed King’s Cross into one of the world’s top AI hubs, rivaled only by San Francisco and Beijing. Around London, it’s known by the sobriquet “Knowledge Quarter,” as it’s home to names like OpenAI, Meta, Isomorphic Labs, Cusp AI, Wayne, Recursive, and, a little farther down the road, Synthesia and Anthropic. The European Technology Network (ETN) just moved into a glossy new office nearby, while University College London sits around the corner.
Mixed in with the new developments are trendy food spots like Hoppers and BAO. Hop a train from King’s Cross, and founders can be in Cambridge in 45 minutes to source talent or can be in Paris in two hours to strike a deal.
Who would have guessed that a little more than 20 years ago, this was one of the seediest areas in London?
“In the ’80s, crack and heroin made the area a major narcotics market,” Hussein Kanji, an investor at Hoxton Ventures, said, recalling syringes in tree trunks and gangs patrolling the streets. “In 1982, the local church was occupied by the English Collective of Prostitutes for 12 straight days.” Then, in the early 2000s, a real estate developer had a dream and, well, “now it is the AI hotbed of the United Kingdom,” Kanji said. “What a change.” Around 18 months ago, his portfolio company BioCorteX moved from the neighborhood Holborn to the Jellicoe building in King’s Cross, hoping to be near the action. “Lots going on in London right now,” Nik Sharma, co-founder of BioCorteX, told me. “Lots of hyperscalers moving in.” That includes, reportedly, Jeff Bezos’ AI company Prometheus, which is also said to be in talks to move into the Jellicoe.
There are around 3,600 AI startups in London, which, together, have raised around .1 billion out of the .8 billion raised in the city since late July, according to Dealroom. Since the start of June, AI-related startups have leased more than 1 million square feet of office space in London, according to the real estate firm Knight Frank. With that, prime rents in King’s Cross have risen 18% over the past three years, Chris Dunn, a commercial insight associate at the firm, told me. That percentage represents only the largest leases encompassing at least 10,000 square feet, like the ones OpenAI and Prometheus are signing. The shorter deals go for even more, he said, and now the vacancy rate for conventional office space is just 0.9%. “Demand has outstripped supply,” he continued.
Today, one of the big topics of the area is sovereignty. It was a wake-up call for many when Anthropic shut off access to Mythos and Fable this summer, leaving some in the ecosystem to conclude: “We’d better look after ourselves,” Saul Klein, co-founder of the VC firm Phoenix Court, told me.
Phoenix Court is located in the King’s Cross area and has three portfolio companies in the vicinity, including Olix (which just announced a .3 billion valuation), Early Health and CoMind. Robin Klein, co-founder of the firm, said the shutdown of Fable and Mythos access was a “small but sharp reminder that Europe can’t simply rent its AI capabilities and capacity; it needs to build and hold some of its own.” King’s Cross, he said, is where much of this building is actually happening.
“The bigger question,” he continued, “is whether the U.K. builds the infrastructure, compute, energy, capital, to make this self-reliance durable, rather than just hosting outposts of U.S. labs.”
Image Credits:Phoenix Court
Top founders want to stay
Simon Kohl, founder of Latent Labs, has offices in King’s Cross and San Francisco. The London office, at the moment, is growing faster, and he’s more bullish than ever on the ecosystem, he said. “The mood right now feels less like London trying to catch up and more like London becoming one of the default places to start a serious AI company,” he said. Look around and you are likely to see Wayve testing its autonomous cars. Founded in 2017 by co-founder Alex Kendall, the unicorn is one of London’s biggest success stories.
“Ten years ago, building a frontier AI company from London felt like an unusual choice,” Kendall told me. “Now it feels like an obvious one.” Wayve moved into King’s Cross in 2018 looking for a space that could double as a garage — “a rare combination in Central London,” Kendall said. He has watched the ecosystem mature around him — and it’s now evident that a startup can stay in London, raise serious capital, hire world-class AI talent, and remain globally competitive, he said. Down the street from Anthropic’s new 158,000-square-foot office is the AI agent builder Sierra and the AI video platform Synthesia.
Laura Gonzalez Florez, Synthesia’s chief of staff and head of people, says the company moved into its glossy new office building a year ago to accommodate its growing team. They were drawn to the area for the same reason as everyone else: “It’s very close to the airport … very close to where a lot of investors are,” she said.
Image Credits:Synthesia
Around two-thirds of Synthesia’s engineers are remote, Gonzalez Florez said, letting the company tap into an affordable, international, and diverse talent pool and helping it scale faster. “From London, we can hire and work, without any problem, people from anywhere, from Slovenia to Portugal,” she said.
Unsurprisingly, London’s AI boom is also causing a talent war.U.K. AI job postings have skyrocketed in the past few years, per data from PwC. When Anthropic announced it moved into town earlier this year, it listed, for example, a salary range of £260,000 to £630,000 for a machine learning research engineer when the average salary in London for the same role is around £102,000. Some founders in the U.K., like those in Silicon Valley, are being forced to raise more and bigger rounds to keep up.
“The real test is whether more globally significant AI companies are founded, funded, and scaled from the U.K., while continuing to attract the world’s best talent to build them here,” Zain Ali, founder of the King’s Cross-based AI legal firm Centuro, told me. “If that continues to happen, King’s Cross won’t just be an AI hub. It’ll become one of the U.K.’s most important strategic assets.”
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Thisformernotorious #redlight #districtis #nowone #worlds #top #hubs #TechCrunchUK This former notorious red-light district is now one of the world’s top AI hubs | TechCrunch
What every U.K. AI startup wants to know these days is, how can I get office space in King’s Cross?
The area is so hot that a VC firm allegedly recently won a deal by promising a founder office space in the neighborhood. “We stop at nothing to win deals [for] and to support” founders, “including helping them source office space when needed,” the firm told me when asked about the rumor, declining to confirm or deny any details.
The neighborhood’s popularity began back in 2016 when DeepMind — then newly acquired by Google — moved in. Soon after, a flood of AI startups followed, wanting to be around the Google DeepMind magic. Today, they hope to take advantage of the cluster of AI talent there.
This has transformed King’s Cross into one of the world’s top AI hubs, rivaled only by San Francisco and Beijing. Around London, it’s known by the sobriquet “Knowledge Quarter,” as it’s home to names like OpenAI, Meta, Isomorphic Labs, Cusp AI, Wayne, Recursive, and, a little farther down the road, Synthesia and Anthropic. The European Technology Network (ETN) just moved into a glossy new office nearby, while University College London sits around the corner.
Mixed in with the new developments are trendy food spots like Hoppers and BAO. Hop a train from King’s Cross, and founders can be in Cambridge in 45 minutes to source talent or can be in Paris in two hours to strike a deal.
Who would have guessed that a little more than 20 years ago, this was one of the seediest areas in London?
“In the ’80s, crack and heroin made the area a major narcotics market,” Hussein Kanji, an investor at Hoxton Ventures, said, recalling syringes in tree trunks and gangs patrolling the streets. “In 1982, the local church was occupied by the English Collective of Prostitutes for 12 straight days.” Then, in the early 2000s, a real estate developer had a dream and, well, “now it is the AI hotbed of the United Kingdom,” Kanji said. “What a change.” Around 18 months ago, his portfolio company BioCorteX moved from the neighborhood Holborn to the Jellicoe building in King’s Cross, hoping to be near the action. “Lots going on in London right now,” Nik Sharma, co-founder of BioCorteX, told me. “Lots of hyperscalers moving in.” That includes, reportedly, Jeff Bezos’ AI company Prometheus, which is also said to be in talks to move into the Jellicoe.
There are around 3,600 AI startups in London, which, together, have raised around .1 billion out of the .8 billion raised in the city since late July, according to Dealroom. Since the start of June, AI-related startups have leased more than 1 million square feet of office space in London, according to the real estate firm Knight Frank. With that, prime rents in King’s Cross have risen 18% over the past three years, Chris Dunn, a commercial insight associate at the firm, told me. That percentage represents only the largest leases encompassing at least 10,000 square feet, like the ones OpenAI and Prometheus are signing. The shorter deals go for even more, he said, and now the vacancy rate for conventional office space is just 0.9%. “Demand has outstripped supply,” he continued.
Today, one of the big topics of the area is sovereignty. It was a wake-up call for many when Anthropic shut off access to Mythos and Fable this summer, leaving some in the ecosystem to conclude: “We’d better look after ourselves,” Saul Klein, co-founder of the VC firm Phoenix Court, told me.
Phoenix Court is located in the King’s Cross area and has three portfolio companies in the vicinity, including Olix (which just announced a .3 billion valuation), Early Health and CoMind. Robin Klein, co-founder of the firm, said the shutdown of Fable and Mythos access was a “small but sharp reminder that Europe can’t simply rent its AI capabilities and capacity; it needs to build and hold some of its own.” King’s Cross, he said, is where much of this building is actually happening.
“The bigger question,” he continued, “is whether the U.K. builds the infrastructure, compute, energy, capital, to make this self-reliance durable, rather than just hosting outposts of U.S. labs.”
Image Credits:Phoenix Court
Top founders want to stay
Simon Kohl, founder of Latent Labs, has offices in King’s Cross and San Francisco. The London office, at the moment, is growing faster, and he’s more bullish than ever on the ecosystem, he said. “The mood right now feels less like London trying to catch up and more like London becoming one of the default places to start a serious AI company,” he said. Look around and you are likely to see Wayve testing its autonomous cars. Founded in 2017 by co-founder Alex Kendall, the unicorn is one of London’s biggest success stories.
“Ten years ago, building a frontier AI company from London felt like an unusual choice,” Kendall told me. “Now it feels like an obvious one.” Wayve moved into King’s Cross in 2018 looking for a space that could double as a garage — “a rare combination in Central London,” Kendall said. He has watched the ecosystem mature around him — and it’s now evident that a startup can stay in London, raise serious capital, hire world-class AI talent, and remain globally competitive, he said. Down the street from Anthropic’s new 158,000-square-foot office is the AI agent builder Sierra and the AI video platform Synthesia.
Laura Gonzalez Florez, Synthesia’s chief of staff and head of people, says the company moved into its glossy new office building a year ago to accommodate its growing team. They were drawn to the area for the same reason as everyone else: “It’s very close to the airport … very close to where a lot of investors are,” she said.
Image Credits:Synthesia
Around two-thirds of Synthesia’s engineers are remote, Gonzalez Florez said, letting the company tap into an affordable, international, and diverse talent pool and helping it scale faster. “From London, we can hire and work, without any problem, people from anywhere, from Slovenia to Portugal,” she said.
Unsurprisingly, London’s AI boom is also causing a talent war.U.K. AI job postings have skyrocketed in the past few years, per data from PwC. When Anthropic announced it moved into town earlier this year, it listed, for example, a salary range of £260,000 to £630,000 for a machine learning research engineer when the average salary in London for the same role is around £102,000. Some founders in the U.K., like those in Silicon Valley, are being forced to raise more and bigger rounds to keep up.
“The real test is whether more globally significant AI companies are founded, funded, and scaled from the U.K., while continuing to attract the world’s best talent to build them here,” Zain Ali, founder of the King’s Cross-based AI legal firm Centuro, told me. “If that continues to happen, King’s Cross won’t just be an AI hub. It’ll become one of the U.K.’s most important strategic assets.”
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Thisformernotorious #redlight #districtis #nowone #worlds #top #hubs #TechCrunchUK](https://techcrunch.com/wp-content/uploads/2026/08/DM9A2852.jpg?w=680)

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