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Best dating apps and sites in June 2025

Best dating apps and sites in June 2025

This content originally appeared on Mashable for a US audience and has been adapted for the UK audience.

Dating is a competitive game, and you should do everything you can to give yourself a chance of success. Looking your best and smelling fresh is a good place to start, but nothing shortens your odds of success like signing up to a dating site.

The problem with this tactic is that there are just so many dating sites out there to consider, each with a different set of features that will suit some people better than others. It’s difficult to know which site is best for you, and you could easily spend hours researching all of the sites on offer without a definitive answer.

We know that you don’t have time for all of that, so we’ve set out to make things a little easier for you.

What are the benefits of using dating apps?

By subscribing to a dating site, you’re shortening your odds of finding a connection. It’s as simple as that.

Dating sites and apps let you get your information out there to a massive network of like-minded individuals, and provide the opportunity to test out a potential relationship on an app before actually meeting in real life.

SEE ALSO:

Best hookup apps and dating sites to find casual sex with no strings attached

Subscribing to dating apps and sites is also a way less intimidating way of meeting someone compared to a face-to-face situation. If you find the idea of meeting people slightly terrifying, these apps can help you face your fears from the comfort of your own home.

Is online dating worth the hassle?

Sentiments aside, we have some hard data to back our reasoning for Why Online Dating Is Worthwhile™: Statista predicted that the online dating audience will grow to 53.3 million by 2025, compared to 44.2 million users in 2020. A study from Stanford released in 2019 asserted that online dating is officially the most common way for couples to meet, rounding out at nearly 40 percent of couples having first met online.

This pre-pandemic prediction came before the COVID-era dating app sign-ups surge. Though people are eager to get back to doing as many things IRL as possible now, dating apps are still a great place to find someone, whether you want a relationship or are just looking to get nasty.

And yes, though there are algorithms that dictate what profiles pop up on your screen, we firmly believe that the stars aligning still comes into play. After all, the person who signs up on the app and is looking for love at exactly the same time you are is up to fate and the universe, proving that online dating romance is very much alive and well.

Because it’s not 2007 anymore, the need for mobile-friendly online dating isn’t just a millennial thing — people over 40 don’t have time to sit around at their home desktops, either. Dating sites that are older than most members of Gen Z (like Match and eharmony) have been forced to give serious attention to their smartphone counterparts if they don’t want to be outgrown.

However, that statistical promise still requires patience and a game plan, the game plan is choosing the dating app with features that best fit your lifestyle — and the lifestyle of the type of person you’re looking for. Are you looking for an app strictly for sex or an app more serious than Tinder but less serious than eharmony? Or maybe, you’d just really love to find an app where queer women aren’t relentlessly sexualized by creeps and pestered by unicorn hunters.

Should you use free dating apps?

The good news is that there are a lot of free dating sites and apps out there, and the likes of Tinder and Hinge are good examples of free apps with massive networks of users.

The bad news is that a lot of free apps simply don’t cut it. You get what you pay for with dating sites and apps, and for the best experience with the greatest possibility of finding exactly what you’re looking for, you are going to have to cough up the cash.

You can still find something worth your time with a free app, but if you’re looking for compatibility tests, chat rooms, videos, and a greater level of control, we recommend upgrading. Paid sites provide access to premium features that give you the best chance of finding something special.

What is the best dating site?

We’re sorry to break it to you like this, but there isn’t a single dating site that is better than the rest. Instead, there are a lot of sites and apps with similar features and packages, and the best option for you really comes down to your own set of preferences.

To make the decision process a whole lot easier for everyone, we have lined up a selection of the most popular sites in the dating game, including leading sites like Match, and Eharmony. All you need to do is pick a favourite from the bunch.

These are the best dating sites in 2025.

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#dating #apps #sites #June

We’re not sure why exactly, but we’re the midst of a flurry of national food days. Fresh from National French Fry Day and National Hot Dog Day, it’s now time to celebrate National Ice Cream Day. We’re not in the business of picking favorites, but come on. We’ll whisper it quietly, but this is our favorite. Not only is this ice cream we’re talking about, but the free deals and limited-time promotions are elite.

Sunday, July 19, is National Ice Cream Day. We’re already seeing special offers from Target, Dairy Queen, Baskin Robbins, and many more popular retailers. Clear your schedule, because ice cream is on the menu all weekend.

These are our favorite National Ice Cream Day deals in 2026.

Baskin Robbins

From National Ice Cream Day through July 25, rewards members get $5 off orders of $20 or more in-app or online. On July 26, members can score a buy-one-get-one free scoop.

Blue Bell Ice Cream

Grab the limited-time Chocolate Lava Cake flavor in honor of National Ice Cream Month before it sells out.

Blue Bunny

Use DoorDash’s DashMart grocery service to secure a “buy two, save $5 deal” on soft pints and mini swirls through July 26.

Dairy Queen

Rewards members can claim a free Dilly Bar with any purchase of $1 or more in the DQ app from July 13-19.

Dippin’ Dots

Score a free mini cup of any flavor at participating locations during a specific two-hour window on National Ice Cream Day (check their online locator to find one near you).

DoorDash

DashPass members get a free Wendy’s Frosty with a $20 purchase and a “buy two, save $4” deal on Häagen-Dazs from July 16-22.

Friendly’s

Get a free cone or dish of Friendly’s signature ice cream on July 19. There’s no rewards membership or purchase required to qualify.

GoPuff

Grab two pints of Ben & Jerry’s for $8, two pints of Halo Top for $10, or 30% off Snickers and Twix Ice Cream Bar packs. FAM members can score select premium pints for just $3.50.

Graeter’s

Use code ICECREAMDAY10 for 10% off online orders from July 17-19. Sweet Rewards members can also grab a $1.56 single-dip sugar cone in-store.

Häagen-Dazs

DashPass member can buy two, save $4 until July 22.

Jeni’s Ice Creams

Visit a scoop shop on July 19 to get a free pour of the signature Fudge Sauce or brand-new Caramel Sauce with any order.

Kilwins

Enter Instagram sweepstakes between July 19-31 for a chance to win “free ice cream for a year” (awarded as a $650 gift card).

Marble Slab Creamery

Loyalty members can redeem a free small ice cream on July 19.

Salt & Straw

Build your own custom pint (three scoops with fudge, whipped cream, sprinkles, and a cherry) for $12.50 from July 17-23, plus earn double loyalty points on July 19.

Stop & Shop

Scan your loyalty card at the in-store Savings Station kiosks from July 17-23 for a chance to win a free 1.5-quart container of store-brand ice cream.

Target

Score a buy one, get one 50% off deal on all ice cream from July 12-18.

Wendy’s

DashPass members can get a free Frosty with $20+ orders until July 22.

#National #Ice #Cream #Day #deals #Free #food #Dairy #Queen #Ben #Jerrys #Target">National Ice Cream Day 2026 deals: Free food from Dairy Queen, Ben & Jerry’s, Target, and more
                                                            We’re not sure why exactly, but we’re the midst of a flurry of national food days. Fresh from National French Fry Day and National Hot Dog Day, it’s now time to celebrate National Ice Cream Day. We’re not in the business of picking favorites, but come on. We’ll whisper it quietly, but this is our favorite. Not only is this ice cream we’re talking about, but the free deals and limited-time promotions are elite.Sunday, July 19, is National Ice Cream Day. We’re already seeing special offers from Target, Dairy Queen, Baskin Robbins, and many more popular retailers. Clear your schedule, because ice cream is on the menu all weekend.These are our favorite National Ice Cream Day deals in 2026.Baskin RobbinsFrom National Ice Cream Day through July 25, rewards members get  off orders of  or more in-app or online. On July 26, members can score a buy-one-get-one free scoop.Blue Bell Ice CreamGrab the limited-time Chocolate Lava Cake flavor in honor of National Ice Cream Month before it sells out.Blue BunnyUse DoorDash’s DashMart grocery service to secure a “buy two, save  deal” on soft pints and mini swirls through July 26.Dairy QueenRewards members can claim a free Dilly Bar with any purchase of  or more in the DQ app from July 13-19.Dippin’ DotsScore a free mini cup of any flavor at participating locations during a specific two-hour window on National Ice Cream Day (check their online locator to find one near you).DoorDashDashPass members get a free Wendy’s Frosty with a  purchase and a “buy two, save ” deal on Häagen-Dazs from July 16-22.
        
            Mashable Trend Report
        
        
    
Friendly’sGet a free cone or dish of Friendly’s signature ice cream on July 19. There’s no rewards membership or purchase required to qualify.GoPuffGrab two pints of Ben & Jerry’s for , two pints of Halo Top for , or 30% off Snickers and Twix Ice Cream Bar packs. FAM members can score select premium pints for just .50.Graeter’sUse code ICECREAMDAY10 for 10% off online orders from July 17-19. Sweet Rewards members can also grab a .56 single-dip sugar cone in-store.Häagen-DazsDashPass member can buy two, save  until July 22.Jeni’s Ice CreamsVisit a scoop shop on July 19 to get a free pour of the signature Fudge Sauce or brand-new Caramel Sauce with any order.
KilwinsEnter Instagram sweepstakes between July 19-31 for a chance to win “free ice cream for a year” (awarded as a 0 gift card).Marble Slab CreameryLoyalty members can redeem a free small ice cream on July 19.Salt & StrawBuild your own custom pint (three scoops with fudge, whipped cream, sprinkles, and a cherry) for .50 from July 17-23, plus earn double loyalty points on July 19.Stop & ShopScan your loyalty card at the in-store Savings Station kiosks from July 17-23 for a chance to win a free 1.5-quart container of store-brand ice cream.TargetScore a buy one, get one 50% off deal on all ice cream from July 12-18.Wendy’sDashPass members can get a free Frosty with + orders until July 22.

                    
                                    #National #Ice #Cream #Day #deals #Free #food #Dairy #Queen #Ben #Jerrys #Target

National French Fry Day and National Hot Dog Day, it’s now time to celebrate National Ice Cream Day. We’re not in the business of picking favorites, but come on. We’ll whisper it quietly, but this is our favorite. Not only is this ice cream we’re talking about, but the free deals and limited-time promotions are elite.

Sunday, July 19, is National Ice Cream Day. We’re already seeing special offers from Target, Dairy Queen, Baskin Robbins, and many more popular retailers. Clear your schedule, because ice cream is on the menu all weekend.

These are our favorite National Ice Cream Day deals in 2026.

Baskin Robbins

From National Ice Cream Day through July 25, rewards members get $5 off orders of $20 or more in-app or online. On July 26, members can score a buy-one-get-one free scoop.

Blue Bell Ice Cream

Grab the limited-time Chocolate Lava Cake flavor in honor of National Ice Cream Month before it sells out.

Blue Bunny

Use DoorDash’s DashMart grocery service to secure a “buy two, save $5 deal” on soft pints and mini swirls through July 26.

Dairy Queen

Rewards members can claim a free Dilly Bar with any purchase of $1 or more in the DQ app from July 13-19.

Dippin’ Dots

Score a free mini cup of any flavor at participating locations during a specific two-hour window on National Ice Cream Day (check their online locator to find one near you).

DoorDash

DashPass members get a free Wendy’s Frosty with a $20 purchase and a “buy two, save $4” deal on Häagen-Dazs from July 16-22.

Friendly’s

Get a free cone or dish of Friendly’s signature ice cream on July 19. There’s no rewards membership or purchase required to qualify.

GoPuff

Grab two pints of Ben & Jerry’s for $8, two pints of Halo Top for $10, or 30% off Snickers and Twix Ice Cream Bar packs. FAM members can score select premium pints for just $3.50.

Graeter’s

Use code ICECREAMDAY10 for 10% off online orders from July 17-19. Sweet Rewards members can also grab a $1.56 single-dip sugar cone in-store.

Häagen-Dazs

DashPass member can buy two, save $4 until July 22.

Jeni’s Ice Creams

Visit a scoop shop on July 19 to get a free pour of the signature Fudge Sauce or brand-new Caramel Sauce with any order.

Kilwins

Enter Instagram sweepstakes between July 19-31 for a chance to win “free ice cream for a year” (awarded as a $650 gift card).

Marble Slab Creamery

Loyalty members can redeem a free small ice cream on July 19.

Salt & Straw

Build your own custom pint (three scoops with fudge, whipped cream, sprinkles, and a cherry) for $12.50 from July 17-23, plus earn double loyalty points on July 19.

Stop & Shop

Scan your loyalty card at the in-store Savings Station kiosks from July 17-23 for a chance to win a free 1.5-quart container of store-brand ice cream.

Target

Score a buy one, get one 50% off deal on all ice cream from July 12-18.

Wendy’s

DashPass members can get a free Frosty with $20+ orders until July 22.

#National #Ice #Cream #Day #deals #Free #food #Dairy #Queen #Ben #Jerrys #Target">National Ice Cream Day 2026 deals: Free food from Dairy Queen, Ben & Jerry’s, Target, and more

We’re not sure why exactly, but we’re the midst of a flurry of national food days. Fresh from National French Fry Day and National Hot Dog Day, it’s now time to celebrate National Ice Cream Day. We’re not in the business of picking favorites, but come on. We’ll whisper it quietly, but this is our favorite. Not only is this ice cream we’re talking about, but the free deals and limited-time promotions are elite.

Sunday, July 19, is National Ice Cream Day. We’re already seeing special offers from Target, Dairy Queen, Baskin Robbins, and many more popular retailers. Clear your schedule, because ice cream is on the menu all weekend.

These are our favorite National Ice Cream Day deals in 2026.

Baskin Robbins

From National Ice Cream Day through July 25, rewards members get $5 off orders of $20 or more in-app or online. On July 26, members can score a buy-one-get-one free scoop.

Blue Bell Ice Cream

Grab the limited-time Chocolate Lava Cake flavor in honor of National Ice Cream Month before it sells out.

Blue Bunny

Use DoorDash’s DashMart grocery service to secure a “buy two, save $5 deal” on soft pints and mini swirls through July 26.

Dairy Queen

Rewards members can claim a free Dilly Bar with any purchase of $1 or more in the DQ app from July 13-19.

Dippin’ Dots

Score a free mini cup of any flavor at participating locations during a specific two-hour window on National Ice Cream Day (check their online locator to find one near you).

DoorDash

DashPass members get a free Wendy’s Frosty with a $20 purchase and a “buy two, save $4” deal on Häagen-Dazs from July 16-22.

Friendly’s

Get a free cone or dish of Friendly’s signature ice cream on July 19. There’s no rewards membership or purchase required to qualify.

GoPuff

Grab two pints of Ben & Jerry’s for $8, two pints of Halo Top for $10, or 30% off Snickers and Twix Ice Cream Bar packs. FAM members can score select premium pints for just $3.50.

Graeter’s

Use code ICECREAMDAY10 for 10% off online orders from July 17-19. Sweet Rewards members can also grab a $1.56 single-dip sugar cone in-store.

Häagen-Dazs

DashPass member can buy two, save $4 until July 22.

Jeni’s Ice Creams

Visit a scoop shop on July 19 to get a free pour of the signature Fudge Sauce or brand-new Caramel Sauce with any order.

Kilwins

Enter Instagram sweepstakes between July 19-31 for a chance to win “free ice cream for a year” (awarded as a $650 gift card).

Marble Slab Creamery

Loyalty members can redeem a free small ice cream on July 19.

Salt & Straw

Build your own custom pint (three scoops with fudge, whipped cream, sprinkles, and a cherry) for $12.50 from July 17-23, plus earn double loyalty points on July 19.

Stop & Shop

Scan your loyalty card at the in-store Savings Station kiosks from July 17-23 for a chance to win a free 1.5-quart container of store-brand ice cream.

Target

Score a buy one, get one 50% off deal on all ice cream from July 12-18.

Wendy’s

DashPass members can get a free Frosty with $20+ orders until July 22.

#National #Ice #Cream #Day #deals #Free #food #Dairy #Queen #Ben #Jerrys #Target

This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on video games and physical media, follow Jay Peters. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.

As a kid, I relished trips to Best Buy, GameStop, and the nearby mall so that I could browse video games. I loved sifting through games and chatting with my friends at the store about upcoming releases. On the lucky days I actually got a new game from the store, I treasured reading through every page of the manual on the drive home. Over the years, I built up a collection of games that I was proud of.

That was a long time ago. Shortly after college, I sold my collection of older games and hardware because I wasn’t using them and wanted the money for other things. (Probably weekends out.) Starting with the Nintendo Switch in 2017, I started buying games digitally because it was easier to just download stuff, and I wouldn’t have to accumulate physical game cases. Now, I don’t own any physical games: My Switch, PlayStation, Xbox, and Steam libraries are all digital.

I’m not the only player who has moved to mostly digital games. Digital libraries are increasingly convenient, especially as console makers have made efforts to keep backwards compatibility across generations. Some players can’t play physical games at all, as PlayStation and Xbox launched the PS5 and Xbox Series consoles with all-digital console options that were cheaper than the versions with disc drives. On PC, digital libraries through platforms like Steam have been the reality for quite some time. Capcom, one of the biggest publishers around, reported that an astounding 93 percent of its game sales were for digital copies in its last fiscal year — a figure that it expects will rise to 95.4 percent over the fiscal year. Many of the most popular games are only available digitally, like Roblox and Fortnite.

For better or worse, video game players overwhelmingly buy and play digital games. But in the span of a week, two industry giants put nails in the coffin of physical games — or perhaps even poured concrete into the grave.

On June 24th, Rockstar Games finally put a price tag on Grand Theft Auto VI ahead of its scheduled November 19th release on PS5 and Xbox Series X / S: $79.99 for the base edition and $99.99 for the Ultimate Edition. The prices themselves weren’t too unexpected, as even Nintendo has dabbled with $79.99 games for its biggest titles. But what was more shocking was something buried in Rockstar’s post: The physical version of the game won’t have a disc, instead containing a download code in the box.

The announcement was a worrying sign for physical games. Selling games as codes in a box isn’t a new concept, but GTA VI will be the biggest game to do it so far. Rockstar’s choice could push more publishers to do the same for their future titles. By making the game only available on digital storefronts, players can’t easily share it with a friend or sell the game when they’re done with it.

It’s also becoming increasingly clear you can’t rely on digital storefronts. Titles can get pulled for things like licensing or the store closing down. This may not be a problem for GTA VI, as Rockstar will almost certainly make sure the game is easily available on many digital platforms for the foreseeable future, especially if it wants to give the game the same kind of legs as the 13-year-old GTA V. But with digital storefronts, you also have to hope that you aren’t locked out of your account, even by mistake, and lose access to your games. (In 2023, some PlayStation users were unexpectedly banned through no fault of their own, though Sony eventually restored access to their accounts.)

Speaking of PlayStation, just days after Rockstar’s news, Sony dropped an even bigger bomb: It announced that, starting January 2028, it would not make physical discs for any new PlayStation games.

The decision led to widespread criticism online. Sony and PlayStation got yelled at everywhere online, as Kotaku reported, and the PlayStation account didn’t make a new tweet until six days after its announcement about dropping discs. The comments section of Sony’s famous 2013 PS4 game sharing ad where one person just hands a disc to another — an ad made after Xbox announced restrictive DRM plans for the Xbox One — is filled with new comments taking jabs at Sony. Heck, Sony itself showed why killing discs is a terrible idea by, on the same day as the disc news, saying that it would be closing the digital stores for the PS3 and the PS Vita.

Sony’s announcement also drew criticism from retailers and games preservationists. “This is unfortunate news for those who still prefer buying games on physical media, and is certainly a significant hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market,” said Frank Cifaldi, executive director of the Video Game History Foundation.

Sony’s own statement was clear as to why it’s making the change. “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” Sony said in its announcement. “This transition will enable us to align more closely with how most of our community prefers to access and play games today.” The company’s numbers prove it, too: In the fourth quarter of its 2025 fiscal year, Sony reported that the “Full game software digital download ratio” of games on PS4 and PS5 was 85 percent.

We have to see if Grand Theft Auto VI actually releases on November 19th and if it will ever come out on disc. Despite two major delays, it seems likely the game will at least launch as planned, especially because Rockstar gave the game a price and is pushing preorders.

We’ll also have to see what Microsoft and Nintendo might do. Xbox hasn’t announced what it’s thinking about for discs for Project Helix, its next generation console, but The Verge’s Tom Warren reports that Xbox will “likely soon” stop making physical discs for Xbox games. However, Warren reports that the company is testing a feature that would let you digitize your physical game collection.

Nintendo will probably stick with physical games for a while. According to its last fiscal year report, digital makes up 54.6 percent of game sales, so physical is still a big part of its business. The Switch 2 is also only a year old, and it seems extremely unlikely that Nintendo would stop making physical games for hardware it will be supporting for a long time to come. However, with the Switch 2, Nintendo gives developers the option to sell game-key cards, which are physical carts you can borrow and resell but don’t actually have a game’s data on them. Instead, they serve as keys to let you download a game to your system.

Game stores and preservationists also have to adjust to the fact that physical games are going to be harder to come by. Cifaldi noted that museums and archives have already been preparing for this kind of future “with the expectation that putting discs on a shelf isn’t going to be a long-term solution for preserving new games.” But he called on trade groups to offer solutions to legally preserve digital content for research — efforts that the Entertainment Software Association has previously opposed. “The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it’ll run in 50 years is not a preservation solution,” Cifaldi says.

Sony now has to navigate an awkward period where it’s launching new games but dealing with pushback from players wanting physical discs. While Sony has been subject to severe blowback after its announcement, it seems unlikely it will reverse course. It’s already repurposing its last PlayStation disc-making factory, after all.

  • The PS5 Pro, Sony’s top-end PlayStation, does not come with a disc drive; that costs an additional $79. Following a recent price hike that spiked the PS5 Pro’s cost to $899.99, that means a PS5 Pro with a disc drive costs nearly $1,000.
  • PlayStation’s own studios are now in the awkward spot of having to confirm that physical versions will be on disc, as Insomniac has for September’s Marvel’s Wolverine and Santa Monica Studio did for God of War Laufey. That Laufey confirmation also signals that the game, which hadn’t been given a release window, will launch before January 2028.
  • For music, physical media sales — including CDs — are reportedly on the rise.
  • Comedian Trevor Noah weighed in on PlayStation’s news, saying that “for a lot of gamers physical discs are the only way they could afford to play games because they could get them secondhand. You can also give games to your younger siblings, which is a great way to introduce them to the games you were playing.”
  • In a post titled “Sony Nerfs Videogame Ownership,” the Electronic Frontier Foundation points out that “Unlike other digital media like film and TV, video games require a ton of storage. Access to high speed internet is still abysmal in the US, making the high-speeds needed for digital game downloads a luxury some of us may take for granted.”
  • A day after the GTA VI news, Circana analyst Mat Piscatella posted a chart that neatly sums up what’s going on: sales of physical games peaked long ago, back in 2009.
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#future #physical #games #greatColumn,Gaming,The Stepback">The future of physical games is not looking greatThis is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on video games and physical media, follow Jay Peters. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.As a kid, I relished trips to Best Buy, GameStop, and the nearby mall so that I could browse video games. I loved sifting through games and chatting with my friends at the store about upcoming releases. On the lucky days I actually got a new game from the store, I treasured reading through every page of the manual on the drive home. Over the years, I built up a collection of games that I was proud of.That was a long time ago. Shortly after college, I sold my collection of older games and hardware because I wasn’t using them and wanted the money for other things. (Probably weekends out.) Starting with the Nintendo Switch in 2017, I started buying games digitally because it was easier to just download stuff, and I wouldn’t have to accumulate physical game cases. Now, I don’t own any physical games: My Switch, PlayStation, Xbox, and Steam libraries are all digital.I’m not the only player who has moved to mostly digital games. Digital libraries are increasingly convenient, especially as console makers have made efforts to keep backwards compatibility across generations. Some players can’t play physical games at all, as PlayStation and Xbox launched the PS5 and Xbox Series consoles with all-digital console options that were cheaper than the versions with disc drives. On PC, digital libraries through platforms like Steam have been the reality for quite some time. Capcom, one of the biggest publishers around, reported that an astounding 93 percent of its game sales were for digital copies in its last fiscal year — a figure that it expects will rise to 95.4 percent over the fiscal year. Many of the most popular games are only available digitally, like Roblox and Fortnite.For better or worse, video game players overwhelmingly buy and play digital games. But in the span of a week, two industry giants put nails in the coffin of physical games — or perhaps even poured concrete into the grave.On June 24th, Rockstar Games finally put a price tag on Grand Theft Auto VI ahead of its scheduled November 19th release on PS5 and Xbox Series X / S: .99 for the base edition and .99 for the Ultimate Edition. The prices themselves weren’t too unexpected, as even Nintendo has dabbled with .99 games for its biggest titles. But what was more shocking was something buried in Rockstar’s post: The physical version of the game won’t have a disc, instead containing a download code in the box.The announcement was a worrying sign for physical games. Selling games as codes in a box isn’t a new concept, but GTA VI will be the biggest game to do it so far. Rockstar’s choice could push more publishers to do the same for their future titles. By making the game only available on digital storefronts, players can’t easily share it with a friend or sell the game when they’re done with it.It’s also becoming increasingly clear you can’t rely on digital storefronts. Titles can get pulled for things like licensing or the store closing down. This may not be a problem for GTA VI, as Rockstar will almost certainly make sure the game is easily available on many digital platforms for the foreseeable future, especially if it wants to give the game the same kind of legs as the 13-year-old GTA V. But with digital storefronts, you also have to hope that you aren’t locked out of your account, even by mistake, and lose access to your games. (In 2023, some PlayStation users were unexpectedly banned through no fault of their own, though Sony eventually restored access to their accounts.)Speaking of PlayStation, just days after Rockstar’s news, Sony dropped an even bigger bomb: It announced that, starting January 2028, it would not make physical discs for any new PlayStation games.The decision led to widespread criticism online. Sony and PlayStation got yelled at everywhere online, as Kotaku reported, and the PlayStation account didn’t make a new tweet until six days after its announcement about dropping discs. The comments section of Sony’s famous 2013 PS4 game sharing ad where one person just hands a disc to another — an ad made after Xbox announced restrictive DRM plans for the Xbox One — is filled with new comments taking jabs at Sony. Heck, Sony itself showed why killing discs is a terrible idea by, on the same day as the disc news, saying that it would be closing the digital stores for the PS3 and the PS Vita.Sony’s announcement also drew criticism from retailers and games preservationists. “This is unfortunate news for those who still prefer buying games on physical media, and is certainly a significant hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market,” said Frank Cifaldi, executive director of the Video Game History Foundation.Sony’s own statement was clear as to why it’s making the change. “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” Sony said in its announcement. “This transition will enable us to align more closely with how most of our community prefers to access and play games today.” The company’s numbers prove it, too: In the fourth quarter of its 2025 fiscal year, Sony reported that the “Full game software digital download ratio” of games on PS4 and PS5 was 85 percent.We have to see if Grand Theft Auto VI actually releases on November 19th and if it will ever come out on disc. Despite two major delays, it seems likely the game will at least launch as planned, especially because Rockstar gave the game a price and is pushing preorders.We’ll also have to see what Microsoft and Nintendo might do. Xbox hasn’t announced what it’s thinking about for discs for Project Helix, its next generation console, but The Verge’s Tom Warren reports that Xbox will “likely soon” stop making physical discs for Xbox games. However, Warren reports that the company is testing a feature that would let you digitize your physical game collection.Nintendo will probably stick with physical games for a while. According to its last fiscal year report, digital makes up 54.6 percent of game sales, so physical is still a big part of its business. The Switch 2 is also only a year old, and it seems extremely unlikely that Nintendo would stop making physical games for hardware it will be supporting for a long time to come. However, with the Switch 2, Nintendo gives developers the option to sell game-key cards, which are physical carts you can borrow and resell but don’t actually have a game’s data on them. Instead, they serve as keys to let you download a game to your system.Game stores and preservationists also have to adjust to the fact that physical games are going to be harder to come by. Cifaldi noted that museums and archives have already been preparing for this kind of future “with the expectation that putting discs on a shelf isn’t going to be a long-term solution for preserving new games.” But he called on trade groups to offer solutions to legally preserve digital content for research — efforts that the Entertainment Software Association has previously opposed. “The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it’ll run in 50 years is not a preservation solution,” Cifaldi says.Sony now has to navigate an awkward period where it’s launching new games but dealing with pushback from players wanting physical discs. While Sony has been subject to severe blowback after its announcement, it seems unlikely it will reverse course. It’s already repurposing its last PlayStation disc-making factory, after all.The PS5 Pro, Sony’s top-end PlayStation, does not come with a disc drive; that costs an additional . Following a recent price hike that spiked the PS5 Pro’s cost to 9.99, that means a PS5 Pro with a disc drive costs nearly ,000.PlayStation’s own studios are now in the awkward spot of having to confirm that physical versions will be on disc, as Insomniac has for September’s Marvel’s Wolverine and Santa Monica Studio did for God of War Laufey. That Laufey confirmation also signals that the game, which hadn’t been given a release window, will launch before January 2028.For music, physical media sales — including CDs — are reportedly on the rise.Comedian Trevor Noah weighed in on PlayStation’s news, saying that “for a lot of gamers physical discs are the only way they could afford to play games because they could get them secondhand. You can also give games to your younger siblings, which is a great way to introduce them to the games you were playing.”In a post titled “Sony Nerfs Videogame Ownership,” the Electronic Frontier Foundation points out that “Unlike other digital media like film and TV, video games require a ton of storage. Access to high speed internet is still abysmal in the US, making the high-speeds needed for digital game downloads a luxury some of us may take for granted.”A day after the GTA VI news, Circana analyst Mat Piscatella posted a chart that neatly sums up what’s going on: sales of physical games peaked long ago, back in 2009.Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Jay PetersCloseJay PetersPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Jay PetersColumnCloseColumnPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All ColumnGamingCloseGamingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GamingThe StepbackCloseThe StepbackPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All The Stepback#future #physical #games #greatColumn,Gaming,The Stepback

The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on video games and physical media, follow Jay Peters. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.

As a kid, I relished trips to Best Buy, GameStop, and the nearby mall so that I could browse video games. I loved sifting through games and chatting with my friends at the store about upcoming releases. On the lucky days I actually got a new game from the store, I treasured reading through every page of the manual on the drive home. Over the years, I built up a collection of games that I was proud of.

That was a long time ago. Shortly after college, I sold my collection of older games and hardware because I wasn’t using them and wanted the money for other things. (Probably weekends out.) Starting with the Nintendo Switch in 2017, I started buying games digitally because it was easier to just download stuff, and I wouldn’t have to accumulate physical game cases. Now, I don’t own any physical games: My Switch, PlayStation, Xbox, and Steam libraries are all digital.

I’m not the only player who has moved to mostly digital games. Digital libraries are increasingly convenient, especially as console makers have made efforts to keep backwards compatibility across generations. Some players can’t play physical games at all, as PlayStation and Xbox launched the PS5 and Xbox Series consoles with all-digital console options that were cheaper than the versions with disc drives. On PC, digital libraries through platforms like Steam have been the reality for quite some time. Capcom, one of the biggest publishers around, reported that an astounding 93 percent of its game sales were for digital copies in its last fiscal year — a figure that it expects will rise to 95.4 percent over the fiscal year. Many of the most popular games are only available digitally, like Roblox and Fortnite.

For better or worse, video game players overwhelmingly buy and play digital games. But in the span of a week, two industry giants put nails in the coffin of physical games — or perhaps even poured concrete into the grave.

On June 24th, Rockstar Games finally put a price tag on Grand Theft Auto VI ahead of its scheduled November 19th release on PS5 and Xbox Series X / S: $79.99 for the base edition and $99.99 for the Ultimate Edition. The prices themselves weren’t too unexpected, as even Nintendo has dabbled with $79.99 games for its biggest titles. But what was more shocking was something buried in Rockstar’s post: The physical version of the game won’t have a disc, instead containing a download code in the box.

The announcement was a worrying sign for physical games. Selling games as codes in a box isn’t a new concept, but GTA VI will be the biggest game to do it so far. Rockstar’s choice could push more publishers to do the same for their future titles. By making the game only available on digital storefronts, players can’t easily share it with a friend or sell the game when they’re done with it.

It’s also becoming increasingly clear you can’t rely on digital storefronts. Titles can get pulled for things like licensing or the store closing down. This may not be a problem for GTA VI, as Rockstar will almost certainly make sure the game is easily available on many digital platforms for the foreseeable future, especially if it wants to give the game the same kind of legs as the 13-year-old GTA V. But with digital storefronts, you also have to hope that you aren’t locked out of your account, even by mistake, and lose access to your games. (In 2023, some PlayStation users were unexpectedly banned through no fault of their own, though Sony eventually restored access to their accounts.)

Speaking of PlayStation, just days after Rockstar’s news, Sony dropped an even bigger bomb: It announced that, starting January 2028, it would not make physical discs for any new PlayStation games.

The decision led to widespread criticism online. Sony and PlayStation got yelled at everywhere online, as Kotaku reported, and the PlayStation account didn’t make a new tweet until six days after its announcement about dropping discs. The comments section of Sony’s famous 2013 PS4 game sharing ad where one person just hands a disc to another — an ad made after Xbox announced restrictive DRM plans for the Xbox One — is filled with new comments taking jabs at Sony. Heck, Sony itself showed why killing discs is a terrible idea by, on the same day as the disc news, saying that it would be closing the digital stores for the PS3 and the PS Vita.

Sony’s announcement also drew criticism from retailers and games preservationists. “This is unfortunate news for those who still prefer buying games on physical media, and is certainly a significant hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market,” said Frank Cifaldi, executive director of the Video Game History Foundation.

Sony’s own statement was clear as to why it’s making the change. “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” Sony said in its announcement. “This transition will enable us to align more closely with how most of our community prefers to access and play games today.” The company’s numbers prove it, too: In the fourth quarter of its 2025 fiscal year, Sony reported that the “Full game software digital download ratio” of games on PS4 and PS5 was 85 percent.

We have to see if Grand Theft Auto VI actually releases on November 19th and if it will ever come out on disc. Despite two major delays, it seems likely the game will at least launch as planned, especially because Rockstar gave the game a price and is pushing preorders.

We’ll also have to see what Microsoft and Nintendo might do. Xbox hasn’t announced what it’s thinking about for discs for Project Helix, its next generation console, but The Verge’s Tom Warren reports that Xbox will “likely soon” stop making physical discs for Xbox games. However, Warren reports that the company is testing a feature that would let you digitize your physical game collection.

Nintendo will probably stick with physical games for a while. According to its last fiscal year report, digital makes up 54.6 percent of game sales, so physical is still a big part of its business. The Switch 2 is also only a year old, and it seems extremely unlikely that Nintendo would stop making physical games for hardware it will be supporting for a long time to come. However, with the Switch 2, Nintendo gives developers the option to sell game-key cards, which are physical carts you can borrow and resell but don’t actually have a game’s data on them. Instead, they serve as keys to let you download a game to your system.

Game stores and preservationists also have to adjust to the fact that physical games are going to be harder to come by. Cifaldi noted that museums and archives have already been preparing for this kind of future “with the expectation that putting discs on a shelf isn’t going to be a long-term solution for preserving new games.” But he called on trade groups to offer solutions to legally preserve digital content for research — efforts that the Entertainment Software Association has previously opposed. “The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it’ll run in 50 years is not a preservation solution,” Cifaldi says.

Sony now has to navigate an awkward period where it’s launching new games but dealing with pushback from players wanting physical discs. While Sony has been subject to severe blowback after its announcement, it seems unlikely it will reverse course. It’s already repurposing its last PlayStation disc-making factory, after all.

  • The PS5 Pro, Sony’s top-end PlayStation, does not come with a disc drive; that costs an additional $79. Following a recent price hike that spiked the PS5 Pro’s cost to $899.99, that means a PS5 Pro with a disc drive costs nearly $1,000.
  • PlayStation’s own studios are now in the awkward spot of having to confirm that physical versions will be on disc, as Insomniac has for September’s Marvel’s Wolverine and Santa Monica Studio did for God of War Laufey. That Laufey confirmation also signals that the game, which hadn’t been given a release window, will launch before January 2028.
  • For music, physical media sales — including CDs — are reportedly on the rise.
  • Comedian Trevor Noah weighed in on PlayStation’s news, saying that “for a lot of gamers physical discs are the only way they could afford to play games because they could get them secondhand. You can also give games to your younger siblings, which is a great way to introduce them to the games you were playing.”
  • In a post titled “Sony Nerfs Videogame Ownership,” the Electronic Frontier Foundation points out that “Unlike other digital media like film and TV, video games require a ton of storage. Access to high speed internet is still abysmal in the US, making the high-speeds needed for digital game downloads a luxury some of us may take for granted.”
  • A day after the GTA VI news, Circana analyst Mat Piscatella posted a chart that neatly sums up what’s going on: sales of physical games peaked long ago, back in 2009.
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

#future #physical #games #greatColumn,Gaming,The Stepback">The future of physical games is not looking great

This is The Stepback, a weekly newsletter breaking down one essential story from the tech world. For more on video games and physical media, follow Jay Peters. The Stepback arrives in our subscribers’ inboxes on Sunday at 8AM ET. Opt in for The Stepback here.

As a kid, I relished trips to Best Buy, GameStop, and the nearby mall so that I could browse video games. I loved sifting through games and chatting with my friends at the store about upcoming releases. On the lucky days I actually got a new game from the store, I treasured reading through every page of the manual on the drive home. Over the years, I built up a collection of games that I was proud of.

That was a long time ago. Shortly after college, I sold my collection of older games and hardware because I wasn’t using them and wanted the money for other things. (Probably weekends out.) Starting with the Nintendo Switch in 2017, I started buying games digitally because it was easier to just download stuff, and I wouldn’t have to accumulate physical game cases. Now, I don’t own any physical games: My Switch, PlayStation, Xbox, and Steam libraries are all digital.

I’m not the only player who has moved to mostly digital games. Digital libraries are increasingly convenient, especially as console makers have made efforts to keep backwards compatibility across generations. Some players can’t play physical games at all, as PlayStation and Xbox launched the PS5 and Xbox Series consoles with all-digital console options that were cheaper than the versions with disc drives. On PC, digital libraries through platforms like Steam have been the reality for quite some time. Capcom, one of the biggest publishers around, reported that an astounding 93 percent of its game sales were for digital copies in its last fiscal year — a figure that it expects will rise to 95.4 percent over the fiscal year. Many of the most popular games are only available digitally, like Roblox and Fortnite.

For better or worse, video game players overwhelmingly buy and play digital games. But in the span of a week, two industry giants put nails in the coffin of physical games — or perhaps even poured concrete into the grave.

On June 24th, Rockstar Games finally put a price tag on Grand Theft Auto VI ahead of its scheduled November 19th release on PS5 and Xbox Series X / S: $79.99 for the base edition and $99.99 for the Ultimate Edition. The prices themselves weren’t too unexpected, as even Nintendo has dabbled with $79.99 games for its biggest titles. But what was more shocking was something buried in Rockstar’s post: The physical version of the game won’t have a disc, instead containing a download code in the box.

The announcement was a worrying sign for physical games. Selling games as codes in a box isn’t a new concept, but GTA VI will be the biggest game to do it so far. Rockstar’s choice could push more publishers to do the same for their future titles. By making the game only available on digital storefronts, players can’t easily share it with a friend or sell the game when they’re done with it.

It’s also becoming increasingly clear you can’t rely on digital storefronts. Titles can get pulled for things like licensing or the store closing down. This may not be a problem for GTA VI, as Rockstar will almost certainly make sure the game is easily available on many digital platforms for the foreseeable future, especially if it wants to give the game the same kind of legs as the 13-year-old GTA V. But with digital storefronts, you also have to hope that you aren’t locked out of your account, even by mistake, and lose access to your games. (In 2023, some PlayStation users were unexpectedly banned through no fault of their own, though Sony eventually restored access to their accounts.)

Speaking of PlayStation, just days after Rockstar’s news, Sony dropped an even bigger bomb: It announced that, starting January 2028, it would not make physical discs for any new PlayStation games.

The decision led to widespread criticism online. Sony and PlayStation got yelled at everywhere online, as Kotaku reported, and the PlayStation account didn’t make a new tweet until six days after its announcement about dropping discs. The comments section of Sony’s famous 2013 PS4 game sharing ad where one person just hands a disc to another — an ad made after Xbox announced restrictive DRM plans for the Xbox One — is filled with new comments taking jabs at Sony. Heck, Sony itself showed why killing discs is a terrible idea by, on the same day as the disc news, saying that it would be closing the digital stores for the PS3 and the PS Vita.

Sony’s announcement also drew criticism from retailers and games preservationists. “This is unfortunate news for those who still prefer buying games on physical media, and is certainly a significant hit to consumer rights, the resale market, and game creators whose businesses rely on the physical market,” said Frank Cifaldi, executive director of the Video Game History Foundation.

Sony’s own statement was clear as to why it’s making the change. “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” Sony said in its announcement. “This transition will enable us to align more closely with how most of our community prefers to access and play games today.” The company’s numbers prove it, too: In the fourth quarter of its 2025 fiscal year, Sony reported that the “Full game software digital download ratio” of games on PS4 and PS5 was 85 percent.

We have to see if Grand Theft Auto VI actually releases on November 19th and if it will ever come out on disc. Despite two major delays, it seems likely the game will at least launch as planned, especially because Rockstar gave the game a price and is pushing preorders.

We’ll also have to see what Microsoft and Nintendo might do. Xbox hasn’t announced what it’s thinking about for discs for Project Helix, its next generation console, but The Verge’s Tom Warren reports that Xbox will “likely soon” stop making physical discs for Xbox games. However, Warren reports that the company is testing a feature that would let you digitize your physical game collection.

Nintendo will probably stick with physical games for a while. According to its last fiscal year report, digital makes up 54.6 percent of game sales, so physical is still a big part of its business. The Switch 2 is also only a year old, and it seems extremely unlikely that Nintendo would stop making physical games for hardware it will be supporting for a long time to come. However, with the Switch 2, Nintendo gives developers the option to sell game-key cards, which are physical carts you can borrow and resell but don’t actually have a game’s data on them. Instead, they serve as keys to let you download a game to your system.

Game stores and preservationists also have to adjust to the fact that physical games are going to be harder to come by. Cifaldi noted that museums and archives have already been preparing for this kind of future “with the expectation that putting discs on a shelf isn’t going to be a long-term solution for preserving new games.” But he called on trade groups to offer solutions to legally preserve digital content for research — efforts that the Entertainment Software Association has previously opposed. “The industry needs to meaningfully come to the table on this issue, because asking museums to download a copy of Grand Theft Auto VI and hope it’ll run in 50 years is not a preservation solution,” Cifaldi says.

Sony now has to navigate an awkward period where it’s launching new games but dealing with pushback from players wanting physical discs. While Sony has been subject to severe blowback after its announcement, it seems unlikely it will reverse course. It’s already repurposing its last PlayStation disc-making factory, after all.

  • The PS5 Pro, Sony’s top-end PlayStation, does not come with a disc drive; that costs an additional $79. Following a recent price hike that spiked the PS5 Pro’s cost to $899.99, that means a PS5 Pro with a disc drive costs nearly $1,000.
  • PlayStation’s own studios are now in the awkward spot of having to confirm that physical versions will be on disc, as Insomniac has for September’s Marvel’s Wolverine and Santa Monica Studio did for God of War Laufey. That Laufey confirmation also signals that the game, which hadn’t been given a release window, will launch before January 2028.
  • For music, physical media sales — including CDs — are reportedly on the rise.
  • Comedian Trevor Noah weighed in on PlayStation’s news, saying that “for a lot of gamers physical discs are the only way they could afford to play games because they could get them secondhand. You can also give games to your younger siblings, which is a great way to introduce them to the games you were playing.”
  • In a post titled “Sony Nerfs Videogame Ownership,” the Electronic Frontier Foundation points out that “Unlike other digital media like film and TV, video games require a ton of storage. Access to high speed internet is still abysmal in the US, making the high-speeds needed for digital game downloads a luxury some of us may take for granted.”
  • A day after the GTA VI news, Circana analyst Mat Piscatella posted a chart that neatly sums up what’s going on: sales of physical games peaked long ago, back in 2009.
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#future #physical #games #greatColumn,Gaming,The Stepback

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