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I Keep Cooking Thanksgiving! Here’s the Best Holiday Meal Delivery

I Keep Cooking Thanksgiving! Here’s the Best Holiday Meal Delivery

Making a full Thanksgiving feast for guests can be daunting, for some perhaps even terrifying. The world, and especially Hallmark movies, is full of holiday disaster stories: burnt turkeys, failed desserts, steamed hams. But I’m not bragging when I say that the first Thanksgiving dinner I prepared for my extended family—a little early, this year—was an unmitigated success.

My aunt couldn’t stop talking about the black pepper in the biscuits and the sage on the carrots. My uncle went in for the turkey and the apple-sausage stuffing. My father didn’t speak at all, unless prompted. He just ate and ate. This was a compliment.

But of course, I had cheated. I had ordered my Thanksgiving in the mail—one of the new breed of Thanksgiving meal kits.

The meal was genuinely home-cooked, of course, prepared mostly from scratch. But the entire seven-platter feast—its ingredients and recipes—had arrived two days before, in a box large enough to house a primal cut of beef. It was Thanksgiving in a box: a $200 “Chef’s Table Thanksgiving” meal kit available from sister meal delivery plans Sunbasket and Gobble.

The spread from Sunbasket was vast and generous. The table contained a nearly 3-pound roast of turkey, mounds of mashed potato, pebbled cranberry compote, roasted carrots dressed in miso-sage butter, brussels sprouts dappled with pecorino romano and pancetta, an endless platter of fennel-apple-sausage-stuffing, Gruyère black-pepper biscuits caked more than an inch tall, a tureen of deep brown turkey gravy, a ginger apple crisp waiting in the wings.

Sunbasket is among a new bounty of meal kit companies that aim to ease the stress of the holidays by doing the planning and the shopping for you—big meal boxes tailor-made for those who still want to make a home-cooked meal but for whom the prospect of planning a vast and complicated feast is prohibitive. In fact, two weeks later I cooked another Thanksgiving meal from Blue Apron, this time for my sister’s family.

Here was my experience with Sunbasket and Blue Apron—and some of the other Thanksgiving meal delivery options to get your whole Thanksgiving meal delivered to your home.

Update Nov. 18, 2025: Added a review of the Blue Apron Thanksgiving and holiday meal kit dishes, after preparing an eight-dish meal. Also updated prices, ordering deadlines, and offerings throughout.

Want meal kits for more everyday occasions? See WIRED’s guides to the best meal delivery services, and the best plant-based meal delivery kits.

The Blue Apron à la Carte Thanksgiving (and Holiday) Meal Kit

Available till December 29. Order by November 19 to ensure delivery by Thanksgiving.

  • Photograph: Matthew Korfhage

  • Image may contain: Burger, Food, Food Presentation, Dinner, Plate, and Ketchup

    Photograph: Matthew Korfhage

  • Image may contain: Cooking Pan, Cookware, and Cooking

    Photograph: Matthew Korfhage

  • Image may contain: Brunch, Food, Cutlery, Food Presentation, Dinner, Fork, Meal, Blade, Knife, Weapon, and Plate

    Photograph: Matthew Korfhage

Blue Apron

Thanksgiving and Holiday Meal Delivery

Blue Apron, one of the OG meal kits in the US, has undergone a wholesale transformation this year. One of the biggest changes is that subscriptions are no longer required, and à la carte meal ordering is possible—indeed, it’s now my favorite no-subscription meal kit offering. What this means is that for this Thanksgiving, you can order individual Thanksgiving recipe kits to prep fresh at home, without ever setting foot in a crowded grocery store.

That means roasted grape and goat cheese salad ($12), a big ol’ turkey breast with gravy and cranberry sauce ($50), rosemary herb stuffing ($15), a truly excellent casserole worth of truffle-oiled Southern mac and cheese ($20), almond apple crumb pie ($15), brown butter mashed potatoes ($8), challah rolls with maple ($8) and roasted brussels sprouts with pistachios, ($10). I made all of these recipes for my sister’s family and our parents, a little early this year—and it was a surprisingly delicious feast fit for at least eight people. Probably even 10, if you add an extra order of mashed potatoes.

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#Cooking #Thanksgiving #Heres #Holiday #Meal #Delivery

EA Sports announced it will remove all paid progression options from College Football 27‘s Dynasty and Road to Glory modes, reversing a decision that drew significant backlash from fans and content creators following the game’s launch.

In a statement posted to social media during the game’s launch week, the developer acknowledged that player feedback indicated the microtransactions “missed the mark.”

The studio said the paid options had been “added independent of deeper mode progression with the aim to give players more choice,” but conceded that “what you’ve said is that they’re not adding the value we intended.” EA said the changes would take effect the following morning, though it warned that players with existing College Point balances would lose the ability to apply them to Road to Glory or Dynasty once the features were removed, urging fans to spend their points beforehand.

Our big Guessing Game is back! Enter now for a chance to win an Apple Watch.

The reversal follows a wave of criticism after College Football 27‘s release, with fans organizing around the hashtag #CFBPlayDontPay to voice frustration over microtransactions appearing in the game’s single-player offline modes. The system allowed players to spend real money to instantly boost their coach or player’s development. For example, maxing out a coach in Dynasty from the start could cost as much as $100, more than the price of the game itself.

Compounding the frustration, EA also removed sliders that let players in College Football 25 and 26 manually adjust how much experience they earned, a feature that had let people level up faster without paying. With that option gone, spending money became the only way to speed up progression, which is what drove much of the backlash.

Notably, the statement stopped short of ruling out microtransactions from the franchise going forward. EA said its “goal for live service plans in CFB28 and beyond will be to deliver valuable features and content with greater transparency and communication” — language suggesting paid content will return in some form in next year’s edition, even as the company walks back the current game’s implementation.

#reverses #removes #microtransactions #College #Football">EA reverses course, removes microtransactions from ‘College Football 27’
                                                            EA Sports announced it will remove all paid progression options from College Football 27‘s Dynasty and Road to Glory modes, reversing a decision that drew significant backlash from fans and content creators following the game’s launch.
    


In a statement posted to social media during the game’s launch week, the developer acknowledged that player feedback indicated the microtransactions “missed the mark.” 
        SEE ALSO:
        
            ‘EA College Football 27’: Road to Glory review
            
        
    
The studio said the paid options had been “added independent of deeper mode progression with the aim to give players more choice,” but conceded that “what you’ve said is that they’re not adding the value we intended.” EA said the changes would take effect the following morning, though it warned that players with existing College Point balances would lose the ability to apply them to Road to Glory or Dynasty once the features were removed, urging fans to spend their points beforehand.
        
            Mashable Top Stories
        
        
    

Our big Guessing Game is back! Enter now for a chance to win an Apple Watch.The reversal follows a wave of criticism after College Football 27‘s release, with fans organizing around the hashtag #CFBPlayDontPay to voice frustration over microtransactions appearing in the game’s single-player offline modes. The system allowed players to spend real money to instantly boost their coach or player’s development. For example, maxing out a coach in Dynasty from the start could cost as much as 0, more than the price of the game itself. 
Compounding the frustration, EA also removed sliders that let players in College Football 25 and 26 manually adjust how much experience they earned, a feature that had let people level up faster without paying. With that option gone, spending money became the only way to speed up progression, which is what drove much of the backlash.
    
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Notably, the statement stopped short of ruling out microtransactions from the franchise going forward. EA said its “goal for live service plans in CFB28 and beyond will be to deliver valuable features and content with greater transparency and communication” — language suggesting paid content will return in some form in next year’s edition, even as the company walks back the current game’s implementation.

                    
                                            
                            
    
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                    Social Good
                    Video Games
            

                        
                                    #reverses #removes #microtransactions #College #Football

statement posted to social media during the game’s launch week, the developer acknowledged that player feedback indicated the microtransactions “missed the mark.”

The studio said the paid options had been “added independent of deeper mode progression with the aim to give players more choice,” but conceded that “what you’ve said is that they’re not adding the value we intended.” EA said the changes would take effect the following morning, though it warned that players with existing College Point balances would lose the ability to apply them to Road to Glory or Dynasty once the features were removed, urging fans to spend their points beforehand.

Our big Guessing Game is back! Enter now for a chance to win an Apple Watch.

The reversal follows a wave of criticism after College Football 27‘s release, with fans organizing around the hashtag #CFBPlayDontPay to voice frustration over microtransactions appearing in the game’s single-player offline modes. The system allowed players to spend real money to instantly boost their coach or player’s development. For example, maxing out a coach in Dynasty from the start could cost as much as $100, more than the price of the game itself.

Compounding the frustration, EA also removed sliders that let players in College Football 25 and 26 manually adjust how much experience they earned, a feature that had let people level up faster without paying. With that option gone, spending money became the only way to speed up progression, which is what drove much of the backlash.

Notably, the statement stopped short of ruling out microtransactions from the franchise going forward. EA said its “goal for live service plans in CFB28 and beyond will be to deliver valuable features and content with greater transparency and communication” — language suggesting paid content will return in some form in next year’s edition, even as the company walks back the current game’s implementation.

#reverses #removes #microtransactions #College #Football">EA reverses course, removes microtransactions from ‘College Football 27’

EA Sports announced it will remove all paid progression options from College Football 27‘s Dynasty and Road to Glory modes, reversing a decision that drew significant backlash from fans and content creators following the game’s launch.

In a statement posted to social media during the game’s launch week, the developer acknowledged that player feedback indicated the microtransactions “missed the mark.”

The studio said the paid options had been “added independent of deeper mode progression with the aim to give players more choice,” but conceded that “what you’ve said is that they’re not adding the value we intended.” EA said the changes would take effect the following morning, though it warned that players with existing College Point balances would lose the ability to apply them to Road to Glory or Dynasty once the features were removed, urging fans to spend their points beforehand.

Our big Guessing Game is back! Enter now for a chance to win an Apple Watch.

The reversal follows a wave of criticism after College Football 27‘s release, with fans organizing around the hashtag #CFBPlayDontPay to voice frustration over microtransactions appearing in the game’s single-player offline modes. The system allowed players to spend real money to instantly boost their coach or player’s development. For example, maxing out a coach in Dynasty from the start could cost as much as $100, more than the price of the game itself.

Compounding the frustration, EA also removed sliders that let players in College Football 25 and 26 manually adjust how much experience they earned, a feature that had let people level up faster without paying. With that option gone, spending money became the only way to speed up progression, which is what drove much of the backlash.

Notably, the statement stopped short of ruling out microtransactions from the franchise going forward. EA said its “goal for live service plans in CFB28 and beyond will be to deliver valuable features and content with greater transparency and communication” — language suggesting paid content will return in some form in next year’s edition, even as the company walks back the current game’s implementation.

#reverses #removes #microtransactions #College #Football

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