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11 Best Mobile Game Controllers (2025): iPhone or Android

11 Best Mobile Game Controllers (2025): iPhone or Android

Other Game Controllers We’ve Tested

There are several other mobile controllers we tested that just missed out on a place above or failed to make the grade.

Photograph: Simon Hill

Acer Nitro Mobile Gaming Controller for £70: The compact design is great for portability, and Acer’s controller even folds in half to slide into your pocket or bag. You can plug in devices up to 8.3 inches in size via USB-C, and the controller has standard offset joysticks, four standard face buttons, and four shoulder triggers. Everything feels a bit cramped and basic; the triggers are OK, but everything else feels a bit meh. There’s a USB-C port for pass-through charging, but it’s lacking other features to justify the price (no Hall effect, no customization, no software). This is only available in the UK right now.

Gulikit Elves 2 Pro for $50: The shape is reminiscent of old Sega controllers, but Gulikit packed Hall effect joysticks, nine levels of vibration, and six-axis gyro motion control into this Bluetooth controller. The shoulder buttons are nice and clicky, and the floating 8-way D-pad is decent for fighting games and platformers, though it and the four face buttons use a membrane. It’s compact, so I found it a little uncomfortable to use for extended periods, though I have big hands.

GXTrust Mylox Wireless Mobile Controller for £45: This large cradle-style controller connects via Bluetooth 5.0 rather than USB-C. It supports basic haptic feedback and has RGB LED-illuminated buttons. It’s pretty comfortable to use, but it feels kinda cheap, and despite the large design, the buttons and triggers are small. I’m not keen on the D-pad. If you turn on the lighting, the battery life falls well short of the 12 hours suggested. This is only available in the UK and Europe.

11 Best Mobile Game Controllers  iPhone or Android

Gamesir X3 Pro for $80: This replaces the X3 and stretches open to cradle virtually any Android phone (or USB-C iPhones) in its rubbery embrace. It feels good, with customizable grips, clicky buttons, and Hall effect thumbsticks with different-sized detachable caps in the lovely zip-up carry case. The headline feature is the enormous fan on the back capable of serious cooling power, which could come in handy since smartphones can get uncomfortably warm when you’re gaming for a long time, though I found the sound annoying, and the X3 Pro is very bulky. The customization options are welcome, but the GameSir app is a bit buggy and confusing.

Asus ROG Tessen for $104: My excitement at the prospect of a mobile controller from Asus waned quite quickly when I started using the ROG Tessen. It has a neat folding design, responsive controls, and pass-through charging. I liked the programmable back paddles, and there’s RGB lighting to jazz it up. But the thumbsticks felt uncomfortable quite quickly, and the buttons proved a little noisy. This is also Android-only and doesn’t work with any iPhones (even USB-C iPhones).

Gamesir X4 Aileron for $100: This controller has plenty going for it, including a compact design, RGB lighting, Hall effect sticks, and tactile buttons. It comes in two parts, which is great for folding it away neatly, but means you must pair one side, then the other, and it can be finicky. It’s not a bad effort, but there are better options above.

CRKD Atom Controller for $20: This teeny tiny controller is super cute and very portable, with a wrist strap you can connect to a bag. Battery life goes up to 10 hours with a USB-C port for recharging, though I found it sometimes switched itself on in my pocket. It’s not big or comfortable enough to use for a long time, but if you need a super portable emergency controller, it could fit the bill.

Dark blue angular semiclear video game controller with rectangular console in the middle. Left side has a joystick and...

Photograph: Simon Hill

Turtle Beach Atom Controller for $50: With a clever two-piece design, this controller folds away neatly, but feels insecure without a back. The clamps on each side are awkward, particularly with phones sporting large camera modules. I had trouble connecting, and dislike that the right side has to be turned on separately (press the B and menu buttons). The right side connects wirelessly (2.4 GHz), but the controller connects to your phone via Bluetooth. It mostly worked fine for me, but when I played Jydge, the movement was inverted on the left stick. You get around 20 hours of battery life. It takes about two hours to charge. If portability is your main concern, it may be worth a look.

PowerA XP Ultra for $80: I love the idea of combining loads of options into a controller, and PowerA’s crazy XP Ultra is certainly versatile. It works wirelessly with your Xbox, Windows PC, or Android phone, offering solid battery life (up to 40 hours via Bluetooth or 60 hours for Xbox). But the gimmicky mini controller that slides out, Transformer-style, for gaming on the go is too small and hard to grip comfortably. The buttons, triggers, and sticks are all good, and the clip works fine for holding your phone, but the D-pad is stiff. All in all, it’s a pricey mixed bag.

Riot PWR iOS Xbox Edition Cloud Gaming Controller for $20: This is a Made for iPhone-certified controller for Apple’s handset or iPad gaming (older Lightning port devices) that boasts pass-through charging, direct Lightning cable connection, and a 3.5-mm audio port. It feels like an Xbox controller, supports Xbox Cloud Gaming or remote play, and comes with one free month of Game Pass Ultimate. On the downside, the cable is a bit messy. The Riot PWR MFi Controller for ($40) is almost identical, but without the garish green styling and colored Xbox buttons. There’s a USB-C option too.

Turtle Beach Recon Cloud for $40: Here is another Xbox-branded controller that supports Xbox Cloud Gaming and Remote Play and comes with one free month of Game Pass Ultimate. It feels good in-hand, has a solid phone clip, and works with Android, Xbox, and Windows. It also features some audio enhancements (when plugged in), programmable buttons, and a handy Pro-Aim feature that reduces sensitivity on the right stick for aiming in FPS games. It’s a good upgrade pick over the PowerA controller listed above, but only if you want the extra features.

PowerA Moga XP7-X Plus for $94: This controller offers everything the XP-5 X does, but you can also remove the stand in the center to slot in your phone (my Pixel 6 Pro fits nicely). It is sturdy, offers plenty of buttons (only a screenshot button is missing), and can wirelessly charge your phone. But it is expensive, has a Micro USB port when I’d prefer USB-C, and has only a 2,000 mAh battery, so stick with the XP-5 X unless you want that spring-loaded cradle to fit your phone in.

8BitDo SN30 Pro for $45: Conjuring memories of the SNES, this controller works with Android, Windows, MacOS, and Switch. It has built-in rumble, a solid D-pad, good battery life, and a USB-C port.


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Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.

Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.

On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.

#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy">Nintendo confirms it will sell a new Switch 2 with replaceable battery in the EUNintendo is planning to launch versions of Switch 2 hardware in the EU that will let users easily replace the battery. To meet its obligations from a new EU regulation that’s set to go into effect on February 18th, 2027, Nintendo says on its website that it is “implementing measures to comply with these requirements by preparing versions of products to meet the Regulation.”Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy

on its website that it is “implementing measures to comply with these requirements by preparing versions of products to meet the Regulation.”

Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.

Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.

On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.

#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy">Nintendo confirms it will sell a new Switch 2 with replaceable battery in the EU

Nintendo is planning to launch versions of Switch 2 hardware in the EU that will let users easily replace the battery. To meet its obligations from a new EU regulation that’s set to go into effect on February 18th, 2027, Nintendo says on its website that it is “implementing measures to comply with these requirements by preparing versions of products to meet the Regulation.”

Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.

Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.

On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.

#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy
Lovable and Google announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.

The Anthropic piece in particular is interesting. Google invested $10 billion in Anthropic in cash and compute credits in April, promising another $30 billion if Anthropic hits certain performance targets. It made that investment at a $350 billion valuation — just one month before Anthropic raised a staggering $65 billion round that valued the company at nearly $1 trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed $400 million in annualized revenue in February, having added $100 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at $32 billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the $180 billion to $190 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking $85 billion in equity to cover some of that, so only another $100 billion or so to go.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable">Lovable signs multiyear deal with Google Cloud to up usage 5x, source says | TechCrunch
Lovable and Google announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.







The Anthropic piece in particular is interesting. Google invested  billion in Anthropic in cash and compute credits in April, promising another  billion if Anthropic hits certain performance targets. It made that investment at a 0 billion valuation — just one month before Anthropic raised a staggering  billion round that valued the company at nearly  trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed 0 million in annualized revenue in February, having added 0 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at  billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the 0 billion to 0 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking  billion in equity to cover some of that, so only another 0 billion or so to go.



When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable

announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.

The Anthropic piece in particular is interesting. Google invested $10 billion in Anthropic in cash and compute credits in April, promising another $30 billion if Anthropic hits certain performance targets. It made that investment at a $350 billion valuation — just one month before Anthropic raised a staggering $65 billion round that valued the company at nearly $1 trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed $400 million in annualized revenue in February, having added $100 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at $32 billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the $180 billion to $190 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking $85 billion in equity to cover some of that, so only another $100 billion or so to go.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable">Lovable signs multiyear deal with Google Cloud to up usage 5x, source says | TechCrunch

Lovable and Google announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.

The Anthropic piece in particular is interesting. Google invested $10 billion in Anthropic in cash and compute credits in April, promising another $30 billion if Anthropic hits certain performance targets. It made that investment at a $350 billion valuation — just one month before Anthropic raised a staggering $65 billion round that valued the company at nearly $1 trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed $400 million in annualized revenue in February, having added $100 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at $32 billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the $180 billion to $190 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking $85 billion in equity to cover some of that, so only another $100 billion or so to go.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable

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