We live in a golden age of controllers. The gamepads on the market now are of higher quality, more versatile, and more customizable than anything from even one console generation ago. If you play games on an Xbox Series X or Series S (or a Windows PC), you have the unenviable task of choosing between several high-quality controllers from Microsoft as well as a plethora of great options from the likes of 8BitDo, PowerA, Razer, Scuf, Nacon, and Turtle Beach. Some of them have drift-proof Hall effect or TMR-based joysticks for improved longevity, yet all of them are good for one reason or another. The days of the cheap “little sibling” controller that looked cool, but barely worked, are over.
We’ve spent a ton of time playing all kinds of games (first-person shooters, fighters, third-person action-adventure, racing, indie roguelikes, etc.) to test a wide swath of Xbox controllers, and it may not be a surprise that the standard, relatively inexpensive Xbox Wireless Controller is the best option for most folks. It makes for a great PC and Steam Deck controller, too. The default Xbox gamepad strikes the right balance of quality, comfort, versatility, and price, but there are several alternatives worth considering.

$50
The official Xbox Wireless Controller has a dedicated share button for saving clips and screenshots and sharing them online, Bluetooth support, and a USB-C port for charging up Microsoft’s play-and-charge rechargeable battery.


$30
The new 8BitDo Ultimate Wired Controller for Xbox includes Hall effect analog sticks and triggers, plus two rear buttons, customizable mapping and sensitivity, and compatibility with PC and mobile devices.
What we’re looking for
We test Xbox controllers by playing with them for an extended period of time across a variety of genres. Our test targets include team-based arena games like Marvel Rivals, competitive shooters like Call of Duty, fighters like Tekken 8, and role-playing titles like Elden Ring. When doing so, we pay close attention to how all of the components feel. Are the triggers satisfying to pull? Do the analog sticks offer the right level of resistance? Are the D-pads and face buttons too mushy, or just right? If a controller includes customization options — such as adjustable trigger stops and sensitivity, and / or remappable back buttons — we test how easy they are to configure, then judge their impact on our gameplay experience.
Is it wireless? Does it support Bluetooth? Or is it wired only? If so, is the cable replaceable?
Does it feel cheap or nicely made? Any glitches or reliability issues while testing?
Does it have handy extras, like remappable buttons or fancy triggers?
Can you remap buttons or tune it with custom software profiles?
Is it priced affordably, about average, or does it come at a steep premium?
The best Xbox controller for most people


$50
The Good
- Incredible value for Xbox Wireless support
- Great ergonomic design
- Satisfying buttons and triggers
The Bad
- Lacks customization
- Requires AA batteries (or an optional rechargeable cell)
Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: No / Software customization: No / Power: AA batteries or add-on rechargeable
Okay, I already know what you’re thinking. “The best controller for Xbox is the one that comes with the Xbox?” That may seem like a no-brainer, but this standard controller truly does earn this title as the best. It lacks some extras found on pricier options, but this controller is the distillation of all that has made the last 20 years of Xbox gamepads great, and it shows.
Thanks to Microsoft’s proprietary wireless protocol, this is the only affordable wireless Xbox controller out there. (Third-party wireless options have been trickling out in recent years, but they’re mostly at the high end.) While some hate the standard Xbox wireless controller for its use of AA batteries instead of a built-in rechargeable cell, that also means it’s flexible, allowing for rechargeable AAs or a battery pack. And user-replaceable batteries mean you’re not stuck with a controller that doesn’t hold its charge after years of use. It also works over a USB-C wired connection.

But the standard-issue Xbox pad isn’t just great because of its varied connectivity. The hardware itself is excellent for the controller’s $65 (and often less) asking price. The sticks, buttons, triggers, and the sunken dish-shaped D-pad all feel impeccably tight, with the latter having a satisfying clickiness to it. If you’re a hardcore fighting game fan, you’ll probably be best served by a dedicated fight stick or a controller geared toward that genre — one with a superb D-pad like Hori’s Horipad Pro — but the Xbox Wireless Controller is otherwise an extraordinary jack-of-all-trades.
The only things it really lacks compared to pricier options are extra, customizable buttons and software tuning for things like stick sensitivity (button remapping is available), though Microsoft does offer cosmetic customization through its Xbox Design Lab, which bumps the price from $69.99 to $109.93 depending on the configuration. There’s a lot to love about these controllers, whether you make your own or pick one from the many colors Microsoft offers.
The best cheap Xbox controller


$30
The Good
- Inexpensive
- Lightweight and comfortable
- Satisfying buttons and Hall effect components
- Programmable back buttons are easy to press
Connectivity: Wired / Connector type: USB-C / Mappable rear buttons: Two / Software customization: Yes / Power: Wired
The 8BitDo Ultimate Wired Controller for Xbox is a fantastic budget model that typically retails for $44.99 but can often be found for as little as $29.99. The shape is reminiscent of Nintendo’s Switch Pro Controller, only a bit smaller, with hints of Xbox influence and a curvaceous design that feels great to hold.
On the hardware front, the Ultimate Wired Controller features Hall effect sticks with satisfying tension. It also uses Hall effect triggers with dedicated vibration motors, though it lacks trigger stops, unlike our previous budget pick, the PowerA Advantage Wired. Its D-pad, face buttons, and bumpers are nice and clicky, too, despite being smaller than we’d typically like. It has two rear paddles, remappable buttons, and the ability to save up to three profiles, which you can switch between on the fly using a dedicated button. There’s even a built-in mute switch for audio, which isn’t common on cheaper controllers. You can download the 8BitDo Ultimate Software X app on PC or Xbox to fully customize this controller.

The 8BitDo Ultimate Wired works as a wired controller with your PC, but if you prefer wireless connectivity, the company also makes a three-mode wireless version with support for both Bluetooth and 2.4GHz wireless (via a dongle). The wireless version is a bit more expensive, however, and it’s still limited to wired connectivity on Xbox consoles.
The best “pro” Xbox controller


$150
The Good
- Extensive modular customization
- Premium look and feel
- Rechargeable battery lasts an incredible 40 hours
The Bad
- Pricey
- Questionable quality control
- No Hall effect components
Connectivity: Xbox wireless, Bluetooth, wired / Connector type: USB-C / Mappable rear buttons: Up to four / Software customization: Yes / Power: Built-in rechargeable
The Xbox Elite Wireless Controller Series 2 is Microsoft’s fanciest controller, and it’s got a lot of nice extras, like better build quality, extra buttons, user-swappable sticks and D-pad, a built-in rechargeable battery, and loads of software customization. Where the standard Xbox controller is constructed entirely of unassuming plastic, the Elite mixes higher quality soft-touch plastic, rubberized grips, and metallic touches for a superior fit and finish. This makes it heftier than the stock controller, and as a result, it just feels nicer in your hands. It also comes with a charging dock and zip-up case with passthrough charging, completing a really nice package for $199.99 (or sometimes less, if it’s on sale).
There’s also the stripped-down Elite Series 2 “Core” version with an MSRP of $149.99, which ditches the add-ons, but is equally customizable. You can buy them separately in a $59.99 accessories pack, but you’ll end up paying more that way, barring sales or discounts.
A pricey controller like an Xbox Elite is a bit of a splurge purchase. Most of us are not competing at e-sports levels that require its high-end features. Nevertheless, it’s fun to use something that feels nicer, offers ways to custom-tailor it to your likings, and maybe gives you a slight competitive edge thanks to features like hair triggers and removable rear paddles. In theory, you may be able to get shots off faster in an online shooter with the hair triggers, and you can map the paddles to functions like jump, crouch, reload, etc. while keeping your thumb on the right stick. You could teach yourself claw grip to accomplish the latter with even a cheap wired controller, sure, but it just won’t feel as cool or easy as when using an Elite.
While the Elite is still a great controller in 2025, you should keep in mind that it’s been around since 2019 and a Series 3 revision is feeling long overdue. The Series 2 also has a bit of a reputation for lackluster quality control — with horror stories from users about going through multiple replacements under warranty. Microsoft extended the controller’s warranty from 90 days to a year in late 2020 to help address concerns, but buying an Elite Series 2 may still feel like a slightly risky proposition. It also predates the current-gen implementation of a dedicated Share button, and its potentiometer-based sticks run the risk of stick drift after long-term use (something third parties are addressing with controllers that use drift-free Hall effect sticks, unlike all three big console manufacturers).

Even so, the Elite 2 remains by far the most well-rounded option for a step-up Xbox controller — thanks in large part to its impressive build and expansive software experience. If all these caveats give you pause, though, there is another promising option.
Read our Xbox Elite Wireless Controller Series 2 review.
A formidable alternative to the Elite


$200
The Good
- Supports Xbox Wireless protocol
- Hall effect sticks use replaceable tops
- Four rear buttons smartly positioned for comfort
- Two extra shoulder buttons add unique versatility
- Trigger stops and back buttons offer a satisfying mouse-like click
The Bad
- Expensive
- Requires a USB dongle
- Razer Synapse software needs work
Connectivity: Wireless USB dongle (Xbox / PC), wired / Connector type: USB-C / Mappable rear buttons: Four / Software customization: Yes / Power: Built-in rechargeable
At $199.99, Razer’s Wolverine V3 Pro controller is as expensive (or more, depending on available deals) than the Elite Series 2, but it’s worth the cost if you want a high-end controller with drift-free sticks. Not only is the V3 Pro Razer’s first foray into using Hall effect sticks, it’s the company’s first fully wireless Xbox gamepad. It also sports some of the best hair-trigger lockouts around, yielding a mouse-like click usually found on even pricier Scuf controllers (a previous high-ranking pick of ours).
Other than that, the V3 Pro is similar to the previous V2 Pro, with six remappable buttons — four rear paddles in new, angled orientations and two extra shoulder buttons — and some RGB lighting. The buttons and D-pad still have that satisfying micro-switch tactility and audible clickiness like the previous-gen V2 Pro, but the RGB lighting is more subtle this time around.

The Wolverine V3 Pro’s biggest shortcomings compared to Microsoft’s Elite Series 2 are its more basic software customization, its lack of Bluetooth, and the fact that it needs a USB dongle to work wirelessly. The V3 Pro is otherwise the better pick if you can justify its high price, which, unlike the Series 2, is rarely subjected to discounts. Luckily, if you can’t, there’s also the $99.99 Wolverine V3 Pro Tournament Edition that has a nearly identical set of features in a wired configuration.
Other Xbox controllers we tested
- The Scuf Valor Pro is the company’s first Xbox controller with Hall effect sticks (as well as its cheapest). It’s wired but otherwise builds admirably on the foundation laid by the Scuf Instinct Pro, which was once our top third-party pro-style controller. Scuf emulates Microsoft’s winning ergonomics while implementing redesigned remappable rear buttons (two are removable) and shoulder bumpers that are more comfortable to reach. It also has trigger stops that produce a satisfying click with next to no travel when pressed. The D-pad produces a similarly satisfying click, one we prefer over the softer tactile feel of the Instinct. The Valor Pro is not the most exciting controller on paper, but it’s a solid option for Scuf faithful or anyone who wants more durable analog sticks. Read our hands-on impressions.
- If you’re a fan of competitive shooters, Turtle Beach controllers like the Recon and React-R have several audio features that might come in handy. The company’s fanciest option, the Stealth Ultra, is a $200 wireless model with Hall effect sticks that’s an excellent choice overall. That being said, we still prefer the Razer Wolverine V3 Pro, as the built-in customization screen on the Stealth Ultra is clunky to use and the ergonomics don’t feel nearly as nice as that of the V3 Pro.
- Turtle Beach also recently released the Stealth Pivot, which lets you quickly swap the analog sticks for extra face buttons by swiveling the plates around. It’s neat but ultimately niche, as it’s primarily meant for fighting games and retro titles. That feature necessitates a chassis that’s noticeably bigger than most controllers, too, which may be a downer if you already struggle with wrapping your digits around standard-sized controllers.
- We recently tested PowerA’s newest pro-style Xbox controllers, including the Fusion Pro 4 Wired ($69.99) and PowerA Fusion Pro Wireless ($149.99). They’re standard fare for pro-style controllers these days, with height-adjustable Hall effect sticks, four remappable rear buttons, three-way trigger locks, and onboard volume controls. They’re similar, but the Pro Wireless has four trippy Lumectra lighting zones that respond to your button presses. Both controllers are satisfying to use and a clear step up from PowerA’s older products in terms of overall quality, but they ultimately don’t stand out much at these price points.
- Nacon’s Revolution X remains one of the most customizable wired controllers you can get (it even has removable weights in its handles), and its software is nearly as expansive as Microsoft’s first-party app.
- As mentioned above, the Horipad Pro has one of the best D-pads around. It also offers a lot of software customization at an affordable price, but its shoulder buttons are a bit stiff.
- If you’re the nostalgic type, the Hyperkin Duke, DuchesS, and Xenon are faithful wired recreations of Xbox gamepads from Microsoft’s first two console generations. They’re kind of dumb but endearing (especially the chunky Duke), but they’re unique collector pieces you can also use on modern games.
- The wired GameSir G7 SE is another budget pick with drift-resistant Hall effect sticks and USB-C connectivity, one that can typically be found for around $40. Like 8BitDo’s controllers, it neglects trigger stops, but it’s one of the only options with dedicated switches for disabling the rear buttons.
The race to perfect Xbox controllers hasn’t yet reached a conclusion. Manufacturers continue updating their lineup with newer, more durable analog sticks and triggers, while some experiment with gimmicks. Case in point: the upcoming Hyperkin Competitor, which was announced at CES in January and is set to arrive later in 2025. The wired gamepad’s design is unashamedly inspired by the PlayStation 5’s DualSense controllers, complete with glassy buttons and a non-contiguous D-pad.
Update, June 4th: Updated with current pricing and availability.
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![‘Witch Hat Atelier’ Creator, Coco Star on How the Anime Exceeded Expectations
As far as contemporary anime is concerned, the “big three” fantasy series have finally been christened, thanks to the wondrous arrival of the last in its holy trinity on Crunchyroll: Bug Films’ absolutely magical adaptation of Kamome Shirahama‘s beloved manga, Witch Hat Atelier. At Anime Expo 2026, io9 got to speak with Shirahama and Coco’s Japanese voice actor, Rena Motomura, about how Bug Films utilized its production delay to deliver an adaptation that honored, and occasionally outshone, the artistry of its source material, what keeps the anime community’s newly adopted daughter so optimistic in an insane world, and whether Pointed Cap witches or Brimmed Caps have the best sense of fashion. Kamome Shirahama’s Brushbuddy. © Isaiah Colbert/io9 Isaiah Colbert, io9: During the anime’s delay, Bug Films announced that certain scenes needed additional time and attention, hoping the anime would be as big as The Lord of the Rings for anime fans. What scenes from this season exceeded your expectations?
Rena Motomura: There are so many scenes that exceeded my expectations. But in episode one, at the end, when Coco’s screaming, “Mom,” and then Qifrey takes her up into the sky as the magic is being triggered, they’re skyward and having that moment together—I saw a bit of it in the teaser—but when I saw it in the anime episode, it made me so emotional. I saw exactly how my sensei’s world was being brought to life in anime form, and how the frames were coming together to tell this story. That’s when I knew with great conviction that we were going to have something really special on our hands.
[embed]https://www.youtube.com/watch?v=ZSGVFk9w5qA[/embed] Kamome Shirahama: This was really talked about a lot, but episode five, for me personally, when I saw it, I was super wowed. It made me really feel like I was watching a film in the theater. [embed]https://www.youtube.com/watch?v=E9URbx38AIY[/embed] io9: Shirahama‑sensei, your live‑tweeting during the broadcast has delighted fans—especially when you pose questions about characters as if you didn’t write them. Which aspects of the anime were your favorites to see realized on screen—and for Motomura‑san, which scenes were the most memorable or rewarding for you to record as Coco?
Shirahama: Yeah, for sure. There’s things that you can see in the anime that the manga doesn’t contain—certain elements that make the world more expansive, more brilliant, more rich, and colored. Those are the things I was looking forward to the most. Motomura: For me, it’s the last scene in the dragon maze when Coco has this realization that her actions have put everyone into danger and she’s tearing up, saying, “I’m really sorry that this happened.” Up until that point, she’s been really cheerful. Really sort of outgoing. But then you realize that deep inside her heart, she’s been carrying a lot of this anxiety and worry that’s just piling up. As I was playing the character through the scene, it reminded me of how, through episodes one to three, there must have been a lot of internal thoughts—a lot of anxiety and worry. And that part I empathize with. I started tearing up doing the scene. And even when I look back on it now, I start tearing up. io9: For many, Coco embodies hope and determination, even when the world around her feels overwhelming or insane. How does each of you interpret the way her character maintains that sense of glowing optimism, and what does she represent to you within the story?
Shirahama: Coco’s greatest motivation is her love for magic. Even when she faces situations that are fearful or scary, she knows that’s not all there is to magic. And she knows that there’s hope. And she holds on to that hope as her core belief. And that’s what moves her forward. Motomura: Coco has this enormous admiration for magic. I think as long as she holds on to that admiration, she’ll be able to keep moving forward. In the story, I believe her existence is like the mast of a ship. She is a very certain presence in the story, and deep inside her heart—at her core—she holds on to this admiration for magic that’s going to carry everything forward.
[embed]https://www.youtube.com/watch?v=jA1sPU4F1n4[/embed] io9: This season introduced a variety of intricate, hand-drawn spells. Of the spells featured so far, which one stands out as your personal favorite, and why? Motomura: For me, it’s the very first spell that Coco came up with for herself—the straight arrow that carries her up into the sky in her time of need as she’s flying upwards. I really felt like this spell was an embodiment of her personality. In this moment, she has nothing. She has no skills, no knowledge, nothing. But she has to do something. So she comes up with this spell to help her get out of a tough situation. The name, too, is super cute. I believe Shirahama-sensei named it 空すっ飛び (sorasuttobi/Skysoaring Seal) in Japanese. Shirahama: For me, it’s the spell that Qifrey casts in episode six when they’re trying to have a picnic in the rain, so he creates this bubble where the rain can’t touch them. I’m so jealous because we get a lot of rain in Japan, and I feel like that would be a great spell to have when you have to walk your dog in the rain.
[embed]https://www.youtube.com/watch?v=Yu0qoRHqDt8[/embed] io9: If you had to choose—based on fashion alone, no morals at play—would you see yourselves more as the Pointed Cap witches in Witch Hat Atelier or one of the Brimmed Caps? Motomura: Oh! That’s a very difficult question. But personally, I have a bit of an ambition for the Brimmed Caps because ever since I was a child, I thought those kinds of hats were very cool. And then when I came into the world of Witch Hat Atelier, the fact that they cover their face so they can practice forbidden magic, I was like, “Oh, that is so cool.” I know that, morally speaking, as Coco, it’s a questionable answer. But I really like the Brimmed Caps…just as fashion! Shirahama: (Laughs) I feel like the Brimmed Caps might be more popular in a place like California, where you guys get so much sun. For me, personally, I really like the silhouette of the Pointed Caps, so I prefer those.
Witch Hat Atelier is streaming on Crunchyroll, and season two is in production. io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. #Witch #Hat #Atelier #Creator #Coco #Star #Anime #Exceeded #ExpectationsAnime,Anime Expo,Bug Films,Kamome Shirahama,Witch Hat Atelier ‘Witch Hat Atelier’ Creator, Coco Star on How the Anime Exceeded Expectations
As far as contemporary anime is concerned, the “big three” fantasy series have finally been christened, thanks to the wondrous arrival of the last in its holy trinity on Crunchyroll: Bug Films’ absolutely magical adaptation of Kamome Shirahama‘s beloved manga, Witch Hat Atelier. At Anime Expo 2026, io9 got to speak with Shirahama and Coco’s Japanese voice actor, Rena Motomura, about how Bug Films utilized its production delay to deliver an adaptation that honored, and occasionally outshone, the artistry of its source material, what keeps the anime community’s newly adopted daughter so optimistic in an insane world, and whether Pointed Cap witches or Brimmed Caps have the best sense of fashion. Kamome Shirahama’s Brushbuddy. © Isaiah Colbert/io9 Isaiah Colbert, io9: During the anime’s delay, Bug Films announced that certain scenes needed additional time and attention, hoping the anime would be as big as The Lord of the Rings for anime fans. What scenes from this season exceeded your expectations?
Rena Motomura: There are so many scenes that exceeded my expectations. But in episode one, at the end, when Coco’s screaming, “Mom,” and then Qifrey takes her up into the sky as the magic is being triggered, they’re skyward and having that moment together—I saw a bit of it in the teaser—but when I saw it in the anime episode, it made me so emotional. I saw exactly how my sensei’s world was being brought to life in anime form, and how the frames were coming together to tell this story. That’s when I knew with great conviction that we were going to have something really special on our hands.
[embed]https://www.youtube.com/watch?v=ZSGVFk9w5qA[/embed] Kamome Shirahama: This was really talked about a lot, but episode five, for me personally, when I saw it, I was super wowed. It made me really feel like I was watching a film in the theater. [embed]https://www.youtube.com/watch?v=E9URbx38AIY[/embed] io9: Shirahama‑sensei, your live‑tweeting during the broadcast has delighted fans—especially when you pose questions about characters as if you didn’t write them. Which aspects of the anime were your favorites to see realized on screen—and for Motomura‑san, which scenes were the most memorable or rewarding for you to record as Coco?
Shirahama: Yeah, for sure. There’s things that you can see in the anime that the manga doesn’t contain—certain elements that make the world more expansive, more brilliant, more rich, and colored. Those are the things I was looking forward to the most. Motomura: For me, it’s the last scene in the dragon maze when Coco has this realization that her actions have put everyone into danger and she’s tearing up, saying, “I’m really sorry that this happened.” Up until that point, she’s been really cheerful. Really sort of outgoing. But then you realize that deep inside her heart, she’s been carrying a lot of this anxiety and worry that’s just piling up. As I was playing the character through the scene, it reminded me of how, through episodes one to three, there must have been a lot of internal thoughts—a lot of anxiety and worry. And that part I empathize with. I started tearing up doing the scene. And even when I look back on it now, I start tearing up. io9: For many, Coco embodies hope and determination, even when the world around her feels overwhelming or insane. How does each of you interpret the way her character maintains that sense of glowing optimism, and what does she represent to you within the story?
Shirahama: Coco’s greatest motivation is her love for magic. Even when she faces situations that are fearful or scary, she knows that’s not all there is to magic. And she knows that there’s hope. And she holds on to that hope as her core belief. And that’s what moves her forward. Motomura: Coco has this enormous admiration for magic. I think as long as she holds on to that admiration, she’ll be able to keep moving forward. In the story, I believe her existence is like the mast of a ship. She is a very certain presence in the story, and deep inside her heart—at her core—she holds on to this admiration for magic that’s going to carry everything forward.
[embed]https://www.youtube.com/watch?v=jA1sPU4F1n4[/embed] io9: This season introduced a variety of intricate, hand-drawn spells. Of the spells featured so far, which one stands out as your personal favorite, and why? Motomura: For me, it’s the very first spell that Coco came up with for herself—the straight arrow that carries her up into the sky in her time of need as she’s flying upwards. I really felt like this spell was an embodiment of her personality. In this moment, she has nothing. She has no skills, no knowledge, nothing. But she has to do something. So she comes up with this spell to help her get out of a tough situation. The name, too, is super cute. I believe Shirahama-sensei named it 空すっ飛び (sorasuttobi/Skysoaring Seal) in Japanese. Shirahama: For me, it’s the spell that Qifrey casts in episode six when they’re trying to have a picnic in the rain, so he creates this bubble where the rain can’t touch them. I’m so jealous because we get a lot of rain in Japan, and I feel like that would be a great spell to have when you have to walk your dog in the rain.
[embed]https://www.youtube.com/watch?v=Yu0qoRHqDt8[/embed] io9: If you had to choose—based on fashion alone, no morals at play—would you see yourselves more as the Pointed Cap witches in Witch Hat Atelier or one of the Brimmed Caps? Motomura: Oh! That’s a very difficult question. But personally, I have a bit of an ambition for the Brimmed Caps because ever since I was a child, I thought those kinds of hats were very cool. And then when I came into the world of Witch Hat Atelier, the fact that they cover their face so they can practice forbidden magic, I was like, “Oh, that is so cool.” I know that, morally speaking, as Coco, it’s a questionable answer. But I really like the Brimmed Caps…just as fashion! Shirahama: (Laughs) I feel like the Brimmed Caps might be more popular in a place like California, where you guys get so much sun. For me, personally, I really like the silhouette of the Pointed Caps, so I prefer those.
Witch Hat Atelier is streaming on Crunchyroll, and season two is in production. io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. #Witch #Hat #Atelier #Creator #Coco #Star #Anime #Exceeded #ExpectationsAnime,Anime Expo,Bug Films,Kamome Shirahama,Witch Hat Atelier](https://gizmodo.com/app/uploads/2026/07/kamome-shirahama-witch-hat-atelier.jpg)
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