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Epic says Fortnite is coming back to iOS in Australia

Epic says Fortnite is coming back to iOS in Australia

Epic Games has announced that it’s bringing Fortnite back to iOS in Australia, after the country’s federal court ruled that Apple and Google’s app marketplaces are anticompetitive. Epic CEO Tim Sweeney said on X that Fortnite will be made available on iPhones via the Epic Games Store “at a date to be determined,” while the company navigates the complexities of Australia’s antitrust ruling.

Epic sued Google in Australia in March 2021, after suing Apple in November 2020. A single court is handling both cases in parallel, even though they weren’t filed at the same time.

On Tuesday, federal judge Jonathan Beach found that Apple and Google misused their app marketplace dominance and in-app purchase commission fees of up to 30 percent to reduce competition, the Australian Financial Review reports. However, Beach rejected Epic’s claims that the tech giants had broken consumer law or engaged in “unconscionable conduct” — meaning particularly harsh, unfair, or oppressive behavior that goes against societal norms. We are still awaiting further details from Beach’s final judgment, which is more than 2,000 pages long and won’t be released publicly.

“We welcome the court’s rejection of Epic’s demands that we distribute app stores from within the Google Play store, and Epic’s attacks on other critical security protections that users rely on,” Google spokesperson Dan Jackson said in a statement to The Verge.

“However, we disagree with the court’s characterization of our billing policies and practices, as well as its findings regarding some of our historical partnerships, which were all shaped in a fiercely competitive mobile landscape on behalf of users and developers,” Jackson said. “We will review the full decision when we receive it and assess our next steps.”

In a statement to Australia’s ABC News, an unnamed Apple spokesperson said that the company welcomes the court’s rejection of some of Epic’s claims, but that it disagrees with other aspects of the ruling. “Apple faces fierce competition in every market where we operate,” the spokesperson said. “We continuously invest and innovate to make the App Store the safest place for users to get apps and a great business opportunity for developers in Australia and around the world.”

Meanwhile in the US version of the Google trial, Epic has continually won: in late 2023, a jury unanimously decided that Google turned its Play Store and Play Billing system into an illegal monopoly, and a panel of the Ninth Circuit Court of Appeals just affirmed that decision at the end of July.

That decision could blow up Google’s control over its app store within weeks or months, unless Google gets the Ninth Circuit to grant a stay while it appeals to the US Supreme Court or grants a full en banc review of the three-judge panel’s decision. Google is arguing that the Apple decision should be relevant to the Google decision, but so far US courts disagree.

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#Epic #Fortnite #coming #iOS #Australia

In an interview with Business Insider, Bose CMO Jim Mollica said the company had created Bose Studios as part of a move away from traditional “campaign-driven marketing.” A big element of that is going to be Bose Records, a new label the company has formed to “help break underappreciated or new artists.” The competition isn’t the big three — Sony, UMG, Warner — it’s independent labels already being squeezed in an era of bedroom producers and self-distribution.

Mollica was transparent about the real goal, though: build a library of music that Bose could feature in its commercials without having to pay the licensing rights for. He said that the company wouldn’t own the artists’ masters or take a share of their streaming or sales revenue, and that they’d be free to sign with other labels. That sounds extremely artist-friendly on its face, which is great. But there’s still a lot we don’t know about the new business venture.

Bose is primarily known for making consumer-grade audio gear that tries to put on airs. Most audiophiles will be quick to tell you that Bose products are overpriced and, at best, merely okay. What the company is undeniably great at is marketing. But selling mediocre Bluetooth speakers at inflated prices is very different from discovering talent and promoting artists. Mollica didn’t mention poaching A&R talent from other labels or any splashy celebrity partnerships to launch. Though he did mention that some “legendary Hollywood names” were attached to films and TV series being commissioned by Bose Studios.

Which brings us to another issue: a lack of focus. Simply launching a record label is hard enough. Why does Bose — again, whose primary experience is in manufacturing audio hardware — think that it can also launch a movie studio, a podcast network, and a live event production company? These are all things that Mollica said are in the works, according to Business Insider.

Sure, you could argue that Bose, as an audio company, has more of a right to dive into the music industry than those failed ventures. But they featured celebrity endorsements, partnerships with bigger labels, or, at the very least, some specific cultural hook. Bose Studios just seems desperate and unfocused.

#Bose #thinks #media #company #reasonBusiness,Entertainment,Music,News,Report">Bose thinks it can be a media company for some reasonThe history books are littered with the corpses of corporate record labels started by companies that had no business being in the music industry. Bose thinks it can be the exception to the rule. It thinks it can be Red Bull. And, while Bose has more of a right to dip its toes into the media world than Build-a-Bear, there’s little reason to believe it can succeed where so many others have failed.In an interview with Business Insider, Bose CMO Jim Mollica said the company had created Bose Studios as part of a move away from traditional “campaign-driven marketing.” A big element of that is going to be Bose Records, a new label the company has formed to “help break underappreciated or new artists.” The competition isn’t the big three — Sony, UMG, Warner — it’s independent labels already being squeezed in an era of bedroom producers and self-distribution.Mollica was transparent about the real goal, though: build a library of music that Bose could feature in its commercials without having to pay the licensing rights for. He said that the company wouldn’t own the artists’ masters or take a share of their streaming or sales revenue, and that they’d be free to sign with other labels. That sounds extremely artist-friendly on its face, which is great. But there’s still a lot we don’t know about the new business venture.Bose is primarily known for making consumer-grade audio gear that tries to put on airs. Most audiophiles will be quick to tell you that Bose products are overpriced and, at best, merely okay. What the company is undeniably great at is marketing. But selling mediocre Bluetooth speakers at inflated prices is very different from discovering talent and promoting artists. Mollica didn’t mention poaching A&R talent from other labels or any splashy celebrity partnerships to launch. Though he did mention that some “legendary Hollywood names” were attached to films and TV series being commissioned by Bose Studios.Which brings us to another issue: a lack of focus. Simply launching a record label is hard enough. Why does Bose — again, whose primary experience is in manufacturing audio hardware — think that it can also launch a movie studio, a podcast network, and a live event production company? These are all things that Mollica said are in the works, according to Business Insider.Sure, you could argue that Bose, as an audio company, has more of a right to dive into the music industry than those failed ventures. But they featured celebrity endorsements, partnerships with bigger labels, or, at the very least, some specific cultural hook. Bose Studios just seems desperate and unfocused.#Bose #thinks #media #company #reasonBusiness,Entertainment,Music,News,Report

no business being in the music industry. Bose thinks it can be the exception to the rule. It thinks it can be Red Bull. And, while Bose has more of a right to dip its toes into the media world than Build-a-Bear, there’s little reason to believe it can succeed where so many others have failed.

In an interview with Business Insider, Bose CMO Jim Mollica said the company had created Bose Studios as part of a move away from traditional “campaign-driven marketing.” A big element of that is going to be Bose Records, a new label the company has formed to “help break underappreciated or new artists.” The competition isn’t the big three — Sony, UMG, Warner — it’s independent labels already being squeezed in an era of bedroom producers and self-distribution.

Mollica was transparent about the real goal, though: build a library of music that Bose could feature in its commercials without having to pay the licensing rights for. He said that the company wouldn’t own the artists’ masters or take a share of their streaming or sales revenue, and that they’d be free to sign with other labels. That sounds extremely artist-friendly on its face, which is great. But there’s still a lot we don’t know about the new business venture.

Bose is primarily known for making consumer-grade audio gear that tries to put on airs. Most audiophiles will be quick to tell you that Bose products are overpriced and, at best, merely okay. What the company is undeniably great at is marketing. But selling mediocre Bluetooth speakers at inflated prices is very different from discovering talent and promoting artists. Mollica didn’t mention poaching A&R talent from other labels or any splashy celebrity partnerships to launch. Though he did mention that some “legendary Hollywood names” were attached to films and TV series being commissioned by Bose Studios.

Which brings us to another issue: a lack of focus. Simply launching a record label is hard enough. Why does Bose — again, whose primary experience is in manufacturing audio hardware — think that it can also launch a movie studio, a podcast network, and a live event production company? These are all things that Mollica said are in the works, according to Business Insider.

Sure, you could argue that Bose, as an audio company, has more of a right to dive into the music industry than those failed ventures. But they featured celebrity endorsements, partnerships with bigger labels, or, at the very least, some specific cultural hook. Bose Studios just seems desperate and unfocused.

#Bose #thinks #media #company #reasonBusiness,Entertainment,Music,News,Report">Bose thinks it can be a media company for some reason

The history books are littered with the corpses of corporate record labels started by companies that had no business being in the music industry. Bose thinks it can be the exception to the rule. It thinks it can be Red Bull. And, while Bose has more of a right to dip its toes into the media world than Build-a-Bear, there’s little reason to believe it can succeed where so many others have failed.

In an interview with Business Insider, Bose CMO Jim Mollica said the company had created Bose Studios as part of a move away from traditional “campaign-driven marketing.” A big element of that is going to be Bose Records, a new label the company has formed to “help break underappreciated or new artists.” The competition isn’t the big three — Sony, UMG, Warner — it’s independent labels already being squeezed in an era of bedroom producers and self-distribution.

Mollica was transparent about the real goal, though: build a library of music that Bose could feature in its commercials without having to pay the licensing rights for. He said that the company wouldn’t own the artists’ masters or take a share of their streaming or sales revenue, and that they’d be free to sign with other labels. That sounds extremely artist-friendly on its face, which is great. But there’s still a lot we don’t know about the new business venture.

Bose is primarily known for making consumer-grade audio gear that tries to put on airs. Most audiophiles will be quick to tell you that Bose products are overpriced and, at best, merely okay. What the company is undeniably great at is marketing. But selling mediocre Bluetooth speakers at inflated prices is very different from discovering talent and promoting artists. Mollica didn’t mention poaching A&R talent from other labels or any splashy celebrity partnerships to launch. Though he did mention that some “legendary Hollywood names” were attached to films and TV series being commissioned by Bose Studios.

Which brings us to another issue: a lack of focus. Simply launching a record label is hard enough. Why does Bose — again, whose primary experience is in manufacturing audio hardware — think that it can also launch a movie studio, a podcast network, and a live event production company? These are all things that Mollica said are in the works, according to Business Insider.

Sure, you could argue that Bose, as an audio company, has more of a right to dive into the music industry than those failed ventures. But they featured celebrity endorsements, partnerships with bigger labels, or, at the very least, some specific cultural hook. Bose Studios just seems desperate and unfocused.

#Bose #thinks #media #company #reasonBusiness,Entertainment,Music,News,Report
Claude Guillemot, co-founder of French video game company Ubisoft, died Friday at the age of 69.

According to French media (via Bloomberg), Guillemot died in a plane crash in the French resort town of La Baule. He was one of two people aboard the plane, both of whom died.

Guillemot founded Ubisoft with his four brothers in 1986. Since then, the company has published the Assassin’s Creed, Far Cry, Prince of Persia, and Tom Clancy video game franchises, as well as many other titles. The family retains control of Ubisoft, and Guillemot’s brother Yves is still CEO.

Guillemot was also chairman of Guillemot Corp., which makes gaming and audio accessories.

“Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident,” Ubisoft said in a statement. “Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time.””

#Ubisoft #cofounder #Claude #Guillemot #dies #plane #crash #TechCrunchclaude guillemot,ubisoft">Ubisoft co-founder Claude Guillemot dies in plane crash | TechCrunch
Claude Guillemot, co-founder of French video game company Ubisoft, died Friday at the age of 69.

According to French media (via Bloomberg), Guillemot died in a plane crash in the French resort town of La Baule. He was one of two people aboard the plane, both of whom died.







Guillemot founded Ubisoft with his four brothers in 1986. Since then, the company has published the Assassin’s Creed, Far Cry, Prince of Persia, and Tom Clancy video game franchises, as well as many other titles. The family retains control of Ubisoft, and Guillemot’s brother Yves is still CEO.

Guillemot was also chairman of Guillemot Corp., which makes gaming and audio accessories.

“Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident,” Ubisoft said in a statement. “Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time.””
#Ubisoft #cofounder #Claude #Guillemot #dies #plane #crash #TechCrunchclaude guillemot,ubisoft

According to French media (via Bloomberg), Guillemot died in a plane crash in the French resort town of La Baule. He was one of two people aboard the plane, both of whom died.

Guillemot founded Ubisoft with his four brothers in 1986. Since then, the company has published the Assassin’s Creed, Far Cry, Prince of Persia, and Tom Clancy video game franchises, as well as many other titles. The family retains control of Ubisoft, and Guillemot’s brother Yves is still CEO.

Guillemot was also chairman of Guillemot Corp., which makes gaming and audio accessories.

“Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident,” Ubisoft said in a statement. “Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time.””

#Ubisoft #cofounder #Claude #Guillemot #dies #plane #crash #TechCrunchclaude guillemot,ubisoft">Ubisoft co-founder Claude Guillemot dies in plane crash | TechCrunch

Claude Guillemot, co-founder of French video game company Ubisoft, died Friday at the age of 69.

According to French media (via Bloomberg), Guillemot died in a plane crash in the French resort town of La Baule. He was one of two people aboard the plane, both of whom died.

Guillemot founded Ubisoft with his four brothers in 1986. Since then, the company has published the Assassin’s Creed, Far Cry, Prince of Persia, and Tom Clancy video game franchises, as well as many other titles. The family retains control of Ubisoft, and Guillemot’s brother Yves is still CEO.

Guillemot was also chairman of Guillemot Corp., which makes gaming and audio accessories.

“Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident,” Ubisoft said in a statement. “Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time.””

#Ubisoft #cofounder #Claude #Guillemot #dies #plane #crash #TechCrunchclaude guillemot,ubisoft

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