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Apple says goodbye to the Clips app | TechCrunch

Apple says goodbye to the Clips app | TechCrunch

Apple appears to be winding down support of Clips, with the company removing Clips from the App Store and saying it will no longer be making any updates.

In a support page on the Apple website, the company says that as of October 10, Clips is no longer available for new users to download, but existing users can continue to use the app on current or earlier versions of iOS and iPadOS. Existing users can also re-download the app from their Apple account if needed.

Without updates, it will probably become more difficult to use Clips over time, so Apple is encouraging users to download their Clips videos (with or without added effects) to their photo library, so they can watch and edit the videos using other apps.

Launched in 2017, Clips appeared to be Apple’s answer to Snapchat and Instagram Stories — it wasn’t a social network, but it allowed users to stitch together photos and videos with filters, emojis, and music.

Early on, TechCrunch’s Brian Heater described Clips’ video editing capabilities as simple to a fault and suggested that the app could allow Apple to showcase its hardware and software capabilities while offering users a path out of then on-the-rise social ecosystems.

MacRumors reports that while Apple upgraded Clips with new features after launch, updates in recent years have been limited to bug fixes.

Apple fans on Reddit seemed unsurprised by the news, saying they’d only tried the app years ago or never heard of it at all. Plus, an app like Clips — built around real footage shot by real people — might feel a bit old-fashioned when compared to Sora, OpenAI’s generative AI video app that recently hit 1 million downloads.

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On a Monday afternoon in March, I watched a pixel-art avatar prowl the corridors of a virtual office campus looking for a buddy. With dark brown hair and stubbled chin, the sprite was a representation of me—an AI agent instructed to converse with other people’s agents to see if we might vibe in real life. It jumped into its first interaction: “I’m Joel, by the way.”

Running the simulation were three London-based developers: Tomáš Hrdlička and siblings Joon Sang and Uri Lee. The thesis behind their project, Pixel Societies, is that personalized AI agents could help to match real people with highly compatible colleagues, friends, and even romantic partners.

Each agent runs atop a customized version of a large language model, fed with a mixture of publicly available data about a person and any additional information they supply. The agents are supposed to function as high-fidelity digital twins, faithfully replicating a person’s manner, speech, interests, and so on.

Let loose in simulation, my agent was more like a Hyde to my Jekyll. “I’m always looking for the less-glamorous side of the story,” it said to one agent, one of several journalistic clichés it spouted. “Hype is my daily bread,” it told another. It hallucinated a reporting trip to Sweden and, later, a nonexistent story it said I had been cooking up. It cut short multiple conversations with the phrase, “Let’s skip the pleasantries.”

Pixel Societies remains a bare-bones proof-of-concept, and because I offered up little personal data—the responses to a brief personality quiz and links to my public-facing social media—my agent was doomed to life as a walking, talking LinkedIn post. But the developers theorize that deeply trained agents could cycle through interactions at warp speed, gathering intel that their owners could use to find real-world companionship.

“As humans, we only live one life. But what if we could live a million?” says Joon Sang Lee. “It would give us more breadth to experiment.”

“A Spicy Personality”

Pixel Societies was born in early March at a hackathon at University College London hosted by Nvidia, HPE, and Anthropic. Hrdlička and Joon Sang Lee are both members of Unicorn Mafia, an invitation-only group of developers who regularly compete in these kinds of engineering contests. In this case, contestants were told simply to build something simulation-related.

Over two days, along with Uri Lee, they developed Pixel Societies, using an image model to generate the sprites and coding automation tools to flesh out the codebase. Then they simulated a mini-hackathon within the virtual world they had created, populated with agents representing the other contestants. Anthropic awarded the team a prize for the best use of its agent tools.

I ran into Hrdlička a couple of weeks later at a workshop about OpenClaw, an agentic personal assistant software that blew up in January and whose creator was later hired by OpenAI. (In its simulation, Joelbot interacted with agents belonging to other people at the OpenClaw workshop.) Pixel Societies draws heavy inspiration from OpenClaw, which broke ground with the invention of a “soul file” that informed each agent’s unique identity. “It’s like giving an agent an actually spicy personality. That’s what we used to make the characters feel alive,” says Hrdlička.

Encouraged by the reception at the hackathon and among fellow Unicorn Mafia members, the trio intends to turn Pixel Societies into something that looks less like a closed-loop simulator and more like a social platform where agents interact freely and continuously, with the aim of stoking fruitful real-world relationships. They have not yet landed on a business model, but options include selling virtual items for avatar customization and credits for additional simulations.

#Agents #Coming #Dating #Lifeartificial intelligence,agentic ai,startups,dating">AI Agents Are Coming for Your Dating LifeOn a Monday afternoon in March, I watched a pixel-art avatar prowl the corridors of a virtual office campus looking for a buddy. With dark brown hair and stubbled chin, the sprite was a representation of me—an AI agent instructed to converse with other people’s agents to see if we might vibe in real life. It jumped into its first interaction: “I’m Joel, by the way.”Running the simulation were three London-based developers: Tomáš Hrdlička and siblings Joon Sang and Uri Lee. The thesis behind their project, Pixel Societies, is that personalized AI agents could help to match real people with highly compatible colleagues, friends, and even romantic partners.Each agent runs atop a customized version of a large language model, fed with a mixture of publicly available data about a person and any additional information they supply. The agents are supposed to function as high-fidelity digital twins, faithfully replicating a person’s manner, speech, interests, and so on.Let loose in simulation, my agent was more like a Hyde to my Jekyll. “I’m always looking for the less-glamorous side of the story,” it said to one agent, one of several journalistic clichés it spouted. “Hype is my daily bread,” it told another. It hallucinated a reporting trip to Sweden and, later, a nonexistent story it said I had been cooking up. It cut short multiple conversations with the phrase, “Let’s skip the pleasantries.”Pixel Societies remains a bare-bones proof-of-concept, and because I offered up little personal data—the responses to a brief personality quiz and links to my public-facing social media—my agent was doomed to life as a walking, talking LinkedIn post. But the developers theorize that deeply trained agents could cycle through interactions at warp speed, gathering intel that their owners could use to find real-world companionship.“As humans, we only live one life. But what if we could live a million?” says Joon Sang Lee. “It would give us more breadth to experiment.”“A Spicy Personality”Pixel Societies was born in early March at a hackathon at University College London hosted by Nvidia, HPE, and Anthropic. Hrdlička and Joon Sang Lee are both members of Unicorn Mafia, an invitation-only group of developers who regularly compete in these kinds of engineering contests. In this case, contestants were told simply to build something simulation-related.Over two days, along with Uri Lee, they developed Pixel Societies, using an image model to generate the sprites and coding automation tools to flesh out the codebase. Then they simulated a mini-hackathon within the virtual world they had created, populated with agents representing the other contestants. Anthropic awarded the team a prize for the best use of its agent tools.I ran into Hrdlička a couple of weeks later at a workshop about OpenClaw, an agentic personal assistant software that blew up in January and whose creator was later hired by OpenAI. (In its simulation, Joelbot interacted with agents belonging to other people at the OpenClaw workshop.) Pixel Societies draws heavy inspiration from OpenClaw, which broke ground with the invention of a “soul file” that informed each agent’s unique identity. “It’s like giving an agent an actually spicy personality. That’s what we used to make the characters feel alive,” says Hrdlička.Encouraged by the reception at the hackathon and among fellow Unicorn Mafia members, the trio intends to turn Pixel Societies into something that looks less like a closed-loop simulator and more like a social platform where agents interact freely and continuously, with the aim of stoking fruitful real-world relationships. They have not yet landed on a business model, but options include selling virtual items for avatar customization and credits for additional simulations.#Agents #Coming #Dating #Lifeartificial intelligence,agentic ai,startups,dating

AI agent instructed to converse with other people’s agents to see if we might vibe in real life. It jumped into its first interaction: “I’m Joel, by the way.”

Running the simulation were three London-based developers: Tomáš Hrdlička and siblings Joon Sang and Uri Lee. The thesis behind their project, Pixel Societies, is that personalized AI agents could help to match real people with highly compatible colleagues, friends, and even romantic partners.

Each agent runs atop a customized version of a large language model, fed with a mixture of publicly available data about a person and any additional information they supply. The agents are supposed to function as high-fidelity digital twins, faithfully replicating a person’s manner, speech, interests, and so on.

Let loose in simulation, my agent was more like a Hyde to my Jekyll. “I’m always looking for the less-glamorous side of the story,” it said to one agent, one of several journalistic clichés it spouted. “Hype is my daily bread,” it told another. It hallucinated a reporting trip to Sweden and, later, a nonexistent story it said I had been cooking up. It cut short multiple conversations with the phrase, “Let’s skip the pleasantries.”

Pixel Societies remains a bare-bones proof-of-concept, and because I offered up little personal data—the responses to a brief personality quiz and links to my public-facing social media—my agent was doomed to life as a walking, talking LinkedIn post. But the developers theorize that deeply trained agents could cycle through interactions at warp speed, gathering intel that their owners could use to find real-world companionship.

“As humans, we only live one life. But what if we could live a million?” says Joon Sang Lee. “It would give us more breadth to experiment.”

“A Spicy Personality”

Pixel Societies was born in early March at a hackathon at University College London hosted by Nvidia, HPE, and Anthropic. Hrdlička and Joon Sang Lee are both members of Unicorn Mafia, an invitation-only group of developers who regularly compete in these kinds of engineering contests. In this case, contestants were told simply to build something simulation-related.

Over two days, along with Uri Lee, they developed Pixel Societies, using an image model to generate the sprites and coding automation tools to flesh out the codebase. Then they simulated a mini-hackathon within the virtual world they had created, populated with agents representing the other contestants. Anthropic awarded the team a prize for the best use of its agent tools.

I ran into Hrdlička a couple of weeks later at a workshop about OpenClaw, an agentic personal assistant software that blew up in January and whose creator was later hired by OpenAI. (In its simulation, Joelbot interacted with agents belonging to other people at the OpenClaw workshop.) Pixel Societies draws heavy inspiration from OpenClaw, which broke ground with the invention of a “soul file” that informed each agent’s unique identity. “It’s like giving an agent an actually spicy personality. That’s what we used to make the characters feel alive,” says Hrdlička.

Encouraged by the reception at the hackathon and among fellow Unicorn Mafia members, the trio intends to turn Pixel Societies into something that looks less like a closed-loop simulator and more like a social platform where agents interact freely and continuously, with the aim of stoking fruitful real-world relationships. They have not yet landed on a business model, but options include selling virtual items for avatar customization and credits for additional simulations.

#Agents #Coming #Dating #Lifeartificial intelligence,agentic ai,startups,dating">AI Agents Are Coming for Your Dating Life

On a Monday afternoon in March, I watched a pixel-art avatar prowl the corridors of a virtual office campus looking for a buddy. With dark brown hair and stubbled chin, the sprite was a representation of me—an AI agent instructed to converse with other people’s agents to see if we might vibe in real life. It jumped into its first interaction: “I’m Joel, by the way.”

Running the simulation were three London-based developers: Tomáš Hrdlička and siblings Joon Sang and Uri Lee. The thesis behind their project, Pixel Societies, is that personalized AI agents could help to match real people with highly compatible colleagues, friends, and even romantic partners.

Each agent runs atop a customized version of a large language model, fed with a mixture of publicly available data about a person and any additional information they supply. The agents are supposed to function as high-fidelity digital twins, faithfully replicating a person’s manner, speech, interests, and so on.

Let loose in simulation, my agent was more like a Hyde to my Jekyll. “I’m always looking for the less-glamorous side of the story,” it said to one agent, one of several journalistic clichés it spouted. “Hype is my daily bread,” it told another. It hallucinated a reporting trip to Sweden and, later, a nonexistent story it said I had been cooking up. It cut short multiple conversations with the phrase, “Let’s skip the pleasantries.”

Pixel Societies remains a bare-bones proof-of-concept, and because I offered up little personal data—the responses to a brief personality quiz and links to my public-facing social media—my agent was doomed to life as a walking, talking LinkedIn post. But the developers theorize that deeply trained agents could cycle through interactions at warp speed, gathering intel that their owners could use to find real-world companionship.

“As humans, we only live one life. But what if we could live a million?” says Joon Sang Lee. “It would give us more breadth to experiment.”

“A Spicy Personality”

Pixel Societies was born in early March at a hackathon at University College London hosted by Nvidia, HPE, and Anthropic. Hrdlička and Joon Sang Lee are both members of Unicorn Mafia, an invitation-only group of developers who regularly compete in these kinds of engineering contests. In this case, contestants were told simply to build something simulation-related.

Over two days, along with Uri Lee, they developed Pixel Societies, using an image model to generate the sprites and coding automation tools to flesh out the codebase. Then they simulated a mini-hackathon within the virtual world they had created, populated with agents representing the other contestants. Anthropic awarded the team a prize for the best use of its agent tools.

I ran into Hrdlička a couple of weeks later at a workshop about OpenClaw, an agentic personal assistant software that blew up in January and whose creator was later hired by OpenAI. (In its simulation, Joelbot interacted with agents belonging to other people at the OpenClaw workshop.) Pixel Societies draws heavy inspiration from OpenClaw, which broke ground with the invention of a “soul file” that informed each agent’s unique identity. “It’s like giving an agent an actually spicy personality. That’s what we used to make the characters feel alive,” says Hrdlička.

Encouraged by the reception at the hackathon and among fellow Unicorn Mafia members, the trio intends to turn Pixel Societies into something that looks less like a closed-loop simulator and more like a social platform where agents interact freely and continuously, with the aim of stoking fruitful real-world relationships. They have not yet landed on a business model, but options include selling virtual items for avatar customization and credits for additional simulations.

#Agents #Coming #Dating #Lifeartificial intelligence,agentic ai,startups,dating

If you like playing daily word games like Wordle, then Hurdle is a great game to add to your routine.

There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.

An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle.

Mashable 101 Fan Fave: Nominate your favorite creators today

If you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.

Hurdle Word 1 hint

An authorized person.

Hurdle Word 1 answer

PROXY

Hurdle Word 2 hint

Grooming product.

Hurdle Word 2 Answer

BRUSH

Mashable 101 Fan Fave: Nominate your favorite creators today

Hurdle Word 3 hint

A small dish.

Hurdle Word 3 answer

PETRI

Hurdle Word 4 hint

Quick.

Hurdle Word 4 answer

RAPID

Final Hurdle hint

Baby dog.

Hurdle Word 5 answer

PUPPY

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

#Todays #Hurdle #hints #answers #April">Today’s Hurdle hints and answers for April 13, 2026
                                                            If you like playing daily word games like Wordle, then Hurdle is a great game to add to your routine. There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle. 
Mashable 101 Fan Fave: Nominate your favorite creators todayIf you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.
        SEE ALSO:
        
            Hurdle: Everything you need to know to find the answers
            
        
    
Hurdle Word 1 hintAn authorized person.
        SEE ALSO:
        
            Apple’s new M3 MacBook Air is 0 off at Amazon. And yes, I’m tempted.
            
        
    
Hurdle Word 1 answerPROXY
        
            Mashable Top Stories
        
        
    
Hurdle Word 2 hintGrooming product.
        SEE ALSO:
        
            Wordle today: Answer, hints for April 13, 2026
            
        
    
Hurdle Word 2 AnswerBRUSHMashable 101 Fan Fave: Nominate your favorite creators todayHurdle Word 3 hintA small dish. 
        SEE ALSO:
        
            NYT Connections Sports Edition today: Hints and answers for April 13
            
        
    

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Hurdle Word 3 answerPETRIHurdle Word 4 hintQuick.Hurdle Word 4 answerRAPIDFinal Hurdle hintBaby dog.
        SEE ALSO:
        
            Mahjong, Sudoku, free crossword, and more: Games available on Mashable
            
        
    
Hurdle Word 5 answerPUPPYIf you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

                    
                                            
                            
                        
                                    #Todays #Hurdle #hints #answers #April

Wordle, then Hurdle is a great game to add to your routine.

There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.

An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle.

Mashable 101 Fan Fave: Nominate your favorite creators today

If you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.

Hurdle Word 1 hint

An authorized person.

Hurdle Word 1 answer

PROXY

Hurdle Word 2 hint

Grooming product.

Hurdle Word 2 Answer

BRUSH

Mashable 101 Fan Fave: Nominate your favorite creators today

Hurdle Word 3 hint

A small dish.

Hurdle Word 3 answer

PETRI

Hurdle Word 4 hint

Quick.

Hurdle Word 4 answer

RAPID

Final Hurdle hint

Baby dog.

Hurdle Word 5 answer

PUPPY

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

#Todays #Hurdle #hints #answers #April">Today’s Hurdle hints and answers for April 13, 2026

If you like playing daily word games like Wordle, then Hurdle is a great game to add to your routine.

There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.

An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle.

Mashable 101 Fan Fave: Nominate your favorite creators today

If you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.

Hurdle Word 1 hint

An authorized person.

Hurdle Word 1 answer

PROXY

Hurdle Word 2 hint

Grooming product.

Hurdle Word 2 Answer

BRUSH

Mashable 101 Fan Fave: Nominate your favorite creators today

Hurdle Word 3 hint

A small dish.

Hurdle Word 3 answer

PETRI

Hurdle Word 4 hint

Quick.

Hurdle Word 4 answer

RAPID

Final Hurdle hint

Baby dog.

Hurdle Word 5 answer

PUPPY

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

#Todays #Hurdle #hints #answers #April

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