×
Here Are the Best Pet Cameras for Helicopter Pet Parents

Here Are the Best Pet Cameras for Helicopter Pet Parents

Compare Our Picks

Others Tested

Photograph: Molly Higgins

Enabot Rola PetPal Robot Pet Companion for $199 (with no attachments): This rolling pet camera has the best of intentions, but the sometimes glitchy app makes the combo pet camera/toy/feeder a little unpredictable. Through the app, you can watch your pets on the security cam and drive the robot around, pressing buttons to do tricks and dispense treats. You can watch the camera feed live from the app, but you can also schedule recordings, which are viewable via Cloud Playback, and it compiles a 30-second “day in the life” compilation. The robot is also supposed to detect abnormal movement or sounds, like barking or broken glass, and send a smart alert to the owner with a timestamp while away from home. Through AI-powered pet recognition, the bot can also snap a picture of your pet, but the AI features were unreliable.

Petcube Cam for $32: This simple, compact camera doesn’t have all the bells and whistles, but it’s a great price for being a reliable, basic pet camera. Like others in Petcube’s lineup, it has a 1080p HD camera, night vision, and two-way audio. It sits on hinges and can angle upward and downward, with the option to flip the video feed in-app if you want to lay it horizontally. You’ll need the brand’s subscription Care plan to get any features beyond live feed. You can set a “motion zone” to only get notifications in a specific area, and you connect your phone’s location to the app, so that you’re alerted more often when away. You can also share the camera feed with others so they can watch remotely and only specify certain times you want shared. This camera is basic, but it has a high-quality camera feed and advanced extras that make it a steal at this price.

Image may contain Electronics Camera and Webcam

Photograph: Molly Higgins

Catit Pixi Smart Mouse Camera for $90: This cutie looks like a miniature mouse with oversized, magnetic feet that attach to a metal stand, and the mouse legs hinge so you can adjust the camera’s height and angle. It’s cute but expensive for what it is—the lens doesn’t move and requires microSD to get video footage beyond a live feed (with the SD card, you can scroll through the video to see the goings-on from past days, record live footage, and save photos and videos to your smartphone’s camera roll). Although it was hard to pinpoint exactly which time you’re looking at when reviewing footage, video feed can be laggy, and there were connectivity issues a few times. It’s a tad expensive at this price point for its (lack of) capabilities.

Closer Pets TreatView with Pet Camera for $100: This solid pet cam features an HD camera, two-way communication, motion detection, a built-in memory card, and 1-cup storage for kibble or treats, which can be scheduled or given at random. The video feed was always crystal clear, although sound was a bit laggy and hard to hear well. The treat portions were huge, dispensing a heaping handful of kibble at even the lowest setting. The alert sound when dispensing is super jarring, and my pets were scared of it—there was no way to silence it. Because of the placement of the hole for dispensing kibble, the camera is angled low, which made it hard to see the area I wanted. This is a solid pet camera whose additional features become a burden rather than an asset.

Keeping the criteria in mind above, I looked for security cameras that had extra pet-specific features. I set up each camera individually, noting any difficulty or issues with initial setup, configuration with Wi-Fi, and speed and reliability of the camera feed. I tested each camera for at least a week (most, much longer) in various spots around my house and rigorously tested the extra features available on most of the cameras, like scheduled feedings, food-dispensing, playtime, and scheduled recordings, and I noted any issues. Over the months of testing, I went out of town several times and completely relied on these cams to keep an eye on my two children—I mean, cats.

So, Is There Really a Difference Between Security Cameras and Pet Cameras? Sort Of

Security cameras enable you to watch your house (and pet) while you’re away, but pet cameras often have a few more pet-specific features, like dispensing treats or abilities to interact with your pet via two-way speaker. These cameras with special features can help ease common issues like separation anxiety or boredom. The Enabot Rola PetPal Robot Pet Companion, for example, has attachments so you can remotely give your pet a treat or engage in “playtime.”

That’s not to say that you can’t use a security camera as a pet cam, but like any other smart home device that connects to Wi-Fi, there’s a chance it can be hacked and compromise your privacy. Make sure your Wi-Fi password is strong, set up two-factor authentication with your camera’s app, and it’s not a bad idea to keep it turned off when you’re home, as an extra precaution.

Power up with unlimited access to WIRED. Get best-in-class reporting and exclusive subscriber content that’s too important to ignore. Subscribe Today.

Source link
#Pet #Cameras #Helicopter #Pet #Parents

Google just made its budget AI subscription plan a lot more budget-friendly, bringing a price war that’s been brewing in emerging markets squarely to American consumers.

The company announced Monday that it is cutting the monthly price of Google AI Plus from $7.99 to $4.99 — while doubling the storage included at that tier, from 200 gigabytes to 400 gigabytes.

Vikas Kansal, product lead for Gemini AI subscriptions, said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough.

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”

He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.

That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly $4.60 a month — a fraction of its standard $20 Plus plan. Google followed in December with a sub-$5 AI Plus plan of its own for Indian users.

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus">Google just fired a warning shot in the AI subscription price wars | TechCrunch
Google just made its budget AI subscription plan a lot more budget-friendly, bringing a price war that’s been brewing in emerging markets squarely to American consumers.

The company announced Monday that it is cutting the monthly price of Google AI Plus from .99 to .99 — while doubling the storage included at that tier, from 200 gigabytes to 400 gigabytes.







Vikas Kansal, product lead for Gemini AI subscriptions, said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough. 

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”


He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.







That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly .60 a month — a fraction of its standard  Plus plan. Google followed in December with a sub- AI Plus plan of its own for Indian users. 

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.


When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus

said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough.

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”

He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.

That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly $4.60 a month — a fraction of its standard $20 Plus plan. Google followed in December with a sub-$5 AI Plus plan of its own for Indian users.

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus">Google just fired a warning shot in the AI subscription price wars | TechCrunch

Google just made its budget AI subscription plan a lot more budget-friendly, bringing a price war that’s been brewing in emerging markets squarely to American consumers.

The company announced Monday that it is cutting the monthly price of Google AI Plus from $7.99 to $4.99 — while doubling the storage included at that tier, from 200 gigabytes to 400 gigabytes.

Vikas Kansal, product lead for Gemini AI subscriptions, said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough.

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”

He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.

That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly $4.60 a month — a fraction of its standard $20 Plus plan. Google followed in December with a sub-$5 AI Plus plan of its own for Indian users.

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus
BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible.

Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.

Indian Gamers Have Grown Up

BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.

When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.

According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”

That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.

BGMI Is Bigger Than Gaming Creators Now

BGIS Grand Finals trophy photo

One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.

Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”

How KRAFTON Decides What Goes Into New BGMI Updates

image for BGMI 4.4 update

One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy.

I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.

One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.

Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.

A More Social Gaming Experience

BGMI CSK collaboration

More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.

The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”

The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.

The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI">BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible.

Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.

Indian Gamers Have Grown Up

BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.

When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.

According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”

That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.

BGMI Is Bigger Than Gaming Creators Now

BGIS Grand Finals trophy photo

One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.

Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”

How KRAFTON Decides What Goes Into New BGMI Updates

image for BGMI 4.4 update

One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy.

I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.

One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.

Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.

A More Social Gaming Experience

BGMI CSK collaboration

More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.

The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”

The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.

The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI">BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It

It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible.

Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.

Indian Gamers Have Grown Up

BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.

When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.

According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”

That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.

BGMI Is Bigger Than Gaming Creators Now

BGIS Grand Finals trophy photo

One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.

Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”

How KRAFTON Decides What Goes Into New BGMI Updates

image for BGMI 4.4 update

One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy.

I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.

One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.

Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.

A More Social Gaming Experience

BGMI CSK collaboration

More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.

The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”

The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.

The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

Post Comment