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Best Black Friday Lego deals 2025: Star Wars, Botanicals, Minecraft, and more

Best Black Friday Lego deals 2025: Star Wars, Botanicals, Minecraft, and more

Black Friday wouldn’t be Black Friday without deals on toys, and Legos on sale are an absolutely crucial building block of Black Friday toy deals. 2025 has already seen such a strong wave of Black Friday Lego deals, and you might break a sweat trying to keep tabs on which retailers have which set — unless you’re reading Mashable’s daily curated list of the best Lego deals from across the internet.

Lego sets we’ve seen on sale so far include coveted Lego Star Wars (including sets retiring soon), Minecraft, Wicked, and more, almost all at record-low pricing. If the fleeting early Lego deals that dropped last week are any indication, popular Lego deals don’t stick around for long. If one catches your eye, grab it while it’s still available.

SEE ALSO:

What is camelcamelcamel? Just our secret weapon for finding the lowest prices on Amazon.

We’ve gathered the very best Black Friday Lego deals spotted at Amazon, Target, Best Buy, Walmart, and the Lego website live as of Nov. 25.We’ll keep this page updated with everything that drops (or sells out) throughout Cyber Monday.

Recommended deals for you

Apple AirPods Pro 3 Noise Cancelling Heart Rate Wireless Earbuds


$219.99

(List Price $249.00)

Apple iPad 11″ 128GB Wi-Fi Retina Tablet (Blue, 2025 Release)


$274.00

(List Price $349.00)

Sony WH-1000XM5 Wireless Noise Canceling Headphones


$248.00

(List Price $399.99)

Blink Outdoor 4 1080p Security Camera (5-Pack)


$159.99

(List Price $399.99)

Fire TV Stick 4K Streaming Device With Remote (2023 Model)


$24.99

(List Price $49.99)

Bose Quiet Comfort Ultra Wireless Noise Cancelling Headphones


$298.00

(List Price $429.00)

Shark AV2511AE AI Robot Vacuum With XL Self-Empty Base


$249.99

(List Price $599.00)

Apple Watch Series 11 (GPS, 42mm, S/M Black Sport Band)


$339.00

(List Price $399.00)

WD 6TB My Passport USB 3.0 Portable External Hard Drive


$138.65

(List Price $179.99)

Amazon Fire HD 10 32GB Tablet (2023 Release, Black)

  —
$69.99

(List Price $139.99)

Best Amazon Lego deal

$67.97
at Amazon

$84.99
Save $17.02

 

Why we like it

The adorable Grogu with Hover Pram set is expectedly sold out after an incredible 50% discount. But that was hardly Amazon’s only good Lego Star Wars deal. It’s not nearly as massive as the $849.99 Millenium Falcon you can buy, but this sick Millennium Falcon midi scale set is still unquestionably display worthy. It’s a special edition that celebrates the 25th anniversary of “A New Hope,” exhibited by a special plaque that sits on the display stand.

More Amazon Lego deals

$50.99
at Amazon

$79.99
Save $29.00

 

$24.99
at Amazon

$39.99
Save $15.00

 

$71.99
at Amazon

$89.99
Save $18

 

$39.49
at Amazon

$59.99
Save $20.50

 

$80
at Amazon

$99.99
Save $19.99

 

$135.99
at Amazon

$169.99
Save $34

 

$37.99
at Amazon

$59.99
Save $22

 

$34.99
at Amazon

$49.99
Save $15

 

Best Lego direct deal

$77.99
at Lego

$129.99
Save $52.00

 

Why we like it

Super detailed Lego sets are some of the most fun. The fan favorite Trotting Lantern set looks like true decor when it’s built and lit up with the Lego light brick, and can be customized with two alternative silhouette windows. Open it up to see three separate rooms inside, including a shadow theater and traditional new year food stalls.

Lego’s official Black Friday sale starts on Black Friday itself (Nov. 28). We’re anticipating deals on some mega popular sets (like Star Wars ships that rarely see discounts). Plus, spending at least $65 will unlock a free Lego set that can’t be purchased separately: Spend $65 to get the Lego Card Game Set, spend $170 to get the Lego Hot Chocolate Stand, or spend $250 to get the Lego Mini Knight’s Castle. Make sure you’re a Lego Insiders member (it’s free!) to get access to any exclusive promos and redeemable loyalty points.

Mashable Trend Report

Note: We previously named the Lego Star Wars: Desert Skiff and Sarlacc Pit set our favorite Lego website deal. It sold out there, but Macy’s still has it in stock at the same $63.99 sale price.

More Lego direct deals

$47.99
at Lego

$79.99
Save $32.00

Retiring soon!

$53.99
at Lego

$89.99
Save $36.00

 

$59.99
at Lego

$99.99
Save $40.00

 

$139.99
at Lego

$199.99
Save $60

 

$63.99
at Lego

$79.99
Save $16.00

 

$89.99
at Lego

$149.99
Save $60.00

 

Best Target Lego deal

$41.99
at Target

$59.99
Save $18

 

Why we like it

This cute Target-exclusive Lego Botanicals duo is $6 cheaper than when we first saw it on sale on Nov. 18. Now, you’ll get both the Lego Mini Orchid and the Lego Lucky Bamboo sets together for $41.99 (a 30% discount). They’d make a relaxing office or windowsill decoration for any plant lover.

Target’s official Black Friday sale started on Nov. 23, and with it came several new Lego deals we hadn’t seen the week prior. A few of our favorite early Black Friday Lego deals at Target sold out quickly, so if you see a must-have on sale, grab it now.

More Target Lego deals

$67.99
at Target

$84.99
Save $17

 

$63.99
at Target

$79.99
Save $16.00

 

$51.99
at Target

$64.99
Save $13.00

 

$45.99
at Target

$79.99
Save $34.00

 

$47.99
at Target

$59.99
Save $12

 

$153.99
at Target

$219.99
Save $66

 

Best Walmart Lego deals

$40
at Walmart

$89.99
Save $49.99

 

Why we like it

A best seller on the Lego website (but still full price on said Lego website), Walmart has the 15th anniversary Lego Minecraft Crafting Table for $40 — more than 50% off its usual $89.99. You don’t need to punch any trees to get logs to build this crafting table. Minecrafters can hone a different type of building skill with this 1,195 piece set, which features five mini builds of 12 iconic Minecraft biomes inside the table itself.

Walmart dropped so many more great Lego deals for the kickoff of its Black Friday sale on Nov. 25. We’ve already watched on-sale Legos disappear at Walmart this month, so don’t hesitate if you find a good price on a set you like.

More Walmart Lego deals

$43.99
at Walmart

$54.99
Save $11

 

$25
at Walmart

$44.98
Save $19.98

 

$47.95
at Walmart

$59.99
Save $12.04

 

$25
at Walmart

$42.95
Save $17.95

 

$48.97

$69.99
Save $21.02

 

Best Best Buy Lego deals

Why we like it

Are you shopping for someone whose favorite song has been Defying Gravity for the past year? Fans of any age will be psyched to display these adorable sparkly-eyed Glinda and Elphaba figurines on a shelf. Behind them, there’s a window overlooking Oz.

Best Buy’s Black Friday sale doesn’t have as many good Lego deals as other retailers, but Best Buy will be dropping more deals daily.

More Best Buy Lego deals

$69.99
at Best Buy

$99.99
Save $30

 

$46.74
at Best Buy

$54.99
Save $8.25

 

$169.99
at Best Buy

$199.99
Save $30

 

$67.99
at Best Buy

$79.99
Save $12

 

$54.99
at Best Buy

$74.99
Save $20.00

 

$55.24
at Best Buy

$64.99
Save $9.75

 

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#Black #Friday #Lego #deals #Star #Wars #Botanicals #Minecraft

Dan Da Dan anime studio Science SARU’s adaptation of The Ghost in the Shell is finally streaming on Prime Video, and its pilot episode looks like a ’90s anime fever dream in the best way possible. Major Motoko Kusanagi kicks all the ass, its soundtrack is a bop, and its action sequences are a chef’s kiss. Don’t just take our word for it; check out the trailer below and see for yourself how Science SARU cooked once again.

Ahead of its premiere, io9 got to chat with director Mokochan and character designer Shuhei Handa at Anime Expo about how their vision for Masamune Shirow’s seminal cyberpunk manga came to be, as well as a couple of pointed fandom-centric questions for fans who’ve been dying to see Major Motoko Kusanagi realized in all her goofy glory

‘The Ghost in the Shell’ Director, Character Designer on Keeping Motoko True to the Manga
                Dan Da Dan anime studio Science SARU’s adaptation of The Ghost in the Shell is finally streaming on Prime Video, and its pilot episode looks like a ’90s anime fever dream in the best way possible. Major Motoko Kusanagi kicks all the ass, its soundtrack is a bop, and its action sequences are a chef’s kiss. Don’t just take our word for it; check out the trailer below and see for yourself how Science SARU cooked once again. [embed]https://www.youtube.com/watch?v=ahZn4dVCbvs[/embed] Ahead of its premiere, io9 got to chat with director Mokochan and character designer Shuhei Handa at Anime Expo about how their vision for Masamune Shirow’s seminal cyberpunk manga came to be, as well as a couple of pointed fandom-centric questions for fans who’ve been dying to see Major Motoko Kusanagi realized in all her goofy glory.  Left: Shuhei Handa, right: Mokochan. © Isaiah Colbert/io9 This interview was edited for clarity.   Isaiah Colbert, io9: From Keep Your Hands Off Eizouken!, Devilman Crybaby, Inu-Oh, Scott Pilgrim Takes Off, and Dan Da Dan to Sanda and Jaadugar: A Witch in Mongolia, Science SARU has built an impressive portfolio and reputation for making bold, expressive, and experimental anime. What about The Ghost in the Shell made it feel like a natural fit as the studio’s next project?

 Mokochan: For all of the works done by Science SARU, using animation to do storytelling is very important. That’s why we use a lot of hand-drawn animation in it. For The Ghost in the Shell, the most important thing is to use the visuals to capture its world. It’s the same policy with other series as well.

  TVアニメ「#攻殻機動隊 THE GHOST IN THE SHELL」⋱ご視聴ありがとうございました⋰ ◤◢◤◢◤◢◤◢◤◢◤◢◤◢ 第01話より草薙素子と荒巻大輔の出会い 👩🏻 🐵迫力の原画を大公開! 原画|小島崇史 さん ◤◢◤◢◤◢◤◢◤◢◤◢◤◢https://t.co/wICYD3OlUm pic.twitter.com/6rNlJdXZZk — サイエンスSARU (@sciencesaru) July 7, 2026  io9: From the jump, The Ghost in the Shell marks a stark tonal shift—a return—towards Masamune Shirow’s lighter, more mischievous vision of the cyberpunk epic. What led Science SARU to pivot away from the austere, military tone that Mamoru Oshii’s 1995 film would go on to cement as the franchise’s vibe for decades? Mokochan: We didn’t intentionally try to change the tone from how director Mamoru Oshii did previously because the concept for making this new series is to base it on the original manga, so we already had our own way of making this one.

 © Masamune Shirow/Kodansha io9: In an era when people often use AI to cheaply mimic retro anime aesthetics, the new Ghost in the Shell feels like a deliberate rejection of AI’s pervasiveness in the arts—where every frame in the trailers looks unmistakably hand‑crafted. It’s a phenomenon that’s certainly paradoxical, considering that the manga prophesied how such technologies would be utilized in the not-so-far-off year of 2029. What’s Science SARU’s stance on AI, and what specific animation techniques did it use most to capture the show’s aesthetic through the power of collective human artistry? Mokochan: One of the concepts of the original manga is about the mysterious part of the human being. So we wanted to honor how the original creator captured the world and how we express all of the story in the original manga. So we wanted to follow the same concept using the same method to show humanity by using hand-drawn art. We prefer to just use our arms to draw all of the animation. Handa: It’s because the main concept is about the human body, so that’s why we prefer hand-drawn art over AI.

 © Science SARU io9: Major Kusanagi has long been read as a bisexual icon in the West, especially because of Shirow’s famous island-escapade chapter with her gal pals, which has been lost in some Western reprints of the original manga. She’s also considerably goofier in the manga, a trait fans lovingly call a “bisexual disaster.” In what ways was it important for Science SARU to depict Kusanagi’s inherent goofball nature and her queerness in this adaptation, and what does portraying that side of her mean for a global audience in 2026? Mokochan: During the process of making the new series, we were actually very surprised by it because, compared to the original manga, a lot of the thoughts about sexuality are very advanced, exploring many possibilities. It’s not just about sexuality; it’s also about the human being, technology, and many other things. [The manga] accepts everything in the world. That was a very big surprise. We didn’t intend to modernize the content to make it fit the new era.

 © Science SARU [The Ghost in the Shell producers’ note in regard to Science SARU’s adaptation of Motoko’s vacation scene from the original manga: “We had to adjust the depictions in the original work to match the rating.”] Handa: When we portray Kusanagi’s character, we like to bring out all the comical parts because they’re in the original manga. It’s kind of different how director Oshii portrays her in the previous series because, in those series, Kusanagi was not that expressive. We prefer to keep the authentic parts of the original manga, so we thought we definitely needed to keep the comical parts in the character, so that’s why we included that content.  			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 		  io9: As a fan of the series, I’ve seen Ghost in the Shell go through different iterations, reinterpretations, and reboots. And in that, Motoko’s design has changed in a way that reflects how different people interpret her. But while her outer shell is different, the themes—the ghost in the original story—remain in each adaptation. For Science SARU’s newer adaptation of The Ghost in the Shell, which themes from the original manga feel more prescient now than when it first came out?

 Mokochan: Because the original intent of this project is to follow the original manga—not just Kusanagi, but also all the content and the world’s concept—we didn’t try to modernize any part of it. The creative team, all of whom are also big fans of the original manga. So, for the world, the story, the characters, and the theme, it’s all the same because we want to honor the original manga.  ウオオオ攻殻機動隊1話にLOと作画監督で参加させていただきました!憧れの攻殻機動隊に関わることができて感激です🔥LOはセンターの子供が撃たれるあたりから脱走するところまで、作監は冒頭からOP前あたりまでです。少佐かっこよくて可愛かった〜!こちら担当LOのうちの1カットです🙏🏻#攻殻機動隊 pic.twitter.com/zUlxgD9fin — 宮かなえ (@miyakanae_) July 7, 2026   The Ghost in the Shell is streaming now on Prime Video.  io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Ghost #Shell #Director #Character #Designer #Keeping #Motoko #True #MangaAnime,Anime Expo,Science Saru,The Ghost in the Shell
Left: Shuhei Handa, right: Mokochan. © Isaiah Colbert/io9

This interview was edited for clarity. 


Isaiah Colbert, io9: From Keep Your Hands Off Eizouken!, Devilman Crybaby, Inu-Oh, Scott Pilgrim Takes Off, and Dan Da Dan to Sanda and Jaadugar: A Witch in Mongolia, Science SARU has built an impressive portfolio and reputation for making bold, expressive, and experimental anime. What about The Ghost in the Shell made it feel like a natural fit as the studio’s next project?

Mokochan: For all of the works done by Science SARU, using animation to do storytelling is very important. That’s why we use a lot of hand-drawn animation in it. For The Ghost in the Shell, the most important thing is to use the visuals to capture its world. It’s the same policy with other series as well.

io9: From the jump, The Ghost in the Shell marks a stark tonal shift—a return—towards Masamune Shirow’s lighter, more mischievous vision of the cyberpunk epic. What led Science SARU to pivot away from the austere, military tone that Mamoru Oshii’s 1995 film would go on to cement as the franchise’s vibe for decades?

Mokochan: We didn’t intentionally try to change the tone from how director Mamoru Oshii did previously because the concept for making this new series is to base it on the original manga, so we already had our own way of making this one.

Ghost In The Shell Shirow Masamune Kodansha (1)
© Masamune Shirow/Kodansha

io9: In an era when people often use AI to cheaply mimic retro anime aesthetics, the new Ghost in the Shell feels like a deliberate rejection of AI’s pervasiveness in the arts—where every frame in the trailers looks unmistakably hand‑crafted. It’s a phenomenon that’s certainly paradoxical, considering that the manga prophesied how such technologies would be utilized in the not-so-far-off year of 2029. What’s Science SARU’s stance on AI, and what specific animation techniques did it use most to capture the show’s aesthetic through the power of collective human artistry?

Mokochan: One of the concepts of the original manga is about the mysterious part of the human being. So we wanted to honor how the original creator captured the world and how we express all of the story in the original manga. So we wanted to follow the same concept using the same method to show humanity by using hand-drawn art. We prefer to just use our arms to draw all of the animation.

Handa: It’s because the main concept is about the human body, so that’s why we prefer hand-drawn art over AI.

The Ghost In The Shell image of Motoko Kusanagi.
© Science SARU

io9: Major Kusanagi has long been read as a bisexual icon in the West, especially because of Shirow’s famous island-escapade chapter with her gal pals, which has been lost in some Western reprints of the original manga. She’s also considerably goofier in the manga, a trait fans lovingly call a “bisexual disaster.” In what ways was it important for Science SARU to depict Kusanagi’s inherent goofball nature and her queerness in this adaptation, and what does portraying that side of her mean for a global audience in 2026?

Mokochan: During the process of making the new series, we were actually very surprised by it because, compared to the original manga, a lot of the thoughts about sexuality are very advanced, exploring many possibilities. It’s not just about sexuality; it’s also about the human being, technology, and many other things. [The manga] accepts everything in the world. That was a very big surprise. We didn’t intend to modernize the content to make it fit the new era.

The Ghost In The Shell still of Kusanagi kissing a woman.
© Science SARU

[The Ghost in the Shell producers’ note in regard to Science SARU’s adaptation of Motoko’s vacation scene from the original manga: “We had to adjust the depictions in the original work to match the rating.”]

Handa: When we portray Kusanagi’s character, we like to bring out all the comical parts because they’re in the original manga. It’s kind of different how director Oshii portrays her in the previous series because, in those series, Kusanagi was not that expressive. We prefer to keep the authentic parts of the original manga, so we thought we definitely needed to keep the comical parts in the character, so that’s why we included that content.

io9: As a fan of the series, I’ve seen Ghost in the Shell go through different iterations, reinterpretations, and reboots. And in that, Motoko’s design has changed in a way that reflects how different people interpret her. But while her outer shell is different, the themes—the ghost in the original story—remain in each adaptation. For Science SARU’s newer adaptation of The Ghost in the Shell, which themes from the original manga feel more prescient now than when it first came out?

Mokochan: Because the original intent of this project is to follow the original manga—not just Kusanagi, but also all the content and the world’s concept—we didn’t try to modernize any part of it. The creative team, all of whom are also big fans of the original manga. So, for the world, the story, the characters, and the theme, it’s all the same because we want to honor the original manga.


The Ghost in the Shell is streaming now on Prime Video.


io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Ghost #Shell #Director #Character #Designer #Keeping #Motoko #True #MangaAnime,Anime Expo,Science Saru,The Ghost in the Shell">‘The Ghost in the Shell’ Director, Character Designer on Keeping Motoko True to the Manga
                Dan Da Dan anime studio Science SARU’s adaptation of The Ghost in the Shell is finally streaming on Prime Video, and its pilot episode looks like a ’90s anime fever dream in the best way possible. Major Motoko Kusanagi kicks all the ass, its soundtrack is a bop, and its action sequences are a chef’s kiss. Don’t just take our word for it; check out the trailer below and see for yourself how Science SARU cooked once again. [embed]https://www.youtube.com/watch?v=ahZn4dVCbvs[/embed] Ahead of its premiere, io9 got to chat with director Mokochan and character designer Shuhei Handa at Anime Expo about how their vision for Masamune Shirow’s seminal cyberpunk manga came to be, as well as a couple of pointed fandom-centric questions for fans who’ve been dying to see Major Motoko Kusanagi realized in all her goofy glory.  Left: Shuhei Handa, right: Mokochan. © Isaiah Colbert/io9 This interview was edited for clarity.   Isaiah Colbert, io9: From Keep Your Hands Off Eizouken!, Devilman Crybaby, Inu-Oh, Scott Pilgrim Takes Off, and Dan Da Dan to Sanda and Jaadugar: A Witch in Mongolia, Science SARU has built an impressive portfolio and reputation for making bold, expressive, and experimental anime. What about The Ghost in the Shell made it feel like a natural fit as the studio’s next project?

 Mokochan: For all of the works done by Science SARU, using animation to do storytelling is very important. That’s why we use a lot of hand-drawn animation in it. For The Ghost in the Shell, the most important thing is to use the visuals to capture its world. It’s the same policy with other series as well.

  TVアニメ「#攻殻機動隊 THE GHOST IN THE SHELL」⋱ご視聴ありがとうございました⋰ ◤◢◤◢◤◢◤◢◤◢◤◢◤◢ 第01話より草薙素子と荒巻大輔の出会い 👩🏻 🐵迫力の原画を大公開! 原画|小島崇史 さん ◤◢◤◢◤◢◤◢◤◢◤◢◤◢https://t.co/wICYD3OlUm pic.twitter.com/6rNlJdXZZk — サイエンスSARU (@sciencesaru) July 7, 2026  io9: From the jump, The Ghost in the Shell marks a stark tonal shift—a return—towards Masamune Shirow’s lighter, more mischievous vision of the cyberpunk epic. What led Science SARU to pivot away from the austere, military tone that Mamoru Oshii’s 1995 film would go on to cement as the franchise’s vibe for decades? Mokochan: We didn’t intentionally try to change the tone from how director Mamoru Oshii did previously because the concept for making this new series is to base it on the original manga, so we already had our own way of making this one.

 © Masamune Shirow/Kodansha io9: In an era when people often use AI to cheaply mimic retro anime aesthetics, the new Ghost in the Shell feels like a deliberate rejection of AI’s pervasiveness in the arts—where every frame in the trailers looks unmistakably hand‑crafted. It’s a phenomenon that’s certainly paradoxical, considering that the manga prophesied how such technologies would be utilized in the not-so-far-off year of 2029. What’s Science SARU’s stance on AI, and what specific animation techniques did it use most to capture the show’s aesthetic through the power of collective human artistry? Mokochan: One of the concepts of the original manga is about the mysterious part of the human being. So we wanted to honor how the original creator captured the world and how we express all of the story in the original manga. So we wanted to follow the same concept using the same method to show humanity by using hand-drawn art. We prefer to just use our arms to draw all of the animation. Handa: It’s because the main concept is about the human body, so that’s why we prefer hand-drawn art over AI.

 © Science SARU io9: Major Kusanagi has long been read as a bisexual icon in the West, especially because of Shirow’s famous island-escapade chapter with her gal pals, which has been lost in some Western reprints of the original manga. She’s also considerably goofier in the manga, a trait fans lovingly call a “bisexual disaster.” In what ways was it important for Science SARU to depict Kusanagi’s inherent goofball nature and her queerness in this adaptation, and what does portraying that side of her mean for a global audience in 2026? Mokochan: During the process of making the new series, we were actually very surprised by it because, compared to the original manga, a lot of the thoughts about sexuality are very advanced, exploring many possibilities. It’s not just about sexuality; it’s also about the human being, technology, and many other things. [The manga] accepts everything in the world. That was a very big surprise. We didn’t intend to modernize the content to make it fit the new era.

 © Science SARU [The Ghost in the Shell producers’ note in regard to Science SARU’s adaptation of Motoko’s vacation scene from the original manga: “We had to adjust the depictions in the original work to match the rating.”] Handa: When we portray Kusanagi’s character, we like to bring out all the comical parts because they’re in the original manga. It’s kind of different how director Oshii portrays her in the previous series because, in those series, Kusanagi was not that expressive. We prefer to keep the authentic parts of the original manga, so we thought we definitely needed to keep the comical parts in the character, so that’s why we included that content.  			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 		  io9: As a fan of the series, I’ve seen Ghost in the Shell go through different iterations, reinterpretations, and reboots. And in that, Motoko’s design has changed in a way that reflects how different people interpret her. But while her outer shell is different, the themes—the ghost in the original story—remain in each adaptation. For Science SARU’s newer adaptation of The Ghost in the Shell, which themes from the original manga feel more prescient now than when it first came out?

 Mokochan: Because the original intent of this project is to follow the original manga—not just Kusanagi, but also all the content and the world’s concept—we didn’t try to modernize any part of it. The creative team, all of whom are also big fans of the original manga. So, for the world, the story, the characters, and the theme, it’s all the same because we want to honor the original manga.  ウオオオ攻殻機動隊1話にLOと作画監督で参加させていただきました!憧れの攻殻機動隊に関わることができて感激です🔥LOはセンターの子供が撃たれるあたりから脱走するところまで、作監は冒頭からOP前あたりまでです。少佐かっこよくて可愛かった〜!こちら担当LOのうちの1カットです🙏🏻#攻殻機動隊 pic.twitter.com/zUlxgD9fin — 宮かなえ (@miyakanae_) July 7, 2026   The Ghost in the Shell is streaming now on Prime Video.  io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Ghost #Shell #Director #Character #Designer #Keeping #Motoko #True #MangaAnime,Anime Expo,Science Saru,The Ghost in the Shell

 anime studio Science SARU’s adaptation of The Ghost in the Shell is finally streaming on Prime Video, and its pilot episode looks like a ’90s anime fever dream in the best way possible. Major Motoko Kusanagi kicks all the ass, its soundtrack is a bop, and its action sequences are a chef’s kiss. Don’t just take our word for it; check out the trailer below and see for yourself how Science SARU cooked once again.

Ahead of its premiere, io9 got to chat with director Mokochan and character designer Shuhei Handa at Anime Expo about how their vision for Masamune Shirow’s seminal cyberpunk manga came to be, as well as a couple of pointed fandom-centric questions for fans who’ve been dying to see Major Motoko Kusanagi realized in all her goofy glory

‘The Ghost in the Shell’ Director, Character Designer on Keeping Motoko True to the Manga
                Dan Da Dan anime studio Science SARU’s adaptation of The Ghost in the Shell is finally streaming on Prime Video, and its pilot episode looks like a ’90s anime fever dream in the best way possible. Major Motoko Kusanagi kicks all the ass, its soundtrack is a bop, and its action sequences are a chef’s kiss. Don’t just take our word for it; check out the trailer below and see for yourself how Science SARU cooked once again. [embed]https://www.youtube.com/watch?v=ahZn4dVCbvs[/embed] Ahead of its premiere, io9 got to chat with director Mokochan and character designer Shuhei Handa at Anime Expo about how their vision for Masamune Shirow’s seminal cyberpunk manga came to be, as well as a couple of pointed fandom-centric questions for fans who’ve been dying to see Major Motoko Kusanagi realized in all her goofy glory.  Left: Shuhei Handa, right: Mokochan. © Isaiah Colbert/io9 This interview was edited for clarity.   Isaiah Colbert, io9: From Keep Your Hands Off Eizouken!, Devilman Crybaby, Inu-Oh, Scott Pilgrim Takes Off, and Dan Da Dan to Sanda and Jaadugar: A Witch in Mongolia, Science SARU has built an impressive portfolio and reputation for making bold, expressive, and experimental anime. What about The Ghost in the Shell made it feel like a natural fit as the studio’s next project?

 Mokochan: For all of the works done by Science SARU, using animation to do storytelling is very important. That’s why we use a lot of hand-drawn animation in it. For The Ghost in the Shell, the most important thing is to use the visuals to capture its world. It’s the same policy with other series as well.

  TVアニメ「#攻殻機動隊 THE GHOST IN THE SHELL」⋱ご視聴ありがとうございました⋰ ◤◢◤◢◤◢◤◢◤◢◤◢◤◢ 第01話より草薙素子と荒巻大輔の出会い 👩🏻 🐵迫力の原画を大公開! 原画|小島崇史 さん ◤◢◤◢◤◢◤◢◤◢◤◢◤◢https://t.co/wICYD3OlUm pic.twitter.com/6rNlJdXZZk — サイエンスSARU (@sciencesaru) July 7, 2026  io9: From the jump, The Ghost in the Shell marks a stark tonal shift—a return—towards Masamune Shirow’s lighter, more mischievous vision of the cyberpunk epic. What led Science SARU to pivot away from the austere, military tone that Mamoru Oshii’s 1995 film would go on to cement as the franchise’s vibe for decades? Mokochan: We didn’t intentionally try to change the tone from how director Mamoru Oshii did previously because the concept for making this new series is to base it on the original manga, so we already had our own way of making this one.

 © Masamune Shirow/Kodansha io9: In an era when people often use AI to cheaply mimic retro anime aesthetics, the new Ghost in the Shell feels like a deliberate rejection of AI’s pervasiveness in the arts—where every frame in the trailers looks unmistakably hand‑crafted. It’s a phenomenon that’s certainly paradoxical, considering that the manga prophesied how such technologies would be utilized in the not-so-far-off year of 2029. What’s Science SARU’s stance on AI, and what specific animation techniques did it use most to capture the show’s aesthetic through the power of collective human artistry? Mokochan: One of the concepts of the original manga is about the mysterious part of the human being. So we wanted to honor how the original creator captured the world and how we express all of the story in the original manga. So we wanted to follow the same concept using the same method to show humanity by using hand-drawn art. We prefer to just use our arms to draw all of the animation. Handa: It’s because the main concept is about the human body, so that’s why we prefer hand-drawn art over AI.

 © Science SARU io9: Major Kusanagi has long been read as a bisexual icon in the West, especially because of Shirow’s famous island-escapade chapter with her gal pals, which has been lost in some Western reprints of the original manga. She’s also considerably goofier in the manga, a trait fans lovingly call a “bisexual disaster.” In what ways was it important for Science SARU to depict Kusanagi’s inherent goofball nature and her queerness in this adaptation, and what does portraying that side of her mean for a global audience in 2026? Mokochan: During the process of making the new series, we were actually very surprised by it because, compared to the original manga, a lot of the thoughts about sexuality are very advanced, exploring many possibilities. It’s not just about sexuality; it’s also about the human being, technology, and many other things. [The manga] accepts everything in the world. That was a very big surprise. We didn’t intend to modernize the content to make it fit the new era.

 © Science SARU [The Ghost in the Shell producers’ note in regard to Science SARU’s adaptation of Motoko’s vacation scene from the original manga: “We had to adjust the depictions in the original work to match the rating.”] Handa: When we portray Kusanagi’s character, we like to bring out all the comical parts because they’re in the original manga. It’s kind of different how director Oshii portrays her in the previous series because, in those series, Kusanagi was not that expressive. We prefer to keep the authentic parts of the original manga, so we thought we definitely needed to keep the comical parts in the character, so that’s why we included that content.  			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 		  io9: As a fan of the series, I’ve seen Ghost in the Shell go through different iterations, reinterpretations, and reboots. And in that, Motoko’s design has changed in a way that reflects how different people interpret her. But while her outer shell is different, the themes—the ghost in the original story—remain in each adaptation. For Science SARU’s newer adaptation of The Ghost in the Shell, which themes from the original manga feel more prescient now than when it first came out?

 Mokochan: Because the original intent of this project is to follow the original manga—not just Kusanagi, but also all the content and the world’s concept—we didn’t try to modernize any part of it. The creative team, all of whom are also big fans of the original manga. So, for the world, the story, the characters, and the theme, it’s all the same because we want to honor the original manga.  ウオオオ攻殻機動隊1話にLOと作画監督で参加させていただきました!憧れの攻殻機動隊に関わることができて感激です🔥LOはセンターの子供が撃たれるあたりから脱走するところまで、作監は冒頭からOP前あたりまでです。少佐かっこよくて可愛かった〜!こちら担当LOのうちの1カットです🙏🏻#攻殻機動隊 pic.twitter.com/zUlxgD9fin — 宮かなえ (@miyakanae_) July 7, 2026   The Ghost in the Shell is streaming now on Prime Video.  io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Ghost #Shell #Director #Character #Designer #Keeping #Motoko #True #MangaAnime,Anime Expo,Science Saru,The Ghost in the Shell
Left: Shuhei Handa, right: Mokochan. © Isaiah Colbert/io9

This interview was edited for clarity. 


Isaiah Colbert, io9: From Keep Your Hands Off Eizouken!, Devilman Crybaby, Inu-Oh, Scott Pilgrim Takes Off, and Dan Da Dan to Sanda and Jaadugar: A Witch in Mongolia, Science SARU has built an impressive portfolio and reputation for making bold, expressive, and experimental anime. What about The Ghost in the Shell made it feel like a natural fit as the studio’s next project?

Mokochan: For all of the works done by Science SARU, using animation to do storytelling is very important. That’s why we use a lot of hand-drawn animation in it. For The Ghost in the Shell, the most important thing is to use the visuals to capture its world. It’s the same policy with other series as well.

io9: From the jump, The Ghost in the Shell marks a stark tonal shift—a return—towards Masamune Shirow’s lighter, more mischievous vision of the cyberpunk epic. What led Science SARU to pivot away from the austere, military tone that Mamoru Oshii’s 1995 film would go on to cement as the franchise’s vibe for decades?

Mokochan: We didn’t intentionally try to change the tone from how director Mamoru Oshii did previously because the concept for making this new series is to base it on the original manga, so we already had our own way of making this one.

Ghost In The Shell Shirow Masamune Kodansha (1)
© Masamune Shirow/Kodansha

io9: In an era when people often use AI to cheaply mimic retro anime aesthetics, the new Ghost in the Shell feels like a deliberate rejection of AI’s pervasiveness in the arts—where every frame in the trailers looks unmistakably hand‑crafted. It’s a phenomenon that’s certainly paradoxical, considering that the manga prophesied how such technologies would be utilized in the not-so-far-off year of 2029. What’s Science SARU’s stance on AI, and what specific animation techniques did it use most to capture the show’s aesthetic through the power of collective human artistry?

Mokochan: One of the concepts of the original manga is about the mysterious part of the human being. So we wanted to honor how the original creator captured the world and how we express all of the story in the original manga. So we wanted to follow the same concept using the same method to show humanity by using hand-drawn art. We prefer to just use our arms to draw all of the animation.

Handa: It’s because the main concept is about the human body, so that’s why we prefer hand-drawn art over AI.

The Ghost In The Shell image of Motoko Kusanagi.
© Science SARU

io9: Major Kusanagi has long been read as a bisexual icon in the West, especially because of Shirow’s famous island-escapade chapter with her gal pals, which has been lost in some Western reprints of the original manga. She’s also considerably goofier in the manga, a trait fans lovingly call a “bisexual disaster.” In what ways was it important for Science SARU to depict Kusanagi’s inherent goofball nature and her queerness in this adaptation, and what does portraying that side of her mean for a global audience in 2026?

Mokochan: During the process of making the new series, we were actually very surprised by it because, compared to the original manga, a lot of the thoughts about sexuality are very advanced, exploring many possibilities. It’s not just about sexuality; it’s also about the human being, technology, and many other things. [The manga] accepts everything in the world. That was a very big surprise. We didn’t intend to modernize the content to make it fit the new era.

The Ghost In The Shell still of Kusanagi kissing a woman.
© Science SARU

[The Ghost in the Shell producers’ note in regard to Science SARU’s adaptation of Motoko’s vacation scene from the original manga: “We had to adjust the depictions in the original work to match the rating.”]

Handa: When we portray Kusanagi’s character, we like to bring out all the comical parts because they’re in the original manga. It’s kind of different how director Oshii portrays her in the previous series because, in those series, Kusanagi was not that expressive. We prefer to keep the authentic parts of the original manga, so we thought we definitely needed to keep the comical parts in the character, so that’s why we included that content.

io9: As a fan of the series, I’ve seen Ghost in the Shell go through different iterations, reinterpretations, and reboots. And in that, Motoko’s design has changed in a way that reflects how different people interpret her. But while her outer shell is different, the themes—the ghost in the original story—remain in each adaptation. For Science SARU’s newer adaptation of The Ghost in the Shell, which themes from the original manga feel more prescient now than when it first came out?

Mokochan: Because the original intent of this project is to follow the original manga—not just Kusanagi, but also all the content and the world’s concept—we didn’t try to modernize any part of it. The creative team, all of whom are also big fans of the original manga. So, for the world, the story, the characters, and the theme, it’s all the same because we want to honor the original manga.


The Ghost in the Shell is streaming now on Prime Video.


io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Ghost #Shell #Director #Character #Designer #Keeping #Motoko #True #MangaAnime,Anime Expo,Science Saru,The Ghost in the Shell">‘The Ghost in the Shell’ Director, Character Designer on Keeping Motoko True to the Manga

Dan Da Dan anime studio Science SARU’s adaptation of The Ghost in the Shell is finally streaming on Prime Video, and its pilot episode looks like a ’90s anime fever dream in the best way possible. Major Motoko Kusanagi kicks all the ass, its soundtrack is a bop, and its action sequences are a chef’s kiss. Don’t just take our word for it; check out the trailer below and see for yourself how Science SARU cooked once again.

Ahead of its premiere, io9 got to chat with director Mokochan and character designer Shuhei Handa at Anime Expo about how their vision for Masamune Shirow’s seminal cyberpunk manga came to be, as well as a couple of pointed fandom-centric questions for fans who’ve been dying to see Major Motoko Kusanagi realized in all her goofy glory

‘The Ghost in the Shell’ Director, Character Designer on Keeping Motoko True to the Manga
                Dan Da Dan anime studio Science SARU’s adaptation of The Ghost in the Shell is finally streaming on Prime Video, and its pilot episode looks like a ’90s anime fever dream in the best way possible. Major Motoko Kusanagi kicks all the ass, its soundtrack is a bop, and its action sequences are a chef’s kiss. Don’t just take our word for it; check out the trailer below and see for yourself how Science SARU cooked once again. [embed]https://www.youtube.com/watch?v=ahZn4dVCbvs[/embed] Ahead of its premiere, io9 got to chat with director Mokochan and character designer Shuhei Handa at Anime Expo about how their vision for Masamune Shirow’s seminal cyberpunk manga came to be, as well as a couple of pointed fandom-centric questions for fans who’ve been dying to see Major Motoko Kusanagi realized in all her goofy glory.  Left: Shuhei Handa, right: Mokochan. © Isaiah Colbert/io9 This interview was edited for clarity.   Isaiah Colbert, io9: From Keep Your Hands Off Eizouken!, Devilman Crybaby, Inu-Oh, Scott Pilgrim Takes Off, and Dan Da Dan to Sanda and Jaadugar: A Witch in Mongolia, Science SARU has built an impressive portfolio and reputation for making bold, expressive, and experimental anime. What about The Ghost in the Shell made it feel like a natural fit as the studio’s next project?

 Mokochan: For all of the works done by Science SARU, using animation to do storytelling is very important. That’s why we use a lot of hand-drawn animation in it. For The Ghost in the Shell, the most important thing is to use the visuals to capture its world. It’s the same policy with other series as well.

  TVアニメ「#攻殻機動隊 THE GHOST IN THE SHELL」⋱ご視聴ありがとうございました⋰ ◤◢◤◢◤◢◤◢◤◢◤◢◤◢ 第01話より草薙素子と荒巻大輔の出会い 👩🏻 🐵迫力の原画を大公開! 原画|小島崇史 さん ◤◢◤◢◤◢◤◢◤◢◤◢◤◢https://t.co/wICYD3OlUm pic.twitter.com/6rNlJdXZZk — サイエンスSARU (@sciencesaru) July 7, 2026  io9: From the jump, The Ghost in the Shell marks a stark tonal shift—a return—towards Masamune Shirow’s lighter, more mischievous vision of the cyberpunk epic. What led Science SARU to pivot away from the austere, military tone that Mamoru Oshii’s 1995 film would go on to cement as the franchise’s vibe for decades? Mokochan: We didn’t intentionally try to change the tone from how director Mamoru Oshii did previously because the concept for making this new series is to base it on the original manga, so we already had our own way of making this one.

 © Masamune Shirow/Kodansha io9: In an era when people often use AI to cheaply mimic retro anime aesthetics, the new Ghost in the Shell feels like a deliberate rejection of AI’s pervasiveness in the arts—where every frame in the trailers looks unmistakably hand‑crafted. It’s a phenomenon that’s certainly paradoxical, considering that the manga prophesied how such technologies would be utilized in the not-so-far-off year of 2029. What’s Science SARU’s stance on AI, and what specific animation techniques did it use most to capture the show’s aesthetic through the power of collective human artistry? Mokochan: One of the concepts of the original manga is about the mysterious part of the human being. So we wanted to honor how the original creator captured the world and how we express all of the story in the original manga. So we wanted to follow the same concept using the same method to show humanity by using hand-drawn art. We prefer to just use our arms to draw all of the animation. Handa: It’s because the main concept is about the human body, so that’s why we prefer hand-drawn art over AI.

 © Science SARU io9: Major Kusanagi has long been read as a bisexual icon in the West, especially because of Shirow’s famous island-escapade chapter with her gal pals, which has been lost in some Western reprints of the original manga. She’s also considerably goofier in the manga, a trait fans lovingly call a “bisexual disaster.” In what ways was it important for Science SARU to depict Kusanagi’s inherent goofball nature and her queerness in this adaptation, and what does portraying that side of her mean for a global audience in 2026? Mokochan: During the process of making the new series, we were actually very surprised by it because, compared to the original manga, a lot of the thoughts about sexuality are very advanced, exploring many possibilities. It’s not just about sexuality; it’s also about the human being, technology, and many other things. [The manga] accepts everything in the world. That was a very big surprise. We didn’t intend to modernize the content to make it fit the new era.

 © Science SARU [The Ghost in the Shell producers’ note in regard to Science SARU’s adaptation of Motoko’s vacation scene from the original manga: “We had to adjust the depictions in the original work to match the rating.”] Handa: When we portray Kusanagi’s character, we like to bring out all the comical parts because they’re in the original manga. It’s kind of different how director Oshii portrays her in the previous series because, in those series, Kusanagi was not that expressive. We prefer to keep the authentic parts of the original manga, so we thought we definitely needed to keep the comical parts in the character, so that’s why we included that content.  			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 			 				 			 				 				© Science SARU 				 		  io9: As a fan of the series, I’ve seen Ghost in the Shell go through different iterations, reinterpretations, and reboots. And in that, Motoko’s design has changed in a way that reflects how different people interpret her. But while her outer shell is different, the themes—the ghost in the original story—remain in each adaptation. For Science SARU’s newer adaptation of The Ghost in the Shell, which themes from the original manga feel more prescient now than when it first came out?

 Mokochan: Because the original intent of this project is to follow the original manga—not just Kusanagi, but also all the content and the world’s concept—we didn’t try to modernize any part of it. The creative team, all of whom are also big fans of the original manga. So, for the world, the story, the characters, and the theme, it’s all the same because we want to honor the original manga.  ウオオオ攻殻機動隊1話にLOと作画監督で参加させていただきました!憧れの攻殻機動隊に関わることができて感激です🔥LOはセンターの子供が撃たれるあたりから脱走するところまで、作監は冒頭からOP前あたりまでです。少佐かっこよくて可愛かった〜!こちら担当LOのうちの1カットです🙏🏻#攻殻機動隊 pic.twitter.com/zUlxgD9fin — 宮かなえ (@miyakanae_) July 7, 2026   The Ghost in the Shell is streaming now on Prime Video.  io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Ghost #Shell #Director #Character #Designer #Keeping #Motoko #True #MangaAnime,Anime Expo,Science Saru,The Ghost in the Shell
Left: Shuhei Handa, right: Mokochan. © Isaiah Colbert/io9

This interview was edited for clarity. 


Isaiah Colbert, io9: From Keep Your Hands Off Eizouken!, Devilman Crybaby, Inu-Oh, Scott Pilgrim Takes Off, and Dan Da Dan to Sanda and Jaadugar: A Witch in Mongolia, Science SARU has built an impressive portfolio and reputation for making bold, expressive, and experimental anime. What about The Ghost in the Shell made it feel like a natural fit as the studio’s next project?

Mokochan: For all of the works done by Science SARU, using animation to do storytelling is very important. That’s why we use a lot of hand-drawn animation in it. For The Ghost in the Shell, the most important thing is to use the visuals to capture its world. It’s the same policy with other series as well.

io9: From the jump, The Ghost in the Shell marks a stark tonal shift—a return—towards Masamune Shirow’s lighter, more mischievous vision of the cyberpunk epic. What led Science SARU to pivot away from the austere, military tone that Mamoru Oshii’s 1995 film would go on to cement as the franchise’s vibe for decades?

Mokochan: We didn’t intentionally try to change the tone from how director Mamoru Oshii did previously because the concept for making this new series is to base it on the original manga, so we already had our own way of making this one.

Ghost In The Shell Shirow Masamune Kodansha (1)
© Masamune Shirow/Kodansha

io9: In an era when people often use AI to cheaply mimic retro anime aesthetics, the new Ghost in the Shell feels like a deliberate rejection of AI’s pervasiveness in the arts—where every frame in the trailers looks unmistakably hand‑crafted. It’s a phenomenon that’s certainly paradoxical, considering that the manga prophesied how such technologies would be utilized in the not-so-far-off year of 2029. What’s Science SARU’s stance on AI, and what specific animation techniques did it use most to capture the show’s aesthetic through the power of collective human artistry?

Mokochan: One of the concepts of the original manga is about the mysterious part of the human being. So we wanted to honor how the original creator captured the world and how we express all of the story in the original manga. So we wanted to follow the same concept using the same method to show humanity by using hand-drawn art. We prefer to just use our arms to draw all of the animation.

Handa: It’s because the main concept is about the human body, so that’s why we prefer hand-drawn art over AI.

The Ghost In The Shell image of Motoko Kusanagi.
© Science SARU

io9: Major Kusanagi has long been read as a bisexual icon in the West, especially because of Shirow’s famous island-escapade chapter with her gal pals, which has been lost in some Western reprints of the original manga. She’s also considerably goofier in the manga, a trait fans lovingly call a “bisexual disaster.” In what ways was it important for Science SARU to depict Kusanagi’s inherent goofball nature and her queerness in this adaptation, and what does portraying that side of her mean for a global audience in 2026?

Mokochan: During the process of making the new series, we were actually very surprised by it because, compared to the original manga, a lot of the thoughts about sexuality are very advanced, exploring many possibilities. It’s not just about sexuality; it’s also about the human being, technology, and many other things. [The manga] accepts everything in the world. That was a very big surprise. We didn’t intend to modernize the content to make it fit the new era.

The Ghost In The Shell still of Kusanagi kissing a woman.
© Science SARU

[The Ghost in the Shell producers’ note in regard to Science SARU’s adaptation of Motoko’s vacation scene from the original manga: “We had to adjust the depictions in the original work to match the rating.”]

Handa: When we portray Kusanagi’s character, we like to bring out all the comical parts because they’re in the original manga. It’s kind of different how director Oshii portrays her in the previous series because, in those series, Kusanagi was not that expressive. We prefer to keep the authentic parts of the original manga, so we thought we definitely needed to keep the comical parts in the character, so that’s why we included that content.

io9: As a fan of the series, I’ve seen Ghost in the Shell go through different iterations, reinterpretations, and reboots. And in that, Motoko’s design has changed in a way that reflects how different people interpret her. But while her outer shell is different, the themes—the ghost in the original story—remain in each adaptation. For Science SARU’s newer adaptation of The Ghost in the Shell, which themes from the original manga feel more prescient now than when it first came out?

Mokochan: Because the original intent of this project is to follow the original manga—not just Kusanagi, but also all the content and the world’s concept—we didn’t try to modernize any part of it. The creative team, all of whom are also big fans of the original manga. So, for the world, the story, the characters, and the theme, it’s all the same because we want to honor the original manga.


The Ghost in the Shell is streaming now on Prime Video.


io9 is on the ground at Anime Expo 2026. We’ll be bringing you updates on all the biggest panels, screenings, and announcements, plus exclusive one-on-one interviews with the people behind some of the best and most popular anime around. You can check out all of io9’s Anime Expo coverage here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Ghost #Shell #Director #Character #Designer #Keeping #Motoko #True #MangaAnime,Anime Expo,Science Saru,The Ghost in the Shell
Smart glasses company Solos has long focused on audio-only smart glasses. On Tuesday, it announced two new pairs of glasses, one of which has a camera—but you can buy a separate accessory to hide the camera for privacy’s sake.

Solos’ new smart glasses are the audio-only AirGo A6 and the second iteration of its camera-enabled glasses, the Solos AirGo V2. The latter was first announced last year as an effort to directly “outshine Meta.” These $299 glasses do just about everything you’d expect from Meta’s new $299 Meta Smartglasses, including photo and video capture, playing music, and interacting with an AI-powered assistant that can see what you see. They can be fitted with prescription lenses and have a 10- to 12-hour battery life.

The AirGo V2 glasses can also be paired with a new Privacy Kit, a set of clip-on accessories that let wearers control what their camera glasses can access. The clip-on privacy shield blocks the cameras from view and from recording the world, allowing you to keep wearing the glasses in audio-only mode. There’s also a clip-on polarized lens, and the full kit of modular options costs $79.

Selling a privacy kit as a clip-on accessory is perhaps not the most effective way to stave off concerns about people running around with small, discreet cameras on their faces. Having to buy a separate item, then clip it on and off every time you want to use or disable the camera, is a lot of extra steps that will likely keep people from bothering with privacy at all. Also, there isn’t anything stopping bad actors from removing the clip-on blockers later in an interaction—say, after entering an event that prohibits camera recording.

Image may contain Cutlery Fork Blade Razor and Weapon

Courtesy of Solos Smartglasses

Solos’ first camera-enabled glasses, the Solos AirGo Vision, launched in 2024. WIRED put them in the “Don’t Bother” section of our Best Smart Glasses gallery, citing some decent design choices, albeit ones held back by middling media capture quality, frustrating touch controls, and a power-hungry app that demands too many permissions. All in all, the glasses haven’t quite reached the standard Meta has set with its popular smart glasses.

Meta has been the dominant force in the smart glasses market, but other big companies are trying to fill in the cracks. Google and Samsung have a partnership to build out Google’s Android XR platform, with new glasses arriving later this year from eyewear brands Warby Parker and Gentle Monster. Apple has reportedly been building its own smart glasses as well.

Some smaller companies are adjusting their target markets to counter Meta, like Even Realities and its camera-free glasses. Solos’ reemphasis on privacy comes after a period of widespread criticism of Meta’s glasses. The devices have been called creepy “pervert glasses” and were criticized after the company silently added face recognition code to its glasses, then quickly removed it after public outcry following a WIRED report. Meta hasn’t done itself any favors since then, announcing last week that it will start charging for features on its smart glasses that have previously been free.

Meta has acknowledged that a market for audio-only smart glasses exists, as CTO Andrew Bosworth said in a private Q&A session with media that he thinks there is “market demand for that product for sure.” But Meta hasn’t moved away from its camera-forward spectacles yet. It may very well make audio-only glasses in the future. Until then, companies like Solos are eager to chip away at that market.

#Smart #Glasses #Solos #Privacy #Shield #Camerascameras,design,smart glasses,wearables,artificial intelligence,meta">These New Smart Glasses From Solos Come With a Privacy Shield for the CamerasSmart glasses company Solos has long focused on audio-only smart glasses. On Tuesday, it announced two new pairs of glasses, one of which has a camera—but you can buy a separate accessory to hide the camera for privacy’s sake.Solos’ new smart glasses are the audio-only AirGo A6 and the second iteration of its camera-enabled glasses, the Solos AirGo V2. The latter was first announced last year as an effort to directly “outshine Meta.” These 9 glasses do just about everything you’d expect from Meta’s new 9 Meta Smartglasses, including photo and video capture, playing music, and interacting with an AI-powered assistant that can see what you see. They can be fitted with prescription lenses and have a 10- to 12-hour battery life.The AirGo V2 glasses can also be paired with a new Privacy Kit, a set of clip-on accessories that let wearers control what their camera glasses can access. The clip-on privacy shield blocks the cameras from view and from recording the world, allowing you to keep wearing the glasses in audio-only mode. There’s also a clip-on polarized lens, and the full kit of modular options costs .Selling a privacy kit as a clip-on accessory is perhaps not the most effective way to stave off concerns about people running around with small, discreet cameras on their faces. Having to buy a separate item, then clip it on and off every time you want to use or disable the camera, is a lot of extra steps that will likely keep people from bothering with privacy at all. Also, there isn’t anything stopping bad actors from removing the clip-on blockers later in an interaction—say, after entering an event that prohibits camera recording.Courtesy of Solos SmartglassesSolos’ first camera-enabled glasses, the Solos AirGo Vision, launched in 2024. WIRED put them in the “Don’t Bother” section of our Best Smart Glasses gallery, citing some decent design choices, albeit ones held back by middling media capture quality, frustrating touch controls, and a power-hungry app that demands too many permissions. All in all, the glasses haven’t quite reached the standard Meta has set with its popular smart glasses.Meta has been the dominant force in the smart glasses market, but other big companies are trying to fill in the cracks. Google and Samsung have a partnership to build out Google’s Android XR platform, with new glasses arriving later this year from eyewear brands Warby Parker and Gentle Monster. Apple has reportedly been building its own smart glasses as well.Some smaller companies are adjusting their target markets to counter Meta, like Even Realities and its camera-free glasses. Solos’ reemphasis on privacy comes after a period of widespread criticism of Meta’s glasses. The devices have been called creepy “pervert glasses” and were criticized after the company silently added face recognition code to its glasses, then quickly removed it after public outcry following a WIRED report. Meta hasn’t done itself any favors since then, announcing last week that it will start charging for features on its smart glasses that have previously been free.Meta has acknowledged that a market for audio-only smart glasses exists, as CTO Andrew Bosworth said in a private Q&A session with media that he thinks there is “market demand for that product for sure.” But Meta hasn’t moved away from its camera-forward spectacles yet. It may very well make audio-only glasses in the future. Until then, companies like Solos are eager to chip away at that market.#Smart #Glasses #Solos #Privacy #Shield #Camerascameras,design,smart glasses,wearables,artificial intelligence,meta

Solos’ new smart glasses are the audio-only AirGo A6 and the second iteration of its camera-enabled glasses, the Solos AirGo V2. The latter was first announced last year as an effort to directly “outshine Meta.” These $299 glasses do just about everything you’d expect from Meta’s new $299 Meta Smartglasses, including photo and video capture, playing music, and interacting with an AI-powered assistant that can see what you see. They can be fitted with prescription lenses and have a 10- to 12-hour battery life.

The AirGo V2 glasses can also be paired with a new Privacy Kit, a set of clip-on accessories that let wearers control what their camera glasses can access. The clip-on privacy shield blocks the cameras from view and from recording the world, allowing you to keep wearing the glasses in audio-only mode. There’s also a clip-on polarized lens, and the full kit of modular options costs $79.

Selling a privacy kit as a clip-on accessory is perhaps not the most effective way to stave off concerns about people running around with small, discreet cameras on their faces. Having to buy a separate item, then clip it on and off every time you want to use or disable the camera, is a lot of extra steps that will likely keep people from bothering with privacy at all. Also, there isn’t anything stopping bad actors from removing the clip-on blockers later in an interaction—say, after entering an event that prohibits camera recording.

Image may contain Cutlery Fork Blade Razor and Weapon

Courtesy of Solos Smartglasses

Solos’ first camera-enabled glasses, the Solos AirGo Vision, launched in 2024. WIRED put them in the “Don’t Bother” section of our Best Smart Glasses gallery, citing some decent design choices, albeit ones held back by middling media capture quality, frustrating touch controls, and a power-hungry app that demands too many permissions. All in all, the glasses haven’t quite reached the standard Meta has set with its popular smart glasses.

Meta has been the dominant force in the smart glasses market, but other big companies are trying to fill in the cracks. Google and Samsung have a partnership to build out Google’s Android XR platform, with new glasses arriving later this year from eyewear brands Warby Parker and Gentle Monster. Apple has reportedly been building its own smart glasses as well.

Some smaller companies are adjusting their target markets to counter Meta, like Even Realities and its camera-free glasses. Solos’ reemphasis on privacy comes after a period of widespread criticism of Meta’s glasses. The devices have been called creepy “pervert glasses” and were criticized after the company silently added face recognition code to its glasses, then quickly removed it after public outcry following a WIRED report. Meta hasn’t done itself any favors since then, announcing last week that it will start charging for features on its smart glasses that have previously been free.

Meta has acknowledged that a market for audio-only smart glasses exists, as CTO Andrew Bosworth said in a private Q&A session with media that he thinks there is “market demand for that product for sure.” But Meta hasn’t moved away from its camera-forward spectacles yet. It may very well make audio-only glasses in the future. Until then, companies like Solos are eager to chip away at that market.

#Smart #Glasses #Solos #Privacy #Shield #Camerascameras,design,smart glasses,wearables,artificial intelligence,meta">These New Smart Glasses From Solos Come With a Privacy Shield for the Cameras

Smart glasses company Solos has long focused on audio-only smart glasses. On Tuesday, it announced two new pairs of glasses, one of which has a camera—but you can buy a separate accessory to hide the camera for privacy’s sake.

Solos’ new smart glasses are the audio-only AirGo A6 and the second iteration of its camera-enabled glasses, the Solos AirGo V2. The latter was first announced last year as an effort to directly “outshine Meta.” These $299 glasses do just about everything you’d expect from Meta’s new $299 Meta Smartglasses, including photo and video capture, playing music, and interacting with an AI-powered assistant that can see what you see. They can be fitted with prescription lenses and have a 10- to 12-hour battery life.

The AirGo V2 glasses can also be paired with a new Privacy Kit, a set of clip-on accessories that let wearers control what their camera glasses can access. The clip-on privacy shield blocks the cameras from view and from recording the world, allowing you to keep wearing the glasses in audio-only mode. There’s also a clip-on polarized lens, and the full kit of modular options costs $79.

Selling a privacy kit as a clip-on accessory is perhaps not the most effective way to stave off concerns about people running around with small, discreet cameras on their faces. Having to buy a separate item, then clip it on and off every time you want to use or disable the camera, is a lot of extra steps that will likely keep people from bothering with privacy at all. Also, there isn’t anything stopping bad actors from removing the clip-on blockers later in an interaction—say, after entering an event that prohibits camera recording.

Image may contain Cutlery Fork Blade Razor and Weapon

Courtesy of Solos Smartglasses

Solos’ first camera-enabled glasses, the Solos AirGo Vision, launched in 2024. WIRED put them in the “Don’t Bother” section of our Best Smart Glasses gallery, citing some decent design choices, albeit ones held back by middling media capture quality, frustrating touch controls, and a power-hungry app that demands too many permissions. All in all, the glasses haven’t quite reached the standard Meta has set with its popular smart glasses.

Meta has been the dominant force in the smart glasses market, but other big companies are trying to fill in the cracks. Google and Samsung have a partnership to build out Google’s Android XR platform, with new glasses arriving later this year from eyewear brands Warby Parker and Gentle Monster. Apple has reportedly been building its own smart glasses as well.

Some smaller companies are adjusting their target markets to counter Meta, like Even Realities and its camera-free glasses. Solos’ reemphasis on privacy comes after a period of widespread criticism of Meta’s glasses. The devices have been called creepy “pervert glasses” and were criticized after the company silently added face recognition code to its glasses, then quickly removed it after public outcry following a WIRED report. Meta hasn’t done itself any favors since then, announcing last week that it will start charging for features on its smart glasses that have previously been free.

Meta has acknowledged that a market for audio-only smart glasses exists, as CTO Andrew Bosworth said in a private Q&A session with media that he thinks there is “market demand for that product for sure.” But Meta hasn’t moved away from its camera-forward spectacles yet. It may very well make audio-only glasses in the future. Until then, companies like Solos are eager to chip away at that market.

#Smart #Glasses #Solos #Privacy #Shield #Camerascameras,design,smart glasses,wearables,artificial intelligence,meta

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