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Best gaming monitor deal: Save over 0 on LG 39-inch Ultragear WQHD

Best gaming monitor deal: Save over $700 on LG 39-inch Ultragear WQHD

SAVE $703: As of Oct. 31, the LG 39-inch Ultragear WQHD is on sale for $896.99 at Amazon. That’s a 44% saving on the list price.


$896.99
at Amazon

$1,599.99
Save $703

 

If you’re serious about gaming, you need a seriously good setup, complete with curved monitor. And if you’ve been on the hunt for the right model for a while, we think you might like the latest deal on the LG 39-inch Ultragear WQHD.

As of Oct. 31, this monitor is on sale for $896.99. That’s a huge saving of $703 on list price. This price is for the 39-inch model, but you can also find the 34-inch model on sale for $899.97 (you don’t need to employ girl maths here to excuse buying the bigger screen).

SEE ALSO:

The Samsung 57-inch Odyssey Neo G9 gaming monitor is $500 off right now at Amazon

For just shy of $1,000, you’re going to want a pretty stellar screen, and you won’t be disappointed. This monitor has a steep 800R curve, 1300-nit peak brightness, and OLED technology. So no matter what you’re playing, you’ll have incredible quality and vibrant colors.

It can keep up with even the fastest of gaming sessions thanks to its 240Hz refresh rate and 0.03ms (GtG) response time. It also has AMD FreeSync Premium and NVIDIA G-SYNC to reduce tearing. For comfort, this screen also benefits from an anti-glare coating to reduce reflections, and a stand with adjustable swivel, tilt, and height.

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Get this curved gaming monitor deal from Amazon.

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Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech">Roblox’s daily users continue to drop as age-checks slow growthRoblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to .4 billion.Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech

earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.

Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech">Roblox’s daily users continue to drop as age-checks slow growth

Roblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.

Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech
After Sam Altman trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.

Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.

#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI">After dissing Anthropic for limiting Mythos, OpenAI restricts access to Cyber, too | TechCrunch
After Sam Altman trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.







Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.






#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI

trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.

Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.

#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI">After dissing Anthropic for limiting Mythos, OpenAI restricts access to Cyber, too | TechCrunch

After Sam Altman trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.

Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.

#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI

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