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Chris Johnson goes to Miami Dolphins at pick No. 30 thanks to The Phinsider in SB Nation’s community mock draft  Chris Johnson, CB, San Diego StateThe Dolphins shored up their offensive line with the addition of the University of Miami’s Francis Mauigoa with the 11th pick. Now it comes time to address the defense – with either edge rusher or cornerback the main targets here. Based on the board, my choices came down to either Johnson or Texas A&M edge rusher Cashius Howell. Either would work, but concerns over Howell’s measurables, the Dolphins likely needing to select two cornerbacks this year, and the depth of the edge rushers heading into the second round givers Johnson the nod here.Johnson may need a little time to adjust to the NFL game from San Diego State, but his production cannot be ignored and his Combine performance shows he should be able to bring that production to the NFL level.  #Chris #Johnson #Miami #Dolphins #pick #Phinsider #Nations #community #mock #draft

Chris Johnson goes to Miami Dolphins at pick No. 30 thanks to The Phinsider in SB Nation’s community mock draft

Chris Johnson, CB, San Diego State

The Dolphins shored up their offensive line with the addition of the University of Miami’s Francis Mauigoa with the 11th pick. Now it comes time to address the defense – with either edge rusher or cornerback the main targets here. Based on the board, my choices came down to either Johnson or Texas A&M edge rusher Cashius Howell. Either would work, but concerns over Howell’s measurables, the Dolphins likely needing to select two cornerbacks this year, and the depth of the edge rushers heading into the second round givers Johnson the nod here.

Johnson may need a little time to adjust to the NFL game from San Diego State, but his production cannot be ignored and his Combine performance shows he should be able to bring that production to the NFL level.

#Chris #Johnson #Miami #Dolphins #pick #Phinsider #Nations #community #mock #draft

Chris Johnson, CB, San Diego State

The Dolphins shored up their offensive line with the addition of the University of Miami’s Francis Mauigoa with the 11th pick. Now it comes time to address the defense – with either edge rusher or cornerback the main targets here. Based on the board, my choices came down to either Johnson or Texas A&M edge rusher Cashius Howell. Either would work, but concerns over Howell’s measurables, the Dolphins likely needing to select two cornerbacks this year, and the depth of the edge rushers heading into the second round givers Johnson the nod here.

Johnson may need a little time to adjust to the NFL game from San Diego State, but his production cannot be ignored and his Combine performance shows he should be able to bring that production to the NFL level.

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#Chris #Johnson #Miami #Dolphins #pick #Phinsider #Nations #community #mock #draft

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India wins four more medals at ISSF Junior World Cup <div id="content-body-70894121" itemprop="articleBody"><p>Indian juniors picked up four more medals, three silvers and a bronze, slotting in at third in the medal tally as athletes from Kazakhstan and Individual Neutral Athletes (AIN) picked up four of the five golds on offer on competition day two of the International Shooting Sport Federation (ISSF) Junior World Cup Rifle/Pistol/Shotgun in Cairo’s Olympic International City Shooting Range on Wednesday.</p><p>Rohit Kanyan gave India its first silver of the day in the 50m rifle prone men junior event with an effort of 615.8, just 0.5 behind Kazakhstan’s gold winning Oleg Noskov.</p><p>Sejal Kamble then topped the junior women’s 25m pistol qualifiers with a score of 580 and then went on to finish second in the final with 27 hits. AIN Katsiaryna Ivanova took gold with 31 hits in the eight five-shot series final. </p><p><b>ALSO READ | <a href="https://sportstar.thehindu.com/shooting/issf-shooting-junior-world-cup-indian-medals-shiva-chirag-10m-air-pistol-panaah-womens-10m-air-rifle/article70888997.ece" target="_blank" rel="nofollow">Shiva wins gold while Chirag bags bronze 10m air pistol; Panaah wins silver in 10m air rifle</a></b></p><p>India then secured a second double podium in the competition after Shiva Narwal and Chirag Sharma’s heroics on day one, with Raj Chandra shooting 580 and Abhinav Deshwal 578, for silver and bronze respectively in the 25m pistol men junior event. Kazakhstan took gold again with Kirill Tsukanov shooting 581.</p><p>In the junior women’s skeet, Risham Guron (24,23,21,23,24) qualified second with a score of 115 and then finished seventh in the final, bowing out with seven hits to her name after the first 12 shots. Varvara Zaitseva of the Individual Neutral Athletes won gold in the event with a world record score of 33 hits out of 40.</p><p>In the junior men’s skeet, Ishaan Singh Libra made the final eight with a 118 (25,23,22,24,24) giving him sixth place and then improved by two in the final to just miss out on a medal. He exited at the 28-shot mark with 24-hits. Briton Denzil Jago Grose (31) bested Italian Marco Coco (30) by one hit to win a first ISSF junior world cup gold in the event. picked up a second junior world cup gold in the event.</p><p class="publish-time" id="end-of-article">Published on Apr 22, 2026</p></div> #India #wins #medals #ISSF #Junior #World #Cup

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Deadspin | NHL scores highest TV ratings in 14 seasons <div id=""><section id="0" class=" w-full"><div class="xl:container mx-0 !px-4 py-0 pb-4 !mx-0 !px-0"><img src="https://images.deadspin.com/tr:w-900/26108445.jpg" srcset="https://images.deadspin.com/tr:w-900/26108445.jpg" alt="NHL: Stanley Cup Playoffs-Carolina Hurricanes at Washington Capitals" class="w-full" fetchpriority="high" loading="eager"/><span class="text-0.8 leading-tight">May 6, 2025; Washington, District of Columbia, USA; Carolina Hurricanes defenseman Jaccob Slavin (74) is interviewed by ESPN reporter Emily Kaplan (R) after scoring the overtime goal against the Washington Capitals in game one of the second round of the 2025 Stanley Cup Playoffs at Capital One Arena. Mandatory Credit: Geoff Burke-Imagn Images<!-- --> <!-- --> </span></div></section><section id="section-1"> <p>A year after NHL viewership shrunk, the league drew its highest average television audiences in 14 years for the just-concluded regular season, Sports Business Journal and Sports Media Watch reported on Tuesday.</p> </section><section id="section-2"> <p>In games on ESPN, ABC and TNT/truTV, the NHL posted averages of 546,000 viewers, per the reports. That’s a year-on-year increase of at least 23% and a better average than all seasons since 2012-13, when NBC and NBCSN averaged 590,000.</p> </section><section id="section-3"> <p>Nielsen’s change in methodology might explain a part of the decade-plus high, as ratings across all sports are higher based on the new measurement system. NBA ratings were up 35% this year, other sports also seeing double-digit-percentage increases.</p> </section><br/><section id="section-4"> <p>The 54 games airing on ESPN and ABC drew 760,000 viewers on average, a 30% jump from 2024-25. ESPN games in particular saw a major rating improvement, with games attracting 602,000 on average, a 48% hike from the prior season.</p> </section> <section id="section-5"> <p>TNT/truTV carried 72 games that brought in 381,000 viewers on average, a rise of 21% year-on-year. Those contests saw a significant bump after Team USA won hockey gold at the Milan Olympics, as NHL viewership on TNT Sports rose to 453,000 on average following the league’s midseason break.</p> </section><section id="section-6"> <p>The top-rated NHL game of the regular season was the Stadium Series game at Tampa on Feb. 1, when the Tampa Bay Lightning edged the Boston Bruins 6-5 in a shootout. ESPN drew 2.07 million viewers for that contest, a cable-TV record for an NHL regular-season game.</p> </section><section id="section-7"> <p>NHL ratings declined in the 2024-25 season despite the league replacing the All-Star Game with the wildly popular 4 Nations Face-Off that saw Canada defeat the United States 3-2 in overtime in the final.</p> </section><br/><section id="section-8"> <p>–Field Level Media</p> </section> </div> #Deadspin #NHL #scores #highest #ratings #seasons

Deadspin | Cowboys: No long-term deal for WR George Pickens  Dec 25, 2025; Landover, Maryland, USA; Dallas Cowboys wide receiver George Pickens (3) celebrates after a play against the Washington Commanders during the first half at Northwest Stadium. Mandatory Credit: Amber Searls-Imagn Images   The Dallas Cowboys will make wide receiver George Pickens play the 2026 season under the franchise tag, chief operating officer Stephen Jones said Wednesday.  “We’ve made a decision,” Jones told reporters in a pre-draft press conference. “… There won’t be negotiations on a long-term deal.”  The Cowboys placed the franchise tag on Pickens Feb. 27, the first time they had done so since 2022 with tight end Dalton Schultz.   Pickens, 25, would earn a guaranteed .3 million in 2026 under the tag, which he has not yet signed.   Jones said last week he had not received any trade inquiries about Pickens, who caught 93 passes for 1,429 yards with nine touchdowns in 17 games (15 starts) in his first season with the Cowboys in 2025.  The Steelers selected Pickens in the second round of the 2022 draft and he played his first three seasons in Pittsburgh. Pickens has produced 267 receptions, 4,270 receiving yards and 21 touchdowns in 65 games (55 starts).  –Field Level Media   #Deadspin #Cowboys #longterm #deal #George #PickensDec 25, 2025; Landover, Maryland, USA; Dallas Cowboys wide receiver George Pickens (3) celebrates after a play against the Washington Commanders during the first half at Northwest Stadium. Mandatory Credit: Amber Searls-Imagn Images

The Dallas Cowboys will make wide receiver George Pickens play the 2026 season under the franchise tag, chief operating officer Stephen Jones said Wednesday.

“We’ve made a decision,” Jones told reporters in a pre-draft press conference. “… There won’t be negotiations on a long-term deal.”

The Cowboys placed the franchise tag on Pickens Feb. 27, the first time they had done so since 2022 with tight end Dalton Schultz.


Pickens, 25, would earn a guaranteed $27.3 million in 2026 under the tag, which he has not yet signed.

Jones said last week he had not received any trade inquiries about Pickens, who caught 93 passes for 1,429 yards with nine touchdowns in 17 games (15 starts) in his first season with the Cowboys in 2025.

The Steelers selected Pickens in the second round of the 2022 draft and he played his first three seasons in Pittsburgh. Pickens has produced 267 receptions, 4,270 receiving yards and 21 touchdowns in 65 games (55 starts).

–Field Level Media

#Deadspin #Cowboys #longterm #deal #George #Pickens">Deadspin | Cowboys: No long-term deal for WR George Pickens  Dec 25, 2025; Landover, Maryland, USA; Dallas Cowboys wide receiver George Pickens (3) celebrates after a play against the Washington Commanders during the first half at Northwest Stadium. Mandatory Credit: Amber Searls-Imagn Images   The Dallas Cowboys will make wide receiver George Pickens play the 2026 season under the franchise tag, chief operating officer Stephen Jones said Wednesday.  “We’ve made a decision,” Jones told reporters in a pre-draft press conference. “… There won’t be negotiations on a long-term deal.”  The Cowboys placed the franchise tag on Pickens Feb. 27, the first time they had done so since 2022 with tight end Dalton Schultz.   Pickens, 25, would earn a guaranteed .3 million in 2026 under the tag, which he has not yet signed.   Jones said last week he had not received any trade inquiries about Pickens, who caught 93 passes for 1,429 yards with nine touchdowns in 17 games (15 starts) in his first season with the Cowboys in 2025.  The Steelers selected Pickens in the second round of the 2022 draft and he played his first three seasons in Pittsburgh. Pickens has produced 267 receptions, 4,270 receiving yards and 21 touchdowns in 65 games (55 starts).  –Field Level Media   #Deadspin #Cowboys #longterm #deal #George #Pickens

The Ministry of Electronics and IT (MeitY) on Wednesday notified the much-awaited rules providing the procedural framework to operationalise the Promotion and Regulation of Online Gaming Act, which will also facilitate the creation of an online gaming authority.

Most online games – if they are not real money games, which are already explicitly banned under the provisions – will not mandatorily need to be registered or determined, IT Secretary S. Krishnan said.

Oversight will be triggered only in certain circumstances.

Esports, however, will require mandatory registration as specified in the parent Act.

“…We wanted to, as far as possible, keep this entire thing as regulation-light as possible. Most games, which are not money games, should be able to operate with no obligation to necessarily either be determined or registered. So that entire process is optional,” he said.

ALSO READ | Online Gaming Bill 2025: Government to support and recognise esports, prohibits online money games

“We are not obligating anybody to apply to determine whether it is an online money game, or online social game, or esports.” That said, such ‘determination’ will be triggered in three situations.

The first trigger is where it is done suo moto by the authority, and the second is where it involves esports games.

“And third, the central government may notify any specific category of social games, which, as of now, we have not notified anything specifically,” Krishnan said.

The rules have also explicitly defined user safety features, Krishnan said.

The act itself bans online real money gaming, while promoting esports and online social gaming in India.

The ministry had invited feedback on these rules in October 2025 and received 2,500 inputs from stakeholders.

Published on Apr 22, 2026

#MeitY #notifies #online #gaming #rules #norms #effect">MeitY notifies online gaming rules; norms to come into effect on May 1  The Ministry of Electronics and IT (MeitY) on Wednesday notified the much-awaited rules providing the procedural framework to operationalise the Promotion and Regulation of Online Gaming Act, which will also facilitate the creation of an online gaming authority.Most online games – if they are not real money games, which are already explicitly banned under the provisions – will not mandatorily need to be registered or determined, IT Secretary S. Krishnan said.Oversight will be triggered only in certain circumstances.Esports, however, will require mandatory registration as specified in the parent Act.“…We wanted to, as far as possible, keep this entire thing as regulation-light as possible. Most games, which are not money games, should be able to operate with no obligation to necessarily either be determined or registered. So that entire process is optional,” he said.ALSO READ | Online Gaming Bill 2025: Government to support and recognise esports, prohibits online money games“We are not obligating anybody to apply to determine whether it is an online money game, or online social game, or esports.” That said, such ‘determination’ will be triggered in three situations.The first trigger is where it is done        suo moto by the authority, and the second is where it involves esports games.“And third, the central government may notify any specific category of social games, which, as of now, we have not notified anything specifically,” Krishnan said.The rules have also explicitly defined user safety features, Krishnan said.The act itself bans online real money gaming, while promoting esports and online social gaming in India.The ministry had invited feedback on these rules in October 2025 and received 2,500 inputs from stakeholders.Published on Apr 22, 2026  #MeitY #notifies #online #gaming #rules #norms #effect

Online Gaming Bill 2025: Government to support and recognise esports, prohibits online money games

“We are not obligating anybody to apply to determine whether it is an online money game, or online social game, or esports.” That said, such ‘determination’ will be triggered in three situations.

The first trigger is where it is done suo moto by the authority, and the second is where it involves esports games.

“And third, the central government may notify any specific category of social games, which, as of now, we have not notified anything specifically,” Krishnan said.

The rules have also explicitly defined user safety features, Krishnan said.

The act itself bans online real money gaming, while promoting esports and online social gaming in India.

The ministry had invited feedback on these rules in October 2025 and received 2,500 inputs from stakeholders.

Published on Apr 22, 2026

#MeitY #notifies #online #gaming #rules #norms #effect">MeitY notifies online gaming rules; norms to come into effect on May 1

The Ministry of Electronics and IT (MeitY) on Wednesday notified the much-awaited rules providing the procedural framework to operationalise the Promotion and Regulation of Online Gaming Act, which will also facilitate the creation of an online gaming authority.

Most online games – if they are not real money games, which are already explicitly banned under the provisions – will not mandatorily need to be registered or determined, IT Secretary S. Krishnan said.

Oversight will be triggered only in certain circumstances.

Esports, however, will require mandatory registration as specified in the parent Act.

“…We wanted to, as far as possible, keep this entire thing as regulation-light as possible. Most games, which are not money games, should be able to operate with no obligation to necessarily either be determined or registered. So that entire process is optional,” he said.

ALSO READ | Online Gaming Bill 2025: Government to support and recognise esports, prohibits online money games

“We are not obligating anybody to apply to determine whether it is an online money game, or online social game, or esports.” That said, such ‘determination’ will be triggered in three situations.

The first trigger is where it is done suo moto by the authority, and the second is where it involves esports games.

“And third, the central government may notify any specific category of social games, which, as of now, we have not notified anything specifically,” Krishnan said.

The rules have also explicitly defined user safety features, Krishnan said.

The act itself bans online real money gaming, while promoting esports and online social gaming in India.

The ministry had invited feedback on these rules in October 2025 and received 2,500 inputs from stakeholders.

Published on Apr 22, 2026

#MeitY #notifies #online #gaming #rules #norms #effect

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