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Deadspin | Timberwolves G Ayo Dosunmu (calf) out for Game 6 vs. Nuggets  Apr 23, 2026; Minneapolis, Minnesota, USA; Minnesota Timberwolves guard Ayo Dosunmu (13) talks with a reporter after the game with the Denver Nuggets at Target Center. Mandatory Credit: Bruce Kluckhohn-Imagn Images   Minnesota guard Ayo Dosunmu, dealing with a sore right calf, was ruled out for Game 6 of the Timberwolves’ Western Conference first-round series vs. the Denver Nuggets in Minneapolis on Thursday.  Dosunmu was a late addition to the injury report for the Timberwolves, who hold a 3-2 lead in the best-of-seven series. The news that he wouldn’t play broke more than an hour before tipoff.  Game 7, if necessary, is Saturday in Denver.  A late-season acquisition via trade from Chicago, Dosunmu emerged as the hero in Game 4 after star Anthony Edwards (knee) and backcourt mate Donte DiVincenzo (Achilles) exited due to injury. Dosunmu scored 43 points, bookended by performances of 25 and 18 points, respectively, in Games 3 and 5.   Minnesota also ruled out Edwards and DiVincenzo for the Thursday game, but guard Bones Hyland was made available for the contest despite dealing with left knee soreness.  Dosunmu, 26, averaged a combined 14.8 points, 3.6 assists and 3.4 rebounds for the Bulls and the Timberwolves in 69 games (19 starts) this season.  The University of Illinois product was selected by the Bulls in the second round of the 2021 draft. In five NBA seasons, he has averages of 11.1 points, 3.3 assists and 3.0 rebounds in 348 games (173 starts).  –Field Level Media    #Deadspin #Timberwolves #Ayo #Dosunmu #calf #Game #Nuggets

Deadspin | Timberwolves G Ayo Dosunmu (calf) out for Game 6 vs. Nuggets
Deadspin | Timberwolves G Ayo Dosunmu (calf) out for Game 6 vs. Nuggets  Apr 23, 2026; Minneapolis, Minnesota, USA; Minnesota Timberwolves guard Ayo Dosunmu (13) talks with a reporter after the game with the Denver Nuggets at Target Center. Mandatory Credit: Bruce Kluckhohn-Imagn Images   Minnesota guard Ayo Dosunmu, dealing with a sore right calf, was ruled out for Game 6 of the Timberwolves’ Western Conference first-round series vs. the Denver Nuggets in Minneapolis on Thursday.  Dosunmu was a late addition to the injury report for the Timberwolves, who hold a 3-2 lead in the best-of-seven series. The news that he wouldn’t play broke more than an hour before tipoff.  Game 7, if necessary, is Saturday in Denver.  A late-season acquisition via trade from Chicago, Dosunmu emerged as the hero in Game 4 after star Anthony Edwards (knee) and backcourt mate Donte DiVincenzo (Achilles) exited due to injury. Dosunmu scored 43 points, bookended by performances of 25 and 18 points, respectively, in Games 3 and 5.   Minnesota also ruled out Edwards and DiVincenzo for the Thursday game, but guard Bones Hyland was made available for the contest despite dealing with left knee soreness.  Dosunmu, 26, averaged a combined 14.8 points, 3.6 assists and 3.4 rebounds for the Bulls and the Timberwolves in 69 games (19 starts) this season.  The University of Illinois product was selected by the Bulls in the second round of the 2021 draft. In five NBA seasons, he has averages of 11.1 points, 3.3 assists and 3.0 rebounds in 348 games (173 starts).  –Field Level Media    #Deadspin #Timberwolves #Ayo #Dosunmu #calf #Game #NuggetsApr 23, 2026; Minneapolis, Minnesota, USA; Minnesota Timberwolves guard Ayo Dosunmu (13) talks with a reporter after the game with the Denver Nuggets at Target Center. Mandatory Credit: Bruce Kluckhohn-Imagn Images

Minnesota guard Ayo Dosunmu, dealing with a sore right calf, was ruled out for Game 6 of the Timberwolves’ Western Conference first-round series vs. the Denver Nuggets in Minneapolis on Thursday.

Dosunmu was a late addition to the injury report for the Timberwolves, who hold a 3-2 lead in the best-of-seven series. The news that he wouldn’t play broke more than an hour before tipoff.

Game 7, if necessary, is Saturday in Denver.


A late-season acquisition via trade from Chicago, Dosunmu emerged as the hero in Game 4 after star Anthony Edwards (knee) and backcourt mate Donte DiVincenzo (Achilles) exited due to injury. Dosunmu scored 43 points, bookended by performances of 25 and 18 points, respectively, in Games 3 and 5.

Minnesota also ruled out Edwards and DiVincenzo for the Thursday game, but guard Bones Hyland was made available for the contest despite dealing with left knee soreness.

Dosunmu, 26, averaged a combined 14.8 points, 3.6 assists and 3.4 rebounds for the Bulls and the Timberwolves in 69 games (19 starts) this season.

The University of Illinois product was selected by the Bulls in the second round of the 2021 draft. In five NBA seasons, he has averages of 11.1 points, 3.3 assists and 3.0 rebounds in 348 games (173 starts).


–Field Level Media

#Deadspin #Timberwolves #Ayo #Dosunmu #calf #Game #Nuggets

Apr 23, 2026; Minneapolis, Minnesota, USA; Minnesota Timberwolves guard Ayo Dosunmu (13) talks with a reporter after the game with the Denver Nuggets at Target Center. Mandatory Credit: Bruce Kluckhohn-Imagn Images

Minnesota guard Ayo Dosunmu, dealing with a sore right calf, was ruled out for Game 6 of the Timberwolves’ Western Conference first-round series vs. the Denver Nuggets in Minneapolis on Thursday.

Dosunmu was a late addition to the injury report for the Timberwolves, who hold a 3-2 lead in the best-of-seven series. The news that he wouldn’t play broke more than an hour before tipoff.

Game 7, if necessary, is Saturday in Denver.

A late-season acquisition via trade from Chicago, Dosunmu emerged as the hero in Game 4 after star Anthony Edwards (knee) and backcourt mate Donte DiVincenzo (Achilles) exited due to injury. Dosunmu scored 43 points, bookended by performances of 25 and 18 points, respectively, in Games 3 and 5.

Minnesota also ruled out Edwards and DiVincenzo for the Thursday game, but guard Bones Hyland was made available for the contest despite dealing with left knee soreness.

Dosunmu, 26, averaged a combined 14.8 points, 3.6 assists and 3.4 rebounds for the Bulls and the Timberwolves in 69 games (19 starts) this season.

The University of Illinois product was selected by the Bulls in the second round of the 2021 draft. In five NBA seasons, he has averages of 11.1 points, 3.3 assists and 3.0 rebounds in 348 games (173 starts).

–Field Level Media

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#Deadspin #Timberwolves #Ayo #Dosunmu #calf #Game #Nuggets

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South Africa series exposes India’s familiar squad-selection woes ahead of T20 World Cup <div id="content-body-70927999" itemprop="articleBody"><p>Imagine your favourite meal. A nice <i>thali</i>? Or a hot plate of biriyani? A decadent cheesy pizza? Now imagine the comfort of the perfect nap that inevitably follows said savoured spread, paired with a nice cool breeze on a hot Indian summer day.</p><p>What if someone comes and slaps you awake from that siesta? That might be how the team India is feeling after a 1-4 drubbing in the five-match T20I series against South Africa, weeks away from the 2026 T20 World Cup in England. The afterglow of a maiden ODI World Cup win, the team’s first major ICC title at the senior level, was enduring and generous, but the bubble had to pop sometime, and that pointy pin that did the job had Laura Wolvaardt’s kind face on it.</p><h4 class="sub_head">Wolvaardt supremacy</h4><p>The South African captain is on a hot streak like never before and looks unstoppable heading into the T20 showpiece. In the 825 runs the Proteas scored against India in five T20Is, Wolvaardt accounted for 330 – a whopping 40 percent. Her series haul is also the most runs a woman has scored in a single series/tournament in the format.</p><p>She has three fifties, a century (struck at a series-best strike rate of 216.98) and a solitary 18-run blip within her returns in the series. Incidentally, that was the game the Proteas lost. Naturally, she finished as the Player of the Series. For additional context, India’s top-scorer for its tour was her counterpart Harmanpreet Kaur, who scored little more than half of Wolvaardt’s aggregate – 169 runs.</p><p>That top-order brilliance masked frailties in the spine for South Africa. The middle order continues to be shaky. Sune Luus has been effective as Wolvaardt’s partner at the top, but the batting order thereafter has not managed an ounce of consistency.</p><p>Wolvaardt loves responsibility and has often tried to negotiate cricket’s tug of war on her own. Think of the semifinal and final in the ODI World Cup in 2025. But how much can she really do all by herself, year after year?</p><p>The side’s batting dynamite was on display in that 50-over showpiece when Wolvaardt and Tazmin Brits sculpted a <i>Travishek</i> (to borrow from the ongoing IPL)-style dominance over teams. Much like fellow South African Heinrich Klaasen for the Sunrisers Hyderabad, Nadine de Klerk, along with Chloe Tryon, gave South Africa its fangs lower down the order and finished several tight games for the side. With no official fixtures before the World Cup, the Proteas need to tap into these core strengths to fashion another surge to the summit clash.</p><h4 class="sub_head">Deja vu</h4><p>India, meanwhile, has stumbled back in time to 2024, where indecision rules. While the No. 3 slot was Amol Muzumdar’s biggest headache then, Jemimah Rodrigues has settled the nerves with a stable showing in that position. While the itch to use tours like this to experiment is understandable and even justified, a few of India’s calls are hard to understand. Smriti Mandhana and Shafali Verma have scored 37 percent (416 out of 1120) of the runs India has managed in the format this year, so resting the former to allow youngsters like Anushka Sharma a chance was fairly prudent.</p><p>What was puzzling was the organisation of the lower order. The handling of Deepti Sharma, Richa Ghosh, and a player like Bharti Fulmali – inducted into the team for her power and quick-scoring abilities under pressure – felt scatterbrained at best. Bharti, returning to the Indian T20I fold after a considerable time in the wilderness, needs to be moulded in Richa’s template, someone who can usurp the reins of an innings and firmly steer it away from the opposition’s control. The Gujarat Giants and Vidarbha finisher has a best effort of 30-ball 40 in the 5th T20I, returning single-digit scores in the other two games she featured in. Should India have considered pushing her ahead of Richa to allow her an additional ball or two to settle in and get going? Richa’s own stutters mean she needs game time too – a Catch-22 for the think tank.</p><p>Beyond it all, will Bharti continue to get a run if Amanjot Kaur’s pace option makes her a better choice?</p><p>One can imagine Deepti was worried more about her returns with the ball than with the bat. She went wicketless in the first three games and then dug her way to a match-winning fifer in the fourth fixture, but her economy rates remained erratic throughout. England is the last preparatory stop for the Women in Blue, an opponent that brings out Deepti’s competitive best. Muzumdar and Co. will hope Deepti finds her rhythm in time to get going in the World Cup, should she make the squad.</p><p>Kranti Goud’s aggression and Renuka Singh’s ability to swing the ball early mean little if wickets don’t follow with the new ball. India managed just two PowerPlay wickets in five games. Renuka and Deepti are Harmanpreet’s strike bowlers of choice, and they clocked economy rates exceeding 11. Persistent fielding slip-ups do not help.</p><p>Harmanpreet, Smriti, and Muzumdar will also be eyeing that strike rate column with some worry. While Harmanpreet’s jump from 104.83 in 2025 to 131.01 this year is the most dramatic improvement, everyone else has plateaued. Shafali’s strike rate in the format has dropped from 158.5 to 142.4, with a six percent drop in her boundary percentage. Credit to good opposition bowling too, but she will need to grind her way back to her ‘normal’ range and unlock a way to stay put for longer to maximise the efficacy of the pressure she brings to the table. In Wolvaardt, there’s a template ready to be emulated.</p><p>India is not known for bravado with squad selections. While this squad and this think tank have experimented, it often errs on the side of caution when tournament cricket comes calling. The 2024 group-stage exit was a humbling experience of epic proportions. That opening defeat at the hands of New Zealand buoyed the White Ferns right to the podium. All eyes will be on the squad India carts to the British Isles and what the unit does with the time it has to lock in some last-minute preparation as a challenging World Cup, with spirited opponents, beckons.</p><p class="publish-time" id="end-of-article">Published on May 01, 2026</p></div> #South #Africa #series #exposes #Indias #familiar #squadselection #woes #ahead #T20 #World #Cup

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Study Up on These Devil Wears Prada Secrets Before Watching the Sequel. That’s All. 

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for  It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.Rewarding the sweet scienceUFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.These are minor gripes though, because overall the package here is fantastic.Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.   #Sports #UFC #review #MMA #game #youve #waiting

a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting

The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.

The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.

Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.

Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup">Mexico vs South Africa LIVE Streaming info — When, where to watch MEX v RSA in FIFA World Cup 2026?  The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, HaalandWhen and where will Mexico vs South Africa be played?The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:
                                                        India: United8 Sports, Zee5                    
                                                        USA: Fox Sports                    
                                                        Mexico: TelevisaUnivision, TV Azteca                    
                                                        South Africa: SABC, New World TV, SuperSport                    Published on Jun 11, 2026  #Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup

A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup">Mexico vs South Africa LIVE Streaming info — When, where to watch MEX v RSA in FIFA World Cup 2026?

The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.

The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.

Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.

Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup

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