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Deadspin | ‘We’re right there’: Ducks hungry to even series with Oilers  Apr 20, 2026; Edmonton, Alberta, CAN; Edmonton Oilers center Matt Savoie (22) with center Connor McDavid (97) attempt to stop Anaheim Ducks right winger Troy Terry (19) in game one of the first round of the 2026 Stanley Cup Playoffs during the second period at Rogers Place. Mandatory Credit: Walter Tychnowicz-Imagn Images   After feeling like they let a win slip from their grasp in the series opener, the Anaheim Ducks will try to regroup for Game 2 of their Western Conference first-round matchup against the Edmonton Oilers on Wednesday night.  The Oilers took a 1-0 lead in the best-of-seven series on Monday when they scored twice in the final nine minutes to rally back for a 4-3 win in Edmonton.  Edmonton had blown a 2-0 lead when it surrendered three goals in the second period.  “It’s unfortunate the result of that game, and it’s going to be tough to swallow, but we’ve got to put it behind us,” Ducks forward Troy Terry said. “We kind of got our feet under us, and we’re into this thing now.”  Terry had two goals and an assist in his first playoff game in his ninth year in the NHL. Leo Carlsson contributed a goal and an assist.  Terry, Carlsson and rookie Beckett Sennecke combined to take 21 of Anaheim’s 28 shots on goal in Game 1.  The Ducks could use better performances from their most veteran players, however.  Chris Kreider had a turnover in the neutral zone that led to the second goal by Edmonton; Radko Gudas fell while skating backwards defending a rush, leading to the third goal; and Jacob Trouba lost track of Kasperi Kapanen on the go-ahead goal with 1:54 left.  Alex Killorn also committed the only two penalties by Anaheim.  “I thought, as a group, we proved to ourselves, we’re right there,” Terry said. “These little mental mistakes can sway a series one way or the other.”  The Oilers benefited from secondary scoring in the Game 1 win.   Kapanen, who scored twice, is a second-line wing, and Jason Dickinson, who scored the other two goals, centered the third line.  “Just very important for this team,” Kapanen said of the secondary scoring. “And other guys stepping up and making big defensive plays that you don’t really see on the highlight reel, but that are just as important.”  The Oilers welcomed back forward Leon Draisaitl for Game 1 after he missed the final 14 games of the regular season with a lower-body injury, and he contributed two assists in the win.  Draisaitl had 97 points in 65 games during the regular season.  “I felt OK,” Draisaitl said. “Certainly going to take a couple games to really be myself and really trust myself again, but for a start, I thought it was OK.”  Just as Draisaitl was returning, however, Edmonton forward Adam Henrique left in the first period with a lower-body injury after colliding shin-on-shin with a teammate.  “We will find out (Tuesday) how long he will be out,” Edmonton coach Kris Knoblauch said. “We will miss him.”  The Oilers still have Connor McDavid, however, and he’ll be extra hungry after going without a point for just the 15th time in 83 games this season and the first time in a victory.  McDavid, who led the NHL with 138 points during the regular season, has only been held off the scoresheet in back-to-back games once this season.  “Connor is going to get his chances and get his looks, and we’re not worried about that,” Kapanen said.  –Field Level Media    #Deadspin #Ducks #hungry #series #Oilers

Deadspin | ‘We’re right there’: Ducks hungry to even series with Oilers
Deadspin | ‘We’re right there’: Ducks hungry to even series with Oilers  Apr 20, 2026; Edmonton, Alberta, CAN; Edmonton Oilers center Matt Savoie (22) with center Connor McDavid (97) attempt to stop Anaheim Ducks right winger Troy Terry (19) in game one of the first round of the 2026 Stanley Cup Playoffs during the second period at Rogers Place. Mandatory Credit: Walter Tychnowicz-Imagn Images   After feeling like they let a win slip from their grasp in the series opener, the Anaheim Ducks will try to regroup for Game 2 of their Western Conference first-round matchup against the Edmonton Oilers on Wednesday night.  The Oilers took a 1-0 lead in the best-of-seven series on Monday when they scored twice in the final nine minutes to rally back for a 4-3 win in Edmonton.  Edmonton had blown a 2-0 lead when it surrendered three goals in the second period.  “It’s unfortunate the result of that game, and it’s going to be tough to swallow, but we’ve got to put it behind us,” Ducks forward Troy Terry said. “We kind of got our feet under us, and we’re into this thing now.”  Terry had two goals and an assist in his first playoff game in his ninth year in the NHL. Leo Carlsson contributed a goal and an assist.  Terry, Carlsson and rookie Beckett Sennecke combined to take 21 of Anaheim’s 28 shots on goal in Game 1.  The Ducks could use better performances from their most veteran players, however.  Chris Kreider had a turnover in the neutral zone that led to the second goal by Edmonton; Radko Gudas fell while skating backwards defending a rush, leading to the third goal; and Jacob Trouba lost track of Kasperi Kapanen on the go-ahead goal with 1:54 left.  Alex Killorn also committed the only two penalties by Anaheim.  “I thought, as a group, we proved to ourselves, we’re right there,” Terry said. “These little mental mistakes can sway a series one way or the other.”  The Oilers benefited from secondary scoring in the Game 1 win.   Kapanen, who scored twice, is a second-line wing, and Jason Dickinson, who scored the other two goals, centered the third line.  “Just very important for this team,” Kapanen said of the secondary scoring. “And other guys stepping up and making big defensive plays that you don’t really see on the highlight reel, but that are just as important.”  The Oilers welcomed back forward Leon Draisaitl for Game 1 after he missed the final 14 games of the regular season with a lower-body injury, and he contributed two assists in the win.  Draisaitl had 97 points in 65 games during the regular season.  “I felt OK,” Draisaitl said. “Certainly going to take a couple games to really be myself and really trust myself again, but for a start, I thought it was OK.”  Just as Draisaitl was returning, however, Edmonton forward Adam Henrique left in the first period with a lower-body injury after colliding shin-on-shin with a teammate.  “We will find out (Tuesday) how long he will be out,” Edmonton coach Kris Knoblauch said. “We will miss him.”  The Oilers still have Connor McDavid, however, and he’ll be extra hungry after going without a point for just the 15th time in 83 games this season and the first time in a victory.  McDavid, who led the NHL with 138 points during the regular season, has only been held off the scoresheet in back-to-back games once this season.  “Connor is going to get his chances and get his looks, and we’re not worried about that,” Kapanen said.  –Field Level Media    #Deadspin #Ducks #hungry #series #OilersApr 20, 2026; Edmonton, Alberta, CAN; Edmonton Oilers center Matt Savoie (22) with center Connor McDavid (97) attempt to stop Anaheim Ducks right winger Troy Terry (19) in game one of the first round of the 2026 Stanley Cup Playoffs during the second period at Rogers Place. Mandatory Credit: Walter Tychnowicz-Imagn Images

After feeling like they let a win slip from their grasp in the series opener, the Anaheim Ducks will try to regroup for Game 2 of their Western Conference first-round matchup against the Edmonton Oilers on Wednesday night.

The Oilers took a 1-0 lead in the best-of-seven series on Monday when they scored twice in the final nine minutes to rally back for a 4-3 win in Edmonton.

Edmonton had blown a 2-0 lead when it surrendered three goals in the second period.

“It’s unfortunate the result of that game, and it’s going to be tough to swallow, but we’ve got to put it behind us,” Ducks forward Troy Terry said. “We kind of got our feet under us, and we’re into this thing now.”

Terry had two goals and an assist in his first playoff game in his ninth year in the NHL. Leo Carlsson contributed a goal and an assist.

Terry, Carlsson and rookie Beckett Sennecke combined to take 21 of Anaheim’s 28 shots on goal in Game 1.

The Ducks could use better performances from their most veteran players, however.

Chris Kreider had a turnover in the neutral zone that led to the second goal by Edmonton; Radko Gudas fell while skating backwards defending a rush, leading to the third goal; and Jacob Trouba lost track of Kasperi Kapanen on the go-ahead goal with 1:54 left.

Alex Killorn also committed the only two penalties by Anaheim.

“I thought, as a group, we proved to ourselves, we’re right there,” Terry said. “These little mental mistakes can sway a series one way or the other.”


The Oilers benefited from secondary scoring in the Game 1 win.

Kapanen, who scored twice, is a second-line wing, and Jason Dickinson, who scored the other two goals, centered the third line.

“Just very important for this team,” Kapanen said of the secondary scoring. “And other guys stepping up and making big defensive plays that you don’t really see on the highlight reel, but that are just as important.”

The Oilers welcomed back forward Leon Draisaitl for Game 1 after he missed the final 14 games of the regular season with a lower-body injury, and he contributed two assists in the win.

Draisaitl had 97 points in 65 games during the regular season.

“I felt OK,” Draisaitl said. “Certainly going to take a couple games to really be myself and really trust myself again, but for a start, I thought it was OK.”

Just as Draisaitl was returning, however, Edmonton forward Adam Henrique left in the first period with a lower-body injury after colliding shin-on-shin with a teammate.

“We will find out (Tuesday) how long he will be out,” Edmonton coach Kris Knoblauch said. “We will miss him.”

The Oilers still have Connor McDavid, however, and he’ll be extra hungry after going without a point for just the 15th time in 83 games this season and the first time in a victory.

McDavid, who led the NHL with 138 points during the regular season, has only been held off the scoresheet in back-to-back games once this season.

“Connor is going to get his chances and get his looks, and we’re not worried about that,” Kapanen said.


–Field Level Media

#Deadspin #Ducks #hungry #series #Oilers

Apr 20, 2026; Edmonton, Alberta, CAN; Edmonton Oilers center Matt Savoie (22) with center Connor McDavid (97) attempt to stop Anaheim Ducks right winger Troy Terry (19) in game one of the first round of the 2026 Stanley Cup Playoffs during the second period at Rogers Place. Mandatory Credit: Walter Tychnowicz-Imagn Images

After feeling like they let a win slip from their grasp in the series opener, the Anaheim Ducks will try to regroup for Game 2 of their Western Conference first-round matchup against the Edmonton Oilers on Wednesday night.

The Oilers took a 1-0 lead in the best-of-seven series on Monday when they scored twice in the final nine minutes to rally back for a 4-3 win in Edmonton.

Edmonton had blown a 2-0 lead when it surrendered three goals in the second period.

“It’s unfortunate the result of that game, and it’s going to be tough to swallow, but we’ve got to put it behind us,” Ducks forward Troy Terry said. “We kind of got our feet under us, and we’re into this thing now.”

Terry had two goals and an assist in his first playoff game in his ninth year in the NHL. Leo Carlsson contributed a goal and an assist.

Terry, Carlsson and rookie Beckett Sennecke combined to take 21 of Anaheim’s 28 shots on goal in Game 1.

The Ducks could use better performances from their most veteran players, however.

Chris Kreider had a turnover in the neutral zone that led to the second goal by Edmonton; Radko Gudas fell while skating backwards defending a rush, leading to the third goal; and Jacob Trouba lost track of Kasperi Kapanen on the go-ahead goal with 1:54 left.

Alex Killorn also committed the only two penalties by Anaheim.

“I thought, as a group, we proved to ourselves, we’re right there,” Terry said. “These little mental mistakes can sway a series one way or the other.”

The Oilers benefited from secondary scoring in the Game 1 win.

Kapanen, who scored twice, is a second-line wing, and Jason Dickinson, who scored the other two goals, centered the third line.

“Just very important for this team,” Kapanen said of the secondary scoring. “And other guys stepping up and making big defensive plays that you don’t really see on the highlight reel, but that are just as important.”

The Oilers welcomed back forward Leon Draisaitl for Game 1 after he missed the final 14 games of the regular season with a lower-body injury, and he contributed two assists in the win.

Draisaitl had 97 points in 65 games during the regular season.

“I felt OK,” Draisaitl said. “Certainly going to take a couple games to really be myself and really trust myself again, but for a start, I thought it was OK.”

Just as Draisaitl was returning, however, Edmonton forward Adam Henrique left in the first period with a lower-body injury after colliding shin-on-shin with a teammate.

“We will find out (Tuesday) how long he will be out,” Edmonton coach Kris Knoblauch said. “We will miss him.”

The Oilers still have Connor McDavid, however, and he’ll be extra hungry after going without a point for just the 15th time in 83 games this season and the first time in a victory.

McDavid, who led the NHL with 138 points during the regular season, has only been held off the scoresheet in back-to-back games once this season.

“Connor is going to get his chances and get his looks, and we’re not worried about that,” Kapanen said.

–Field Level Media

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Deadspin | LAFC, Rapids have quick turnaround to brush off losses <div id=""><section id="0" class=" w-full"><div class="xl:container mx-0 !px-4 py-0 pb-4 !mx-0 !px-0"><img src="https://images.deadspin.com/tr:w-900/28769971.jpg" srcset="https://images.deadspin.com/tr:w-900/28769971.jpg" alt="MLS: San Jose Earthquakes at LAFC" class="w-full" fetchpriority="high" loading="eager"/><span class="text-0.8 leading-tight">Apr 19, 2026; Los Angeles, California, USA; Los Angeles Football Club forward Denis Bouanga (99) takes a shot at goal during the match against San Jose Earthquakes at BMO Stadium. Mandatory Credit: William Navarro-Imagn Images<!-- --> <!-- --> </span></div></section><section id="section-1"> <p>After a week of highs and lows, Los Angeles FC are set for another midweek match when they play host to the Colorado Rapids on Wednesday.</p> </section><section id="section-2"> <p>LAFC (5-2-1, 16 points) advanced to the CONCACAF Champions Cup semifinals last Tuesday but will enter off a 4-1 home loss to the upstart San Jose Earthquakes on Sunday. LAFC were steamrolled by a barrage of second-half goals in the defeat.</p> </section><section id="section-3"> <p>“I have been here many times praising us but (Sunday) was not good,” LAFC head coach Marc Dos Santos said. “We have to take the game as a lesson and move forward. If I only talk about tiredness (from Champions Cup), that’s an excuse. It was not good. We have to see why and try to improve on Wednesday.”</p> </section><section id="section-4"> <p>Goalkeeper Hugo Lloris not only gave up his first goals of the season to end a 593-minute scoreless streak, Heung-Min Son remains without a goal through his first seven league games. Son does have two goals in Champions Cup play.</p> </section><section id="section-5"> <p>Denis Bouanga leads the club with four goals and has four assists in MLS play, while Son has seven assists.</p> </section><br/><section id="section-6"> <p>The Rapids (4-4-0, 12 points) had their inconsistencies on full display in a 3-2 home loss to Lionel Messi-led Inter Miami on Saturday. Colorado forced the action but Messi scored twice, including the game-winner in the 79th minute.</p> </section> <section id="section-7"> <p>“I saw a team that performed like a big team with a proper mentality with a huge personality,” Rapids head coach Matt Wells said, while looking at the positives after his team had 15 shots to five for Miami. “… That gives me massive hope that if we keep building and stick on this path, it won’t be long before you’re asking me a question about us being the top team around Vancouver and LAFC.”</p> </section><section id="section-8"> <p>Dynamic on offense this season, Colorado’s 21 goals are second most in league play, one behind the Western Conference-leading Vancouver Whitecaps.</p> </section><section id="section-9"> <p>Rafael Navarro leads the Rapids with six goals and four assists, including a goal on Saturday.</p> </section><section id="section-10"> <p>Colorado’s loss to Inter Miami came in front of a crowd of 75,824 at the home of the NFL’s Denver Broncos, the second-largest to watch a match in MLS history. It came one week after a resounding 6-2 home victory over the Houston Dynamo when Navarro scored twice.</p> </section><section id="section-11"> <p>But while the offense has been solid, the Rapids have allowed 15 goals, with only three Western Conference teams allowing more.</p> </section><br/><section id="section-12"> <p>–Field Level Media</p> </section> </div> #Deadspin #LAFC #Rapids #quick #turnaround #brush #losses

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A Stress-Free, Worry-Free Carriage Ride

Deadspin | After halting skid, Orioles seek split of series vs. Mariners    Jun 10, 2026; Baltimore, Maryland, USA; Baltimore Orioles second baseman Jackson Holliday (7) hits a grand slam during the seventh inning against the Seattle Mariners at Oriole Park at Camden Yards. Mandatory Credit: Daniel Kucin Jr.-Imagn Images   The visiting Seattle Mariners might want to be careful with the fastballs they deliver to Baltimore’s Jackson Holliday when the teams meet Thursday night in the finale of a four-game series.  Holliday, a 22-year-old infielder, hit a grand slam Wednesday night to help the Orioles post a 7-2 victory that halted a four-game losing streak.  “I kind of had a game plan of they’re going to throw a lot of fastballs and just got to be ready and be on time,” Holliday said of Seattle’s pitchers.  The Orioles will try to forge a split of the series on Thursday. Wednesday’s outcome marked only Seattle’s fourth loss in the last 15 games.  The Mariners, who are 17-17 on the road, will be without reliever Matt Brash after he went on the 15-day injury list for the second time this season Wednesday – both times with a right lat strain. Domingo Gonzalez was called up from Triple-A Tacoma and had a rough appearance in Wednesday’s loss, giving up four runs and four hits over two innings.  Seattle has welcomed utility player Miles Mastrobuoni back from the 60-day injury list at the expense of infielder Ryan Bliss’ roster spot. Bliss made key plays earlier in this season, but the Mariners opted for Mastrobuoni’s versatility.  “We’re in a spot where we’re particularly a little bit banged up, and guys are feeling it a little bit as we get into this long road trip,” Seattle manager Dan Wilson said.  Meanwhile, rookie shortstop Colt Emerson could be back in the lineup Thursday after dealing with back spasms this week.  “We’re getting very close,” Wilson said of Emerson’s return to action.   The Orioles have injury topics aplenty as well, particularly regarding catchers Adley Rutschman and Samuel Basallo. Rutschman hasn’t played this week, and Basallo has seen limited duty as designated hitter. Basallo is 0-for-9 across his last five games.  “Just doing what’s best for Sammy,” Orioles manager Craig Albernaz said prior to Wednesday’s game. “Long season, and like I said, he’ll be ready off the bench.”  The Orioles hope to get sustained production out of outfielder Tyler O’Neill, who has three doubles across the past two games after going 13 games without an extra-base hit.  “I think everyone knows that he’s not the best version of himself right now, but he’s been working hard the whole season to get back to show what he can do,” Albernaz said.  Right-hander Bryan Woo (5-4, 3.74 ERA) will start for the Mariners on Thursday. He’ll try to bounce back after yielding five runs and nine hits in 6 1/3 innings in a 7-3 loss Friday at Detroit, though his previous outing saw him scatter two hits over seven scoreless innings against Arizona.  Woo lost last June in his only career outing against Baltimore, giving up four runs and four hits over six innings.  The Orioles will turn to right-hander Kyle Bradish (3-7, 3.89 ERA), who matched his season low by going only four innings in Saturday’s 6-4 loss at Toronto. He allowed five runs on nine hits.  This will be the first time in more than a month that Bradish has faced a team outside of the American League East. He’s 1-0 with a 3.06 ERA in three career starts vs. the Mariners.  –Field Level Media    #Deadspin #halting #skid #Orioles #seek #split #series #MarinersJun 10, 2026; Baltimore, Maryland, USA; Baltimore Orioles second baseman Jackson Holliday (7) hits a grand slam during the seventh inning against the Seattle Mariners at Oriole Park at Camden Yards. Mandatory Credit: Daniel Kucin Jr.-Imagn Images

The visiting Seattle Mariners might want to be careful with the fastballs they deliver to Baltimore’s Jackson Holliday when the teams meet Thursday night in the finale of a four-game series.

Holliday, a 22-year-old infielder, hit a grand slam Wednesday night to help the Orioles post a 7-2 victory that halted a four-game losing streak.

“I kind of had a game plan of they’re going to throw a lot of fastballs and just got to be ready and be on time,” Holliday said of Seattle’s pitchers.

The Orioles will try to forge a split of the series on Thursday. Wednesday’s outcome marked only Seattle’s fourth loss in the last 15 games.

The Mariners, who are 17-17 on the road, will be without reliever Matt Brash after he went on the 15-day injury list for the second time this season Wednesday – both times with a right lat strain. Domingo Gonzalez was called up from Triple-A Tacoma and had a rough appearance in Wednesday’s loss, giving up four runs and four hits over two innings.

Seattle has welcomed utility player Miles Mastrobuoni back from the 60-day injury list at the expense of infielder Ryan Bliss’ roster spot. Bliss made key plays earlier in this season, but the Mariners opted for Mastrobuoni’s versatility.

“We’re in a spot where we’re particularly a little bit banged up, and guys are feeling it a little bit as we get into this long road trip,” Seattle manager Dan Wilson said.

Meanwhile, rookie shortstop Colt Emerson could be back in the lineup Thursday after dealing with back spasms this week.


“We’re getting very close,” Wilson said of Emerson’s return to action.

The Orioles have injury topics aplenty as well, particularly regarding catchers Adley Rutschman and Samuel Basallo. Rutschman hasn’t played this week, and Basallo has seen limited duty as designated hitter. Basallo is 0-for-9 across his last five games.

“Just doing what’s best for Sammy,” Orioles manager Craig Albernaz said prior to Wednesday’s game. “Long season, and like I said, he’ll be ready off the bench.”

The Orioles hope to get sustained production out of outfielder Tyler O’Neill, who has three doubles across the past two games after going 13 games without an extra-base hit.

“I think everyone knows that he’s not the best version of himself right now, but he’s been working hard the whole season to get back to show what he can do,” Albernaz said.

Right-hander Bryan Woo (5-4, 3.74 ERA) will start for the Mariners on Thursday. He’ll try to bounce back after yielding five runs and nine hits in 6 1/3 innings in a 7-3 loss Friday at Detroit, though his previous outing saw him scatter two hits over seven scoreless innings against Arizona.

Woo lost last June in his only career outing against Baltimore, giving up four runs and four hits over six innings.

The Orioles will turn to right-hander Kyle Bradish (3-7, 3.89 ERA), who matched his season low by going only four innings in Saturday’s 6-4 loss at Toronto. He allowed five runs on nine hits.

This will be the first time in more than a month that Bradish has faced a team outside of the American League East. He’s 1-0 with a 3.06 ERA in three career starts vs. the Mariners.


–Field Level Media

#Deadspin #halting #skid #Orioles #seek #split #series #Mariners">Deadspin | After halting skid, Orioles seek split of series vs. Mariners    Jun 10, 2026; Baltimore, Maryland, USA; Baltimore Orioles second baseman Jackson Holliday (7) hits a grand slam during the seventh inning against the Seattle Mariners at Oriole Park at Camden Yards. Mandatory Credit: Daniel Kucin Jr.-Imagn Images   The visiting Seattle Mariners might want to be careful with the fastballs they deliver to Baltimore’s Jackson Holliday when the teams meet Thursday night in the finale of a four-game series.  Holliday, a 22-year-old infielder, hit a grand slam Wednesday night to help the Orioles post a 7-2 victory that halted a four-game losing streak.  “I kind of had a game plan of they’re going to throw a lot of fastballs and just got to be ready and be on time,” Holliday said of Seattle’s pitchers.  The Orioles will try to forge a split of the series on Thursday. Wednesday’s outcome marked only Seattle’s fourth loss in the last 15 games.  The Mariners, who are 17-17 on the road, will be without reliever Matt Brash after he went on the 15-day injury list for the second time this season Wednesday – both times with a right lat strain. Domingo Gonzalez was called up from Triple-A Tacoma and had a rough appearance in Wednesday’s loss, giving up four runs and four hits over two innings.  Seattle has welcomed utility player Miles Mastrobuoni back from the 60-day injury list at the expense of infielder Ryan Bliss’ roster spot. Bliss made key plays earlier in this season, but the Mariners opted for Mastrobuoni’s versatility.  “We’re in a spot where we’re particularly a little bit banged up, and guys are feeling it a little bit as we get into this long road trip,” Seattle manager Dan Wilson said.  Meanwhile, rookie shortstop Colt Emerson could be back in the lineup Thursday after dealing with back spasms this week.  “We’re getting very close,” Wilson said of Emerson’s return to action.   The Orioles have injury topics aplenty as well, particularly regarding catchers Adley Rutschman and Samuel Basallo. Rutschman hasn’t played this week, and Basallo has seen limited duty as designated hitter. Basallo is 0-for-9 across his last five games.  “Just doing what’s best for Sammy,” Orioles manager Craig Albernaz said prior to Wednesday’s game. “Long season, and like I said, he’ll be ready off the bench.”  The Orioles hope to get sustained production out of outfielder Tyler O’Neill, who has three doubles across the past two games after going 13 games without an extra-base hit.  “I think everyone knows that he’s not the best version of himself right now, but he’s been working hard the whole season to get back to show what he can do,” Albernaz said.  Right-hander Bryan Woo (5-4, 3.74 ERA) will start for the Mariners on Thursday. He’ll try to bounce back after yielding five runs and nine hits in 6 1/3 innings in a 7-3 loss Friday at Detroit, though his previous outing saw him scatter two hits over seven scoreless innings against Arizona.  Woo lost last June in his only career outing against Baltimore, giving up four runs and four hits over six innings.  The Orioles will turn to right-hander Kyle Bradish (3-7, 3.89 ERA), who matched his season low by going only four innings in Saturday’s 6-4 loss at Toronto. He allowed five runs on nine hits.  This will be the first time in more than a month that Bradish has faced a team outside of the American League East. He’s 1-0 with a 3.06 ERA in three career starts vs. the Mariners.  –Field Level Media    #Deadspin #halting #skid #Orioles #seek #split #series #Mariners

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for  It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.Rewarding the sweet scienceUFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.These are minor gripes though, because overall the package here is fantastic.Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.   #Sports #UFC #review #MMA #game #youve #waiting

a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting

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