GTA 6 Weapons Guide: All Guns and Weapons Revealed
Rockstar Games has confirmed several new combat features for GTA 6, making the game’s weapon system more detailed than ever before. Official trailers and promotional material have already revealed more than 30 weapons across different categories, including pistols, assault rifles, shotguns, sniper rifles, launchers, melee weapons, and throwables. This guide covers all the GTA 6 weapons revealed so far and highlights the new gameplay features that make combat more immersive.
GTA 6 Handguns List
Image Credit: Rockstar Games
Handguns play an important role in GTA 6, offering a balance of speed, accuracy, and convenience. Rockstar has already showcased multiple sidearms through official trailers and screenshots, including both pistols and revolvers. Here’s a complete list of the confirmed handguns in GTA 6.
GTA 6 includes powerful shotguns for close-quarters combat. These weapons are useful during indoor fights and high-action missions. Rockstar has already showcased two shotguns in official trailers and screenshots. Below are the confirmed shotgun weapons in GTA 6.
Assault rifles are among the most versatile weapons in GTA 6. They perform well in both close- and long-range combat. Rockstar has confirmed several rifles through trailers and screenshots. Here’s every confirmed assault rifle in the game.
GTA 6 includes several SMGs and machine guns for intense firefights. These weapons are useful during missions, chases, and vehicle combat. Rockstar has already showcased multiple models in official trailers and screenshots. Below are all the confirmed weapons.
SMG / Machine Gun
Real-World Inspiration
Notable Customization
Heckler & Koch SMG (MP5)
HK MP5
Scope, suppressor, foregrip
Compact SMG
Scorpion Mini SMG
Suppressor, extended magazine
Micro SMG
Mini Uzi
Drum magazine, weapon skins
Combat MG (Heavy MG)
M249 SAW
Box magazine, optics, barrel upgrades
GTA 6 Sniper Rifles List
Players who prefer long-range combat will find several sniper rifles in GTA 6. These weapons are designed for precision and serious damage. Official gameplay footage has showcased multiple sniper rifle models. Here’s every confirmed sniper rifle revealed so far.
Sniper Rifle
Real-World Inspiration
Notable Customization
Bolt Action Sniper
Remington 700
Heavy barrel, bipod, camouflage skins
Assault Sniper (L129A1)
L129A1
Variable zoom scope, suppressor
Ruger-inspired Rifle
Ruger 10/22
Lightweight attachments
GTA 6 Launchers List
Launchers deliver the most serious explosive damage in GTA 6. They are the best choice for destroying vehicles and heavily armored targets. Players can also use them during large-scale combat. Below are all the confirmed launchers in GTA 6.
Launcher
Real-World Inspiration
Notable Customization
Grenade Launcher
Milkor MGL
Alternative ammunition types
RPG (Rocket Launcher)
RPG-7
Cosmetic finishes
GTA 6 Throwable Weapons List
Not every combat situation requires a gun in GTA 6. Throwables give players another way to attack enemies or create an opening. Each weapon has its own strengths and uses. Below are all the confirmed throwable weapons in GTA 6.
Thrown Weapon
Primary Use
Fire Bottle
Fire damage
Flashbang
Crowd control
Golf Ball
Improvised weapon
Grenade
Explosive damage
Molotov
Area denial
Smoke Grenade
Smoke cover
Speargun
Underwater combat
GTA 6 Melee Weapons List
Melee weapons remain an important part of combat in GTA 6. They offer a quiet and reliable way to deal with nearby enemies. Different weapons suit different combat styles. Here’s every confirmed melee weapon revealed so far.
Baseball Bat
Crowbar
Golf Club
Hammer
Knife
Pool Cue
Fists (Unarmed)
GTA 6 Equipment and Utility Item List
GTA 6 includes more than just guns and melee weapons. Players can use different equipment to complete missions in creative ways. These items add more flexibility to gameplay. Here’s the complete list of confirmed equipment.
Rockstar Games has confirmed several new combat features for GTA 6, making the game’s weapon system more detailed than ever before. Official trailers and promotional material have already revealed more than 30 weapons across different categories, including pistols, assault rifles, shotguns, sniper rifles, launchers, melee weapons, and throwables. This guide covers all the GTA 6 weapons revealed so far and highlights the new gameplay features that make combat more immersive.
GTA 6 Handguns List
Image Credit: Rockstar Games
Handguns play an important role in GTA 6, offering a balance of speed, accuracy, and convenience. Rockstar has already showcased multiple sidearms through official trailers and screenshots, including both pistols and revolvers. Here’s a complete list of the confirmed handguns in GTA 6.
GTA 6 includes powerful shotguns for close-quarters combat. These weapons are useful during indoor fights and high-action missions. Rockstar has already showcased two shotguns in official trailers and screenshots. Below are the confirmed shotgun weapons in GTA 6.
Assault rifles are among the most versatile weapons in GTA 6. They perform well in both close- and long-range combat. Rockstar has confirmed several rifles through trailers and screenshots. Here’s every confirmed assault rifle in the game.
GTA 6 includes several SMGs and machine guns for intense firefights. These weapons are useful during missions, chases, and vehicle combat. Rockstar has already showcased multiple models in official trailers and screenshots. Below are all the confirmed weapons.
SMG / Machine Gun
Real-World Inspiration
Notable Customization
Heckler & Koch SMG (MP5)
HK MP5
Scope, suppressor, foregrip
Compact SMG
Scorpion Mini SMG
Suppressor, extended magazine
Micro SMG
Mini Uzi
Drum magazine, weapon skins
Combat MG (Heavy MG)
M249 SAW
Box magazine, optics, barrel upgrades
GTA 6 Sniper Rifles List
Players who prefer long-range combat will find several sniper rifles in GTA 6. These weapons are designed for precision and serious damage. Official gameplay footage has showcased multiple sniper rifle models. Here’s every confirmed sniper rifle revealed so far.
Sniper Rifle
Real-World Inspiration
Notable Customization
Bolt Action Sniper
Remington 700
Heavy barrel, bipod, camouflage skins
Assault Sniper (L129A1)
L129A1
Variable zoom scope, suppressor
Ruger-inspired Rifle
Ruger 10/22
Lightweight attachments
GTA 6 Launchers List
Launchers deliver the most serious explosive damage in GTA 6. They are the best choice for destroying vehicles and heavily armored targets. Players can also use them during large-scale combat. Below are all the confirmed launchers in GTA 6.
Launcher
Real-World Inspiration
Notable Customization
Grenade Launcher
Milkor MGL
Alternative ammunition types
RPG (Rocket Launcher)
RPG-7
Cosmetic finishes
GTA 6 Throwable Weapons List
Not every combat situation requires a gun in GTA 6. Throwables give players another way to attack enemies or create an opening. Each weapon has its own strengths and uses. Below are all the confirmed throwable weapons in GTA 6.
Thrown Weapon
Primary Use
Fire Bottle
Fire damage
Flashbang
Crowd control
Golf Ball
Improvised weapon
Grenade
Explosive damage
Molotov
Area denial
Smoke Grenade
Smoke cover
Speargun
Underwater combat
GTA 6 Melee Weapons List
Melee weapons remain an important part of combat in GTA 6. They offer a quiet and reliable way to deal with nearby enemies. Different weapons suit different combat styles. Here’s every confirmed melee weapon revealed so far.
Baseball Bat
Crowbar
Golf Club
Hammer
Knife
Pool Cue
Fists (Unarmed)
GTA 6 Equipment and Utility Item List
GTA 6 includes more than just guns and melee weapons. Players can use different equipment to complete missions in creative ways. These items add more flexibility to gameplay. Here’s the complete list of confirmed equipment.
Auto Dialer
Backpack
Binoculars
Body Armor
Cigarettes
Cut-off Tool
Flashlight
Food & Drinks
Immobilizer Bypass
Lock Pick
Loot Bag / Duffel Bag
Painkillers
Slim Jim
Soda
Taser
Torch Flashlight
Tracker Jammer
Trauma Kit
USB Drive
Wine
Zipties
Source link
#GTA #Weapons #Guide #Guns #Weapons #Revealed
The company has invested $40 million in BusinessNext, valuing the 24-year-old Indian firm at $700 million and taking a roughly 5% stake. The deal gives BusinessNext access to ServiceNow’s global sales network as the companies expand their partnership in AI for financial services.
ServiceNow’s investment reflects BusinessNext’s growing profile beyond India. The profitable, Noida-based company, which generated about $32 million in revenue in its latest financial year, serves more than 70 banks across India, Southeast Asia, the Middle East, and the U.S. Its customers include the Reserve Bank of India, the country’s central bank, and State Bank of India and HDFC Bank, which are India’s largest public- and private-sector lenders, respectively.
About half of BusinessNext’s revenue comes from outside India, with overseas markets expected to drive much of its future growth, founder and CEO Nishant Singh said in an interview.
The company chose ServiceNow over potential financial investors to accelerate its expansion by tapping the U.S. software group’s global reach. Singh told TechCrunch that the partnership would help BusinessNext “borrow” its go-to-marker “machinery” — referring to ServiceNow’s sales infrastructure — in markets where it has a limited presence.
“Think of it as a strategic partnership, which is cemented with funding,” he said.
BusinessNext’s software, Singh said, manages customer-facing banking workflows, while ServiceNow is stronger in workflow automation and back-office systems, a combination the two companies plan to sell jointly to financial institutions.
“India’s financial services sector is at an inflection point — institutions are moving from digital experimentation to full-scale AI-led operations,” Kulmeet Bawa, ServiceNow’s group vice president and managing director for India and SAARC, said. He added that the partnership combines ServiceNow’s enterprise workflow platform with BusinessNext’s banking expertise.
Founded in 2002, BusinessNext — known as CRMNext until 2022 — has spent several years building what Singh calls an “autonomous banking” platform, using AI agents to automate banking workflows while keeping sensitive customer data on private AI infrastructure to meet regulatory and privacy requirements.
Singh told TechCrunch that AI was built into the company’s platform from the outset rather than added later. “We actually renamed our company and we kind of rewrote our stack to put that fundamentally at the core,” he said.
BusinessNext employs more than 1,300 people across its operations and was last valued at $181 million in 2021, per private market intelligence platform Tracxn. It has raised more than $60 million in external funding and counts Avataar Ventures, Norwest Venture Partners, and Ascent Capital among its existing investors.
The deal comes as established enterprise software vendors face pressure from customers who are questioning whether traditional SaaS tools are worth paying for when AI-native alternatives are emerging. For ServiceNow, the deal builds out its position in banking by partnering with a company focused on AI-driven banking software, as it expands its enterprise software portfolio through acquisitions, investments, and partnerships.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
The company has invested $40 million in BusinessNext, valuing the 24-year-old Indian firm at $700 million and taking a roughly 5% stake. The deal gives BusinessNext access to ServiceNow’s global sales network as the companies expand their partnership in AI for financial services.
ServiceNow’s investment reflects BusinessNext’s growing profile beyond India. The profitable, Noida-based company, which generated about $32 million in revenue in its latest financial year, serves more than 70 banks across India, Southeast Asia, the Middle East, and the U.S. Its customers include the Reserve Bank of India, the country’s central bank, and State Bank of India and HDFC Bank, which are India’s largest public- and private-sector lenders, respectively.
About half of BusinessNext’s revenue comes from outside India, with overseas markets expected to drive much of its future growth, founder and CEO Nishant Singh said in an interview.
The company chose ServiceNow over potential financial investors to accelerate its expansion by tapping the U.S. software group’s global reach. Singh told TechCrunch that the partnership would help BusinessNext “borrow” its go-to-marker “machinery” — referring to ServiceNow’s sales infrastructure — in markets where it has a limited presence.
“Think of it as a strategic partnership, which is cemented with funding,” he said.
BusinessNext’s software, Singh said, manages customer-facing banking workflows, while ServiceNow is stronger in workflow automation and back-office systems, a combination the two companies plan to sell jointly to financial institutions.
“India’s financial services sector is at an inflection point — institutions are moving from digital experimentation to full-scale AI-led operations,” Kulmeet Bawa, ServiceNow’s group vice president and managing director for India and SAARC, said. He added that the partnership combines ServiceNow’s enterprise workflow platform with BusinessNext’s banking expertise.
Founded in 2002, BusinessNext — known as CRMNext until 2022 — has spent several years building what Singh calls an “autonomous banking” platform, using AI agents to automate banking workflows while keeping sensitive customer data on private AI infrastructure to meet regulatory and privacy requirements.
Singh told TechCrunch that AI was built into the company’s platform from the outset rather than added later. “We actually renamed our company and we kind of rewrote our stack to put that fundamentally at the core,” he said.
BusinessNext employs more than 1,300 people across its operations and was last valued at $181 million in 2021, per private market intelligence platform Tracxn. It has raised more than $60 million in external funding and counts Avataar Ventures, Norwest Venture Partners, and Ascent Capital among its existing investors.
The deal comes as established enterprise software vendors face pressure from customers who are questioning whether traditional SaaS tools are worth paying for when AI-native alternatives are emerging. For ServiceNow, the deal builds out its position in banking by partnering with a company focused on AI-driven banking software, as it expands its enterprise software portfolio through acquisitions, investments, and partnerships.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
#ServiceNow #bets #million #Indian #banking #software #specialist #expand #financial #services #push #TechCrunchServiceNow">ServiceNow bets $40 million on Indian banking software specialist to expand its financial services push | TechCrunch
ServiceNow, the U.S. enterprise software company known for automating workflows like IT service management and HR operations, is betting on an Indian banking software specialist to deepen its push into global financial services.
The company has invested $40 million in BusinessNext, valuing the 24-year-old Indian firm at $700 million and taking a roughly 5% stake. The deal gives BusinessNext access to ServiceNow’s global sales network as the companies expand their partnership in AI for financial services.
ServiceNow’s investment reflects BusinessNext’s growing profile beyond India. The profitable, Noida-based company, which generated about $32 million in revenue in its latest financial year, serves more than 70 banks across India, Southeast Asia, the Middle East, and the U.S. Its customers include the Reserve Bank of India, the country’s central bank, and State Bank of India and HDFC Bank, which are India’s largest public- and private-sector lenders, respectively.
About half of BusinessNext’s revenue comes from outside India, with overseas markets expected to drive much of its future growth, founder and CEO Nishant Singh said in an interview.
The company chose ServiceNow over potential financial investors to accelerate its expansion by tapping the U.S. software group’s global reach. Singh told TechCrunch that the partnership would help BusinessNext “borrow” its go-to-marker “machinery” — referring to ServiceNow’s sales infrastructure — in markets where it has a limited presence.
“Think of it as a strategic partnership, which is cemented with funding,” he said.
BusinessNext’s software, Singh said, manages customer-facing banking workflows, while ServiceNow is stronger in workflow automation and back-office systems, a combination the two companies plan to sell jointly to financial institutions.
“India’s financial services sector is at an inflection point — institutions are moving from digital experimentation to full-scale AI-led operations,” Kulmeet Bawa, ServiceNow’s group vice president and managing director for India and SAARC, said. He added that the partnership combines ServiceNow’s enterprise workflow platform with BusinessNext’s banking expertise.
Founded in 2002, BusinessNext — known as CRMNext until 2022 — has spent several years building what Singh calls an “autonomous banking” platform, using AI agents to automate banking workflows while keeping sensitive customer data on private AI infrastructure to meet regulatory and privacy requirements.
Singh told TechCrunch that AI was built into the company’s platform from the outset rather than added later. “We actually renamed our company and we kind of rewrote our stack to put that fundamentally at the core,” he said.
BusinessNext employs more than 1,300 people across its operations and was last valued at $181 million in 2021, per private market intelligence platform Tracxn. It has raised more than $60 million in external funding and counts Avataar Ventures, Norwest Venture Partners, and Ascent Capital among its existing investors.
The deal comes as established enterprise software vendors face pressure from customers who are questioning whether traditional SaaS tools are worth paying for when AI-native alternatives are emerging. For ServiceNow, the deal builds out its position in banking by partnering with a company focused on AI-driven banking software, as it expands its enterprise software portfolio through acquisitions, investments, and partnerships.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
Apple has again announced an increase in the cost of its service in India. This time, Apple has raised the price of subscriptions to Apple Music and Apple One in various plans. These increased prices have already been implemented and include Individual, Family, and Student plans. The price increase follows a recent increase in the price of AppleCare+ subscriptions for Mac and iPad.
According to Apple, higher music licensing costs are the main reason behind the latest price hike. The company says these rising expenses have affected its subscription pricing. Apart from the revised prices, nothing else has changed. Subscribers will continue to receive the same features as before. India is not the only market affected by the latest price increase. Apple has also updated subscription prices in several other countries. The new rates are now live in the US, the UK, Europe, and more regions. Users worldwide will pay the revised subscription charges.
New Apple Music prices: Old vs New
Plan
Old Price
New Price
Individual
Rs 119/month
Rs 139/month
Student
Rs 59/month
Rs 69/month
Family
Rs 179/month
Rs 229/month
What each Apple Music plan offers
Apple Music offers Individual, Family and Student plans with different benefits. The Individual plan gives one user access to more than 100 million songs. It also includes ad-free streaming, offline downloads, Spatial Audio, Lossless Audio and Apple Music Classical. The subscription works across Apple devices, Android phones, Windows PCs and compatible smart TVs.
The Family plan offers the same benefits and allows up to six family members to share a single subscription. Each member gets a separate music library and personalized recommendations. Apple also offers a Student plan for verified college and university students. Along with all Individual plan features, it includes Apple TV+ at no extra charge.
New Apple One prices: Old vs New
Apple has also updated the pricing of its Apple One plans. Users now have to pay Rs 195 for the Individual plan, Rs 295 for the Family plan, and Rs 995 for the Premier plan. The Apple One subscription brings together multiple Apple services in one package. Depending on the plan, services include Apple Music, Apple TV+, Apple Arcade, and iCloud+.
Apple has again announced an increase in the cost of its service in India. This time, Apple has raised the price of subscriptions to Apple Music and Apple One in various plans. These increased prices have already been implemented and include Individual, Family, and Student plans. The price increase follows a recent increase in the price of AppleCare+ subscriptions for Mac and iPad.
According to Apple, higher music licensing costs are the main reason behind the latest price hike. The company says these rising expenses have affected its subscription pricing. Apart from the revised prices, nothing else has changed. Subscribers will continue to receive the same features as before. India is not the only market affected by the latest price increase. Apple has also updated subscription prices in several other countries. The new rates are now live in the US, the UK, Europe, and more regions. Users worldwide will pay the revised subscription charges.
New Apple Music prices: Old vs New
Plan
Old Price
New Price
Individual
Rs 119/month
Rs 139/month
Student
Rs 59/month
Rs 69/month
Family
Rs 179/month
Rs 229/month
What each Apple Music plan offers
Apple Music offers Individual, Family and Student plans with different benefits. The Individual plan gives one user access to more than 100 million songs. It also includes ad-free streaming, offline downloads, Spatial Audio, Lossless Audio and Apple Music Classical. The subscription works across Apple devices, Android phones, Windows PCs and compatible smart TVs.
The Family plan offers the same benefits and allows up to six family members to share a single subscription. Each member gets a separate music library and personalized recommendations. Apple also offers a Student plan for verified college and university students. Along with all Individual plan features, it includes Apple TV+ at no extra charge.
New Apple One prices: Old vs New
Apple has also updated the pricing of its Apple One plans. Users now have to pay Rs 195 for the Individual plan, Rs 295 for the Family plan, and Rs 995 for the Premier plan. The Apple One subscription brings together multiple Apple services in one package. Depending on the plan, services include Apple Music, Apple TV+, Apple Arcade, and iCloud+.
Plan
Old Price
New Price
Individual
Rs 175/month
Rs 195/month
Family
Rs 235/month
Rs 295/month
Premier
Rs 899/month
Rs 995/month
#Apple #Raised #Apple #Music #Apple #Prices #India #Full #Price #Listapple">Apple Raised Apple Music and Apple One Prices in India: Full Price List
Apple has again announced an increase in the cost of its service in India. This time, Apple has raised the price of subscriptions to Apple Music and Apple One in various plans. These increased prices have already been implemented and include Individual, Family, and Student plans. The price increase follows a recent increase in the price of AppleCare+ subscriptions for Mac and iPad.
According to Apple, higher music licensing costs are the main reason behind the latest price hike. The company says these rising expenses have affected its subscription pricing. Apart from the revised prices, nothing else has changed. Subscribers will continue to receive the same features as before. India is not the only market affected by the latest price increase. Apple has also updated subscription prices in several other countries. The new rates are now live in the US, the UK, Europe, and more regions. Users worldwide will pay the revised subscription charges.
New Apple Music prices: Old vs New
Plan
Old Price
New Price
Individual
Rs 119/month
Rs 139/month
Student
Rs 59/month
Rs 69/month
Family
Rs 179/month
Rs 229/month
What each Apple Music plan offers
Apple Music offers Individual, Family and Student plans with different benefits. The Individual plan gives one user access to more than 100 million songs. It also includes ad-free streaming, offline downloads, Spatial Audio, Lossless Audio and Apple Music Classical. The subscription works across Apple devices, Android phones, Windows PCs and compatible smart TVs.
The Family plan offers the same benefits and allows up to six family members to share a single subscription. Each member gets a separate music library and personalized recommendations. Apple also offers a Student plan for verified college and university students. Along with all Individual plan features, it includes Apple TV+ at no extra charge.
New Apple One prices: Old vs New
Apple has also updated the pricing of its Apple One plans. Users now have to pay Rs 195 for the Individual plan, Rs 295 for the Family plan, and Rs 995 for the Premier plan. The Apple One subscription brings together multiple Apple services in one package. Depending on the plan, services include Apple Music, Apple TV+, Apple Arcade, and iCloud+.
Not to pick at an irritated scab, but when the eighth and final season of Game of Thrones… happened… I, a fan of the series via the show, naively assumed all author George R.R. Martin had to do was pen a different bookend to the series to recover all the lost goodwill of the series. Little did I know that was a touchy subject among book-readers who’ve been tortured by the author’s perpetual procrastination for years. Condolences.
While the same scenario isn’t fully analogous with what’s happened with Netflix’s live-action Alice in Borderland TV show and VIZ Media’s English manga release of the series’ extended epilogue, Alice in Borderland: Retry, the manga more than retroactively makes up for the huge disappointment I felt witnessing the show I loved go full Squid Game in the worst way possible in its final season.
Alice in Borderland is a cutting series in which a man named Arisu gets trapped in a sci-fi death game where a group of sequestered survivors must compete in a litany of challenges in an abandoned city. Think Gantz meets Kaiji. Its rules are cruel, but never completely ass-pull, with players logically outfoxing each other to win games lest a laser from the sky punch them through the top of their heads.
The show was so good I didn’t realize it was based on a manga by Haro Aso (Zom 100: Bucketlist of the Dead) that was also adapted into an anime—a fact that speaks to its overall quality in a sea of lackluster live-action Netflix projects. And for two seasons it came and went, adapting that story prior to Squid Game mania and, subsequently, in the throes of its pop culture takeover. That is, until a third season was released last year, ripping Arisu and his lover Usagi from their peaceful lives post-death games and throwing them back into the fray like a kid with a magnifying glass looming over an ant hill.
I was rocking with the series for a bit despite the show clearly making stuff up as it went along until it committed the tacky, cardinal sin of copying what Squid Game’s third season did in its final moments, desperately sequel-baiting itself by asking the question no one was curious about in a stinger: What if it took place in America? May that answer never come because of the road it took to tarnish the show’s reputation. As far as I’m concerned, there was no third season.
Alice in Borderland Retry is now available in print and digital!
So imagine my surprise to find that Viz Media’s recently released localization of Aso’s 2020 epilogue manga to the series, set 10 years after its conclusion, would retroactively act as a remedy to the Netflix series’ final season I wish I could wipe from my mind palace. The manga starts out almost exactly the same as the third season of the Netflix series (duh, the manga came out first), with Arisu going from a NEET to a psychologist and Usagi expecting their first child. That’s the last thing similar between the two.
Unlike the Netflix series’ contrived reasoning to get everyone back into the games, Arisu winds up in the games for a pretty simple reason. He and five other participants get hit by a billboard and wind up in the Borderlands. If you’ve watched the show or read the manga, this inciting incident is far from the cataclysmic events that send Arisu to the Borderlands the first time around, but what it lacks in spectacle, it more than makes up for in the challenge that awaits them.
In contrast to the more-is-more inventiveness of the Netflix series’ games in its final season, Arisu and company only have to play one game, which is essentially musical chairs but for keeps. Despite the simplicity of the game, the stakes of the 300+ page epilogue far exceed those of the Netflix series, where its collective of players, composed of an insurance employee, a nursery school teacher, an emergency room nurse, a doctor, and an unemployed man, have to debate whose life matters more.
It’s been ten years since I started working on Alice in Borderland. Like Arisu, I didn’t want to ever revisit a horrifying world like Borderland, but I was given the opportunity to write a sequel and I just couldn’t pass it up. What does it mean to live? What do our lives mean? Now, at 40 years old, I want to retry answering these questions.
While its game is a deceptively simple one, a fatal road of agony, betrayal, and second-guessing the inherent good in the human spirit left me in awe as I flipped through its pages and found that Aso still had it in him to concoct an intense, not-so-unwinnable death game, and that what he had to say serves as a footnote to a series that’s more than earned its place in the pantheon of death game narratives.
Not to pick at an irritated scab, but when the eighth and final season of Game of Thrones… happened… I, a fan of the series via the show, naively assumed all author George R.R. Martin had to do was pen a different bookend to the series to recover all the lost goodwill of the series. Little did I know that was a touchy subject among book-readers who’ve been tortured by the author’s perpetual procrastination for years. Condolences.
While the same scenario isn’t fully analogous with what’s happened with Netflix’s live-action Alice in Borderland TV show and VIZ Media’s English manga release of the series’ extended epilogue, Alice in Borderland: Retry, the manga more than retroactively makes up for the huge disappointment I felt witnessing the show I loved go full Squid Game in the worst way possible in its final season.
Alice in Borderland is a cutting series in which a man named Arisu gets trapped in a sci-fi death game where a group of sequestered survivors must compete in a litany of challenges in an abandoned city. Think Gantz meets Kaiji. Its rules are cruel, but never completely ass-pull, with players logically outfoxing each other to win games lest a laser from the sky punch them through the top of their heads.
The show was so good I didn’t realize it was based on a manga by Haro Aso (Zom 100: Bucketlist of the Dead) that was also adapted into an anime—a fact that speaks to its overall quality in a sea of lackluster live-action Netflix projects. And for two seasons it came and went, adapting that story prior to Squid Game mania and, subsequently, in the throes of its pop culture takeover. That is, until a third season was released last year, ripping Arisu and his lover Usagi from their peaceful lives post-death games and throwing them back into the fray like a kid with a magnifying glass looming over an ant hill.
I was rocking with the series for a bit despite the show clearly making stuff up as it went along until it committed the tacky, cardinal sin of copying what Squid Game’s third season did in its final moments, desperately sequel-baiting itself by asking the question no one was curious about in a stinger: What if it took place in America? May that answer never come because of the road it took to tarnish the show’s reputation. As far as I’m concerned, there was no third season.
Alice in Borderland Retry is now available in print and digital!
So imagine my surprise to find that Viz Media’s recently released localization of Aso’s 2020 epilogue manga to the series, set 10 years after its conclusion, would retroactively act as a remedy to the Netflix series’ final season I wish I could wipe from my mind palace. The manga starts out almost exactly the same as the third season of the Netflix series (duh, the manga came out first), with Arisu going from a NEET to a psychologist and Usagi expecting their first child. That’s the last thing similar between the two.
Unlike the Netflix series’ contrived reasoning to get everyone back into the games, Arisu winds up in the games for a pretty simple reason. He and five other participants get hit by a billboard and wind up in the Borderlands. If you’ve watched the show or read the manga, this inciting incident is far from the cataclysmic events that send Arisu to the Borderlands the first time around, but what it lacks in spectacle, it more than makes up for in the challenge that awaits them.
In contrast to the more-is-more inventiveness of the Netflix series’ games in its final season, Arisu and company only have to play one game, which is essentially musical chairs but for keeps. Despite the simplicity of the game, the stakes of the 300+ page epilogue far exceed those of the Netflix series, where its collective of players, composed of an insurance employee, a nursery school teacher, an emergency room nurse, a doctor, and an unemployed man, have to debate whose life matters more.
It’s been ten years since I started working on Alice in Borderland. Like Arisu, I didn’t want to ever revisit a horrifying world like Borderland, but I was given the opportunity to write a sequel and I just couldn’t pass it up. What does it mean to live? What do our lives mean? Now, at 40 years old, I want to retry answering these questions.
While its game is a deceptively simple one, a fatal road of agony, betrayal, and second-guessing the inherent good in the human spirit left me in awe as I flipped through its pages and found that Aso still had it in him to concoct an intense, not-so-unwinnable death game, and that what he had to say serves as a footnote to a series that’s more than earned its place in the pantheon of death game narratives.
#Alice #Borderland #Retry #Netflix #Series #Reheating #Squid #Game #NachosAlice in Borderland,Manga,Netflix,Viz Media">‘Alice in Borderland: Retry’ Makes Up For the Netflix Series Reheating ‘Squid Game’ Nachos
Not to pick at an irritated scab, but when the eighth and final season of Game of Thrones… happened… I, a fan of the series via the show, naively assumed all author George R.R. Martin had to do was pen a different bookend to the series to recover all the lost goodwill of the series. Little did I know that was a touchy subject among book-readers who’ve been tortured by the author’s perpetual procrastination for years. Condolences.
While the same scenario isn’t fully analogous with what’s happened with Netflix’s live-action Alice in Borderland TV show and VIZ Media’s English manga release of the series’ extended epilogue, Alice in Borderland: Retry, the manga more than retroactively makes up for the huge disappointment I felt witnessing the show I loved go full Squid Game in the worst way possible in its final season.
Alice in Borderland is a cutting series in which a man named Arisu gets trapped in a sci-fi death game where a group of sequestered survivors must compete in a litany of challenges in an abandoned city. Think Gantz meets Kaiji. Its rules are cruel, but never completely ass-pull, with players logically outfoxing each other to win games lest a laser from the sky punch them through the top of their heads.
The show was so good I didn’t realize it was based on a manga by Haro Aso (Zom 100: Bucketlist of the Dead) that was also adapted into an anime—a fact that speaks to its overall quality in a sea of lackluster live-action Netflix projects. And for two seasons it came and went, adapting that story prior to Squid Game mania and, subsequently, in the throes of its pop culture takeover. That is, until a third season was released last year, ripping Arisu and his lover Usagi from their peaceful lives post-death games and throwing them back into the fray like a kid with a magnifying glass looming over an ant hill.
I was rocking with the series for a bit despite the show clearly making stuff up as it went along until it committed the tacky, cardinal sin of copying what Squid Game’s third season did in its final moments, desperately sequel-baiting itself by asking the question no one was curious about in a stinger: What if it took place in America? May that answer never come because of the road it took to tarnish the show’s reputation. As far as I’m concerned, there was no third season.
Alice in Borderland Retry is now available in print and digital!
So imagine my surprise to find that Viz Media’s recently released localization of Aso’s 2020 epilogue manga to the series, set 10 years after its conclusion, would retroactively act as a remedy to the Netflix series’ final season I wish I could wipe from my mind palace. The manga starts out almost exactly the same as the third season of the Netflix series (duh, the manga came out first), with Arisu going from a NEET to a psychologist and Usagi expecting their first child. That’s the last thing similar between the two.
Unlike the Netflix series’ contrived reasoning to get everyone back into the games, Arisu winds up in the games for a pretty simple reason. He and five other participants get hit by a billboard and wind up in the Borderlands. If you’ve watched the show or read the manga, this inciting incident is far from the cataclysmic events that send Arisu to the Borderlands the first time around, but what it lacks in spectacle, it more than makes up for in the challenge that awaits them.
In contrast to the more-is-more inventiveness of the Netflix series’ games in its final season, Arisu and company only have to play one game, which is essentially musical chairs but for keeps. Despite the simplicity of the game, the stakes of the 300+ page epilogue far exceed those of the Netflix series, where its collective of players, composed of an insurance employee, a nursery school teacher, an emergency room nurse, a doctor, and an unemployed man, have to debate whose life matters more.
It’s been ten years since I started working on Alice in Borderland. Like Arisu, I didn’t want to ever revisit a horrifying world like Borderland, but I was given the opportunity to write a sequel and I just couldn’t pass it up. What does it mean to live? What do our lives mean? Now, at 40 years old, I want to retry answering these questions.
While its game is a deceptively simple one, a fatal road of agony, betrayal, and second-guessing the inherent good in the human spirit left me in awe as I flipped through its pages and found that Aso still had it in him to concoct an intense, not-so-unwinnable death game, and that what he had to say serves as a footnote to a series that’s more than earned its place in the pantheon of death game narratives.
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