ChatGPT is now one of the most popular tools people use online. From content creation to quick problem-solving, ChatGPT has become a go-to tool for millions of users. It helps save your precious time and simplify your routine work, but at times, glitches can occur, and you may see ChatGPT not loading or responding to you. However, there is no need to worry since most of these problems have quite easy solutions.
1. Check if ChatGPT Is Down
Before trying any fixes, it’s important to check whether the problem is actually on ChatGPT’s side. The server could be under maintenance or facing an issue due to high traffic, and a message would indicate a problem when trying to load ChatGPT. This would affect all users, since they all depend on the same server. The easiest way to check is to visit OpenAI’s website.
Furthermore, if the site is functioning normally, but ChatGPT isn’t providing results, it might be due to high traffic. High amounts of users at the same time can affect the system. No problem should arise in such situations; you only have to be patient. Everything will likely resolve itself shortly.
2. Check Your Internet Connection
It could even be a problem with your internet connection rather than ChatGPT. Slow Internet speeds can sometimes interfere with your connection, regardless of the service you’re using. Test whether you can browse other websites. You may also try restarting your router or using mobile data if you have been relying on Wi-Fi up until now.
3. Log Out and Log Back In
Sometimes, ChatGPT may stop working because your login session has expired without you noticing. This can happen if you’ve been inactive for a while or left the tab open. When the session expires, the chatbot may stop responding. To fix this, log out of your account and log in again. This simple step often solves the issue.
4. Use the ChatGPT Mobile App and Incognito Mode
When the web version of ChatGPT doesn’t work as expected, using the mobile app can help. It doesn’t depend on your browser, which means it can avoid many common web-related problems. The app is available on Android and iOS.
An extension or browser setting may affect your ability to use the website properly. The solution to this problem is to access ChatGPT in an incognito window or disable extensions altogether. If that does not solve the problem, you can also try using another browser.
5. Clear Browser Cache and Data
Another reason ChatGPT may stop functioning is your browser’s cache. Your browser cache may prevent sites from loading properly in some cases. All you need to do in such cases is clear your cache and browse through data; after that, restart your browser. However, keep in mind that all your accounts will be logged out.
6. Disable VPN
A VPN connection can sometimes create issues while using ChatGPT. VPNs use shared IP addresses, and some of these may be restricted or flagged by the system. This can lead to problems like the website not loading, showing errors, or not responding properly. To check if this is the cause, turn off your VPN and reload the ChatGPT website. If everything starts working normally, then the VPN was likely affecting your connection.
ChatGPT is now one of the most popular tools people use online. From content creation to quick problem-solving, ChatGPT has become a go-to tool for millions of users. It helps save your precious time and simplify your routine work, but at times, glitches can occur, and you may see ChatGPT not loading or responding to you. However, there is no need to worry since most of these problems have quite easy solutions.
1. Check if ChatGPT Is Down
Before trying any fixes, it’s important to check whether the problem is actually on ChatGPT’s side. The server could be under maintenance or facing an issue due to high traffic, and a message would indicate a problem when trying to load ChatGPT. This would affect all users, since they all depend on the same server. The easiest way to check is to visit OpenAI’s website.
Furthermore, if the site is functioning normally, but ChatGPT isn’t providing results, it might be due to high traffic. High amounts of users at the same time can affect the system. No problem should arise in such situations; you only have to be patient. Everything will likely resolve itself shortly.
2. Check Your Internet Connection
It could even be a problem with your internet connection rather than ChatGPT. Slow Internet speeds can sometimes interfere with your connection, regardless of the service you’re using. Test whether you can browse other websites. You may also try restarting your router or using mobile data if you have been relying on Wi-Fi up until now.
3. Log Out and Log Back In
Sometimes, ChatGPT may stop working because your login session has expired without you noticing. This can happen if you’ve been inactive for a while or left the tab open. When the session expires, the chatbot may stop responding. To fix this, log out of your account and log in again. This simple step often solves the issue.
4. Use the ChatGPT Mobile App and Incognito Mode
When the web version of ChatGPT doesn’t work as expected, using the mobile app can help. It doesn’t depend on your browser, which means it can avoid many common web-related problems. The app is available on Android and iOS.
An extension or browser setting may affect your ability to use the website properly. The solution to this problem is to access ChatGPT in an incognito window or disable extensions altogether. If that does not solve the problem, you can also try using another browser.
5. Clear Browser Cache and Data
Another reason ChatGPT may stop functioning is your browser’s cache. Your browser cache may prevent sites from loading properly in some cases. All you need to do in such cases is clear your cache and browse through data; after that, restart your browser. However, keep in mind that all your accounts will be logged out.
6. Disable VPN
A VPN connection can sometimes create issues while using ChatGPT. VPNs use shared IP addresses, and some of these may be restricted or flagged by the system. This can lead to problems like the website not loading, showing errors, or not responding properly. To check if this is the cause, turn off your VPN and reload the ChatGPT website. If everything starts working normally, then the VPN was likely affecting your connection.
Pope Leo XIV’s recent encyclical on AI could set off a wave of workers seeking religious exemptions from using the tech at work.
One software engineer in North Carolina already secured one last month, Business Insider reports.
Erin Maus, a Unitarian Universalist, first sought the accommodation in April at the large tech-entertainment company where she works, which she described as progressive. She argued that using AI did not align with her religious beliefs because of environmental and ethical concerns.
Maus was granted the exemption in May, before the pope’s AI remarks.
“I’m writing my code and reviewing my code by hand, which seems crazy to say,” Maus told Business Insider. “Just two years ago, how else would you do it?”
Maus is unlikely to be the only person seeking a similar accommodation as companies increasingly invest in AI and push, sometimes even mandate, employees to use the technology. In the U.S., the share of employees who say they use AI at least a few times a year at work has nearly doubled from 21% to 40% in 2025, according to Gallup.
Now, the pope’s remarks and official theological document could give some workers a stronger argument.
“In the era of artificial intelligence, when human dignity is threatened by new forms of dehumanization, ours is the pressing duty to remain profoundly human,” the pope wrote in his 43,000-word encyclical titled Magnifica Humanitas, published last month.
He wrote that AI is dehumanizing society by reducing “the mystery of the person into data and performance” and called on the tech industry to avoid “the idolatry of profit that sacrifices the weak.”
The pope continued that “a slower pace in adopting AI does not mean opposing progress; instead, it is an exercise of responsible care for the human family.”
That call for a slower adoption of AI could be enough for some workers to argue they should not be required to use it on the job.
“When he’s speaking, he’s speaking as the pontiff—as a religious figure—so he’s raising these human dignity issues as religious issues, theological issues,” Jonathan Segal, an employment attorney and Duane Morris partner, told HR Brew this month. “I think it is inevitable that some employees will rely on this to say…I can’t use AI because it conflicts with a religious belief that I have.”
Under Title VII of the Civil Rights Act of 1964, employers are required to make reasonable accommodations for workers whose sincerely held religious beliefs conflict with a work requirement, unless the accommodation creates an undue hardship for the employer.
And it’s not a stretch to think some of these requests could at least get serious consideration. Just a few months ago, Rex Healthcare agreed to pay $150,000 to settle a lawsuit from the U.S. Equal Employment Opportunity Commission accusing the company of unlawfully denying a remote employee’s request to be exempted from its mandatory COVID-19 vaccine policy over religious beliefs.
“I think this opens a door—or it’s a little bit of a road map—for employees to raise concerns,” Segal told HR Brew. “What the courts have said—what the EEOC has most definitely said—is that, as the general proposition, we shouldn’t question the legitimacy [of] sincerely held religious beliefs.”
#Popes #Warning #Workers #Seek #Religious #ExemptionsAI,Pope Leo XIV,work">
Pope Leo XIV’s recent encyclical on AI could set off a wave of workers seeking religious exemptions from using the tech at work.
One software engineer in North Carolina already secured one last month, Business Insider reports.
Erin Maus, a Unitarian Universalist, first sought the accommodation in April at the large tech-entertainment company where she works, which she described as progressive. She argued that using AI did not align with her religious beliefs because of environmental and ethical concerns.
Maus was granted the exemption in May, before the pope’s AI remarks.
“I’m writing my code and reviewing my code by hand, which seems crazy to say,” Maus told Business Insider. “Just two years ago, how else would you do it?”
Maus is unlikely to be the only person seeking a similar accommodation as companies increasingly invest in AI and push, sometimes even mandate, employees to use the technology. In the U.S., the share of employees who say they use AI at least a few times a year at work has nearly doubled from 21% to 40% in 2025, according to Gallup.
Now, the pope’s remarks and official theological document could give some workers a stronger argument.
“In the era of artificial intelligence, when human dignity is threatened by new forms of dehumanization, ours is the pressing duty to remain profoundly human,” the pope wrote in his 43,000-word encyclical titled Magnifica Humanitas, published last month.
He wrote that AI is dehumanizing society by reducing “the mystery of the person into data and performance” and called on the tech industry to avoid “the idolatry of profit that sacrifices the weak.”
The pope continued that “a slower pace in adopting AI does not mean opposing progress; instead, it is an exercise of responsible care for the human family.”
That call for a slower adoption of AI could be enough for some workers to argue they should not be required to use it on the job.
“When he’s speaking, he’s speaking as the pontiff—as a religious figure—so he’s raising these human dignity issues as religious issues, theological issues,” Jonathan Segal, an employment attorney and Duane Morris partner, told HR Brew this month. “I think it is inevitable that some employees will rely on this to say…I can’t use AI because it conflicts with a religious belief that I have.”
Under Title VII of the Civil Rights Act of 1964, employers are required to make reasonable accommodations for workers whose sincerely held religious beliefs conflict with a work requirement, unless the accommodation creates an undue hardship for the employer.
And it’s not a stretch to think some of these requests could at least get serious consideration. Just a few months ago, Rex Healthcare agreed to pay $150,000 to settle a lawsuit from the U.S. Equal Employment Opportunity Commission accusing the company of unlawfully denying a remote employee’s request to be exempted from its mandatory COVID-19 vaccine policy over religious beliefs.
“I think this opens a door—or it’s a little bit of a road map—for employees to raise concerns,” Segal told HR Brew. “What the courts have said—what the EEOC has most definitely said—is that, as the general proposition, we shouldn’t question the legitimacy [of] sincerely held religious beliefs.”
#Popes #Warning #Workers #Seek #Religious #ExemptionsAI,Pope Leo XIV,work">The Pope’s AI Warning Could Help Workers Seek Religious Exemptions From Using AI
Pope Leo XIV’s recent encyclical on AI could set off a wave of workers seeking religious exemptions from using the tech at work.
One software engineer in North Carolina already secured one last month, Business Insider reports.
Erin Maus, a Unitarian Universalist, first sought the accommodation in April at the large tech-entertainment company where she works, which she described as progressive. She argued that using AI did not align with her religious beliefs because of environmental and ethical concerns.
Maus was granted the exemption in May, before the pope’s AI remarks.
“I’m writing my code and reviewing my code by hand, which seems crazy to say,” Maus told Business Insider. “Just two years ago, how else would you do it?”
Maus is unlikely to be the only person seeking a similar accommodation as companies increasingly invest in AI and push, sometimes even mandate, employees to use the technology. In the U.S., the share of employees who say they use AI at least a few times a year at work has nearly doubled from 21% to 40% in 2025, according to Gallup.
Now, the pope’s remarks and official theological document could give some workers a stronger argument.
“In the era of artificial intelligence, when human dignity is threatened by new forms of dehumanization, ours is the pressing duty to remain profoundly human,” the pope wrote in his 43,000-word encyclical titled Magnifica Humanitas, published last month.
He wrote that AI is dehumanizing society by reducing “the mystery of the person into data and performance” and called on the tech industry to avoid “the idolatry of profit that sacrifices the weak.”
The pope continued that “a slower pace in adopting AI does not mean opposing progress; instead, it is an exercise of responsible care for the human family.”
That call for a slower adoption of AI could be enough for some workers to argue they should not be required to use it on the job.
“When he’s speaking, he’s speaking as the pontiff—as a religious figure—so he’s raising these human dignity issues as religious issues, theological issues,” Jonathan Segal, an employment attorney and Duane Morris partner, told HR Brew this month. “I think it is inevitable that some employees will rely on this to say…I can’t use AI because it conflicts with a religious belief that I have.”
Under Title VII of the Civil Rights Act of 1964, employers are required to make reasonable accommodations for workers whose sincerely held religious beliefs conflict with a work requirement, unless the accommodation creates an undue hardship for the employer.
And it’s not a stretch to think some of these requests could at least get serious consideration. Just a few months ago, Rex Healthcare agreed to pay $150,000 to settle a lawsuit from the U.S. Equal Employment Opportunity Commission accusing the company of unlawfully denying a remote employee’s request to be exempted from its mandatory COVID-19 vaccine policy over religious beliefs.
“I think this opens a door—or it’s a little bit of a road map—for employees to raise concerns,” Segal told HR Brew. “What the courts have said—what the EEOC has most definitely said—is that, as the general proposition, we shouldn’t question the legitimacy [of] sincerely held religious beliefs.”
#Popes #Warning #Workers #Seek #Religious #ExemptionsAI,Pope Leo XIV,work
Without visual aids you should be able to spot the Mares Imbrium and Vaporum as well as the Tycho Crater. If you have binoculars you’ll also spot the Grimaldi Basin, the Mare Humorum, and the Apennine Mountains. And finally, with a telescope you’ll also see the Apollo 14 and 16 landing spots and the Caucasus Mountains.
When is the next Full Moon?
The next Full Moon will take place on June 29.
What are Moon phases?
NASA explains that the Moon completes one full orbit around Earth in about 29.5 days, during which it moves through a sequence of eight phases. Even though the same side of the Moon always faces us, the amount of sunlight we can see changes as it travels along its path. This shifting light is what produces the lunar shapes, ranging from slim crescents to half-lit Moons and the bright Full Moon. All of these stages together make up the lunar cycle:
New Moon – The Moon is between Earth and the sun, so the side we see is dark (in other words, it’s invisible to the eye).
Mashable Light Speed
Waxing Crescent – A small sliver of light appears on the right side (Northern Hemisphere).
First Quarter – Half of the Moon is lit on the right side. It looks like a half-Moon.
Waxing Gibbous – More than half is lit up, but it’s not quite full yet.
Full Moon – The whole face of the Moon is illuminated and fully visible.
Waning Gibbous – The Moon starts losing light on the right side. (Northern Hemisphere)
Third Quarter (or Last Quarter) – Another half-Moon, but now the left side is lit.
Waning Crescent – A thin sliver of light remains on the left side before going dark again.
Without visual aids you should be able to spot the Mares Imbrium and Vaporum as well as the Tycho Crater. If you have binoculars you’ll also spot the Grimaldi Basin, the Mare Humorum, and the Apennine Mountains. And finally, with a telescope you’ll also see the Apollo 14 and 16 landing spots and the Caucasus Mountains.
When is the next Full Moon?
The next Full Moon will take place on June 29.
What are Moon phases?
NASA explains that the Moon completes one full orbit around Earth in about 29.5 days, during which it moves through a sequence of eight phases. Even though the same side of the Moon always faces us, the amount of sunlight we can see changes as it travels along its path. This shifting light is what produces the lunar shapes, ranging from slim crescents to half-lit Moons and the bright Full Moon. All of these stages together make up the lunar cycle:
New Moon – The Moon is between Earth and the sun, so the side we see is dark (in other words, it’s invisible to the eye).
Mashable Light Speed
Waxing Crescent – A small sliver of light appears on the right side (Northern Hemisphere).
First Quarter – Half of the Moon is lit on the right side. It looks like a half-Moon.
Waxing Gibbous – More than half is lit up, but it’s not quite full yet.
Full Moon – The whole face of the Moon is illuminated and fully visible.
Waning Gibbous – The Moon starts losing light on the right side. (Northern Hemisphere)
Third Quarter (or Last Quarter) – Another half-Moon, but now the left side is lit.
Waning Crescent – A thin sliver of light remains on the left side before going dark again.
#Moon #phase #today #explained #Moon #June">Moon phase today explained: What the Moon will look like on June 6, 2026
It’s day 20 of the lunar cycle. The lunar cycle is the Moon’s journey around Earth, which takes roughly 29.5 days. As it moves, the amount of sunlight we see reflected from its surface changes, creating either crescent, half or full moons.
What is today’s Moon phase?
As of Saturday, June 6, the Moon phase is Waning Gibbous. Tonight, 71% of the moon will be be lit up, according to NASA’s Daily Moon Guide.
Without visual aids you should be able to spot the Mares Imbrium and Vaporum as well as the Tycho Crater. If you have binoculars you’ll also spot the Grimaldi Basin, the Mare Humorum, and the Apennine Mountains. And finally, with a telescope you’ll also see the Apollo 14 and 16 landing spots and the Caucasus Mountains.
When is the next Full Moon?
The next Full Moon will take place on June 29.
What are Moon phases?
NASA explains that the Moon completes one full orbit around Earth in about 29.5 days, during which it moves through a sequence of eight phases. Even though the same side of the Moon always faces us, the amount of sunlight we can see changes as it travels along its path. This shifting light is what produces the lunar shapes, ranging from slim crescents to half-lit Moons and the bright Full Moon. All of these stages together make up the lunar cycle:
New Moon – The Moon is between Earth and the sun, so the side we see is dark (in other words, it’s invisible to the eye).
Mashable Light Speed
Waxing Crescent – A small sliver of light appears on the right side (Northern Hemisphere).
First Quarter – Half of the Moon is lit on the right side. It looks like a half-Moon.
Waxing Gibbous – More than half is lit up, but it’s not quite full yet.
Full Moon – The whole face of the Moon is illuminated and fully visible.
Waning Gibbous – The Moon starts losing light on the right side. (Northern Hemisphere)
Third Quarter (or Last Quarter) – Another half-Moon, but now the left side is lit.
Waning Crescent – A thin sliver of light remains on the left side before going dark again.
#Moon #phase #today #explained #Moon #June
Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.
The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.
The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.
The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.
“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.
“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”
In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.
The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”
Image: Metanet Software
As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”
As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.
“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.
The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.
The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.
The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.
“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.
“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”
In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.
The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”
Image: Metanet Software
As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”
As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.
“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
Andrew Webster
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequel
Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.
The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.
The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.
The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.
“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.
“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”
In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.
The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”
Image: Metanet Software
As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”
As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.
“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
Post Comment