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I Tested 16 Aluminum-Free Deodorants to See Which Ones Actually Worked

I Tested 16 Aluminum-Free Deodorants to See Which Ones Actually Worked

Compare Our Top 10 Natural Deodorants

More Natural Deodorants We Tested

Photograph: Louryn Strampe

Kopari Performance Plus Deodorant for $20: This deodorant smells great—like a floral, beachy coconut. It’s more fresh than sweet, and I’d say it’s unisex-leaning-feminine. It goes on clear and smooth, and it didn’t stain my clothes at all. However, it didn’t last me through a workout without reapplying, unlike some other brands I tried. I think it’s fine, but I wouldn’t call it a “performance deodorant.” If you’re looking for a clear formula and you don’t mind reapplying, it might be worth a shot.

Fur Ingrown Deodorant for $19: My relationship with this deodorant is as complicated as my relationship with my underarm hair. Sometimes I don’t shave it for months; sometimes I shave it every other day. This deodorant contains ingredients like willow bark (to prevent ingrown hairs) and niacinamide (to brighten underarms). It did both of those things very well. But it didn’t do a great job at preventing odor throughout the day, and the smell is very green and earthy, which didn’t agree with my body chemistry. It might really appeal to some people though—online reviewers seem to love it or hate it—so I recommend smelling it in a store before purchasing.

Curie Clean Deodorant (two-pack) for $28: This formula smells good when first applied, but quickly fades away after an hour or two. It also stained my clothes more than some others I tried. During my second use, it caused some irritation, so I discontinued it. I didn’t notice myself sweating more or less compared to other kinds of natural deodorant. However, the brand does have a great Detox Mask that can help with the transitional period when switching to natural deodorant. It’ll be featured more prominently in an upcoming guide.

Dove Aluminum-Free Deodorant for $11: Dove’s deodorant is mostly fine, and I like how affordable it is. But the texture is really smooth and leaves my underarms feeling strangely sticky, even after letting them dry. The fragrances aren’t powerful or long-lasting enough for my own personal preference. They also all have a powdery undertone that I was not a fan of. I did notice some BO partway through the day during my testing. Since this is so subjective, your mileage may vary. The packaging also came taped shut, and the tape left behind sticky residue on the outside of my deodorant that was impossible to remove without rubbing alcohol.

Lume Whole Body Deodorant (three-pack) for $40: This pricey deodorant smelled terrible to me. I received the Invisible Cream formula in Minted Cucumber, which smelled like pool chlorine and hand soap. I refused to put it on my body. I also received the Clean Tangerine Smooth Solid formula, which initially smelled marginally better but still had a weird hand-soap element to it. It left white marks all over my clothes and oddly smelled like cheese once applied. I washed it off and called my testing done. Reader, I love you, but I’m not going to smell like cheese all day just to see if the smell magically transforms after a few hours. Senior commerce editor Kat Merck also tried the Lavender Sage Invisible Cream, and she said it reminded her of laundry that was left overnight in the washing machine—and that the deodorant made her smell worse than she would have had she not worn any in the first place. Lume does have many fans across the internet, so again, this may be something that can be boiled down to personal preference. I suggest smelling it in a store before purchasing.

Bite Refillable Deodorant for $44: I like the minimalist aesthetic of this refillable deodorant. The sleek metal case is almost miniature, and the entire setup is completely plastic-free. However, it’s easy to push the deodorant stick up too high, which can be messy if the temperatures are warm. In fact, I found the formula too soft in general, and it tended to get gunky and gummy throughout the day, both on my armpits and on the case. I also didn’t love the neroli scent. I think this could work well if you want the most minimalist, nondescript natural deodorant possible, but there are other refillable options that smell better and last longer.

Best Natural Deodorants Bit Brand with tin packaging

Photograph: Louryn Strampe

Saltair AHA Deodorant for $12: I was initially really impressed by the scent I tried from Saltair. Pink Beach smells like a summer sunset on the ocean. Unfortunately, despite my best efforts to make it work, I couldn’t apply this formula without my armpits feeling sticky and irritated. I used it on clean, dry, hairless skin, and I let my armpits dry fully before lowering my arms. But I had this constant feeling of tacky, sweaty irritation that eventually led to a rash, so I discontinued testing.

How Does WIRED Test Natural Deodorants?

I‘ve been wearing natural deodorant since 2020. I wore each of these deodorants at least seven times—including at least once during a calm day at home and at least once during a workout at the gym. I also tested whether they stain by putting on a black T-shirt after application. I test each on freshly showered and shaved skin, and by reapplying it at least once on a day that I haven’t showered. Next I’ll be testing liquid AHA deodorants and aluminum-free deodorant from Schmidt’s.

What Ingredients Make Natural Deodorant Work?

Here’s an explanation about some of the ingredients you may see in your research.

Aluminum: Natural deodorants (usually) mask odor and don’t emphasize sweat reduction. Antiperspirants (usually) mask odor and prevent sweat. The sweat prevention comes from aluminum salts, which block sweat ducts under your arms. There were a few studies that talked about elevated breast cancer or Alzheimer’s disease risks from using aluminum, but there’s no definite link between them (according to the FDA, the American Cancer Society, and the National Cancer Institute, among others). It’s probably fine to use antiperspirants with aluminum in them. Some people with kidney disease are advised to avoid aluminum, and others want to “play it safe” and avoid aluminum. As for me, I sort of feel better when I sweat? In any case, that’s the lowdown on aluminum. TL;DR: The science says it’s fine for most people.

Parabens: Parabens are preservatives that have been shown to mimic estrogen in the body, but at much lower rates than the body’s natural estrogen. Parabens are somewhat common ingredients in food, medicine, and beauty products, though they’re less common as more people try to avoid them. Some parabens are banned in the EU until more research can be done. The FDA has concluded that parabens are safe. It’s relatively easy to avoid parabens if you choose to. Most antiperspirants don’t contain parabens; most natural deodorants don’t, either.

Phthalates: Phthalates make plastic more flexible and durable, and they can also be used in some beauty products as stabilizers. Some studies have concluded that they’re safe; others suggest links between phthalates and skin irritation, cancer, or early death. But those links were not causal. Phthalates do have a California Proposition 65 warning. The recommended deodorants in this guide are phthalate-free. Many antiperspirants do contain phthalates, but not all of them.

Baking soda: Some natural deodorants use baking soda as an absorptive agent to prevent sweat and as an antibacterial agent to prevent odor. Some people can develop a rash from using baking-soda-based formulas, due to the reaction between the baking soda and their body’s natural pH balance. It’s hard to tell whether or not you’re sensitive to baking soda until you try it, but if you typically have sensitive skin, you may want to try a formula without baking soda. (We recommend some in this buying guide.)

What Is the “Transition Period”?

When you make the switch from antiperspirant to natural deodorant, you might go through a transition period lasting from one to four weeks. Long story short, after years of not sweating while using antiperspirants, you might find yourself sweating a whole lot more as your body adjusts when switching to natural deodorant. It’ll level out eventually, but for me personally, I smelled like a gym full of teenage boys for two weeks. Some people don’t have a transition phase at all. I also developed a heat rash from sweating so much during the middle of summer—my skin was irritated, which meant I couldn’t use deodorant at all, therefore raising the Stink Factor. Now, though, I sweat less than I ever did while using antiperspirants.

Be prepared to stick it out. I have an issue with the term “detox,” because our bodies already have a detoxifying process (called the kidneys). However, a clay mask like the Curie Detox Mask can be helpful in drawing out excess moisture and calming down irritated skin that you might experience during the transition period. Otherwise, just keep your underarms dry and be gentle on your skin. It won’t last forever.

What the Tables In This Guide Mean

It’s hard to empirically test deodorant. Scent preferences vary from person to person, and they can change based on your body chemistry. Some people might prefer a different formula, some people shave and some don’t, and some people care more about sweat absorption than scent. Do you shower every single day? Do you work out frequently? Do you naturally sweat a lot or a little? All of these things can factor in to whether or not you’ll like a deodorant. Here’s what the tables in this guide mean.

Available scents: How many scents you can choose from as of press time.

Free from: These ingredients are not in the deodorant.

Scent strength: “Strong” lasts all day. “Medium” fades halfway through the day. “Faint” means it faded fast or was barely noticeable in the first place.

Sweat level: “Low” means I didn’t notice any sweat. “Medium” means I noticed some wetness but didn’t feel the need to reapply the deodorant. “High” means I sweat a lot and felt the need to reapply throughout the day.

Clothing stains: “None” means it didn’t stain my clothes. “Few” means it might show up on a black T-shirt. “High” means it will absolutely show up on your clothes, regardless of color.

Functional ingredients: A list of the main ingredients that help absorb sweat and prevent odor.

Formula details: Is it vegan? Is it a stick, cream, or roll-on? I’ll let you know here.

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Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequelBack in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”Image: Metanet SoftwareAs creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Andrew WebsterCloseAndrew WebsterSenior entertainment editorPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Andrew WebsterEntertainmentCloseEntertainmentPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All EntertainmentGamingCloseGamingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GamingInterviewCloseInterviewPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All InterviewReportCloseReportPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All Report#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report

N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequel

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report

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