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Look inside the Nintendo Switch 2 with the console’s first teardown

Look inside the Nintendo Switch 2 with the console’s first teardown

It’s already June 5th in some parts of the world, which means the Nintendo Switch 2 is now out in the wild. Before the first reviews of the new console have appeared online, the YouTube channel ProModding has already shared a 17-minute teardown video of the handheld that includes close-ups of its custom Nvidia processor.

Aside from Nintendo hiding a few screws and release latches beneath stickers on either side of the console, the teardown appears to be relatively straightforward if you already have the tools needed to carefully remove ribbon cables and other connectors and don’t care about voiding the Switch 2’s warranty.

The teardown doesn’t provide many new insights into the Switch 2’s internal hardware, but ProModding did share a few observations of the new console. The Joy-Con controllers do sit tighter when attached to the Switch 2 than they did on the original, but can still be wobbled. Nintendo appears to be using the same types of thermal paste it used on the first Switch, which some gamers have replaced to improve performance and prolong the life of their consoles.

They also note that the folding support stand on the back of the Switch 2 is “too flimsy” and that there is a “high risk of breakage” when attempting to unfold it from only one side.

If you want to know how repairable the Switch 2 is, you might need to wait for iFixit’s teardown. Yesterday, iFixit retroactively reduced the original Nintendo Switch’s repair score from the 8 out of 10 it gave the console in 2017 to a 4 out of 10, based more on its battery setup and progress made by competitors like Valve’s Steam Deck than the finicky Joy-Con sticks.

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#Nintendo #Switch #consoles #teardown


By providing a needed security patch to an older version of iOS last month, Apple tacitly—but unofficially—acknowledged that avoiding the Liquid Glass aesthetic is a valid choice.

Now, according to anonymous sources who spoke to Bloomberg’s Mark Gurman, an upcoming update will address problems with Liquid Glass in macOS 26. If you haven’t updated because you hate it, or are worried the design flaws make it unusable, you are seen.

Gurman writes that Apple “is preparing what people internally consider to be a ‘slight redesign’ for macOS 27,” and that the company is looking to fix, “shadows and transparency quirks.”

Gurman’s sources sound a bit defensive, however. They tell him the Liquid Glass update “didn’t necessarily suffer from design problems,” but instead had “a not-completely-baked implementation from Apple’s software engineering team.” The fixes, then, are supposed to “make Liquid Glass look the way Apple’s design team intended it to from the start.” Got it? The designers thought everything through from the beginning, but the artless neanderthals who built their designs into software—this thinking goes—let them down.

My first impression was that it was overly generous of Gurman to give voice to this framing of the Liquid Glass story, but I have to admit that it’s also a genuinely plausible explanation for just how hated the design scheme ended up being.

For instance, while Apple has already chipped away at some of the bigger problems, Tahoe shipped with some issues that were beyond annoying and actually interfered with usability, particularly for low vision people. Before the 26.3 update in February, as OS X Daily noted, choosing the option to reduce transparency “would leave considerable transparent effects, including in sidebars, headers, titlebars, search boxes, and more, leading to situations where text would overlap and interface elements would be washed out with blurry colors and interface elements.”

Then again, some designs were heavily criticized on an aesthetic basis, not as bad implementation. There’s probably no bigger Apple fan than John Gruber of Daring Fireball, and his take on the redesign of some of the icons was scorching: “I don’t think the old icons for these apps from MacOS 15 were particularly good — Apple has mostly lost its “icons look cool” game. But the new ones in MacOS 26 Tahoe are objectively terrible.”

Gurman has claimed in the past that Liquid Glass is sort of a long game, rolled out in advance of the release of the 20th anniversary iPhone, which he expects to be a huge design milestone for Apple. Supposedly, that phone’s overall vibe will benefit from Liquid Glass. When all is revealed, maybe the world will agree.

In the meantime, macOS is getting some tweaks, and we should expect, Gurman says, “more of a cleanup and refinement effort aligned with the company’s wider push to polish its software this year.”

#Apple #Reportedly #Retooling #Liquid #Glass #Problems #macOSApple,Liquid Glass,macos 27">Yes, Apple Is Reportedly Retooling Some Liquid Glass Problems for macOS 27
                By providing a needed security patch to an older version of iOS last month, Apple tacitly—but unofficially—acknowledged that avoiding the Liquid Glass aesthetic is a valid choice. Now, according to anonymous sources who spoke to Bloomberg’s Mark Gurman, an upcoming update will address problems with Liquid Glass in macOS 26. If you haven’t updated because you hate it, or are worried the design flaws make it unusable, you are seen.

 Gurman writes that Apple “is preparing what people internally consider to be a ‘slight redesign’ for macOS 27,” and that the company is looking to fix, “shadows and transparency quirks.” Gurman’s sources sound a bit defensive, however. They tell him the Liquid Glass update “didn’t necessarily suffer from design problems,” but instead had “a not-completely-baked implementation from Apple’s software engineering team.” The fixes, then, are supposed to “make Liquid Glass look the way Apple’s design team intended it to from the start.” Got it? The designers thought everything through from the beginning, but the artless neanderthals who built their designs into software—this thinking goes—let them down. My first impression was that it was overly generous of Gurman to give voice to this framing of the Liquid Glass story, but I have to admit that it’s also a genuinely plausible explanation for just how hated the design scheme ended up being. For instance, while Apple has already chipped away at some of the bigger problems, Tahoe shipped with some issues that were beyond annoying and actually interfered with usability, particularly for low vision people. Before the 26.3 update in February, as OS X Daily noted, choosing the option to reduce transparency “would leave considerable transparent effects, including in sidebars, headers, titlebars, search boxes, and more, leading to situations where text would overlap and interface elements would be washed out with blurry colors and interface elements.”

 Then again, some designs were heavily criticized on an aesthetic basis, not as bad implementation. There’s probably no bigger Apple fan than John Gruber of Daring Fireball, and his take on the redesign of some of the icons was scorching: “I don’t think the old icons for these apps from MacOS 15 were particularly good — Apple has mostly lost its “icons look cool” game. But the new ones in MacOS 26 Tahoe are objectively terrible.”

 Gurman has claimed in the past that Liquid Glass is sort of a long game, rolled out in advance of the release of the 20th anniversary iPhone, which he expects to be a huge design milestone for Apple. Supposedly, that phone’s overall vibe will benefit from Liquid Glass. When all is revealed, maybe the world will agree. In the meantime, macOS is getting some tweaks, and we should expect, Gurman says, “more of a cleanup and refinement effort aligned with the company’s wider push to polish its software this year.”      #Apple #Reportedly #Retooling #Liquid #Glass #Problems #macOSApple,Liquid Glass,macos 27

acknowledged that avoiding the Liquid Glass aesthetic is a valid choice.

Now, according to anonymous sources who spoke to Bloomberg’s Mark Gurman, an upcoming update will address problems with Liquid Glass in macOS 26. If you haven’t updated because you hate it, or are worried the design flaws make it unusable, you are seen.

Gurman writes that Apple “is preparing what people internally consider to be a ‘slight redesign’ for macOS 27,” and that the company is looking to fix, “shadows and transparency quirks.”

Gurman’s sources sound a bit defensive, however. They tell him the Liquid Glass update “didn’t necessarily suffer from design problems,” but instead had “a not-completely-baked implementation from Apple’s software engineering team.” The fixes, then, are supposed to “make Liquid Glass look the way Apple’s design team intended it to from the start.” Got it? The designers thought everything through from the beginning, but the artless neanderthals who built their designs into software—this thinking goes—let them down.

My first impression was that it was overly generous of Gurman to give voice to this framing of the Liquid Glass story, but I have to admit that it’s also a genuinely plausible explanation for just how hated the design scheme ended up being.

For instance, while Apple has already chipped away at some of the bigger problems, Tahoe shipped with some issues that were beyond annoying and actually interfered with usability, particularly for low vision people. Before the 26.3 update in February, as OS X Daily noted, choosing the option to reduce transparency “would leave considerable transparent effects, including in sidebars, headers, titlebars, search boxes, and more, leading to situations where text would overlap and interface elements would be washed out with blurry colors and interface elements.”

Then again, some designs were heavily criticized on an aesthetic basis, not as bad implementation. There’s probably no bigger Apple fan than John Gruber of Daring Fireball, and his take on the redesign of some of the icons was scorching: “I don’t think the old icons for these apps from MacOS 15 were particularly good — Apple has mostly lost its “icons look cool” game. But the new ones in MacOS 26 Tahoe are objectively terrible.”

Gurman has claimed in the past that Liquid Glass is sort of a long game, rolled out in advance of the release of the 20th anniversary iPhone, which he expects to be a huge design milestone for Apple. Supposedly, that phone’s overall vibe will benefit from Liquid Glass. When all is revealed, maybe the world will agree.

In the meantime, macOS is getting some tweaks, and we should expect, Gurman says, “more of a cleanup and refinement effort aligned with the company’s wider push to polish its software this year.”

#Apple #Reportedly #Retooling #Liquid #Glass #Problems #macOSApple,Liquid Glass,macos 27">Yes, Apple Is Reportedly Retooling Some Liquid Glass Problems for macOS 27Yes, Apple Is Reportedly Retooling Some Liquid Glass Problems for macOS 27
                By providing a needed security patch to an older version of iOS last month, Apple tacitly—but unofficially—acknowledged that avoiding the Liquid Glass aesthetic is a valid choice. Now, according to anonymous sources who spoke to Bloomberg’s Mark Gurman, an upcoming update will address problems with Liquid Glass in macOS 26. If you haven’t updated because you hate it, or are worried the design flaws make it unusable, you are seen.

 Gurman writes that Apple “is preparing what people internally consider to be a ‘slight redesign’ for macOS 27,” and that the company is looking to fix, “shadows and transparency quirks.” Gurman’s sources sound a bit defensive, however. They tell him the Liquid Glass update “didn’t necessarily suffer from design problems,” but instead had “a not-completely-baked implementation from Apple’s software engineering team.” The fixes, then, are supposed to “make Liquid Glass look the way Apple’s design team intended it to from the start.” Got it? The designers thought everything through from the beginning, but the artless neanderthals who built their designs into software—this thinking goes—let them down. My first impression was that it was overly generous of Gurman to give voice to this framing of the Liquid Glass story, but I have to admit that it’s also a genuinely plausible explanation for just how hated the design scheme ended up being. For instance, while Apple has already chipped away at some of the bigger problems, Tahoe shipped with some issues that were beyond annoying and actually interfered with usability, particularly for low vision people. Before the 26.3 update in February, as OS X Daily noted, choosing the option to reduce transparency “would leave considerable transparent effects, including in sidebars, headers, titlebars, search boxes, and more, leading to situations where text would overlap and interface elements would be washed out with blurry colors and interface elements.”

 Then again, some designs were heavily criticized on an aesthetic basis, not as bad implementation. There’s probably no bigger Apple fan than John Gruber of Daring Fireball, and his take on the redesign of some of the icons was scorching: “I don’t think the old icons for these apps from MacOS 15 were particularly good — Apple has mostly lost its “icons look cool” game. But the new ones in MacOS 26 Tahoe are objectively terrible.”

 Gurman has claimed in the past that Liquid Glass is sort of a long game, rolled out in advance of the release of the 20th anniversary iPhone, which he expects to be a huge design milestone for Apple. Supposedly, that phone’s overall vibe will benefit from Liquid Glass. When all is revealed, maybe the world will agree. In the meantime, macOS is getting some tweaks, and we should expect, Gurman says, “more of a cleanup and refinement effort aligned with the company’s wider push to polish its software this year.”      #Apple #Reportedly #Retooling #Liquid #Glass #Problems #macOSApple,Liquid Glass,macos 27

By providing a needed security patch to an older version of iOS last month, Apple tacitly—but unofficially—acknowledged that avoiding the Liquid Glass aesthetic is a valid choice.

Now, according to anonymous sources who spoke to Bloomberg’s Mark Gurman, an upcoming update will address problems with Liquid Glass in macOS 26. If you haven’t updated because you hate it, or are worried the design flaws make it unusable, you are seen.

Gurman writes that Apple “is preparing what people internally consider to be a ‘slight redesign’ for macOS 27,” and that the company is looking to fix, “shadows and transparency quirks.”

Gurman’s sources sound a bit defensive, however. They tell him the Liquid Glass update “didn’t necessarily suffer from design problems,” but instead had “a not-completely-baked implementation from Apple’s software engineering team.” The fixes, then, are supposed to “make Liquid Glass look the way Apple’s design team intended it to from the start.” Got it? The designers thought everything through from the beginning, but the artless neanderthals who built their designs into software—this thinking goes—let them down.

My first impression was that it was overly generous of Gurman to give voice to this framing of the Liquid Glass story, but I have to admit that it’s also a genuinely plausible explanation for just how hated the design scheme ended up being.

For instance, while Apple has already chipped away at some of the bigger problems, Tahoe shipped with some issues that were beyond annoying and actually interfered with usability, particularly for low vision people. Before the 26.3 update in February, as OS X Daily noted, choosing the option to reduce transparency “would leave considerable transparent effects, including in sidebars, headers, titlebars, search boxes, and more, leading to situations where text would overlap and interface elements would be washed out with blurry colors and interface elements.”

Then again, some designs were heavily criticized on an aesthetic basis, not as bad implementation. There’s probably no bigger Apple fan than John Gruber of Daring Fireball, and his take on the redesign of some of the icons was scorching: “I don’t think the old icons for these apps from MacOS 15 were particularly good — Apple has mostly lost its “icons look cool” game. But the new ones in MacOS 26 Tahoe are objectively terrible.”

Gurman has claimed in the past that Liquid Glass is sort of a long game, rolled out in advance of the release of the 20th anniversary iPhone, which he expects to be a huge design milestone for Apple. Supposedly, that phone’s overall vibe will benefit from Liquid Glass. When all is revealed, maybe the world will agree.

In the meantime, macOS is getting some tweaks, and we should expect, Gurman says, “more of a cleanup and refinement effort aligned with the company’s wider push to polish its software this year.”

#Apple #Reportedly #Retooling #Liquid #Glass #Problems #macOSApple,Liquid Glass,macos 27

After three people died on a cruise ship struck by a hantavirus, authorities are actively tracking down 29 people who had left the ship. They’re trying to trace the spread of the virus. It’s a long, arduous, global process to find and notify people who might be at risk of infection.

Hey, wasn’t there supposed to be an app for that?

Contact-tracing apps were a global effort starting in 2020 during the Covid-19 pandemic. Enabled by phone companies like Apple and Google, contact tracing was designed to use Bluetooth connections to detect when people had come in contact with someone who had or would later test positive for Covid and report as much. It didn’t do much to solve the spread of the pandemic, but tracking the virus became more effective at least. The same process wouldn’t go well for the hantavirus problem.

“There is no use of apps for this hantavirus outbreak,” Emily Gurley, an epidemiologist at Johns Hopkins University, wrote in an email response to WIRED. “The number of cases are small, and it’s important to trace all contacts exactly to stop transmission.”

On a smaller scale of infection like this, officials have to start at the source (an infected individual), then go person-by-person, confirming where they went and who they might have come into contact with. Data collected by apps from a broad swath of devices would not be anywhere close to accurate enough to give a good idea of where the virus might have hitchhiked to next.

Contact tracing on a wider scale, like, say, a global pandemic, is less about tracking the individual infections and more about understanding what parts of the population might be affected, giving people the opportunity to self-quarantine after exposure. But that depends on how people choose to respond, and how the technology is utilized by public emergency systems. During the Covid pandemic, contact-tracing via apps tended to work better in more carefully managed European countries, but did not slow the spread in the US.

Making devices accessible to that kind of proximity information has also brought all sorts of concerns about privacy, given that the technology would require always-on access to work properly. Contact tracing also struggled to maintain accuracy, and in some cases could be providing false negatives or positives that don’t help further real information about the spread of the virus.

Especially in the case of something like the Hantavirus, where every person on that cruise ship can theoretically be directly tracked and contacted, it’s better to do that process the hard way.

“During small but highly fatal outbreaks, more precision is required,” Gurley wrote.

#ContactTracing #Apps #Hantaviruscoronavirus,covid-19,viruses,health,pandemics">Could Contact-Tracing Apps Help With the Hantavirus? Not ReallyAfter three people died on a cruise ship struck by a hantavirus, authorities are actively tracking down 29 people who had left the ship. They’re trying to trace the spread of the virus. It’s a long, arduous, global process to find and notify people who might be at risk of infection.Hey, wasn’t there supposed to be an app for that?Contact-tracing apps were a global effort starting in 2020 during the Covid-19 pandemic. Enabled by phone companies like Apple and Google, contact tracing was designed to use Bluetooth connections to detect when people had come in contact with someone who had or would later test positive for Covid and report as much. It didn’t do much to solve the spread of the pandemic, but tracking the virus became more effective at least. The same process wouldn’t go well for the hantavirus problem.“There is no use of apps for this hantavirus outbreak,” Emily Gurley, an epidemiologist at Johns Hopkins University, wrote in an email response to WIRED. “The number of cases are small, and it’s important to trace all contacts exactly to stop transmission.”On a smaller scale of infection like this, officials have to start at the source (an infected individual), then go person-by-person, confirming where they went and who they might have come into contact with. Data collected by apps from a broad swath of devices would not be anywhere close to accurate enough to give a good idea of where the virus might have hitchhiked to next.Contact tracing on a wider scale, like, say, a global pandemic, is less about tracking the individual infections and more about understanding what parts of the population might be affected, giving people the opportunity to self-quarantine after exposure. But that depends on how people choose to respond, and how the technology is utilized by public emergency systems. During the Covid pandemic, contact-tracing via apps tended to work better in more carefully managed European countries, but did not slow the spread in the US.Making devices accessible to that kind of proximity information has also brought all sorts of concerns about privacy, given that the technology would require always-on access to work properly. Contact tracing also struggled to maintain accuracy, and in some cases could be providing false negatives or positives that don’t help further real information about the spread of the virus.Especially in the case of something like the Hantavirus, where every person on that cruise ship can theoretically be directly tracked and contacted, it’s better to do that process the hard way.“During small but highly fatal outbreaks, more precision is required,” Gurley wrote.#ContactTracing #Apps #Hantaviruscoronavirus,covid-19,viruses,health,pandemics

hantavirus, authorities are actively tracking down 29 people who had left the ship. They’re trying to trace the spread of the virus. It’s a long, arduous, global process to find and notify people who might be at risk of infection.

Hey, wasn’t there supposed to be an app for that?

Contact-tracing apps were a global effort starting in 2020 during the Covid-19 pandemic. Enabled by phone companies like Apple and Google, contact tracing was designed to use Bluetooth connections to detect when people had come in contact with someone who had or would later test positive for Covid and report as much. It didn’t do much to solve the spread of the pandemic, but tracking the virus became more effective at least. The same process wouldn’t go well for the hantavirus problem.

“There is no use of apps for this hantavirus outbreak,” Emily Gurley, an epidemiologist at Johns Hopkins University, wrote in an email response to WIRED. “The number of cases are small, and it’s important to trace all contacts exactly to stop transmission.”

On a smaller scale of infection like this, officials have to start at the source (an infected individual), then go person-by-person, confirming where they went and who they might have come into contact with. Data collected by apps from a broad swath of devices would not be anywhere close to accurate enough to give a good idea of where the virus might have hitchhiked to next.

Contact tracing on a wider scale, like, say, a global pandemic, is less about tracking the individual infections and more about understanding what parts of the population might be affected, giving people the opportunity to self-quarantine after exposure. But that depends on how people choose to respond, and how the technology is utilized by public emergency systems. During the Covid pandemic, contact-tracing via apps tended to work better in more carefully managed European countries, but did not slow the spread in the US.

Making devices accessible to that kind of proximity information has also brought all sorts of concerns about privacy, given that the technology would require always-on access to work properly. Contact tracing also struggled to maintain accuracy, and in some cases could be providing false negatives or positives that don’t help further real information about the spread of the virus.

Especially in the case of something like the Hantavirus, where every person on that cruise ship can theoretically be directly tracked and contacted, it’s better to do that process the hard way.

“During small but highly fatal outbreaks, more precision is required,” Gurley wrote.

#ContactTracing #Apps #Hantaviruscoronavirus,covid-19,viruses,health,pandemics">Could Contact-Tracing Apps Help With the Hantavirus? Not Really

After three people died on a cruise ship struck by a hantavirus, authorities are actively tracking down 29 people who had left the ship. They’re trying to trace the spread of the virus. It’s a long, arduous, global process to find and notify people who might be at risk of infection.

Hey, wasn’t there supposed to be an app for that?

Contact-tracing apps were a global effort starting in 2020 during the Covid-19 pandemic. Enabled by phone companies like Apple and Google, contact tracing was designed to use Bluetooth connections to detect when people had come in contact with someone who had or would later test positive for Covid and report as much. It didn’t do much to solve the spread of the pandemic, but tracking the virus became more effective at least. The same process wouldn’t go well for the hantavirus problem.

“There is no use of apps for this hantavirus outbreak,” Emily Gurley, an epidemiologist at Johns Hopkins University, wrote in an email response to WIRED. “The number of cases are small, and it’s important to trace all contacts exactly to stop transmission.”

On a smaller scale of infection like this, officials have to start at the source (an infected individual), then go person-by-person, confirming where they went and who they might have come into contact with. Data collected by apps from a broad swath of devices would not be anywhere close to accurate enough to give a good idea of where the virus might have hitchhiked to next.

Contact tracing on a wider scale, like, say, a global pandemic, is less about tracking the individual infections and more about understanding what parts of the population might be affected, giving people the opportunity to self-quarantine after exposure. But that depends on how people choose to respond, and how the technology is utilized by public emergency systems. During the Covid pandemic, contact-tracing via apps tended to work better in more carefully managed European countries, but did not slow the spread in the US.

Making devices accessible to that kind of proximity information has also brought all sorts of concerns about privacy, given that the technology would require always-on access to work properly. Contact tracing also struggled to maintain accuracy, and in some cases could be providing false negatives or positives that don’t help further real information about the spread of the virus.

Especially in the case of something like the Hantavirus, where every person on that cruise ship can theoretically be directly tracked and contacted, it’s better to do that process the hard way.

“During small but highly fatal outbreaks, more precision is required,” Gurley wrote.

#ContactTracing #Apps #Hantaviruscoronavirus,covid-19,viruses,health,pandemics

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