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Meta After Killing the Metaverse: ‘Just Kidding’

Meta After Killing the Metaverse: ‘Just Kidding’

Meta’s “metaverse” has become the tech equivalent of Schrödinger’s Cat. It exists in a superposition of both life and death. Meta knows it can’t fully abandon VR, even if the hype surrounding the metaverse and its Horizon Worlds virtual environment has withered to a shallow husk of its initial promise.

Just two days after Meta confirmed to fans it was pulling the plug on Horizon Worlds for VR, Meta CTO Andrew “Boz” Bosworth said on an Instagram AMA that Meta has reversed its decision. As Bosworth explained, the community was adamant that they wanted to have access to Horizon Worlds on Meta Quest headsets.

“We have decided, just today in fact, we will keep Horizon Worlds working in VR for existing games,” Bosworth said. He added that the Horizon Unity runtime games that currently exist will continue to operate in VR and won’t be ported to mobile platforms. At the same time, Meta isn’t currently planning on making any more Horizon World games for VR. And that’s because “the creator and consumer energy were already big on mobile,” he said.

The fans have managed to save Horizon Worlds. That doesn’t mean Meta isn’t hitching the vague identity of the metaverse onto other tentpoles, specifically AR glasses, AI, and mobile devices.

Meta is still shifting the metaverse to mobile

Meta also imagined people would care about Meta Quest as a game streaming device for services like Xbox. © Adriano Contreras / Gizmodo

Meta had already been transparent about its planned shift toward mobile platforms and away from VR. In an interview with Alex Heath posted more than a month ago, Bosworth said that they had seen heavier pickup on mobile platforms. The company had started with social games like Super Strike, a less VR-centric multiplayer shooter compared to the 2023 game Super Rumble.

In January, Meta cut approximately 1,500 workers, mostly from its Reality Labs division. Some of those staff who got the ax worked in several of the largest game studios acquired by Meta over the last few years. Developers who worked on landmark VR titles like Asgard’s Wrath II and Deadpool VR were laid off. Meta also ended support for some of its more popular apps, like the Supernatural VR exercise game.

The entire Reality Labs division encompasses all of Meta’s XR (extended reality) ambitions, including its Meta Ray-Ban Display true AR glasses. Since 2021, Reality Labs has burned through approximately $73 billion. The Meta Quest was always going to be a loss leader. The company hoped to create an entire economy of headset-wearing workers who would do their daily grind in VR space, then pal around in VR and AR games on the weekends.

That never came to pass. Instead, headset sales were down tremendously from 2024 into 2025. In January this year, market research firm IDC told The Register Meta’s headset shipments were down 16% last year compared to 2024.

Horizon Worlds is not Meta’s biggest problem

“The energy there from consumer usage had already shifted to mobile,” Bosworth said in his Instagram AMA. And still, Meta won’t give up on the metaverse dream, where people are beholden to a headset to interact with friends in a bland, pastel-toned virtual world. “We very much imagine in the virtual reality space you’re going to want to have conversations with people you care about.”

Boz further implied Meta was looking at “new technologies” for how consumers can make AR and XR headsets a little less isolating. Horizon Worlds was never going to be popular. Even a few months after it launched in 2022, it reportedly fell way short of its planned monthly active users. Meta’s cheap Quest 3S headsets haven’t managed to push the needle on widespread VR adoption. Perhaps it’s time we treat VR like it was meant to be: a fun toy offering a few unique experiences and games to a few enthusiasts.



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#Meta #Killing #Metaverse #Kidding

gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.

What’s Up With The Zephyrus Duo?

ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.

The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.

Zephyrus and TUF Series Get RTX 50-Series Upgrades

Asus Zephyrus G14

ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.

The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.

ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.

Pricing starts at:

  • TUF A14 – ₹1,99,990
  • Zephyrus G14 Refresh – ₹2,59,990
  • Zephyrus G14 RTX 5070 – ₹3,69,990
  • Zephyrus G16 RTX 5070 Ti – ₹4,19,990
  • Zephyrus G16 RTX 5080 – ₹5,09,990

ProArt PZ14 for Creators

Asus ProArt PZ14

For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus">ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.

What’s Up With The Zephyrus Duo?

ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.

The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.

Zephyrus and TUF Series Get RTX 50-Series Upgrades

Asus Zephyrus G14

ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.

The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.

ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.

Pricing starts at:

  • TUF A14 – ₹1,99,990
  • Zephyrus G14 Refresh – ₹2,59,990
  • Zephyrus G14 RTX 5070 – ₹3,69,990
  • Zephyrus G16 RTX 5070 Ti – ₹4,19,990
  • Zephyrus G16 RTX 5080 – ₹5,09,990

ProArt PZ14 for Creators

Asus ProArt PZ14

For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus">ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India

It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.

What’s Up With The Zephyrus Duo?

ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.

The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.

Zephyrus and TUF Series Get RTX 50-Series Upgrades

Asus Zephyrus G14

ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.

The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.

ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.

Pricing starts at:

  • TUF A14 – ₹1,99,990
  • Zephyrus G14 Refresh – ₹2,59,990
  • Zephyrus G14 RTX 5070 – ₹3,69,990
  • Zephyrus G16 RTX 5070 Ti – ₹4,19,990
  • Zephyrus G16 RTX 5080 – ₹5,09,990

ProArt PZ14 for Creators

Asus ProArt PZ14

For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus
Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.

The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.

Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables
© Raymond Wong / Gizmodo

Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.

While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.

Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.

Ray Ban Meta Gen 2 09
© Raymond Wong / Gizmodo

Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.

“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.

I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

Meta Ray Ban Display neural band
© Raymond Wong / Gizmodo

Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.

So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.

Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.

#Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables">Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables

. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.

The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.

Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables
© Raymond Wong / Gizmodo

Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.

While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.

Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.

Ray Ban Meta Gen 2 09
© Raymond Wong / Gizmodo

Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.

“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.

I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

Meta Ray Ban Display neural band
© Raymond Wong / Gizmodo

Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.

So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.

Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.

#Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables">Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment

Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.

The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.

Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables
© Raymond Wong / Gizmodo

Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.

While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.

Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.

Ray Ban Meta Gen 2 09
© Raymond Wong / Gizmodo

Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.

“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.

I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

Meta Ray Ban Display neural band
© Raymond Wong / Gizmodo

Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.

So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.

Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.

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