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Nothing Phone (3) review | TechCrunch

Nothing Phone (3) review | TechCrunch

Carl Pei led electronics manufacturer OnePlus from being a scrappy brand for tech enthusiasts offering affordable phones to one that produces multiple lines of devices, including flagship phones that challenge Samsung and Apple. He is running a similar playbook with Nothing, a five-year-old, venture-backed hardware startup that just launched its most ambitious device, the Phone (3), earlier this month. The phone, priced at $799, is intended to compete with devices from Samsung and Apple.

While OnePlus focused on providing value-for-money specifications and experience in its early days, Nothing focused on design and software as a differentiator to stand out from other phones. The startup produces eye-catching devices with a transparent design that draws attention.

As my former TechCrunch colleague Brian Heater said, Nothing Phone (1) was cool, and the Phone (2) was a robust mid-range device while maintaining the novelty. The Phone (3), while maintaining the transparent design ethos, invokes mixed emotions towards its design.

The phone has a lot of asymmetric elements on the back, including the strangely arranged camera module. If you look at the reactions on the internet, some people liked it because it is not like other phones, while some hated it. If you can get over the asymmetrical arrangement, you might like the device.

Nothing also took away the glyph LED arrangement that was prominent in previous Nothing phones. This arrangement made devices stand out even more when they illuminated to indicate an incoming call or a message. Over the years, the company made it more customizable, allowing you to assign different patterns for different contacts. It even created an SDK for developers, which didn’t take off.

Image Credits: Brian Heater/TechCrunchImage Credits:TechCrunch/Brian Heater

With Phone (3) the LED arrangement is substituted with Glyph Matrix, a circle-shaped second screen in the top right-hand corner to display more information. It can display basic information such as time and battery level when you press the button on the back.

The company has also included mini apps such as spin the bottle, a stopwatch, and rock, paper, and scissors. This is more of a fun gimmick that you might use to show off your phone.

Image Credits: Ivan Mehta

A second screen on a device is not a new concept, and it doesn’t solve the problem of having to turn the phone to read the message. You can assign an emoji to a contact, but it just tells you that you got a message from that contact, but doesn’t tell you what it is. So you have to turn your phone on anyway. Is the matrix cool? Kind of. Is it useful? Not by much yet.

The company is inviting developers to build tools for it, which could improve things if there’s adoption.

Hardware and Camera

The company is using a Snapdragon 8s Gen 4 processor, built on a 4-nanometer architecture, which is a step below the Snapdragon 8 Elite used in the Galaxy S25, OnePlus 13, and Xiaomi 15 Ultra. However, in your day-to-day usage, that wouldn’t matter a lot.

The device also includes a 6.67-inch AMOLED screen with 1.5K resolution, which is protected by Gorilla Glass 7i instead of a stronger Gorilla Glass Victus. The screen is bright and has punchy colors. While it supports HDR for YouTube, Nothing said that Netflix hasn’t whitelisted its devices to run HDR content.

The Phone (3) features three 50-megapixel cameras for different purposes. The main camera has a 1/1.3-inch sensor, which is 20% bigger than Phone (2), at a f/1.68 aperture; the periscope telephoto lens offers 3x optical zoom, 6x in-sensor, and 60x digital zoom with AI Super Res Zoom; and the ultra-wide lens provides a 114-degree field of view. There’s also a 50-megapixel selfie camera with an f/2.2 aperture.

While Nothing claims that this phone is its “true flagship,” top-tier devices such as iPhones and Samsung Galaxy phones have achieved distinct camera quality with years of work. Nothing Phone (3) takes good photos, but color accuracy needs work to match other flagship phones. Plus, if the lighting was not ideal, the phone produced crushed shadows and overblown highlights in dark or bright areas of images.

The phone has a 5150mAh battery for international versions, which is good enough to last you a day of moderate to heavy usage. You can charge the device through 65W wired charging and 15W wireless charging.

AI features

Nothing debuted a customizable hardware key called the Essential Key with the Nothing Phone 3a and 3a Pro. This key ports over to the new flagship and opens up the Nothing Space app, which lets you save screenshots with notes. But strangely, you can’t save just notes.

The Shiny Key is the essential key. Image Credits: Ivan Mehta

The company is also debuting Essential search, which doubles up as an internet and web search using AI.

You can search for files and events by typing in keywords, or you can also ask a query like “Who won Wimbledon in 2024?” and then tap on the AI button to surface web results using Google’s Gemini models. This is akin to Apple integrating ChatGPT with Siri to search the web for certain queries.

What Essential Search Looks Like
Image Credits: Screenshot from TechCrunch

The phone also gets a meeting note transcriber, which records your meeting and also summarizes key points. You can trigger this by holding the Essential key and flipping the phone. You can double-press the Essential key to record a voice snippet with transcription. However, users don’t have a way to access these recordings and transcripts outside the Nothing phone, unless they explicitly export them.

In a chat with TechCrunch, CEO Pei said that smartphone is the best medium to distribute AI and the company wants to make AI features useful for users.

“We have to be really focused on building things [AI features] that are useful [for end users] and not just call our phones ‘Nothing AI phones’ with some having some image generation and call it a day,” he said. “[We are thinking about] how we can really leverage this new technology to help people. The idea is not to compete with people or to take their jobs away. How do we help people become better and also more creative?”

While this ambition is a good one to have, Nothing’s feature set, which also includes an AI-powered wallpaper generation tool, is in step with other phone makers.

Nothing’s positioning

Nothing is making the phone available through its website and Amazon in the U.S. In Canada, it’s partnering with Best Buy.

At $799, the device directly competes with the Samsung Galaxy S25, Google Pixel 9, and the iPhone 16. Since it is not being offered through wireless carrier bundles, the phone is still aimed at people buying unlocked phones and looking for alternatives to Samsung, Apple, and Google.

In India, the company’s biggest market, it is a different story since the phone starts at ₹79,999. Although the company offers discounts and exchanges, the prices are on par with or above the iPhone 16 and the Galaxy 25, depending on the seller. Initial reactions on social media suggested that the customers found the price high, which could impact the company’s sales.

Nothing has taken it upon itself to challenge Samsung and Apple of the world, but at the moment, rather than direct competition, the phone is a good, cheaper alternative to those devices.

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The smart glasses industry has long been a tortured dream of Silicon Valley. The premise is appealing enough: What if, to enjoy the benefits of mobile computing, people didn’t have to stare at their phones all day long and could, instead, simply wear a lightweight computing device on their face? Science fiction fans (a demographic that is strong in the tech industry) can see this vision perfectly.

However, the industry has — for much of the last decade — resembled a financial black hole into which gargantuan investments have been sunk and from which little to no profit has ever emerged.

“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said.

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.)

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.

Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.

Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said.

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal">Xreal, Google’s smartglasses partner, thinks it has finally mastered this notoriously tricky industry | TechCrunch
The smart glasses industry has long been a tortured dream of Silicon Valley. The premise is appealing enough: What if, to enjoy the benefits of mobile computing, people didn’t have to stare at their phones all day long and could, instead, simply wear a lightweight computing device on their face? Science fiction fans (a demographic that is strong in the tech industry) can see this vision perfectly.

However, the industry has — for much of the last decade — resembled a financial black hole into which gargantuan investments have been sunk and from which little to no profit has ever emerged.







“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said. 

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.) 

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.


Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.







Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said. 

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal

gargantuan investments have been sunk and from which little to no profit has ever emerged.

“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said.

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.)

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.

Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.

Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said.

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal">Xreal, Google’s smartglasses partner, thinks it has finally mastered this notoriously tricky industry | TechCrunch

The smart glasses industry has long been a tortured dream of Silicon Valley. The premise is appealing enough: What if, to enjoy the benefits of mobile computing, people didn’t have to stare at their phones all day long and could, instead, simply wear a lightweight computing device on their face? Science fiction fans (a demographic that is strong in the tech industry) can see this vision perfectly.

However, the industry has — for much of the last decade — resembled a financial black hole into which gargantuan investments have been sunk and from which little to no profit has ever emerged.

“Everybody’s losing money,” said Chi Xu, the founder and CEO of the smart glasses company Xreal, which is a longtime partner of Google. I met Xu at Google’s I/O conference in Mountain View last week, where he was promoting Xreal’s Project Aura. That’s its latest effort to create a set of functional XR glasses that people actually want to use.

“That’s because it’s very hard, what we’re doing,” he said.

For much of the industry’s existence, the problems of smart glasses have seemed somewhat obvious: bulky, uncomfortable, and socially awkward form factor, paired with negligibly beneficial software. Now, however, industry insiders — including Xu — feel like their business has turned a corner and may be reaching an inflection point.

That supposed inflection point has something to do with Meta, whose 2023 partnership with Ray-Ban launched one of the first lines of models that has actually managed to sell a lot of units. (It’s worth noting, however, that the division responsible for the glasses, Reality Labs, still operates at a massive loss.)

Now, as form factors shrink and software improves, Xu feels that Xreal can finally become a leader in the space. “You need all the key pieces ready — you need the hardware ready, the operating system needs to be ready, and then you need a great user interface,” Xu said.

Xreal’s newest model Aura is wired smart glasses that have OLED displays embedded within them, meaning that you can watch high-resolution videos within the frames themselves. Somewhat awkwardly, Aura comes tethered to a “puck” — essentially a phone-shaped mini-computer that powers the experience behind the glasses. When using it, you can ostensibly just slip it into your pocket.

But in exchange for the awkwardness of the puck, the user gets a wider variety of fun experiences with the glasses, including an immersive Google Maps app, VR YouTube videos, and a “painting app” that lets you — via the powers of hand tracking — create holographic imagery that only you can see. There are also reportedly games, playable (again) via hand tracking, and basic web surfing functionality.

“Whether you are following a floating recipe while cooking, setting up a private workspace at a coffee shop or on a flight, or watching a movie on a virtual big screen at home, the experience is seamless,” the company promises.

Xu also says that he imagines the device being used not just by the casual consumer but by professionals as well. “It’s not just about watching the NBA game in a hologram type of format, you could also go to a coffee shop and do some work,” he said.

Currently, the glasses are only available for developers, but the plan is for them to launch commercially later this year. Xreal is also working on an IPO that is expected to take place before 2026 is over, although Xu declined to say much about it.

In the meantime, the company is working on that whole turning-a-profit thing. Xu notes that his company has been raising its gross margin while lowering its costs for marketing and sales. “Next year is the year when we could actually break even,” he says.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Xreal #Googles #smartglasses #partner #thinks #finally #mastered #notoriously #tricky #industry #TechCrunchGoogle,Google I/O,AI,SMART Glasses,XReal

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