Welcome to your guide to Pips, the latest game in the New York Times catalogue.
Released in August 2025, the Pips puts a unique spin on dominoes, creating a fun single-player experience that could become your next daily gaming habit.
Currently, if you’re stuck, the game only offers to reveal the entire puzzle, forcing you to move onto the next difficulty level and start over. However, we have you covered! Below are piecemeal answers that will serve as hints so that you can find your way through each difficulty level.
How to play Pips
If you’ve ever played dominoes, you’ll have a passing familiarity for how Pips is played. As we’ve shared in our previous hints stories for Pips, the tiles, like dominoes, are placed vertically or horizontally and connect with each other. The main difference between a traditional game of dominoes and Pips is the color-coded conditions you have to address. The touching tiles don’t necessarily have to match.
Wordle today: Answer, hints for March 13, 2026
The conditions you have to meet are specific to the color-coded spaces. For example, if it provides a single number, every side of a tile in that space must add up to the number provided. It is possible – and common – for only half a tile to be within a color-coded space.
Here are common examples you’ll run into across the difficulty levels:
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Number: All the pips in this space must add up to the number.
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Equal: Every domino half in this space must be the same number of pips.
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Not Equal: Every domino half in this space must have a completely different number of pips.
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Less than: Every domino half in this space must add up to less than the number.
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Greater than: Every domino half in this space must add up to more than the number.
If an area does not have any color coding, it means there are no conditions on the portions of dominoes within those spaces.
NYT Strands hints, answers for March 13, 2026
Easy difficulty hints, answers for March 13 Pips
Number (11): Everything in this space must add up to 11. The answer is 6-6, placed vertically; 5-5, placed horizontally.
Number (8): Everything in this space must add up to 8. The answer is 6-6, placed vertically; 2-2, placed horizontally.
Number (6): Everything in this space must add up to 6. The answer is 2-2, placed horizontally; 4-4, placed horizontally.
Equal (3): Everything in this space must be equal to 3. The answer is 3-3, placed vertically.
Medium difficulty hints, answers for March 13 Pips
Number (9): Everything in this space must add up to 9. The answer is 1-4, placed horizontally; 5-3, placed vertically.
Number (1): Everything in this space must add up to 1. The answer is 1-4, placed horizontally; 0-0, placed vertically.
Number (6): Everything in this space must add up to 6. The answer is 5-3, placed vertically; 3-4, placed vertically.
Number (5): Everything in this orange space must add up to 5. The answer is 0-0, placed vertically; 2-6, placed horizontally; 3-1, placed horizontally.
Number (5): Everything in this green space must add up to 5. The answer is 3-1, placed horizontally; 4-5, placed horizontally.
Number (9): Everything in this space must add up to 9. The answer is 3-4, placed vertically; 4-5, placed horizontally.
Mashable Top Stories
Hard difficulty hints, answers for March 13 Pips
Number (0): Everything in this space must add up to 0. The answer is 0-0, placed vertically.
Number (3): Everything in this space must add up to 3. The answer is 3-3, placed vertically.
Number (0): Everything in this space must add up to 0. The answer is 0-2, placed vertically.
Number (1): Everything in this space must add up to 1. The answer is 1-1, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 1-1, placed horizontally.
Number (0): Everything in this space must add up to 0. The answer is 0-0, placed vertically.
Number (3): Everything in this space must add up to 3. The answer is 3-3, placed vertically.
Number (2): Everything in this space must add up to 2. The answer is 0-2, placed vertically.
Number (3): Everything in this space must add up to 3. The answer is 4-3, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 4-1, placed vertically.
Less Than (4): Everything in this space must be less than 4. The answer is 2-4, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 1-3, placed vertically.
Number (0): Everything in this space must add up to 0. The answer is 0-4, placed vertically.
Number (0): Everything in this space must add up to 0. The answer is 0-1, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 0-1, placed horizontally.
Number (0): Everything in this space must add up to 0. The answer is 0-3, placed horizontally.
Number (3): Everything in this space must add up to 3. The answer is 0-3, placed horizontally.
Number (3): Everything in this space must add up to 3. The answer is 1-3, placed vertically.
Number (2): Everything in this light blue space must add up to 2. The answer is 2-1, placed vertically.
Number (2): Everything in this dark blue space must add up to 2. The answer is 2-2, placed horizontally.
Number (2): Everything in this space must add up to 2. The answer is 2-2, placed horizontally.
Number (3): Everything in this space must add up to 3. The answer is 3-2, placed horizontally.
Number (2): Everything in this space must add up to 2. The answer is 3-2, placed horizontally.
Number (1): Everything in this space must add up to 1. The answer is 2-1, placed vertically.
If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.
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![Masochistic YouTuber Punishes Himself by Writing a First Person Shooter Entirely in COBOL
So: masochism. You might know that it takes its name from 19th-century Austrian nobleman and writer Leopold Ritter von Sacher-Masoch—and specifically from the content of his famous work, Venus in Furs, which catalogued the narrator’s submissive nature and fondness for experiencing pain and humiliation. Masoch himself was apparently not amused by the fact that his name became attached to such predilections—probably fair, given that the term was first used in a book entitled Psychopathia Sexualis, which also pioneered negging by speculating that Masoch himself “would have achieved real greatness had he been actuated by normally sexual feelings.” Happily, modern attitudes to the “S” part of BDSM are significantly more enlightened than they were in the 1880s and 1890s. In entirely unrelated news, a YouTuber by the name of icitry—whose bio on the site reads simply “try now, suffer later”—has written a whole first-person shooter in freaking COBOL. If you’ve never had to deal with COBOL, well, good for you, and you should probably keep it that way. The language is amongst the oldest computer languages, and was developed in the 1960s for managing business mainframes. It’s probably what drove poor Ginsberg in Mad Men out of his mind. COBOL remains in use today, largely in such legacy mainframes and other places where it’s not feasible to replace existing systems that, for all their foibles, still work.
One purpose for which it absolutely does not remain in use—and, in fact, has never been used—is programming first-person shooters. So why in the name of all that is good and holy would anyone do this to themselves? [embed]https://www.youtube.com/watch?v=qzpZQe7JT-o[/embed] In his video, icitry explains that the project started with him wondering, “What’s the dumbest but still technically possible language for writing a small FPS style game?” The answer was, yes, COBOL, and because the laws of the universe dictate that anything that can happen must happen, icitry got to work. Long, painstaking, tedious hours of work.
As he points out, COBOL is “old, verbose, missing most features even the shittiest modern languages have … and is definitely not created for game development.” All of this is true, although in fairness to COBOL, it was created at a time when people were still figuring out how programming should work and what a programming language should aim to be. Its earliest standard predated the idea of structured programming, although it soon attracted criticism from advocates of that concept— Edsger Dijkstra, in particular, famously hated the language and said its use “cripples the mind.” To modern eyes, just trying to parse a COBOL program is enough to induce a headache, let alone trying to write a game in it—but, miraculously, icitry manages to get his Wolfenstein 3D-esque project to work. He dodges COBOL’s complete lack of graphical functions by basically treating the game as what he calls a “frame generator”: his code computes the contents of each frame and uses a standard output function to write the results into a simple image format. This is rendered by ffplay—which, yes, is probably cheating, but not even old Leopold would try to write an entire graphics API from scratch in COBOL.
Elsewhere, icitry dodges COBOL’s lack of input management by using the console to input single characters to his game. He doesn’t so much dodge COBOL’s lack of any vector math functions—which are kind of important for a game where the entire gameplay loop revolves around calculating and manipulating 2D movement vectors—as he does just work around them by kinda writing them himself. And then, as if this wasn’t all enough self-punishment, he goes the extra mile by implementing DOOM engine functions like variable ceiling height. The whole project is a testament to mankind’s ingenuity, resourcefulness, and ability to withstand all manner of self-inflicted punishment. Watching the game run, you’d never guess it was written in a language so manifestly unsuited for the task at hand. Still! At least it’s not FORTRAN, right? Right?? *smash cut to an Austrian aristocrat at his desk with a copy of The Fortran Automatic Coding System for the IBM 704 and the DOOM source code* #Masochistic #YouTuber #Punishes #Writing #Person #Shooter #COBOLCOBOL,Doom,Wolfenstein 3D Masochistic YouTuber Punishes Himself by Writing a First Person Shooter Entirely in COBOL
So: masochism. You might know that it takes its name from 19th-century Austrian nobleman and writer Leopold Ritter von Sacher-Masoch—and specifically from the content of his famous work, Venus in Furs, which catalogued the narrator’s submissive nature and fondness for experiencing pain and humiliation. Masoch himself was apparently not amused by the fact that his name became attached to such predilections—probably fair, given that the term was first used in a book entitled Psychopathia Sexualis, which also pioneered negging by speculating that Masoch himself “would have achieved real greatness had he been actuated by normally sexual feelings.” Happily, modern attitudes to the “S” part of BDSM are significantly more enlightened than they were in the 1880s and 1890s. In entirely unrelated news, a YouTuber by the name of icitry—whose bio on the site reads simply “try now, suffer later”—has written a whole first-person shooter in freaking COBOL. If you’ve never had to deal with COBOL, well, good for you, and you should probably keep it that way. The language is amongst the oldest computer languages, and was developed in the 1960s for managing business mainframes. It’s probably what drove poor Ginsberg in Mad Men out of his mind. COBOL remains in use today, largely in such legacy mainframes and other places where it’s not feasible to replace existing systems that, for all their foibles, still work.
One purpose for which it absolutely does not remain in use—and, in fact, has never been used—is programming first-person shooters. So why in the name of all that is good and holy would anyone do this to themselves? [embed]https://www.youtube.com/watch?v=qzpZQe7JT-o[/embed] In his video, icitry explains that the project started with him wondering, “What’s the dumbest but still technically possible language for writing a small FPS style game?” The answer was, yes, COBOL, and because the laws of the universe dictate that anything that can happen must happen, icitry got to work. Long, painstaking, tedious hours of work.
As he points out, COBOL is “old, verbose, missing most features even the shittiest modern languages have … and is definitely not created for game development.” All of this is true, although in fairness to COBOL, it was created at a time when people were still figuring out how programming should work and what a programming language should aim to be. Its earliest standard predated the idea of structured programming, although it soon attracted criticism from advocates of that concept— Edsger Dijkstra, in particular, famously hated the language and said its use “cripples the mind.” To modern eyes, just trying to parse a COBOL program is enough to induce a headache, let alone trying to write a game in it—but, miraculously, icitry manages to get his Wolfenstein 3D-esque project to work. He dodges COBOL’s complete lack of graphical functions by basically treating the game as what he calls a “frame generator”: his code computes the contents of each frame and uses a standard output function to write the results into a simple image format. This is rendered by ffplay—which, yes, is probably cheating, but not even old Leopold would try to write an entire graphics API from scratch in COBOL.
Elsewhere, icitry dodges COBOL’s lack of input management by using the console to input single characters to his game. He doesn’t so much dodge COBOL’s lack of any vector math functions—which are kind of important for a game where the entire gameplay loop revolves around calculating and manipulating 2D movement vectors—as he does just work around them by kinda writing them himself. And then, as if this wasn’t all enough self-punishment, he goes the extra mile by implementing DOOM engine functions like variable ceiling height. The whole project is a testament to mankind’s ingenuity, resourcefulness, and ability to withstand all manner of self-inflicted punishment. Watching the game run, you’d never guess it was written in a language so manifestly unsuited for the task at hand. Still! At least it’s not FORTRAN, right? Right?? *smash cut to an Austrian aristocrat at his desk with a copy of The Fortran Automatic Coding System for the IBM 704 and the DOOM source code* #Masochistic #YouTuber #Punishes #Writing #Person #Shooter #COBOLCOBOL,Doom,Wolfenstein 3D](https://gizmodo.com/app/uploads/2026/06/cobol-fps-1280x853.png)
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