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The Alters review: Kojima-esque weirdness in a tale of sci-fi survival

The Alters review: Kojima-esque weirdness in a tale of sci-fi survival

Rolling across rugged alien wilds, your circular base in The Alters offers a twinkling haven from the whipping winds and nauseating radiation. At least, that’s how it feels for the first few hours. Gradually, as the in-game days stack up, my view of the vessel changes: protagonist Jan Dolski seems to be stuck on what is essentially a very expensive, very large hamster wheel, eking out an existence within modular rooms that look a lot like shipping containers. For the corporation funding this venture, Ally Corp (pah!), Jan and his crewmates are just like the resources they’re seeking to extract: commodities.

The hamster wheel stylings of your ship evoke the visual storytelling of filmmaker Bong Joon-ho: the speeding train in Snowpiercer, or the repetitive clone deaths of Mickey 17, each distilling class and the flow of capital into raw images. This should tell you something about how ambitious and frequently weird this sci-fi game is. In part, The Alters is a base-building survival experience of the kind that developer 11 Bit Studios received plaudits for with the Frostpunk series.

But there’s a wrinkle: in The Alters, you’re directing Jan about the ship, getting him to interact with menus rather than seeing everything from the omniscient top-down perspective. Beyond your base walls, the game snaps into a third-person action-exploration mode as you comb the ravishing extraterrestrial planet for resources, and maybe even the key to life itself.

Twenty minutes in, the game evokes another modern great, Hideo Kojima, when you build the most important — and weirdest — room in the whole game: the Womb. Using a shimmering, highly volatile substance called Rapidium, Jan, the sole surviving member of the original crew, is able to replicate himself thanks to a scientific breakthrough involving the multiple universes theory. It sounds heady but is straightforward enough in practice: Jan punches the “alter” that he wants to create into a quantum computer and out pops an all-new, yet strangely familiar, assembly of flesh and bones. There is Jan Botanist, Jan Miner, Jan Doctor, and more. Each represents a fork in the space-time continuum of the original Jan’s life. Conveniently, each is also suited to a particular task on the massive rotating mining vessel.

The game quickly settles into the min-maxing groove typical of survival games. Such are the demands of the economy on default difficulty, it feels as if you need to optimize every single second of the game’s 24-hour day-and-night cycle. Jan Botanist gets to work making veggies in the garden, then rustles up nourishing meals in the kitchen. Jan Refiner processes the raw materials; Jan Scientist researches new technologies in his lab. The day’s labor consumes your attention with its pleasing machinic rhythm. Outside, 11 Bit flexes its art chops with considerable verve. Gnarled, tree-like rock formations curl across the arid terrain; matter swirls within shimmering physics-defying anomalies; a vast cosmic sea churns menacingly.

Everything is running smoothly until — oh no! — it’s not. The crew are peeved, overworked, and understandably terrified. So you build a gym, social room, and, in true corpo-hell style, a contemplation room. Get the exercise endorphins flowing, kick back and watch a movie (which are live-action shorts by comedy sketch duo Chris & Jack), or play a few rounds of beer pong. Your crew’s anxiety fades; their designs on rebellion dissipate.

Fittingly, for a game that can be read as an exploration of dissociative identity disorder, The Alters has its own split personality: the actual work of maintaining your base and the interactions that emerge between your crew. The former can become rote; the latter provide moments of spontaneous drama. One touching early-game scene involves the death of a sheep, the initial test subject for the Womb. Your crew are gutted; they decide to hold a wake honoring the doe-eyed Molly. She was a friend, after all. Despite the psychedelic strangeness of their creation, this oddball assortment of Jans are still human, possessing an innate desire for ritual.

Image: 11 Bit Studios

Elsewhere, the script doesn’t quite sparkle. Original Jan asks his alters the same set of control questions each time they emerge from the Womb, moving through clockwork beats of dismay and outrage as the new arrivals grapple with the baffling nature of their existence. Indeed, as the hours accrue, the conversations naturally take on a kind of eerie, echoey feel, such is the way that Jan is, in essence, talking to himself. The result is a kind of maddeningly claustrophobic nightmare — and perhaps not wholly in the way 11 Bit necessarily intended.

There are exciting, sometimes downright devious decisions to make, like choosing between the unscrupulous company you work for or an unhinged scientist to solve a deadly health issue (goodness knows how long I ummed and ahhed on that one). Beyond such big, plot-altering choices, you’ll spend most of your time agonizing over actions befitting your role as the ship’s de facto boss. Are you getting in extra gym equipment solely because it will brighten Refiner Jan’s day or because it will make him fitter, happier, and more productive?

11 Bit has long explored questions of labor, notably in its Frostpunk games, but the zoomed-in, up-close-and-personal perspective of The Alters successfully reframes them — and in timely fashion. Recent years have shown starkly how most real-world corporations (including those that make and publish video games) feel about their workers: i.e., as an inherently disposable resource, especially when firing them presents an opportunity to swell profits.

In outer space, this disposability becomes existential. Original Jan, and all the other Jans, feel the supercharged, life-and-death stakes of their precarious predicament. Not all of them will make it, spending their final moments toiling under the yoke of corporate labor. They are reduced and then, in turn, extinguished — their bodies considered little more than grist for the cosmic mill.

The Alters launches June 13th on the PS5, Xbox, and PC.

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#Alters #review #Kojimaesque #weirdness #tale #scifi #survival

Speech-to-text capability is now baked into all modern computers. But what if you didn’t have to dictate to your computer? What if you could type just by thinking?

Silicon Valley startup Sabi is emerging from stealth with that goal. The company is developing a brain wearable that decodes a person’s internal speech into words on a computer screen. CEO Rahul Chhabra says its first product, a brain-reading beanie, will be available by the end of the year. The company is also designing a baseball cap version.

The technology is known as a brain-computer interface, or BCI, a device that provides a direct communication pathway between the brain and an external device. While many companies such as Elon Musk’s Neuralink are developing surgically implanted BCIs for people with severe motor disabilities, Sabi’s device could allow anyone to become a cyborg.

It’s not exactly Musk’s vision of the future, which involves implanted brain chips to allow humans to merge with AI. But venture capitalist Vinod Khosla, who was an early investor in OpenAI, says a noninvasive, wearable device is the only path to getting lots of people to use BCI technology.

“The biggest and baddest application of BCI is if you can talk to your computer by thinking about it,” says Khosla, founder of Khosla Ventures, one of Sabi’s investors. “If you’re going to have a billion people use BCI for access to their computers every day, it can’t be invasive.”

Sabi’s brain-reading hat relies on EEG, or electroencephalography, which uses metal disks placed on the scalp to record the brain’s electrical activity. Decoding imagined speech from EEG is already possible, but it’s currently limited to small sets of words or commands rather than continuous, natural speech.

A very small chip shown on the pad of a finger to illustrate it's tiny scale

Photograph: Courtesy of Sabi

The drawback of a wearable system is that the sensors have to listen to the brain through a layer of skin and bone, which dampens neural signals. Surgically implanted devices pick up much stronger signals because they sit so close to neurons. Sabi thinks the way to boost accuracy with a wearable is by massively scaling up the number of sensors in its device. Most EEG devices have a dozen to a few hundred sensors. Sabi’s cap will have anywhere from 70,000 to 100,000 miniature sensors.

“Given that high-density sensing, it pinpoints exactly what and where neural activity is happening. We use that information to get much more reliable data to decode what a person is thinking,” Chhabra says.

The company is aiming for an initial typing speed of 30 or so words per minute. That’s slower than most people type, but he says the speed will improve as users spend more time with the cap.

#Beanie #Designed #Read #Thoughtswearables,neuroscience,artificial intelligence,brain-computer interfaces">This Beanie Is Designed to Read Your ThoughtsSpeech-to-text capability is now baked into all modern computers. But what if you didn’t have to dictate to your computer? What if you could type just by thinking?Silicon Valley startup Sabi is emerging from stealth with that goal. The company is developing a brain wearable that decodes a person’s internal speech into words on a computer screen. CEO Rahul Chhabra says its first product, a brain-reading beanie, will be available by the end of the year. The company is also designing a baseball cap version.The technology is known as a brain-computer interface, or BCI, a device that provides a direct communication pathway between the brain and an external device. While many companies such as Elon Musk’s Neuralink are developing surgically implanted BCIs for people with severe motor disabilities, Sabi’s device could allow anyone to become a cyborg.It’s not exactly Musk’s vision of the future, which involves implanted brain chips to allow humans to merge with AI. But venture capitalist Vinod Khosla, who was an early investor in OpenAI, says a noninvasive, wearable device is the only path to getting lots of people to use BCI technology.“The biggest and baddest application of BCI is if you can talk to your computer by thinking about it,” says Khosla, founder of Khosla Ventures, one of Sabi’s investors. “If you’re going to have a billion people use BCI for access to their computers every day, it can’t be invasive.”Sabi’s brain-reading hat relies on EEG, or electroencephalography, which uses metal disks placed on the scalp to record the brain’s electrical activity. Decoding imagined speech from EEG is already possible, but it’s currently limited to small sets of words or commands rather than continuous, natural speech.Photograph: Courtesy of SabiThe drawback of a wearable system is that the sensors have to listen to the brain through a layer of skin and bone, which dampens neural signals. Surgically implanted devices pick up much stronger signals because they sit so close to neurons. Sabi thinks the way to boost accuracy with a wearable is by massively scaling up the number of sensors in its device. Most EEG devices have a dozen to a few hundred sensors. Sabi’s cap will have anywhere from 70,000 to 100,000 miniature sensors.“Given that high-density sensing, it pinpoints exactly what and where neural activity is happening. We use that information to get much more reliable data to decode what a person is thinking,” Chhabra says.The company is aiming for an initial typing speed of 30 or so words per minute. That’s slower than most people type, but he says the speed will improve as users spend more time with the cap.#Beanie #Designed #Read #Thoughtswearables,neuroscience,artificial intelligence,brain-computer interfaces

modern computers. But what if you didn’t have to dictate to your computer? What if you could type just by thinking?

Silicon Valley startup Sabi is emerging from stealth with that goal. The company is developing a brain wearable that decodes a person’s internal speech into words on a computer screen. CEO Rahul Chhabra says its first product, a brain-reading beanie, will be available by the end of the year. The company is also designing a baseball cap version.

The technology is known as a brain-computer interface, or BCI, a device that provides a direct communication pathway between the brain and an external device. While many companies such as Elon Musk’s Neuralink are developing surgically implanted BCIs for people with severe motor disabilities, Sabi’s device could allow anyone to become a cyborg.

It’s not exactly Musk’s vision of the future, which involves implanted brain chips to allow humans to merge with AI. But venture capitalist Vinod Khosla, who was an early investor in OpenAI, says a noninvasive, wearable device is the only path to getting lots of people to use BCI technology.

“The biggest and baddest application of BCI is if you can talk to your computer by thinking about it,” says Khosla, founder of Khosla Ventures, one of Sabi’s investors. “If you’re going to have a billion people use BCI for access to their computers every day, it can’t be invasive.”

Sabi’s brain-reading hat relies on EEG, or electroencephalography, which uses metal disks placed on the scalp to record the brain’s electrical activity. Decoding imagined speech from EEG is already possible, but it’s currently limited to small sets of words or commands rather than continuous, natural speech.

A very small chip shown on the pad of a finger to illustrate it's tiny scale

Photograph: Courtesy of Sabi

The drawback of a wearable system is that the sensors have to listen to the brain through a layer of skin and bone, which dampens neural signals. Surgically implanted devices pick up much stronger signals because they sit so close to neurons. Sabi thinks the way to boost accuracy with a wearable is by massively scaling up the number of sensors in its device. Most EEG devices have a dozen to a few hundred sensors. Sabi’s cap will have anywhere from 70,000 to 100,000 miniature sensors.

“Given that high-density sensing, it pinpoints exactly what and where neural activity is happening. We use that information to get much more reliable data to decode what a person is thinking,” Chhabra says.

The company is aiming for an initial typing speed of 30 or so words per minute. That’s slower than most people type, but he says the speed will improve as users spend more time with the cap.

#Beanie #Designed #Read #Thoughtswearables,neuroscience,artificial intelligence,brain-computer interfaces">This Beanie Is Designed to Read Your Thoughts

Speech-to-text capability is now baked into all modern computers. But what if you didn’t have to dictate to your computer? What if you could type just by thinking?

Silicon Valley startup Sabi is emerging from stealth with that goal. The company is developing a brain wearable that decodes a person’s internal speech into words on a computer screen. CEO Rahul Chhabra says its first product, a brain-reading beanie, will be available by the end of the year. The company is also designing a baseball cap version.

The technology is known as a brain-computer interface, or BCI, a device that provides a direct communication pathway between the brain and an external device. While many companies such as Elon Musk’s Neuralink are developing surgically implanted BCIs for people with severe motor disabilities, Sabi’s device could allow anyone to become a cyborg.

It’s not exactly Musk’s vision of the future, which involves implanted brain chips to allow humans to merge with AI. But venture capitalist Vinod Khosla, who was an early investor in OpenAI, says a noninvasive, wearable device is the only path to getting lots of people to use BCI technology.

“The biggest and baddest application of BCI is if you can talk to your computer by thinking about it,” says Khosla, founder of Khosla Ventures, one of Sabi’s investors. “If you’re going to have a billion people use BCI for access to their computers every day, it can’t be invasive.”

Sabi’s brain-reading hat relies on EEG, or electroencephalography, which uses metal disks placed on the scalp to record the brain’s electrical activity. Decoding imagined speech from EEG is already possible, but it’s currently limited to small sets of words or commands rather than continuous, natural speech.

A very small chip shown on the pad of a finger to illustrate it's tiny scale

Photograph: Courtesy of Sabi

The drawback of a wearable system is that the sensors have to listen to the brain through a layer of skin and bone, which dampens neural signals. Surgically implanted devices pick up much stronger signals because they sit so close to neurons. Sabi thinks the way to boost accuracy with a wearable is by massively scaling up the number of sensors in its device. Most EEG devices have a dozen to a few hundred sensors. Sabi’s cap will have anywhere from 70,000 to 100,000 miniature sensors.

“Given that high-density sensing, it pinpoints exactly what and where neural activity is happening. We use that information to get much more reliable data to decode what a person is thinking,” Chhabra says.

The company is aiming for an initial typing speed of 30 or so words per minute. That’s slower than most people type, but he says the speed will improve as users spend more time with the cap.

#Beanie #Designed #Read #Thoughtswearables,neuroscience,artificial intelligence,brain-computer interfaces

Val Kilmer AI deepfake film As Deep as the Grave has just released its first trailer. The internet has responded with overwhelming disgust.

A widely recognised actor known for his roles in films such as Top Gun, Batman Forever, and Kiss Kiss Bang Bang, Kilmer died from pneumonia last April at 65 years old. Upcoming film As Deep as the Grave has now used generative AI to create a digital puppet in Kilmer’s likeness, having it portray a character appearing in “a significant part” of the historical film.

As Deep as the Grave follows married archaeologists Ann Axtell Morris (Abigail Lawrie) and Earl H. Morris (Tom Felton), who conducted fieldwork in the U.S. southwest during the 1920s. Kilmer’s AI-generated likeness will be used to depict Father Fintan, a Catholic priest who is also a Native American spiritualist. The film also features Abigail Breslin, Wes Studi, and Finn Jones.

Though Kilmer was cast in As Deep as the Grave prior to his death, delays in production and issues with his health meant he never shot any scenes. Kilmer had previously given a tech-assisted performance in Top Gun: Maverick, which digitally altered his real voice. He also worked with UK company Sonantic to create an AI speaking voice based on his old recordings. However, As Deep as the Grave will be the first time his likeness and voice will be completely AI-generated in a film.

“Very fitting that this trailer includes a scene where a corpse is unceremoniously yanked out of the ground,” read one of the top comments on As Deep as the Grave‘s trailer at time of writing.

CGI likenesses of deceased actors have been used in feature films before. In 2016, Rogue One: A Star Wars Story gained attention for using CGI and motion capture to resurrect Peter Cushing and portray a younger Carrie Fisher for a few minutes of the film. In 2015, Furious 7 used similar techniques to insert Paul Walker into the remainder of the film after he died mid-shoot. Though Furious 7 largely received a pass due to the circumstances, Rogue One received criticism regarding the ethics of its CGI Cushing. Using generative AI to completely create a performance out of nothing appears to go a step even further, completely removing any actors from the process.

Writer and director Coerte Voorhees told Variety that he chose to use AI rather than recast the role due to budget constraints, and that Kilmer’s children gave the project their blessing. Even so, online commenters have labelled it disgusting and disrespectful, not only for digitally reanimating Kilmer but also for the damaging precedent As Deep as the Grave‘s use of AI could set for the film industry as a whole.

#Val #Kilmer #deepfake #Deep #Grave #trailer #sparks #outrage">Val Kilmer AI deepfake in ‘As Deep as the Grave’ trailer sparks outrage
                        Val Kilmer AI deepfake film As Deep as the Grave has just released its first trailer. The internet has responded with overwhelming disgust.A widely recognised actor known for his roles in films such as Top Gun, Batman Forever, and Kiss Kiss Bang Bang, Kilmer died from pneumonia last April at 65 years old. Upcoming film As Deep as the Grave has now used generative AI to create a digital puppet in Kilmer’s likeness, having it portray a character appearing in “a significant part” of the historical film.As Deep as the Grave follows married archaeologists Ann Axtell Morris (Abigail Lawrie) and Earl H. Morris (Tom Felton), who conducted fieldwork in the U.S. southwest during the 1920s. Kilmer’s AI-generated likeness will be used to depict Father Fintan, a Catholic priest who is also a Native American spiritualist. The film also features Abigail Breslin, Wes Studi, and Finn Jones.Though Kilmer was cast in As Deep as the Grave prior to his death, delays in production and issues with his health meant he never shot any scenes. Kilmer had previously given a tech-assisted performance in Top Gun: Maverick, which digitally altered his real voice. He also worked with UK company Sonantic to create an AI speaking voice based on his old recordings. However, As Deep as the Grave will be the first time his likeness and voice will be completely AI-generated in a film.“Very fitting that this trailer includes a scene where a corpse is unceremoniously yanked out of the ground,” read one of the top comments on As Deep as the Grave‘s trailer at time of writing.
CGI likenesses of deceased actors have been used in feature films before. In 2016, Rogue One: A Star Wars Story gained attention for using CGI and motion capture to resurrect Peter Cushing and portray a younger Carrie Fisher for a few minutes of the film. In 2015, Furious 7 used similar techniques to insert Paul Walker into the remainder of the film after he died mid-shoot. Though Furious 7 largely received a pass due to the circumstances, Rogue One received criticism regarding the ethics of its CGI Cushing. Using generative AI to completely create a performance out of nothing appears to go a step even further, completely removing any actors from the process.Writer and director Coerte Voorhees told Variety that he chose to use AI rather than recast the role due to budget constraints, and that Kilmer’s children gave the project their blessing. Even so, online commenters have labelled it disgusting and disrespectful, not only for digitally reanimating Kilmer but also for the damaging precedent As Deep as the Grave‘s use of AI could set for the film industry as a whole.



                            
                    
                
                    #Val #Kilmer #deepfake #Deep #Grave #trailer #sparks #outrage

Val Kilmer AI deepfake film As Deep as the Grave has just released its first trailer. The internet has responded with overwhelming disgust.

A widely recognised actor known for his roles in films such as Top Gun, Batman Forever, and Kiss Kiss Bang Bang, Kilmer died from pneumonia last April at 65 years old. Upcoming film As Deep as the Grave has now used generative AI to create a digital puppet in Kilmer’s likeness, having it portray a character appearing in “a significant part” of the historical film.

As Deep as the Grave follows married archaeologists Ann Axtell Morris (Abigail Lawrie) and Earl H. Morris (Tom Felton), who conducted fieldwork in the U.S. southwest during the 1920s. Kilmer’s AI-generated likeness will be used to depict Father Fintan, a Catholic priest who is also a Native American spiritualist. The film also features Abigail Breslin, Wes Studi, and Finn Jones.

Though Kilmer was cast in As Deep as the Grave prior to his death, delays in production and issues with his health meant he never shot any scenes. Kilmer had previously given a tech-assisted performance in Top Gun: Maverick, which digitally altered his real voice. He also worked with UK company Sonantic to create an AI speaking voice based on his old recordings. However, As Deep as the Grave will be the first time his likeness and voice will be completely AI-generated in a film.

“Very fitting that this trailer includes a scene where a corpse is unceremoniously yanked out of the ground,” read one of the top comments on As Deep as the Grave‘s trailer at time of writing.

CGI likenesses of deceased actors have been used in feature films before. In 2016, Rogue One: A Star Wars Story gained attention for using CGI and motion capture to resurrect Peter Cushing and portray a younger Carrie Fisher for a few minutes of the film. In 2015, Furious 7 used similar techniques to insert Paul Walker into the remainder of the film after he died mid-shoot. Though Furious 7 largely received a pass due to the circumstances, Rogue One received criticism regarding the ethics of its CGI Cushing. Using generative AI to completely create a performance out of nothing appears to go a step even further, completely removing any actors from the process.

Writer and director Coerte Voorhees told Variety that he chose to use AI rather than recast the role due to budget constraints, and that Kilmer’s children gave the project their blessing. Even so, online commenters have labelled it disgusting and disrespectful, not only for digitally reanimating Kilmer but also for the damaging precedent As Deep as the Grave‘s use of AI could set for the film industry as a whole.

#Val #Kilmer #deepfake #Deep #Grave #trailer #sparks #outrage">Val Kilmer AI deepfake in ‘As Deep as the Grave’ trailer sparks outrage

Val Kilmer AI deepfake film As Deep as the Grave has just released its first trailer. The internet has responded with overwhelming disgust.

A widely recognised actor known for his roles in films such as Top Gun, Batman Forever, and Kiss Kiss Bang Bang, Kilmer died from pneumonia last April at 65 years old. Upcoming film As Deep as the Grave has now used generative AI to create a digital puppet in Kilmer’s likeness, having it portray a character appearing in “a significant part” of the historical film.

As Deep as the Grave follows married archaeologists Ann Axtell Morris (Abigail Lawrie) and Earl H. Morris (Tom Felton), who conducted fieldwork in the U.S. southwest during the 1920s. Kilmer’s AI-generated likeness will be used to depict Father Fintan, a Catholic priest who is also a Native American spiritualist. The film also features Abigail Breslin, Wes Studi, and Finn Jones.

Though Kilmer was cast in As Deep as the Grave prior to his death, delays in production and issues with his health meant he never shot any scenes. Kilmer had previously given a tech-assisted performance in Top Gun: Maverick, which digitally altered his real voice. He also worked with UK company Sonantic to create an AI speaking voice based on his old recordings. However, As Deep as the Grave will be the first time his likeness and voice will be completely AI-generated in a film.

“Very fitting that this trailer includes a scene where a corpse is unceremoniously yanked out of the ground,” read one of the top comments on As Deep as the Grave‘s trailer at time of writing.

CGI likenesses of deceased actors have been used in feature films before. In 2016, Rogue One: A Star Wars Story gained attention for using CGI and motion capture to resurrect Peter Cushing and portray a younger Carrie Fisher for a few minutes of the film. In 2015, Furious 7 used similar techniques to insert Paul Walker into the remainder of the film after he died mid-shoot. Though Furious 7 largely received a pass due to the circumstances, Rogue One received criticism regarding the ethics of its CGI Cushing. Using generative AI to completely create a performance out of nothing appears to go a step even further, completely removing any actors from the process.

Writer and director Coerte Voorhees told Variety that he chose to use AI rather than recast the role due to budget constraints, and that Kilmer’s children gave the project their blessing. Even so, online commenters have labelled it disgusting and disrespectful, not only for digitally reanimating Kilmer but also for the damaging precedent As Deep as the Grave‘s use of AI could set for the film industry as a whole.

#Val #Kilmer #deepfake #Deep #Grave #trailer #sparks #outrage

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