In a plea agreement, United States attorneys detail how Olof Kyros Gustafsson and Escobar, Inc. took orders for the phones and other products branded with the likeness of the drug lord Pablo Escobar, seeded products with tech reviewers and social media influencers to “in order to attempt to increase demand,” did not deliver the products to customers, and transferred and laundered customer money to “use the funds for their own personal use.”
In Brownlee’s video, he unboxed an Escobar Fold 2 phone shipped to him and found that it was just a Samsung Galaxy Fold — a phone that cost nearly $2,000, far more than the $400 Escobar Inc. was selling it for — with a gold sticker on it.
Escobar Inc. also sold a $500 “Escobar Flamethrower” that was “modeled after” The Boring Company’s Not-A-Flamethrower, the $500 “Escobar Gold 11 Pro Phone” that was “marketed as a refurbished Apple iPhone 11 Pro,” and Escobar Cash that was “marketed as the world’s first ‘physical cryptocurrency,’” according to the plea agreement.
Instead of sending products to paying customers, Gustafsson mailed them a “‘Certificate of Ownership,’ a book, or other Escobar Inc. promotional materials” to create a mailing record, the DOJ says in its press release. Then, when a customer tried to get a refund for something that wasn’t delivered, “Gustafsson fraudulently referred the payment processor to the proof of mailing for the Certificate of Ownership or other material as proof that the product itself was shipped and that the customer had received it so the refund requests would be denied.”
A judge has scheduled a sentencing hearing for December 5th, where Gustafsson faces up to 20 years in federal prison for the fraud-related counts and up to 10 for the money laundering-related counts. Gustafsson must also pay as much as $1.3 million in restitution.
In an SEC filing published on Tuesday in the US, Getty said it is “not required to accept” approval conditions outlined by the UK Competitions and Markets Authority in May that require Shutterstock to sell its global editorial business, including the Backgrid and Splash paparazzi agencies.
Those conditions have proved unappealing enough for Getty to walk away from the deal, which aimed to combine the companies stock photo libraries. Both companies face competition from AI image generators that provide fast and cheap media content on demand. The company’s board of directors “unanimously” voted to terminate the merger agreement on July 6th, “assuming no material change in the aforementioned circumstances” occurs before July 7th. That essentially leaves the Getty/Shutterstock merger dead in the water.
In an SEC filing published on Tuesday in the US, Getty said it is “not required to accept” approval conditions outlined by the UK Competitions and Markets Authority in May that require Shutterstock to sell its global editorial business, including the Backgrid and Splash paparazzi agencies.
Those conditions have proved unappealing enough for Getty to walk away from the deal, which aimed to combine the companies stock photo libraries. Both companies face competition from AI image generators that provide fast and cheap media content on demand. The company’s board of directors “unanimously” voted to terminate the merger agreement on July 6th, “assuming no material change in the aforementioned circumstances” occurs before July 7th. That essentially leaves the Getty/Shutterstock merger dead in the water.
#Cleared #derailed #Gettys #Shutterstock #merger #fallsBusiness,News,Policy,Politics,Regulation,Tech">Cleared by the US, derailed by the UK: Getty’s Shutterstock merger falls apart
Getty is planning to axe its $3.7 billion merger agreement with Shutterstock after a UK regulator imposed restrictions that would prevent part of Shutterstock’s business from being included in the deal. The move comes despite the US Department of Justice granting the deal “unconditional antitrust clearance” in February.
In an SEC filing published on Tuesday in the US, Getty said it is “not required to accept” approval conditions outlined by the UK Competitions and Markets Authority in May that require Shutterstock to sell its global editorial business, including the Backgrid and Splash paparazzi agencies.
Those conditions have proved unappealing enough for Getty to walk away from the deal, which aimed to combine the companies stock photo libraries. Both companies face competition from AI image generators that provide fast and cheap media content on demand. The company’s board of directors “unanimously” voted to terminate the merger agreement on July 6th, “assuming no material change in the aforementioned circumstances” occurs before July 7th. That essentially leaves the Getty/Shutterstock merger dead in the water.
“Vint … has been at Google more than 20 years, and he is retiring a week from today, and so I think we ought to give him a round of applause for a relatively good career,” Patterson said, to cheers from the room.
Google did not respond to a request for comment by publication time.
Cerf, 83, and collaborator Robert Kahn are credited as being the architects of the networking protocols that became the internet we know today. His work developing and popularizing TCP/IP — the basic set of rules that lets different computer networks talk to each other — beginning in the 1970s has been recognized with numerous honorary degrees, the Presidential Medal of Freedom, and a Turing Award, among other honors.
Since 2005, Cerf has served as a vice president and chief internet evangelist at Google. (At this point, we can safely say the internet is fully evangelized, for good or ill.)
Cerf was speaking on a panel alongside other computer scientists known for their work on durable open source projects, including Patterson; François Chollet, creator of the Keras deep-learning library and co-founder of Ndea; John Ousterhout, the Stanford computer scientist behind the Tcl programming language, who also co-founded Electric Cloud; and Matei Zaharia, who is Databricks’ co-founder and chief technologist. They offered advice about what it takes to build open source systems that survive — advice that’s increasingly relevant as founders bet on open infrastructure for the next wave of AI products.
Much of the conference’s discussion focused on the problems with the centralization of advanced models in a handful of well-resourced labs, in contrast to the decentralized world of the open internet that made Cerf’s own protocols so durable. However, Cerf predicted that the rise of AI agents — software that can act autonomously and coordinate with other software — would push tech companies back towards standardized protocols.
“The agentic model of AI, with multiple agents from multiple sources interacting with each other, is going to force composability, and a requirement for interoperability and standardization,” Cerf said.
If he’s right, the companies that define those interoperability standards early could end up with outsized influence over how the agentic economy actually works — a dynamic not unlike the early internet protocol wars.
While other panelists speculated that natural language communication between LLM agents would be sufficient, Cerf predicted formal standards would be required.
“I don’t think English is going to be the best choice. There’s a flexibility in it, but there’s ambiguity, and I think precision for interagent interaction is going to be very, very important. An agent really needs to be sure the other agent understands what it is that they just agreed to do together,” Cerf said.
“Remember the old telephone game where you wish you’d whispered in somebody’s ear and then by the time it got to 10 people away the message was totally different? Imagine a bunch of agents talking to each other in natural language, you know, that’s kind of terrifying.”
In a more light-hearted moment, Patterson recalled meeting Cerf, known for his wardrobe of three-piece suits, as a grad student in the 1970s.
“He’s always been the best dressed computer scientist I’ve ever met,” Patterson said. “My memory of Vint is that he came as a grad student with a shirt and tie in the 70s.”
“It absolutely is true,” Cerf said. “I even had a vest, and for some reason I always wanted to stick out, and instead of having long hair, and something in my nose, I thought just dressing differently was one way to do it.”
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
“Vint … has been at Google more than 20 years, and he is retiring a week from today, and so I think we ought to give him a round of applause for a relatively good career,” Patterson said, to cheers from the room.
Google did not respond to a request for comment by publication time.
Cerf, 83, and collaborator Robert Kahn are credited as being the architects of the networking protocols that became the internet we know today. His work developing and popularizing TCP/IP — the basic set of rules that lets different computer networks talk to each other — beginning in the 1970s has been recognized with numerous honorary degrees, the Presidential Medal of Freedom, and a Turing Award, among other honors.
Since 2005, Cerf has served as a vice president and chief internet evangelist at Google. (At this point, we can safely say the internet is fully evangelized, for good or ill.)
Cerf was speaking on a panel alongside other computer scientists known for their work on durable open source projects, including Patterson; François Chollet, creator of the Keras deep-learning library and co-founder of Ndea; John Ousterhout, the Stanford computer scientist behind the Tcl programming language, who also co-founded Electric Cloud; and Matei Zaharia, who is Databricks’ co-founder and chief technologist. They offered advice about what it takes to build open source systems that survive — advice that’s increasingly relevant as founders bet on open infrastructure for the next wave of AI products.
Much of the conference’s discussion focused on the problems with the centralization of advanced models in a handful of well-resourced labs, in contrast to the decentralized world of the open internet that made Cerf’s own protocols so durable. However, Cerf predicted that the rise of AI agents — software that can act autonomously and coordinate with other software — would push tech companies back towards standardized protocols.
“The agentic model of AI, with multiple agents from multiple sources interacting with each other, is going to force composability, and a requirement for interoperability and standardization,” Cerf said.
If he’s right, the companies that define those interoperability standards early could end up with outsized influence over how the agentic economy actually works — a dynamic not unlike the early internet protocol wars.
While other panelists speculated that natural language communication between LLM agents would be sufficient, Cerf predicted formal standards would be required.
“I don’t think English is going to be the best choice. There’s a flexibility in it, but there’s ambiguity, and I think precision for interagent interaction is going to be very, very important. An agent really needs to be sure the other agent understands what it is that they just agreed to do together,” Cerf said.
“Remember the old telephone game where you wish you’d whispered in somebody’s ear and then by the time it got to 10 people away the message was totally different? Imagine a bunch of agents talking to each other in natural language, you know, that’s kind of terrifying.”
In a more light-hearted moment, Patterson recalled meeting Cerf, known for his wardrobe of three-piece suits, as a grad student in the 1970s.
“He’s always been the best dressed computer scientist I’ve ever met,” Patterson said. “My memory of Vint is that he came as a grad student with a shirt and tie in the 70s.”
“It absolutely is true,” Cerf said. “I even had a vest, and for some reason I always wanted to stick out, and instead of having long hair, and something in my nose, I thought just dressing differently was one way to do it.”
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
#Father #Internet #finally #retiring #TechCrunchExclusive">The ‘Father of the Internet’ is finally retiring | TechCrunch
Vinton Cerf will step down from his role as Google’s chief internet evangelist next week, marking the conclusion of one of the most influential careers in technology history.
While speaking via video feed at the Open Frontier conference hosted by the Laude Institute, Cerf was recognized by Dave Patterson, the UC Berkeley professor best known for co-developing RISC processor architecture.
“Vint … has been at Google more than 20 years, and he is retiring a week from today, and so I think we ought to give him a round of applause for a relatively good career,” Patterson said, to cheers from the room.
Google did not respond to a request for comment by publication time.
Cerf, 83, and collaborator Robert Kahn are credited as being the architects of the networking protocols that became the internet we know today. His work developing and popularizing TCP/IP — the basic set of rules that lets different computer networks talk to each other — beginning in the 1970s has been recognized with numerous honorary degrees, the Presidential Medal of Freedom, and a Turing Award, among other honors.
Since 2005, Cerf has served as a vice president and chief internet evangelist at Google. (At this point, we can safely say the internet is fully evangelized, for good or ill.)
Cerf was speaking on a panel alongside other computer scientists known for their work on durable open source projects, including Patterson; François Chollet, creator of the Keras deep-learning library and co-founder of Ndea; John Ousterhout, the Stanford computer scientist behind the Tcl programming language, who also co-founded Electric Cloud; and Matei Zaharia, who is Databricks’ co-founder and chief technologist. They offered advice about what it takes to build open source systems that survive — advice that’s increasingly relevant as founders bet on open infrastructure for the next wave of AI products.
Much of the conference’s discussion focused on the problems with the centralization of advanced models in a handful of well-resourced labs, in contrast to the decentralized world of the open internet that made Cerf’s own protocols so durable. However, Cerf predicted that the rise of AI agents — software that can act autonomously and coordinate with other software — would push tech companies back towards standardized protocols.
“The agentic model of AI, with multiple agents from multiple sources interacting with each other, is going to force composability, and a requirement for interoperability and standardization,” Cerf said.
If he’s right, the companies that define those interoperability standards early could end up with outsized influence over how the agentic economy actually works — a dynamic not unlike the early internet protocol wars.
While other panelists speculated that natural language communication between LLM agents would be sufficient, Cerf predicted formal standards would be required.
“I don’t think English is going to be the best choice. There’s a flexibility in it, but there’s ambiguity, and I think precision for interagent interaction is going to be very, very important. An agent really needs to be sure the other agent understands what it is that they just agreed to do together,” Cerf said.
“Remember the old telephone game where you wish you’d whispered in somebody’s ear and then by the time it got to 10 people away the message was totally different? Imagine a bunch of agents talking to each other in natural language, you know, that’s kind of terrifying.”
In a more light-hearted moment, Patterson recalled meeting Cerf, known for his wardrobe of three-piece suits, as a grad student in the 1970s.
“He’s always been the best dressed computer scientist I’ve ever met,” Patterson said. “My memory of Vint is that he came as a grad student with a shirt and tie in the 70s.”
“It absolutely is true,” Cerf said. “I even had a vest, and for some reason I always wanted to stick out, and instead of having long hair, and something in my nose, I thought just dressing differently was one way to do it.”
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
Rockstar Games has confirmed several new combat features for GTA 6, making the game’s weapon system more detailed than ever before. Official trailers and promotional material have already revealed more than 30 weapons across different categories, including pistols, assault rifles, shotguns, sniper rifles, launchers, melee weapons, and throwables. This guide covers all the GTA 6 weapons revealed so far and highlights the new gameplay features that make combat more immersive.
GTA 6 Handguns List
Image Credit: Rockstar Games
Handguns play an important role in GTA 6, offering a balance of speed, accuracy, and convenience. Rockstar has already showcased multiple sidearms through official trailers and screenshots, including both pistols and revolvers. Here’s a complete list of the confirmed handguns in GTA 6.
GTA 6 includes powerful shotguns for close-quarters combat. These weapons are useful during indoor fights and high-action missions. Rockstar has already showcased two shotguns in official trailers and screenshots. Below are the confirmed shotgun weapons in GTA 6.
Assault rifles are among the most versatile weapons in GTA 6. They perform well in both close- and long-range combat. Rockstar has confirmed several rifles through trailers and screenshots. Here’s every confirmed assault rifle in the game.
GTA 6 includes several SMGs and machine guns for intense firefights. These weapons are useful during missions, chases, and vehicle combat. Rockstar has already showcased multiple models in official trailers and screenshots. Below are all the confirmed weapons.
SMG / Machine Gun
Real-World Inspiration
Notable Customization
Heckler & Koch SMG (MP5)
HK MP5
Scope, suppressor, foregrip
Compact SMG
Scorpion Mini SMG
Suppressor, extended magazine
Micro SMG
Mini Uzi
Drum magazine, weapon skins
Combat MG (Heavy MG)
M249 SAW
Box magazine, optics, barrel upgrades
GTA 6 Sniper Rifles List
Players who prefer long-range combat will find several sniper rifles in GTA 6. These weapons are designed for precision and serious damage. Official gameplay footage has showcased multiple sniper rifle models. Here’s every confirmed sniper rifle revealed so far.
Sniper Rifle
Real-World Inspiration
Notable Customization
Bolt Action Sniper
Remington 700
Heavy barrel, bipod, camouflage skins
Assault Sniper (L129A1)
L129A1
Variable zoom scope, suppressor
Ruger-inspired Rifle
Ruger 10/22
Lightweight attachments
GTA 6 Launchers List
Launchers deliver the most serious explosive damage in GTA 6. They are the best choice for destroying vehicles and heavily armored targets. Players can also use them during large-scale combat. Below are all the confirmed launchers in GTA 6.
Launcher
Real-World Inspiration
Notable Customization
Grenade Launcher
Milkor MGL
Alternative ammunition types
RPG (Rocket Launcher)
RPG-7
Cosmetic finishes
GTA 6 Throwable Weapons List
Not every combat situation requires a gun in GTA 6. Throwables give players another way to attack enemies or create an opening. Each weapon has its own strengths and uses. Below are all the confirmed throwable weapons in GTA 6.
Thrown Weapon
Primary Use
Fire Bottle
Fire damage
Flashbang
Crowd control
Golf Ball
Improvised weapon
Grenade
Explosive damage
Molotov
Area denial
Smoke Grenade
Smoke cover
Speargun
Underwater combat
GTA 6 Melee Weapons List
Melee weapons remain an important part of combat in GTA 6. They offer a quiet and reliable way to deal with nearby enemies. Different weapons suit different combat styles. Here’s every confirmed melee weapon revealed so far.
Baseball Bat
Crowbar
Golf Club
Hammer
Knife
Pool Cue
Fists (Unarmed)
GTA 6 Equipment and Utility Item List
GTA 6 includes more than just guns and melee weapons. Players can use different equipment to complete missions in creative ways. These items add more flexibility to gameplay. Here’s the complete list of confirmed equipment.
Rockstar Games has confirmed several new combat features for GTA 6, making the game’s weapon system more detailed than ever before. Official trailers and promotional material have already revealed more than 30 weapons across different categories, including pistols, assault rifles, shotguns, sniper rifles, launchers, melee weapons, and throwables. This guide covers all the GTA 6 weapons revealed so far and highlights the new gameplay features that make combat more immersive.
GTA 6 Handguns List
Image Credit: Rockstar Games
Handguns play an important role in GTA 6, offering a balance of speed, accuracy, and convenience. Rockstar has already showcased multiple sidearms through official trailers and screenshots, including both pistols and revolvers. Here’s a complete list of the confirmed handguns in GTA 6.
GTA 6 includes powerful shotguns for close-quarters combat. These weapons are useful during indoor fights and high-action missions. Rockstar has already showcased two shotguns in official trailers and screenshots. Below are the confirmed shotgun weapons in GTA 6.
Assault rifles are among the most versatile weapons in GTA 6. They perform well in both close- and long-range combat. Rockstar has confirmed several rifles through trailers and screenshots. Here’s every confirmed assault rifle in the game.
GTA 6 includes several SMGs and machine guns for intense firefights. These weapons are useful during missions, chases, and vehicle combat. Rockstar has already showcased multiple models in official trailers and screenshots. Below are all the confirmed weapons.
SMG / Machine Gun
Real-World Inspiration
Notable Customization
Heckler & Koch SMG (MP5)
HK MP5
Scope, suppressor, foregrip
Compact SMG
Scorpion Mini SMG
Suppressor, extended magazine
Micro SMG
Mini Uzi
Drum magazine, weapon skins
Combat MG (Heavy MG)
M249 SAW
Box magazine, optics, barrel upgrades
GTA 6 Sniper Rifles List
Players who prefer long-range combat will find several sniper rifles in GTA 6. These weapons are designed for precision and serious damage. Official gameplay footage has showcased multiple sniper rifle models. Here’s every confirmed sniper rifle revealed so far.
Sniper Rifle
Real-World Inspiration
Notable Customization
Bolt Action Sniper
Remington 700
Heavy barrel, bipod, camouflage skins
Assault Sniper (L129A1)
L129A1
Variable zoom scope, suppressor
Ruger-inspired Rifle
Ruger 10/22
Lightweight attachments
GTA 6 Launchers List
Launchers deliver the most serious explosive damage in GTA 6. They are the best choice for destroying vehicles and heavily armored targets. Players can also use them during large-scale combat. Below are all the confirmed launchers in GTA 6.
Launcher
Real-World Inspiration
Notable Customization
Grenade Launcher
Milkor MGL
Alternative ammunition types
RPG (Rocket Launcher)
RPG-7
Cosmetic finishes
GTA 6 Throwable Weapons List
Not every combat situation requires a gun in GTA 6. Throwables give players another way to attack enemies or create an opening. Each weapon has its own strengths and uses. Below are all the confirmed throwable weapons in GTA 6.
Thrown Weapon
Primary Use
Fire Bottle
Fire damage
Flashbang
Crowd control
Golf Ball
Improvised weapon
Grenade
Explosive damage
Molotov
Area denial
Smoke Grenade
Smoke cover
Speargun
Underwater combat
GTA 6 Melee Weapons List
Melee weapons remain an important part of combat in GTA 6. They offer a quiet and reliable way to deal with nearby enemies. Different weapons suit different combat styles. Here’s every confirmed melee weapon revealed so far.
Baseball Bat
Crowbar
Golf Club
Hammer
Knife
Pool Cue
Fists (Unarmed)
GTA 6 Equipment and Utility Item List
GTA 6 includes more than just guns and melee weapons. Players can use different equipment to complete missions in creative ways. These items add more flexibility to gameplay. Here’s the complete list of confirmed equipment.
Auto Dialer
Backpack
Binoculars
Body Armor
Cigarettes
Cut-off Tool
Flashlight
Food & Drinks
Immobilizer Bypass
Lock Pick
Loot Bag / Duffel Bag
Painkillers
Slim Jim
Soda
Taser
Torch Flashlight
Tracker Jammer
Trauma Kit
USB Drive
Wine
Zipties
#GTA #Weapons #Guide #Guns #Weapons #RevealedGTA 6">GTA 6 Weapons Guide: All Guns and Weapons Revealed
Rockstar Games has confirmed several new combat features for GTA 6, making the game’s weapon system more detailed than ever before. Official trailers and promotional material have already revealed more than 30 weapons across different categories, including pistols, assault rifles, shotguns, sniper rifles, launchers, melee weapons, and throwables. This guide covers all the GTA 6 weapons revealed so far and highlights the new gameplay features that make combat more immersive.
GTA 6 Handguns List
Image Credit: Rockstar Games
Handguns play an important role in GTA 6, offering a balance of speed, accuracy, and convenience. Rockstar has already showcased multiple sidearms through official trailers and screenshots, including both pistols and revolvers. Here’s a complete list of the confirmed handguns in GTA 6.
GTA 6 includes powerful shotguns for close-quarters combat. These weapons are useful during indoor fights and high-action missions. Rockstar has already showcased two shotguns in official trailers and screenshots. Below are the confirmed shotgun weapons in GTA 6.
Assault rifles are among the most versatile weapons in GTA 6. They perform well in both close- and long-range combat. Rockstar has confirmed several rifles through trailers and screenshots. Here’s every confirmed assault rifle in the game.
GTA 6 includes several SMGs and machine guns for intense firefights. These weapons are useful during missions, chases, and vehicle combat. Rockstar has already showcased multiple models in official trailers and screenshots. Below are all the confirmed weapons.
SMG / Machine Gun
Real-World Inspiration
Notable Customization
Heckler & Koch SMG (MP5)
HK MP5
Scope, suppressor, foregrip
Compact SMG
Scorpion Mini SMG
Suppressor, extended magazine
Micro SMG
Mini Uzi
Drum magazine, weapon skins
Combat MG (Heavy MG)
M249 SAW
Box magazine, optics, barrel upgrades
GTA 6 Sniper Rifles List
Players who prefer long-range combat will find several sniper rifles in GTA 6. These weapons are designed for precision and serious damage. Official gameplay footage has showcased multiple sniper rifle models. Here’s every confirmed sniper rifle revealed so far.
Sniper Rifle
Real-World Inspiration
Notable Customization
Bolt Action Sniper
Remington 700
Heavy barrel, bipod, camouflage skins
Assault Sniper (L129A1)
L129A1
Variable zoom scope, suppressor
Ruger-inspired Rifle
Ruger 10/22
Lightweight attachments
GTA 6 Launchers List
Launchers deliver the most serious explosive damage in GTA 6. They are the best choice for destroying vehicles and heavily armored targets. Players can also use them during large-scale combat. Below are all the confirmed launchers in GTA 6.
Launcher
Real-World Inspiration
Notable Customization
Grenade Launcher
Milkor MGL
Alternative ammunition types
RPG (Rocket Launcher)
RPG-7
Cosmetic finishes
GTA 6 Throwable Weapons List
Not every combat situation requires a gun in GTA 6. Throwables give players another way to attack enemies or create an opening. Each weapon has its own strengths and uses. Below are all the confirmed throwable weapons in GTA 6.
Thrown Weapon
Primary Use
Fire Bottle
Fire damage
Flashbang
Crowd control
Golf Ball
Improvised weapon
Grenade
Explosive damage
Molotov
Area denial
Smoke Grenade
Smoke cover
Speargun
Underwater combat
GTA 6 Melee Weapons List
Melee weapons remain an important part of combat in GTA 6. They offer a quiet and reliable way to deal with nearby enemies. Different weapons suit different combat styles. Here’s every confirmed melee weapon revealed so far.
Baseball Bat
Crowbar
Golf Club
Hammer
Knife
Pool Cue
Fists (Unarmed)
GTA 6 Equipment and Utility Item List
GTA 6 includes more than just guns and melee weapons. Players can use different equipment to complete missions in creative ways. These items add more flexibility to gameplay. Here’s the complete list of confirmed equipment.
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