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This Pop-Out Phone Controller Could Reinvent How We Think of Mobile Gaming

This Pop-Out Phone Controller Could Reinvent How We Think of Mobile Gaming

Today’s retro recreations are so good at replicating the Game Boy’s look, feel, and portability. The problem is, my pockets are already occupied with my mobile supercomputer that contains my life behind a 6.3-inch pane of glass. If my phone has a powerful processor and excellent AMOLED display, why can’t it also become my gaming device when I’m on the go? MCON, the controller hyped to hell and back by young engineer Josh King and brought to market by phone peripheral makers OhSnap, could be enough to make me leave my handheld at home.

I first saw the $150 MCON phone peripheral back at CES 2025; only then it was a very early prototype using 3D-printed parts. Even then, I came away impressed with the collapsible phone controller. I had to duck and weave through many, many halls at IFA 2025 to find the miniscule stall for MCON’s designer OhSnap. The company let me wrap my exhausted hands around the new, black and clear plastic MCONs that will be shipping later this year after its successful Kickstarter from earlier this year.

MCON has surprisingly great-feeling controls

The MCON, even in its prototype state, felt surprisingly fun to use. © Kyle Barr / Gizmodo

When I look at most modern phone controllers, whether they’re the Backbone, the 8BitDo mobile controller, or a Razer Kishi, they all boil down to an Xbox controller split in half to make room for a phone. Some of those devices offer better controls or larger cavity space for up to the size of a 13-inch iPad. While they’re slim enough to fit in a bag, the issue with this classic design is they’re not so portable you can slip them into a pocket. MCON is about the size of a phone itself. It’s compact enough that it may fit into cargo pants-sized pockets or into a pocketbook. I doubt it could fit in most thin jeans without tearing a hole in your pants or thigh. The collapsible mobile controller also uses a MagSafe magnetic attachment point while it communicates with the phone over Bluetooth, rather than a physical USB-C connection.

You can think of MCON as a Nintendo DS or a slide-out PSP Go, though without a screen or PCB (printed circuit board) of its own. The controller collapses to the size of your average phone. With the press of a button, the spring-loaded front plate shoots out to reveal twin thumbsticks, four face buttons, and a D-pad. Two fold-out wings fan out from the base to create a pseudo-controller feel, though you can game without them if you can retreat to your Game Boy glory days, before companies cared a lick for wild concepts like “ergonomics.” The extra benefit of MCON is how it keeps the screen angled up, which may be more comfortable when sitting and gaming compared to Steam Deck-like handheld PCs or the Switch 2.

The version I used was a prefab design, though it’s the closest model the company had available for when the device went into full production. The full-size drift-resistant TMR (tunnel magnetoresistance) joysticks didn’t feel constrained despite being deep-set into the controller. While the buttons had a pleasantly shallow and clicky feel, I wouldn’t have been able to hear how loud they were in such a crowded convention hall. The real surprise was the two triggers. Despite being so thin and close to the device, they dipped to a surprising depth. I didn’t feel as much resistance for each trigger as I may have liked from my favorite controllers, but I would still prefer them over the clicky triggers of many DS-like devices.

Time to work out the kinks

Mconmobilecontrollerslide In1
The prototype MCON took a little too much effort to collapse, though that issue may be fixed by release. © Kyle Barr / Gizmodo

I didn’t get to play anything but Warped Kart Racers, a game that automatically accelerates for you. I imagine most people who backed the MCON controller are more interested in games without solid touch controls. It may be an option for cloud gaming when you have access to a strong Wi-Fi connection. What may be more exciting is how it could be used for retro emulation. The MCON’s MagSafe dock can slide out and reposition vertically for playing old-school Game Boy games on emulators, like Delta on iOS.

The pop-out mechanism felt fast and smooth, though I found it was difficult to push the magnetic plate back into place. It took two hands, offering a grating feel as the rail ground against itself. OhSnap! told me it was working on making that mechanism smoother as they run into full production. This is the kind of device designed for taking out while ignoring the world on your daily work commute, and it would be especially handy to collapse the MCON with one hand and slip it into your pocket when you need to. OhSnap said MCON should launch some time late in October, so we’ll know then if my phone might finally become the Game Boy I wanted it to be.

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#PopOut #Phone #Controller #Reinvent #Mobile #Gaming

When the company originally announced the Machine and Frame alongside its new Steam Controller late last year, it said that it would start shipping the new gadgets in early 2026. But in February, the company announced that the ongoing memory and storage crunch had forced it to revisit its pricing and shipping plans. And in March, Valve said in a blog post that it would be “shipping all three products this year” — though that was after the company initially said in the post that “we hope to ship in 2026,” which it removed in an update.

Valve opted to release the Steam Controller on its own, putting it up for sale in early May. For the Machine and Frame, while “summer” isn’t exactly a specific date, it narrows the window for when the products might finally come out.

Ahead of actually launching the devices, Valve is redesigning the Steam store and sharing information about the Verified programs for the hardware so that developers can prepare their games. Like with the Steam Deck, if a game is verified for the Machine or the Frame, the badge signals that the game should work well without any tweaks from the user.

For the Machine, the requirements for a game to be verified are “nearly identical” to what they are for the Steam Deck. With the Machine being “roughly six times as powerful” as the Deck, in theory, many more games will be verified for it. Valve also says that it’s testing “every title on Machine that fell below our performance requirements on Deck.”

For the Frame, Valve’s verified badge will signify games that run well while being played natively on the headset — as opposed to games that work well streamed to the headset, which the Frame is also capable of. “Like Steam Deck Verified, the Steam Frame Standalone Verified program focuses on the experience customers will have with the device out-of-the-box in standalone mode,” Valve says.

Now, we just need Valve to share exactly when the Steam Machine and Steam Frame will be released and how much they might cost. After last week’s price hikes for the Steam Deck, I’m gearing up for sticker shock.

#Valve #ready #launch #Steam #Machine #summerEntertainment,Gaming,News,PC Gaming">Valve says it’s ready to launch the Steam Machine this summerValve now says that the delayed Steam Machine PC and Steam Frame VR headset are set to launch sometime this summer. In a Thursday blog post detailing its Verified programs for both pieces of hardware, Valve concludes by saying that “We’re excited for players to try your titles on the new Steam hardware once they launch this summer.”When the company originally announced the Machine and Frame alongside its new Steam Controller late last year, it said that it would start shipping the new gadgets in early 2026. But in February, the company announced that the ongoing memory and storage crunch had forced it to revisit its pricing and shipping plans. And in March, Valve said in a blog post that it would be “shipping all three products this year” — though that was after the company initially said in the post that “we hope to ship in 2026,” which it removed in an update.Valve opted to release the Steam Controller on its own, putting it up for sale in early May. For the Machine and Frame, while “summer” isn’t exactly a specific date, it narrows the window for when the products might finally come out.Ahead of actually launching the devices, Valve is redesigning the Steam store and sharing information about the Verified programs for the hardware so that developers can prepare their games. Like with the Steam Deck, if a game is verified for the Machine or the Frame, the badge signals that the game should work well without any tweaks from the user.For the Machine, the requirements for a game to be verified are “nearly identical” to what they are for the Steam Deck. With the Machine being “roughly six times as powerful” as the Deck, in theory, many more games will be verified for it. Valve also says that it’s testing “every title on Machine that fell below our performance requirements on Deck.”For the Frame, Valve’s verified badge will signify games that run well while being played natively on the headset — as opposed to games that work well streamed to the headset, which the Frame is also capable of. “Like Steam Deck Verified, the Steam Frame Standalone Verified program focuses on the experience customers will have with the device out-of-the-box in standalone mode,” Valve says.Now, we just need Valve to share exactly when the Steam Machine and Steam Frame will be released and how much they might cost. After last week’s price hikes for the Steam Deck, I’m gearing up for sticker shock.#Valve #ready #launch #Steam #Machine #summerEntertainment,Gaming,News,PC Gaming

saying that “We’re excited for players to try your titles on the new Steam hardware once they launch this summer.”

When the company originally announced the Machine and Frame alongside its new Steam Controller late last year, it said that it would start shipping the new gadgets in early 2026. But in February, the company announced that the ongoing memory and storage crunch had forced it to revisit its pricing and shipping plans. And in March, Valve said in a blog post that it would be “shipping all three products this year” — though that was after the company initially said in the post that “we hope to ship in 2026,” which it removed in an update.

Valve opted to release the Steam Controller on its own, putting it up for sale in early May. For the Machine and Frame, while “summer” isn’t exactly a specific date, it narrows the window for when the products might finally come out.

Ahead of actually launching the devices, Valve is redesigning the Steam store and sharing information about the Verified programs for the hardware so that developers can prepare their games. Like with the Steam Deck, if a game is verified for the Machine or the Frame, the badge signals that the game should work well without any tweaks from the user.

For the Machine, the requirements for a game to be verified are “nearly identical” to what they are for the Steam Deck. With the Machine being “roughly six times as powerful” as the Deck, in theory, many more games will be verified for it. Valve also says that it’s testing “every title on Machine that fell below our performance requirements on Deck.”

For the Frame, Valve’s verified badge will signify games that run well while being played natively on the headset — as opposed to games that work well streamed to the headset, which the Frame is also capable of. “Like Steam Deck Verified, the Steam Frame Standalone Verified program focuses on the experience customers will have with the device out-of-the-box in standalone mode,” Valve says.

Now, we just need Valve to share exactly when the Steam Machine and Steam Frame will be released and how much they might cost. After last week’s price hikes for the Steam Deck, I’m gearing up for sticker shock.

#Valve #ready #launch #Steam #Machine #summerEntertainment,Gaming,News,PC Gaming">Valve says it’s ready to launch the Steam Machine this summer

Valve now says that the delayed Steam Machine PC and Steam Frame VR headset are set to launch sometime this summer. In a Thursday blog post detailing its Verified programs for both pieces of hardware, Valve concludes by saying that “We’re excited for players to try your titles on the new Steam hardware once they launch this summer.”

When the company originally announced the Machine and Frame alongside its new Steam Controller late last year, it said that it would start shipping the new gadgets in early 2026. But in February, the company announced that the ongoing memory and storage crunch had forced it to revisit its pricing and shipping plans. And in March, Valve said in a blog post that it would be “shipping all three products this year” — though that was after the company initially said in the post that “we hope to ship in 2026,” which it removed in an update.

Valve opted to release the Steam Controller on its own, putting it up for sale in early May. For the Machine and Frame, while “summer” isn’t exactly a specific date, it narrows the window for when the products might finally come out.

Ahead of actually launching the devices, Valve is redesigning the Steam store and sharing information about the Verified programs for the hardware so that developers can prepare their games. Like with the Steam Deck, if a game is verified for the Machine or the Frame, the badge signals that the game should work well without any tweaks from the user.

For the Machine, the requirements for a game to be verified are “nearly identical” to what they are for the Steam Deck. With the Machine being “roughly six times as powerful” as the Deck, in theory, many more games will be verified for it. Valve also says that it’s testing “every title on Machine that fell below our performance requirements on Deck.”

For the Frame, Valve’s verified badge will signify games that run well while being played natively on the headset — as opposed to games that work well streamed to the headset, which the Frame is also capable of. “Like Steam Deck Verified, the Steam Frame Standalone Verified program focuses on the experience customers will have with the device out-of-the-box in standalone mode,” Valve says.

Now, we just need Valve to share exactly when the Steam Machine and Steam Frame will be released and how much they might cost. After last week’s price hikes for the Steam Deck, I’m gearing up for sticker shock.

#Valve #ready #launch #Steam #Machine #summerEntertainment,Gaming,News,PC Gaming
Have you ever had the desire to see Sam Altman and Palmer Luckey square off over a moderately suspenseful card game? If so, you are in luck.

Silicon Valley’s leaders are rushing to embrace the power of media for the purposes of marketing and political capital. Now, in a sign of the times, Founders Fund, the venture capital firm co-founded by Peter Thiel, has launched its own game show.

MAFIA the GAME, will apparently be an ongoing thing, where prominent tech luminaries get together and face off over a game of cards (the show is named after the party-game favorite).

The spectacle is moderated by Pirate Wires editor Mike Solana (who is also the chief marketing officer at Founders Fund). The debut episode includes a who’s who of players, Altman, Luckey, Bryan Johnson, the famed biohacker who will (according to him) live forever, and Moxie Marlinspike, the founder of encrypted chat app Signal.

[embed]https://www.youtube.com/watch?v=EDCwQe7P8T0[/embed]

“I’m so f*cking bored with VC content,” Solana told Newcomer, which originally reported the show’s existence. “There has to be a more interesting way to get to know someone, and I think that this is a way more interesting way to get to know someone.”

TechCrunch reached out to Founders Fund for more information on the program.

In many ways, having a reality-TV-esque platform is just good business these days. The internet has turned the world into a population of chronic media consumers, and the average American spends around 2.5 hours on social media per day. Much of that time is spent scrolling through an endless flood of advertising-laced memes and videos.

In the modern era, the road to power and influence is paved by infotainment.

Companies and executives have sought to take advantage of this new reality in different ways. OpenAI recently raised some eyebrows when it procured TBPN, the buzzy founder-led podcast. Meanwhile, a number of tech’s most prominent players have leveraged virality to their advantage. Johnson, for instance, has managed to grow his following through a very active (and quite bizarre) social media presence. Elon Musk, meanwhile, has also managed to leverage his public persona to go viral (although arguments could be made that his online presence has sometimes hurt rather than helped his businesses).

This trend has also spread to the startup space, where people like Cluely CEO Chungin “Roy” Lee have demonstrated the power of being a one-man viral hype machine.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Founders #Fund #launches #game #show #starring #Sam #Altman #Palmer #Luckey #tech #elites #TechCrunchbryan johnson,Founders Fund,media,Palmer Luckey,sam altman">Founders Fund launches game show starring Sam Altman, Palmer Luckey, and other tech elites | TechCrunch
Have you ever had the desire to see Sam Altman and Palmer Luckey square off over a moderately suspenseful card game? If so, you are in luck. 

Silicon Valley’s leaders are rushing to embrace the power of media for the purposes of marketing and political capital. Now, in a sign of the times, Founders Fund, the venture capital firm co-founded by Peter Thiel, has launched its own game show.







MAFIA the GAME, will apparently be an ongoing thing, where prominent tech luminaries get together and face off over a game of cards (the show is named after the party-game favorite).

The spectacle is moderated by Pirate Wires editor Mike Solana (who is also the chief marketing officer at Founders Fund). The debut episode includes a who’s who of players, Altman, Luckey, Bryan Johnson, the famed biohacker who will (according to him) live forever, and Moxie Marlinspike, the founder of encrypted chat app Signal.


[embed]https://www.youtube.com/watch?v=EDCwQe7P8T0[/embed]


“I’m so f*cking bored with VC content,” Solana told Newcomer, which originally reported the show’s existence. “There has to be a more interesting way to get to know someone, and I think that this is a way more interesting way to get to know someone.”

TechCrunch reached out to Founders Fund for more information on the program. 

In many ways, having a reality-TV-esque platform is just good business these days. The internet has turned the world into a population of chronic media consumers, and the average American spends around 2.5 hours on social media per day. Much of that time is spent scrolling through an endless flood of advertising-laced memes and videos. 


In the modern era, the road to power and influence is paved by infotainment.

Companies and executives have sought to take advantage of this new reality in different ways. OpenAI recently raised some eyebrows when it procured TBPN, the buzzy founder-led podcast. Meanwhile, a number of tech’s most prominent players have leveraged virality to their advantage. Johnson, for instance, has managed to grow his following through a very active (and quite bizarre) social media presence. Elon Musk, meanwhile, has also managed to leverage his public persona to go viral (although arguments could be made that his online presence has sometimes hurt rather than helped his businesses).

This trend has also spread to the startup space, where people like Cluely CEO Chungin “Roy” Lee have demonstrated the power of being a one-man viral hype machine. 








When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Founders #Fund #launches #game #show #starring #Sam #Altman #Palmer #Luckey #tech #elites #TechCrunchbryan johnson,Founders Fund,media,Palmer Luckey,sam altman

power of media for the purposes of marketing and political capital. Now, in a sign of the times, Founders Fund, the venture capital firm co-founded by Peter Thiel, has launched its own game show.

MAFIA the GAME, will apparently be an ongoing thing, where prominent tech luminaries get together and face off over a game of cards (the show is named after the party-game favorite).

The spectacle is moderated by Pirate Wires editor Mike Solana (who is also the chief marketing officer at Founders Fund). The debut episode includes a who’s who of players, Altman, Luckey, Bryan Johnson, the famed biohacker who will (according to him) live forever, and Moxie Marlinspike, the founder of encrypted chat app Signal.

[embed]https://www.youtube.com/watch?v=EDCwQe7P8T0[/embed]

“I’m so f*cking bored with VC content,” Solana told Newcomer, which originally reported the show’s existence. “There has to be a more interesting way to get to know someone, and I think that this is a way more interesting way to get to know someone.”

TechCrunch reached out to Founders Fund for more information on the program.

In many ways, having a reality-TV-esque platform is just good business these days. The internet has turned the world into a population of chronic media consumers, and the average American spends around 2.5 hours on social media per day. Much of that time is spent scrolling through an endless flood of advertising-laced memes and videos.

In the modern era, the road to power and influence is paved by infotainment.

Companies and executives have sought to take advantage of this new reality in different ways. OpenAI recently raised some eyebrows when it procured TBPN, the buzzy founder-led podcast. Meanwhile, a number of tech’s most prominent players have leveraged virality to their advantage. Johnson, for instance, has managed to grow his following through a very active (and quite bizarre) social media presence. Elon Musk, meanwhile, has also managed to leverage his public persona to go viral (although arguments could be made that his online presence has sometimes hurt rather than helped his businesses).

This trend has also spread to the startup space, where people like Cluely CEO Chungin “Roy” Lee have demonstrated the power of being a one-man viral hype machine.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Founders #Fund #launches #game #show #starring #Sam #Altman #Palmer #Luckey #tech #elites #TechCrunchbryan johnson,Founders Fund,media,Palmer Luckey,sam altman">Founders Fund launches game show starring Sam Altman, Palmer Luckey, and other tech elites | TechCrunch

Have you ever had the desire to see Sam Altman and Palmer Luckey square off over a moderately suspenseful card game? If so, you are in luck.

Silicon Valley’s leaders are rushing to embrace the power of media for the purposes of marketing and political capital. Now, in a sign of the times, Founders Fund, the venture capital firm co-founded by Peter Thiel, has launched its own game show.

MAFIA the GAME, will apparently be an ongoing thing, where prominent tech luminaries get together and face off over a game of cards (the show is named after the party-game favorite).

The spectacle is moderated by Pirate Wires editor Mike Solana (who is also the chief marketing officer at Founders Fund). The debut episode includes a who’s who of players, Altman, Luckey, Bryan Johnson, the famed biohacker who will (according to him) live forever, and Moxie Marlinspike, the founder of encrypted chat app Signal.

[embed]https://www.youtube.com/watch?v=EDCwQe7P8T0[/embed]

“I’m so f*cking bored with VC content,” Solana told Newcomer, which originally reported the show’s existence. “There has to be a more interesting way to get to know someone, and I think that this is a way more interesting way to get to know someone.”

TechCrunch reached out to Founders Fund for more information on the program.

In many ways, having a reality-TV-esque platform is just good business these days. The internet has turned the world into a population of chronic media consumers, and the average American spends around 2.5 hours on social media per day. Much of that time is spent scrolling through an endless flood of advertising-laced memes and videos.

In the modern era, the road to power and influence is paved by infotainment.

Companies and executives have sought to take advantage of this new reality in different ways. OpenAI recently raised some eyebrows when it procured TBPN, the buzzy founder-led podcast. Meanwhile, a number of tech’s most prominent players have leveraged virality to their advantage. Johnson, for instance, has managed to grow his following through a very active (and quite bizarre) social media presence. Elon Musk, meanwhile, has also managed to leverage his public persona to go viral (although arguments could be made that his online presence has sometimes hurt rather than helped his businesses).

This trend has also spread to the startup space, where people like Cluely CEO Chungin “Roy” Lee have demonstrated the power of being a one-man viral hype machine.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Founders #Fund #launches #game #show #starring #Sam #Altman #Palmer #Luckey #tech #elites #TechCrunchbryan johnson,Founders Fund,media,Palmer Luckey,sam altman

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