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I can’t help rooting for tiny open source AI model maker Arcee | TechCrunch
Arcee, a tiny 26-person U.S. startup that built a massive, 400B-parameter open source LLM on a  million shoestring budget, has released its new reasoning model. Arcee calls the model Trinity Large Thinking — and it’s the most capable open-weight model “ever released by a non-Chinese company,” claims CEO Mark McQuade to TechCrunch.

As that comment implies, Arcee has a goal that I can’t help but root for: It wants to give U.S. and Western companies a model that gives them no reason to use a Chinese-based one.







While Chinese models are extremely capable, they are perceived as risky, putting power, and perhaps data, into the hands of a government that doesn’t share all of the Western world’s ideals.

With Arcee, companies can download the model, train it to their own needs, and use it on premises. Companies can also use Arcee’s cloud-hosted version, accessible via API.

While Arcee’s models are not outperforming the closed source models from the big labs like Anthropic or OpenAI, they’re not being held hostage by the whims of those giants, either. 

For instance, Claude, with its exceptional abilities to code, has been a popular choice for users of open source AI agent tool OpenClaw. But Anthropic pulled the rug out from them last week when it told users that their Anthropic subscriptions will no longer cover OpenClaw usage — they will have to pay additionally for that. (In February, OpenClaw creator Peter Steinberger said he was joining Anthropic’s biggest rival, OpenAI.)

In contrast, McQuade proudly points to data from OpenRouter that says it has become one of the top models used with OpenClaw.

	
		
		Techcrunch event
		
			
			
									San Francisco, CA
													|
													October 13-15, 2026
							
			
		
	


So, how good is Trinity Large Thinking? It is comparable to some of the other top open source models, according to the benchmark results it shared with TechCrunch.

Arcee Trinity large thinking BenchmarksImage Credits:Arcee / Arcee

As we previously reported, it is not a head-to-head threat to the big cheese among U.S.-built open models: Meta’s Llama 4. But it also doesn’t have the odd, not-really open source license issues of Meta’s model. All of Arcee’s Trinity models are released under the gold standard for OS licenses, Apache 2.0.

Just to be clear, there are also countless other U.S. startups offering open source models and, as a fan of the ingenuity of startups, I’m rooting for them, too.








#rooting #tiny #open #source #model #maker #Arcee #TechCrunchArcee AI,chinese ai,open source ai

I can’t help rooting for tiny open source AI model maker Arcee | TechCrunch

Arcee, a tiny 26-person U.S. startup that built a massive, 400B-parameter open source LLM on a $20 million shoestring budget, has released its new reasoning model. Arcee calls the model Trinity Large Thinking — and it’s the most capable open-weight model “ever released by a non-Chinese company,” claims CEO Mark McQuade to TechCrunch.

As that comment implies, Arcee has a goal that I can’t help but root for: It wants to give U.S. and Western companies a model that gives them no reason to use a Chinese-based one.

While Chinese models are extremely capable, they are perceived as risky, putting power, and perhaps data, into the hands of a government that doesn’t share all of the Western world’s ideals.

With Arcee, companies can download the model, train it to their own needs, and use it on premises. Companies can also use Arcee’s cloud-hosted version, accessible via API.

While Arcee’s models are not outperforming the closed source models from the big labs like Anthropic or OpenAI, they’re not being held hostage by the whims of those giants, either.

For instance, Claude, with its exceptional abilities to code, has been a popular choice for users of open source AI agent tool OpenClaw. But Anthropic pulled the rug out from them last week when it told users that their Anthropic subscriptions will no longer cover OpenClaw usage — they will have to pay additionally for that. (In February, OpenClaw creator Peter Steinberger said he was joining Anthropic’s biggest rival, OpenAI.)

In contrast, McQuade proudly points to data from OpenRouter that says it has become one of the top models used with OpenClaw.

Techcrunch event

San Francisco, CA | October 13-15, 2026

So, how good is Trinity Large Thinking? It is comparable to some of the other top open source models, according to the benchmark results it shared with TechCrunch.

I can’t help rooting for tiny open source AI model maker Arcee | TechCrunch
Arcee, a tiny 26-person U.S. startup that built a massive, 400B-parameter open source LLM on a  million shoestring budget, has released its new reasoning model. Arcee calls the model Trinity Large Thinking — and it’s the most capable open-weight model “ever released by a non-Chinese company,” claims CEO Mark McQuade to TechCrunch.

As that comment implies, Arcee has a goal that I can’t help but root for: It wants to give U.S. and Western companies a model that gives them no reason to use a Chinese-based one.







While Chinese models are extremely capable, they are perceived as risky, putting power, and perhaps data, into the hands of a government that doesn’t share all of the Western world’s ideals.

With Arcee, companies can download the model, train it to their own needs, and use it on premises. Companies can also use Arcee’s cloud-hosted version, accessible via API.

While Arcee’s models are not outperforming the closed source models from the big labs like Anthropic or OpenAI, they’re not being held hostage by the whims of those giants, either. 

For instance, Claude, with its exceptional abilities to code, has been a popular choice for users of open source AI agent tool OpenClaw. But Anthropic pulled the rug out from them last week when it told users that their Anthropic subscriptions will no longer cover OpenClaw usage — they will have to pay additionally for that. (In February, OpenClaw creator Peter Steinberger said he was joining Anthropic’s biggest rival, OpenAI.)

In contrast, McQuade proudly points to data from OpenRouter that says it has become one of the top models used with OpenClaw.

	
		
		Techcrunch event
		
			
			
									San Francisco, CA
													|
													October 13-15, 2026
							
			
		
	


So, how good is Trinity Large Thinking? It is comparable to some of the other top open source models, according to the benchmark results it shared with TechCrunch.

Arcee Trinity large thinking BenchmarksImage Credits:Arcee / Arcee

As we previously reported, it is not a head-to-head threat to the big cheese among U.S.-built open models: Meta’s Llama 4. But it also doesn’t have the odd, not-really open source license issues of Meta’s model. All of Arcee’s Trinity models are released under the gold standard for OS licenses, Apache 2.0.

Just to be clear, there are also countless other U.S. startups offering open source models and, as a fan of the ingenuity of startups, I’m rooting for them, too.








#rooting #tiny #open #source #model #maker #Arcee #TechCrunchArcee AI,chinese ai,open source ai
Arcee Trinity large thinking BenchmarksImage Credits:Arcee / Arcee

As we previously reported, it is not a head-to-head threat to the big cheese among U.S.-built open models: Meta’s Llama 4. But it also doesn’t have the odd, not-really open source license issues of Meta’s model. All of Arcee’s Trinity models are released under the gold standard for OS licenses, Apache 2.0.

Just to be clear, there are also countless other U.S. startups offering open source models and, as a fan of the ingenuity of startups, I’m rooting for them, too.

#rooting #tiny #open #source #model #maker #Arcee #TechCrunchArcee AI,chinese ai,open source ai

Arcee, a tiny 26-person U.S. startup that built a massive, 400B-parameter open source LLM on a $20 million shoestring budget, has released its new reasoning model. Arcee calls the model Trinity Large Thinking — and it’s the most capable open-weight model “ever released by a non-Chinese company,” claims CEO Mark McQuade to TechCrunch.

As that comment implies, Arcee has a goal that I can’t help but root for: It wants to give U.S. and Western companies a model that gives them no reason to use a Chinese-based one.

While Chinese models are extremely capable, they are perceived as risky, putting power, and perhaps data, into the hands of a government that doesn’t share all of the Western world’s ideals.

With Arcee, companies can download the model, train it to their own needs, and use it on premises. Companies can also use Arcee’s cloud-hosted version, accessible via API.

While Arcee’s models are not outperforming the closed source models from the big labs like Anthropic or OpenAI, they’re not being held hostage by the whims of those giants, either.

For instance, Claude, with its exceptional abilities to code, has been a popular choice for users of open source AI agent tool OpenClaw. But Anthropic pulled the rug out from them last week when it told users that their Anthropic subscriptions will no longer cover OpenClaw usage — they will have to pay additionally for that. (In February, OpenClaw creator Peter Steinberger said he was joining Anthropic’s biggest rival, OpenAI.)

In contrast, McQuade proudly points to data from OpenRouter that says it has become one of the top models used with OpenClaw.

Techcrunch event

San Francisco, CA
|
October 13-15, 2026

So, how good is Trinity Large Thinking? It is comparable to some of the other top open source models, according to the benchmark results it shared with TechCrunch.

Arcee Trinity large thinking BenchmarksImage Credits:Arcee / Arcee

As we previously reported, it is not a head-to-head threat to the big cheese among U.S.-built open models: Meta’s Llama 4. But it also doesn’t have the odd, not-really open source license issues of Meta’s model. All of Arcee’s Trinity models are released under the gold standard for OS licenses, Apache 2.0.

Just to be clear, there are also countless other U.S. startups offering open source models and, as a fan of the ingenuity of startups, I’m rooting for them, too.

Source link
#rooting #tiny #open #source #model #maker #Arcee #TechCrunch

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Lakers vs Oklahoma City — Why is LeBron James not playing in NBA today? <div id="content-body-70836919" itemprop="articleBody"><p>LeBron James is sitting out the Los Angeles Lakers ‘ game against Oklahoma City Thunder on Tuesday night to rest his injured left foot.</p><p>Lakers are already without Luka Doncic and Austin Reaves, who are both sidelined for at least the rest of the regular season with significant injuries. Doncic, Reaves and James are averaging a combined 77.6 points per game this season, or 66.5 per cent of the Lakers’ typical nightly scoring output.</p><p>The Lakers also are without starting guard Marcus Smart (bruised right ankle) and back-up centre Jaxson Hayes (bruised left foot) against the NBA-leading Thunder.</p><p>The 41-year-old James has been dealing with left foot arthritis and discomfort for much of the regular season, and he has occasionally sat out games to rest. The visit from the Thunder will be the 22nd game he has missed in his unprecedented 23rd NBA season.</p><p>Although James’ absence is only a short-term decision to rest a veteran in a game that would be difficult to win with a full roster, the Lakers’ injury woes in the past week have badly damaged their hopes of being a championship contender in Doncic’s first full season with the club.</p><p>Both Doncic — the NBA’s scoring leader — and Reaves were injured during the Lakers’ blowout loss to the Thunder last week. Doncic incurred a Grade 2 strain of his left hamstring, and Reaves injured his oblique muscles.</p><p>The Lakers have indicated only that both Doncic and Reaves will miss the rest of this week, but their injuries typically take longer than that to heal in most athletes. Coach JJ Redick seemed to acknowledge Tuesday they’ll be significantly short-handed when the playoffs begin.</p><p>“Our playoff rotation is not set in the first round with AR and Luka being out, so we’ve got to evaluate everybody and we’ve got to find who those guys are that we can trust and put in the playoffs,” Redick said.</p><p>Doncic has left the Lakers to travel to Europe for treatment in an attempt to shorten his recovery time. Redick wouldn’t say how long Doncic is likely to be away from the team.</p><p>“I think he’s in good spirits,” Redick said. “In my conversations with him, he’s motivated to do everything possible. I know for him, it’s hard not for him to be on a basketball court. That’s his happy place, and he’s one of the handful of guys that really played year-round. … He wants to get back on the court.”</p><p><b>ALSO READ | <a href="https://sportstar.thehindu.com/basketball/victor-wembanyama-injury-update-san-antonio-spurs-star-doubtful-for-rest-of-nba-season/article70832984.ece" target="_blank" rel="nofollow">Victor Wembanyama injury update — San Antonio Spurs star doubtful for rest of NBA season</a></b></p><p>In Lakers’ first game after losing Doncic and Reaves last Sunday, James had 30 points, 15 assists and nine rebounds, but the Lakers lost 134-128 to the struggling Dallas Mavericks.</p><p>James is averaging 20.8 points, 7.1 assists and 6.1 rebounds per game this season. He has knocked over another set of NBA records this season, most recently surpassing Robert Parish’s record for career games played.</p><p>Smart has been out since March 21, depriving the Lakers of a key defensive player and a veteran leader. Redick said the Lakers had thought Smart would be back by now.</p><p>“He was doing on-court work, and he wanted to dial it back (last week),” Redick said. “He had a great day today on the court, trending towards playing at some point this week.”</p><p>The Lakers’ visit from the defending champion Thunder is the first of three games in four days. They play at Golden State on Thursday and host Phoenix on Friday.</p><p class="publish-time" id="end-of-article">Published on Apr 08, 2026</p></div> #Lakers #Oklahoma #City #LeBron #James #playing #NBA #today

If you like playing daily word games like Wordle, then Hurdle is a great game to add to your routine.

There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.

An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle.

Mashable 101 Fan Fave: Nominate your favorite creators today

If you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.

Hurdle Word 1 hint

Composure.

Hurdle Word 1 answer

POISE

Hurdle Word 2 hint

A park seat.

Hurdle Word 2 Answer

BENCH

Mashable 101 Fan Fave: Nominate your favorite creators today

Hurdle Word 3 hint

To unnotice.

Hurdle Word 3 answer

UNSEE

Hurdle Word 4 hint

A small island.

Hurdle Word 4 answer

ISLET

Final Hurdle hint

A cat breed.

Hurdle Word 5 answer

TABBY

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

#Todays #Hurdle #hints #answers #April">Today’s Hurdle hints and answers for April 8, 2026
                                                            If you like playing daily word games like Wordle, then Hurdle is a great game to add to your routine. There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle. 
Mashable 101 Fan Fave: Nominate your favorite creators todayIf you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.
        SEE ALSO:
        
            Hurdle: Everything you need to know to find the answers
            
        
    
Hurdle Word 1 hintComposure.
        SEE ALSO:
        
            Apple’s new M3 MacBook Air is 0 off at Amazon. And yes, I’m tempted.
            
        
    
Hurdle Word 1 answerPOISE
        
            Mashable Top Stories
        
        
    
Hurdle Word 2 hintA park seat.
        SEE ALSO:
        
            Wordle today: Answer, hints for April 8, 2026
            
        
    
Hurdle Word 2 AnswerBENCHMashable 101 Fan Fave: Nominate your favorite creators todayHurdle Word 3 hintTo unnotice. 
        SEE ALSO:
        
            NYT Connections Sports Edition today: Hints and answers for April 8
            
        
    

        SEE ALSO:
        
            NYT Connections hints today: Clues, answers for April 8, 2026
            
        
    
Hurdle Word 3 answerUNSEEHurdle Word 4 hintA small island.Hurdle Word 4 answerISLETFinal Hurdle hintA cat breed.
        SEE ALSO:
        
            Mahjong, Sudoku, free crossword, and more: Games available on Mashable
            
        
    
Hurdle Word 5 answerTABBYIf you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

                    
                                            
                            
                        
                                    #Todays #Hurdle #hints #answers #April

Wordle, then Hurdle is a great game to add to your routine.

There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.

An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle.

Mashable 101 Fan Fave: Nominate your favorite creators today

If you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.

Hurdle Word 1 hint

Composure.

Hurdle Word 1 answer

POISE

Hurdle Word 2 hint

A park seat.

Hurdle Word 2 Answer

BENCH

Mashable 101 Fan Fave: Nominate your favorite creators today

Hurdle Word 3 hint

To unnotice.

Hurdle Word 3 answer

UNSEE

Hurdle Word 4 hint

A small island.

Hurdle Word 4 answer

ISLET

Final Hurdle hint

A cat breed.

Hurdle Word 5 answer

TABBY

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

#Todays #Hurdle #hints #answers #April">Today’s Hurdle hints and answers for April 8, 2026

If you like playing daily word games like Wordle, then Hurdle is a great game to add to your routine.

There are five rounds to the game. The first round sees you trying to guess the word, with correct, misplaced, and incorrect letters shown in each guess. If you guess the correct answer, it’ll take you to the next hurdle, providing the answer to the last hurdle as your first guess. This can give you several clues or none, depending on the words. For the final hurdle, every correct answer from previous hurdles is shown, with correct and misplaced letters clearly shown.

An important note is that the number of times a letter is highlighted from previous guesses does necessarily indicate the number of times that letter appears in the final hurdle.

Mashable 101 Fan Fave: Nominate your favorite creators today

If you find yourself stuck at any step of today’s Hurdle, don’t worry! We have you covered.

Hurdle Word 1 hint

Composure.

Hurdle Word 1 answer

POISE

Hurdle Word 2 hint

A park seat.

Hurdle Word 2 Answer

BENCH

Mashable 101 Fan Fave: Nominate your favorite creators today

Hurdle Word 3 hint

To unnotice.

Hurdle Word 3 answer

UNSEE

Hurdle Word 4 hint

A small island.

Hurdle Word 4 answer

ISLET

Final Hurdle hint

A cat breed.

Hurdle Word 5 answer

TABBY

If you’re looking for more puzzles, Mashable’s got games now! Check out our games hub for Mahjong, Sudoku, free crossword, and more.

#Todays #Hurdle #hints #answers #April
watching a movie felt like playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding.

We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.

And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes.

‘Exit 8’ Is a Satisfying, Scary Twitch Stream Come to Life
                Never has watching a movie felt like playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding. We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.

 And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes. © Neon That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.

 This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.

 What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative. He’s right behind you. – Neon Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.

 Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat. Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Exit #Satisfying #Scary #Twitch #Stream #LifeExit 8,Genki Kawamaura
© Neon

That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.

This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.

What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative.

Exit 8 Movie
He’s right behind you. – Neon

Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.

Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat.

Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Exit #Satisfying #Scary #Twitch #Stream #LifeExit 8,Genki Kawamaura">‘Exit 8’ Is a Satisfying, Scary Twitch Stream Come to Life
                Never has watching a movie felt like playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding. We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.

 And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes. © Neon That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.

 This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.

 What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative. He’s right behind you. – Neon Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.

 Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat. Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Exit #Satisfying #Scary #Twitch #Stream #LifeExit 8,Genki Kawamaura

playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding.

We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.

And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes.

‘Exit 8’ Is a Satisfying, Scary Twitch Stream Come to Life
                Never has watching a movie felt like playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding. We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.

 And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes. © Neon That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.

 This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.

 What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative. He’s right behind you. – Neon Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.

 Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat. Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Exit #Satisfying #Scary #Twitch #Stream #LifeExit 8,Genki Kawamaura
© Neon

That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.

This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.

What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative.

Exit 8 Movie
He’s right behind you. – Neon

Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.

Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat.

Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Exit #Satisfying #Scary #Twitch #Stream #LifeExit 8,Genki Kawamaura">‘Exit 8’ Is a Satisfying, Scary Twitch Stream Come to Life

Never has watching a movie felt like playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding.

We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.

And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes.

‘Exit 8’ Is a Satisfying, Scary Twitch Stream Come to Life
                Never has watching a movie felt like playing a video game quite as much as in the new film, Exit 8. Directed by Genki Kawamaura, the film is based on a game by Kotake Create in which the player navigates a subterranean loop, picking up on subtle changes, allowing them to exit. Here, that format is brought to life in a very clear, very simple way that encourages a level of engagement that feels unique and wholly rewarding. We start with “the Lost Man,” played by Kazunari Ninomiya. He’s a seemingly normal guy who is having a seemingly normal morning until he gets some very big news. Before he can digest it, though, he finds himself stuck in an endless loop in an underground subway station. Eventually, he reads the rules of this space, revealing that you must keep moving forward unless you witness some type of anomaly. If you see one of those, turn around and continue.

 And so the audience, like the character, instantly becomes involved. The Lost Man walks through the space, noting everything, committing it to memory, and you do the same. When there is something slightly different, you get excited for him if he notices or frustrated if he doesn’t. Much like watching someone else play a video game, you marvel at his skills as well as his mistakes. © Neon That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.

 This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.

 What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative. He’s right behind you. – Neon Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.

 Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat. Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Exit #Satisfying #Scary #Twitch #Stream #LifeExit 8,Genki Kawamaura
© Neon

That level of not just emotional but also physical investment is just not an emotion you often feel watching a movie. There’s a tension and level of participation that left me impressed and surprised. I thought I was going in to see this simple horror movie, but after about 10-15 minutes, I wanted to (but did not) scream at the screen or control the characters with a controller.

This works in large part due to the simple, beautiful design of the film. Kawamaura draws from the game in creating a very sparse, bright space, with distinct, easy-to-notice features: doors, posters, signs, etc. And as the film familiarizes you with them, you find yourself trying to get ahead of the movie itself, peeking around the corners, looking for those anomalies, which are the key to exiting. When the Lost Man makes a mistake, you’re both delighted to see what’s next and disappointed at the struggle. And, of course, many of those mistakes are either a result of, or result in, some really creepy, unsettling stuff happening.

What makes Exit 8 especially interesting, though, is that there is much more to it than that. While the film initially starts with the Lost Man, the narrative soon expands by following other characters we initially thought were just NPCs (non-player characters). Yamato Kochi plays the Walking Man, and Naru Asanuma is the Boy, both of whom play integral roles in expanding the narrative.

Exit 8 Movie
He’s right behind you. – Neon

Then, just to really put a bow on things, the biggest surprise in the whole film is what it’s actually about. Events you seemingly forgot about from early in the film are given fresh perspectives, wrapping Exit 8 up in a very satisfying, positive, and life-affirming way.

Now, of course, there is a little bit of monotony to the film. There are times when the repetitious nature of the narrative can get a little frustrating. But, in retrospect, that’s exactly the point. It’s clearly by design and is balanced well with some larger set pieces throughout. Plus, watching the film in a theater, with other people who are sharing the experience, the whole thing starts to feel more like a live performance than a movie. Kawamaura has so beautifully simplified the characters and goals that we feel like we’re living in the story itself. It’s a collective ride that will have you on the edge of your seat.

Exit 8‘s interactive nature won’t be for everyone, but if you enjoy mysteries, games, and wonderful twists and turns, we highly recommend it. It’s in theaters April 10.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Exit #Satisfying #Scary #Twitch #Stream #LifeExit 8,Genki Kawamaura

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