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Anthropic refuses Pentagon’s new terms, standing firm on lethal autonomous weapons and mass surveillance

Anthropic refuses Pentagon’s new terms, standing firm on lethal autonomous weapons and mass surveillance

Less than 24 hours before the deadline in an ultimatum issued by the Pentagon, Anthropic has refused the Department of Defense’s demands for unrestricted access to its AI.

It’s the culmination of a dramatic exchange of public statements, social media posts, and behind-the-scenes negotiations, coming down to Defense Secretary Pete Hegseth’s desire to renegotiate all AI labs’ current contracts with the military. But Anthropic, so far, has refused to back down from its two current red lines: no mass surveillance of Americans, and no lethal autonomous weapons (or weapons with license to kill targets with no human oversight whatsoever). OpenAI and xAI had reportedly already agreed to the new terms, while Anthropic’s refusal had led to CEO Dario Amodei being summoned to the White House this week for a meeting with Hegseth himself, in which the Secretary reportedly issued an ultimatum to the CEO to back down by the end of business day on Friday or else.

In a statement late Thursday, Amodei wrote, “I believe deeply in the existential importance of using AI to defend the United States and other democracies, and to defeat our autocratic adversaries. Anthropic has therefore worked proactively to deploy our models to the Department of War and the intelligence community.”

He added that the company has “never raised objections to particular military operations nor attempted to limit use of our technology in an ad hoc manner” but that in a “narrow set of cases, we believe AI can undermine, rather than defend, democratic values” — going on to specifically mention mass domestic surveillance and fully autonomous weapons. (Amodei mentioned that “partial autonomous weapons … are vital to the defense of democracy” and that fully autonomous weapons may eventually “prove critical for our national defense,” but that “today, frontier AI systems are simply not reliable enough to power fully autonomous weapons.” He did not rule out Anthropic acquiescing to the military’s use of fully autonomous weapons in the future but mentioned that they were not ready now.)

The Pentagon had already reportedly asked major defense contractors to assess their dependence on Anthropic’s Claude, which could be seen as the first step to designating the company a “supply chain risk” – a public threat that the Pentagon had made recently (and a classification usually reserved for threats to national security). The Pentagon was also reportedly considering invoking the Defense Production Act to make Anthropic comply.

Amodei wrote in his statement that the Pentagon’s “threats do not change our position: we cannot in good conscience accede to their request.” He also wrote that “should the Department choose to offboard Anthropic, we will work to enable a smooth transition to another provider, avoiding any disruption to ongoing military planning, operations, or other critical missions. Our models will be available on the expansive terms we have proposed for as long as required.”

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Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech">Roblox’s daily users continue to drop as age-checks slow growthRoblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to .4 billion.Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech

earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.

Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech">Roblox’s daily users continue to drop as age-checks slow growth

Roblox’s daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox’s revenue still grew to $1.4 billion.

Roblox says Q1 growth was “tempered by greater-than-expected headwinds” due to the rollout of its age-check features, which “slowed new user acquisition.” Russia’s December 2025 ban on Roblox also helped drive the number of daily active users down.

Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will “implement additional improvements designed to facilitate age-appropriate access to content and product features” over the next few quarters. The company says its safety push will lower Roblox’s “expectations for topline growth in 2026.”

Thursday’s earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked.

Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it’s increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.

#Robloxs #daily #users #continue #drop #agechecks #slow #growthGaming,News,PC Gaming,Tech
After Sam Altman trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.

Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.

#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI">After dissing Anthropic for limiting Mythos, OpenAI restricts access to Cyber, too | TechCrunch
After Sam Altman trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.







Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.






#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI

trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.

Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.

#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI">After dissing Anthropic for limiting Mythos, OpenAI restricts access to Cyber, too | TechCrunch

After Sam Altman trash-talked Anthropic for gatekeeping its cybersecurity tool Mythos by only releasing it to select users, he confirmed that OpenAI would be doing the same with its competing tool, Cyber.

Altman said in a post on X on Thursday that OpenAI will begin rolling out GPT-5.5 Cyber “to critical cyber defenders” in the next few days. OpenAI has an application on its website where people submit information about their credentials and planned use in order to gain access.

Cyber can perform such tasks as penetration testing, vulnerability identification (and exploitation), and malware reverse engineering, the application implies. It’s intended to be a toolkit to help a company find security holes and test defenses. The fear is that the kit could be misused by the bad guys.

When Anthropic similarly restricted access to Mythos, Altman called the tactic fear-based marketing. Some critics also thought so, saying Anthropic’s rhetoric was overblown. Ironically, an unauthorized group reportedly managed to gain access to Mythos anyway.

OpenAI says it’s working to make Cyber more widely available by consulting with the U.S. government and identifying more users with legit cybersecurity credentials.

#dissing #Anthropic #limiting #Mythos #OpenAI #restricts #access #Cyber #TechCrunchAnthropic,cyber,Mythos,OpenAI

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