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AWS establishes new German corporate presence to advance European sovereign cloud | TechCrunch

AWS establishes new German corporate presence to advance European sovereign cloud | TechCrunch

Amazon Web Services (AWS), Amazon’s cloud computing division, is forming a new parent company and three subsidiaries in Germany as part of a sovereign cloud the company is launching in the European Union.

AWS VP Kathrin Renz will serve as managing director of AWS’ German corporate parent, which will also be led by EU-based “government security and privacy official[s],” according to Amazon. The German company will oversee the aforementioned new sovereign cloud, the AWS European Sovereign Cloud, which is scheduled to launch by the end of 2025.

“Everything needed to operate the AWS European Sovereign Cloud is in the EU,” wrote AWS in a blog post. “In addition to independent infrastructure, there will be zero operational control outside of EU borders; only AWS employees, residing in the EU, will control day-to-day operations, including access to data centers, technical support, and customer service for the AWS European Sovereign Cloud.”

A growing number of tech giants and cloud providers, including Amazon rivals Microsoft and Google, offer European sovereign cloud, or data residency, programs. These help customers comply with European local privacy and data protection laws like the GDPR and Germany’s Federal Data Protection Act.

AWS announced in May 2024 that it would invest €7.8 billion (roughly $8.8 billion) to build the AWS European Sovereign Cloud in Germany through 2040, with the first cloud “region” to go live in the State of Brandenburg.

The AWS European Sovereign Cloud will feature infrastructure located within the EU and operated independently from AWS’ existing cloud computing regions, according to Amazon. Customers using it will be able to keep their data and metadata — including the configurations they use to run AWS — in the EU to comply with applicable laws and regulations, Amazon says.

In addition to the new corporate presence in Germany, AWS says that it’s establishing an advisory board made up of EU citizens and a dedicated European security operations center.

“[W]e’ve designed the AWS European Sovereign Cloud to address European digital sovereignty requirements while maintaining the services portfolio, security, reliability, and performance that customers expect from AWS,” Renz said in a statement. “Our investment in the AWS European Sovereign Cloud reinforces our commitment to Europe’s digital future.”

Amazon has found itself in the crosshairs of European regulators before for failing to comply with EU competition and data privacy rules.

In 2021, Luxembourg’s data watchdog slapped Amazon with a then-record €746 million (around $849 million) fine for allegedly processing user data for targeted advertising without seeking people’s consent. And in 2022, AWS settled an EU antitrust probe into how it allegedly abused rivals’ sales data to unfairly favor its own products.

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#AWS #establishes #German #corporate #presence #advance #European #sovereign #cloud #TechCrunch

Design and Build

HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape
	
If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay. 



        HyperX Pulsefire SagaDeepti PathakSummaryAfter using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.
        
        


Design and Build







The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.



In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks. 



Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.



Performance







In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior. 



Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.



With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.



Software and Battery







Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.



For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.



That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.



Verdict







After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.



One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.

In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks.

Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.

Performance

performance of mouse

In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior.

Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.

With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.

Software and Battery

Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.

For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.

That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.

Verdict

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX">HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape
	
If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay. 



        HyperX Pulsefire SagaDeepti PathakSummaryAfter using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.
        
        


Design and Build







The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.



In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks. 



Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.



Performance







In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior. 



Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.



With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.



Software and Battery







Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.



For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.



That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.



Verdict







After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.



One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.

That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.

Verdict

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX">HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape

If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay.

HyperX Pulsefire Saga

Deepti Pathak

Summary

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

Design and Build

HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape
	
If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay. 



        HyperX Pulsefire SagaDeepti PathakSummaryAfter using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.
        
        


Design and Build







The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.



In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks. 



Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.



Performance







In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior. 



Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.



With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.



Software and Battery







Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.



For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.



That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.



Verdict







After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.



One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.

In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks.

Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.

Performance

performance of mouse

In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior.

Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.

With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.

Software and Battery

Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.

For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.

That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.

Verdict

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body.

The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

“For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.”

Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

And, we think, the results speak for themselves.

Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary">How the Hands Behind Rocky Got Hired for ‘Project Hail Mary’
                Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body. The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

 “For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.” Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

 And, we think, the results speak for themselves. Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary

but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body.

The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

“For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.”

Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

And, we think, the results speak for themselves.

Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary">How the Hands Behind Rocky Got Hired for ‘Project Hail Mary’How the Hands Behind Rocky Got Hired for ‘Project Hail Mary’
                Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body. The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

 “For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.” Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

 And, we think, the results speak for themselves. Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary

Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body.

The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

“For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.”

Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

And, we think, the results speak for themselves.

Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary

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