Could Contact-Tracing Apps Help With the Hantavirus? Not ReallyAfter three people died on a cruise ship struck by a hantavirus, authorities are actively tracking down 29 people who had left the ship. They’re trying to trace the spread of the virus. It’s a long, arduous, global process to find and notify people who might be at risk of infection.
Hey, wasn’t there supposed to be an app for that?
Contact-tracing apps were a global effort starting in 2020 during the Covid-19 pandemic. Enabled by phone companies like Apple and Google, contact tracing was designed to use Bluetooth connections to detect when people had come in contact with someone who had or would later test positive for Covid and report as much. It didn’t do much to solve the spread of the pandemic, but tracking the virus became more effective at least. The same process wouldn’t go well for the hantavirus problem.
“There is no use of apps for this hantavirus outbreak,” Emily Gurley, an epidemiologist at Johns Hopkins University, wrote in an email response to WIRED. “The number of cases are small, and it’s important to trace all contacts exactly to stop transmission.”
On a smaller scale of infection like this, officials have to start at the source (an infected individual), then go person-by-person, confirming where they went and who they might have come into contact with. Data collected by apps from a broad swath of devices would not be anywhere close to accurate enough to give a good idea of where the virus might have hitchhiked to next.
Contact tracing on a wider scale, like, say, a global pandemic, is less about tracking the individual infections and more about understanding what parts of the population might be affected, giving people the opportunity to self-quarantine after exposure. But that depends on how people choose to respond, and how the technology is utilized by public emergency systems. During the Covid pandemic, contact-tracing via apps tended to work better in more carefully managed European countries, but did not slow the spread in the US.
Making devices accessible to that kind of proximity information has also brought all sorts of concerns about privacy, given that the technology would require always-on access to work properly. Contact tracing also struggled to maintain accuracy, and in some cases could be providing false negatives or positives that don’t help further real information about the spread of the virus.
Especially in the case of something like the Hantavirus, where every person on that cruise ship can theoretically be directly tracked and contacted, it’s better to do that process the hard way.
“During small but highly fatal outbreaks, more precision is required,” Gurley wrote.
#ContactTracing #Apps #Hantaviruscoronavirus,covid-19,viruses,health,pandemics
After three people died on a cruise ship struck by a hantavirus, authorities are actively tracking down 29 people who had left the ship. They’re trying to trace the spread of the virus. It’s a long, arduous, global process to find and notify people who might be at risk of infection.
Hey, wasn’t there supposed to be an app for that?
Contact-tracing apps were a global effort starting in 2020 during the Covid-19 pandemic. Enabled by phone companies like Apple and Google, contact tracing was designed to use Bluetooth connections to detect when people had come in contact with someone who had or would later test positive for Covid and report as much. It didn’t do much to solve the spread of the pandemic, but tracking the virus became more effective at least. The same process wouldn’t go well for the hantavirus problem.
“There is no use of apps for this hantavirus outbreak,” Emily Gurley, an epidemiologist at Johns Hopkins University, wrote in an email response to WIRED. “The number of cases are small, and it’s important to trace all contacts exactly to stop transmission.”
On a smaller scale of infection like this, officials have to start at the source (an infected individual), then go person-by-person, confirming where they went and who they might have come into contact with. Data collected by apps from a broad swath of devices would not be anywhere close to accurate enough to give a good idea of where the virus might have hitchhiked to next.
Contact tracing on a wider scale, like, say, a global pandemic, is less about tracking the individual infections and more about understanding what parts of the population might be affected, giving people the opportunity to self-quarantine after exposure. But that depends on how people choose to respond, and how the technology is utilized by public emergency systems. During the Covid pandemic, contact-tracing via apps tended to work better in more carefully managed European countries, but did not slow the spread in the US.
Making devices accessible to that kind of proximity information has also brought all sorts of concerns about privacy, given that the technology would require always-on access to work properly. Contact tracing also struggled to maintain accuracy, and in some cases could be providing false negatives or positives that don’t help further real information about the spread of the virus.
Especially in the case of something like the Hantavirus, where every person on that cruise ship can theoretically be directly tracked and contacted, it’s better to do that process the hard way.
“During small but highly fatal outbreaks, more precision is required,” Gurley wrote.
![‘Cyberpunk: Edgerunners’ Creator’s New Manga Series Is a Love Letter to ‘Inception’ and Soulsborne Games
In the time before Cyberpunk: Edgerunners 2‘s imminent arrival on Netflix this fall, I’ve been living it up, rewatching the anime and re-reading manga from the folks responsible for its first season being Crunchyroll’s 2023 Anime of the Year.
While I’ve already waxed poetic about writer Bartosz Sztybor‘s Rebecca-centric prequel manga showcasing Night City as having plenty more stories to tell, season one creator Rafał Jaki has spun the block off the momentum of being one of Manga Plus’ first Western manga creators post-Edgerunners with an inventive new manga series that’s giving Inception meets Elden Ring. Coming off the heels of his refreshingly imaginative sci-fi series No\Name, in which folks’ powers were derived from the meanings of their given names, Jaki and artist Machine Gamu‘s newest series, Brain Alive—which he announced on his official X/Twitter account with a Google Drive link to read its first chapter for free—looks poised to carry that energy forward with a dark fantasy premise geared toward cinephiles and gamers alike. [embed]https://www.youtube.com/watch?v=01qvd0J-6Fc[/embed] In patented Edgerunners heart-shattering fashion, Brain Alive opens with a father named Daniel awakening from a car crash to the news that his wife didn’t survive and his son is in a coma. To keep his son company, Daniel reads him new volumes of the dark fantasy novel that inspired the Soulsborne video games they used to play together as a family. After falling asleep by his son’s bedside, Daniel finds himself stark naked inside a dungeon. Turns out, his dreams run on a kind of Kamen Rider ZETZ rule where he enters his son’s dreamscape influenced by his mind’s imaginings of their favorite video game series. But things are far from fun and games.
© Rafał Jaki/Machine Gamu Fortunately, if Daniel dies in the dream, he doesn’t die in real life. Any progress he makes in the dream follows a roguelike-meets-Soulsborne rule, with bonfire checkpoints featuring the dream-eating yokai, Baku, as a save state statue, and he returns a bit stronger as he retraces his steps in his son’s dreams. Unfortunately, Daniel can’t honk shoo-mimimi into his son’s dreams willy-nilly. He’s got a limited number of times he can go into his son’s dreams to make as much progress as he can and inch closer to saving his son’s life. Meaning, runs can’t be redone by closing his eyes and diving into his dreams multiple times a night. Think Persona 3 dungeon runs where, instead of planning dates and going to school in the interim of making doubly sure if you want to get your shit rocked in Tartarus, Daniel dedicates every waking moment to “git gud” at Soulsborne games to save his son’s life. Buddy can’t catch a break.
© Rafał Jaki/Machine Gamu As Soulsborne enemies are wont to do, everything from skeleton warriors and giant yokai to poisonous snakes wants to run the dozens with Daniel for keeps, leaving the weary father with nothing but his Soulsbourne techniques, like perfect dodges, attacking enemy weak points, and real-life sword lessons, to keep himself alive. It also doesn’t hurt that Daniel’s got the boon of a fire sabre with the spirit of his dead wife guiding him through his son’s lucid dark fantasy dreams. If the dead wife of it all isn’t the most Christopher Nolan-ism of all time, I don’t know what is. © Rafał Jaki/Machine Gamu © Rafał Jaki/Machine Gamu As is evident from its first chapter, Jaki owes a lot to both anime and the video games he’s played and helped bring into fruition in the stories he crafts. “I create in order to give back even a small fraction of what I have received from loving the work of other creators,” Jaki told IGN. “My hope is to provide someone else with that same moment of awe that I have experienced myself, offering a glimpse into another person’s mind and sharing thoughts and feelings.”
© Rafał Jaki/Machine Gamu As a wary fan of the diminishing returns of isekai-adjacent storytelling, what Jaki and Machine Gamu have put forward in Brain Alive‘s first chapter feels far from the derogatory sameness I’ve encountered from manga and anime that take gamified RPG rules for the sake of power fantasy wish-fulfillment while handwaving their many icky implications. It probably helps that Jaki is no stranger to expansive video game scripts, as the writer of Dark Horse’s The Witcher 3: Ronin comic and The Witcher: Old World board game. Like Former Destiny writer Frank Barbiere and Swamp Thing: Twin Branches artist Morgan Beem’s Image Comics series The Author Immortal (which I also strongly recommend folks check out), Brain Alive is a story with stakes and teeth I can’t wait to see pan out. You can read the first chapter of Brain Alive here ahead of its English release coming later this year, and Jaki’s first-ever manga series, No\Name, on MANGA Plus. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. #Cyberpunk #Edgerunners #Creators #Manga #Series #Love #Letter #Inception #Soulsborne #GamesCyberpunk: Edgerunners,Manga,Rafal Jaki ‘Cyberpunk: Edgerunners’ Creator’s New Manga Series Is a Love Letter to ‘Inception’ and Soulsborne Games
In the time before Cyberpunk: Edgerunners 2‘s imminent arrival on Netflix this fall, I’ve been living it up, rewatching the anime and re-reading manga from the folks responsible for its first season being Crunchyroll’s 2023 Anime of the Year.
While I’ve already waxed poetic about writer Bartosz Sztybor‘s Rebecca-centric prequel manga showcasing Night City as having plenty more stories to tell, season one creator Rafał Jaki has spun the block off the momentum of being one of Manga Plus’ first Western manga creators post-Edgerunners with an inventive new manga series that’s giving Inception meets Elden Ring. Coming off the heels of his refreshingly imaginative sci-fi series No\Name, in which folks’ powers were derived from the meanings of their given names, Jaki and artist Machine Gamu‘s newest series, Brain Alive—which he announced on his official X/Twitter account with a Google Drive link to read its first chapter for free—looks poised to carry that energy forward with a dark fantasy premise geared toward cinephiles and gamers alike. [embed]https://www.youtube.com/watch?v=01qvd0J-6Fc[/embed] In patented Edgerunners heart-shattering fashion, Brain Alive opens with a father named Daniel awakening from a car crash to the news that his wife didn’t survive and his son is in a coma. To keep his son company, Daniel reads him new volumes of the dark fantasy novel that inspired the Soulsborne video games they used to play together as a family. After falling asleep by his son’s bedside, Daniel finds himself stark naked inside a dungeon. Turns out, his dreams run on a kind of Kamen Rider ZETZ rule where he enters his son’s dreamscape influenced by his mind’s imaginings of their favorite video game series. But things are far from fun and games.
© Rafał Jaki/Machine Gamu Fortunately, if Daniel dies in the dream, he doesn’t die in real life. Any progress he makes in the dream follows a roguelike-meets-Soulsborne rule, with bonfire checkpoints featuring the dream-eating yokai, Baku, as a save state statue, and he returns a bit stronger as he retraces his steps in his son’s dreams. Unfortunately, Daniel can’t honk shoo-mimimi into his son’s dreams willy-nilly. He’s got a limited number of times he can go into his son’s dreams to make as much progress as he can and inch closer to saving his son’s life. Meaning, runs can’t be redone by closing his eyes and diving into his dreams multiple times a night. Think Persona 3 dungeon runs where, instead of planning dates and going to school in the interim of making doubly sure if you want to get your shit rocked in Tartarus, Daniel dedicates every waking moment to “git gud” at Soulsborne games to save his son’s life. Buddy can’t catch a break.
© Rafał Jaki/Machine Gamu As Soulsborne enemies are wont to do, everything from skeleton warriors and giant yokai to poisonous snakes wants to run the dozens with Daniel for keeps, leaving the weary father with nothing but his Soulsbourne techniques, like perfect dodges, attacking enemy weak points, and real-life sword lessons, to keep himself alive. It also doesn’t hurt that Daniel’s got the boon of a fire sabre with the spirit of his dead wife guiding him through his son’s lucid dark fantasy dreams. If the dead wife of it all isn’t the most Christopher Nolan-ism of all time, I don’t know what is. © Rafał Jaki/Machine Gamu © Rafał Jaki/Machine Gamu As is evident from its first chapter, Jaki owes a lot to both anime and the video games he’s played and helped bring into fruition in the stories he crafts. “I create in order to give back even a small fraction of what I have received from loving the work of other creators,” Jaki told IGN. “My hope is to provide someone else with that same moment of awe that I have experienced myself, offering a glimpse into another person’s mind and sharing thoughts and feelings.”
© Rafał Jaki/Machine Gamu As a wary fan of the diminishing returns of isekai-adjacent storytelling, what Jaki and Machine Gamu have put forward in Brain Alive‘s first chapter feels far from the derogatory sameness I’ve encountered from manga and anime that take gamified RPG rules for the sake of power fantasy wish-fulfillment while handwaving their many icky implications. It probably helps that Jaki is no stranger to expansive video game scripts, as the writer of Dark Horse’s The Witcher 3: Ronin comic and The Witcher: Old World board game. Like Former Destiny writer Frank Barbiere and Swamp Thing: Twin Branches artist Morgan Beem’s Image Comics series The Author Immortal (which I also strongly recommend folks check out), Brain Alive is a story with stakes and teeth I can’t wait to see pan out. You can read the first chapter of Brain Alive here ahead of its English release coming later this year, and Jaki’s first-ever manga series, No\Name, on MANGA Plus. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who. #Cyberpunk #Edgerunners #Creators #Manga #Series #Love #Letter #Inception #Soulsborne #GamesCyberpunk: Edgerunners,Manga,Rafal Jaki](https://gizmodo.com/app/uploads/2026/08/Brain-Alive-4.jpg)




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