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Donkey Kong Bananza turns destruction into joy

Donkey Kong Bananza turns destruction into joy

My first thought upon starting up Donkey Kong Bananza was, “Why yes, I actually would like to go ape shit.” The game starts by having Donkey Kong smash through a wall to reveal a glittering gem waiting to be liberated from the rock. But instead of punching the bright yellow gem into bite-size pieces, I kept punching through the walls and floors, digging tunnels into the landscape.

With the Nintendo Switch 2 finally out in consumers’ hands for more than a month now and the luster of the console’s newness fading, we’re left asking, “What’s this thing actually capable of?” The first big exclusive, Mario Kart World, was a nice aperitif, giving players a bit of the new — processing power and graphics — firmly enmeshed in the old familiarity of Mario Kart. Donkey Kong Bananza, now the console’s second major exclusive, represents the Switch 2’s first real course, and it’s a fantastic feast.

Image: Nintendo

In Bananza, Donkey Kong has given up the lush comfort of his island to become a working monkey (or ape, as it were). He’s added a pair of overalls and a hard hat to his look and has ventured to Ingot Isle to dig up banadium gems — precious stones in the shape of banana bunches — with religious zeal. However, a gang of ruthless capitalists comes along and steals all the banana gems, forcing DK and his new friend Pauline to venture to the planet’s core to stop them.

There’s one rule to keep in mind playing Bananza: ABP. Always Be Punching. There’s an enemy ahead? Punch it. An obstacle? Punch through it. A friendly rock offering you some health-restoring apple juice? Ah, what the hell, punch him too. The punch action is extremely satisfying, enhanced by all the sounds of the different materials. Sand has a powdery quality to its sound as it crunches under DK’s feet. So does gravel, but the sound it makes is perceptibly different in the same way real sand is different from real gravel.

The variety of punchable materials definitely makes the case for Bananza being a Switch 2 game. Bananza’s developers told me that this was originally meant to be an original Switch title before the prospect of the Switch 2’s enhanced graphical and processing power changed the calculus of development. I can see what all that extra power was for when I spot detail in the environment at a distance. When DK punches through snow, snowflakes sprinkle around. Speaking of sprinkles, I love that the frozen layer is actually a huge dessert factory and that what I thought was mud was actually textured chocolate sprinkles. I hate that DK can eat apples for health but not the chocolate dirt.

Screenshot from Donkey Kong Bananza featuring the ape Donkey Kong with a small purple rock on his shoulder, punching through bedrock.

Punching things is the main mechanic in Bananza and damn if Nintendo didn’t make it satisfying to do.
Image: Nintendo

It’s not perfect. There are rare moments when there’s a lot of graphical noise that the game chugs a bit. Nintendo says it is aware of the issue, though I only encountered slowdown once and during the exceedingly badass end boss fight.

With Bananza, I could tell that the Breath of the Wild duology still has a chokehold over Nintendo’s designers. Not only does Bananza present BOTW-style openness emphasizing exploration, but every level starts with a slow, cinematic reveal as DK free-falls from the sky. Despite the fact that there are 17 distinct levels, dropping in from the air BOTW-style never got old. Each level was crafted with a creativity that was fun to peel apart — in some cases literally.

One of the later levels, deep within the mantle, was a beach resort strewn with colossal fruits that were fun to tunnel through. The fleshy fruits weren’t exactly rendered true to life, but I still had a moment of discomfort imagining DK and Pauline getting all sticky tunneling through a giant strawberry. I could also see the DNA of Super Mario Odyssey in the general cadence of gameplay. There are bananas (like moons) to uncover either in the world itself or contained within special challenges.

The damage DK does to the environment persists, permanently altering the landscape, and I can see those changes reflected in the game’s map for all time. (Unless I want to revert everything back to the way it was, which is a menu option.) There’s also a vastness that’s made approachable by exploration. More often than not, if I see a distant area on the map or from a high-up vantage point, I can go there, and, even better, there’s probably something hidden for me to find. The prospect of discovery through destruction, more than finishing the story, was what propelled me forward.

Not that the story itself isn’t fun. Nintendo has inadvertently made a game for the current political moment. A gross and scrungly (my words) president (game’s words) who has more bananas than he could ever need has decided to steal even more while destroying the world with the byproducts of his manufacturing company. He can do almost nothing by himself, relying on the intelligence of a pretty but evil woman and the enforcement of a big, mean muscle dude. Coincidence? Definitely. But it’s still fun to punch them and imagine you’re working out your feelings.

Screenshot from Donkey Kong Bananza featuring three ape like characters from left to right: Grumpy Kong, Void Kong, and Poppy Kong.

It’s easy to work out your feelings by beating on these guys.
Image: Nintendo.

Then there’s DK himself: a big, simple guy who has decided to use his massive power to stop the bad guys while helping a cute little girl find her confidence. I love Pauline as a sidekick, and I typically hate mouthy audience surrogates. Pauline hangs off DK’s back but rarely chirps about where to go next. In fact, she’s quiet for most of the game, only talking at length whenever the pair checks into a hideaway for a rest. Then, as you drift off to health-restoring sleep, she’ll remark on your adventures or share her own thoughts. It’s a cute, natural way to see her character develop while not being an intrusive Navi type.

I tried Bananza’s co-op with my husband on his original Switch. It was a breeze to start, but just make sure your OG Switch has been updated for the GameShare function. Player 2 controls Pauline and is able to use her voice to blast objects and enemies. That’s it. It’s in fact so simple that my player 2 quit after five minutes because he saw essentially all the multiplayer had to offer. However, you can see the performance issues the original Switch would have had with this game, as there were lots of pop-in and frame rate issues. Also, unless you’re an artist or really nostalgic for squishing Mario’s face on the Super Mario 64 title screen, you’re not gonna get much out of Bananza’s rock sculpting mode.

Bananza also does a thing I love where its narrative is reinforced in the game’s mechanics. Pauline is a girl who loves to sing but is afraid of performing in front of big crowds. She works that out over the course of the game because it’s her voice that powers up DK’s transformations, known as Bananzas. There’s a zebra form that lets him run fast over disintegrating blocks, an ostrich that lets him fly, and more. (The game very cleverly shuts down the “but ostriches can’t fly” pedants by essentially saying, “Yes, we know. It’s a video game, don’t think too hard.”) With every new Bananza performance, DK gets more powerful and Pauline gets more confident.

Bananza is a dad game the same way The Last of Us is a dad game. Same world-trekking adventure with a big strong dude protecting a powerful little girl. But where TLOU makes you have big sad feelings about all the people the game forces you to kill, Bananza presents you with a slight alternative — what if you could use your powers to fuck shit up and not be a dick about it? DK smiles often. People are happy to see him. That friendly rock I mentioned earlier? When you punch him or any NPC, it turns into a high five. All that destruction is welcome because it’s helping restore the world.

Donkey Kong Bananza launches on July 17th on the Nintendo Switch 2.

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#Donkey #Kong #Bananza #turns #destruction #joy

Despite what influencers may say, you don’t need to spend $99.99 on Dyson’s HushJet Mini Cool or $149.99 for the Shark ChillPill to survive the summer whenever you leave the comfort of air-conditioning. My family has found all the comfort it needs to survive humid baseball games, sweltering concerts, and sweaty hikes with a couple of affordable handheld fans from a Chinese company called JisuLife that has spent the past decade honing its hardware.

At the start of the summer, I impulse-purchased a pair of JisuLife Life10 S fans from Costco, which at CDN $25 each (or $32.99 through Amazon), are among the most basic offerings from the company. JisuLife’s extensive lineup includes some fan models costing close to $100 with features like reverse-charging to power your phone and 100 different speed settings. I want all those features, but my goal was to not spend several hundred dollars on personal cooling devices that could easily go missing or get damaged during the chaos of summer activities.

A look at the back of the JisuLife Life10 S hand fan.

On the back of the fan is a USB-C charging port and a sliding power switch that prevents the fan from accidentally turning on while it’s being jostled around inside a bag.

The Life10 S’ functionality is comparatively basic, but also easy to use. A sliding power switch on the back prevents it from accidentally turning on while banging around inside a backpack, and a single button on the front cycles through five different fan speeds. There’s also a basic LCD display showing the battery’s remaining charge when the fan is first powered on and the current speed setting. It’s simple, but the Life10 S does its one job quietly and for a surprisingly long time.

A close-up of JisuLife Life10 S fan’s power button on the front.

A single button cycles through the fan’s five different speed settings.

When Dyson announced its first handheld fan in April, I assumed the company that had developed an expertise in moving air had created a personal cooling device that would outperform everything else on the market. My spouse loves their Dyson hair dryer, and I was sure the HushJet Mini Cool would be my secret weapon for surviving hot and humid summers, even if at $99 it was a splurge. But having used both Dyson’s personal fan and JisuLife’s $25 alternative, I only reach for the latter when braving the world without AC.

A close-up of the basic LCD display on the front of the JisuLife Life10 S fan.

The basic LCD display on the front of the fan is sometimes hard to see because it’s hidden behind a reflective black cover, but the fan is easy to use without being able to see it.

Dyson’s HushJet Mini Cool wraps impressive engineering in an eye-catching design, and at its highest setting, it easily out blasts JisuLife’s even with the Life10 S set to full power. But even at its lowest setting, the HushJet is loud with a high-pitched whine reminiscent of Dyson’s vacuums. I don’t mind that sound when it’s limited to short bursts of cleaning at ground level, but not when coming from a tiny fan designed to be used close to your face and ears. The JisuLife fan produces sound at a much lower frequency, making it easier to tolerate for hours, even if it’s far from whisper quiet at full power.

What impresses me more about the JisuLife fan is how long its 5,000mAh battery keeps it running. At half power, which we find is strong enough to cool us down on even the hottest days, the fan ran for just over 16 hours before needing a charge. That’s far longer than my son lasted at the water park. For comparison, Dyson estimates the HushJet Mini Cool will run for up to six hours at its lowest setting, and at full power, I had it die after just over an hour.

I haven’t tested the even pricier Shark ChillPill that combines a fan with a metal cooling plate the company claims can lower skin temperature by up to 16 degrees Fahrenheit in seconds. You can cool down by pressing it all over your body, but it only cools for as long as the fan has power. SharkNinja estimates the ChillPill will run for up to 11 hours at its lowest setting, or just an hour-and-a-half at max power. That approach could be very effective, but I’m not spending $150 to find out.

I’ve also tested the wearable neck fans that seem to be very popular among the cashiers at my local Costco, but I didn’t find them to be as effective as I’d hoped. The breeze is spread out across the length of the fan and doesn’t feel as intense as a handheld fan, and wearing it positions the motor right below your ear at all times, so it’s a constant drone. I see why they’re useful, but it’s not an experience anyone in my family enjoyed.

After a successful summer with these fans, I’m already keeping an eye out for sales on other JisuLife models, including a hands-free version you wear hanging from your neck. But I’m also expecting these cheaper alternatives will continue to be the first thing we pack when heading out on adventures for the rest of the summer and probably for years to come.

Photography by Andrew Liszewski / The Verge

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#dont #splurge #expensive #handheld #fan #beat #heatDeals,Gadgets,Hands-on,Reviews,Tech,Verge Shopping">You don’t need to splurge on an expensive handheld fan to beat the heatDespite what influencers may say, you don’t need to spend .99 on Dyson’s HushJet Mini Cool or 9.99 for the Shark ChillPill to survive the summer whenever you leave the comfort of air-conditioning. My family has found all the comfort it needs to survive humid baseball games, sweltering concerts, and sweaty hikes with a couple of affordable handheld fans from a Chinese company called JisuLife that has spent the past decade honing its hardware.At the start of the summer, I impulse-purchased a pair of JisuLife Life10 S fans from Costco, which at CDN  each (or .99 through Amazon), are among the most basic offerings from the company. JisuLife’s extensive lineup includes some fan models costing close to 0 with features like reverse-charging to power your phone and 100 different speed settings. I want all those features, but my goal was to not spend several hundred dollars on personal cooling devices that could easily go missing or get damaged during the chaos of summer activities.On the back of the fan is a USB-C charging port and a sliding power switch that prevents the fan from accidentally turning on while it’s being jostled around inside a bag.The Life10 S’ functionality is comparatively basic, but also easy to use. A sliding power switch on the back prevents it from accidentally turning on while banging around inside a backpack, and a single button on the front cycles through five different fan speeds. There’s also a basic LCD display showing the battery’s remaining charge when the fan is first powered on and the current speed setting. It’s simple, but the Life10 S does its one job quietly and for a surprisingly long time.A single button cycles through the fan’s five different speed settings.When Dyson announced its first handheld fan in April, I assumed the company that had developed an expertise in moving air had created a personal cooling device that would outperform everything else on the market. My spouse loves their Dyson hair dryer, and I was sure the HushJet Mini Cool would be my secret weapon for surviving hot and humid summers, even if at  it was a splurge. But having used both Dyson’s personal fan and JisuLife’s  alternative, I only reach for the latter when braving the world without AC.The basic LCD display on the front of the fan is sometimes hard to see because it’s hidden behind a reflective black cover, but the fan is easy to use without being able to see it.Dyson’s HushJet Mini Cool wraps impressive engineering in an eye-catching design, and at its highest setting, it easily out blasts JisuLife’s even with the Life10 S set to full power. But even at its lowest setting, the HushJet is loud with a high-pitched whine reminiscent of Dyson’s vacuums. I don’t mind that sound when it’s limited to short bursts of cleaning at ground level, but not when coming from a tiny fan designed to be used close to your face and ears. The JisuLife fan produces sound at a much lower frequency, making it easier to tolerate for hours, even if it’s far from whisper quiet at full power.What impresses me more about the JisuLife fan is how long its 5,000mAh battery keeps it running. At half power, which we find is strong enough to cool us down on even the hottest days, the fan ran for just over 16 hours before needing a charge. That’s far longer than my son lasted at the water park. For comparison, Dyson estimates the HushJet Mini Cool will run for up to six hours at its lowest setting, and at full power, I had it die after just over an hour.I haven’t tested the even pricier Shark ChillPill that combines a fan with a metal cooling plate the company claims can lower skin temperature by up to 16 degrees Fahrenheit in seconds. You can cool down by pressing it all over your body, but it only cools for as long as the fan has power. SharkNinja estimates the ChillPill will run for up to 11 hours at its lowest setting, or just an hour-and-a-half at max power. That approach could be very effective, but I’m not spending 0 to find out.I’ve also tested the wearable neck fans that seem to be very popular among the cashiers at my local Costco, but I didn’t find them to be as effective as I’d hoped. The breeze is spread out across the length of the fan and doesn’t feel as intense as a handheld fan, and wearing it positions the motor right below your ear at all times, so it’s a constant drone. I see why they’re useful, but it’s not an experience anyone in my family enjoyed.After a successful summer with these fans, I’m already keeping an eye out for sales on other JisuLife models, including a hands-free version you wear hanging from your neck. But I’m also expecting these cheaper alternatives will continue to be the first thing we pack when heading out on adventures for the rest of the summer and probably for years to come.Photography by Andrew Liszewski / The VergeFollow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Andrew LiszewskiCloseAndrew LiszewskiPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Andrew LiszewskiDealsCloseDealsPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All DealsGadgetsCloseGadgetsPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GadgetsHands-onCloseHands-onPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All Hands-onReviewsCloseReviewsPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All ReviewsTechCloseTechPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All TechVerge ShoppingCloseVerge ShoppingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All Verge Shopping#dont #splurge #expensive #handheld #fan #beat #heatDeals,Gadgets,Hands-on,Reviews,Tech,Verge Shopping

Dyson’s HushJet Mini Cool or $149.99 for the Shark ChillPill to survive the summer whenever you leave the comfort of air-conditioning. My family has found all the comfort it needs to survive humid baseball games, sweltering concerts, and sweaty hikes with a couple of affordable handheld fans from a Chinese company called JisuLife that has spent the past decade honing its hardware.

At the start of the summer, I impulse-purchased a pair of JisuLife Life10 S fans from Costco, which at CDN $25 each (or $32.99 through Amazon), are among the most basic offerings from the company. JisuLife’s extensive lineup includes some fan models costing close to $100 with features like reverse-charging to power your phone and 100 different speed settings. I want all those features, but my goal was to not spend several hundred dollars on personal cooling devices that could easily go missing or get damaged during the chaos of summer activities.

A look at the back of the JisuLife Life10 S hand fan.

On the back of the fan is a USB-C charging port and a sliding power switch that prevents the fan from accidentally turning on while it’s being jostled around inside a bag.

The Life10 S’ functionality is comparatively basic, but also easy to use. A sliding power switch on the back prevents it from accidentally turning on while banging around inside a backpack, and a single button on the front cycles through five different fan speeds. There’s also a basic LCD display showing the battery’s remaining charge when the fan is first powered on and the current speed setting. It’s simple, but the Life10 S does its one job quietly and for a surprisingly long time.

A close-up of JisuLife Life10 S fan’s power button on the front.

A single button cycles through the fan’s five different speed settings.

When Dyson announced its first handheld fan in April, I assumed the company that had developed an expertise in moving air had created a personal cooling device that would outperform everything else on the market. My spouse loves their Dyson hair dryer, and I was sure the HushJet Mini Cool would be my secret weapon for surviving hot and humid summers, even if at $99 it was a splurge. But having used both Dyson’s personal fan and JisuLife’s $25 alternative, I only reach for the latter when braving the world without AC.

A close-up of the basic LCD display on the front of the JisuLife Life10 S fan.

The basic LCD display on the front of the fan is sometimes hard to see because it’s hidden behind a reflective black cover, but the fan is easy to use without being able to see it.

Dyson’s HushJet Mini Cool wraps impressive engineering in an eye-catching design, and at its highest setting, it easily out blasts JisuLife’s even with the Life10 S set to full power. But even at its lowest setting, the HushJet is loud with a high-pitched whine reminiscent of Dyson’s vacuums. I don’t mind that sound when it’s limited to short bursts of cleaning at ground level, but not when coming from a tiny fan designed to be used close to your face and ears. The JisuLife fan produces sound at a much lower frequency, making it easier to tolerate for hours, even if it’s far from whisper quiet at full power.

What impresses me more about the JisuLife fan is how long its 5,000mAh battery keeps it running. At half power, which we find is strong enough to cool us down on even the hottest days, the fan ran for just over 16 hours before needing a charge. That’s far longer than my son lasted at the water park. For comparison, Dyson estimates the HushJet Mini Cool will run for up to six hours at its lowest setting, and at full power, I had it die after just over an hour.

I haven’t tested the even pricier Shark ChillPill that combines a fan with a metal cooling plate the company claims can lower skin temperature by up to 16 degrees Fahrenheit in seconds. You can cool down by pressing it all over your body, but it only cools for as long as the fan has power. SharkNinja estimates the ChillPill will run for up to 11 hours at its lowest setting, or just an hour-and-a-half at max power. That approach could be very effective, but I’m not spending $150 to find out.

I’ve also tested the wearable neck fans that seem to be very popular among the cashiers at my local Costco, but I didn’t find them to be as effective as I’d hoped. The breeze is spread out across the length of the fan and doesn’t feel as intense as a handheld fan, and wearing it positions the motor right below your ear at all times, so it’s a constant drone. I see why they’re useful, but it’s not an experience anyone in my family enjoyed.

After a successful summer with these fans, I’m already keeping an eye out for sales on other JisuLife models, including a hands-free version you wear hanging from your neck. But I’m also expecting these cheaper alternatives will continue to be the first thing we pack when heading out on adventures for the rest of the summer and probably for years to come.

Photography by Andrew Liszewski / The Verge

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

#dont #splurge #expensive #handheld #fan #beat #heatDeals,Gadgets,Hands-on,Reviews,Tech,Verge Shopping">You don’t need to splurge on an expensive handheld fan to beat the heat

Despite what influencers may say, you don’t need to spend $99.99 on Dyson’s HushJet Mini Cool or $149.99 for the Shark ChillPill to survive the summer whenever you leave the comfort of air-conditioning. My family has found all the comfort it needs to survive humid baseball games, sweltering concerts, and sweaty hikes with a couple of affordable handheld fans from a Chinese company called JisuLife that has spent the past decade honing its hardware.

At the start of the summer, I impulse-purchased a pair of JisuLife Life10 S fans from Costco, which at CDN $25 each (or $32.99 through Amazon), are among the most basic offerings from the company. JisuLife’s extensive lineup includes some fan models costing close to $100 with features like reverse-charging to power your phone and 100 different speed settings. I want all those features, but my goal was to not spend several hundred dollars on personal cooling devices that could easily go missing or get damaged during the chaos of summer activities.

A look at the back of the JisuLife Life10 S hand fan.

On the back of the fan is a USB-C charging port and a sliding power switch that prevents the fan from accidentally turning on while it’s being jostled around inside a bag.

The Life10 S’ functionality is comparatively basic, but also easy to use. A sliding power switch on the back prevents it from accidentally turning on while banging around inside a backpack, and a single button on the front cycles through five different fan speeds. There’s also a basic LCD display showing the battery’s remaining charge when the fan is first powered on and the current speed setting. It’s simple, but the Life10 S does its one job quietly and for a surprisingly long time.

A close-up of JisuLife Life10 S fan’s power button on the front.

A single button cycles through the fan’s five different speed settings.

When Dyson announced its first handheld fan in April, I assumed the company that had developed an expertise in moving air had created a personal cooling device that would outperform everything else on the market. My spouse loves their Dyson hair dryer, and I was sure the HushJet Mini Cool would be my secret weapon for surviving hot and humid summers, even if at $99 it was a splurge. But having used both Dyson’s personal fan and JisuLife’s $25 alternative, I only reach for the latter when braving the world without AC.

A close-up of the basic LCD display on the front of the JisuLife Life10 S fan.

The basic LCD display on the front of the fan is sometimes hard to see because it’s hidden behind a reflective black cover, but the fan is easy to use without being able to see it.

Dyson’s HushJet Mini Cool wraps impressive engineering in an eye-catching design, and at its highest setting, it easily out blasts JisuLife’s even with the Life10 S set to full power. But even at its lowest setting, the HushJet is loud with a high-pitched whine reminiscent of Dyson’s vacuums. I don’t mind that sound when it’s limited to short bursts of cleaning at ground level, but not when coming from a tiny fan designed to be used close to your face and ears. The JisuLife fan produces sound at a much lower frequency, making it easier to tolerate for hours, even if it’s far from whisper quiet at full power.

What impresses me more about the JisuLife fan is how long its 5,000mAh battery keeps it running. At half power, which we find is strong enough to cool us down on even the hottest days, the fan ran for just over 16 hours before needing a charge. That’s far longer than my son lasted at the water park. For comparison, Dyson estimates the HushJet Mini Cool will run for up to six hours at its lowest setting, and at full power, I had it die after just over an hour.

I haven’t tested the even pricier Shark ChillPill that combines a fan with a metal cooling plate the company claims can lower skin temperature by up to 16 degrees Fahrenheit in seconds. You can cool down by pressing it all over your body, but it only cools for as long as the fan has power. SharkNinja estimates the ChillPill will run for up to 11 hours at its lowest setting, or just an hour-and-a-half at max power. That approach could be very effective, but I’m not spending $150 to find out.

I’ve also tested the wearable neck fans that seem to be very popular among the cashiers at my local Costco, but I didn’t find them to be as effective as I’d hoped. The breeze is spread out across the length of the fan and doesn’t feel as intense as a handheld fan, and wearing it positions the motor right below your ear at all times, so it’s a constant drone. I see why they’re useful, but it’s not an experience anyone in my family enjoyed.

After a successful summer with these fans, I’m already keeping an eye out for sales on other JisuLife models, including a hands-free version you wear hanging from your neck. But I’m also expecting these cheaper alternatives will continue to be the first thing we pack when heading out on adventures for the rest of the summer and probably for years to come.

Photography by Andrew Liszewski / The Verge

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#dont #splurge #expensive #handheld #fan #beat #heatDeals,Gadgets,Hands-on,Reviews,Tech,Verge Shopping
Chinese tech giant Baidu has started testing autonomous vehicles in London as part of its partnership with Lyft and Freenow, the German taxi and multi-mobility app that Lyft now owns. Baidu is the latest in a string of companies to test self-driving technology in the UK ahead of commercial robotaxi deployments.

The testing, which began Tuesday with human safety operators, comes nearly a year after the two companies struck a strategic partnership to deploy Baidu’s purpose-built Apollo Go RT6 robotaxi across key European markets through the Lyft platform. The vehicles will eventually be available through Freenow, which Lyft acquired in 2025 for about $197 million.

That deal gave Lyft a foothold in Europe’s ride-hailing market, where a handful of well-funded companies are now jockeying to be first to market with robotaxis.

London is particular is shaping up to be a key battleground in the region. In April, Waymo began testing its autonomous vehicles with human safety operators in the city. Uber and its self-driving tech partner, Wayve, also announced plans to launch a robotaxi service in London this year. That initial service — which customers can now sign up for on an interest list — will have human safety operators behind the wheel before fully driverless operations begin later.

Baidu and Freenow by Lyft (as the latter service is now called) said they expect to invite the public to hail their robotaxis in 2027. The companies, which didn’t provide a more detailed timeline, noted that the launch will depend on regulatory approval.

For now, dozens of test vehicles will operate within London’s borough of Brent. Lyft and Freenow said they continue discussions with safety and city officials, including Transport for London (TfL) and the Centre for Connected and Autonomous Vehicles (CCAV). The UK government is in the process of creating autonomous vehicle regulations and opened applications in May for companies interested in an AV pilot program that lets companies test self-driving vehicles under government oversight.

When the service does launch, Freenow by Lyft said it will operate a hybrid network — employing the same language rival Uber has used — meaning human drivers operating taxis and private-hire vehicles will work alongside the robotaxis.

“As a platform with deep roots in the taxi industry, our priority is ensuring that autonomous technology supports the professional drivers who keep London moving,” Thomas Zimmermann, CEO of Freenow by Lyft, said in a statement.

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#Lyft #Baidu #enter #Londons #robotaxi #battleground #testing #begins #TechCrunchBaidu,Lyft,robotaxis">Lyft and Baidu enter London’s robotaxi battleground as testing begins | TechCrunch
Chinese tech giant Baidu has started testing autonomous vehicles in London as part of its partnership with Lyft and Freenow, the German taxi and multi-mobility app that Lyft now owns. Baidu is the latest in a string of companies to test self-driving technology in the UK ahead of commercial robotaxi deployments.

The testing, which began Tuesday with human safety operators, comes nearly a year after the two companies struck a strategic partnership to deploy Baidu’s purpose-built Apollo Go RT6 robotaxi across key European markets through the Lyft platform. The vehicles will eventually be available through Freenow, which Lyft acquired in 2025 for about 7 million.







That deal gave Lyft a foothold in Europe’s ride-hailing market, where a handful of well-funded companies are now jockeying to be first to market with robotaxis.

London is particular is shaping up to be a key battleground in the region. In April, Waymo began testing its autonomous vehicles with human safety operators in the city. Uber and its self-driving tech partner, Wayve, also announced plans to launch a robotaxi service in London this year. That initial service — which customers can now sign up for on an interest list — will have human safety operators behind the wheel before fully driverless operations begin later.

Baidu and Freenow by Lyft (as the latter service is now called) said they expect to invite the public to hail their robotaxis in 2027. The companies, which didn’t provide a more detailed timeline, noted that the launch will depend on regulatory approval.

For now, dozens of test vehicles will operate within London’s borough of Brent. Lyft and Freenow said they continue discussions with safety and city officials, including Transport for London (TfL) and the Centre for Connected and Autonomous Vehicles (CCAV). The UK government is in the process of creating autonomous vehicle regulations and opened applications in May for companies interested in an AV pilot program that lets companies test self-driving vehicles under government oversight.

When the service does launch, Freenow by Lyft said it will operate a hybrid network — employing the same language rival Uber has used — meaning human drivers operating taxis and private-hire vehicles will work alongside the robotaxis.


“As a platform with deep roots in the taxi industry, our priority is ensuring that autonomous technology supports the professional drivers who keep London moving,” Thomas Zimmermann, CEO of Freenow by Lyft, said in a statement. 
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Lyft #Baidu #enter #Londons #robotaxi #battleground #testing #begins #TechCrunchBaidu,Lyft,robotaxis

acquired in 2025 for about $197 million.

That deal gave Lyft a foothold in Europe’s ride-hailing market, where a handful of well-funded companies are now jockeying to be first to market with robotaxis.

London is particular is shaping up to be a key battleground in the region. In April, Waymo began testing its autonomous vehicles with human safety operators in the city. Uber and its self-driving tech partner, Wayve, also announced plans to launch a robotaxi service in London this year. That initial service — which customers can now sign up for on an interest list — will have human safety operators behind the wheel before fully driverless operations begin later.

Baidu and Freenow by Lyft (as the latter service is now called) said they expect to invite the public to hail their robotaxis in 2027. The companies, which didn’t provide a more detailed timeline, noted that the launch will depend on regulatory approval.

For now, dozens of test vehicles will operate within London’s borough of Brent. Lyft and Freenow said they continue discussions with safety and city officials, including Transport for London (TfL) and the Centre for Connected and Autonomous Vehicles (CCAV). The UK government is in the process of creating autonomous vehicle regulations and opened applications in May for companies interested in an AV pilot program that lets companies test self-driving vehicles under government oversight.

When the service does launch, Freenow by Lyft said it will operate a hybrid network — employing the same language rival Uber has used — meaning human drivers operating taxis and private-hire vehicles will work alongside the robotaxis.

“As a platform with deep roots in the taxi industry, our priority is ensuring that autonomous technology supports the professional drivers who keep London moving,” Thomas Zimmermann, CEO of Freenow by Lyft, said in a statement.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lyft #Baidu #enter #Londons #robotaxi #battleground #testing #begins #TechCrunchBaidu,Lyft,robotaxis">Lyft and Baidu enter London’s robotaxi battleground as testing begins | TechCrunch

Chinese tech giant Baidu has started testing autonomous vehicles in London as part of its partnership with Lyft and Freenow, the German taxi and multi-mobility app that Lyft now owns. Baidu is the latest in a string of companies to test self-driving technology in the UK ahead of commercial robotaxi deployments.

The testing, which began Tuesday with human safety operators, comes nearly a year after the two companies struck a strategic partnership to deploy Baidu’s purpose-built Apollo Go RT6 robotaxi across key European markets through the Lyft platform. The vehicles will eventually be available through Freenow, which Lyft acquired in 2025 for about $197 million.

That deal gave Lyft a foothold in Europe’s ride-hailing market, where a handful of well-funded companies are now jockeying to be first to market with robotaxis.

London is particular is shaping up to be a key battleground in the region. In April, Waymo began testing its autonomous vehicles with human safety operators in the city. Uber and its self-driving tech partner, Wayve, also announced plans to launch a robotaxi service in London this year. That initial service — which customers can now sign up for on an interest list — will have human safety operators behind the wheel before fully driverless operations begin later.

Baidu and Freenow by Lyft (as the latter service is now called) said they expect to invite the public to hail their robotaxis in 2027. The companies, which didn’t provide a more detailed timeline, noted that the launch will depend on regulatory approval.

For now, dozens of test vehicles will operate within London’s borough of Brent. Lyft and Freenow said they continue discussions with safety and city officials, including Transport for London (TfL) and the Centre for Connected and Autonomous Vehicles (CCAV). The UK government is in the process of creating autonomous vehicle regulations and opened applications in May for companies interested in an AV pilot program that lets companies test self-driving vehicles under government oversight.

When the service does launch, Freenow by Lyft said it will operate a hybrid network — employing the same language rival Uber has used — meaning human drivers operating taxis and private-hire vehicles will work alongside the robotaxis.

“As a platform with deep roots in the taxi industry, our priority is ensuring that autonomous technology supports the professional drivers who keep London moving,” Thomas Zimmermann, CEO of Freenow by Lyft, said in a statement.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lyft #Baidu #enter #Londons #robotaxi #battleground #testing #begins #TechCrunchBaidu,Lyft,robotaxis

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