My first thought upon starting up Donkey Kong Bananza was, “Why yes, I actually would like to go ape shit.” The game starts by having Donkey Kong smash through a wall to reveal a glittering gem waiting to be liberated from the rock. But instead of punching the bright yellow gem into bite-size pieces, I kept punching through the walls and floors, digging tunnels into the landscape.
With the Nintendo Switch 2 finally out in consumers’ hands for more than a month now and the luster of the console’s newness fading, we’re left asking, “What’s this thing actually capable of?” The first big exclusive, Mario Kart World, was a nice aperitif, giving players a bit of the new — processing power and graphics — firmly enmeshed in the old familiarity of Mario Kart. Donkey Kong Bananza, now the console’s second major exclusive, represents the Switch 2’s first real course, and it’s a fantastic feast.
Image: Nintendo
In Bananza, Donkey Kong has given up the lush comfort of his island to become a working monkey (or ape, as it were). He’s added a pair of overalls and a hard hat to his look and has ventured to Ingot Isle to dig up banadium gems — precious stones in the shape of banana bunches — with religious zeal. However, a gang of ruthless capitalists comes along and steals all the banana gems, forcing DK and his new friend Pauline to venture to the planet’s core to stop them.
There’s one rule to keep in mind playing Bananza: ABP. Always Be Punching. There’s an enemy ahead? Punch it. An obstacle? Punch through it. A friendly rock offering you some health-restoring apple juice? Ah, what the hell, punch him too. The punch action is extremely satisfying, enhanced by all the sounds of the different materials. Sand has a powdery quality to its sound as it crunches under DK’s feet. So does gravel, but the sound it makes is perceptibly different in the same way real sand is different from real gravel.
The variety of punchable materials definitely makes the case for Bananza being a Switch 2 game. Bananza’s developers told me that this was originally meant to be an original Switch title before the prospect of the Switch 2’s enhanced graphical and processing power changed the calculus of development. I can see what all that extra power was for when I spot detail in the environment at a distance. When DK punches through snow, snowflakes sprinkle around. Speaking of sprinkles, I love that the frozen layer is actually a huge dessert factory and that what I thought was mud was actually textured chocolate sprinkles. I hate that DK can eat apples for health but not the chocolate dirt.

It’s not perfect. There are rare moments when there’s a lot of graphical noise that the game chugs a bit. Nintendo says it is aware of the issue, though I only encountered slowdown once and during the exceedingly badass end boss fight.
With Bananza, I could tell that the Breath of the Wild duology still has a chokehold over Nintendo’s designers. Not only does Bananza present BOTW-style openness emphasizing exploration, but every level starts with a slow, cinematic reveal as DK free-falls from the sky. Despite the fact that there are 17 distinct levels, dropping in from the air BOTW-style never got old. Each level was crafted with a creativity that was fun to peel apart — in some cases literally.
One of the later levels, deep within the mantle, was a beach resort strewn with colossal fruits that were fun to tunnel through. The fleshy fruits weren’t exactly rendered true to life, but I still had a moment of discomfort imagining DK and Pauline getting all sticky tunneling through a giant strawberry. I could also see the DNA of Super Mario Odyssey in the general cadence of gameplay. There are bananas (like moons) to uncover either in the world itself or contained within special challenges.
The damage DK does to the environment persists, permanently altering the landscape, and I can see those changes reflected in the game’s map for all time. (Unless I want to revert everything back to the way it was, which is a menu option.) There’s also a vastness that’s made approachable by exploration. More often than not, if I see a distant area on the map or from a high-up vantage point, I can go there, and, even better, there’s probably something hidden for me to find. The prospect of discovery through destruction, more than finishing the story, was what propelled me forward.
Not that the story itself isn’t fun. Nintendo has inadvertently made a game for the current political moment. A gross and scrungly (my words) president (game’s words) who has more bananas than he could ever need has decided to steal even more while destroying the world with the byproducts of his manufacturing company. He can do almost nothing by himself, relying on the intelligence of a pretty but evil woman and the enforcement of a big, mean muscle dude. Coincidence? Definitely. But it’s still fun to punch them and imagine you’re working out your feelings.

Then there’s DK himself: a big, simple guy who has decided to use his massive power to stop the bad guys while helping a cute little girl find her confidence. I love Pauline as a sidekick, and I typically hate mouthy audience surrogates. Pauline hangs off DK’s back but rarely chirps about where to go next. In fact, she’s quiet for most of the game, only talking at length whenever the pair checks into a hideaway for a rest. Then, as you drift off to health-restoring sleep, she’ll remark on your adventures or share her own thoughts. It’s a cute, natural way to see her character develop while not being an intrusive Navi type.
I tried Bananza’s co-op with my husband on his original Switch. It was a breeze to start, but just make sure your OG Switch has been updated for the GameShare function. Player 2 controls Pauline and is able to use her voice to blast objects and enemies. That’s it. It’s in fact so simple that my player 2 quit after five minutes because he saw essentially all the multiplayer had to offer. However, you can see the performance issues the original Switch would have had with this game, as there were lots of pop-in and frame rate issues. Also, unless you’re an artist or really nostalgic for squishing Mario’s face on the Super Mario 64 title screen, you’re not gonna get much out of Bananza’s rock sculpting mode.
Bananza also does a thing I love where its narrative is reinforced in the game’s mechanics. Pauline is a girl who loves to sing but is afraid of performing in front of big crowds. She works that out over the course of the game because it’s her voice that powers up DK’s transformations, known as Bananzas. There’s a zebra form that lets him run fast over disintegrating blocks, an ostrich that lets him fly, and more. (The game very cleverly shuts down the “but ostriches can’t fly” pedants by essentially saying, “Yes, we know. It’s a video game, don’t think too hard.”) With every new Bananza performance, DK gets more powerful and Pauline gets more confident.
Bananza is a dad game the same way The Last of Us is a dad game. Same world-trekking adventure with a big strong dude protecting a powerful little girl. But where TLOU makes you have big sad feelings about all the people the game forces you to kill, Bananza presents you with a slight alternative — what if you could use your powers to fuck shit up and not be a dick about it? DK smiles often. People are happy to see him. That friendly rock I mentioned earlier? When you punch him or any NPC, it turns into a high five. All that destruction is welcome because it’s helping restore the world.
Donkey Kong Bananza launches on July 17th on the Nintendo Switch 2.
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![This former notorious red-light district is now one of the world’s top AI hubs | TechCrunch
What every U.K. AI startup wants to know these days is, how can I get office space in King’s Cross?
The area is so hot that a VC firm allegedly recently won a deal by promising a founder office space in the neighborhood. “We stop at nothing to win deals [for] and to support” founders, “including helping them source office space when needed,” the firm told me when asked about the rumor, declining to confirm or deny any details.
The neighborhood’s popularity began back in 2016 when DeepMind — then newly acquired by Google — moved in. Soon after, a flood of AI startups followed, wanting to be around the Google DeepMind magic. Today, they hope to take advantage of the cluster of AI talent there.
This has transformed King’s Cross into one of the world’s top AI hubs, rivaled only by San Francisco and Beijing. Around London, it’s known by the sobriquet “Knowledge Quarter,” as it’s home to names like OpenAI, Meta, Isomorphic Labs, Cusp AI, Wayne, Recursive, and, a little farther down the road, Synthesia and Anthropic. The European Technology Network (ETN) just moved into a glossy new office nearby, while University College London sits around the corner.
Mixed in with the new developments are trendy food spots like Hoppers and BAO. Hop a train from King’s Cross, and founders can be in Cambridge in 45 minutes to source talent or can be in Paris in two hours to strike a deal.
Who would have guessed that a little more than 20 years ago, this was one of the seediest areas in London?
“In the ’80s, crack and heroin made the area a major narcotics market,” Hussein Kanji, an investor at Hoxton Ventures, said, recalling syringes in tree trunks and gangs patrolling the streets. “In 1982, the local church was occupied by the English Collective of Prostitutes for 12 straight days.” Then, in the early 2000s, a real estate developer had a dream and, well, “now it is the AI hotbed of the United Kingdom,” Kanji said. “What a change.” Around 18 months ago, his portfolio company BioCorteX moved from the neighborhood Holborn to the Jellicoe building in King’s Cross, hoping to be near the action. “Lots going on in London right now,” Nik Sharma, co-founder of BioCorteX, told me. “Lots of hyperscalers moving in.” That includes, reportedly, Jeff Bezos’ AI company Prometheus, which is also said to be in talks to move into the Jellicoe.
There are around 3,600 AI startups in London, which, together, have raised around .1 billion out of the .8 billion raised in the city since late July, according to Dealroom. Since the start of June, AI-related startups have leased more than 1 million square feet of office space in London, according to the real estate firm Knight Frank. With that, prime rents in King’s Cross have risen 18% over the past three years, Chris Dunn, a commercial insight associate at the firm, told me. That percentage represents only the largest leases encompassing at least 10,000 square feet, like the ones OpenAI and Prometheus are signing. The shorter deals go for even more, he said, and now the vacancy rate for conventional office space is just 0.9%. “Demand has outstripped supply,” he continued.
Today, one of the big topics of the area is sovereignty. It was a wake-up call for many when Anthropic shut off access to Mythos and Fable this summer, leaving some in the ecosystem to conclude: “We’d better look after ourselves,” Saul Klein, co-founder of the VC firm Phoenix Court, told me.
Phoenix Court is located in the King’s Cross area and has three portfolio companies in the vicinity, including Olix (which just announced a .3 billion valuation), Early Health and CoMind. Robin Klein, co-founder of the firm, said the shutdown of Fable and Mythos access was a “small but sharp reminder that Europe can’t simply rent its AI capabilities and capacity; it needs to build and hold some of its own.” King’s Cross, he said, is where much of this building is actually happening.
“The bigger question,” he continued, “is whether the U.K. builds the infrastructure, compute, energy, capital, to make this self-reliance durable, rather than just hosting outposts of U.S. labs.”
Image Credits:Phoenix Court
Top founders want to stay
Simon Kohl, founder of Latent Labs, has offices in King’s Cross and San Francisco. The London office, at the moment, is growing faster, and he’s more bullish than ever on the ecosystem, he said. “The mood right now feels less like London trying to catch up and more like London becoming one of the default places to start a serious AI company,” he said. Look around and you are likely to see Wayve testing its autonomous cars. Founded in 2017 by co-founder Alex Kendall, the unicorn is one of London’s biggest success stories.
“Ten years ago, building a frontier AI company from London felt like an unusual choice,” Kendall told me. “Now it feels like an obvious one.” Wayve moved into King’s Cross in 2018 looking for a space that could double as a garage — “a rare combination in Central London,” Kendall said. He has watched the ecosystem mature around him — and it’s now evident that a startup can stay in London, raise serious capital, hire world-class AI talent, and remain globally competitive, he said. Down the street from Anthropic’s new 158,000-square-foot office is the AI agent builder Sierra and the AI video platform Synthesia.
Laura Gonzalez Florez, Synthesia’s chief of staff and head of people, says the company moved into its glossy new office building a year ago to accommodate its growing team. They were drawn to the area for the same reason as everyone else: “It’s very close to the airport … very close to where a lot of investors are,” she said.
Image Credits:Synthesia
Around two-thirds of Synthesia’s engineers are remote, Gonzalez Florez said, letting the company tap into an affordable, international, and diverse talent pool and helping it scale faster. “From London, we can hire and work, without any problem, people from anywhere, from Slovenia to Portugal,” she said.
Unsurprisingly, London’s AI boom is also causing a talent war.U.K. AI job postings have skyrocketed in the past few years, per data from PwC. When Anthropic announced it moved into town earlier this year, it listed, for example, a salary range of £260,000 to £630,000 for a machine learning research engineer when the average salary in London for the same role is around £102,000. Some founders in the U.K., like those in Silicon Valley, are being forced to raise more and bigger rounds to keep up.
“The real test is whether more globally significant AI companies are founded, funded, and scaled from the U.K., while continuing to attract the world’s best talent to build them here,” Zain Ali, founder of the King’s Cross-based AI legal firm Centuro, told me. “If that continues to happen, King’s Cross won’t just be an AI hub. It’ll become one of the U.K.’s most important strategic assets.”
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Thisformernotorious #redlight #districtis #nowone #worlds #top #hubs #TechCrunchUK This former notorious red-light district is now one of the world’s top AI hubs | TechCrunch
What every U.K. AI startup wants to know these days is, how can I get office space in King’s Cross?
The area is so hot that a VC firm allegedly recently won a deal by promising a founder office space in the neighborhood. “We stop at nothing to win deals [for] and to support” founders, “including helping them source office space when needed,” the firm told me when asked about the rumor, declining to confirm or deny any details.
The neighborhood’s popularity began back in 2016 when DeepMind — then newly acquired by Google — moved in. Soon after, a flood of AI startups followed, wanting to be around the Google DeepMind magic. Today, they hope to take advantage of the cluster of AI talent there.
This has transformed King’s Cross into one of the world’s top AI hubs, rivaled only by San Francisco and Beijing. Around London, it’s known by the sobriquet “Knowledge Quarter,” as it’s home to names like OpenAI, Meta, Isomorphic Labs, Cusp AI, Wayne, Recursive, and, a little farther down the road, Synthesia and Anthropic. The European Technology Network (ETN) just moved into a glossy new office nearby, while University College London sits around the corner.
Mixed in with the new developments are trendy food spots like Hoppers and BAO. Hop a train from King’s Cross, and founders can be in Cambridge in 45 minutes to source talent or can be in Paris in two hours to strike a deal.
Who would have guessed that a little more than 20 years ago, this was one of the seediest areas in London?
“In the ’80s, crack and heroin made the area a major narcotics market,” Hussein Kanji, an investor at Hoxton Ventures, said, recalling syringes in tree trunks and gangs patrolling the streets. “In 1982, the local church was occupied by the English Collective of Prostitutes for 12 straight days.” Then, in the early 2000s, a real estate developer had a dream and, well, “now it is the AI hotbed of the United Kingdom,” Kanji said. “What a change.” Around 18 months ago, his portfolio company BioCorteX moved from the neighborhood Holborn to the Jellicoe building in King’s Cross, hoping to be near the action. “Lots going on in London right now,” Nik Sharma, co-founder of BioCorteX, told me. “Lots of hyperscalers moving in.” That includes, reportedly, Jeff Bezos’ AI company Prometheus, which is also said to be in talks to move into the Jellicoe.
There are around 3,600 AI startups in London, which, together, have raised around .1 billion out of the .8 billion raised in the city since late July, according to Dealroom. Since the start of June, AI-related startups have leased more than 1 million square feet of office space in London, according to the real estate firm Knight Frank. With that, prime rents in King’s Cross have risen 18% over the past three years, Chris Dunn, a commercial insight associate at the firm, told me. That percentage represents only the largest leases encompassing at least 10,000 square feet, like the ones OpenAI and Prometheus are signing. The shorter deals go for even more, he said, and now the vacancy rate for conventional office space is just 0.9%. “Demand has outstripped supply,” he continued.
Today, one of the big topics of the area is sovereignty. It was a wake-up call for many when Anthropic shut off access to Mythos and Fable this summer, leaving some in the ecosystem to conclude: “We’d better look after ourselves,” Saul Klein, co-founder of the VC firm Phoenix Court, told me.
Phoenix Court is located in the King’s Cross area and has three portfolio companies in the vicinity, including Olix (which just announced a .3 billion valuation), Early Health and CoMind. Robin Klein, co-founder of the firm, said the shutdown of Fable and Mythos access was a “small but sharp reminder that Europe can’t simply rent its AI capabilities and capacity; it needs to build and hold some of its own.” King’s Cross, he said, is where much of this building is actually happening.
“The bigger question,” he continued, “is whether the U.K. builds the infrastructure, compute, energy, capital, to make this self-reliance durable, rather than just hosting outposts of U.S. labs.”
Image Credits:Phoenix Court
Top founders want to stay
Simon Kohl, founder of Latent Labs, has offices in King’s Cross and San Francisco. The London office, at the moment, is growing faster, and he’s more bullish than ever on the ecosystem, he said. “The mood right now feels less like London trying to catch up and more like London becoming one of the default places to start a serious AI company,” he said. Look around and you are likely to see Wayve testing its autonomous cars. Founded in 2017 by co-founder Alex Kendall, the unicorn is one of London’s biggest success stories.
“Ten years ago, building a frontier AI company from London felt like an unusual choice,” Kendall told me. “Now it feels like an obvious one.” Wayve moved into King’s Cross in 2018 looking for a space that could double as a garage — “a rare combination in Central London,” Kendall said. He has watched the ecosystem mature around him — and it’s now evident that a startup can stay in London, raise serious capital, hire world-class AI talent, and remain globally competitive, he said. Down the street from Anthropic’s new 158,000-square-foot office is the AI agent builder Sierra and the AI video platform Synthesia.
Laura Gonzalez Florez, Synthesia’s chief of staff and head of people, says the company moved into its glossy new office building a year ago to accommodate its growing team. They were drawn to the area for the same reason as everyone else: “It’s very close to the airport … very close to where a lot of investors are,” she said.
Image Credits:Synthesia
Around two-thirds of Synthesia’s engineers are remote, Gonzalez Florez said, letting the company tap into an affordable, international, and diverse talent pool and helping it scale faster. “From London, we can hire and work, without any problem, people from anywhere, from Slovenia to Portugal,” she said.
Unsurprisingly, London’s AI boom is also causing a talent war.U.K. AI job postings have skyrocketed in the past few years, per data from PwC. When Anthropic announced it moved into town earlier this year, it listed, for example, a salary range of £260,000 to £630,000 for a machine learning research engineer when the average salary in London for the same role is around £102,000. Some founders in the U.K., like those in Silicon Valley, are being forced to raise more and bigger rounds to keep up.
“The real test is whether more globally significant AI companies are founded, funded, and scaled from the U.K., while continuing to attract the world’s best talent to build them here,” Zain Ali, founder of the King’s Cross-based AI legal firm Centuro, told me. “If that continues to happen, King’s Cross won’t just be an AI hub. It’ll become one of the U.K.’s most important strategic assets.”
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Thisformernotorious #redlight #districtis #nowone #worlds #top #hubs #TechCrunchUK](https://techcrunch.com/wp-content/uploads/2026/08/DM9A2852.jpg?w=680)

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