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‘Fallout’ Revisits Its Most Controversial Change From the Games

‘Fallout’ Revisits Its Most Controversial Change From the Games

Fallout is not a direct adaptation of the beloved games—neither the Black Isle/Interplay classics nor the revived Bethesda/Obsidian era of the series—which means that there’s plenty of space for it to carve out its own imagining of the franchise in its corner of the wasteland. That hasn’t stopped game fans, especially as the show begins to play more directly with plot beats from the games, from bristling when the show makes a departure from the source material, big or small. But in this week’s episode of the show’s second season, the series is already returning to its biggest and most controversial swing away from the games… and tying it all into another fascinating twist it’s dealing with this season.

After the premiere episode caught us up with the Ghoul and Lucy’s journey towards New Vegas, “The Golden Rule” checks in on the now-separated Maximus, back firmly within the arms of the Brotherhood of Steel after he was cut off from finding Lucy again in the climax of season one. It’s an episode that is more broadly about how the ramifications of Maximus’ actions across season two have come home to roost and his willingness to survive in spite of those ramifications regardless of the cost. But before we even get to all that (and a potential simmering schism among the Brotherhood), it opens with a flashback to a defining moment in both Maximus’ life and one of Fallout‘s most controversial choices: the destruction of Shady Sands, the heart of the New California Republic, through the machinations of Vault-Tec.

In isolation, it’s a great sequence—tense and tragic in equal measure, not just for the impact it has on poor young Maximus’ life as his parents sacrifice themselves to keep him protected from the blast, but because of that inevitable gutwrench of getting to see a civilization that managed to really thrive and establish itself in the aftermath of the war get snuffed out just as it was on the verge of endurance. An endurance, of course, that Vault-Tec (mostly through Hank and his personal spite at the NCR for taking his wife from him) cannot abide, because a future for the wasteland championed through community rather than capitalism is a bigger threat to its own survival than any nuclear war could be.

Fallout Season 2 Shady Sands
© Prime Video

But it’s also interesting that the season comes right back to this moment before we rejoin Maximus as an adult, the horrors of his childhood losses having shaped him into the man he is. The destruction of Shady Sands was a major shock in Fallout‘s first season—and for game fans, not for good reasons. In the game series, Shady Sands was the heart of the NCR as a thriving, major faction in the Fallout universe’s political landscape. Although the main show itself is set decades after the modern games, the destruction of Shady Sands was established as taking place between the events of Fallout: New Vegas and Fallout 4—representing what some saw as a disruption to the franchise’s continuity and a perceived betrayal of what the games had established, not just in terms of canon, but in wiping the slate for a viable future for Fallout‘s world in order to maintain the wasteland status quo forevermore. Of the many settlements and attempts at renewal Fallout had given us over the years, Shady Sands and the NCR’s continuation was arguably one of the most hopeful outcomes—but in the show, it was all just gone in an instant.

Instead of addressing that controversy, Fallout simply stands by it with confidence that it is still telling its own story, rather than being beholden to or riffing off of the games’ established events. If anything, the sequence represents the series telling the audience that this change is even more important to the show than being simple worldbuilding tweaks, and this interpretation of Fallout is willing to explore the emotional and thematic impact its loss has on the world and its characters. Fascinatingly, in revisiting it now, Fallout also ties the destruction of Shady Sands into another controversial step away from the games that is forming a major part of season two: the arrival of Robert House as a major player and his plans (and seemingly Vault-Tec’s in turn) to dominate the minds of others with the brain-computer interface chips.

Fallout Season 2 Brain Computer Interface
© Prime Video

In almost cheeky style, Fallout pays direct homage to the games by integrating the role of the chip into Shady Sands’ destruction. It’s revealed that the nuke is smuggled into the heart of the city by an NCR trooper who’s been implanted with one of the devices, only capable of muttering “patrolling the Mojave almost makes you wish for a nuclear winter” over and over before he keels over, a nod to an oft-repeated line of NPC dialogue from New Vegas, the NCR equivalent of Skyrim‘s “arrow to the knee” meme. But the interface chips, and their connection to Mr. House and Hank MacLean alike, are themselves quickly becoming another similar point of controversy for the show among game fans: while there are definitely plenty of mind-control-adjacent pieces of tech in Fallout, there’s nothing really like the interface chip in the games, and definitely nothing related to anything House was planning as he and RobCo prepared to survive the coming war as explored in New Vegas.

By tying these two points of controversy together—or rather, points of differentiation between the show and the games—Fallout is having the confidence to say to its audience that it is telling its own story, inspired by, but not beholden to, the games. It’s a refreshingly candid tone for a video game adaptation to take, as we increasingly see more and more of them, and more and more of them making a selling point of being faithful to the gaming source material. Fallout‘s not dismissing the games here, so far at least: it’s showing its love for the franchise by being bold enough to push things in new directions and make things of its own volition. They might clash sometimes, but it’s an overall additive effect that enriches both the show and the wider franchise. Even if they have to nuke a city to make the proverbial omelette, in this case.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.

Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.

On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.

#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy">Nintendo confirms it will sell a new Switch 2 with replaceable battery in the EUNintendo is planning to launch versions of Switch 2 hardware in the EU that will let users easily replace the battery. To meet its obligations from a new EU regulation that’s set to go into effect on February 18th, 2027, Nintendo says on its website that it is “implementing measures to comply with these requirements by preparing versions of products to meet the Regulation.”Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy

on its website that it is “implementing measures to comply with these requirements by preparing versions of products to meet the Regulation.”

Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.

Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.

On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.

#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy">Nintendo confirms it will sell a new Switch 2 with replaceable battery in the EU

Nintendo is planning to launch versions of Switch 2 hardware in the EU that will let users easily replace the battery. To meet its obligations from a new EU regulation that’s set to go into effect on February 18th, 2027, Nintendo says on its website that it is “implementing measures to comply with these requirements by preparing versions of products to meet the Regulation.”

Thanks to EU regulations, gadgets with user-replaceable batteries are making a comeback, as my colleague Dominic Preston wrote recently. Starting on that February 2027 date, EU rules mandate that many types of gadgets, including portable game consoles, must allow users to relatively easily remove and replace their batteries.

Nintendo doesn’t specify exactly what it will change with this new version of the Switch 2 to make battery replacements easier — currently, taking out the battery in the Switch 2 is an involved, multi-step process, as shown by iFixit. It’s also unclear if a revised model with a replaceable battery will be available in other regions. Nintendo didn’t immediately reply to a request for comment.

On its website, Nintendo says that, “For current products with model numbers starting with ‘BEE’” — which is used with the Switch 2, as shown in Nintendo’s filings with the FCC — “future compliant versions will have unique model numbers and the additional code ‘OSM’ visible on the packaging, designating them as separate products for regulatory purposes.” Switch 2 controllers like the Pro Controller and the Joy-Cons also carry the BEE moniker, and we’ve asked Nintendo if those will have user-replaceable batteries as well.

#Nintendo #confirms #sell #Switch #replaceable #batteryEntertainment,Gaming,News,Nintendo,Policy
Lovable and Google announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.

The Anthropic piece in particular is interesting. Google invested $10 billion in Anthropic in cash and compute credits in April, promising another $30 billion if Anthropic hits certain performance targets. It made that investment at a $350 billion valuation — just one month before Anthropic raised a staggering $65 billion round that valued the company at nearly $1 trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed $400 million in annualized revenue in February, having added $100 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at $32 billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the $180 billion to $190 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking $85 billion in equity to cover some of that, so only another $100 billion or so to go.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable">Lovable signs multiyear deal with Google Cloud to up usage 5x, source says | TechCrunch
Lovable and Google announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.







The Anthropic piece in particular is interesting. Google invested  billion in Anthropic in cash and compute credits in April, promising another  billion if Anthropic hits certain performance targets. It made that investment at a 0 billion valuation — just one month before Anthropic raised a staggering  billion round that valued the company at nearly  trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed 0 million in annualized revenue in February, having added 0 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at  billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the 0 billion to 0 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking  billion in equity to cover some of that, so only another 0 billion or so to go.



When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable

announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.

The Anthropic piece in particular is interesting. Google invested $10 billion in Anthropic in cash and compute credits in April, promising another $30 billion if Anthropic hits certain performance targets. It made that investment at a $350 billion valuation — just one month before Anthropic raised a staggering $65 billion round that valued the company at nearly $1 trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed $400 million in annualized revenue in February, having added $100 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at $32 billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the $180 billion to $190 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking $85 billion in equity to cover some of that, so only another $100 billion or so to go.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable">Lovable signs multiyear deal with Google Cloud to up usage 5x, source says | TechCrunch

Lovable and Google announced an expanded multiyear collaboration on Wednesday. Lovable, the fast-growing Stockholm vibe-coding startup, has long been a Google Cloud user. Under the new agreement, it will be a much bigger one.

While the companies did not disclose the dollar figure, a person with knowledge of the deal tells TechCrunch it involves a fivefold increase in Lovable’s footprint on Google Cloud, including AI usage. As part of the deal, this individual tells us, Lovable will gain expanded access to both Anthropic’s Claude — the AI model widely used for coding tasks — and Google’s own Gemini models.

The Anthropic piece in particular is interesting. Google invested $10 billion in Anthropic in cash and compute credits in April, promising another $30 billion if Anthropic hits certain performance targets. It made that investment at a $350 billion valuation — just one month before Anthropic raised a staggering $65 billion round that valued the company at nearly $1 trillion. This deal stands to help Anthropic hit those targets, because Lovable is one of Europe’s fastest-growing startups on record. According to Lovable, it crossed $400 million in annualized revenue in February, having added $100 million in a single month with just 146 employees. The company claims that more than half of Fortune 500 companies use its product in some fashion.

The deal also plugs Lovable into several other parts of Google’s ecosystem. Lovable’s new agent will be available through Google Cloud’s enterprise agent marketplace, the Gemini Enterprise Agent Gallery — an arrangement the two companies first telegraphed at Google’s major U.S. cloud conference in April. And to help secure the code that both humans and agents write, Lovable will integrate with Wiz, Google’s biggest ever acquisition at $32 billion, which officially closed in March, a year after it was announced. The integration will allow Wiz to identify and remediate security problems in real time.

By selling Lovable’s agents through Google’s marketplace, the cloud giant says enterprise procurement and billing will be simplified, making it easier for Lovable to land more enterprise customers.

The calculus for Google is simple enough. If it can keep both Lovable and Anthropic growing by attracting deep-pocketed enterprises, the revenue helps fund the $180 billion to $190 billion in capital expenditures Google plans to spend this year. The company is already in the process of selling a record-breaking $85 billion in equity to cover some of that, so only another $100 billion or so to go.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Lovable #signs #multiyear #deal #Google #Cloud #usage #source #TechCrunchAnthropic,google cloud,Lovable

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