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Listen to this: Mabe Fratti’s experimental cello pop

Listen to this: Mabe Fratti’s experimental cello pop

The opening notes of “Kravitz”, which kicks off Mabe Fratti’s 2024 record Sentir Que No Sabes, are lodged in my brain permanently. It’s not a showy album, by any means. But there’s something about the buzzing of her cello, plucked as you might an upright bass. The way they ring out before coming to an abrupt stop, fuzz still hanging in the air, set against a simple kick and snare sat firmly in the pocket. There’s something industrial about the way it all comes together, like a jazzy “Closer.”

Then come Fratti’s paranoid lyrics in Spanish about ears in the ceiling and someone listening through the walls, and the slightly atonal horn blasts. In the back half, the arrangement blooms with big piano chords, and the drums pick up steam. It’s the perfect opening to a record that sees Fratti taking her experimental impulses and working them into something that more closely resembles pop music, straying further from her avant-garde roots.

Fratti was born in Guatemala, but operates out of Mexico. She’s told Pitchfork that, as a child, her parents mostly played Christian and classical music around the house. But as a teen, she discovered Limewire and the works of experimental composers like György Ligeti. This more expansive, internet-fed musical diet is on display in tracks like “Pantalla Azul.” It flits about, toying with various styles from goth rock to new age, but always coming back to the strength of Fratti’s melodic instincts. Meanwhile, “Oidos” leans fully into chamber pop, with echoed cello stabs, plaintive trumpet, and what sounds like an autoharp.

Even when the arrangements are stripped down, Sentir Que No Sabes sounds lush and enveloping. It would feel equally at home in a coffee shop or on an arena stage. The production from I. La Católica (Héctor Tosta) is the glue holding together Fratti’s frantic stylistic shifts and jagged cello manipulations. It would be easy for the delicate horns, atonal pizzicato strings, and icy digital synths to sound like several different albums stitched together haphazardly. Instead, the undercurrent of unease and lightly crushed drums form a thread tying all the disparate pieces together.

That’s not to say there aren’t moments of full-on experimental freakouts. Fratti indulges her more abstract musical inclinations on interludes like “Elástica” I and II, but the brilliance of Sentir Que No Sabes is in how it repackages her experimental instincts into something more approachable and downright catchy at times.

A comparison often thrown around when discussing Fratti’s music is Arthur Russell, and it makes sense. Russel was also an avant-garde cellist with surprising pop instincts. But he rarely married those two sides of his music as directly as Fratti does. For the most part, he had pop songs, and he had experimental compositions. Over her last few albums, both as a solo artist and as one half of the duo Titanic, Mabe Fratti has sought to break down those walls.

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#Listen #Mabe #Frattis #experimental #cello #pop

gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.

What’s Up With The Zephyrus Duo?

ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.

The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.

Zephyrus and TUF Series Get RTX 50-Series Upgrades

Asus Zephyrus G14

ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.

The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.

ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.

Pricing starts at:

  • TUF A14 – ₹1,99,990
  • Zephyrus G14 Refresh – ₹2,59,990
  • Zephyrus G14 RTX 5070 – ₹3,69,990
  • Zephyrus G16 RTX 5070 Ti – ₹4,19,990
  • Zephyrus G16 RTX 5080 – ₹5,09,990

ProArt PZ14 for Creators

Asus ProArt PZ14

For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus">ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.

What’s Up With The Zephyrus Duo?

ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.

The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.

Zephyrus and TUF Series Get RTX 50-Series Upgrades

Asus Zephyrus G14

ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.

The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.

ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.

Pricing starts at:

  • TUF A14 – ₹1,99,990
  • Zephyrus G14 Refresh – ₹2,59,990
  • Zephyrus G14 RTX 5070 – ₹3,69,990
  • Zephyrus G16 RTX 5070 Ti – ₹4,19,990
  • Zephyrus G16 RTX 5080 – ₹5,09,990

ProArt PZ14 for Creators

Asus ProArt PZ14

For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus">ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India

It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.

What’s Up With The Zephyrus Duo?

ASUS ROG Zephyrus Duo With RTX 5090 Now Available for Pre-Order in India
	
It’s no secret that Asus knows how to make gaming laptops. But what if you’re tired of the conventional gaming laptop that has a screen on top and a keyboard on the bottom? That’s exactly the problem Asus wants to solve, as it has just opened pre-orders for its latest premium gaming product in India. The new lineup is headlined by the flagship ROG Zephyrus Duo, which features two screens and an NVIDIA GeForce RTX 5090 graphics card. Along with that, the company has also announced refreshed versions of the Zephyrus G14 and G16, the TUF Gaming A14, and the creator-focused ProArt PZ14. Here’s everything you need to know about them.



What’s Up With The Zephyrus Duo?







The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.



The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.



Zephyrus and TUF Series Get RTX 50-Series Upgrades







ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.



The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.



ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.



Pricing starts at:




TUF A14 – ₹1,99,990



Zephyrus G14 Refresh – ₹2,59,990



Zephyrus G14 RTX 5070 – ₹3,69,990



Zephyrus G16 RTX 5070 Ti – ₹4,19,990



Zephyrus G16 RTX 5080 – ₹5,09,990




ProArt PZ14 for Creators







For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus

The biggest announcement is the new ROG Zephyrus Duo, ASUS’s latest take on the dual-screen gaming laptop concept. The laptop features two 16-inch 3K OLED touch displays, allowing users to run games, editing tools, livestream controls, or AI applications simultaneously. ASUS says the system is powered by up to an Intel Core Ultra 9 Series 3 processor and an NVIDIA GeForce RTX 5090 graphics card.

The secondary display can be used for multitasking, while a 320-degree hinge and detachable wireless keyboard allow the laptop to be used in multiple modes. ASUS has also included its Intelligent Cooling system with liquid metal thermal compound and a tri-fan setup to keep temperatures under control. The ROG Zephyrus Duo starts at ₹5,49,990, while the top-end RTX 5090 variant costs ₹6,99,990.

Zephyrus and TUF Series Get RTX 50-Series Upgrades

Asus Zephyrus G14

ASUS has also refreshed its popular Zephyrus G14 and G16 gaming laptops with NVIDIA’s latest RTX 50-series GPUs. The Zephyrus G14 continues to target users who want a powerful gaming laptop in a compact package. It weighs just 1.5kg and features a 3K ROG Nebula HDR OLED display with 100% DCI-P3 color coverage. ASUS pairs the display with Intel Core Ultra processors and up to RTX 5070 Ti graphics.

The larger Zephyrus G16 is aimed at users looking for more screen real estate without sacrificing portability. Despite packing a 16-inch display and a 90Wh battery, the laptop weighs under 2kg. It comes with Intel Core Ultra 9 processors and up to RTX 5080 graphics, depending on the configuration.

ASUS has also announced the TUF Gaming A14, a more affordable gaming laptop that weighs just 1.46kg. The laptop runs on AMD’s new AI-powered Gorgon Point processor paired with NVIDIA GeForce RTX 5060 graphics. ASUS says it has been designed for students, gamers, and creators who need a portable machine without giving up gaming performance.

Pricing starts at:

  • TUF A14 – ₹1,99,990
  • Zephyrus G14 Refresh – ₹2,59,990
  • Zephyrus G14 RTX 5070 – ₹3,69,990
  • Zephyrus G16 RTX 5070 Ti – ₹4,19,990
  • Zephyrus G16 RTX 5080 – ₹5,09,990

ProArt PZ14 for Creators

Asus ProArt PZ14

For creators, ASUS has introduced the new ProArt PZ14, a lightweight 2-in-1 device with a detachable keyboard. The laptop features a 14-inch 3K ASUS Lumina Pro OLED touchscreen with 100% DCI-P3 coverage and Pantone validation. It is powered by Qualcomm’s Snapdragon X2 Elite processor and offers up to 80 TOPS of AI performance. ASUS says the device can deliver up to 22 hours of battery life and supports the ASUS Pen for creators who sketch, design, or edit on the go. The ProArt PZ14 is priced at ₹2,69,990.

#ASUS #ROG #Zephyrus #Duo #RTX #PreOrder #IndiaAsus
Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.

The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.

Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables
© Raymond Wong / Gizmodo

Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.

While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.

Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.

Ray Ban Meta Gen 2 09
© Raymond Wong / Gizmodo

Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.

“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.

I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

Meta Ray Ban Display neural band
© Raymond Wong / Gizmodo

Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.

So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.

Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.

#Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables">Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables

. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.

The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.

Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables
© Raymond Wong / Gizmodo

Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.

While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.

Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.

Ray Ban Meta Gen 2 09
© Raymond Wong / Gizmodo

Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.

“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.

I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

Meta Ray Ban Display neural band
© Raymond Wong / Gizmodo

Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.

So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.

Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.

#Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables">Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment

Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.

The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.

Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
                Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.

 Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already. The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example. © Raymond Wong / Gizmodo Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

 Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses. While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend 0 on a pair of smart glasses.

 Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself. © Raymond Wong / Gizmodo Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so. “The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

 Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses. I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

 © Raymond Wong / Gizmodo Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets. So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it. Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.      #Metas #Smart #Glasses #Long #Ways #Eureka #MomentMeta,Ray-Ban Meta,smart glasses,The Next Interface,Wearables
© Raymond Wong / Gizmodo

Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.

Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.

While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.

Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.

Ray Ban Meta Gen 2 09
© Raymond Wong / Gizmodo

Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.

“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”

Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.

I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.

Meta Ray Ban Display neural band
© Raymond Wong / Gizmodo

Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.

So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.

Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.

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