The funny shape of eggs is the curious lifeblood of Oeuf, the new physics platformer by prolific developer Increpare Games. In a gaming landscape saturated with complex systems dropped into simple games, that grapples with metaphor within straightforward narratives, and that is desperate to bring cinematic sensibilities into gaming, Oeuf only asks that you briefly consider how an egg might move as you roll, slide, and hop across its world.
That world is realized in crunchy, ’90s-era 3D that brings to mind Ultima and Might and Magic. Like this archaic-seeming style — that Oeuf was released within a month of Resident Evil Requiem is a fun graphical comparison — Oeuf is refreshingly simple. Blown from the nest atop a church steeple, you, a brown-speckled egg, must navigate church grounds, climb up trees, cross sloping roofs, and clamber over jutting bricks to get home.
Your nameless egg is unpredictable. Smooth but prone to being overzealous in its haste when on its side; less controllable but more balanced on its end. Much of the challenge in Oeuf comes from positioning yourself, through tiny movements on similarly tiny platforms, to build momentum for a jump and arresting that motion before you tumble to the ground on the other side. When you fall — and you will fall — the game greets you with an “oof.” Being an egg, however, this is rendered as a pleasing “oeuf!”
If this is all sounding too Getting Over It with Bennett Foddy, Oeuf is generous with checkpoints that remove much of the grinding irritation of similar games while maintaining the surmountable frustration that makes them satisfying. Those checkpoints create a comfortable rhythm.
There is a temptation in games built on repetition and accompanying frustration to keep mounting the difficulty until challenge turns to drudgery. In mixing up the length of sequences with a clever weaving of shorter sections between longer ones, Oeuf creates a rewarding sense of forward motion with a pulsing mix of punishing and more relaxed sequences. Players breaking through a tense run of incremental platforming are often greeted by several shorter areas based on different mechanics like completing impossible jumps through building up speed on slopes.
Mileage on that may vary, likely based on how you relate to Oeuf’s 3D world. I preferred navigating lateral crossings and challenging climbs; others may gravitate toward bouncing off obstacle courses and puzzles governed by player momentum. One of the most challenging sections I encountered came early, as I navigated my egg over a series of descending ramps, while I had little trouble with climbing a tree soon after. For others, it may well be the inverse.
Oeuf understands that players can only get so frustrated before they stop playing. In fact, its choreographed rhythm appears to encourage that. Checkpoints already delineate clear opportunities to start and stop, but a generous attitude to maintaining player progress means stepping back in response to a frustrating section is often the recipe for coming back soon after and blitzing a sequence on which you’d previously been stuck. The joy of overcoming is only increased as you race through the following sections — sometimes literally, particularly when tasked with navigating slopes. It’s a level of technical self-awareness that eludes so many similar games.
That said, Oeuf is at its best when it’s asking you to jump. Some of its momentum-based puzzles can be finicky, particularly when the way the egg moves and bounces renders some jump inputs unresponsive. This appears to be a side effect of how the egg lifts off the ground when bouncing on its end, rather than a programming error.
Image: Increpare Games
Not every section enjoys the same generous checkpoints. One particularly provoking area that sees you traverse a series of sloping surfaces left me stumped across multiple sessions. Not for a lack of solutions — the only option was to balance on the corners of blocks — but for how unforgiving it was. When I finally made it through, I was surprised not to find a checkpoint waiting in line with the rhythm that both preceded and followed the section. Instead, the eventual checkpoint came after a lengthy series of jumps. This was the only discordant moment I perceived in Oeuf’s otherwise comfortable rhythm.
You can, however, skip areas using the built-in map editor — in which you can also build your own courses — or you can edit frustrating sections into something more forgiving to avoid actual bottlenecks. You may even, in stepping away from a frustrating section, unwind on one of the custom maps already included. Intended or not, the function offers an interesting accessibility solution to break out of any loop in which you find yourself.
Not that those are going to be common for most players. Oeuf is, paradoxically, a chill game. You may grind your teeth in places, squeeze the controller too hard, but Oeuf is trying — not always successfully — to get you to decompress. In the mellow soundtrack, the natural tones and sound of the wind, Oeuf gives you every chance of entering a relaxed state of pure concentration. Whether you can or not likely depends on how you react to being perched precariously on the edge and desperately twitching the joystick to keep your bottom-heavy egg from tipping into the abyss.
Still, it’s hard to get too frustrated with Oeuf. With quick restarts, surmountable obstacles, and generous checkpoints, the relationship with failure it fosters is a comfortable one. A popular framework in video game reviews is to find meaning in a game outside the obvious. Games secretly represent moments in time, capture bygone feelings, or help you discover something about yourself. Oeuf really is just a game about being an egg and hopping up a series of platforms. It’s just fun — really, really fun.
Oeuf is available now on Steam.
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![John Grisham’s New Legal Drama Is a Real Life Fight Against AI Audiobooks on YouTube
There’s an argument to be made that audiobooks are the finest form of content. You take a book—already off to a good start—and you get to have someone read it right into your ears. And when I say “someone” I mean the GOATs in the voice game. I could cite examples of celebrities you never knew narrated audiobooks, but here’s a sample of Werner Herzog narrating his memoir Every Man for Himself and God Against All that I think speaks for itself: [embed]https://www.youtube.com/watch?v=P4IQSvi3pXU[/embed] What could be better than this? Not only are audiobooks heaven, you can probably get all the audiobooks you want for free (and legally) by getting yourself a library card and using your local library’s preferred app (Libby, perhaps). I say all that, because given all the easy and free access to high quality audiobooks, why in the world would anyone listen to a John Grisham audiobook presented like this?
Don’t click that link. Instead of the actual audiobook, which is read wonderfully by Michael Beck, it will take you to a YouTube video consisting of an AI narrator reading Grisham’s recent hit novel the Widow, and the narration plays under 13 hours of AI slop video—simulated stock footage of fake vacations, basically. It looks like the video they display under the lyrics on Hell’s karaoke machine. I don’t have any science to back this up, but it will definitely give you brain cancer.
As the New York Times points out, 80,000 lost souls listened to the Widow this way. And Grisham is pissed about it. “The thieves and pirates who steal my work and try to profit from it, in any format, should be punished civilly and criminally […] And in this particular example, YouTube is complicit because it’s clear they know what is happening and refuse to stop it,” Grisham told the Times in an email. He should really write about this. YouTube, for its part, says the video is still up because there hasn’t been a takedown request, and that it doesn’t proactively police for copyright violations. “For more than two decades, we’ve built systems that help rights holders manage and control their copyrighted content — investing continuously to make sure those systems evolve as new threats emerge,” Jack Malon, a YouTube spokesperson, wrote to the Times.
If you’ve ever had a YouTube video flagged for a copyright violation, it may have been because of a feature called Content ID that music publishers absolutely love. It allows copyright holders to crawl YouTube and automatically detect copyrighted content. At times, Content ID has been a valuable moneymaking scheme for copyright holders, who were able to zero in on incidental—or even accidental—uses of copyrighted material, especially music, and by making a claim, monetize other people’s videos. It can’t do this anymore, but this is the sort of thing YouTube’s copyright system has been designed to support. As the Times points out, Content ID isn’t great at finding AI-narrated audiobooks. The audio waveform of the content is not the same as the audio the publisher owns, which makes it tricky to know what to even scan for. The author holds a copyright on the text, which can be slightly changed by the creator of the YouTube video while still leaving the book largely intact—good enough for casual listeners anyway. This leaves publishers and authors to navigate the takedown process manually, which seems, judging from the fact that the Widow is still up, to just not be happening.
That’s a pity. And I don’t mean because it’s robbing John Grisham of audiobook sales, which is bad, but not the gravest injustice in the universe. It’s bad because people are listening to such horrible garbage just because it’s available. And they really, truly, don’t have to. #John #Grishams #Legal #Drama #Real #Life #Fight #Audiobooks #YouTubeArtificial intelligence,Audiobooks,Books,intellectual proper John Grisham’s New Legal Drama Is a Real Life Fight Against AI Audiobooks on YouTube
There’s an argument to be made that audiobooks are the finest form of content. You take a book—already off to a good start—and you get to have someone read it right into your ears. And when I say “someone” I mean the GOATs in the voice game. I could cite examples of celebrities you never knew narrated audiobooks, but here’s a sample of Werner Herzog narrating his memoir Every Man for Himself and God Against All that I think speaks for itself: [embed]https://www.youtube.com/watch?v=P4IQSvi3pXU[/embed] What could be better than this? Not only are audiobooks heaven, you can probably get all the audiobooks you want for free (and legally) by getting yourself a library card and using your local library’s preferred app (Libby, perhaps). I say all that, because given all the easy and free access to high quality audiobooks, why in the world would anyone listen to a John Grisham audiobook presented like this?
Don’t click that link. Instead of the actual audiobook, which is read wonderfully by Michael Beck, it will take you to a YouTube video consisting of an AI narrator reading Grisham’s recent hit novel the Widow, and the narration plays under 13 hours of AI slop video—simulated stock footage of fake vacations, basically. It looks like the video they display under the lyrics on Hell’s karaoke machine. I don’t have any science to back this up, but it will definitely give you brain cancer.
As the New York Times points out, 80,000 lost souls listened to the Widow this way. And Grisham is pissed about it. “The thieves and pirates who steal my work and try to profit from it, in any format, should be punished civilly and criminally […] And in this particular example, YouTube is complicit because it’s clear they know what is happening and refuse to stop it,” Grisham told the Times in an email. He should really write about this. YouTube, for its part, says the video is still up because there hasn’t been a takedown request, and that it doesn’t proactively police for copyright violations. “For more than two decades, we’ve built systems that help rights holders manage and control their copyrighted content — investing continuously to make sure those systems evolve as new threats emerge,” Jack Malon, a YouTube spokesperson, wrote to the Times.
If you’ve ever had a YouTube video flagged for a copyright violation, it may have been because of a feature called Content ID that music publishers absolutely love. It allows copyright holders to crawl YouTube and automatically detect copyrighted content. At times, Content ID has been a valuable moneymaking scheme for copyright holders, who were able to zero in on incidental—or even accidental—uses of copyrighted material, especially music, and by making a claim, monetize other people’s videos. It can’t do this anymore, but this is the sort of thing YouTube’s copyright system has been designed to support. As the Times points out, Content ID isn’t great at finding AI-narrated audiobooks. The audio waveform of the content is not the same as the audio the publisher owns, which makes it tricky to know what to even scan for. The author holds a copyright on the text, which can be slightly changed by the creator of the YouTube video while still leaving the book largely intact—good enough for casual listeners anyway. This leaves publishers and authors to navigate the takedown process manually, which seems, judging from the fact that the Widow is still up, to just not be happening.
That’s a pity. And I don’t mean because it’s robbing John Grisham of audiobook sales, which is bad, but not the gravest injustice in the universe. It’s bad because people are listening to such horrible garbage just because it’s available. And they really, truly, don’t have to. #John #Grishams #Legal #Drama #Real #Life #Fight #Audiobooks #YouTubeArtificial intelligence,Audiobooks,Books,intellectual proper](https://gizmodo.com/app/uploads/2026/05/john-grisham-1280x853.jpg)

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