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Samsung’s Next Pair of Galaxy Buds Look Like a Huge Departure
                Open-style wireless earbuds are all the rage these days, but not all the major brands are on board yet. Samsung, for example, still has its semi-open-ear Galaxy Buds 4, but nothing quite as open as the Bose Ultra Open Earbuds or Nothing’s Ear Open. I should say Samsung doesn’t have anything fully open yet.

 According to a leak from SammyGuru, Samsung is working on a new pair of Galaxy Buds called the Galaxy Buds Able, and it looks like that unreleased pair might opt for an open-style clip design if illustrations found in recent One UI firmware are anything to go by. In addition to the open-style design, SammyGuru is also reporting that the Galaxy Buds Able will use bone conduction, which is suited for delivering sound without needing to plug up your ears with silicone ear tips. Another benefit of bone conduction is that it’s not prone to sound leakage, which is often a downside of most pairs of open wireless earbuds. Bone conduction is also often used in more fitness-focused wireless earbuds, so there’s a chance the Galaxy Buds Able might lean into running and other exercise applications.  Samsung’s upcoming Galaxy Buds Able, spotted in One UI firmware, feature a unique clip-on bone conduction design that keeps your ears open while delivering sound in a whole new way.   Would you trade premium sound quality for more awareness and comfort in your daily listening?… — SammyGuru (@sammygurus) April 20, 2026  While clip-style open wireless earbuds aren’t novel—Sony, SoundPeats, and JBL all have their own pairs now—it’d be a departure for Samsung and a big indicator that open wireless earbuds are having a huge moment right now. If the leaks pan out, one of the things I’m most interested to see is whether Samsung endeavors to provide any kind of noise reduction. Though full-on active noise cancellation (ANC) isn’t possible without ear tips, brands like Shokz have managed to provide a surprisingly effective level of noise reduction that scratches a similar itch. Shokz’s OpenFit Pro, for example, are its only pair with noise reduction, but they do have a bulkier design. They’re not exactly clip-style; instead, they loop around the back of your ears with a sound module that nestles into the outer ear.

 Since the Galaxy Buds Able aren’t official yet, there’s no word on price or release date, but there’s a chance they could end up being unveiled this summer at Samsung’s next Unpacked event.      #Samsungs #Pair #Galaxy #Buds #Huge #Departureaudio,Galaxy Buds Pro,wireless earbuds

Samsung’s Next Pair of Galaxy Buds Look Like a Huge DepartureSamsung’s Next Pair of Galaxy Buds Look Like a Huge Departure
                Open-style wireless earbuds are all the rage these days, but not all the major brands are on board yet. Samsung, for example, still has its semi-open-ear Galaxy Buds 4, but nothing quite as open as the Bose Ultra Open Earbuds or Nothing’s Ear Open. I should say Samsung doesn’t have anything fully open yet.

 According to a leak from SammyGuru, Samsung is working on a new pair of Galaxy Buds called the Galaxy Buds Able, and it looks like that unreleased pair might opt for an open-style clip design if illustrations found in recent One UI firmware are anything to go by. In addition to the open-style design, SammyGuru is also reporting that the Galaxy Buds Able will use bone conduction, which is suited for delivering sound without needing to plug up your ears with silicone ear tips. Another benefit of bone conduction is that it’s not prone to sound leakage, which is often a downside of most pairs of open wireless earbuds. Bone conduction is also often used in more fitness-focused wireless earbuds, so there’s a chance the Galaxy Buds Able might lean into running and other exercise applications.  Samsung’s upcoming Galaxy Buds Able, spotted in One UI firmware, feature a unique clip-on bone conduction design that keeps your ears open while delivering sound in a whole new way.   Would you trade premium sound quality for more awareness and comfort in your daily listening?… — SammyGuru (@sammygurus) April 20, 2026  While clip-style open wireless earbuds aren’t novel—Sony, SoundPeats, and JBL all have their own pairs now—it’d be a departure for Samsung and a big indicator that open wireless earbuds are having a huge moment right now. If the leaks pan out, one of the things I’m most interested to see is whether Samsung endeavors to provide any kind of noise reduction. Though full-on active noise cancellation (ANC) isn’t possible without ear tips, brands like Shokz have managed to provide a surprisingly effective level of noise reduction that scratches a similar itch. Shokz’s OpenFit Pro, for example, are its only pair with noise reduction, but they do have a bulkier design. They’re not exactly clip-style; instead, they loop around the back of your ears with a sound module that nestles into the outer ear.

 Since the Galaxy Buds Able aren’t official yet, there’s no word on price or release date, but there’s a chance they could end up being unveiled this summer at Samsung’s next Unpacked event.      #Samsungs #Pair #Galaxy #Buds #Huge #Departureaudio,Galaxy Buds Pro,wireless earbuds

Open-style wireless earbuds are all the rage these days, but not all the major brands are on board yet. Samsung, for example, still has its semi-open-ear Galaxy Buds 4, but nothing quite as open as the Bose Ultra Open Earbuds or Nothing’s Ear Open. I should say Samsung doesn’t have anything fully open yet.

According to a leak from SammyGuru, Samsung is working on a new pair of Galaxy Buds called the Galaxy Buds Able, and it looks like that unreleased pair might opt for an open-style clip design if illustrations found in recent One UI firmware are anything to go by.

In addition to the open-style design, SammyGuru is also reporting that the Galaxy Buds Able will use bone conduction, which is suited for delivering sound without needing to plug up your ears with silicone ear tips. Another benefit of bone conduction is that it’s not prone to sound leakage, which is often a downside of most pairs of open wireless earbuds. Bone conduction is also often used in more fitness-focused wireless earbuds, so there’s a chance the Galaxy Buds Able might lean into running and other exercise applications.

While clip-style open wireless earbuds aren’t novel—Sony, SoundPeats, and JBL all have their own pairs now—it’d be a departure for Samsung and a big indicator that open wireless earbuds are having a huge moment right now. If the leaks pan out, one of the things I’m most interested to see is whether Samsung endeavors to provide any kind of noise reduction. Though full-on active noise cancellation (ANC) isn’t possible without ear tips, brands like Shokz have managed to provide a surprisingly effective level of noise reduction that scratches a similar itch. Shokz’s OpenFit Pro, for example, are its only pair with noise reduction, but they do have a bulkier design. They’re not exactly clip-style; instead, they loop around the back of your ears with a sound module that nestles into the outer ear.

Since the Galaxy Buds Able aren’t official yet, there’s no word on price or release date, but there’s a chance they could end up being unveiled this summer at Samsung’s next Unpacked event.

#Samsungs #Pair #Galaxy #Buds #Huge #Departureaudio,Galaxy Buds Pro,wireless earbuds

Open-style wireless earbuds are all the rage these days, but not all the major brands are on board yet. Samsung, for example, still has its semi-open-ear Galaxy Buds 4, but nothing quite as open as the Bose Ultra Open Earbuds or Nothing’s Ear Open. I should say Samsung doesn’t have anything fully open yet.

According to a leak from SammyGuru, Samsung is working on a new pair of Galaxy Buds called the Galaxy Buds Able, and it looks like that unreleased pair might opt for an open-style clip design if illustrations found in recent One UI firmware are anything to go by.

In addition to the open-style design, SammyGuru is also reporting that the Galaxy Buds Able will use bone conduction, which is suited for delivering sound without needing to plug up your ears with silicone ear tips. Another benefit of bone conduction is that it’s not prone to sound leakage, which is often a downside of most pairs of open wireless earbuds. Bone conduction is also often used in more fitness-focused wireless earbuds, so there’s a chance the Galaxy Buds Able might lean into running and other exercise applications.

While clip-style open wireless earbuds aren’t novel—Sony, SoundPeats, and JBL all have their own pairs now—it’d be a departure for Samsung and a big indicator that open wireless earbuds are having a huge moment right now. If the leaks pan out, one of the things I’m most interested to see is whether Samsung endeavors to provide any kind of noise reduction. Though full-on active noise cancellation (ANC) isn’t possible without ear tips, brands like Shokz have managed to provide a surprisingly effective level of noise reduction that scratches a similar itch. Shokz’s OpenFit Pro, for example, are its only pair with noise reduction, but they do have a bulkier design. They’re not exactly clip-style; instead, they loop around the back of your ears with a sound module that nestles into the outer ear.

Since the Galaxy Buds Able aren’t official yet, there’s no word on price or release date, but there’s a chance they could end up being unveiled this summer at Samsung’s next Unpacked event.



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Deadspin | Cardinals, in decisive game vs. Marlins, chase 3rd straight series win <div id=""><section id="0" class=" w-full"><div class="xl:container mx-0 !px-4 py-0 pb-4 !mx-0 !px-0"><img src="https://images.deadspin.com/tr:w-900/28781233.jpg" srcset="https://images.deadspin.com/tr:w-900/28781233.jpg" alt="MLB: St. Louis Cardinals at Miami Marlins" class="w-full" fetchpriority="high" loading="eager"/><span class="text-0.8 leading-tight">Apr 21, 2026; Miami, Florida, USA; St. Louis Cardinals left fielder Nathan Church, center fielder Victor Scott II and right fielder Jordan Walker celebrate a win against the Miami Marlins at loanDepot Park. Mandatory Credit: Rhona Wise-Imagn Images<!-- --> <!-- --> </span></div></section><section id="section-1"> <p>The St. Louis Cardinals, who have won six of their past seven games, may be off to a surprising start to some, but not to manager Oliver Marmol.</p> </section><section id="section-2"> <p>“It’s exactly what I would’ve anticipated this group to do,” Marmol said on Tuesday prior to a 5-3 Cardinals’ win over the host Miami Marlins.</p> </section><section id="section-3"> <p>On Wednesday afternoon, both teams will try to take the three-game series. St. Louis has won back-to-back series while Miami hasn’t taken a series since winning two of three against the Chicago White Sox from March 30-April 1.</p> </section><section id="section-4"> <p>The pitching matchup features a pair of right-handers, Miami’s Janson Junk (0-2, 4.50 ERA) against St. Louis’ Kyle Leahy (2-2, 5.21).</p> </section><section id="section-5"> <p>Junk has never faced the Cardinals, and the Marlins are just 1-3 when he starts this season. Junk has just one quality start out of those four, on April 6 against the Cincinnati Reds. Since then, he has allowed nine earned runs, seven earned, on 11 hits in 10 1/3 innings (6.10 ERA).</p> </section><section id="section-6"> <p>He relies on a four-seam fastball that sits 94-96 mph and off-speed stuff that includes a sweeper, a changeup and a curve.</p> </section><section id="section-7"> <p>Leahy has never started against the Marlins, but he has made four scoreless relief appearances versus them, striking out four in 4 2/3 innings.</p> </section><section id="section-8"> <p>He relies on a two-seam, sinking fastball that is used to get ground balls and a slider that is often his “out pitch,” especially against right-handers. He also uses a split-finger fastball, especially against lefties.</p> </section><section id="section-9"> <p>This year, Leahy has been strictly a starter — although he has yet to record an out in the sixth inning. The Cardinals are 2-2 in his appearances.</p> </section><br/><section id="section-10"> <p>As for the Cardinals’ offense, right fielder Jordan Walker went 0-for-4 on Tuesday, snapping his 15-game hitting streak. He has been St. Louis’ best hitter this season, leading the team in homers (eight) and OPS (.964).</p> </section> <section id="section-11"> <p>That’s a major improvement from last season when he had just six homers in 111 games and a .584 OPS.</p> </section><section id="section-12"> <p>“I think we’d all be lying if we thought Walker would have this type of start,” Marmol said. “The consistency of what he’s done has been impressive.”</p> </section><section id="section-13"> <p>Consistency isn’t at the top of the agenda for Marlins manager Clayton McCullough this week. He continues to fill out unconventional lineups, such as placing speedy second baseman Xavier Edwards in the cleanup role the past two games.</p> </section><section id="section-14"> <p>Edwards is no slugger: He has just five homers in 993 career at-bats. Yet he has produced a .915 OPS so far this season, and he still has the dynamic speed that he led him to 65 steals in 77 career attempts since making his big-league debut in 2023.</p> </section><section id="section-15"> <p>“The lineup is going to be fluid, maybe not day to day but series to series depending on who we’re playing,” McCullough said. “I think with (Edwards’) skill set, it makes it easy for me. I feel like I can put him anywhere.”</p> </section><section id="section-16"> <p>Another speedy Marlins hitter, center fielder Jakob Marsee has eight stolen bases, tied for fifth in the majors.</p> </section><section id="section-17"> <p>Marsee went 3-for-4 with a homer on Tuesday.</p> </section><section id="section-18"> <p>The long ball came on his first pitch with a new bat. On his previous swing, the bat slipped out of his hands and landed in the netting above the first base dugout. Marsee then grabbed a new bat and pulled the next pitch for a dinger down the right field line.</p> </section><section id="section-19"> <p>–Field Level Media</p> </section></div> #Deadspin #Cardinals #decisive #game #Marlins #chase #3rd #straight #series #win

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Madrid Open 2026: Philippines’ Eala sails into second round; Berrettini loses to qualifier <div id="content-body-70893772" itemprop="articleBody"><p>Filipina star Alexandra Eala enjoyed a strong start to her Madrid Open campaign on Wednesday, moving past Russian qualifier Anastasia Pavlyuchenkova 6-3, 6-3 to reach the second round at the event for the third-straight year.</p><p>The 44th-ranked lefty needed one hour and 31 minutes to dismiss Pavlyuchenkova, who was a semifinalist in the Spanish capital in 2021.</p><p>The 34-year-old Pavlyuchenkova, a former French Open runner-up currently ranked 116 in the world, is 0-6 in tour-level main draw matches so far this season.</p><p>Eala saved all four break points she faced and broke Pavlyuchenkova twice in a tightly-contested 54-minute opening set.</p><p>The 20-year-old phenom briefly lost her advantage in the second set but swept eight points in a row to regain her lead and book a clash with 19th seed Elise Mertens.</p><p>“I feel really great. I love Madrid, it’s an amazing tournament,” said Eala, who has been training at the Rafa Nadal Academy in Mallorca for almost eight years. “Every time I come here, I feel very comfortable, I feel like I’m at home.”</p><div class=" article-picture center"><img src="https://ss-i.thgim.com/public/incoming/au86sy/article70893824.ece/alternates/FREE_1200/2026-04-22T114938Z_1387179544_UP1EM4M0WUOB3_RTRMADP_3_TENNIS-MADRID.JPG" data-original="https://ss-i.thgim.com/public/incoming/au86sy/article70893824.ece/alternates/FREE_1200/2026-04-22T114938Z_1387179544_UP1EM4M0WUOB3_RTRMADP_3_TENNIS-MADRID.JPG" alt="Italy's Matteo Berrettini during his round of 128 match against Croatia's Dino Prizmic REUTERS/Isabel Infantes" title="Italy's Matteo Berrettini during his round of 128 match against Croatia's Dino Prizmic REUTERS/Isabel Infantes" class=" lazy" width="100%" height="100%"/><div class="pic-caption"><figcaption class="figure-caption align-text-bottom"><p> Italy’s Matteo Berrettini during his round of 128 match against Croatia’s Dino Prizmic REUTERS/Isabel Infantes | Photo Credit: REUTERS </p><img class="caption-image" src="https://assetsss.thehindu.com/theme/images/SSRX/lightbox-info.svg" alt="lightbox-info"/></figcaption></div><p class="caption"> Italy’s Matteo Berrettini during his round of 128 match against Croatia’s Dino Prizmic REUTERS/Isabel Infantes | Photo Credit: REUTERS </p></div><p>Pavlyuchenkova, who was playing with a heavily-strapped right upper thigh, committed close to 40 unforced errors in what was her first meeting with Eala.</p><p>“Every match at this level is a battle, all of us players we fight until the end and she’s been on the tour for many years. So I’m really happy with this win. She’s a great player and I’m really happy to be in the next round,” Eala added.</p><p>In ATP action at the Caja Magica, 2021 Madrid finalist Matteo Berrettini crashed out to Croatian qualifier Dino Prizmic 6-3, 6-4.</p><p>“It’s definitely a big thing for me and it’s a pleasure to share the court with him,” said the 20-year-old former Roland Garros junior champion. Prizmic will next take on American fourth seed Ben Shelton.</p><p>Meanwhile, former US Open champion Marin Cilic claimed his first Madrid Open win since 2022 with a hard-fought 4-6, 6-3, 6-4 performance against world number 44 Zizou Bergs.</p><p>It was the 37-year-old Croatian’s first top-50 victory on clay in four years and it earned him a second-round meeting with Brazilian teenager Joao Fonseca.</p><p class="publish-time" id="end-of-article">Published on Apr 22, 2026</p></div> #Madrid #Open #Philippines #Eala #sails #Berrettini #loses #qualifier

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequelBack in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”Image: Metanet SoftwareAs creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Andrew WebsterCloseAndrew WebsterSenior entertainment editorPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Andrew WebsterEntertainmentCloseEntertainmentPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All EntertainmentGamingCloseGamingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GamingInterviewCloseInterviewPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All InterviewReportCloseReportPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All Report#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report

N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequel

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report
After a very profitable decade on Microsoft’s board, Reid Hoffman is stepping down, the company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for $26.2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first $1 billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for $650 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.

Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over $50 million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention.

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.

#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman">Reid Hoffman is leaving Microsoft’s board to go ‘founder mode’ with startup Manus | TechCrunch
After a very profitable decade on Microsoft’s board, Reid Hoffman is stepping down, the company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for .2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first  billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for 0 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.







Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over  million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention. 

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.
#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman

company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for $26.2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first $1 billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for $650 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.

Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over $50 million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention.

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.

#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman">Reid Hoffman is leaving Microsoft’s board to go ‘founder mode’ with startup Manus | TechCrunch

After a very profitable decade on Microsoft’s board, Reid Hoffman is stepping down, the company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for $26.2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first $1 billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for $650 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.

Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over $50 million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention.

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.

#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman

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