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More than a decade later, the team behind N++ is back with a multiplayer sequelBack in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”Image: Metanet SoftwareAs creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Andrew WebsterCloseAndrew WebsterSenior entertainment editorPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Andrew WebsterEntertainmentCloseEntertainmentPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All EntertainmentGamingCloseGamingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GamingInterviewCloseInterviewPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All InterviewReportCloseReportPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All Report#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report

More than a decade later, the team behind N++ is back with a multiplayer sequel

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.


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announced a limited-time opportunity for eligible Pixel users to purchase Pixel Care+ even after the usual enrollment period. The company normally allows users to add the protection plan within 60 days of buying a new Pixel phone. Google has reopened Pixel Care+ enrollment for a limited time, but only for US customers. Your phone must pass Google’s condition check before enrollment.

The company requires that the phone work properly and not be physically damaged. You can sign up until August 2, 2026. Compatible phones are: Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9a, Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10a. The offer does not cover the Pixel 9 Pro Fold, Pixel 10 Pro Fold, Pixel 8 series, older Pixel devices, or Pixel Watch.

What Does Pixel Care+ Offer?

Google Reopens Pixel Care+ for Older Pixel Phones With Condition
	
Google has announced a limited-time opportunity for eligible Pixel users to purchase Pixel Care+ even after the usual enrollment period. The company normally allows users to add the protection plan within 60 days of buying a new Pixel phone. Google has reopened Pixel Care+ enrollment for a limited time, but only for US customers. Your phone must pass Google’s condition check before enrollment. 



The company requires that the phone work properly and not be physically damaged. You can sign up until August 2, 2026. Compatible phones are: Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9a, Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10a. The offer does not cover the Pixel 9 Pro Fold, Pixel 10 Pro Fold, Pixel 8 series, older Pixel devices, or Pixel Watch.



What Does Pixel Care+ Offer?







Pixel Care+ offers protection beyond Google’s standard warranty. It covers accidental damage, hardware failures, and eligible repairs. Google does not charge for eligible front screen, back glass, or battery replacements. The plan also includes next-day replacement and priority support from Pixel experts. Users can add Loss and Theft Protection with a higher-tier plan. Google allows up to two loss-or-theft claims each year. Pricing starts at  per month and goes up to  per month, while two-year plans cost 9 to 9.



There are a few conditions you must meet before you can purchase Pixel Care+. Google requires your phone to pass a detailed condition inspection. The device cannot have cracked glass, liquid damage, charging issues, faulty buttons, or a swollen battery. Other accidental repairs still include a  service fee. Loss and Theft claims require a deductible between  and . Google does not provide this feature in New York. You must enroll before August 2, 2026.





#Google #Reopens #Pixel #Care #Older #Pixel #Phones #ConditionGoogle Pixel

Pixel Care+ offers protection beyond Google’s standard warranty. It covers accidental damage, hardware failures, and eligible repairs. Google does not charge for eligible front screen, back glass, or battery replacements. The plan also includes next-day replacement and priority support from Pixel experts. Users can add Loss and Theft Protection with a higher-tier plan. Google allows up to two loss-or-theft claims each year. Pricing starts at $8 per month and goes up to $15 per month, while two-year plans cost $159 to $279.

There are a few conditions you must meet before you can purchase Pixel Care+. Google requires your phone to pass a detailed condition inspection. The device cannot have cracked glass, liquid damage, charging issues, faulty buttons, or a swollen battery. Other accidental repairs still include a $99 service fee. Loss and Theft claims require a deductible between $79 and $99. Google does not provide this feature in New York. You must enroll before August 2, 2026.

#Google #Reopens #Pixel #Care #Older #Pixel #Phones #ConditionGoogle Pixel">Google Reopens Pixel Care+ for Older Pixel Phones With Condition
	
Google has announced a limited-time opportunity for eligible Pixel users to purchase Pixel Care+ even after the usual enrollment period. The company normally allows users to add the protection plan within 60 days of buying a new Pixel phone. Google has reopened Pixel Care+ enrollment for a limited time, but only for US customers. Your phone must pass Google’s condition check before enrollment. 



The company requires that the phone work properly and not be physically damaged. You can sign up until August 2, 2026. Compatible phones are: Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9a, Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10a. The offer does not cover the Pixel 9 Pro Fold, Pixel 10 Pro Fold, Pixel 8 series, older Pixel devices, or Pixel Watch.



What Does Pixel Care+ Offer?







Pixel Care+ offers protection beyond Google’s standard warranty. It covers accidental damage, hardware failures, and eligible repairs. Google does not charge for eligible front screen, back glass, or battery replacements. The plan also includes next-day replacement and priority support from Pixel experts. Users can add Loss and Theft Protection with a higher-tier plan. Google allows up to two loss-or-theft claims each year. Pricing starts at  per month and goes up to  per month, while two-year plans cost 9 to 9.



There are a few conditions you must meet before you can purchase Pixel Care+. Google requires your phone to pass a detailed condition inspection. The device cannot have cracked glass, liquid damage, charging issues, faulty buttons, or a swollen battery. Other accidental repairs still include a  service fee. Loss and Theft claims require a deductible between  and . Google does not provide this feature in New York. You must enroll before August 2, 2026.





#Google #Reopens #Pixel #Care #Older #Pixel #Phones #ConditionGoogle Pixel

a limited-time opportunity for eligible Pixel users to purchase Pixel Care+ even after the usual enrollment period. The company normally allows users to add the protection plan within 60 days of buying a new Pixel phone. Google has reopened Pixel Care+ enrollment for a limited time, but only for US customers. Your phone must pass Google’s condition check before enrollment.

The company requires that the phone work properly and not be physically damaged. You can sign up until August 2, 2026. Compatible phones are: Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9a, Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10a. The offer does not cover the Pixel 9 Pro Fold, Pixel 10 Pro Fold, Pixel 8 series, older Pixel devices, or Pixel Watch.

What Does Pixel Care+ Offer?

Google Reopens Pixel Care+ for Older Pixel Phones With Condition
	
Google has announced a limited-time opportunity for eligible Pixel users to purchase Pixel Care+ even after the usual enrollment period. The company normally allows users to add the protection plan within 60 days of buying a new Pixel phone. Google has reopened Pixel Care+ enrollment for a limited time, but only for US customers. Your phone must pass Google’s condition check before enrollment. 



The company requires that the phone work properly and not be physically damaged. You can sign up until August 2, 2026. Compatible phones are: Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9a, Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10a. The offer does not cover the Pixel 9 Pro Fold, Pixel 10 Pro Fold, Pixel 8 series, older Pixel devices, or Pixel Watch.



What Does Pixel Care+ Offer?







Pixel Care+ offers protection beyond Google’s standard warranty. It covers accidental damage, hardware failures, and eligible repairs. Google does not charge for eligible front screen, back glass, or battery replacements. The plan also includes next-day replacement and priority support from Pixel experts. Users can add Loss and Theft Protection with a higher-tier plan. Google allows up to two loss-or-theft claims each year. Pricing starts at  per month and goes up to  per month, while two-year plans cost 9 to 9.



There are a few conditions you must meet before you can purchase Pixel Care+. Google requires your phone to pass a detailed condition inspection. The device cannot have cracked glass, liquid damage, charging issues, faulty buttons, or a swollen battery. Other accidental repairs still include a  service fee. Loss and Theft claims require a deductible between  and . Google does not provide this feature in New York. You must enroll before August 2, 2026.





#Google #Reopens #Pixel #Care #Older #Pixel #Phones #ConditionGoogle Pixel

Pixel Care+ offers protection beyond Google’s standard warranty. It covers accidental damage, hardware failures, and eligible repairs. Google does not charge for eligible front screen, back glass, or battery replacements. The plan also includes next-day replacement and priority support from Pixel experts. Users can add Loss and Theft Protection with a higher-tier plan. Google allows up to two loss-or-theft claims each year. Pricing starts at $8 per month and goes up to $15 per month, while two-year plans cost $159 to $279.

There are a few conditions you must meet before you can purchase Pixel Care+. Google requires your phone to pass a detailed condition inspection. The device cannot have cracked glass, liquid damage, charging issues, faulty buttons, or a swollen battery. Other accidental repairs still include a $99 service fee. Loss and Theft claims require a deductible between $79 and $99. Google does not provide this feature in New York. You must enroll before August 2, 2026.

#Google #Reopens #Pixel #Care #Older #Pixel #Phones #ConditionGoogle Pixel">Google Reopens Pixel Care+ for Older Pixel Phones With Condition

Google has announced a limited-time opportunity for eligible Pixel users to purchase Pixel Care+ even after the usual enrollment period. The company normally allows users to add the protection plan within 60 days of buying a new Pixel phone. Google has reopened Pixel Care+ enrollment for a limited time, but only for US customers. Your phone must pass Google’s condition check before enrollment.

The company requires that the phone work properly and not be physically damaged. You can sign up until August 2, 2026. Compatible phones are: Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9a, Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10a. The offer does not cover the Pixel 9 Pro Fold, Pixel 10 Pro Fold, Pixel 8 series, older Pixel devices, or Pixel Watch.

What Does Pixel Care+ Offer?

Google Reopens Pixel Care+ for Older Pixel Phones With Condition
	
Google has announced a limited-time opportunity for eligible Pixel users to purchase Pixel Care+ even after the usual enrollment period. The company normally allows users to add the protection plan within 60 days of buying a new Pixel phone. Google has reopened Pixel Care+ enrollment for a limited time, but only for US customers. Your phone must pass Google’s condition check before enrollment. 



The company requires that the phone work properly and not be physically damaged. You can sign up until August 2, 2026. Compatible phones are: Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9a, Pixel 10, Pixel 10 Pro, Pixel 10 Pro XL, and Pixel 10a. The offer does not cover the Pixel 9 Pro Fold, Pixel 10 Pro Fold, Pixel 8 series, older Pixel devices, or Pixel Watch.



What Does Pixel Care+ Offer?







Pixel Care+ offers protection beyond Google’s standard warranty. It covers accidental damage, hardware failures, and eligible repairs. Google does not charge for eligible front screen, back glass, or battery replacements. The plan also includes next-day replacement and priority support from Pixel experts. Users can add Loss and Theft Protection with a higher-tier plan. Google allows up to two loss-or-theft claims each year. Pricing starts at  per month and goes up to  per month, while two-year plans cost 9 to 9.



There are a few conditions you must meet before you can purchase Pixel Care+. Google requires your phone to pass a detailed condition inspection. The device cannot have cracked glass, liquid damage, charging issues, faulty buttons, or a swollen battery. Other accidental repairs still include a  service fee. Loss and Theft claims require a deductible between  and . Google does not provide this feature in New York. You must enroll before August 2, 2026.





#Google #Reopens #Pixel #Care #Older #Pixel #Phones #ConditionGoogle Pixel

Pixel Care+ offers protection beyond Google’s standard warranty. It covers accidental damage, hardware failures, and eligible repairs. Google does not charge for eligible front screen, back glass, or battery replacements. The plan also includes next-day replacement and priority support from Pixel experts. Users can add Loss and Theft Protection with a higher-tier plan. Google allows up to two loss-or-theft claims each year. Pricing starts at $8 per month and goes up to $15 per month, while two-year plans cost $159 to $279.

There are a few conditions you must meet before you can purchase Pixel Care+. Google requires your phone to pass a detailed condition inspection. The device cannot have cracked glass, liquid damage, charging issues, faulty buttons, or a swollen battery. Other accidental repairs still include a $99 service fee. Loss and Theft claims require a deductible between $79 and $99. Google does not provide this feature in New York. You must enroll before August 2, 2026.

#Google #Reopens #Pixel #Care #Older #Pixel #Phones #ConditionGoogle Pixel

Most of us sense we’re in an affordability crisis these days. If you’re like me, you’re helpless and complacent at the checkstand even when it feels like you’re being mugged. But being billed for billions—or even trillions—more than you owe on web hosting would snap anyone out of their affordability daze.

Amazon Web Services users around the world have noticed one such glitch:

Bharath, an X user based in India, showed off what looks like a $1,499,659,180,107 cost statement and writes, “my soul left my body.” That statement says Bharath’s total is up by 744,728,201,771% this month, which means, by my math, the previous month’s bill was about $200.

According to the Guardian, a marketer named  Dan Harvey, working for an educational nonprofit in the U.K. said he “almost had a heart attack” after seeing a bill climb from 43 cents last month to $7.8 billion this month—and the month wasn’t even over. Harvey added to the Guardian that he had to get on the phone with tech support and “have a real dig around,” to get to the bottom of things. Amazon did not apparently return the Guardian’s request for comment.

This has been resolved, according to Amazon, which writes that on July 16 and 17, “customers received erroneous budget and cost anomaly detection alerts, and saw inflated estimated cost and usage data in the Billing and Cost Management Console and the Cost and Usage Reports.” The amounts are “inaccurate” and “did not affect customer invoices,” Amazon writes, but everything has apparently been restored to normal.

An update Saturday on the AWS service health dashboard lays out what happened. Apparently on July 16, a faulty “configuration change” in the AWS billing system was implemented. “This system relies on unit conversion data to calculate line item charges,” AWS writes, but the change “caused updates to the unit conversion data to fail, resulting in inflated line item costs, which propagated to the Billing and Cost Management console and triggered the budget and cost anomaly alerts.”

Logs on the health dashboard show AWS trying to roll out a solution for about two days before marking the issue as fully resolved.

#Soul #Left #Body #Amazon #Accidentally #Bills #Users #Billions #Times #Oweaffordability crisis,AWS,billing">‘My Soul Left My Body’: Amazon Accidentally Bills Users Billions of Times What They Owe
                Most of us sense we’re in an affordability crisis these days. If you’re like me, you’re helpless and complacent at the checkstand even when it feels like you’re being mugged. But being billed for billions—or even trillions—more than you owe on web hosting would snap anyone out of their affordability daze. Amazon Web Services users around the world have noticed one such glitch:  I just saw .5 trillion on my AWS bill and my soul left my body https://t.co/EgfQKJTHVl pic.twitter.com/L0gXYbDio7 — Bharath (@Bharath_uwu) July 17, 2026  Bharath, an X user based in India, showed off what looks like a ,499,659,180,107 cost statement and writes, “my soul left my body.” That statement says Bharath’s total is up by 744,728,201,771% this month, which means, by my math, the previous month’s bill was about 0. According to the Guardian, a marketer named  Dan Harvey, working for an educational nonprofit in the U.K. said he “almost had a heart attack” after seeing a bill climb from 43 cents last month to .8 billion this month—and the month wasn’t even over. Harvey added to the Guardian that he had to get on the phone with tech support and “have a real dig around,” to get to the bottom of things. Amazon did not apparently return the Guardian’s request for comment.

 This has been resolved, according to Amazon, which writes that on July 16 and 17, “customers received erroneous budget and cost anomaly detection alerts, and saw inflated estimated cost and usage data in the Billing and Cost Management Console and the Cost and Usage Reports.” The amounts are “inaccurate” and “did not affect customer invoices,” Amazon writes, but everything has apparently been restored to normal.

 An update Saturday on the AWS service health dashboard lays out what happened. Apparently on July 16, a faulty “configuration change” in the AWS billing system was implemented. “This system relies on unit conversion data to calculate line item charges,” AWS writes, but the change “caused updates to the unit conversion data to fail, resulting in inflated line item costs, which propagated to the Billing and Cost Management console and triggered the budget and cost anomaly alerts.” Logs on the health dashboard show AWS trying to roll out a solution for about two days before marking the issue as fully resolved.      #Soul #Left #Body #Amazon #Accidentally #Bills #Users #Billions #Times #Oweaffordability crisis,AWS,billing

Bharath, an X user based in India, showed off what looks like a $1,499,659,180,107 cost statement and writes, “my soul left my body.” That statement says Bharath’s total is up by 744,728,201,771% this month, which means, by my math, the previous month’s bill was about $200.

According to the Guardian, a marketer named  Dan Harvey, working for an educational nonprofit in the U.K. said he “almost had a heart attack” after seeing a bill climb from 43 cents last month to $7.8 billion this month—and the month wasn’t even over. Harvey added to the Guardian that he had to get on the phone with tech support and “have a real dig around,” to get to the bottom of things. Amazon did not apparently return the Guardian’s request for comment.

This has been resolved, according to Amazon, which writes that on July 16 and 17, “customers received erroneous budget and cost anomaly detection alerts, and saw inflated estimated cost and usage data in the Billing and Cost Management Console and the Cost and Usage Reports.” The amounts are “inaccurate” and “did not affect customer invoices,” Amazon writes, but everything has apparently been restored to normal.

An update Saturday on the AWS service health dashboard lays out what happened. Apparently on July 16, a faulty “configuration change” in the AWS billing system was implemented. “This system relies on unit conversion data to calculate line item charges,” AWS writes, but the change “caused updates to the unit conversion data to fail, resulting in inflated line item costs, which propagated to the Billing and Cost Management console and triggered the budget and cost anomaly alerts.”

Logs on the health dashboard show AWS trying to roll out a solution for about two days before marking the issue as fully resolved.

#Soul #Left #Body #Amazon #Accidentally #Bills #Users #Billions #Times #Oweaffordability crisis,AWS,billing">‘My Soul Left My Body’: Amazon Accidentally Bills Users Billions of Times What They Owe‘My Soul Left My Body’: Amazon Accidentally Bills Users Billions of Times What They Owe
                Most of us sense we’re in an affordability crisis these days. If you’re like me, you’re helpless and complacent at the checkstand even when it feels like you’re being mugged. But being billed for billions—or even trillions—more than you owe on web hosting would snap anyone out of their affordability daze. Amazon Web Services users around the world have noticed one such glitch:  I just saw $1.5 trillion on my AWS bill and my soul left my body https://t.co/EgfQKJTHVl pic.twitter.com/L0gXYbDio7 — Bharath (@Bharath_uwu) July 17, 2026  Bharath, an X user based in India, showed off what looks like a $1,499,659,180,107 cost statement and writes, “my soul left my body.” That statement says Bharath’s total is up by 744,728,201,771% this month, which means, by my math, the previous month’s bill was about $200. According to the Guardian, a marketer named  Dan Harvey, working for an educational nonprofit in the U.K. said he “almost had a heart attack” after seeing a bill climb from 43 cents last month to $7.8 billion this month—and the month wasn’t even over. Harvey added to the Guardian that he had to get on the phone with tech support and “have a real dig around,” to get to the bottom of things. Amazon did not apparently return the Guardian’s request for comment.

 This has been resolved, according to Amazon, which writes that on July 16 and 17, “customers received erroneous budget and cost anomaly detection alerts, and saw inflated estimated cost and usage data in the Billing and Cost Management Console and the Cost and Usage Reports.” The amounts are “inaccurate” and “did not affect customer invoices,” Amazon writes, but everything has apparently been restored to normal.

 An update Saturday on the AWS service health dashboard lays out what happened. Apparently on July 16, a faulty “configuration change” in the AWS billing system was implemented. “This system relies on unit conversion data to calculate line item charges,” AWS writes, but the change “caused updates to the unit conversion data to fail, resulting in inflated line item costs, which propagated to the Billing and Cost Management console and triggered the budget and cost anomaly alerts.” Logs on the health dashboard show AWS trying to roll out a solution for about two days before marking the issue as fully resolved.      #Soul #Left #Body #Amazon #Accidentally #Bills #Users #Billions #Times #Oweaffordability crisis,AWS,billing

Most of us sense we’re in an affordability crisis these days. If you’re like me, you’re helpless and complacent at the checkstand even when it feels like you’re being mugged. But being billed for billions—or even trillions—more than you owe on web hosting would snap anyone out of their affordability daze.

Amazon Web Services users around the world have noticed one such glitch:

Bharath, an X user based in India, showed off what looks like a $1,499,659,180,107 cost statement and writes, “my soul left my body.” That statement says Bharath’s total is up by 744,728,201,771% this month, which means, by my math, the previous month’s bill was about $200.

According to the Guardian, a marketer named  Dan Harvey, working for an educational nonprofit in the U.K. said he “almost had a heart attack” after seeing a bill climb from 43 cents last month to $7.8 billion this month—and the month wasn’t even over. Harvey added to the Guardian that he had to get on the phone with tech support and “have a real dig around,” to get to the bottom of things. Amazon did not apparently return the Guardian’s request for comment.

This has been resolved, according to Amazon, which writes that on July 16 and 17, “customers received erroneous budget and cost anomaly detection alerts, and saw inflated estimated cost and usage data in the Billing and Cost Management Console and the Cost and Usage Reports.” The amounts are “inaccurate” and “did not affect customer invoices,” Amazon writes, but everything has apparently been restored to normal.

An update Saturday on the AWS service health dashboard lays out what happened. Apparently on July 16, a faulty “configuration change” in the AWS billing system was implemented. “This system relies on unit conversion data to calculate line item charges,” AWS writes, but the change “caused updates to the unit conversion data to fail, resulting in inflated line item costs, which propagated to the Billing and Cost Management console and triggered the budget and cost anomaly alerts.”

Logs on the health dashboard show AWS trying to roll out a solution for about two days before marking the issue as fully resolved.

#Soul #Left #Body #Amazon #Accidentally #Bills #Users #Billions #Times #Oweaffordability crisis,AWS,billing

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