Satoshi Kon’s Manga Deserve Just as Much Love as His Iconic Anime
Whenever folks think of the late Satoshi Kon, the first thing that usually comes to mind is the legendary anime director’s films: Perfect Blue, Millennium Actress, Tokyo Godfathers, Paprika, and the trippy Paranoia Agent TV show. But what doesn’t get enough love is Dream Fossil and Opus, Kon’s works as a manga creator before he became a household name. Manga, I’d argue, make for the perfect bookend for folks like myself who’ve made his films an annual rewatch to appreciate the full scope of his unique ability to blur the lines between dreams and reality.
While I’d heard of Opus before, I stumbled upon Dream Fossil by complete happenstance while browsing my local bookstore. In the same way, Tatsuki Fujimoto 17-26 piqued my interest as a collection of short stories before he hit it big with Fire Punch and Chainsaw Man, Dream Fossil: The Complete Stories of Satoshi Kon was the quickest purchase of my life. Why? Well, it’s a collection of fifteen short stories he wrote before he dove into directorial work. As a fan of Kon, whom critically acclaimed directors like Christopher Nolan and Darren Aronofsky have paid homage to (and ripped off, respectively), I was curious to see the kinds of works the auteur wove before stunning the world with his anime. Unsurprisingly, I walked away from the book with a newfound appreciation for Kon, with inklings of ideas he’d revisit in the larger arc of his work, while learning a couple of really cool facts about him I hadn’t connected the dots on before.
If I were to pin down the overall vibe of the 15 short stories in Dream Fossil, I’d say they’re the less-depressing doppelgänger of Paranoia Agent. Sure, there are speculative fiction thrillers in there to showcase his ability to dream up imaginative stories. Key among them are Carve, a tale about two twins gifted with ESP trying to survive in a FUBAR world; Guests, a humorous tale about a family trying their damnedest to ignore that their fancy countryside house is haunted by ghosts; and Toriko, his two-part Akira-esque dystopian story about a rebellious boy running away from robot police in a desperate attempt to avoid being tossed into a rehabilitation center for the crime of buying cigarettes and sneaking liquor from his parents’ cabinet.
Picnic, the full-color short story Dream Fossil‘s editor’s notes all but declare as the sister tale to Akira, came with the casual mention that Kon was a former assistant to Akira creator Katsuhiro Otomo, a fact that makes a lot of sense when I think about their uncannily similar art styles and the themes in their works. We love the goated assistant-to-mentor pipeline in manga.
But my absolute favorite short stories in Dream Fossil were the ones teeming with slice-of-life whimsy. Tales like Summer of Anxiety, where a bike rider strikes up a meet-cute romance with a woman while being chased by her ex.Or Joyful Bell, a story about a mall Santa who spends his night helping a little girl find her way home while she pesters him about getting her a daddy for Christmas. But my favorite of all of Kon’s short stories was Beyond The Sun, an unserious Looney Tunes-like adventure about a nurse giving chase to her elderly patient after her hospital bed unlocks and it becomes the whole town’s problem. Every one of these stories had the magical ability to conjure up a visceral sense of nostalgia, like the heat of the summer sun on my skin as I walked under trees to the school bus in elementary school. And it managed to do so for a time I wasn’t alive for. Mind you, this was Kon before the world really knew what he was about.
While Dream Fossil touches on the latent potential Kon had at the onset of his career, Opus lands with a painful what-if that made me go, “Oh my god, it ends like that?!” out loud at my big age.
Whenever folks think of the big what-if of Kon’s career, they often think of Dream Machine, his proposed fifth film that never came to be before he died in 2010 at the age of 46. But the pang of agony I felt after reading Opus was leagues beyond my everyday misery over the indefinite hiatuses of Ai Yazawa’s Nana and Takehiko Inoue’s Vagabond.
Opus, in my humblest opinion, is the most ambitious, experimental story Kon has ever concocted. Like what-if-Paprika-were-a-manga levels of ambition. What’s more, despite its metanarrative premise being pretty common, I’ve never experienced a story quite like Kon’s. Opus follows Chikara Nagai, a famous mangaka on the verge of penning the final page of Resonance, his beloved sci-fi manga. The only problem is that the final page of the manga is stolen by the very character he planned to shockingly kill on that page, leading to Nagai being spirited away into his own series.
Since this is Satoshi Kon we’re talking about, what follows in the manga’s rousing adventure isn’t as clear-cut as Nagai and Satoko, the heroine of Nagai’s manga, teaming up to fetch the final page from her rogue sidekick and save the day. Things are far messier than that. For starters, the fact that Nagai wastes no time revealing that he made Satoko and the world she inhabits—including all the trauma she’s experienced thus far—for entertainment value (and to please his editor) leaves her existentially conflicted about helping him. The manga dives headfirst into how messy their whole arrangement is through imaginative panels that take full advantage of using the medium as a canvas to tell its meta story.
Key among its breathtaking panel work are moments where over-detailed background art gives way to rough outlines of crowd shots and characters mixed with a flood of overlapping panels where characters break reality, diving through a maze of memories and graphic novel volumes like ripping portals through a page.
Witness the stunning remaster of PERFECT BLUE, coming to 4K UHD Steelbook for the first time ever. Packed with tons of extras including interviews & lectures from director Satoshi Kon.
But my big “oh shit” moment with Opus is that its manga never reaches a conclusion. You see, the series was halted so Kon could take a hiatus and make Perfect Blue. That hiatus ended up being permanent and Opus was never completed. Worse yet, it ends on a cliffhanger. Like, I’m talking Berserk-level cliffhanger from when Kentaro Miura passed away. Thankfully, there’s a half step toward a happy ending to the shock I felt in real time flipping through the not-climax of Opus. In the greatest bit of posthumous metanarrative writing I’ve ever seen, the folks at Dark Horse were able to acquire an additional rough chapter that Kon worked on for Opus but never officially released and add it to the end of the manga.
While I won’t give away what happens in the additional chapter, I will say that it goes even further beyond how over-the-top meta Opus already was. It had me guffawing and misty-eyed. But more importantly, it cemented Kon’s legacy as an absolute master of his craft.
Whenever folks think of the late Satoshi Kon, the first thing that usually comes to mind is the legendary anime director’s films: Perfect Blue, Millennium Actress, Tokyo Godfathers, Paprika, and the trippy Paranoia Agent TV show. But what doesn’t get enough love is Dream Fossil and Opus, Kon’s works as a manga creator before he became a household name. Manga, I’d argue, make for the perfect bookend for folks like myself who’ve made his films an annual rewatch to appreciate the full scope of his unique ability to blur the lines between dreams and reality.
While I’d heard of Opus before, I stumbled upon Dream Fossil by complete happenstance while browsing my local bookstore. In the same way, Tatsuki Fujimoto 17-26 piqued my interest as a collection of short stories before he hit it big with Fire Punch and Chainsaw Man, Dream Fossil: The Complete Stories of Satoshi Kon was the quickest purchase of my life. Why? Well, it’s a collection of fifteen short stories he wrote before he dove into directorial work. As a fan of Kon, whom critically acclaimed directors like Christopher Nolan and Darren Aronofsky have paid homage to (and ripped off, respectively), I was curious to see the kinds of works the auteur wove before stunning the world with his anime. Unsurprisingly, I walked away from the book with a newfound appreciation for Kon, with inklings of ideas he’d revisit in the larger arc of his work, while learning a couple of really cool facts about him I hadn’t connected the dots on before.
If I were to pin down the overall vibe of the 15 short stories in Dream Fossil, I’d say they’re the less-depressing doppelgänger of Paranoia Agent. Sure, there are speculative fiction thrillers in there to showcase his ability to dream up imaginative stories. Key among them are Carve, a tale about two twins gifted with ESP trying to survive in a FUBAR world; Guests, a humorous tale about a family trying their damnedest to ignore that their fancy countryside house is haunted by ghosts; and Toriko, his two-part Akira-esque dystopian story about a rebellious boy running away from robot police in a desperate attempt to avoid being tossed into a rehabilitation center for the crime of buying cigarettes and sneaking liquor from his parents’ cabinet.
Picnic, the full-color short story Dream Fossil‘s editor’s notes all but declare as the sister tale to Akira, came with the casual mention that Kon was a former assistant to Akira creator Katsuhiro Otomo, a fact that makes a lot of sense when I think about their uncannily similar art styles and the themes in their works. We love the goated assistant-to-mentor pipeline in manga.
But my absolute favorite short stories in Dream Fossil were the ones teeming with slice-of-life whimsy. Tales like Summer of Anxiety, where a bike rider strikes up a meet-cute romance with a woman while being chased by her ex.Or Joyful Bell, a story about a mall Santa who spends his night helping a little girl find her way home while she pesters him about getting her a daddy for Christmas. But my favorite of all of Kon’s short stories was Beyond The Sun, an unserious Looney Tunes-like adventure about a nurse giving chase to her elderly patient after her hospital bed unlocks and it becomes the whole town’s problem. Every one of these stories had the magical ability to conjure up a visceral sense of nostalgia, like the heat of the summer sun on my skin as I walked under trees to the school bus in elementary school. And it managed to do so for a time I wasn’t alive for. Mind you, this was Kon before the world really knew what he was about.
While Dream Fossil touches on the latent potential Kon had at the onset of his career, Opus lands with a painful what-if that made me go, “Oh my god, it ends like that?!” out loud at my big age.
Whenever folks think of the big what-if of Kon’s career, they often think of Dream Machine, his proposed fifth film that never came to be before he died in 2010 at the age of 46. But the pang of agony I felt after reading Opus was leagues beyond my everyday misery over the indefinite hiatuses of Ai Yazawa’s Nana and Takehiko Inoue’s Vagabond.
Opus, in my humblest opinion, is the most ambitious, experimental story Kon has ever concocted. Like what-if-Paprika-were-a-manga levels of ambition. What’s more, despite its metanarrative premise being pretty common, I’ve never experienced a story quite like Kon’s. Opus follows Chikara Nagai, a famous mangaka on the verge of penning the final page of Resonance, his beloved sci-fi manga. The only problem is that the final page of the manga is stolen by the very character he planned to shockingly kill on that page, leading to Nagai being spirited away into his own series.
Since this is Satoshi Kon we’re talking about, what follows in the manga’s rousing adventure isn’t as clear-cut as Nagai and Satoko, the heroine of Nagai’s manga, teaming up to fetch the final page from her rogue sidekick and save the day. Things are far messier than that. For starters, the fact that Nagai wastes no time revealing that he made Satoko and the world she inhabits—including all the trauma she’s experienced thus far—for entertainment value (and to please his editor) leaves her existentially conflicted about helping him. The manga dives headfirst into how messy their whole arrangement is through imaginative panels that take full advantage of using the medium as a canvas to tell its meta story.
Key among its breathtaking panel work are moments where over-detailed background art gives way to rough outlines of crowd shots and characters mixed with a flood of overlapping panels where characters break reality, diving through a maze of memories and graphic novel volumes like ripping portals through a page.
Witness the stunning remaster of PERFECT BLUE, coming to 4K UHD Steelbook for the first time ever. Packed with tons of extras including interviews & lectures from director Satoshi Kon.
But my big “oh shit” moment with Opus is that its manga never reaches a conclusion. You see, the series was halted so Kon could take a hiatus and make Perfect Blue. That hiatus ended up being permanent and Opus was never completed. Worse yet, it ends on a cliffhanger. Like, I’m talking Berserk-level cliffhanger from when Kentaro Miura passed away. Thankfully, there’s a half step toward a happy ending to the shock I felt in real time flipping through the not-climax of Opus. In the greatest bit of posthumous metanarrative writing I’ve ever seen, the folks at Dark Horse were able to acquire an additional rough chapter that Kon worked on for Opus but never officially released and add it to the end of the manga.
While I won’t give away what happens in the additional chapter, I will say that it goes even further beyond how over-the-top meta Opus already was. It had me guffawing and misty-eyed. But more importantly, it cemented Kon’s legacy as an absolute master of his craft.
Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.
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The company has invested $40 million in BusinessNext, valuing the 24-year-old Indian firm at $700 million and taking a roughly 5% stake. The deal gives BusinessNext access to ServiceNow’s global sales network as the companies expand their partnership in AI for financial services.
ServiceNow’s investment reflects BusinessNext’s growing profile beyond India. The profitable, Noida-based company, which generated about $32 million in revenue in its latest financial year, serves more than 70 banks across India, Southeast Asia, the Middle East, and the U.S. Its customers include the Reserve Bank of India, the country’s central bank, and State Bank of India and HDFC Bank, which are India’s largest public- and private-sector lenders, respectively.
About half of BusinessNext’s revenue comes from outside India, with overseas markets expected to drive much of its future growth, founder and CEO Nishant Singh said in an interview.
The company chose ServiceNow over potential financial investors to accelerate its expansion by tapping the U.S. software group’s global reach. Singh told TechCrunch that the partnership would help BusinessNext “borrow” its go-to-marker “machinery” — referring to ServiceNow’s sales infrastructure — in markets where it has a limited presence.
“Think of it as a strategic partnership, which is cemented with funding,” he said.
BusinessNext’s software, Singh said, manages customer-facing banking workflows, while ServiceNow is stronger in workflow automation and back-office systems, a combination the two companies plan to sell jointly to financial institutions.
“India’s financial services sector is at an inflection point — institutions are moving from digital experimentation to full-scale AI-led operations,” Kulmeet Bawa, ServiceNow’s group vice president and managing director for India and SAARC, said. He added that the partnership combines ServiceNow’s enterprise workflow platform with BusinessNext’s banking expertise.
Founded in 2002, BusinessNext — known as CRMNext until 2022 — has spent several years building what Singh calls an “autonomous banking” platform, using AI agents to automate banking workflows while keeping sensitive customer data on private AI infrastructure to meet regulatory and privacy requirements.
Singh told TechCrunch that AI was built into the company’s platform from the outset rather than added later. “We actually renamed our company and we kind of rewrote our stack to put that fundamentally at the core,” he said.
BusinessNext employs more than 1,300 people across its operations and was last valued at $181 million in 2021, per private market intelligence platform Tracxn. It has raised more than $60 million in external funding and counts Avataar Ventures, Norwest Venture Partners, and Ascent Capital among its existing investors.
The deal comes as established enterprise software vendors face pressure from customers who are questioning whether traditional SaaS tools are worth paying for when AI-native alternatives are emerging. For ServiceNow, the deal builds out its position in banking by partnering with a company focused on AI-driven banking software, as it expands its enterprise software portfolio through acquisitions, investments, and partnerships.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
The company has invested $40 million in BusinessNext, valuing the 24-year-old Indian firm at $700 million and taking a roughly 5% stake. The deal gives BusinessNext access to ServiceNow’s global sales network as the companies expand their partnership in AI for financial services.
ServiceNow’s investment reflects BusinessNext’s growing profile beyond India. The profitable, Noida-based company, which generated about $32 million in revenue in its latest financial year, serves more than 70 banks across India, Southeast Asia, the Middle East, and the U.S. Its customers include the Reserve Bank of India, the country’s central bank, and State Bank of India and HDFC Bank, which are India’s largest public- and private-sector lenders, respectively.
About half of BusinessNext’s revenue comes from outside India, with overseas markets expected to drive much of its future growth, founder and CEO Nishant Singh said in an interview.
The company chose ServiceNow over potential financial investors to accelerate its expansion by tapping the U.S. software group’s global reach. Singh told TechCrunch that the partnership would help BusinessNext “borrow” its go-to-marker “machinery” — referring to ServiceNow’s sales infrastructure — in markets where it has a limited presence.
“Think of it as a strategic partnership, which is cemented with funding,” he said.
BusinessNext’s software, Singh said, manages customer-facing banking workflows, while ServiceNow is stronger in workflow automation and back-office systems, a combination the two companies plan to sell jointly to financial institutions.
“India’s financial services sector is at an inflection point — institutions are moving from digital experimentation to full-scale AI-led operations,” Kulmeet Bawa, ServiceNow’s group vice president and managing director for India and SAARC, said. He added that the partnership combines ServiceNow’s enterprise workflow platform with BusinessNext’s banking expertise.
Founded in 2002, BusinessNext — known as CRMNext until 2022 — has spent several years building what Singh calls an “autonomous banking” platform, using AI agents to automate banking workflows while keeping sensitive customer data on private AI infrastructure to meet regulatory and privacy requirements.
Singh told TechCrunch that AI was built into the company’s platform from the outset rather than added later. “We actually renamed our company and we kind of rewrote our stack to put that fundamentally at the core,” he said.
BusinessNext employs more than 1,300 people across its operations and was last valued at $181 million in 2021, per private market intelligence platform Tracxn. It has raised more than $60 million in external funding and counts Avataar Ventures, Norwest Venture Partners, and Ascent Capital among its existing investors.
The deal comes as established enterprise software vendors face pressure from customers who are questioning whether traditional SaaS tools are worth paying for when AI-native alternatives are emerging. For ServiceNow, the deal builds out its position in banking by partnering with a company focused on AI-driven banking software, as it expands its enterprise software portfolio through acquisitions, investments, and partnerships.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
#ServiceNow #bets #million #Indian #banking #software #specialist #expand #financial #services #push #TechCrunchServiceNow">ServiceNow bets $40 million on Indian banking software specialist to expand its financial services push | TechCrunch
ServiceNow, the U.S. enterprise software company known for automating workflows like IT service management and HR operations, is betting on an Indian banking software specialist to deepen its push into global financial services.
The company has invested $40 million in BusinessNext, valuing the 24-year-old Indian firm at $700 million and taking a roughly 5% stake. The deal gives BusinessNext access to ServiceNow’s global sales network as the companies expand their partnership in AI for financial services.
ServiceNow’s investment reflects BusinessNext’s growing profile beyond India. The profitable, Noida-based company, which generated about $32 million in revenue in its latest financial year, serves more than 70 banks across India, Southeast Asia, the Middle East, and the U.S. Its customers include the Reserve Bank of India, the country’s central bank, and State Bank of India and HDFC Bank, which are India’s largest public- and private-sector lenders, respectively.
About half of BusinessNext’s revenue comes from outside India, with overseas markets expected to drive much of its future growth, founder and CEO Nishant Singh said in an interview.
The company chose ServiceNow over potential financial investors to accelerate its expansion by tapping the U.S. software group’s global reach. Singh told TechCrunch that the partnership would help BusinessNext “borrow” its go-to-marker “machinery” — referring to ServiceNow’s sales infrastructure — in markets where it has a limited presence.
“Think of it as a strategic partnership, which is cemented with funding,” he said.
BusinessNext’s software, Singh said, manages customer-facing banking workflows, while ServiceNow is stronger in workflow automation and back-office systems, a combination the two companies plan to sell jointly to financial institutions.
“India’s financial services sector is at an inflection point — institutions are moving from digital experimentation to full-scale AI-led operations,” Kulmeet Bawa, ServiceNow’s group vice president and managing director for India and SAARC, said. He added that the partnership combines ServiceNow’s enterprise workflow platform with BusinessNext’s banking expertise.
Founded in 2002, BusinessNext — known as CRMNext until 2022 — has spent several years building what Singh calls an “autonomous banking” platform, using AI agents to automate banking workflows while keeping sensitive customer data on private AI infrastructure to meet regulatory and privacy requirements.
Singh told TechCrunch that AI was built into the company’s platform from the outset rather than added later. “We actually renamed our company and we kind of rewrote our stack to put that fundamentally at the core,” he said.
BusinessNext employs more than 1,300 people across its operations and was last valued at $181 million in 2021, per private market intelligence platform Tracxn. It has raised more than $60 million in external funding and counts Avataar Ventures, Norwest Venture Partners, and Ascent Capital among its existing investors.
The deal comes as established enterprise software vendors face pressure from customers who are questioning whether traditional SaaS tools are worth paying for when AI-native alternatives are emerging. For ServiceNow, the deal builds out its position in banking by partnering with a company focused on AI-driven banking software, as it expands its enterprise software portfolio through acquisitions, investments, and partnerships.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
Apple has again announced an increase in the cost of its service in India. This time, Apple has raised the price of subscriptions to Apple Music and Apple One in various plans. These increased prices have already been implemented and include Individual, Family, and Student plans. The price increase follows a recent increase in the price of AppleCare+ subscriptions for Mac and iPad.
According to Apple, higher music licensing costs are the main reason behind the latest price hike. The company says these rising expenses have affected its subscription pricing. Apart from the revised prices, nothing else has changed. Subscribers will continue to receive the same features as before. India is not the only market affected by the latest price increase. Apple has also updated subscription prices in several other countries. The new rates are now live in the US, the UK, Europe, and more regions. Users worldwide will pay the revised subscription charges.
New Apple Music prices: Old vs New
Plan
Old Price
New Price
Individual
Rs 119/month
Rs 139/month
Student
Rs 59/month
Rs 69/month
Family
Rs 179/month
Rs 229/month
What each Apple Music plan offers
Apple Music offers Individual, Family and Student plans with different benefits. The Individual plan gives one user access to more than 100 million songs. It also includes ad-free streaming, offline downloads, Spatial Audio, Lossless Audio and Apple Music Classical. The subscription works across Apple devices, Android phones, Windows PCs and compatible smart TVs.
The Family plan offers the same benefits and allows up to six family members to share a single subscription. Each member gets a separate music library and personalized recommendations. Apple also offers a Student plan for verified college and university students. Along with all Individual plan features, it includes Apple TV+ at no extra charge.
New Apple One prices: Old vs New
Apple has also updated the pricing of its Apple One plans. Users now have to pay Rs 195 for the Individual plan, Rs 295 for the Family plan, and Rs 995 for the Premier plan. The Apple One subscription brings together multiple Apple services in one package. Depending on the plan, services include Apple Music, Apple TV+, Apple Arcade, and iCloud+.
Apple has again announced an increase in the cost of its service in India. This time, Apple has raised the price of subscriptions to Apple Music and Apple One in various plans. These increased prices have already been implemented and include Individual, Family, and Student plans. The price increase follows a recent increase in the price of AppleCare+ subscriptions for Mac and iPad.
According to Apple, higher music licensing costs are the main reason behind the latest price hike. The company says these rising expenses have affected its subscription pricing. Apart from the revised prices, nothing else has changed. Subscribers will continue to receive the same features as before. India is not the only market affected by the latest price increase. Apple has also updated subscription prices in several other countries. The new rates are now live in the US, the UK, Europe, and more regions. Users worldwide will pay the revised subscription charges.
New Apple Music prices: Old vs New
Plan
Old Price
New Price
Individual
Rs 119/month
Rs 139/month
Student
Rs 59/month
Rs 69/month
Family
Rs 179/month
Rs 229/month
What each Apple Music plan offers
Apple Music offers Individual, Family and Student plans with different benefits. The Individual plan gives one user access to more than 100 million songs. It also includes ad-free streaming, offline downloads, Spatial Audio, Lossless Audio and Apple Music Classical. The subscription works across Apple devices, Android phones, Windows PCs and compatible smart TVs.
The Family plan offers the same benefits and allows up to six family members to share a single subscription. Each member gets a separate music library and personalized recommendations. Apple also offers a Student plan for verified college and university students. Along with all Individual plan features, it includes Apple TV+ at no extra charge.
New Apple One prices: Old vs New
Apple has also updated the pricing of its Apple One plans. Users now have to pay Rs 195 for the Individual plan, Rs 295 for the Family plan, and Rs 995 for the Premier plan. The Apple One subscription brings together multiple Apple services in one package. Depending on the plan, services include Apple Music, Apple TV+, Apple Arcade, and iCloud+.
Plan
Old Price
New Price
Individual
Rs 175/month
Rs 195/month
Family
Rs 235/month
Rs 295/month
Premier
Rs 899/month
Rs 995/month
#Apple #Raised #Apple #Music #Apple #Prices #India #Full #Price #Listapple">Apple Raised Apple Music and Apple One Prices in India: Full Price List
Apple has again announced an increase in the cost of its service in India. This time, Apple has raised the price of subscriptions to Apple Music and Apple One in various plans. These increased prices have already been implemented and include Individual, Family, and Student plans. The price increase follows a recent increase in the price of AppleCare+ subscriptions for Mac and iPad.
According to Apple, higher music licensing costs are the main reason behind the latest price hike. The company says these rising expenses have affected its subscription pricing. Apart from the revised prices, nothing else has changed. Subscribers will continue to receive the same features as before. India is not the only market affected by the latest price increase. Apple has also updated subscription prices in several other countries. The new rates are now live in the US, the UK, Europe, and more regions. Users worldwide will pay the revised subscription charges.
New Apple Music prices: Old vs New
Plan
Old Price
New Price
Individual
Rs 119/month
Rs 139/month
Student
Rs 59/month
Rs 69/month
Family
Rs 179/month
Rs 229/month
What each Apple Music plan offers
Apple Music offers Individual, Family and Student plans with different benefits. The Individual plan gives one user access to more than 100 million songs. It also includes ad-free streaming, offline downloads, Spatial Audio, Lossless Audio and Apple Music Classical. The subscription works across Apple devices, Android phones, Windows PCs and compatible smart TVs.
The Family plan offers the same benefits and allows up to six family members to share a single subscription. Each member gets a separate music library and personalized recommendations. Apple also offers a Student plan for verified college and university students. Along with all Individual plan features, it includes Apple TV+ at no extra charge.
New Apple One prices: Old vs New
Apple has also updated the pricing of its Apple One plans. Users now have to pay Rs 195 for the Individual plan, Rs 295 for the Family plan, and Rs 995 for the Premier plan. The Apple One subscription brings together multiple Apple services in one package. Depending on the plan, services include Apple Music, Apple TV+, Apple Arcade, and iCloud+.
Not to pick at an irritated scab, but when the eighth and final season of Game of Thrones… happened… I, a fan of the series via the show, naively assumed all author George R.R. Martin had to do was pen a different bookend to the series to recover all the lost goodwill of the series. Little did I know that was a touchy subject among book-readers who’ve been tortured by the author’s perpetual procrastination for years. Condolences.
While the same scenario isn’t fully analogous with what’s happened with Netflix’s live-action Alice in Borderland TV show and VIZ Media’s English manga release of the series’ extended epilogue, Alice in Borderland: Retry, the manga more than retroactively makes up for the huge disappointment I felt witnessing the show I loved go full Squid Game in the worst way possible in its final season.
Alice in Borderland is a cutting series in which a man named Arisu gets trapped in a sci-fi death game where a group of sequestered survivors must compete in a litany of challenges in an abandoned city. Think Gantz meets Kaiji. Its rules are cruel, but never completely ass-pull, with players logically outfoxing each other to win games lest a laser from the sky punch them through the top of their heads.
The show was so good I didn’t realize it was based on a manga by Haro Aso (Zom 100: Bucketlist of the Dead) that was also adapted into an anime—a fact that speaks to its overall quality in a sea of lackluster live-action Netflix projects. And for two seasons it came and went, adapting that story prior to Squid Game mania and, subsequently, in the throes of its pop culture takeover. That is, until a third season was released last year, ripping Arisu and his lover Usagi from their peaceful lives post-death games and throwing them back into the fray like a kid with a magnifying glass looming over an ant hill.
I was rocking with the series for a bit despite the show clearly making stuff up as it went along until it committed the tacky, cardinal sin of copying what Squid Game’s third season did in its final moments, desperately sequel-baiting itself by asking the question no one was curious about in a stinger: What if it took place in America? May that answer never come because of the road it took to tarnish the show’s reputation. As far as I’m concerned, there was no third season.
Alice in Borderland Retry is now available in print and digital!
So imagine my surprise to find that Viz Media’s recently released localization of Aso’s 2020 epilogue manga to the series, set 10 years after its conclusion, would retroactively act as a remedy to the Netflix series’ final season I wish I could wipe from my mind palace. The manga starts out almost exactly the same as the third season of the Netflix series (duh, the manga came out first), with Arisu going from a NEET to a psychologist and Usagi expecting their first child. That’s the last thing similar between the two.
Unlike the Netflix series’ contrived reasoning to get everyone back into the games, Arisu winds up in the games for a pretty simple reason. He and five other participants get hit by a billboard and wind up in the Borderlands. If you’ve watched the show or read the manga, this inciting incident is far from the cataclysmic events that send Arisu to the Borderlands the first time around, but what it lacks in spectacle, it more than makes up for in the challenge that awaits them.
In contrast to the more-is-more inventiveness of the Netflix series’ games in its final season, Arisu and company only have to play one game, which is essentially musical chairs but for keeps. Despite the simplicity of the game, the stakes of the 300+ page epilogue far exceed those of the Netflix series, where its collective of players, composed of an insurance employee, a nursery school teacher, an emergency room nurse, a doctor, and an unemployed man, have to debate whose life matters more.
It’s been ten years since I started working on Alice in Borderland. Like Arisu, I didn’t want to ever revisit a horrifying world like Borderland, but I was given the opportunity to write a sequel and I just couldn’t pass it up. What does it mean to live? What do our lives mean? Now, at 40 years old, I want to retry answering these questions.
While its game is a deceptively simple one, a fatal road of agony, betrayal, and second-guessing the inherent good in the human spirit left me in awe as I flipped through its pages and found that Aso still had it in him to concoct an intense, not-so-unwinnable death game, and that what he had to say serves as a footnote to a series that’s more than earned its place in the pantheon of death game narratives.
Not to pick at an irritated scab, but when the eighth and final season of Game of Thrones… happened… I, a fan of the series via the show, naively assumed all author George R.R. Martin had to do was pen a different bookend to the series to recover all the lost goodwill of the series. Little did I know that was a touchy subject among book-readers who’ve been tortured by the author’s perpetual procrastination for years. Condolences.
While the same scenario isn’t fully analogous with what’s happened with Netflix’s live-action Alice in Borderland TV show and VIZ Media’s English manga release of the series’ extended epilogue, Alice in Borderland: Retry, the manga more than retroactively makes up for the huge disappointment I felt witnessing the show I loved go full Squid Game in the worst way possible in its final season.
Alice in Borderland is a cutting series in which a man named Arisu gets trapped in a sci-fi death game where a group of sequestered survivors must compete in a litany of challenges in an abandoned city. Think Gantz meets Kaiji. Its rules are cruel, but never completely ass-pull, with players logically outfoxing each other to win games lest a laser from the sky punch them through the top of their heads.
The show was so good I didn’t realize it was based on a manga by Haro Aso (Zom 100: Bucketlist of the Dead) that was also adapted into an anime—a fact that speaks to its overall quality in a sea of lackluster live-action Netflix projects. And for two seasons it came and went, adapting that story prior to Squid Game mania and, subsequently, in the throes of its pop culture takeover. That is, until a third season was released last year, ripping Arisu and his lover Usagi from their peaceful lives post-death games and throwing them back into the fray like a kid with a magnifying glass looming over an ant hill.
I was rocking with the series for a bit despite the show clearly making stuff up as it went along until it committed the tacky, cardinal sin of copying what Squid Game’s third season did in its final moments, desperately sequel-baiting itself by asking the question no one was curious about in a stinger: What if it took place in America? May that answer never come because of the road it took to tarnish the show’s reputation. As far as I’m concerned, there was no third season.
Alice in Borderland Retry is now available in print and digital!
So imagine my surprise to find that Viz Media’s recently released localization of Aso’s 2020 epilogue manga to the series, set 10 years after its conclusion, would retroactively act as a remedy to the Netflix series’ final season I wish I could wipe from my mind palace. The manga starts out almost exactly the same as the third season of the Netflix series (duh, the manga came out first), with Arisu going from a NEET to a psychologist and Usagi expecting their first child. That’s the last thing similar between the two.
Unlike the Netflix series’ contrived reasoning to get everyone back into the games, Arisu winds up in the games for a pretty simple reason. He and five other participants get hit by a billboard and wind up in the Borderlands. If you’ve watched the show or read the manga, this inciting incident is far from the cataclysmic events that send Arisu to the Borderlands the first time around, but what it lacks in spectacle, it more than makes up for in the challenge that awaits them.
In contrast to the more-is-more inventiveness of the Netflix series’ games in its final season, Arisu and company only have to play one game, which is essentially musical chairs but for keeps. Despite the simplicity of the game, the stakes of the 300+ page epilogue far exceed those of the Netflix series, where its collective of players, composed of an insurance employee, a nursery school teacher, an emergency room nurse, a doctor, and an unemployed man, have to debate whose life matters more.
It’s been ten years since I started working on Alice in Borderland. Like Arisu, I didn’t want to ever revisit a horrifying world like Borderland, but I was given the opportunity to write a sequel and I just couldn’t pass it up. What does it mean to live? What do our lives mean? Now, at 40 years old, I want to retry answering these questions.
While its game is a deceptively simple one, a fatal road of agony, betrayal, and second-guessing the inherent good in the human spirit left me in awe as I flipped through its pages and found that Aso still had it in him to concoct an intense, not-so-unwinnable death game, and that what he had to say serves as a footnote to a series that’s more than earned its place in the pantheon of death game narratives.
#Alice #Borderland #Retry #Netflix #Series #Reheating #Squid #Game #NachosAlice in Borderland,Manga,Netflix,Viz Media">‘Alice in Borderland: Retry’ Makes Up For the Netflix Series Reheating ‘Squid Game’ Nachos
Not to pick at an irritated scab, but when the eighth and final season of Game of Thrones… happened… I, a fan of the series via the show, naively assumed all author George R.R. Martin had to do was pen a different bookend to the series to recover all the lost goodwill of the series. Little did I know that was a touchy subject among book-readers who’ve been tortured by the author’s perpetual procrastination for years. Condolences.
While the same scenario isn’t fully analogous with what’s happened with Netflix’s live-action Alice in Borderland TV show and VIZ Media’s English manga release of the series’ extended epilogue, Alice in Borderland: Retry, the manga more than retroactively makes up for the huge disappointment I felt witnessing the show I loved go full Squid Game in the worst way possible in its final season.
Alice in Borderland is a cutting series in which a man named Arisu gets trapped in a sci-fi death game where a group of sequestered survivors must compete in a litany of challenges in an abandoned city. Think Gantz meets Kaiji. Its rules are cruel, but never completely ass-pull, with players logically outfoxing each other to win games lest a laser from the sky punch them through the top of their heads.
The show was so good I didn’t realize it was based on a manga by Haro Aso (Zom 100: Bucketlist of the Dead) that was also adapted into an anime—a fact that speaks to its overall quality in a sea of lackluster live-action Netflix projects. And for two seasons it came and went, adapting that story prior to Squid Game mania and, subsequently, in the throes of its pop culture takeover. That is, until a third season was released last year, ripping Arisu and his lover Usagi from their peaceful lives post-death games and throwing them back into the fray like a kid with a magnifying glass looming over an ant hill.
I was rocking with the series for a bit despite the show clearly making stuff up as it went along until it committed the tacky, cardinal sin of copying what Squid Game’s third season did in its final moments, desperately sequel-baiting itself by asking the question no one was curious about in a stinger: What if it took place in America? May that answer never come because of the road it took to tarnish the show’s reputation. As far as I’m concerned, there was no third season.
Alice in Borderland Retry is now available in print and digital!
So imagine my surprise to find that Viz Media’s recently released localization of Aso’s 2020 epilogue manga to the series, set 10 years after its conclusion, would retroactively act as a remedy to the Netflix series’ final season I wish I could wipe from my mind palace. The manga starts out almost exactly the same as the third season of the Netflix series (duh, the manga came out first), with Arisu going from a NEET to a psychologist and Usagi expecting their first child. That’s the last thing similar between the two.
Unlike the Netflix series’ contrived reasoning to get everyone back into the games, Arisu winds up in the games for a pretty simple reason. He and five other participants get hit by a billboard and wind up in the Borderlands. If you’ve watched the show or read the manga, this inciting incident is far from the cataclysmic events that send Arisu to the Borderlands the first time around, but what it lacks in spectacle, it more than makes up for in the challenge that awaits them.
In contrast to the more-is-more inventiveness of the Netflix series’ games in its final season, Arisu and company only have to play one game, which is essentially musical chairs but for keeps. Despite the simplicity of the game, the stakes of the 300+ page epilogue far exceed those of the Netflix series, where its collective of players, composed of an insurance employee, a nursery school teacher, an emergency room nurse, a doctor, and an unemployed man, have to debate whose life matters more.
It’s been ten years since I started working on Alice in Borderland. Like Arisu, I didn’t want to ever revisit a horrifying world like Borderland, but I was given the opportunity to write a sequel and I just couldn’t pass it up. What does it mean to live? What do our lives mean? Now, at 40 years old, I want to retry answering these questions.
While its game is a deceptively simple one, a fatal road of agony, betrayal, and second-guessing the inherent good in the human spirit left me in awe as I flipped through its pages and found that Aso still had it in him to concoct an intense, not-so-unwinnable death game, and that what he had to say serves as a footnote to a series that’s more than earned its place in the pantheon of death game narratives.
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