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The Dallas Stars have major soul-searching to do after their NHL Playoff exit  To call the 2025-26 Dallas Stars season a disappointment would be one of the biggest understatements in hockey after their crushing opening round loss to the Wild on Thursday night. It’s left the team needing to make critical decisions this offseason which will decide whether or not Dallas can remain a contender, or takes a significant step backwards in the future.So, what exactly went wrong with the Stars this season? Everything on paper pointed to this being a Stanley Cup caliber team, likely to compete with the Colorado Avalanche for the best in the West — and during the regular season they did for the most part, but as the playoffs commenced we saw the holes in the lineup open up, holes which aren’t easy to patch.The trade for Mikko Rantanen made all the sense in the world last year, with the high-scoring Finn appearing to be the superstar forward they needed. Adding Rantanen to one of the highest-scoring teams in hockey should have been a boon — but the deal hasn’t really worked out.The problem hasn’t been Rantanen (though he’s understandably the scapegoat), and more how Rantanen is playing inside the Stars system. The issue is that he’s no longer the elite goal scorer he was in Colorado without Nathan McKinnon’s puck distribution in the middle, which has forced him into being a passer from the wing. Rantanen doesn’t have a place on the top line with Wyatt Johnson being a puck-dominant center, and Jason Robertson being the go-to finisher. Throwing him on the second line hasn’t worked either, with Matt Duchene being hurt, and regressing in significant ways this past season.This is even more problematic in looking at what the Stars gave up in the Rantanen deal. Logan Stankoven was more or less the throw in prospect to get the deal done, and he’s emerged as the Carolina Hurricanes’ key second-line center — exactly what the Stars need now.We have a team that is dangerously top-line heavy. All the success Dallas had in the regular season was due to that front pairing of Johnson and Robertson to do the heavy lifting, with Miro Heiskanen quarterbacking things from the blue line, but the Wild were able to drag the lines deep and beat the Stars with depth.This brings us to the toughest decision the team has to make: Jason Robertson.The Stars are not in a good place when it comes to the salary cap. The team is projected to have .1M in space for the upcoming season, with a three key players set to hit the market.LW Jason Robertson (RFA)C Mavrik Bourque (RFA)LW Jamie Benn (UFA)It’s here the soul-searching begins, because they have to make an impossible choice. Jamie Benn is likely gone, which is fine, but the Robertson/Bourque decision is brutal. They currently do not have the money to meet the rumored salary demands of Robertson, who reportedly is looking for north of the M AAV that Mikko Rantanen is making — which is fair coming off a 96-point season.Bourque is also due a significant pay raise, and could be a real risk of being poached in free agency.The logical decision is to let Robertson walk and re-sign Bourque. Robertson isn’t a play-driver, he’s not strong on the forecheck, and his defensive contributions are resigned to stick play. The issue in applying this logic is that it’s impossible to imagine a scenario where the Stars are better without Robertson, because he is their best scorer.It would likely necessitate moving Rantanen back to the top line, but it’s already been established that he’s not great with Johnson at center. It’s all a bit of a mess. The team might have to pray that Tyler Seguin retires to open the space to retain Robertson, which then means likely losing Bourque.Overpaying mediocrity in goalThe other huge part of the Stars problems is Jake Oettinger, who was their key free agent from a year ago. Dallas decided to retain Oettinger and make him one of the five highest-paid goaltenders in hockey, and he was not good this season at all.Oettinger finished the season at 0.899 SV%, with 2.59 GA — alarmingly, he also only had 31 quality starts in 54 games, barely above the league-average on the season. It’s just not good enough for a top-five paid player at his position.There isn’t anything the Stars can do with Oettinger but pray he returns to form. The free agent contract is haunting them, and he’s inked for SEVEN more seasons.What can the Stars even be in 2026-27?The best hope is running it back, which wasn’t good enough to make a playoff impact this year. They can keep the top of their core, losing more depth in the process — or decide to part ways with Robertson, take a step back, and try to find a path forward. That would mean taking a mulligan on the season to correct some of their cap issues, but that isn’t conducive to try and take advantage of Mikko Rantanen’s prime.This was more or less a make-or-break year for the Dallas Stars, and they broke in the first round. What happens next is anyone’s guess.  #Dallas #Stars #major #soulsearching #NHL #Playoff #exit

The Dallas Stars have major soul-searching to do after their NHL Playoff exit

To call the 2025-26 Dallas Stars season a disappointment would be one of the biggest understatements in hockey after their crushing opening round loss to the Wild on Thursday night. It’s left the team needing to make critical decisions this offseason which will decide whether or not Dallas can remain a contender, or takes a significant step backwards in the future.

So, what exactly went wrong with the Stars this season? Everything on paper pointed to this being a Stanley Cup caliber team, likely to compete with the Colorado Avalanche for the best in the West — and during the regular season they did for the most part, but as the playoffs commenced we saw the holes in the lineup open up, holes which aren’t easy to patch.

The trade for Mikko Rantanen made all the sense in the world last year, with the high-scoring Finn appearing to be the superstar forward they needed. Adding Rantanen to one of the highest-scoring teams in hockey should have been a boon — but the deal hasn’t really worked out.

The problem hasn’t been Rantanen (though he’s understandably the scapegoat), and more how Rantanen is playing inside the Stars system. The issue is that he’s no longer the elite goal scorer he was in Colorado without Nathan McKinnon’s puck distribution in the middle, which has forced him into being a passer from the wing. Rantanen doesn’t have a place on the top line with Wyatt Johnson being a puck-dominant center, and Jason Robertson being the go-to finisher. Throwing him on the second line hasn’t worked either, with Matt Duchene being hurt, and regressing in significant ways this past season.

This is even more problematic in looking at what the Stars gave up in the Rantanen deal. Logan Stankoven was more or less the throw in prospect to get the deal done, and he’s emerged as the Carolina Hurricanes’ key second-line center — exactly what the Stars need now.

We have a team that is dangerously top-line heavy. All the success Dallas had in the regular season was due to that front pairing of Johnson and Robertson to do the heavy lifting, with Miro Heiskanen quarterbacking things from the blue line, but the Wild were able to drag the lines deep and beat the Stars with depth.

This brings us to the toughest decision the team has to make: Jason Robertson.

The Stars are not in a good place when it comes to the salary cap. The team is projected to have $11.1M in space for the upcoming season, with a three key players set to hit the market.

  • LW Jason Robertson (RFA)
  • C Mavrik Bourque (RFA)
  • LW Jamie Benn (UFA)

It’s here the soul-searching begins, because they have to make an impossible choice. Jamie Benn is likely gone, which is fine, but the Robertson/Bourque decision is brutal. They currently do not have the money to meet the rumored salary demands of Robertson, who reportedly is looking for north of the $12M AAV that Mikko Rantanen is making — which is fair coming off a 96-point season.

Bourque is also due a significant pay raise, and could be a real risk of being poached in free agency.

The logical decision is to let Robertson walk and re-sign Bourque. Robertson isn’t a play-driver, he’s not strong on the forecheck, and his defensive contributions are resigned to stick play. The issue in applying this logic is that it’s impossible to imagine a scenario where the Stars are better without Robertson, because he is their best scorer.

It would likely necessitate moving Rantanen back to the top line, but it’s already been established that he’s not great with Johnson at center. It’s all a bit of a mess. The team might have to pray that Tyler Seguin retires to open the space to retain Robertson, which then means likely losing Bourque.

Overpaying mediocrity in goal

The other huge part of the Stars problems is Jake Oettinger, who was their key free agent from a year ago. Dallas decided to retain Oettinger and make him one of the five highest-paid goaltenders in hockey, and he was not good this season at all.

Oettinger finished the season at 0.899 SV%, with 2.59 GA — alarmingly, he also only had 31 quality starts in 54 games, barely above the league-average on the season. It’s just not good enough for a top-five paid player at his position.

There isn’t anything the Stars can do with Oettinger but pray he returns to form. The free agent contract is haunting them, and he’s inked for SEVEN more seasons.

What can the Stars even be in 2026-27?

The best hope is running it back, which wasn’t good enough to make a playoff impact this year. They can keep the top of their core, losing more depth in the process — or decide to part ways with Robertson, take a step back, and try to find a path forward. That would mean taking a mulligan on the season to correct some of their cap issues, but that isn’t conducive to try and take advantage of Mikko Rantanen’s prime.

This was more or less a make-or-break year for the Dallas Stars, and they broke in the first round. What happens next is anyone’s guess.

#Dallas #Stars #major #soulsearching #NHL #Playoff #exit

To call the 2025-26 Dallas Stars season a disappointment would be one of the biggest understatements in hockey after their crushing opening round loss to the Wild on Thursday night. It’s left the team needing to make critical decisions this offseason which will decide whether or not Dallas can remain a contender, or takes a significant step backwards in the future.

So, what exactly went wrong with the Stars this season? Everything on paper pointed to this being a Stanley Cup caliber team, likely to compete with the Colorado Avalanche for the best in the West — and during the regular season they did for the most part, but as the playoffs commenced we saw the holes in the lineup open up, holes which aren’t easy to patch.

The trade for Mikko Rantanen made all the sense in the world last year, with the high-scoring Finn appearing to be the superstar forward they needed. Adding Rantanen to one of the highest-scoring teams in hockey should have been a boon — but the deal hasn’t really worked out.

The problem hasn’t been Rantanen (though he’s understandably the scapegoat), and more how Rantanen is playing inside the Stars system. The issue is that he’s no longer the elite goal scorer he was in Colorado without Nathan McKinnon’s puck distribution in the middle, which has forced him into being a passer from the wing. Rantanen doesn’t have a place on the top line with Wyatt Johnson being a puck-dominant center, and Jason Robertson being the go-to finisher. Throwing him on the second line hasn’t worked either, with Matt Duchene being hurt, and regressing in significant ways this past season.

This is even more problematic in looking at what the Stars gave up in the Rantanen deal. Logan Stankoven was more or less the throw in prospect to get the deal done, and he’s emerged as the Carolina Hurricanes’ key second-line center — exactly what the Stars need now.

We have a team that is dangerously top-line heavy. All the success Dallas had in the regular season was due to that front pairing of Johnson and Robertson to do the heavy lifting, with Miro Heiskanen quarterbacking things from the blue line, but the Wild were able to drag the lines deep and beat the Stars with depth.

This brings us to the toughest decision the team has to make: Jason Robertson.

The Stars are not in a good place when it comes to the salary cap. The team is projected to have $11.1M in space for the upcoming season, with a three key players set to hit the market.

  • LW Jason Robertson (RFA)
  • C Mavrik Bourque (RFA)
  • LW Jamie Benn (UFA)

It’s here the soul-searching begins, because they have to make an impossible choice. Jamie Benn is likely gone, which is fine, but the Robertson/Bourque decision is brutal. They currently do not have the money to meet the rumored salary demands of Robertson, who reportedly is looking for north of the $12M AAV that Mikko Rantanen is making — which is fair coming off a 96-point season.

Bourque is also due a significant pay raise, and could be a real risk of being poached in free agency.

The logical decision is to let Robertson walk and re-sign Bourque. Robertson isn’t a play-driver, he’s not strong on the forecheck, and his defensive contributions are resigned to stick play. The issue in applying this logic is that it’s impossible to imagine a scenario where the Stars are better without Robertson, because he is their best scorer.

It would likely necessitate moving Rantanen back to the top line, but it’s already been established that he’s not great with Johnson at center. It’s all a bit of a mess. The team might have to pray that Tyler Seguin retires to open the space to retain Robertson, which then means likely losing Bourque.

Overpaying mediocrity in goal

The other huge part of the Stars problems is Jake Oettinger, who was their key free agent from a year ago. Dallas decided to retain Oettinger and make him one of the five highest-paid goaltenders in hockey, and he was not good this season at all.

Oettinger finished the season at 0.899 SV%, with 2.59 GA — alarmingly, he also only had 31 quality starts in 54 games, barely above the league-average on the season. It’s just not good enough for a top-five paid player at his position.

There isn’t anything the Stars can do with Oettinger but pray he returns to form. The free agent contract is haunting them, and he’s inked for SEVEN more seasons.

What can the Stars even be in 2026-27?

The best hope is running it back, which wasn’t good enough to make a playoff impact this year. They can keep the top of their core, losing more depth in the process — or decide to part ways with Robertson, take a step back, and try to find a path forward. That would mean taking a mulligan on the season to correct some of their cap issues, but that isn’t conducive to try and take advantage of Mikko Rantanen’s prime.

This was more or less a make-or-break year for the Dallas Stars, and they broke in the first round. What happens next is anyone’s guess.

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Best NBA Playoff Parlays Today: LeBron, Cade Cunningham and More | Deadspin.com <div id=""><section id="0" class=" w-full"><div class="xl:container mx-0 !px-0 py-0 pb-4 undefined"><img src="https://images.deadspin.com/tr:w-1200/1777653707160" srcset="https://images.deadspin.com/tr:w-1200/1777653707160" alt="Apr 22, 2026; Detroit, Michigan, USA; Detroit Pistons guard Cade Cunningham (2) is defended by Orlando Magic guard Desmond Bane (3) in the second half during game two of the first round of the 2026 NBA Playoffs at Little Caesars Arena. Mandatory Credit: Rick Osentoski-Imagn Images" class="w-full" fetchpriority="high" loading="eager"/><span class="text-0.8 leading-tight">Apr 22, 2026; Detroit, Michigan, USA; Detroit Pistons guard Cade Cunningham (2) is defended by Orlando Magic guard Desmond Bane (3) in the second half during game two of the first round of the 2026 NBA Playoffs at Little Caesars Arena. Mandatory Credit: Rick Osentoski-Imagn Images<!-- --> <!-- --> </span></div></section><section id="section-1"> <p>Youth or experience. Houston’s no-fear squad or LeBron James and his trophy collection.<br/>It’s not as simple as flipping a coin on Friday in Game 6, where the Lakers have a third chance to close out the Rockets and don’t have to deal with Kevin Durant.<br/>But that hasn’t mattered one iota in the past two games, <a href="https://deadspin.com/rockets-still-facing-uphill-battle-following-game-5-upset-against-lakers/" target="_blank">a pair of Houston victories</a> that pumped a bunch of pressure into the Lakers’ locker room.</p><p>Enter James. He’ll likely come out of the gate on a mission to set a decisive tone.<br/>This is his 298th career playoff game, after all, and he’s smiling through gritted teeth over the ridicule he received for going 11 of 29 from the floor and missing all nine 3-point tries in the past two games.</p><p>Playing without Kevin Durant for the fourth time in the series, the Rockets relied on that verve in a 99-93 road win in Game 5 on Wednesday that sent the series back to Houston for Game 6 on Friday. Once down 3-0 in the series, the Rockets have fought their way back into contention.</p><p>The Rockets use the second-youngest since postseason lineups were first tracked more than 50 years ago: Reed Sheppard, Jabari Smith Jr., Amen Thompson, Alperen Sengun and Tari Eason. The 37-year-old Durant led the team in scoring in the regular season. But he played only in Game 2 and isn’t a sure thing if Game 7 is necessary in LA on Sunday because of a bone bruise in his ankle.</p><p>The youth is helping Houston harass the Lakers into miscues.</p><p>The Lakers again struggled with ball security, as they conceded 18 points off their 15 turnovers. The Lakers are committing 17.8 turnovers per 100 plays, nearly six more than the Rockets (12.2), and their ongoing inability to secure the ball has benefited a Houston offense struggling with efficiency.</p><p>Lakers guard Austin Reaves returned <a href="https://deadspin.com/lebron-james-needs-one-more-miracle-to-carry-lakers-without-doncic-reaves" target="_blank">from a four-week injury absence</a> (oblique) and posted 22 points and six assists in 34 minutes off the bench in Game 5. However, Reaves missed 12 of 16 field goals and posted a minus-5 plus/minus in his series debut.</p><p><strong>LeBron James over 4.5 first-quarter point (-120, FanDuel)</strong><br/><strong>Rockets -3.5 (-118, FanDuel)</strong><br/><strong>Parlayed to +220 odds</strong></p> </section><p><span class="inline-block mr-3 uppercase shrink-0 font-bold">Our Current Best Offers</span></p><div class="pt-1 grid grid-cols-1 lg:grid-cols-2 gap-2"><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>1</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/4327/dailyfantasysports/underdog-fantasy" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/Underdog-ffffff.png" alt="Underdog" style="background-color:#ffffee" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">Underdog</span><h3 class="text-base line-clamp-2 m-0 h-12">Claim your Special Pick via Code + First Time Deposit up to $250 in bonus!</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>2</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/6026/dailyfantasysports/parlayplay" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/parlayplay-ffcf10.png" alt="ParlayPlay" style="background-color:#ffc10f" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">ParlayPlay</span><h3 class="text-base line-clamp-2 m-0 h-12">100% up to $100</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>3</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/6275/dailyfantasysports/ownersbox" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/ownersbox-000000.png" alt="OwnersBox" style="background-color:#191717" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">OwnersBox</span><h3 class="text-base line-clamp-2 m-0 h-12">100% up to $500</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>4</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/3043/dailyfantasysports/fanduel-fantasy" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/Fanduel-Fantasy-0070eb.png" alt="FanDuel Fantasy" style="background-color:#0070eb" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">FanDuel Fantasy</span><h3 class="text-base line-clamp-2 m-0 h-12">$65 value with just a $10+ deposit</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div></div> <section id="section-3"> <p>The Pistons grabbed Game 5 thanks to <a href="https://www.si.com/nba/pistons/onsi/cade-cunningham-makes-pistons-history-in-detroit-s-game-5-win-over-orlando-magic-01kqe3kac7fb" target="_blank">Cade Cunningham’s heroics</a>. But if they want another chance to win the series, they’ll need to beat Orlando on the Magic’s home court Friday.</p><p>Cunningham and Paolo Banchero scored 45 points apiece when the Pistons extended the series with Wednesday night’s 116-109 victory in Game 5. Cunningham’s output marked a franchise playoff record.</p><p>Pistons coach J.B Bickerstaff is harping on defensive effort and intensity and you can bet your ham salad there will be swarms to the ball when Banchero catches it on Friday. Where will he go with it?</p><p>Desmond Bane was a top-30 scorer (31 technically) in the regular season at 20.1 points per game and has 16 3-pointers in just the past three games of this series. Even when he couldn’t buy a 3 in Game 2, he made a pair.</p><p>Ausar Thompson’s 15 rebounds gave the Pistons a boost in Game 5, particularly with rebounding a trouble spot for the Magic. If you prefer boards to long-range buckets, take a peek at the rebound props doubting Thompson can go for 12-plus again.</p><p>Orlando will be without forward Franz Wagner for the second straight game because of an ailing right calf. Wagner averaged 16.8 points per game in the first four games of the series.</p><p><strong>Magic G Desmond Bane 3+ 3-pointers (+118, FanDuel)</strong><br/><strong>Pistons G Cade Cunningham to record double-double (-120, FanDuel)</strong><br/><strong>Parlayed at +241</strong></p> </section><p><span class="inline-block mr-3 uppercase shrink-0 font-bold">Our Current Best Offers</span></p><div class="pt-1 grid grid-cols-1 lg:grid-cols-2 gap-2"><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>1</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/4327/dailyfantasysports/underdog-fantasy" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/Underdog-ffffff.png" alt="Underdog" style="background-color:#ffffee" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">Underdog</span><h3 class="text-base line-clamp-2 m-0 h-12">Claim your Special Pick via Code + First Time Deposit up to $250 in bonus!</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>2</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/6026/dailyfantasysports/parlayplay" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/parlayplay-ffcf10.png" alt="ParlayPlay" style="background-color:#ffc10f" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">ParlayPlay</span><h3 class="text-base line-clamp-2 m-0 h-12">100% up to $100</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>3</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/6275/dailyfantasysports/ownersbox" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/ownersbox-000000.png" alt="OwnersBox" style="background-color:#191717" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">OwnersBox</span><h3 class="text-base line-clamp-2 m-0 h-12">100% up to $500</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div><div class="grid grid-cols-12 bg-white p-2 relative border border-gray-400"><p>4</p><div class="col-span-3"><a target="_blank" href="https://deadspin.com/go/3043/dailyfantasysports/fanduel-fantasy" class=""><div class=""><img src="https://deadspin.com/casinos-logos/350x350/Fanduel-Fantasy-0070eb.png" alt="FanDuel Fantasy" style="background-color:#0070eb" class="h-auto w-auto max-h-20 max-w-full object-contain" fetchpriority="high" loading="eager"/></div></a></div><div class="col-span-6"><span class="text-sm text-gray-500 pb-2">FanDuel Fantasy</span><h3 class="text-base line-clamp-2 m-0 h-12">$65 value with just a $10+ deposit</h3><p class="text-xs line-clamp-1 pt-0 mt-0">T&Cs apply, 18+</p></div></div></div> </div> #NBA #Playoff #Parlays #Today #LeBron #Cade #Cunningham #Deadspin.com

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for  It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.Rewarding the sweet scienceUFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.These are minor gripes though, because overall the package here is fantastic.Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.   #Sports #UFC #review #MMA #game #youve #waiting

a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting">‘EA Sports UFC 6’ review: The MMA game you’ve been waiting for

It’s rare that a sports video game is able to inspire true excitement anymore. Year in, year out we continue to buy them for tweaks, roster updates, and the inescapable FOMO of not being able to experience a season as it happens — but it’s not often because of being legitimately excited to play the game. The last time this happened was the return of EA Sports College Football in 2024 — now it’s happened again with UFC 6, which is an absolute triumph of a game.

The benefit that EA Vancouver has had with the UFC series is not being forced to adhere to the treadmill of a season. It’s been almost three years since the release of UFC 5, a game I liked, but felt was a little bare-bones to fully recommend — even if it was the best iteration of the franchise at the time. That is not the case for UFC 6, which is categorically a must-buy for any fan of MMA, and an easy recommend to anyone who likes combat sports, or even fighting games. Myriad improvements at every corner make this a crowning achievement in sports gaming for 2026.

Rewarding the sweet science

UFC 5 took major strides moving away from the old Ignite engine and switching to Frostbite, but there were still a lot of moments in the game that didn’t feel right — even with the graphical improvements. For UFC 6 the engine has stepped into a new era with a Frostbite physics engine that feels like magic in the middle of a fight. The requisite canned animations are still present to make the game playable, but the way they fit together feels so much more natural. Rather than every strike having a binary hit/fail state, there’s a variety of ways strikes can play out. Throw a hook from too far away, and you might only get glancing damage; be too close for an overhand, and you’ll see less damage as a result. This expands to how two moves interact between fighters. If your opponent is throwing a leg kick, and you counter with the correct punch it vastly increases the chance youll knock down or stagger your opponent.

The best way this plays out is with real UFC fighters. For the first time, it feels less like skins are being thrown on a bunch of stats and animations, and instead really rewards you for approaching a fight like the real-life counterpart. You’ll notice stamina dropping more slowly, the fight being more natural, and essentially everything feeling easier in a way, so long as you play the fighter like they are in real life. This means not pushing the pace when using someone like Connor McGregor and instead biding your time for counterpunches, whereas someone like Max Holloway wants you to pick your spots, then push the accelerator down to barrage your opponent with blows until they crumple.

It’s difficult to really explain, except for that the animations feel smoother, fights look more natural, and the game is much, much better as a result.

The biggest new addition to UFC 6 comes from “Flow State,” which is an in-game powerup that can be activated upon building a meter and reaching certain conditions. This is described in-game as being in the zone, where the crowd melts away, with the body and mind being in sync. It’s always dangerous when a powerup like this is introduced, but Flow State is by no means an infallible way of immediately closing out a fight. Instead, it channels specific fighters’ real-life abilities to heighten the action.

For example, Max Holloway has the Flow State “Point Down,” giving him a 12 second stamina boost on striking while advancing. The idea here being that he would pop the Flow State to close out a fight, then relentlesly hit his opponent until he ends the fight.

The best things about Flow State is that it’s not a mandatory part of the game, it’s never a fight-ender, and many of the options are defensive rather than offensive. This means every fight is more like a chess match.

A big letdown in UFC 5 was the career mode, which felt rather lifeless to me. Now career is back with some significant overhauls that make the grind to fight night less about min-maxing the perfect regime every fight, and opens up more random events and dice rolls that can change your journey through the UFC. You can either take a created fighter into career, or choose a pre-existing UFC fighter — though it is a little weird to hear announcers refer to someone like 37-year-old Alexander Volkanovski as a “rookie,” simply because the way the career mode was coded was to bring a first-time UFC fighrer into the octagon.

The second big career mode is called “Legacy,” and it follows several past EA Sports titles in terms of having a curated, original story focusing on fictional fighter Chris Carter. The mode doesn’t re-invent the wheel when it comes to the larger story beats, but I will say that the writing is crisper and has fewer groan-inducing lines than in the past for these types of modes. I’m still working my way through Legacy, but generally I think the story is compelling enough to be curious where it goes.

The final major mode addition is “Hall of Legends,” which operates as a living museum for three fighters: Max Holloway, Alex Pereira and Zhang Weili. These are full of details about the fighters’ lives, videos of their preparation and big fights, as well as modes where you take over key moments from their career to replicate a match, earning fighter skins as a reward for completion. These were genuinely interesting retrospective pieces, and I found exploring all three entertaining — but my critique is that I would have preferred to visit some legends of the sports from decades past. It’s not that Holloway, Pereira and Zhang don’t deserve having gheir stories told, but retrospectives that date back to 2023 or 2024 feel too early. It would have been nice to instead tell the stories of someone like Royce Gracie, Georges St. Pierre, Nate Diaz, or Amanda Nunes — who really helped establish UFC through eras, rather than recently.

These are minor gripes though, because overall the package here is fantastic.

Finally, UFC 6 follows a recent trend in sports video games of allowing players to replicate cards as they happen. This is enhanced in this year’s game with pre-fight predictions that involve picking winners, round, method, and whether or not it’s the fight of the night in order to win in-game rewards. It’s a neat value add, though I definitely felt a little icky seeing integration of gambling into a sports game like this.

Yes, before you ask — the Freedom 250 card is already up in the game. The White House has not been added as an area at this time, but could come in a future update.

UFC 6 isn’t simply a step forward; it’s a profound leap. Every single element of this package has been overhauled in order to move out of simply being for UFC fans, and instead being a game good enough that almost anyone can, and will enjoy. An overhaul of the fighting engine, paired with smart in-fight tutorials, allow onboarding new players to be better than ever.

This is the MMA game fans of the sport have been waiting for. The effort put into this year’s iteration is without question the best it’s ever been, and this is a high-water mark, not just for the UFC series, but for all sports games over the last decade. Some minor quibbles keep the game from being truly perfect, but they are very minor gripes. UFC 6 is an astonishing achievement.

UFC 6 was reviewed on Xbox Series X using a review code provided by EA Sports.

#Sports #UFC #review #MMA #game #youve #waiting

The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.

The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.

Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.

Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup">Mexico vs South Africa LIVE Streaming info — When, where to watch MEX v RSA in FIFA World Cup 2026?  The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, HaalandWhen and where will Mexico vs South Africa be played?The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:
                                                        India: United8 Sports, Zee5                    
                                                        USA: Fox Sports                    
                                                        Mexico: TelevisaUnivision, TV Azteca                    
                                                        South Africa: SABC, New World TV, SuperSport                    Published on Jun 11, 2026  #Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup

A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup">Mexico vs South Africa LIVE Streaming info — When, where to watch MEX v RSA in FIFA World Cup 2026?

The FIFA World Cup 2026 is set to begin on June 11 in Mexico, with the co-host taking on South Africa in the opener on Thursday.

The fixture is a repeat of the 2010 World Cup, where Bafana Bafana – the then-host – almost brought the house down by scoring the first goal of the match and the tournament.

Mexico, now enjoying the stature of a co-host, alongside Canada and the United States of America, will look to start the tournament on a winning note.

Read the full preview of FIFA World Cup 2026 here: A new world order — FIFA World Cup returns with Messi, Ronaldo passing the baton to Mbappe, Haaland

When and where will Mexico vs South Africa be played?

The FIFA World Cup 2026 opening match, Mexico vs South Africa, will be played at the Azteca Stadium in Mexico City, Mexico.

The match is scheduled to kick off at 1:00 pm local time on June 11 (12:30 am, June 12).

Where or how to watch Mexico vs South Africa in FIFA World Cup 2026?

The FIFA World Cup 2026 match, Mexico vs South Africa, can be watched on the following channels and apps:

  • India: United8 Sports, Zee5
  • USA: Fox Sports
  • Mexico: TelevisaUnivision, TV Azteca
  • South Africa: SABC, New World TV, SuperSport

Published on Jun 11, 2026

#Mexico #South #Africa #LIVE #Streaming #info #watch #MEX #RSA #FIFA #World #Cup

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