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These Earbuds Drown Out Your Mouth-Breathing Roommates at  OffBose’s QuietComfort Ultra 2 earbuds are the best noise-canceling earbuds you can buy. Right now, they’re  off, which matches the best price we tend to see outside of special events like Black Friday and Cyber Monday. If you want to wait until November, they might hit 0 again, but otherwise 0 is a very fair deal—especially since they pop back up to 0 regularly. The discounted price applies to all five color options, including Black, Deep Plum, Desert Gold, Midnight Violet, and White Smoke (another rarity, as usually only the vivid colors go on sale).BoseQuietComfort Ultra 2 EarbudsSometimes you just need to quiet the world. Whether it’s to play 10 hours of Coconut Mall on a loop to help you lock in and meet your Friday deadlines (thanks to my colleague Julia Forbes for that suggestion); muffle the crying babies, sniffling neighbors, and mysterious, potentially concerning clunking noises on an airplane; or to help you better appreciate the mix on Space Laces’ Vaultage 004 EP, active noise cancellation makes a huge difference to your listening experience.The Bose QuietComfort Ultra 2 earbuds also have some of the best active noise cancellation you can find. They sound great out of the box, thanks to a custom sound profile based on the shape of your ears, but you can customize the EQ by using the app. The app also allows you to tweak touch controls and spatial audio.The battery life lasts for about six hours, or 24 with the charging case. And while the noise cancellation can’t be beaten, these also have a pass-through feature called Aware mode, which filters in outside noise but smooths the loudest bits. That means you’ll be able to hear what’s going on, but you won’t be startled. True-crime podcast listeners, this one’s for you.In fact, just about the only drawback we can find is that these might not be ideal for folks with super-small ears. Otherwise, they’re great all around, with solid call quality, excellent sound overall, and a sleek aesthetic. We think they offer good value at full price, so an extra  off is especially nice.If you’re in the market for new headphones, but these don’t exactly fit what you’re looking for, we have plenty of other recommendations. Check out our guides to the Best Wireless Earbuds, Best Headphones for Working Out, Best Noise-Canceling Headphones, and Best Open Earbuds for additional hand-tested picks.#Earbuds #Drown #MouthBreathing #Roommatesshopping,headphones,deals,audio,accessories and peripherals

These Earbuds Drown Out Your Mouth-Breathing Roommates at $50 Off

Bose’s QuietComfort Ultra 2 earbuds are the best noise-canceling earbuds you can buy. Right now, they’re $50 off, which matches the best price we tend to see outside of special events like Black Friday and Cyber Monday. If you want to wait until November, they might hit $200 again, but otherwise $250 is a very fair deal—especially since they pop back up to $300 regularly. The discounted price applies to all five color options, including Black, Deep Plum, Desert Gold, Midnight Violet, and White Smoke (another rarity, as usually only the vivid colors go on sale).

Bose

QuietComfort Ultra 2 Earbuds

Sometimes you just need to quiet the world. Whether it’s to play 10 hours of Coconut Mall on a loop to help you lock in and meet your Friday deadlines (thanks to my colleague Julia Forbes for that suggestion); muffle the crying babies, sniffling neighbors, and mysterious, potentially concerning clunking noises on an airplane; or to help you better appreciate the mix on Space Laces’ Vaultage 004 EP, active noise cancellation makes a huge difference to your listening experience.

The Bose QuietComfort Ultra 2 earbuds also have some of the best active noise cancellation you can find. They sound great out of the box, thanks to a custom sound profile based on the shape of your ears, but you can customize the EQ by using the app. The app also allows you to tweak touch controls and spatial audio.

The battery life lasts for about six hours, or 24 with the charging case. And while the noise cancellation can’t be beaten, these also have a pass-through feature called Aware mode, which filters in outside noise but smooths the loudest bits. That means you’ll be able to hear what’s going on, but you won’t be startled. True-crime podcast listeners, this one’s for you.

In fact, just about the only drawback we can find is that these might not be ideal for folks with super-small ears. Otherwise, they’re great all around, with solid call quality, excellent sound overall, and a sleek aesthetic. We think they offer good value at full price, so an extra $50 off is especially nice.

If you’re in the market for new headphones, but these don’t exactly fit what you’re looking for, we have plenty of other recommendations. Check out our guides to the Best Wireless Earbuds, Best Headphones for Working Out, Best Noise-Canceling Headphones, and Best Open Earbuds for additional hand-tested picks.

#Earbuds #Drown #MouthBreathing #Roommatesshopping,headphones,deals,audio,accessories and peripherals

Bose’s QuietComfort Ultra 2 earbuds are the best noise-canceling earbuds you can buy. Right now, they’re $50 off, which matches the best price we tend to see outside of special events like Black Friday and Cyber Monday. If you want to wait until November, they might hit $200 again, but otherwise $250 is a very fair deal—especially since they pop back up to $300 regularly. The discounted price applies to all five color options, including Black, Deep Plum, Desert Gold, Midnight Violet, and White Smoke (another rarity, as usually only the vivid colors go on sale).

Bose

QuietComfort Ultra 2 Earbuds

Sometimes you just need to quiet the world. Whether it’s to play 10 hours of Coconut Mall on a loop to help you lock in and meet your Friday deadlines (thanks to my colleague Julia Forbes for that suggestion); muffle the crying babies, sniffling neighbors, and mysterious, potentially concerning clunking noises on an airplane; or to help you better appreciate the mix on Space Laces’ Vaultage 004 EP, active noise cancellation makes a huge difference to your listening experience.

The Bose QuietComfort Ultra 2 earbuds also have some of the best active noise cancellation you can find. They sound great out of the box, thanks to a custom sound profile based on the shape of your ears, but you can customize the EQ by using the app. The app also allows you to tweak touch controls and spatial audio.

The battery life lasts for about six hours, or 24 with the charging case. And while the noise cancellation can’t be beaten, these also have a pass-through feature called Aware mode, which filters in outside noise but smooths the loudest bits. That means you’ll be able to hear what’s going on, but you won’t be startled. True-crime podcast listeners, this one’s for you.

In fact, just about the only drawback we can find is that these might not be ideal for folks with super-small ears. Otherwise, they’re great all around, with solid call quality, excellent sound overall, and a sleek aesthetic. We think they offer good value at full price, so an extra $50 off is especially nice.

If you’re in the market for new headphones, but these don’t exactly fit what you’re looking for, we have plenty of other recommendations. Check out our guides to the Best Wireless Earbuds, Best Headphones for Working Out, Best Noise-Canceling Headphones, and Best Open Earbuds for additional hand-tested picks.

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#Earbuds #Drown #MouthBreathing #Roommates

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Deadspin | Top-seeded Pistons shocked in Game 1 as Magic never trail <div id=""><section id="0" class=" w-full"><div class="xl:container mx-0 !px-4 py-0 pb-4 !mx-0 !px-0"><img src="https://images.deadspin.com/tr:w-900/28768688.jpg" srcset="https://images.deadspin.com/tr:w-900/28768688.jpg" alt="NBA: Playoffs-Orlando Magic at Detroit Pistons" class="w-full" fetchpriority="high" loading="eager"/><span class="text-0.8 leading-tight">Apr 19, 2026; Detroit, Michigan, USA; Orlando Magic guard Anthony Black (0) dunks in the first half against the Detroit Pistons during the 2026 NBA Playoffs at Little Caesars Arena. Mandatory Credit: Rick Osentoski-Imagn Images<!-- --> <!-- --> </span></div></section><section id="section-1"> <p>Paolo Banchero had 23 points and nine rebounds as the visiting Orlando Magic upset the top-seeded Detroit Pistons, 112-101, in Game 1 of their first-round Eastern Conference series on Sunday.</p> </section><section id="section-2"> <p>The visiting Magic never trailed as every starter scored at least 16 points. Franz Wagner supplied 19 points, five rebounds and four assists while Wendell Carter Jr. and Desmond Bane each contributed 17 points and five assists. Jalen Suggs had 16 points, four assists and three steals.</p> </section><section id="section-3"> <p>The Pistons have lost 11 straight playoff home games dating back to the 2008 Eastern Conference finals.</p> </section><section id="section-4"> <p>Cade Cunningham carried Detroit with 39 points. Tobias Harris was the only other Piston in double figures with 17 points. All-Star Jalen Duren only attempted four shots in 33 minutes while being held to eight points and seven rebounds. The Magic shot 48.9% from the field while limiting the Pistons to 40.3% shooting.</p> </section><section id="section-5"> <p>Orlando reached the first round by defeating Charlotte in the play-in tournament on Friday and came out on fire.</p> </section><br/><section id="section-6"> <p>The Magic built an 18-5 lead less than five minutes into the game. Detroit closed the gap to two late in the quarter, but Orlando responded with a 6-0 spurt. The Magic held the lead throughout the second quarter and clung to a 55-51 advantage at halftime.</p> </section> <section id="section-7"> <p>Orlando opened the second half with an 8-1 run. Detroit responded with a 13-2 run, capped by a Cunningham 3-pointer, to make it 65-65 at the 7:04 mark.</p> </section><section id="section-8"> <p>The Magic never allowed the Pistons to pull even again. Orlando answered with a 14-3 run sparked by reserve guard Anthony Black, who had five points and two assists during that stretch. Detroit was down by seven, 81-74, entering the fourth.</p> </section><section id="section-9"> <p>The Magic made their first seven field goal attempts in the quarter but still couldn’t quite pull away. The lead was still seven with 3:45 remaining.</p> </section><section id="section-10"> <p>Wagner then made a layup and a free throw to make it 106-96. Suggs scored on an alley-oop with 2:13 remaining and the Pistons never got closer than seven the rest of the way.</p> </section><section id="section-11"> <p>–Field Level Media</p> </section></div> #Deadspin #Topseeded #Pistons #shocked #Game #Magic #trail

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GT vs MI Live Score, IPL 2026: Gujarat Titans keen to continue winning streak; Mumbai Indians sweats over Rohit Sharma fitness <div><p><b>Bowling Woes: </b>A record-high economy rate of 11.34, with Jasprit Bumrah surprisingly wicketless.</p><p><b>Batting Inconsistency: </b>No batter ranks in the top 30 run-getters; Rohit Sharma’s injury and Tilak Varma’s poor form have further weakened the lineup.</p><p>Captain Hardik Pandya emphasised the need for “difficult calls” as the five-time champions face a daunting climb toward the playoffs.</p></div> #Live #Score #IPL #Gujarat #Titans #keen #continue #winning #streak #Mumbai #Indians #sweats #Rohit #Sharma #fitness

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequelBack in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”Image: Metanet SoftwareAs creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Andrew WebsterCloseAndrew WebsterSenior entertainment editorPosts from this author will be added to your daily email digest and your homepage feed.FollowFollowSee All by Andrew WebsterEntertainmentCloseEntertainmentPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All EntertainmentGamingCloseGamingPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All GamingInterviewCloseInterviewPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All InterviewReportCloseReportPosts from this topic will be added to your daily email digest and your homepage feed.FollowFollowSee All Report#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report

N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequel

Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.

The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.

The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.

The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.

“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.

“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”

In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.

The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”

A screenshot from the video game N Plus Infinity Times Two.

Image: Metanet Software

As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”

As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.

“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report
After a very profitable decade on Microsoft’s board, Reid Hoffman is stepping down, the company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for $26.2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first $1 billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for $650 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.

Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over $50 million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention.

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.

#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman">Reid Hoffman is leaving Microsoft’s board to go ‘founder mode’ with startup Manus | TechCrunch
After a very profitable decade on Microsoft’s board, Reid Hoffman is stepping down, the company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for .2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first  billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for 0 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.







Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over  million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention. 

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.
#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman

company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for $26.2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first $1 billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for $650 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.

Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over $50 million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention.

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.

#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman">Reid Hoffman is leaving Microsoft’s board to go ‘founder mode’ with startup Manus | TechCrunch

After a very profitable decade on Microsoft’s board, Reid Hoffman is stepping down, the company announced Thursday. Hoffman joined the board after Microsoft bought his company LinkedIn for $26.2 billion in 2016.

Hoffman was on Microsoft’s board when it invested its first $1 billion into OpenAI in 2019. Hoffman was one of OpenAI’s original investors and served on the model maker’s board until he stepped down in 2023, citing too many potential conflicts of interest to continue. He was also on Microsoft’s board when the tech giant entered into one of those non-acquisition, acqui-hire deals for $650 million with his AI startup Inflection AI. Microsoft hired Inflection co-founder Mustafa Suleyman through that deal.

Hoffman said on a recent episode of his “Possible” podcast, while talking with Microsoft CEO Satya Nadella, that he’s ready to go “founder mode” with his latest AI startup, Manus. Manus is a drug discovery company that raised over $50 million through a couple of seed rounds last year. Hoffman is an investor, as is General Catalyst.

Hoffman is cited as a co-founder of Manus and chairman of the board, not the CEO, though. That job belongs to Dr. Siddhartha Mukherjee, a physician, biologist, and Pulitzer Prize-winning author of the 2011 book “The Emperor of All Maladies: A Biography of Cancer.”

Still, Hoffman said he’s excited to give Manus more attention.

“One of the things I realized over the last month was that, we’re seeing such progress with Manus. I need to get back to founder mode,” he said. He believes the startup is making progress on “Move 37” AI, meaning AI that supersedes human creativity in chemistry, especially to combat various cancers, he added.

#Reid #Hoffman #leaving #Microsofts #board #founder #mode #startup #Manus #TechCrunchIn Brief,Manus AI,Microsoft,Reid Hoffman

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