There’s a lot about Perfect Tides: Station to Station’s Mara that I find relatable. Like me, she’s recently moved to a place simply called “the City” from the middle of nowhere, and like me, she’s an avid writer. But these biographical details aren’t the important thing; it’s the way she’s painted by the game’s incredibly sharp writing where I start to feel uncomfortably seen. There are a lot of characters in media that are awkward or socially anxious, but few that are drawn with such piercing specificity.
The point-and-click game is minimalist in its mechanics. Consisting mostly of conversations, it’s broken up by a few puzzles, object interactions, and minigames. This is not a complaint: it’s in talking to people that the game shines, because it’s how we get to see most of Mara. And she’s such a realized and resonant portrait of a person that I found myself grasping at where we were different as a coping mechanism against spending the whole time introspecting. I pride myself, for example, on never having had an awful boyfriend. In this, surely, I could find some self-soothing superiority over this poor video game character.
The dynamics of Mara’s relationship with her controlling, older, long-distance partner are sketched with both narrative and mechanical thoughtfulness. In one conversation, a health bar suddenly appears, and you must navigate a particularly difficult conversation without losing all of your hearts, some of which you gain only if you’ve spent time nurturing other connections. It’s one of many neat metaphors, and combined with the clever moment-to-moment writing, led to a particularly notable moment, which wrenched an “oh, for fuck’s sake” out of my mouth in real life.
It was then that I had completely bought into Station to Station . I thought I had the shape of it. Dear relatable Mara and her messy relationships that I could hold as a simplifying buffer between us. But the game wouldn’t settle for simplicity.
Aside from conversation, the other important mechanic is Mara’s writing. These manifest in assignments for school, guest blog posts, and, in one real low moment for Mara, an overly involved forum post, and you’ll need to combine topics together to complete the piece in question. These topics include the city, music, and sex, and they level up as you talk to people and experience the world. It’s a pretty simple but effective representation of how writing works: you learn things through living and then combine ideas into, hopefully, something new and expressive.
There’s one piece that works differently. Mara writes a story that is clearly a thinly veiled allegory for her own life, and a tutor gives her some relatively harsh feedback. For the rest of the game, the story looms in the back of her mind. You can’t fix this just by combining a thought your friend had about movies and your own ruminations on death caused by your ailing grandmother. But each of those might help a little as you chip away at it bit by bit. Without getting too self-indulgent about my own recent writing experiences, suffice to say Station to Station had once again skewered me. I had Mara work on it whenever I could, every time reminded of my own festering project and the trust necessary to wait and address it slowly.
At this point in the game, it’s clear that the aforementioned partner is not Mara’s only problem. In fact, most of her interactions with other characters are marred in some way or another. I, for one, would simply not get involved with these people! But again, the game resists simplicity. Although it always presents harmful interpersonal dynamics honestly and without excusing bad behavior, it absolutely refuses the idea of shutting yourself away to avoid them. Because you would miss out on too much. Too much joy, too much connection, too much potential.
Image: Three Bees, Inc.
In one of the only conversations in the game that feels purely uncomplicated and productive, a character tells Mara “you just have to risk it with someone and see.” Station to Station argues, over and over again, that being open to others, despite the risk of awkwardness, and of not being treated well, is worth it. Mara is naive, and not very good at knowing what she wants, let alone asking for it. And she does get hurt. But she also lives a much more beautiful life when she doesn’t close herself off to experiences and people. She deals with the consequences, and through this she learns and grows and flourishes. My knee-jerk perceived superiority in being avoidant is suddenly the crack through which Station to Station has sunk its claws into me. I will be thinking about it for a very long time.
There’s a lot more I could talk about, like the multiple excellent musical interludes, or the hugely exaggerated animations that feel genuinely expressive while also being consistently comedic. I could even complain bitterly about some of the incidental environmental puzzles and the way they ground the story to a screeching halt if you happened to miss one small interaction point. But what kept me thinking about the game long after the credits rolled was its emotional honesty and the emotional honesty it demanded of me while playing it.
After playing the game, I stewed for a couple of days, thinking about Mara, myself, and one particularly memorable bit of karaoke. And then it hit me: I never finished Mara’s rewrite. No matter how important it felt in the moment, it turned out to be much less crucial than Mara and I opening ourselves up and accepting the consequences, good and bad.
Perfect Tides: Station to Station is out now on PC.
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![Who is John Ternus, the incoming Apple CEO? | TechCrunch
After 15 years, Tim Cook will hand off the Apple CEO role to John Ternus, the company’s senior vice president of hardware engineering. Starting on September 1, Ternus will lead one of the world’s most valuable companies, but if you’re not a dedicated Apple enthusiast, you’ve probably never heard of this man, who has largely remained out of the spotlight until now.
How long has John Ternus worked at Apple?
Ternus has worked at Apple for nearly half of his life — now 51 years old, he has been with the company for 25 years.
He joined Apple’s product design team in 2001 as only his second job out of college (his first was at a small maker of virtual-reality devices called Virtual Research Systems). By 2013, Ternus was a VP of hardware engineering and was promoted to the SVP role in 2021.
Ternus — who is 15 years younger than Cook — was among the youngest of top Apple executives who had been rumored as a possible successor, implying that Apple could be looking for someone to lead the company for a long time. After all, Apple has only had two CEOs in this millennium, so it seems that leadership continuity is important to the company.
Ternus reports to Cook, who he considers a mentor, and leads all of hardware engineering at Apple. That’s a pretty big deal for a company that’s known for ubiquitous hardware like the iPhone and the MacBook.
In his 2024 commencement speech at his alma mater, the University of Pennsylvania’s engineering school, Ternus reflected on the lessons he learned at Apple, which perhaps can tell us a bit about his character — or at least a sanitized version of it.
“Always assume you’re as smart as anyone else in the room, but never assume that you know as much as they do,” Ternus said in the speech. “With this mindset, you’ll find the confidence you need to push forward, but more importantly, the humility to ask questions.”
Techcrunch event
San Francisco, CA
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October 13-15, 2026
In a tech ecosystem populated with abrasive egos, it’s refreshing to hear Ternus utter the word “humility.” Better yet, he doesn’t appear to have an X account.
Image Credits:Apple
What projects did John Ternus lead at Apple?
Ternus’ earliest project at Apple involved scrutinizing parts for the Apple Cinema Display, an early desktop monitor.
“At some point in my first year, I found myself at a supplier facility. I was far away from home. Well past midnight, I was using a magnifying glass to count the number of grooves on the head of a screw … and I was arguing with the supplier because these parts had 35 grooves. They were supposed to have 25,” Ternus recalled in his commencement speech. “I distinctly remember stepping back for a minute and thinking, ‘What the hell am I doing? Is this normal?’”
As Ternus climbed the corporate ladder, his responsibilities grew. He may no longer spend as much time analyzing screws, but he still seems to take pride in getting the little details right. In a recent interview, when Ternus was asked about his favorite memory of Steve Jobs, he mentioned the former Apple co-founder’s attention to craftsmanship.
“[Jobs] was moving a piece of furniture, a chest of drawers, and pulled it away from the wall and looked at the back and was just reflecting on, you know, that the carpenter who made it had made it beautiful,” Ternus said. “It finished the back as beautifully as the rest of it, even though nobody was going to see it, right? And I think about that all the time because I think that perfectly exemplifies what we do here.”
From there, he went on to lead the hardware development behind products across the Apple ecosystem, overseeing launches like AirPods, Apple Watch, and the Vision Pro. He also had a hand in major technical upgrades at Apple, like Apple’s transition from Intel chips to its own proprietary Apple silicon.
Most recently, Ternus was involved in the production of the MacBook Neo, Apple’s new, more affordable laptop model that lowers costs through some clever trade-offs in hardware design, like using an iPhone chip to power the device.
“We never want to ship junk. We want to ship great products that have that Apple experience, that Apple quality. To do that with the Neo required building something completely new from the ground up … leveraging both the technologies we’d been developing like Apple silicon, but also the kind of expertise that we’ve developed over many, many years of building Macs, and building phones, and building iPads, and all of these things,” Ternus told Tom’s Guide.
As CEO, Ternus will have to steer Apple through its challenge to catch up in the AI race and figure out what to do with the underlying tech behind the Vision Pro.
What else do we know about John Ternus?
Ternus was on the swim team at Penn. For his senior project, he built a feeding arm that people with quadriplegia could control with head movements.
According to public records of political donations, Ternus donated ,900 to Senator Chuck Schumer (D-NY) in 2021.
Otherwise, Ternus has maintained a relatively low profile.
#John #Ternus #incoming #Apple #CEO #TechCrunchApple,ceo,John Ternus,Tim Cook Who is John Ternus, the incoming Apple CEO? | TechCrunch
After 15 years, Tim Cook will hand off the Apple CEO role to John Ternus, the company’s senior vice president of hardware engineering. Starting on September 1, Ternus will lead one of the world’s most valuable companies, but if you’re not a dedicated Apple enthusiast, you’ve probably never heard of this man, who has largely remained out of the spotlight until now.
How long has John Ternus worked at Apple?
Ternus has worked at Apple for nearly half of his life — now 51 years old, he has been with the company for 25 years.
He joined Apple’s product design team in 2001 as only his second job out of college (his first was at a small maker of virtual-reality devices called Virtual Research Systems). By 2013, Ternus was a VP of hardware engineering and was promoted to the SVP role in 2021.
Ternus — who is 15 years younger than Cook — was among the youngest of top Apple executives who had been rumored as a possible successor, implying that Apple could be looking for someone to lead the company for a long time. After all, Apple has only had two CEOs in this millennium, so it seems that leadership continuity is important to the company.
Ternus reports to Cook, who he considers a mentor, and leads all of hardware engineering at Apple. That’s a pretty big deal for a company that’s known for ubiquitous hardware like the iPhone and the MacBook.
In his 2024 commencement speech at his alma mater, the University of Pennsylvania’s engineering school, Ternus reflected on the lessons he learned at Apple, which perhaps can tell us a bit about his character — or at least a sanitized version of it.
“Always assume you’re as smart as anyone else in the room, but never assume that you know as much as they do,” Ternus said in the speech. “With this mindset, you’ll find the confidence you need to push forward, but more importantly, the humility to ask questions.”
Techcrunch event
San Francisco, CA
|
October 13-15, 2026
In a tech ecosystem populated with abrasive egos, it’s refreshing to hear Ternus utter the word “humility.” Better yet, he doesn’t appear to have an X account.
Image Credits:Apple
What projects did John Ternus lead at Apple?
Ternus’ earliest project at Apple involved scrutinizing parts for the Apple Cinema Display, an early desktop monitor.
“At some point in my first year, I found myself at a supplier facility. I was far away from home. Well past midnight, I was using a magnifying glass to count the number of grooves on the head of a screw … and I was arguing with the supplier because these parts had 35 grooves. They were supposed to have 25,” Ternus recalled in his commencement speech. “I distinctly remember stepping back for a minute and thinking, ‘What the hell am I doing? Is this normal?’”
As Ternus climbed the corporate ladder, his responsibilities grew. He may no longer spend as much time analyzing screws, but he still seems to take pride in getting the little details right. In a recent interview, when Ternus was asked about his favorite memory of Steve Jobs, he mentioned the former Apple co-founder’s attention to craftsmanship.
“[Jobs] was moving a piece of furniture, a chest of drawers, and pulled it away from the wall and looked at the back and was just reflecting on, you know, that the carpenter who made it had made it beautiful,” Ternus said. “It finished the back as beautifully as the rest of it, even though nobody was going to see it, right? And I think about that all the time because I think that perfectly exemplifies what we do here.”
From there, he went on to lead the hardware development behind products across the Apple ecosystem, overseeing launches like AirPods, Apple Watch, and the Vision Pro. He also had a hand in major technical upgrades at Apple, like Apple’s transition from Intel chips to its own proprietary Apple silicon.
Most recently, Ternus was involved in the production of the MacBook Neo, Apple’s new, more affordable laptop model that lowers costs through some clever trade-offs in hardware design, like using an iPhone chip to power the device.
“We never want to ship junk. We want to ship great products that have that Apple experience, that Apple quality. To do that with the Neo required building something completely new from the ground up … leveraging both the technologies we’d been developing like Apple silicon, but also the kind of expertise that we’ve developed over many, many years of building Macs, and building phones, and building iPads, and all of these things,” Ternus told Tom’s Guide.
As CEO, Ternus will have to steer Apple through its challenge to catch up in the AI race and figure out what to do with the underlying tech behind the Vision Pro.
What else do we know about John Ternus?
Ternus was on the swim team at Penn. For his senior project, he built a feeding arm that people with quadriplegia could control with head movements.
According to public records of political donations, Ternus donated ,900 to Senator Chuck Schumer (D-NY) in 2021.
Otherwise, Ternus has maintained a relatively low profile.
#John #Ternus #incoming #Apple #CEO #TechCrunchApple,ceo,John Ternus,Tim Cook](https://techcrunch.com/wp-content/uploads/2026/04/Apple-John-Ternus-Tim-Cook_Full-Bleed-Image.jpg.xlarge_2x.jpg?w=680)
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