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Trusting your phone to Abxylute’s mobile controller requires a big leap of faith

Trusting your phone to Abxylute’s mobile controller requires a big leap of faith

As a retro gaming fan, I was thrilled when Apple opened its App Store to emulators in 2024, but I’ve yet to find a controller that makes me want to fully embrace retro gaming on my phone.

Clamp-on controllers like the Backbone Pro are a bit too bulky, and I don’t want to prop my phone up somewhere to use a standalone gamepad. The Abxylute M4 seemed exactly what I was looking for when it debuted a few months ago. It’s a compact wireless gamepad that uses a magnetic mount to attach to my iPhone. It’s a clever design, but one that’s let down by stiff thumbsticks and a magnetic mount that doesn’t always feel like it’s securely supporting my phone.

There are two components to the Abxylute M4: a retro-looking rectangular gamepad that connects to your smartphone over Bluetooth, and a Q-shaped mount that attaches the controller to your phone so it feels like you’re playing a handheld console. The mount is compatible with MagSafe iPhone models and the Google Pixel 10 Series. I primarily tested it with an iPhone 16 Pro, but Abxylute includes an adhesive metal ring you can stick to the back of any phone to make it compatible.

The M4’s magnetic mount can double as a smartphone stand using a ring-shaped kickstand.

The ring of magnets on the M4’s mount stuck to the back of my iPhone as securely as any MagSafe accessory or Qi2 charger I’ve ever used. It’s not going to come off until you want it to. It also features a smooth finish, allowing you to rotate the mount and attach the gamepad so that it completely hides behind your phone instead of hanging off the side. But the whole thing ends up being too bulky and thick to slip into a pocket, so I’ve been removing it entirely when not playing.

The M4 controller doesn’t protrude far enough from the bottom of a phone to play games in a portrait orientation.

The M4 can be attached so it completely hides behind your phone. But you’ll need giant pockets to carry it around like this.

One limitation of the M4’s design is that when attached, it can only be used to play games in a landscape orientation. In a vertical mode, the controller doesn’t protrude far enough for all its controls to be accessible. That’s not necessarily a bad thing, but as a decades-old Game Boy fan, I tend to prefer playing games vertically. Recently announced mobile controllers like the GameSir Pocket Taco and the 8BitDo FlipPad support that.

Two photos showing the Abxylute M4’s magnetic mount attached and disconnected from the controller.

The mount attaches to the M4 controller using one of two magnetic connectors.

A far bigger issue with the M4’s design, and a potential deal-breaker, is the connection between the mount and the controller. It also relies on a strong magnet that makes the controller snap into place when attached to the mount. But the connection doesn’t feel strong enough to always keep the mount securely connected to the controller while your phone’s attached.

The Abxylute M4’s magnetic mount attached to an iPhone shown disconnecting from its controller.

The mount’s connection to the M4 controller feels strong, but it doesn’t take a lot of force for it to accidentally disconnect.

The connection between the mount and controller feels secure enough when I’m holding the M4 and my phone up in front of me while playing a game. But at some angles, or when I accidentally bump my phone, the mount can separate from the gamepad. The two will also consistently disconnect if you absentmindedly turn the whole thing upside down, sending the phone and the attached mount falling. Thankfully, all my testing was done on a soft sofa.

I’m not the only one to experience this behavior. Retro Dodo’s Brandon Saltalamacchia did, too. The connection might fare better with a lighter phone, like the iPhone Air, but given smartphones are now a significant investment (my iPhone 16 Pro cost just shy of CA$1,500 here in Canada, or around $1,100 US), I’m not comfortable using the M4 as it’s designed.

The M4 isn’t entirely dependent on its magnetic mount. It can be used as a standalone controller with phones, consoles, or any device that supports Bluetooth gamepads. I was surprised at how comfortable it was to use with my gigantic hands. Its square-shaped design lets me reach the M4’s shoulder buttons without contorting my index fingers, and the build quality feels solid.

The M4 controller’s action buttons are small, but the D-pad feels comfortably sized, even for my large thumbs.

There’s two pairs of shoulder buttons atop the M4 controller, which I found easy to reach without having to overstretch my fingers.

The controller’s four action buttons are small but have a satisfying amount of resistance. They’re paired with a large D-pad that’s a bit mushy and prone to registering inputs from multiple directions, but adequate for pick-up-and-play gaming sessions. Choose a different controller if you’re chasing high scores.

The Abxylute M4 controller next to a Nintendo 3DS.

The M4’s analog joysticks feature a sliding disc design similar to what the Nintendo 3DS offered. But on the M4 they’re stiff and uncomfortable to use.

Abxylute includes two analog joysticks, a feature rarely found on controllers this size. They use a sliding disc design similar to what Nintendo used on the 3DS — but less effective. The sliding joysticks on the M4 are stiff and uncomfortable, making subtle movements nearly impossible. My thumb ached after just a handful of races in Mario Kart World, and I can’t see myself using either of the joysticks again.

The Abxylute M4 controller attached to an iPhone 16 Pro playing a TMNT game.

For $49 the Abxylute M4 is one of the more affordable ways to turn your smartphone into a handheld console, but the risks don’t feel worth it.

As compact controllers go, the $49 Abxylute M4 is good, but far from great. But that’s not why people are going to buy it. Its promise of turning a smartphone into a handheld console helped the company raise over $300,000 from nearly 6,000 backers on Kickstarter — a lot of whom I think will be frustrated or disappointed if they’re not extra cautious while using it. Trusting your $1,000 mobile device to the M4 requires a leap of faith that’s a bit too far for me.

Photos by Andrew Liszewski / The Verge

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At its San Diego Comic-Con panel today, Apple TV dropped the surprise debut of the first teaser trailer for its upcoming sci-fi series Neuromancer. It’s our best look yet at the show, which is based on the 1984 novel of the same name by William Gibson. Gibson’s novel is a cornerstone of the cyberpunk genre, but it has never before been adapted for the big or small screen.

Check out the teaser below.

Neuromancer stars Callum Turner, Briana Middleton, Mark Strong, Joseph Lee, Peter Sarsgaard and Clémence Poésy. According to its official description, “Neuromancer follows a damaged, top-rung super-hacker named Case (Turner) who is thrust into a web of digital espionage and high-stakes crime with his partner Molly (Middleton), a razor-girl assassin, as they pull off a heist on a corporate dynasty with untold secrets.”

The teaser clocks in at just over a minute, but it’s enough to give us a sense of the show’s visual identity. It looks like Apple has really put in the work of accurately replicating Gibson’s world. Given the streamer’s burgeoning reputation for quality sci-fi TV series, it seemed from the beginning that it would be a good home for Neuromancer, and based on this very early look, that still seems to be the case.

Neuromancer was created for television by Graham Roland (Dark Winds) and JD Dillard (Utopia, The Twilight Zone), with Roland serving as showrunner. The show’s supporting cast includes Max Irons, Dane DeHaan, Junia Rees, Jordan Kouamé, Emma Laird, Marc Menchaca, André De Shields and Isabella Pappas.

Neuromancer premieres January 22, 2027, on Apple TV. The first two episodes will premiere on the same day, with the remaining eight episodes releasing weekly after that.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Neuromancer #Teaser #Trailer #Brings #William #Gibsons #LifeApple TV,Neuromancer,San Diego Comic-Con">‘Neuromancer’ Teaser Trailer Brings William Gibson’s Novel to Life
                At its San Diego Comic-Con panel today, Apple TV dropped the surprise debut of the first teaser trailer for its upcoming sci-fi series Neuromancer. It’s our best look yet at the show, which is based on the 1984 novel of the same name by William Gibson. Gibson’s novel is a cornerstone of the cyberpunk genre, but it has never before been adapted for the big or small screen.

 Check out the teaser below. [embed]https://www.youtube.com/watch?v=g79GPZSQHBk[/embed] Neuromancer stars Callum Turner, Briana Middleton, Mark Strong, Joseph Lee, Peter Sarsgaard and Clémence Poésy. According to its official description, “Neuromancer follows a damaged, top-rung super-hacker named Case (Turner) who is thrust into a web of digital espionage and high-stakes crime with his partner Molly (Middleton), a razor-girl assassin, as they pull off a heist on a corporate dynasty with untold secrets.” The teaser clocks in at just over a minute, but it’s enough to give us a sense of the show’s visual identity. It looks like Apple has really put in the work of accurately replicating Gibson’s world. Given the streamer’s burgeoning reputation for quality sci-fi TV series, it seemed from the beginning that it would be a good home for Neuromancer, and based on this very early look, that still seems to be the case. Neuromancer was created for television by Graham Roland (Dark Winds) and JD Dillard (Utopia, The Twilight Zone), with Roland serving as showrunner. The show’s supporting cast includes Max Irons, Dane DeHaan, Junia Rees, Jordan Kouamé, Emma Laird, Marc Menchaca, André De Shields and Isabella Pappas.

 Neuromancer premieres January 22, 2027, on Apple TV. The first two episodes will premiere on the same day, with the remaining eight episodes releasing weekly after that.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Neuromancer #Teaser #Trailer #Brings #William #Gibsons #LifeApple TV,Neuromancer,San Diego Comic-Con

San Diego Comic-Con panel today, Apple TV dropped the surprise debut of the first teaser trailer for its upcoming sci-fi series Neuromancer. It’s our best look yet at the show, which is based on the 1984 novel of the same name by William Gibson. Gibson’s novel is a cornerstone of the cyberpunk genre, but it has never before been adapted for the big or small screen.

Check out the teaser below.

Neuromancer stars Callum Turner, Briana Middleton, Mark Strong, Joseph Lee, Peter Sarsgaard and Clémence Poésy. According to its official description, “Neuromancer follows a damaged, top-rung super-hacker named Case (Turner) who is thrust into a web of digital espionage and high-stakes crime with his partner Molly (Middleton), a razor-girl assassin, as they pull off a heist on a corporate dynasty with untold secrets.”

The teaser clocks in at just over a minute, but it’s enough to give us a sense of the show’s visual identity. It looks like Apple has really put in the work of accurately replicating Gibson’s world. Given the streamer’s burgeoning reputation for quality sci-fi TV series, it seemed from the beginning that it would be a good home for Neuromancer, and based on this very early look, that still seems to be the case.

Neuromancer was created for television by Graham Roland (Dark Winds) and JD Dillard (Utopia, The Twilight Zone), with Roland serving as showrunner. The show’s supporting cast includes Max Irons, Dane DeHaan, Junia Rees, Jordan Kouamé, Emma Laird, Marc Menchaca, André De Shields and Isabella Pappas.

Neuromancer premieres January 22, 2027, on Apple TV. The first two episodes will premiere on the same day, with the remaining eight episodes releasing weekly after that.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Neuromancer #Teaser #Trailer #Brings #William #Gibsons #LifeApple TV,Neuromancer,San Diego Comic-Con">‘Neuromancer’ Teaser Trailer Brings William Gibson’s Novel to Life‘Neuromancer’ Teaser Trailer Brings William Gibson’s Novel to Life
                At its San Diego Comic-Con panel today, Apple TV dropped the surprise debut of the first teaser trailer for its upcoming sci-fi series Neuromancer. It’s our best look yet at the show, which is based on the 1984 novel of the same name by William Gibson. Gibson’s novel is a cornerstone of the cyberpunk genre, but it has never before been adapted for the big or small screen.

 Check out the teaser below. [embed]https://www.youtube.com/watch?v=g79GPZSQHBk[/embed] Neuromancer stars Callum Turner, Briana Middleton, Mark Strong, Joseph Lee, Peter Sarsgaard and Clémence Poésy. According to its official description, “Neuromancer follows a damaged, top-rung super-hacker named Case (Turner) who is thrust into a web of digital espionage and high-stakes crime with his partner Molly (Middleton), a razor-girl assassin, as they pull off a heist on a corporate dynasty with untold secrets.” The teaser clocks in at just over a minute, but it’s enough to give us a sense of the show’s visual identity. It looks like Apple has really put in the work of accurately replicating Gibson’s world. Given the streamer’s burgeoning reputation for quality sci-fi TV series, it seemed from the beginning that it would be a good home for Neuromancer, and based on this very early look, that still seems to be the case. Neuromancer was created for television by Graham Roland (Dark Winds) and JD Dillard (Utopia, The Twilight Zone), with Roland serving as showrunner. The show’s supporting cast includes Max Irons, Dane DeHaan, Junia Rees, Jordan Kouamé, Emma Laird, Marc Menchaca, André De Shields and Isabella Pappas.

 Neuromancer premieres January 22, 2027, on Apple TV. The first two episodes will premiere on the same day, with the remaining eight episodes releasing weekly after that.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Neuromancer #Teaser #Trailer #Brings #William #Gibsons #LifeApple TV,Neuromancer,San Diego Comic-Con

At its San Diego Comic-Con panel today, Apple TV dropped the surprise debut of the first teaser trailer for its upcoming sci-fi series Neuromancer. It’s our best look yet at the show, which is based on the 1984 novel of the same name by William Gibson. Gibson’s novel is a cornerstone of the cyberpunk genre, but it has never before been adapted for the big or small screen.

Check out the teaser below.

Neuromancer stars Callum Turner, Briana Middleton, Mark Strong, Joseph Lee, Peter Sarsgaard and Clémence Poésy. According to its official description, “Neuromancer follows a damaged, top-rung super-hacker named Case (Turner) who is thrust into a web of digital espionage and high-stakes crime with his partner Molly (Middleton), a razor-girl assassin, as they pull off a heist on a corporate dynasty with untold secrets.”

The teaser clocks in at just over a minute, but it’s enough to give us a sense of the show’s visual identity. It looks like Apple has really put in the work of accurately replicating Gibson’s world. Given the streamer’s burgeoning reputation for quality sci-fi TV series, it seemed from the beginning that it would be a good home for Neuromancer, and based on this very early look, that still seems to be the case.

Neuromancer was created for television by Graham Roland (Dark Winds) and JD Dillard (Utopia, The Twilight Zone), with Roland serving as showrunner. The show’s supporting cast includes Max Irons, Dane DeHaan, Junia Rees, Jordan Kouamé, Emma Laird, Marc Menchaca, André De Shields and Isabella Pappas.

Neuromancer premieres January 22, 2027, on Apple TV. The first two episodes will premiere on the same day, with the remaining eight episodes releasing weekly after that.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Neuromancer #Teaser #Trailer #Brings #William #Gibsons #LifeApple TV,Neuromancer,San Diego Comic-Con

More than once, Leonardo threw up a generic error pop-up with no explanation of how to fix the problem. You’re forced to dismiss the message before doing anything else, which feels like hitting a dead end before trying to troubleshoot yourself or looking up the error code in Leonardo.

Connectivity, luckily, is super simple and seamless. The Romeo connects to your computer over Wi-Fi instead of Bluetooth, which sounds like a minor detail until you’ve wrestled with the quirks that Bluetooth can sometimes pose (looking at you, Design Space). During my testing of the Explore 5, I’d occasionally lose my Bluetooth connection, requiring me to disconnect the machine from my computer, reconnect, and try again. I’m not sure if that’s a Design Space issue or my laptop juggling too many Bluetooth devices, but it can be a headache. Through my testing, I never once had the Romeo machine unexpectedly disconnect.

Making Space

There’s no getting around it: The Romeo is big—it’s got twice the cutting width of the Explore 5. It’s not the type of machine that sits easily on a closet shelf when you’re not using it. Most people will want to dedicate a table to it. That’s not necessarily a downside, but it’s intended to exist like a permanent fixture in your workspace. (And remember to account for clearance behind the machine, since materials feed through the rear!). But it is sturdy and built well; it never shifted on the table while cutting, there was very little vibration, the carriage moved seamlessly with no rattles, and nothing flexed or creaked.

Its open design is another trade-off. Unlike the Explore 5, which folds up, everything stays exposed on the Romeo. I haven’t noticed any buildup yet, but I do worry about pet hair and dust getting into the internals, and it’s something that I’ll keep an eye on over time.

When it cuts, the Romeo bleeps and chirps like a dial-up internet, while the Cricut hums and whirs more like an old inkjet printer. Neither is particularly loud, but worth noting if you share a workspace.

Time to Graduate?

Image may contain Computer Hardware Electronics Hardware Car Transportation and Vehicle

Photograph: Nicole Kinning

After spending time with both machines, my biggest takeaway is that the Cricut is designed to remove as many decisions and points of friction as possible. The Romeo hands you the controls and expects you to learn how to use them.

#Smart #Cutting #Machine #Depends #Youre #Makingandhousehold,shopping,accessories and peripherals,smart home,diy,gadgets">The Best Smart Cutting Machine for You Depends on What You’re Making—and How ManyMore than once, Leonardo threw up a generic error pop-up with no explanation of how to fix the problem. You’re forced to dismiss the message before doing anything else, which feels like hitting a dead end before trying to troubleshoot yourself or looking up the error code in Leonardo.Connectivity, luckily, is super simple and seamless. The Romeo connects to your computer over Wi-Fi instead of Bluetooth, which sounds like a minor detail until you’ve wrestled with the quirks that Bluetooth can sometimes pose (looking at you, Design Space). During my testing of the Explore 5, I’d occasionally lose my Bluetooth connection, requiring me to disconnect the machine from my computer, reconnect, and try again. I’m not sure if that’s a Design Space issue or my laptop juggling too many Bluetooth devices, but it can be a headache. Through my testing, I never once had the Romeo machine unexpectedly disconnect.Making SpaceThere’s no getting around it: The Romeo is big—it’s got twice the cutting width of the Explore 5. It’s not the type of machine that sits easily on a closet shelf when you’re not using it. Most people will want to dedicate a table to it. That’s not necessarily a downside, but it’s intended to exist like a permanent fixture in your workspace. (And remember to account for clearance behind the machine, since materials feed through the rear!). But it is sturdy and built well; it never shifted on the table while cutting, there was very little vibration, the carriage moved seamlessly with no rattles, and nothing flexed or creaked.Its open design is another trade-off. Unlike the Explore 5, which folds up, everything stays exposed on the Romeo. I haven’t noticed any buildup yet, but I do worry about pet hair and dust getting into the internals, and it’s something that I’ll keep an eye on over time.When it cuts, the Romeo bleeps and chirps like a dial-up internet, while the Cricut hums and whirs more like an old inkjet printer. Neither is particularly loud, but worth noting if you share a workspace.Time to Graduate?Photograph: Nicole KinningAfter spending time with both machines, my biggest takeaway is that the Cricut is designed to remove as many decisions and points of friction as possible. The Romeo hands you the controls and expects you to learn how to use them.#Smart #Cutting #Machine #Depends #Youre #Makingandhousehold,shopping,accessories and peripherals,smart home,diy,gadgets

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