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Indore: एक ही थाना क्षेत्र में डबल मर्डर से सनसनी, चाकूबाजी की दो घटनाओं में गई दो जान; सुरक्षा पर उठे सवाल

Indore: एक ही थाना क्षेत्र में डबल मर्डर से सनसनी, चाकूबाजी की दो घटनाओं में गई दो जान; सुरक्षा पर उठे सवाल

इंदौर शहर में लगातार बढ़ रही आपराधिक घटनाओं के बीच द्वारकापुरी थाना क्षेत्र में एक के बाद एक हुई दो चाकूबाजी की घटनाओं ने सनसनी फैला दी है। दोनों घटनाओं में दो युवकों की मौत हो गई। पुलिस ने दोनों मामलों की जांच शुरू कर दी है और आरोपियों की पहचान कर उनसे पूछताछ की जा रही है।

पहली घटना द्वारकापुरी थाना क्षेत्र के विदुर नगर स्थित 60 फीट रोड पर एक कैफे के बाहर हुई। बताया जा रहा है कि चार बदमाशों ने पहले एक युवक के दोस्त के साथ मारपीट की और जब युवक ने विरोध किया तो आरोपियों ने उस पर ताबड़तोड़ चाकू से हमला कर दिया। गंभीर रूप से घायल युवक को अस्पताल ले जाया गया, जहां उपचार के दौरान उसकी मौत हो गई। मृतक की पहचान क्रिस श्रीवास्तव के रूप में हुई है।

पुलिस ने इस मामले में अंकित पाल, अनिकेत पाल, गौरव कला, शिवा उर्फ शिवम पाल समेत सात आरोपियों की पहचान की है। प्रारंभिक जांच में पुरानी रंजिश को हत्या का कारण माना जा रहा है। हालांकि पुलिस सभी पहलुओं पर जांच कर रही है।

ये भी पढ़ें- MP: चार साल बाद भी जीएनएम का रिजल्ट नहीं, संकट में नर्सिंग छात्रों का भविष्य; काउंसिल के बाहर किया प्रदर्शन

वहीं दूसरी घटना भी द्वारकापुरी थाना क्षेत्र में ही सामने आई। यहां रहने वाले ऑटो चालक हरीश का अपने परिवार के सदस्यों से किसी बात को लेकर विवाद हो गया था। आरोप है कि विवाद के दौरान परिवार के ही एक सदस्य ने उस पर चाकू से हमला कर दिया। गंभीर रूप से घायल हरीश को अस्पताल ले जाया गया, जहां डॉक्टरों ने उसे मृत घोषित कर दिया।

मृतक की पत्नी शीतल ने आरोप लगाया है कि उसके देवर पिहू उर्फ काली और सास पुष्पा ने इस वारदात को अंजाम दिया। बताया जा रहा है कि परिवार में संपत्ति को लेकर लंबे समय से विवाद चल रहा था, जिसके चलते यह घटना हुई। फिलहाल पुलिस दोनों मामलों की गहनता से जांच कर रही है। एक ही थाना क्षेत्र में एक ही दिन में दो हत्याओं की घटनाओं ने शहर की कानून-व्यवस्था और सुरक्षा व्यवस्था पर सवाल खड़े कर दिए हैं।

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More than a decade later, the team behind N++ is back with a multiplayer sequel<div id="zephr-anchor"><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4b6 _18mzr4b5 _19wv7tc1">Back in 2015, the two-person studio Metanet released <a href="https://www.theverge.com/2015/7/28/9056595/nplusplus-review-playstation-4"><em>N++</em></a>, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title <em>N</em>. At the time, cofounder Raigan Burns <a href="https://www.theverge.com/2015/4/17/8434019/n-plus-plus-playstation-4">issued some famous last words</a>: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and <em>N</em> is getting another sequel. And this time the focus is on multiplayer.</p></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">The new game is called, absurdly, <em>N Plus Infinity Times Two</em>. Whereas <em>N++</em> was meant to be the ultimate single-player version of the <em>N</em> concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.</p></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released <a href="https://www.theverge.com/games/801761/one-last-update-for-n">a 10-year anniversary update for <em>N++</em></a>. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells <em>The Verge</em>.</p></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in <em>N+</em> and <em>N++</em>, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.</p></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, <a href="https://www.theverge.com/games/900389/live-service-games-mess-fortnite-layoffs">where even the biggest hits operate in a way that’s clearly unsustainable</a>.</p></div><div class="duet--article--block-placement _1xorkac2 _1xorkac0 duet--article--article-body-component"><div class="duet--article--article-pullquote c39lj10"><p class="duet--article--dangerously-set-cms-markup c39lj12 _19wv7tc9">“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”</p></div></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">In the case of <em>N Plus Infinity Times Two </em>— unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the <em>N</em> concept but with a multiplayer spin.</p></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">The two describe making <em>N++</em> as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about <em>N Plus Infinity Times Two </em>wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”</p></div><div class="duet--article--block-placement _1xorkac1 _1xorkac0 duet--article--article-body-component"><div style="position:relative"><div class="_1044qizj"><div class=""><div style="background-image:none" class="duet--media--content-warning _1k8kvzd0"><div class="duet--article--image-gallery-image _1pegheu0" style="aspect-ratio:1.777778" id="dmcyOmltYWdlOjk0MzE5NQ=="><a class="_1pegheu1" href="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0,0,100,100" data-pswp-height="2160" data-pswp-width="3840" target="_blank" rel="noreferrer"><img alt="A screenshot from the video game N Plus Infinity Times Two." data-chromatic="ignore" loading="lazy" decoding="async" data-nimg="fill" class="i7ks070" style="position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url("data:image/svg+xml;charset=utf-8,%3Csvg xmlns='http://www.w3.org/2000/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'/%3E%3CfeComposite operator='out' in='s'/%3E%3CfeComposite in2='SourceGraphic'/%3E%3CfeGaussianBlur stdDeviation='20'/%3E%3C/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='/%3E%3C/svg%3E")" sizes="(max-width: 639px) 100vw, (max-width: 1023px) 50vw, 700px" srcset="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=256 256w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=376 376w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=384 384w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=415 415w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=480 480w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=540 540w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=640 640w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=750 750w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=828 828w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1080 1080w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1200 1200w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1440 1440w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1920 1920w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=2048 2048w, https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=2400 2400w" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/06/Image.png?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=2400"/></a></div></div></div><p><cite class="duet--article--dangerously-set-cms-markup _19wv7tc2 _77sxmb5">Image: Metanet Software</cite></p></div></div></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of <em>N</em>. It’s similar to titles like <em>Hades II</em> and <em>Silksong</em>: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”</p></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1">As for what’s next after <em>N Plus Infinity Times Two</em>, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of <em>N</em> again at some point in the future.</p></div><div class="duet--article--article-body-component"><p class="duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4ba _19wv7tc1">“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”</p></div><div class="tly2fw0"><span class="tly2fw2"><strong>Follow topics and authors</strong> from this story to see more like this in your personalized homepage feed and to receive email updates.</span><ul class="tly2fw3"><li id="follow-author-article_footer-dmcyOmF1dGhvclByb2ZpbGU6MTk3"><span aria-expanded="false" aria-haspopup="true" role="button" tabindex="0"><span class="gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0"><span class="_1ajq89kf _1ajq89k1 _1ajq89k0"><svg xmlns="http://www.w3.org/2000/svg" class="_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0" width="9" height="9" viewbox="0 0 9 9" fill="none" aria-label="Follow"><path d="M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z"/></svg></span><span class="_1618ekm9">Andrew Webster</span></span></span><aside id="popover-dmcyOmF1dGhvclByb2ZpbGU6MTk3-article_footer" style="position:absolute;left:0;top:0;visibility:hidden" class="_1wu3rm0 _1se63890" aria-hidden="true"><div class="_1wu3rm1"><button class="_1wu3rm3"><svg 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https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=750 750w, https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=828 828w, https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1080 1080w, https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1200 1200w, https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1440 1440w, https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=1920 1920w, https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=2048 2048w, https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=2400 2400w" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/author_profile_images/195977/akrales220919_5191_3621.0.jpg?quality=90&strip=all&crop=0%2C0%2C100%2C100&w=2400"/></div><p>Andrew Webster</p><div class="_1bw37381"><p>Senior entertainment editor</p></div><p class="fv263x1">Posts from this author will be added to your daily email digest and your homepage feed.</p><button class="duet--cta--button _11kb06m1 _11kb06m0 fv263x2 _11kb06mg"><span><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewbox="0 0 21 20" fill="none" class="" aria-label="Follow"><title>Follow</title><path d="M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z" fill="currentColor"/></svg></span><span>Follow</span></button><p class="fv263x4"><a class="fv263x5" href="https://www.theverge.com/authors/andrew-webster">See All by <!-- -->Andrew Webster</a></p></div></aside></li><li><div id="follow-category-article_footer-dmcyOmNhdGVnb3J5OjU2"><button aria-expanded="false" aria-haspopup="true"><span class="gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0"><span class="_1ajq89kf _1ajq89k1 _1ajq89k0"><svg xmlns="http://www.w3.org/2000/svg" class="_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0" width="9" height="9" viewbox="0 0 9 9" fill="none" aria-label="Follow"><path d="M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z"/></svg></span><span class="_1618ekm9">Entertainment</span></span></button><aside id="popover-dmcyOmNhdGVnb3J5OjU2-article_footer" style="position:absolute;left:0;top:0;visibility:hidden" class="_1wu3rm0 _1se63890" aria-hidden="true"><div class="_1wu3rm1"><button class="_1wu3rm3"><svg xmlns="http://www.w3.org/2000/svg" class="_1wu3rm4" width="16" height="16" viewbox="0 0 20 19" fill="none"><title>Close</title><line x1="1.70711" y1="0.831956" x2="18.6483" y2="17.7731" stroke="currentColor" stroke-width="2"/><line x1="1.35149" y1="17.7734" x2="18.2927" y2="0.832185" stroke="currentColor" stroke-width="2"/></svg></button><p>Entertainment</p><p class="fv263x1">Posts from this topic will be added to your daily email digest and your homepage feed.</p><button class="duet--cta--button _11kb06m1 _11kb06m0 fv263x2 _11kb06mg"><span><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewbox="0 0 21 20" fill="none" class="" aria-label="Follow"><title>Follow</title><path d="M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z" fill="currentColor"/></svg></span><span>Follow</span></button><p class="fv263x4"><a class="fv263x5" href="https://www.theverge.com/entertainment">See All <!-- -->Entertainment</a></p></div></aside></div></li><li><div id="follow-category-article_footer-dmcyOmNhdGVnb3J5OjYx"><button aria-expanded="false" aria-haspopup="true"><span class="gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0"><span class="_1ajq89kf _1ajq89k1 _1ajq89k0"><svg xmlns="http://www.w3.org/2000/svg" class="_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0" width="9" height="9" viewbox="0 0 9 9" fill="none" aria-label="Follow"><path d="M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z"/></svg></span><span class="_1618ekm9">Gaming</span></span></button><aside id="popover-dmcyOmNhdGVnb3J5OjYx-article_footer" style="position:absolute;left:0;top:0;visibility:hidden" class="_1wu3rm0 _1se63890" aria-hidden="true"><div class="_1wu3rm1"><button class="_1wu3rm3"><svg xmlns="http://www.w3.org/2000/svg" class="_1wu3rm4" width="16" height="16" viewbox="0 0 20 19" fill="none"><title>Close</title><line x1="1.70711" y1="0.831956" x2="18.6483" y2="17.7731" stroke="currentColor" stroke-width="2"/><line x1="1.35149" y1="17.7734" x2="18.2927" y2="0.832185" stroke="currentColor" stroke-width="2"/></svg></button><p>Gaming</p><p class="fv263x1">Posts from this topic will be added to your daily email digest and your homepage feed.</p><button class="duet--cta--button _11kb06m1 _11kb06m0 fv263x2 _11kb06mg"><span><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewbox="0 0 21 20" fill="none" class="" aria-label="Follow"><title>Follow</title><path d="M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z" fill="currentColor"/></svg></span><span>Follow</span></button><p class="fv263x4"><a class="fv263x5" href="https://www.theverge.com/games">See All <!-- -->Gaming</a></p></div></aside></div></li><li><div id="follow-category-article_footer-dmcyOmNhdGVnb3J5OjQ1NA=="><button aria-expanded="false" aria-haspopup="true"><span class="gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0"><span class="_1ajq89kf _1ajq89k1 _1ajq89k0"><svg xmlns="http://www.w3.org/2000/svg" class="_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0" width="9" height="9" viewbox="0 0 9 9" fill="none" aria-label="Follow"><path d="M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z"/></svg></span><span class="_1618ekm9">Interview</span></span></button><aside id="popover-dmcyOmNhdGVnb3J5OjQ1NA==-article_footer" style="position:absolute;left:0;top:0;visibility:hidden" class="_1wu3rm0 _1se63890" aria-hidden="true"><div class="_1wu3rm1"><button class="_1wu3rm3"><svg xmlns="http://www.w3.org/2000/svg" class="_1wu3rm4" width="16" height="16" viewbox="0 0 20 19" fill="none"><title>Close</title><line x1="1.70711" y1="0.831956" x2="18.6483" y2="17.7731" stroke="currentColor" stroke-width="2"/><line x1="1.35149" y1="17.7734" x2="18.2927" y2="0.832185" stroke="currentColor" stroke-width="2"/></svg></button><p>Interview</p><p class="fv263x1">Posts from this topic will be added to your daily email digest and your homepage feed.</p><button class="duet--cta--button _11kb06m1 _11kb06m0 fv263x2 _11kb06mg"><span><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewbox="0 0 21 20" fill="none" class="" aria-label="Follow"><title>Follow</title><path d="M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z" fill="currentColor"/></svg></span><span>Follow</span></button><p class="fv263x4"><a class="fv263x5" href="https://www.theverge.com/interview">See All <!-- -->Interview</a></p></div></aside></div></li><li><div id="follow-category-article_footer-dmcyOmNhdGVnb3J5OjQ1Mw=="><button aria-expanded="false" aria-haspopup="true"><span class="gnx4pm0 _1uf8q814 _19wv7tc5 _1618ekm0"><span class="_1ajq89kf _1ajq89k1 _1ajq89k0"><svg xmlns="http://www.w3.org/2000/svg" class="_1ajq89kp _1ajq89k4 _1ajq89k3 ftptba0" width="9" height="9" viewbox="0 0 9 9" fill="none" aria-label="Follow"><path d="M5 0H4V4H0V5H4V9H5V5H9V4H5V0Z"/></svg></span><span class="_1618ekm9">Report</span></span></button><aside id="popover-dmcyOmNhdGVnb3J5OjQ1Mw==-article_footer" style="position:absolute;left:0;top:0;visibility:hidden" class="_1wu3rm0 _1se63890" aria-hidden="true"><div class="_1wu3rm1"><button class="_1wu3rm3"><svg xmlns="http://www.w3.org/2000/svg" class="_1wu3rm4" width="16" height="16" viewbox="0 0 20 19" fill="none"><title>Close</title><line x1="1.70711" y1="0.831956" x2="18.6483" y2="17.7731" stroke="currentColor" stroke-width="2"/><line x1="1.35149" y1="17.7734" x2="18.2927" y2="0.832185" stroke="currentColor" stroke-width="2"/></svg></button><p>Report</p><p class="fv263x1">Posts from this topic will be added to your daily email digest and your homepage feed.</p><button class="duet--cta--button _11kb06m1 _11kb06m0 fv263x2 _11kb06mg"><span><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewbox="0 0 21 20" fill="none" class="" aria-label="Follow"><title>Follow</title><path d="M11.5 3H9.5V8.99999H3.5V11L9.5 11V17H11.5V11L17.5 11V9H11.5V3Z" fill="currentColor"/></svg></span><span>Follow</span></button><p class="fv263x4"><a class="fv263x5" href="https://www.theverge.com/report">See All <!-- -->Report</a></p></div></aside></div></li></ul></div></div>#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report

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