×
A Sony and TCL partnership doesn’t mean the end of Sony TVs

A Sony and TCL partnership doesn’t mean the end of Sony TVs

I’m not sure anyone saw this news coming, but the TV landscape as we know it could change considerably over the next year or two. Sony, the storied Japanese TV brand, has announced that it has signed a memorandum of understanding with its Chinese competitor TCL. This potential partnership — with TCL set to hold a 51 percent stake and Sony 49 percent — has prompted speculation across the internet and I’m sure many meetings at a couple of other TV companies in South Korea.

Before we get too apocalyptic and proclaim the end of Sony TVs, it’s important to understand that this isn’t a done deal. The memorandum of understanding indicates that the two companies are in discussions to potentially establish a partnership. There’s still a couple of months before any binding agreements will be drawn up, and then there will need to be regulatory approvals made of those agreements. So there’s still a chance everything could fall apart and nothing comes of yesterday’s announcement. Even if we do hear of a binding contract by the end of March, the new company won’t be fully in effect until April of next year, meaning we likely won’t see any physical products until late in 2027.

As of today, Sony already relies on different manufacturing partners to create its TV lineup. While display panel manufacturers never reveal who they sell panels to, Sony is likely already using panels for its LCD TVs from TCL China Star Optoelectronics Technology (CSOT), in addition to OLED panels from LG Display and Samsung Display. With this deal, a relationship between Sony and TCL CSOT LCD panels is guaranteed (although I doubt this would affect CSOT selling panels to other manufacturers). And with TCL CSOT building a new OLED facility, there’s a potential future in which Sony OLEDs will also get panels from TCL. Although I should point out that we’re not sure yet if the new facility will have the ability to make TV-sized OLED panels, at least to start.

So what does Sony get out of this deal? For one, it gets access to the production capabilities of TCL. The Chinese company has long promoted the fact that it controls the whole chain of its TV manufacturing process, allowing it to more easily dictate technological development and pricing. If we consider the X11L, it has two important improvements to blue mini-LED tech: newly reformulated quantum dots and an improved color filter. Other companies that use quantum dots could purchase the new QDs and implement them.

But without a new color filter, a TV can’t fully take advantage of the new quantum dots. And since color filters are incorporated into the mother glass during manufacturing, changing a color filter involves stopping panel production to update machinery. It’s a big investment for another panel manufacturer to do that for one of its TV manufacturing customers. That’s where TCL has an advantage with its control over the end-to-end production of TVs. The other huge benefit to controlling production at that level is being able to keep overall costs down. With this potential partnership, Sony gains access to that manufacturing infrastructure.

For TCL, it gets majority control over the production of Sony TVs, but also access to the technology within those TVs. What makes a Sony TV a Sony TV isn’t the way that it’s put together, but its SoC (System on a Chip) and picture processing capabilities. Sony has long been the leader in picture processing, setting its TV performance apart from competitors — the Bravia 8 II is special because of the processing and not because of the QD-OLED panel from (presumably) Samsung Display.

Ultimately for those of us considering the purchase of a Sony TV, the combination of TCL’s manufacturing pipeline and Sony’s excellent picture processing could lead to even better Sony Bravia TVs at more accessible prices.

It would take a lot for Sony to completely step aside and allow another company to slap its name on an inferior product

There’s some concern from fans that this could lead to a Sharp, Toshiba, or Pioneer situation where the names are licensed and the TVs produced are a shell of what the brands used to represent. I don’t see this happening with Sony. While the electronics side of the business hasn’t been as strong as in the past, Sony — and Bravia — is still a storied brand. It would take a lot for Sony to completely step aside and allow another company to slap its name on an inferior product. And based on TCL’s growth and technological improvements over the past few years, and the shrinking gap between premium and midrange TVs, I don’t expect Sony TVs will suffer from a partnership with TCL.

A few key things are still up in the air based on the announcement. How much of Sony’s processing prowess is going to flow into TCL TVs? The release from Sony mentions the new company will combine Sony’s picture and audio technology with TCL’s manufacturing while retaining the Sony and Bravia name, but there’s no mention if TCL gains access to the Sony tech for its own TCL-branded TVs. Could Sony continue to offer premium TVs while TCL focuses on midrange and entry? It’s possible, but I think it’s more likely that we’ll see some midrange overlap between the brands and that there will still be a distinct design difference between a Sony TV and a TCL TV.

The release had a brief mention about Sony’s audio technology and home audio equipment. It sounds like this new Sony/TCL entity will take over Sony products including soundbars, speakers, and maybe even AVRs and turntables. (I don’t think headphones will be included, as Sony previously separated them into a Personal Audio division.) Both companies have been behind competitors — particularly Samsung and its Harman properties — so joining forces could give them the lift they need.

No matter the rampant speculation, it’s clear we’re a couple years away from seeing the products that come out of this partnership (assuming it officially happens in a few months). Both Sony and TCL will continue to release the TVs and audio products they have both been developing in 2026 and into 2027. In my opinion, this potential deal demonstrates the home entertainment powerhouse that TCL has become.

But, more importantly, I don’t believe this signals the end of Sony. Instead, it might be the beginning of a new phase that could return it to relevance for the majority of TV buyers — and not just the premium enthusiasts that populate videophile forums.

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.


Source link
#Sony #TCL #partnership #doesnt #Sony #TVs

Google just made its budget AI subscription plan a lot more budget-friendly, bringing a price war that’s been brewing in emerging markets squarely to American consumers.

The company announced Monday that it is cutting the monthly price of Google AI Plus from $7.99 to $4.99 — while doubling the storage included at that tier, from 200 gigabytes to 400 gigabytes.

Vikas Kansal, product lead for Gemini AI subscriptions, said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough.

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”

He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.

That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly $4.60 a month — a fraction of its standard $20 Plus plan. Google followed in December with a sub-$5 AI Plus plan of its own for Indian users.

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus">Google just fired a warning shot in the AI subscription price wars | TechCrunch
Google just made its budget AI subscription plan a lot more budget-friendly, bringing a price war that’s been brewing in emerging markets squarely to American consumers.

The company announced Monday that it is cutting the monthly price of Google AI Plus from .99 to .99 — while doubling the storage included at that tier, from 200 gigabytes to 400 gigabytes.







Vikas Kansal, product lead for Gemini AI subscriptions, said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough. 

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”


He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.







That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly .60 a month — a fraction of its standard  Plus plan. Google followed in December with a sub- AI Plus plan of its own for Indian users. 

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.


When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus

said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough.

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”

He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.

That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly $4.60 a month — a fraction of its standard $20 Plus plan. Google followed in December with a sub-$5 AI Plus plan of its own for Indian users.

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus">Google just fired a warning shot in the AI subscription price wars | TechCrunch

Google just made its budget AI subscription plan a lot more budget-friendly, bringing a price war that’s been brewing in emerging markets squarely to American consumers.

The company announced Monday that it is cutting the monthly price of Google AI Plus from $7.99 to $4.99 — while doubling the storage included at that tier, from 200 gigabytes to 400 gigabytes.

Vikas Kansal, product lead for Gemini AI subscriptions, said on X that the storage updates would roll out to users over the next several days.

Google AI Plus launched in January as the most affordable paid AI subscription in the U.S. market, aimed at individual users and students rather than enterprise customers. Apparently that wasn’t cheap enough.

It includes a decent feature set, too, including video generation via Omni Flash; the creative studio Google Flow; and NotebookLM, Google’s AI research assistant. For heavier users, Google also offers AI Pro and AI Ultra at higher price points and usage limits.

The price cut is worth indexing on for reasons beyond Google’s own product roadmap. Subscription pricing hasn’t yet been a key battleground among AI providers in the U.S. But that’s changing in real time, suggests Chi-Hua Chien, co-founder and managing partner at consumer-focused venture firm Goodwater Capital; he sees Monday’s announcement as the next salvo in the commoditization era for AI infrastructure, pointing to Google’s structural advantages — vertical integration, distribution, the ability to bundle — as precisely the kind of force that’s likely to erode margins for purer-play AI providers over time.

The historical parallel he reaches for is instructive. “If you look at the web era, the infrastructure companies were Microsoft, Cisco, Oracle, Northern Telecom, Lucent, Akamai, Equinix,” he told TechCrunch. “A lot of those companies survived for a period of time but aren’t worth a lot today.” The reason, he said, is that during every big tech shift — from PC to web to mobile — the infrastructure players “get commoditized very aggressively because the end customer doesn’t think, ‘Ooh, are my bits moving on Cisco networking equipment?’ They’re just thinking, ‘How do I move my bits as cheaply as possible?’”

He sees the same dynamic coming in the not-too-distant future for today’s AI infrastructure layer — including the frontier model providers themselves.

“My prediction for a lot of these infrastructure companies — and when I say infrastructure, I mean an OpenAI or an Anthropic, or the backend components, energy, chips, hosting — there will be a period of time when these companies are valuable,” he said. “But over time, you will see them get increasingly commoditized.”

It’s certainly something that a bigger pool of investors will be pondering soon. Both OpenAI and Anthropic have filed confidentially to go public, and their ability to command premium valuations may soon be tested by exactly the kind of price competition Chien is describing.

That competition has been building for nearly a year in markets like India, one of the fastest-growing AI user bases in the world. OpenAI drew first blood there in August of last year, launching ChatGPT Go at roughly $4.60 a month — a fraction of its standard $20 Plus plan. Google followed in December with a sub-$5 AI Plus plan of its own for Indian users.

Monday’s announcement suggests the same logic that drove those emerging-market moves — undercut, bundle, and capture users before rivals do — has now crossed over to the U.S. market.

Anthropic, notably, hasn’t followed. Unlike OpenAI and Google, it has yet to introduce localized pricing for India or a budget tier anywhere, a move that may become harder to avoid as its rivals keep slashing prices.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

#Google #fired #warning #shot #subscription #price #wars #TechCrunchAI,google ai,Google AI Plus
BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible.

Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.

Indian Gamers Have Grown Up

BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.

When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.

According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”

That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.

BGMI Is Bigger Than Gaming Creators Now

BGIS Grand Finals trophy photo

One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.

Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”

How KRAFTON Decides What Goes Into New BGMI Updates

image for BGMI 4.4 update

One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy.

I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.

One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.

Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.

A More Social Gaming Experience

BGMI CSK collaboration

More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.

The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”

The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.

The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI">BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible.

Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.

Indian Gamers Have Grown Up

BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.

When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.

According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”

That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.

BGMI Is Bigger Than Gaming Creators Now

BGIS Grand Finals trophy photo

One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.

Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”

How KRAFTON Decides What Goes Into New BGMI Updates

image for BGMI 4.4 update

One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy.

I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.

One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.

Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.

A More Social Gaming Experience

BGMI CSK collaboration

More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.

The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”

The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.

The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI">BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It

It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible.

Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.

Indian Gamers Have Grown Up

BGMI’s Biggest Evolution Isn’t a New Mode, It’s the Players Building It
	
It’s already been five years since BGMI came to the Indian market. And if you’ve been playing for long, chances are you remember a very different gaming landscape. Gaming creators were rare, eSports was still finding its footing, and convincing someone that gaming could be a career was almost impossible. Fast forward to 2026, and things look very different. BGMI has moved from just being a fun pastime to leading the Indian gaming sector, with thriving eSports and collaborations with real-world brands that were once impossible. 



Speaking to Fossbytes, Srinjoy Das, Director – Marketing & BGMI Product Management at KRAFTON India, explained how both BGMI and the Indian gaming audience have evolved over the years, and why the company increasingly sees BGMI as more than just a battle royale game.



Indian Gamers Have Grown Up







I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.



When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.



According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”



That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.



BGMI Is Bigger Than Gaming Creators Now







One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.



Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”



How KRAFTON Decides What Goes Into New BGMI Updates







One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy. 



I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.



One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.



Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.



A More Social Gaming Experience







More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.



The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”



The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.



The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

I’d be the first to admit that I downloaded PUBG Mobile on the very first day. It was a quiet afternoon, and I was bored, scrolling through my phone, when I saw it launch in India. I got my friends to download it, too. We used to play together, sitting in the same room for hours before our parents called us back. It’s been many years since that, and we’ve all grown up, pursuing careers in different parts of the world. Still, there’s one way we all keep in touch, and that’s BGMI. It’s the place we hang out virtually, turning the experience from simply grinding through a game into a way to stay in touch with friends while having fun.

When asked what had changed more over the years, the game or the audience, Das had a simple answer: both. Gaming is one of the fastest-moving forms of entertainment today. Unlike movies or TV shows, which evolve gradually, games and the communities around them can change dramatically in just a few years.

According to Das, one of the biggest shifts has been the seriousness with which people now take gaming. He pointed to KRAFTON’s BGMI Career Mode campaign as an example, saying the response showed that many players now see gaming as more than just a hobby. “People are seriously thinking about a career in gaming now,” Das said. “They think gaming gives them real-world skills, and it’s not just about becoming a streamer or an esports player anymore.”

That broader acceptance is something he believes has transformed the industry. Gaming is no longer something people do only in their spare time. Instead, it has become a mainstream form of entertainment that competes directly with movies, OTT platforms, and social media for people’s attention.

BGMI Is Bigger Than Gaming Creators Now

BGIS Grand Finals trophy photo

One of the more interesting changes over the last few years has been the creator ecosystem surrounding BGMI. When the game first exploded in India, gaming YouTubers were the primary way new players discovered the game. Today, however, KRAFTON’s strategy has expanded far beyond traditional gaming creators. According to Das, India boasts one of the largest gaming creator ecosystems in the world for a single title. But he believes the industry has now reached an inflection point where relying solely on gaming creators is no longer enough.

Over the last few months, BGMI has worked with creators like Bhuvan Bam and other mainstream internet personalities. The company is also preparing collaborations with CarryMinati, showing how the game’s reach now extends well beyond the gaming audience. “We’re going beyond gaming-focused influencers,” Das explained. “We’re seeing what else lies beyond that world.”

How KRAFTON Decides What Goes Into New BGMI Updates

image for BGMI 4.4 update

One of the more interesting aspects of BGMI today is its updates. Every few months, a new mode introduces a new map to discover, along with special abilities that take time to master. It’s one of the biggest reasons my friends and I still log in to the game, as it’s more fun than just running around a field trying to find an enemy.

I asked Das how the team comes up with these, and he said player feedback remains at the center of the update process. The recently released BGMI 4.4 update introduced a Greek and Roman mythology-inspired theme, complete with floating islands, special powers, and new gameplay mechanics. While these large thematic updates have become a regular part of BGMI, KRAFTON says the goal is always to create new ways for players to prove themselves.

One example is the new Glory Battle system. Instead of allowing everyone access to the same rewards, only top-performing teams can participate in certain encounters and unlock some of the most valuable rewards. According to Das, this creates a stronger sense of achievement and rewards skilled gameplay. “Players repeatedly tell us they like it when we make these changes because it gives them a chance to prove themselves,” he said.

Along with these updates, another trend that’s become more common in BGMI is brand collaborations, such as those with Mahindra, Royal Enfield, Harley-Davidson, and Ford. While many players may view these collaborations as simple cosmetic additions, Das says the reality is far more detailed. According to him, partner brands are involved in nearly every stage of development. Everything from a vehicle’s appearance to how it sounds and handles is carefully reviewed. Using Royal Enfield as an example, Das told us that both teams spent considerable time perfecting the exact sound the motorcycle makes when players start it up in-game.

A More Social Gaming Experience

BGMI CSK collaboration

More than ever, BGMI feels like a social platform rather than just a game. According to Das, KRAFTON is actively designing for that behavior. Over the years, BGMI has evolved from a simple lobby into a much broader social experience. Features like the Hub, Collection Hall, Home Ground, and the newly introduced Flash Crew system are all designed to encourage players to spend time together outside of matches.

The Hub allows players to interact while waiting for games. Collection Hall lets users showcase their collections to friends. Home Ground gives players the ability to build their own spaces and host gatherings. Flash Crew takes that idea even further by allowing players to create multiple friend groups around different interests and activities. “It’s not just your closest friends anymore,” Das explained. “You can have different types of friends for different circumstances.”

The company is also focusing more on player-generated content. Das said that players have already created nearly 30,000 custom maps using BGMI’s creation tools. That’s a massive leap from the handful of official maps that existed during the game’s early years.

The company now wants to invest even more heavily in that ecosystem. Future tools could allow players to create everything from zombie survival experiences and fighter jet battles to parkour challenges and uniquely Indian environments. “We’re seeing players who don’t just want to play content anymore. They want to create it,” Das said.

#BGMIs #Biggest #Evolution #Isnt #Mode #Players #BuildingBGMI

Post Comment