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ChatGPT has a new 0 per month Pro subscriptionOpenAI has announced a new version of its ChatGPT Pro subscription that costs 0 per month. The new Pro tier offers “5x more” usage of its Codex coding tool than the  per month Plus subscription and “is best for longer, high-effort Codex sessions,” OpenAI says.The company is introducing the new tier as it tries to win over users from Anthropic and its popular Claude Code tool. ChatGPT’s 0 per month option will directly compete with Anthropic’s “Max” tier for Claude, which costs the same price. It also offers a middle ground between the  per month Plus tier and the 0 version of the Pro tier.(Yes, there are now two tiers of “Pro”; while the new tier “still offers access to all Pro features,” OpenAI says that the more expensive one has even higher usage limits.)According to OpenAI, ChatGPT Plus will “will continue to be the best offer at  for steady, day-to-day usage of Codex, and the new 0 Pro tier offers a more accessible upgrade path for heavier daily use.” OpenAI also offers an  per month Go tier and a free tier.#ChatGPT #month #Pro #subscriptionAI,News,OpenAI

ChatGPT has a new $100 per month Pro subscription

OpenAI has announced a new version of its ChatGPT Pro subscription that costs $100 per month. The new Pro tier offers “5x more” usage of its Codex coding tool than the $20 per month Plus subscription and “is best for longer, high-effort Codex sessions,” OpenAI says.

The company is introducing the new tier as it tries to win over users from Anthropic and its popular Claude Code tool. ChatGPT’s $100 per month option will directly compete with Anthropic’s “Max” tier for Claude, which costs the same price. It also offers a middle ground between the $20 per month Plus tier and the $200 version of the Pro tier.

(Yes, there are now two tiers of “Pro”; while the new tier “still offers access to all Pro features,” OpenAI says that the more expensive one has even higher usage limits.)

According to OpenAI, ChatGPT Plus will “will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use.” OpenAI also offers an $8 per month Go tier and a free tier.

#ChatGPT #month #Pro #subscriptionAI,News,OpenAI

OpenAI has announced a new version of its ChatGPT Pro subscription that costs $100 per month. The new Pro tier offers “5x more” usage of its Codex coding tool than the $20 per month Plus subscription and “is best for longer, high-effort Codex sessions,” OpenAI says.

The company is introducing the new tier as it tries to win over users from Anthropic and its popular Claude Code tool. ChatGPT’s $100 per month option will directly compete with Anthropic’s “Max” tier for Claude, which costs the same price. It also offers a middle ground between the $20 per month Plus tier and the $200 version of the Pro tier.

(Yes, there are now two tiers of “Pro”; while the new tier “still offers access to all Pro features,” OpenAI says that the more expensive one has even higher usage limits.)

According to OpenAI, ChatGPT Plus will “will continue to be the best offer at $20 for steady, day-to-day usage of Codex, and the new $100 Pro tier offers a more accessible upgrade path for heavier daily use.” OpenAI also offers an $8 per month Go tier and a free tier.

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#ChatGPT #month #Pro #subscription

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Deadspin | Forward-thinking Red Sox take momentum into series vs. Cardinals <div id=""><section id="0" class=" w-full"><div class="xl:container mx-0 !px-4 py-0 pb-4 !mx-0 !px-0"><img src="https://images.deadspin.com/tr:w-900/28615945.jpg" srcset="https://images.deadspin.com/tr:w-900/28615945.jpg" alt="Syndication: The Enquirer" class="w-full" fetchpriority="high" loading="eager"/><span class="text-0.8 leading-tight">Boston Red Sox pitcher Connelly Early (71) throws a pitch in the second inning of the MLB Interleague game between the Cincinnati Reds and the Boston Red Sox at Great American Ball Park in downtown Cincinnati on Sunday, March 29, 2026. The game was scoreless after three innings.<!-- --> <!-- --> </span></div></section><section id="section-1"> <p>Finally, the Boston Red Sox have a turn in the right direction.</p> </section><section id="section-2"> <p>Back-to-back victories over the Milwaukee Brewers have the Red Sox feeling good as they turn their attention to another National League Central opponent, with the opener of a three-game series against the St. Louis Cardinals on Friday night.</p> </section><section id="section-3"> <p>Strong pitching performances set the stage for Boston’s two latest victories, as left-hander Garrett Crochet and right-hander Sonny Gray each pitched 6 1/3 innings en route to their respective 3-2 and 5-0 decisions. Now, manager Alex Cora looks to southpaw Connelly Early (0-0, 2.89 ERA) to continue the trend.</p> </section><section id="section-4"> <p>“We will pitch. We’re going to be better,” Cora said. “And for this team to make it to October, we have to pitch. And we will.”</p> </section><section id="section-5"> <p>Though the Red Sox lost his first two starts of 2026 by 3-2 scores, Early has picked up where he left off as a rookie last September. The 24-year-old has allowed just three runs and struck out 10 through 9 1/3 innings, including four innings of two-run ball in his start Saturday against the San Diego Padres.</p> </section><section id="section-6"> <p>Across four starts late last season, Early was 1-2 with a 2.33 ERA and 29 strikeouts in 19 1/3 frames.</p> </section><section id="section-7"> <p>“Stuff-wise, he’s really good,” Cora said earlier this season. “He slows down the moments, and he’s getting better.”</p> </section><section id="section-8"> <p>Like Gray did after Crochet, Early will look to help the Red Sox continue building momentum from their first series win. There were more positive signs, too, as Wilyer Abreu continued his hot start (.383 average) with a 2-for-4 effort on Wednesday, and Trevor Story erased an 0-for-16 funk with a four-game hit streak and three straight multi-RBI performances.</p> </section><section id="section-9"> <p>“(The slow start is) already in the past. We’ve got to move forward,” catcher Carlos Narvaez said. “We won the series. That’s all that matters now. We’ve got six on the road.”</p> </section><br/><section id="section-10"> <p>The Cardinals return home with momentum themselves, having followed up a 7-6, 10-inning triumph on Tuesday with a convincing 6-1 effort on Wednesday against the Washington Nationals.</p> </section> <section id="section-11"> <p>It has been a stretch to remember for 23-year-old outfielder Jordan Walker, who homered in all three games against Washington and four of the last five, giving him 12 RBI and a 1.049 OPS for the season.</p> </section><section id="section-12"> <p>“Man, I always feel like I can do it,” Walker said. “But just working with the guys all day … (my confidence) is just going through the roof right now and I’ve got to get it to stay there.”</p> </section><section id="section-13"> <p>On top of Walker continuing his recent exploits, Alec Burleson went 3-for-4 with three RBI and starter Michael McGreevy (1-1) pitched six solid innings to lead to Wednesday’s win. It was just the second of seven St. Louis victories that did not require a comeback effort.</p> </section><section id="section-14"> <p>“It’s a very complete team. That’s how it feels,” McGreevy said. “Everything you want out of a baseball team. You’ve got great defenders behind you. You’ve got great offense. I never felt like we were out of any game on this road trip.”</p> </section><section id="section-15"> <p>Manager Oliver Marmol agrees.</p> </section><section id="section-16"> <p>“The style of play, how we’re winning these ballgames, has been consistent,” he said. “More proud of that than anything.”</p> </section><section id="section-17"> <p>However, the struggles of Dustin May (0-2, 15.95) have been a sore spot for St. Louis thus far, as the veteran righty has been touched up for 13 runs on 17 hits in just 7 1/3 innings. He lasted just 3 1/3 and allowed seven runs last Saturday in an 11-6 setback to the host Detroit Tigers.</p> </section><section id="section-18"> <p>May made six appearances (five starts) for the Red Sox late last season. His only career appearance against them was a five-inning losing effort on July 27, just four days before the Los Angeles Dodgers traded him to Boston.</p> </section><section id="section-19"> <p>–Field Level Media</p> </section></div> #Deadspin #Forwardthinking #Red #Sox #momentum #series #Cardinals

Design and Build

HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape
	
If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay. 



        HyperX Pulsefire SagaDeepti PathakSummaryAfter using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.
        
        


Design and Build







The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.



In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks. 



Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.



Performance







In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior. 



Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.



With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.



Software and Battery







Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.



For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.



That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.



Verdict







After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.



One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.

In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks.

Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.

Performance

performance of mouse

In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior.

Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.

With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.

Software and Battery

Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.

For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.

That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.

Verdict

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX">HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape
	
If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay. 



        HyperX Pulsefire SagaDeepti PathakSummaryAfter using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.
        
        


Design and Build







The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.



In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks. 



Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.



Performance







In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior. 



Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.



With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.



Software and Battery







Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.



For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.



That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.



Verdict







After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.



One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.

That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.

Verdict

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX">HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape

If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay.

HyperX Pulsefire Saga

Deepti Pathak

Summary

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

Design and Build

HyperX Pulsefire Saga Review: This Gaming Mouse Changes Shape
	
If you’re someone who spends hours gaming, you already know how important a good mouse is. The problem? Most gaming mice look different on paper but feel almost identical in hand. With so many options out there, it’s getting harder to find something that actually stands out. The HyperX Pulsefire Saga tries to flip that idea on its head with a modular design. Instead of adjusting your grip to the mouse, you can tweak the mouse itself to match your comfort. It also promises strong performance, with features such as a 26K DPI sensor and an 8K polling rate. But beyond the specs, I wanted to see if the modular design makes it better to use in real gameplay. 



        HyperX Pulsefire SagaDeepti PathakSummaryAfter using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.
        
        


Design and Build







The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.



In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks. 



Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.



Performance







In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior. 



Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.



With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.



Software and Battery







Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.



For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.



That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.



Verdict







After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.



One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

The first thing I noticed when I started using the HyperX Pulsefire Saga was how light it felt in my hand. At just 69 grams, it felt easy to control without feeling too fragile. While gaming, this made tracking and quick reactions feel smoother. What really makes this mouse different is its modular build. I was able to change the top shell, button covers, and side buttons within seconds. The magnetic system works well, and everything clicks into place securely. Even after changing configurations multiple times, the build stayed consistent.

In terms of comfort, I used it for long sessions, sometimes up to a few hours at a stretch. The weight, or lack thereof, helps a lot with comfort, and I didn’t experience the strain that I normally get with a heavier mouse. There are a couple of things that didn’t quite work for me, though. The side buttons don’t really feel as high-quality as the rest of the mouse, and there’s a little wobble if you look up close. The scroll wheel is also a bit smaller, but these are just nitpicks.

Overall, the module design is more about function than style, especially if you like to have control over mouse comfort.

Performance

performance of mouse

In terms of performance, this mouse does not disappoint. The 26K DPI sensor shines for tracking, and the ability to reach an 8K polling rate is a clear indicator that this mouse is intended for precision use. I tested it with games like Valorant and GTA V, and the performance was pretty stellar. The movements felt smooth, and I did not feel jitters or unusual behavior.

Whether I was making small aim corrections or fast flicks, it reacted instantly. This made it easier to stay consistent during matches. The clicks have a fast and responsive feel, particularly when you’re firing weapons in FPS games.

With a wired mouse, I found that the cable didn’t interfere with my gaming experience because it was flexible enough to allow natural movement. Overall, performance is accurate, fast, and reliable, which is particularly important for a competitive gamer.

Software and Battery

Since this is a wired mouse, battery life isn’t something you need to worry about. I could just plug it in and start playing without worrying about charging or interruptions, which I found really convenient.

For software, HyperX provides NGENUITY. I used it to customize DPI settings, adjust the polling rate, and play around with RGB lighting. The controls are easy to understand, so setting things up didn’t take much effort. There are also options to remap buttons and fine-tune performance settings. It gives enough control for most users without feeling overwhelming.

That said, once I finished setting things up, I didn’t really need to open the software again. It works well, but it’s more of a one-time setup tool rather than something you’ll use regularly.

Verdict

After using the HyperX Pulsefire Saga for a while, it’s clear that it’s more than just a gaming mouse. You can currently buy this mouse from Amazon for Rs. 3,990. I played around with a few settings before finding one that felt comfortable to use, and once I got into the swing of things, it was much more comfortable. From a functionality standpoint, I can say it’s held up incredibly well. The sensor is fast and reliable, and the lightweight design is a big plus for long-term use.

One or two things could be improved, particularly the side buttons and the wheel, but they didn’t really affect my overall experience. If you’re like me and want a slightly more personalized, comfortable experience, this mouse makes a lot of sense.

#HyperX #Pulsefire #Saga #Review #Gaming #Mouse #ShapeHP,HyperX

Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body.

The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

“For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.”

Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

And, we think, the results speak for themselves.

Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary">How the Hands Behind Rocky Got Hired for ‘Project Hail Mary’
                Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body. The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

 “For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.” Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

 And, we think, the results speak for themselves. Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary

but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body.

The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

“For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.”

Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

And, we think, the results speak for themselves.

Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary">How the Hands Behind Rocky Got Hired for ‘Project Hail Mary’How the Hands Behind Rocky Got Hired for ‘Project Hail Mary’
                Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body. The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

 “For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.” Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

 And, we think, the results speak for themselves. Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.  Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.      #Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary

Project Hail Mary has only been in theaters for a few weeks, but its alien star, Rocky, has already become a legend. He’s got merch, hundreds of millions in box office dollars, and was even quoted during the Artemis 2 space mission. And to think it all began with puppeteer James Ortiz walking a hand-sized puppet all over Ryan Gosling’s body.

The Los Angeles Times recently posted a lovely little profile on Ortiz, who has been a successful, well-known puppeteer long before his work as both the puppeteer and voice of Rocky in Project Hail Mary. So when he got called in to audition to help bring the character to life, he didn’t use the larger-sized puppet the filmmakers had made. No, instead, he used a smaller puppet of his own creation that apparently looks oddly familiar.

“For a chemistry read with Gosling, with the film’s producers also present, Ortiz opted for using a version of Rocky he had made himself, which looked like Thing from The Addams Family; built off a fancy glove, instead of the larger puppet the production had available,” the article says. “That his hand version of Rocky could climb onto Gosling, and interact with the actor more directly, allowed for an amusing rapport to develop instantly between them.”

Once he had the job, the Rocky puppet that would be in the movie was designed by famed creature creator Neal Scanlan. Ortiz, though, being a seasoned pro himself, also provided input. “I had, ultimately, a lot of input, never on how Rocky looked, but a lot on how he was operated and what materials he was made out of,” Ortiz told the Times. “I was able to pick what types of fiberglass we were using to cast him out of, because I knew, given the amount of improvisation that we would be doing on set, [that] I needed a puppet that could do anything.”

And, we think, the results speak for themselves.

Read more about Ortiz’s journey to Project Hail Mary over at the LA Times. The film is still in theaters.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

#Hands #Rocky #Hired #Project #Hail #MaryJames Ortiz,Project Hail Mary

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