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ChatGPT is having a partial outage

ChatGPT is having a partial outage

OpenAI experienced a partial outage on Tuesday morning that created some issues for users trying to access ChatGPT, Sora, and the API, the company said on its status page.

The company started investigating the issues late on Monday night, but the partial outage has persisted through Tuesday morning. Around 5:30 am PT on Tuesday, OpenAI says it identified the issue and started working to fix it.

However, at roughly 8 am PT, OpenAI said full recovery across its services may take “another few hours,” meaning folks logging onto work on the West Coast of the United States won’t be able to access ChatGPT this morning.

While ChatGPT outages typically last just a few hours, Tuesday’s partial outage is notably long in duration. The company said users may experience “elevated errors and latency” when using ChatGPT.

When TechCrunch tried to access GPT-4o in ChatGPT on Tuesday morning, the chatbot responded with an error reading “Too many concurrent requests.”

(Credit: Maxwell Zeff)

Tuesday’s partial outage comes amid a flurry of announcements from OpenAI. At Apple’s WWDC event on Monday, the iPhone maker announced deeper integrations with OpenAI’s models. Also on Monday, an OpenAI spokesperson confirmed to CNBC that the company has reached $10 billion in annualized recurring revenue. Earlier on Tuesday, OpenAI CEO Sam Altman announced an 80% price cut for developers trying to access its o3 AI reasoning models in its API.

OpenAI has previously run into issues scaling the usage of its AI models to hundreds of millions of users, but that’s exactly what the company needs to do to meet its grand ambitions. Altman has previously said the company’s “GPUs are melting” to keep up with the demand for ChatGPT, indicating that OpenAI’s computing resources are spread thin these days. It seems that demand for OpenAI’s models is only continuing to rise.



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पार्थो घोष के अंतिम संस्कार में नहीं पहुंचा कोई स्टार: सोशल मीडिया पर वीडियो वायरल, भड़के यूजर्स ने बॉलीवुड को बताया मतलबी

Tencent comes in.

The company has announced a multi-year partnership focused on supporting India’s “Orange Economy,” with an initial commitment of over ₹100 million toward talent development, mentorship programs, industry training, and ecosystem-building initiatives for the AVGC sector—Animation, Visual Effects, Gaming, and Comics.

Tencent Wants to Build Long-Term Gaming Talent

Tencent Returns to India’s Gaming Ecosystem With ₹100 Million Investment
	
It’s no secret that India’s gaming industry has been growing at an exponential pace for quite some time. Despite this, most conversations still revolve around players and downloads. What often gets overlooked is the ecosystem behind it all—developers, creators, educators, esports organizations, and the infrastructure needed to turn gaming into a serious industry. Well, that’s exactly where Tencent comes in.



The company has announced a multi-year partnership focused on supporting India’s “Orange Economy,” with an initial commitment of over ₹100 million toward talent development, mentorship programs, industry training, and ecosystem-building initiatives for the AVGC sector—Animation, Visual Effects, Gaming, and Comics. 



Tencent Wants to Build Long-Term Gaming Talent







Interestingly, this isn’t just a single initiative. Tencent has signed two separate three-year MoUs in India—one with the Services Export Promotion Council and another with the Game Developers Association of India. Together, the partnerships aim to strengthen India’s gaming talent pipeline and help local developers connect with global opportunities.



Still, one of the bigger announcements here is Tencent’s partnership with GDAI, which focuses heavily on grassroots game development and skilling programs. As part of the collaboration, Tencent and GDAI plan to organize a National Game Jam targeting over 10,000 students annually, along with Train-the-Trainer initiatives for educators and deeper participation in events like the Indian Game Developers Conference (IGDC)



The timing here honestly makes sense. According to Niko Partners, India is currently the fastest-growing gaming market in Asia and MENA, with player spending expected to reach .5 billion by 2028 and total gamers projected to hit 724 million by 2029. That scale is exactly why more companies are now looking beyond simply launching games in India. The bigger opportunity lies in building creators, esports ecosystems, and development talent locally.



Esports and Creator Ecosystems Are Part of the Plan Too



Beyond development talent, Tencent is also looking at the broader gaming ecosystem, including esports and creators. The announcement event featured discussions with organizations such as the Esports Federation of India, NODWIN Gaming, and the Indian Institute of Creative Technologies on topics including workforce development, public-private collaboration, and how India can become a global hub for interactive entertainment.



Tencent also mentioned that games like Honor of Kings are part of its broader push into India, not just as entertainment products but also as ways to grow local esports and creator communities.

#Tencent #Returns #Indias #Gaming #Ecosystem #Million #InvestmentTencent

Interestingly, this isn’t just a single initiative. Tencent has signed two separate three-year MoUs in India—one with the Services Export Promotion Council and another with the Game Developers Association of India. Together, the partnerships aim to strengthen India’s gaming talent pipeline and help local developers connect with global opportunities.

Still, one of the bigger announcements here is Tencent’s partnership with GDAI, which focuses heavily on grassroots game development and skilling programs. As part of the collaboration, Tencent and GDAI plan to organize a National Game Jam targeting over 10,000 students annually, along with Train-the-Trainer initiatives for educators and deeper participation in events like the Indian Game Developers Conference (IGDC)

The timing here honestly makes sense. According to Niko Partners, India is currently the fastest-growing gaming market in Asia and MENA, with player spending expected to reach $1.5 billion by 2028 and total gamers projected to hit 724 million by 2029. That scale is exactly why more companies are now looking beyond simply launching games in India. The bigger opportunity lies in building creators, esports ecosystems, and development talent locally.

Esports and Creator Ecosystems Are Part of the Plan Too

Beyond development talent, Tencent is also looking at the broader gaming ecosystem, including esports and creators. The announcement event featured discussions with organizations such as the Esports Federation of India, NODWIN Gaming, and the Indian Institute of Creative Technologies on topics including workforce development, public-private collaboration, and how India can become a global hub for interactive entertainment.

Tencent also mentioned that games like Honor of Kings are part of its broader push into India, not just as entertainment products but also as ways to grow local esports and creator communities.

#Tencent #Returns #Indias #Gaming #Ecosystem #Million #InvestmentTencent">Tencent Returns to India’s Gaming Ecosystem With ₹100 Million Investment
	
It’s no secret that India’s gaming industry has been growing at an exponential pace for quite some time. Despite this, most conversations still revolve around players and downloads. What often gets overlooked is the ecosystem behind it all—developers, creators, educators, esports organizations, and the infrastructure needed to turn gaming into a serious industry. Well, that’s exactly where Tencent comes in.



The company has announced a multi-year partnership focused on supporting India’s “Orange Economy,” with an initial commitment of over ₹100 million toward talent development, mentorship programs, industry training, and ecosystem-building initiatives for the AVGC sector—Animation, Visual Effects, Gaming, and Comics. 



Tencent Wants to Build Long-Term Gaming Talent







Interestingly, this isn’t just a single initiative. Tencent has signed two separate three-year MoUs in India—one with the Services Export Promotion Council and another with the Game Developers Association of India. Together, the partnerships aim to strengthen India’s gaming talent pipeline and help local developers connect with global opportunities.



Still, one of the bigger announcements here is Tencent’s partnership with GDAI, which focuses heavily on grassroots game development and skilling programs. As part of the collaboration, Tencent and GDAI plan to organize a National Game Jam targeting over 10,000 students annually, along with Train-the-Trainer initiatives for educators and deeper participation in events like the Indian Game Developers Conference (IGDC)



The timing here honestly makes sense. According to Niko Partners, India is currently the fastest-growing gaming market in Asia and MENA, with player spending expected to reach .5 billion by 2028 and total gamers projected to hit 724 million by 2029. That scale is exactly why more companies are now looking beyond simply launching games in India. The bigger opportunity lies in building creators, esports ecosystems, and development talent locally.



Esports and Creator Ecosystems Are Part of the Plan Too



Beyond development talent, Tencent is also looking at the broader gaming ecosystem, including esports and creators. The announcement event featured discussions with organizations such as the Esports Federation of India, NODWIN Gaming, and the Indian Institute of Creative Technologies on topics including workforce development, public-private collaboration, and how India can become a global hub for interactive entertainment.



Tencent also mentioned that games like Honor of Kings are part of its broader push into India, not just as entertainment products but also as ways to grow local esports and creator communities.

#Tencent #Returns #Indias #Gaming #Ecosystem #Million #InvestmentTencent

comes in.

The company has announced a multi-year partnership focused on supporting India’s “Orange Economy,” with an initial commitment of over ₹100 million toward talent development, mentorship programs, industry training, and ecosystem-building initiatives for the AVGC sector—Animation, Visual Effects, Gaming, and Comics.

Tencent Wants to Build Long-Term Gaming Talent

Tencent Returns to India’s Gaming Ecosystem With ₹100 Million Investment
	
It’s no secret that India’s gaming industry has been growing at an exponential pace for quite some time. Despite this, most conversations still revolve around players and downloads. What often gets overlooked is the ecosystem behind it all—developers, creators, educators, esports organizations, and the infrastructure needed to turn gaming into a serious industry. Well, that’s exactly where Tencent comes in.



The company has announced a multi-year partnership focused on supporting India’s “Orange Economy,” with an initial commitment of over ₹100 million toward talent development, mentorship programs, industry training, and ecosystem-building initiatives for the AVGC sector—Animation, Visual Effects, Gaming, and Comics. 



Tencent Wants to Build Long-Term Gaming Talent







Interestingly, this isn’t just a single initiative. Tencent has signed two separate three-year MoUs in India—one with the Services Export Promotion Council and another with the Game Developers Association of India. Together, the partnerships aim to strengthen India’s gaming talent pipeline and help local developers connect with global opportunities.



Still, one of the bigger announcements here is Tencent’s partnership with GDAI, which focuses heavily on grassroots game development and skilling programs. As part of the collaboration, Tencent and GDAI plan to organize a National Game Jam targeting over 10,000 students annually, along with Train-the-Trainer initiatives for educators and deeper participation in events like the Indian Game Developers Conference (IGDC)



The timing here honestly makes sense. According to Niko Partners, India is currently the fastest-growing gaming market in Asia and MENA, with player spending expected to reach .5 billion by 2028 and total gamers projected to hit 724 million by 2029. That scale is exactly why more companies are now looking beyond simply launching games in India. The bigger opportunity lies in building creators, esports ecosystems, and development talent locally.



Esports and Creator Ecosystems Are Part of the Plan Too



Beyond development talent, Tencent is also looking at the broader gaming ecosystem, including esports and creators. The announcement event featured discussions with organizations such as the Esports Federation of India, NODWIN Gaming, and the Indian Institute of Creative Technologies on topics including workforce development, public-private collaboration, and how India can become a global hub for interactive entertainment.



Tencent also mentioned that games like Honor of Kings are part of its broader push into India, not just as entertainment products but also as ways to grow local esports and creator communities.

#Tencent #Returns #Indias #Gaming #Ecosystem #Million #InvestmentTencent

Interestingly, this isn’t just a single initiative. Tencent has signed two separate three-year MoUs in India—one with the Services Export Promotion Council and another with the Game Developers Association of India. Together, the partnerships aim to strengthen India’s gaming talent pipeline and help local developers connect with global opportunities.

Still, one of the bigger announcements here is Tencent’s partnership with GDAI, which focuses heavily on grassroots game development and skilling programs. As part of the collaboration, Tencent and GDAI plan to organize a National Game Jam targeting over 10,000 students annually, along with Train-the-Trainer initiatives for educators and deeper participation in events like the Indian Game Developers Conference (IGDC)

The timing here honestly makes sense. According to Niko Partners, India is currently the fastest-growing gaming market in Asia and MENA, with player spending expected to reach $1.5 billion by 2028 and total gamers projected to hit 724 million by 2029. That scale is exactly why more companies are now looking beyond simply launching games in India. The bigger opportunity lies in building creators, esports ecosystems, and development talent locally.

Esports and Creator Ecosystems Are Part of the Plan Too

Beyond development talent, Tencent is also looking at the broader gaming ecosystem, including esports and creators. The announcement event featured discussions with organizations such as the Esports Federation of India, NODWIN Gaming, and the Indian Institute of Creative Technologies on topics including workforce development, public-private collaboration, and how India can become a global hub for interactive entertainment.

Tencent also mentioned that games like Honor of Kings are part of its broader push into India, not just as entertainment products but also as ways to grow local esports and creator communities.

#Tencent #Returns #Indias #Gaming #Ecosystem #Million #InvestmentTencent">Tencent Returns to India’s Gaming Ecosystem With ₹100 Million Investment

It’s no secret that India’s gaming industry has been growing at an exponential pace for quite some time. Despite this, most conversations still revolve around players and downloads. What often gets overlooked is the ecosystem behind it all—developers, creators, educators, esports organizations, and the infrastructure needed to turn gaming into a serious industry. Well, that’s exactly where Tencent comes in.

The company has announced a multi-year partnership focused on supporting India’s “Orange Economy,” with an initial commitment of over ₹100 million toward talent development, mentorship programs, industry training, and ecosystem-building initiatives for the AVGC sector—Animation, Visual Effects, Gaming, and Comics.

Tencent Wants to Build Long-Term Gaming Talent

Tencent Returns to India’s Gaming Ecosystem With ₹100 Million Investment
	
It’s no secret that India’s gaming industry has been growing at an exponential pace for quite some time. Despite this, most conversations still revolve around players and downloads. What often gets overlooked is the ecosystem behind it all—developers, creators, educators, esports organizations, and the infrastructure needed to turn gaming into a serious industry. Well, that’s exactly where Tencent comes in.



The company has announced a multi-year partnership focused on supporting India’s “Orange Economy,” with an initial commitment of over ₹100 million toward talent development, mentorship programs, industry training, and ecosystem-building initiatives for the AVGC sector—Animation, Visual Effects, Gaming, and Comics. 



Tencent Wants to Build Long-Term Gaming Talent







Interestingly, this isn’t just a single initiative. Tencent has signed two separate three-year MoUs in India—one with the Services Export Promotion Council and another with the Game Developers Association of India. Together, the partnerships aim to strengthen India’s gaming talent pipeline and help local developers connect with global opportunities.



Still, one of the bigger announcements here is Tencent’s partnership with GDAI, which focuses heavily on grassroots game development and skilling programs. As part of the collaboration, Tencent and GDAI plan to organize a National Game Jam targeting over 10,000 students annually, along with Train-the-Trainer initiatives for educators and deeper participation in events like the Indian Game Developers Conference (IGDC)



The timing here honestly makes sense. According to Niko Partners, India is currently the fastest-growing gaming market in Asia and MENA, with player spending expected to reach .5 billion by 2028 and total gamers projected to hit 724 million by 2029. That scale is exactly why more companies are now looking beyond simply launching games in India. The bigger opportunity lies in building creators, esports ecosystems, and development talent locally.



Esports and Creator Ecosystems Are Part of the Plan Too



Beyond development talent, Tencent is also looking at the broader gaming ecosystem, including esports and creators. The announcement event featured discussions with organizations such as the Esports Federation of India, NODWIN Gaming, and the Indian Institute of Creative Technologies on topics including workforce development, public-private collaboration, and how India can become a global hub for interactive entertainment.



Tencent also mentioned that games like Honor of Kings are part of its broader push into India, not just as entertainment products but also as ways to grow local esports and creator communities.

#Tencent #Returns #Indias #Gaming #Ecosystem #Million #InvestmentTencent

Interestingly, this isn’t just a single initiative. Tencent has signed two separate three-year MoUs in India—one with the Services Export Promotion Council and another with the Game Developers Association of India. Together, the partnerships aim to strengthen India’s gaming talent pipeline and help local developers connect with global opportunities.

Still, one of the bigger announcements here is Tencent’s partnership with GDAI, which focuses heavily on grassroots game development and skilling programs. As part of the collaboration, Tencent and GDAI plan to organize a National Game Jam targeting over 10,000 students annually, along with Train-the-Trainer initiatives for educators and deeper participation in events like the Indian Game Developers Conference (IGDC)

The timing here honestly makes sense. According to Niko Partners, India is currently the fastest-growing gaming market in Asia and MENA, with player spending expected to reach $1.5 billion by 2028 and total gamers projected to hit 724 million by 2029. That scale is exactly why more companies are now looking beyond simply launching games in India. The bigger opportunity lies in building creators, esports ecosystems, and development talent locally.

Esports and Creator Ecosystems Are Part of the Plan Too

Beyond development talent, Tencent is also looking at the broader gaming ecosystem, including esports and creators. The announcement event featured discussions with organizations such as the Esports Federation of India, NODWIN Gaming, and the Indian Institute of Creative Technologies on topics including workforce development, public-private collaboration, and how India can become a global hub for interactive entertainment.

Tencent also mentioned that games like Honor of Kings are part of its broader push into India, not just as entertainment products but also as ways to grow local esports and creator communities.

#Tencent #Returns #Indias #Gaming #Ecosystem #Million #InvestmentTencent
Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.

Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs $849—$200 more than the $650 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.

See Asus ROG Xreal R1 at Best Buy

The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal
© Xreal

Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.

Asus Rog Xreal R1 2
© Xreal

The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.

See Asus ROG Xreal R1 at Best Buy

#Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal">The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal

, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.

Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs $849—$200 more than the $650 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.

See Asus ROG Xreal R1 at Best Buy

The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal
© Xreal

Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.

Asus Rog Xreal R1 2
© Xreal

The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.

See Asus ROG Xreal R1 at Best Buy

#Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal">The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap

Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.

Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs $849—$200 more than the $650 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.

See Asus ROG Xreal R1 at Best Buy

The World’s First 240Hz Video Smart Glasses for Gaming Aren’t Cheap
                Asus ROG’s Xreal R1, the world’s first pair of AR smart glasses capable of projecting a virtual screen before your eyes with a blistering 240Hz rate, finally has… a price and preorder dates.
Ahead of Google I/O 2026, Asus ROG has announced the Xreal R1 costs 9—0 more than the 0 MSRP for the Xreal One Pro, which top out at a 120Hz refresh rate. The gaming-focused AR smart glasses can be ordered from Best Buy starting today, May 15. The Xreal store will accept preorders on May 17 at 3 a.m. ET / 12 a.m. PT.
See Asus ROG Xreal R1 at Best Buy
© Xreal
Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.



© Xreal
The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.
See Asus ROG Xreal R1 at Best Buy
      #Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal
© Xreal

Spec for spec, the Xreal R1 and the Xreal One Pro are the same, except for that refresh rate and the slightly more gamer-y design. You get the same 171-inch (1,920 x 1,080) virtual display through the micro OLED panel, 57-degree field of view, Bose-tuned sound, 3DoF (three degrees of freedom) tracking technology used for anchoring virtual windows, and more. Asus ROG is hoping the 240Hz refresh rate will be worth the additional cost.

Asus Rog Xreal R1 2
© Xreal

The only other difference is that the Xreal R1 comes with an “ROG Control Dock.” This docking station lets you switch between three connected devices (two via HDMI 2.0 and one through DisplayPort 1.4). So for example, with the push of a button, you could flip between a PS5, Switch 2, and a PC. Asus ROG touts the Xreal R1 as requiring no additional software to get up and running. Just plug the AR smart glasses into the Control Dock, select an input, and get gaming on your 171-inch virtual screen. You can also connect the Xreal R1 to any phone, tablet, laptop, or handheld that supports display out. For the Switch 2, you will need to use the Control Dock, as the Xreal Neo adapter/video was canceled before it could launch.

Will a 240Hz refresh rate in video smart glasses make any meaningful difference when you’re gaming? Who knows, but we’re hoping to find out soon when we get a pair to try out.

See Asus ROG Xreal R1 at Best Buy

#Worlds #240Hz #Video #Smart #Glasses #Gaming #Arent #CheapAsus,Asus ROG,Gaming,smart glasses,XReal

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