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‘Frankenstein’, ‘Nosferatu’, and the Antidote to Hollywood’s Franchise Obsession

‘Frankenstein’, ‘Nosferatu’, and the Antidote to Hollywood’s Franchise Obsession

As is tradition, whenever a hot new genre film hits the scene, fans can’t help but pit the two cinematic marvels against each other and debate which one is better. Those two films of the moment, at least as far as horror is concerned, are Robert Eggers’ Nosferatu and Guillermo del Toro’s Frankenstein.

Instead of giving in to that cinephile debate-bro impulse, fans should take a “holy shit, two cakes” approach to the phenomenon of getting two remarkable remakes of classic horror cinema practically back-to-back. After all, why should two icons be compared when they are, in fact, the best organic outcome of that lofty shared dark universe properties initiative that never got off the ground? To scope out where this is going, the secret to their success was that they emanated self-respect, treating themselves as art rather than a play for established intellectual property (even though they are, at the end of the day, both distant franchise “cousins”). They stood ten toes down on creative vision, uncompromising freedom, and a tight script—things that feel old hat nowadays and should be celebrated for it.

So let’s do that. I’ll start.

The Problem With How Contemporary Pop Culture Films Are Made

The film industry, as we know it, has gone pop culture crazy, mimicking the decades-long release calendar rollercoaster of box-office success that Marvel and the DC Universe had every studio exec fiending to jerry-rig with whatever intellectual properties they had in the cut. But the problem with that, as many comic book fans who cry superhero fatigue have reckoned with, is how artless the whole rigmarole has come to feel. Like a Fortnite-ification of cinema, properties have been treated like toys in a grander toy box, where the exercise of mashing them together would be bound to pack theaters and stuff pockets. Space Jam 2 did it and was a giant airball. The Monsterverse Godzilla and King Kong movies (while a fun exception) are doing it.

Margot Robbie in Barbie © Warner Bros.

And now, in the wake of ever-expanding, interconnected comic book universes, everything is turning into studios champing at the bit to weaponize nostalgia into films that are films in name only: They’re feature-length advertisements. Take the lineup of films Mattel, hot off Barbie, is planning to make, including:

  • American Girl Dolls
  • Bob the Builder
  • Hot Wheels
  • Magic 8 Ball
  • Masters of the Universe
  • Matchbox Cars
  • Monopoly
  • Polly Pocket
  • Rock ‘Em Sock ‘Em Robots
  • Uno
  • View-Master

Suppose it’s not making toys into feature-length movies that punch above their weight at a poignant theme without ever actually saying anything. In that case, it’s legacy sequels that ultimately wind up doing the same thing—jingling referential keys in fans’ faces—to justify their existence. And yes, all those bargain bin horror reimaginings of childhood characters no one asked for, like Winnie the Pooh and Steamboat Willie, are a short walk from the same artless trough of movies I’m griping about.

Somewhere along the way, in chasing the dragon of Marvel and DC success, product placement—whether literal or the symbol of a broader brand—became film fodder. And it sucks that the same, now-dated commodification impulse to appease audiences is still in effect today—despite repeated failed attempts along the way. To bring things back to Nosferatu and Frankenstein, take the “Dark Universe,” for example. This cinematic universe combusted before it even got off the runway. A would-be film universe that would’ve combined the canceled Bill Condon’s Bride of Frankenstein, Tom Cruise’s The Mummy, and a Johnny Depp-led The Invisible Man. Now, whenever the phrase “Dark Universe” is uttered, it’s immediately followed by jokes about what went wrong in blogs and YouTube videos. The answer is pretty obvious: they were a backward way of making films as products rather than art, and, hoisted by their own petard, they failed before seeing the light of day.

Whether it’s the Dark Universe or the endless stream of movie announcements that will flood the internet long after this blog is posted—leaving readers scratching their heads about why it’s being made into a film before the inevitable dollar sign pops into view—all of these contemporary films end up following the same track. Too often, movies don’t feel like they’re allowed to simply be movies anymore.

Joe Russo, Robert Downey Jr., and Anthony Russo speak onstage during the Marvel Studios Panel in Hall H at SDCC in San Diego, California on July 27, 2024
Joe Russo, Robert Downey Jr., and Anthony Russo speak onstage during the Marvel Studios Panel in Hall H at SDCC in San Diego, California, on July 27, 2024. © Jesse Grant/Getty Images for Disney

Of course, the success stories in this regard are still chugging along. Marvel films are announced like Moses descending from Mount Sinai at comic conventions, with a slate of logos and concept art (but no script). They cart out hot actors or directors riding the momentum of a newly released genre film during award season, assume notoriety will guarantee greatness, and then staple them onto projects—gesturing to the past as an assurance of future success under their banner.

Sometimes, they never even materialize. Other times, their creation-by-committee approach to art just doesn’t hit for layman audiences. But rather than blame the studios for their helicopter-parent planning and meddling, the same actors’ and directors’ faces are plastered across thumbnails as patsies for their Sisyphean failures.

Frankenstein and Nosferatu‘s Successes Should Be the Blueprint

Nosferatu and Frankenstein, despite being remakes and adaptations themselves, feel so novel because they weren’t made as content meant to linger in the catalogue of a streamer. They were made as films. You can see the craft patched into every frame. Be it the use of miniatures, insistence on period piece accuracy, or its creator’s disdain for the buzzword du jour of Hollywood: AI. Decisions, both big and small, are night-and-day evidence to audiences that Nosferatu and Frankenstein are films cut from a different cloth—hence the ongoing online debate over which is the best—because their status as films that prioritize craft over commodity is undeniable.

Sure, their late-fall/Christmas releases lend credence to points of comparison. Their shared promoting of the film in a way that doesn’t give the whole game away from frame one of its trailers is another shared quality they have—a vibe that most other films can’t seem to shake, being unsure of themselves by giving the whole game away, spoilers or no, to get butts in seats. Instead, both films teased the familiar monster characters without leaning too hard into their mythic tropes. But what’s got everyone so gung-ho on these films is that they feel like something to chew and stew on as pieces of art, to rewatch and arrive at new meaning, rather than something meant to be passively watched by as many people as possible, made with signals that are so homogenized and samey that they feel more like laminated cinematic experiences in comparison to the visual and thematic tactility of Frankenstein and Nosferatu.

And who can blame fans for turning these films into their personalities? Eggers’ Nosferatu thrives in the macabre, combining gothic atmosphere with sexual repression, turning the story into a meditation on acceptance, reconciliation, and redemption. On the flip side, del Toro’s Frankenstein distills horror into something deeply relatable: generational trauma and the burden of ending cycles of abuse. Those are incredible feats for both films to achieve, elevating them from mere remakes to statement pieces in their own rights, with messages that are still on the audience’s minds to this day.

Because of these reasons, Nosferatu and Frankenstein shouldn’t be pitted against each other in some gladiatorial “pick one” scenario. They should be celebrated together. Both works went for it. Both embody freedom, creation, and artistry as films. They should be the blueprint for how pop culture films should be made. By that same token, we shouldn’t look to these directors to helm new film adaptations. They should inspire Hollywood to take a chance on hungry creatives to make future horror film adaptations of their ilk—a Carmilla, The Picture of Dorian Gray, or a Phantom of the Opera—that embrace that same boldness Eggers and del Toro were allowed to display—not off their tenure as creatives, but as a means of making films that strive to be resonant rather than commercial. Horror films often get shafted in the court of “serious” film discussion and awards circles, dismissed as disposable, but these prove they can be beacons for new voices. We can have it all.

The Bride Jessie Buckley Warner Bros.
Jessie Buckley in The Bride! © Warner Bros.

Nosferatu and Frankenstein should be cold water to the face of Hollywood—a reminder that creatives must be allowed to create, not forced into monotonous cycles of rehash and reheat in a desperate attempt to capture lightning twice. These films prove that remakes of classic horror, when freed from rights-holding obligations and the keep-the-car-warm navel-gazing of blockbuster logic, can feel inspired and moving rather than exhausted.

Upcoming works like Maggie Gyllenhaal’s The Bride! and Eggers’ own Werwulf promise to carry that momentum forward, treating monster movies as art instead of content. That’s the lesson here: celebrate them not as rivals, but as reminders that films should be allowed to be films. Not just numbers ticking upward, not just filler for a streaming catalogue, but works that feel tapped in—works that let the freak flag fly, unapologetically, and remind us why even pop culture films matter.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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#Frankenstein #Nosferatu #Antidote #Hollywoods #Franchise #Obsession


In a blog post on Thursday, Anthropic wrote that it “has raised $65 billion in Series H funding led by Altimeter Capital, Dragoneer, Greenoaks, and Sequoia Capital, valuing the company at $965 billion post-money.” The most recent blog post along similar lines from OpenAI places its valuation at $852 billion.

That means the top of the leaderboard has flipped. Among AI-first tech companies, Anthropic, “the Claude one,” is now technically more valuable than OpenAI, “the ChatGPT one.”

There are, however, some mitigating factors to keep in mind about these valuations. First of all,  as critics like Ed Zitron avidly and constantly point out (as well as more staid, mainstream critics like HSBC), AI as a core business is—to say the leas—unproven as a strategy for long-term profitability. Anthropic claims to have just turned an operating profit for one quarter, as the Wall Street Journal reported, but that story also notes that “it is unclear what accounting methods Anthropic has used to book revenue and costs,” and that, “The company might not remain profitable for the full year as it plans spending increases due to its vast computing needs.“

So it would be a stretch to call Anthropic a profitable company. Those aforementioned “vast computing needs” are no secret. It has committed hundreds of billions of dollars to companies like Amazon, Google, and Broadcom over the next decade, and it’s made a short term commitment of $1.5 billion per month to SpaceX.

Investors are no doubt aware of all that spending, but they also know Anthropic’s revenue exploded around the start of the 2026 calendar year because of an influx of enterprise clients. Vibe coding is the apparent norm now, creating a narrative in which companies supposedly no longer need young coders to do menial work thanks to Claude Code—along with competitor products like OpenAI’s Codex. Announcements of small changes to Anthropic’s Claude Code product have started to have huge impacts on the stock market, particularly the valuations of software-as-a-service (SaaS) companies.

Rather than leading lately, OpenAI is seen to be playing catch-up.

However, another thing to keep in mind about Anthropic being the new valuation champion is that OpenAI’s most recent valuation was calculated based on a funding round from two months before Anthropic’s. So this is a little like when a sports team overtakes a rival in league rankings having played one more game than the other. There’s more ball still to come.

Since OpenAI and Anthropic are—for now—both privately held companies, price discovery is scattered and a bit sketchy, especially since the companies still don’t have to report their earnings and expenditures publicly. For what it’s worth, Anthropic’s valuation on Forge Global, a secondary market for private shares overtook OpenAI’s last month, with Anthropic’s estimated value at around $1 trillion, and OpenAI’s at $880 billion.

Want an even sketchier estimate? Polymarket places the odds of Anthropic having a higher valuation than OpenAI at the end of June at 89% as of this writing.

Some degree of clarity is probably on its way. A May 20 New York Times article citing “two people with knowledge of the matter“ said OpenAI was expected to file for an IPO “in the coming weeks.” In fact, it may have filed confidentially on May 22. Meanwhile, Forbes says Anthropic’s IPO could come “as soon as October.”

So perhaps in fall there’ll be a clearer winner in this contest. By then, the pricing of shares in OpenAI and Anthropic will be publicly available in real time. If people dispute that one publicly traded AI company is “worth more” than the other, they can, and probably will, fire up an app like Robinhood and vote with their life savings. And then, well, God help them.

#Anthropic #Worth #OpenAIAnthropic,OpenAI,valuation">Anthropic Is Now Worth More Than OpenAI
                In a blog post on Thursday, Anthropic wrote that it “has raised  billion in Series H funding led by Altimeter Capital, Dragoneer, Greenoaks, and Sequoia Capital, valuing the company at 5 billion post-money.” The most recent blog post along similar lines from OpenAI places its valuation at 2 billion. That means the top of the leaderboard has flipped. Among AI-first tech companies, Anthropic, “the Claude one,” is now technically more valuable than OpenAI, “the ChatGPT one.” There are, however, some mitigating factors to keep in mind about these valuations. First of all,  as critics like Ed Zitron avidly and constantly point out (as well as more staid, mainstream critics like HSBC), AI as a core business is—to say the leas—unproven as a strategy for long-term profitability. Anthropic claims to have just turned an operating profit for one quarter, as the Wall Street Journal reported, but that story also notes that “it is unclear what accounting methods Anthropic has used to book revenue and costs,” and that, “The company might not remain profitable for the full year as it plans spending increases due to its vast computing needs.“

 So it would be a stretch to call Anthropic a profitable company. Those aforementioned “vast computing needs” are no secret. It has committed hundreds of billions of dollars to companies like Amazon, Google, and Broadcom over the next decade, and it’s made a short term commitment of .5 billion per month to SpaceX.

 Investors are no doubt aware of all that spending, but they also know Anthropic’s revenue exploded around the start of the 2026 calendar year because of an influx of enterprise clients. Vibe coding is the apparent norm now, creating a narrative in which companies supposedly no longer need young coders to do menial work thanks to Claude Code—along with competitor products like OpenAI’s Codex. Announcements of small changes to Anthropic’s Claude Code product have started to have huge impacts on the stock market, particularly the valuations of software-as-a-service (SaaS) companies. Rather than leading lately, OpenAI is seen to be playing catch-up. However, another thing to keep in mind about Anthropic being the new valuation champion is that OpenAI’s most recent valuation was calculated based on a funding round from two months before Anthropic’s. So this is a little like when a sports team overtakes a rival in league rankings having played one more game than the other. There’s more ball still to come.

 Since OpenAI and Anthropic are—for now—both privately held companies, price discovery is scattered and a bit sketchy, especially since the companies still don’t have to report their earnings and expenditures publicly. For what it’s worth, Anthropic’s valuation on Forge Global, a secondary market for private shares overtook OpenAI’s last month, with Anthropic’s estimated value at around  trillion, and OpenAI’s at 0 billion. Want an even sketchier estimate? Polymarket places the odds of Anthropic having a higher valuation than OpenAI at the end of June at 89% as of this writing. Some degree of clarity is probably on its way. A May 20 New York Times article citing “two people with knowledge of the matter“ said OpenAI was expected to file for an IPO “in the coming weeks.” In fact, it may have filed confidentially on May 22. Meanwhile, Forbes says Anthropic’s IPO could come “as soon as October.”

 So perhaps in fall there’ll be a clearer winner in this contest. By then, the pricing of shares in OpenAI and Anthropic will be publicly available in real time. If people dispute that one publicly traded AI company is “worth more” than the other, they can, and probably will, fire up an app like Robinhood and vote with their life savings. And then, well, God help them.      #Anthropic #Worth #OpenAIAnthropic,OpenAI,valuation

blog post on Thursday, Anthropic wrote that it “has raised $65 billion in Series H funding led by Altimeter Capital, Dragoneer, Greenoaks, and Sequoia Capital, valuing the company at $965 billion post-money.” The most recent blog post along similar lines from OpenAI places its valuation at $852 billion.

That means the top of the leaderboard has flipped. Among AI-first tech companies, Anthropic, “the Claude one,” is now technically more valuable than OpenAI, “the ChatGPT one.”

There are, however, some mitigating factors to keep in mind about these valuations. First of all,  as critics like Ed Zitron avidly and constantly point out (as well as more staid, mainstream critics like HSBC), AI as a core business is—to say the leas—unproven as a strategy for long-term profitability. Anthropic claims to have just turned an operating profit for one quarter, as the Wall Street Journal reported, but that story also notes that “it is unclear what accounting methods Anthropic has used to book revenue and costs,” and that, “The company might not remain profitable for the full year as it plans spending increases due to its vast computing needs.“

So it would be a stretch to call Anthropic a profitable company. Those aforementioned “vast computing needs” are no secret. It has committed hundreds of billions of dollars to companies like Amazon, Google, and Broadcom over the next decade, and it’s made a short term commitment of $1.5 billion per month to SpaceX.

Investors are no doubt aware of all that spending, but they also know Anthropic’s revenue exploded around the start of the 2026 calendar year because of an influx of enterprise clients. Vibe coding is the apparent norm now, creating a narrative in which companies supposedly no longer need young coders to do menial work thanks to Claude Code—along with competitor products like OpenAI’s Codex. Announcements of small changes to Anthropic’s Claude Code product have started to have huge impacts on the stock market, particularly the valuations of software-as-a-service (SaaS) companies.

Rather than leading lately, OpenAI is seen to be playing catch-up.

However, another thing to keep in mind about Anthropic being the new valuation champion is that OpenAI’s most recent valuation was calculated based on a funding round from two months before Anthropic’s. So this is a little like when a sports team overtakes a rival in league rankings having played one more game than the other. There’s more ball still to come.

Since OpenAI and Anthropic are—for now—both privately held companies, price discovery is scattered and a bit sketchy, especially since the companies still don’t have to report their earnings and expenditures publicly. For what it’s worth, Anthropic’s valuation on Forge Global, a secondary market for private shares overtook OpenAI’s last month, with Anthropic’s estimated value at around $1 trillion, and OpenAI’s at $880 billion.

Want an even sketchier estimate? Polymarket places the odds of Anthropic having a higher valuation than OpenAI at the end of June at 89% as of this writing.

Some degree of clarity is probably on its way. A May 20 New York Times article citing “two people with knowledge of the matter“ said OpenAI was expected to file for an IPO “in the coming weeks.” In fact, it may have filed confidentially on May 22. Meanwhile, Forbes says Anthropic’s IPO could come “as soon as October.”

So perhaps in fall there’ll be a clearer winner in this contest. By then, the pricing of shares in OpenAI and Anthropic will be publicly available in real time. If people dispute that one publicly traded AI company is “worth more” than the other, they can, and probably will, fire up an app like Robinhood and vote with their life savings. And then, well, God help them.

#Anthropic #Worth #OpenAIAnthropic,OpenAI,valuation">Anthropic Is Now Worth More Than OpenAIAnthropic Is Now Worth More Than OpenAI
                In a blog post on Thursday, Anthropic wrote that it “has raised $65 billion in Series H funding led by Altimeter Capital, Dragoneer, Greenoaks, and Sequoia Capital, valuing the company at $965 billion post-money.” The most recent blog post along similar lines from OpenAI places its valuation at $852 billion. That means the top of the leaderboard has flipped. Among AI-first tech companies, Anthropic, “the Claude one,” is now technically more valuable than OpenAI, “the ChatGPT one.” There are, however, some mitigating factors to keep in mind about these valuations. First of all,  as critics like Ed Zitron avidly and constantly point out (as well as more staid, mainstream critics like HSBC), AI as a core business is—to say the leas—unproven as a strategy for long-term profitability. Anthropic claims to have just turned an operating profit for one quarter, as the Wall Street Journal reported, but that story also notes that “it is unclear what accounting methods Anthropic has used to book revenue and costs,” and that, “The company might not remain profitable for the full year as it plans spending increases due to its vast computing needs.“

 So it would be a stretch to call Anthropic a profitable company. Those aforementioned “vast computing needs” are no secret. It has committed hundreds of billions of dollars to companies like Amazon, Google, and Broadcom over the next decade, and it’s made a short term commitment of $1.5 billion per month to SpaceX.

 Investors are no doubt aware of all that spending, but they also know Anthropic’s revenue exploded around the start of the 2026 calendar year because of an influx of enterprise clients. Vibe coding is the apparent norm now, creating a narrative in which companies supposedly no longer need young coders to do menial work thanks to Claude Code—along with competitor products like OpenAI’s Codex. Announcements of small changes to Anthropic’s Claude Code product have started to have huge impacts on the stock market, particularly the valuations of software-as-a-service (SaaS) companies. Rather than leading lately, OpenAI is seen to be playing catch-up. However, another thing to keep in mind about Anthropic being the new valuation champion is that OpenAI’s most recent valuation was calculated based on a funding round from two months before Anthropic’s. So this is a little like when a sports team overtakes a rival in league rankings having played one more game than the other. There’s more ball still to come.

 Since OpenAI and Anthropic are—for now—both privately held companies, price discovery is scattered and a bit sketchy, especially since the companies still don’t have to report their earnings and expenditures publicly. For what it’s worth, Anthropic’s valuation on Forge Global, a secondary market for private shares overtook OpenAI’s last month, with Anthropic’s estimated value at around $1 trillion, and OpenAI’s at $880 billion. Want an even sketchier estimate? Polymarket places the odds of Anthropic having a higher valuation than OpenAI at the end of June at 89% as of this writing. Some degree of clarity is probably on its way. A May 20 New York Times article citing “two people with knowledge of the matter“ said OpenAI was expected to file for an IPO “in the coming weeks.” In fact, it may have filed confidentially on May 22. Meanwhile, Forbes says Anthropic’s IPO could come “as soon as October.”

 So perhaps in fall there’ll be a clearer winner in this contest. By then, the pricing of shares in OpenAI and Anthropic will be publicly available in real time. If people dispute that one publicly traded AI company is “worth more” than the other, they can, and probably will, fire up an app like Robinhood and vote with their life savings. And then, well, God help them.      #Anthropic #Worth #OpenAIAnthropic,OpenAI,valuation

In a blog post on Thursday, Anthropic wrote that it “has raised $65 billion in Series H funding led by Altimeter Capital, Dragoneer, Greenoaks, and Sequoia Capital, valuing the company at $965 billion post-money.” The most recent blog post along similar lines from OpenAI places its valuation at $852 billion.

That means the top of the leaderboard has flipped. Among AI-first tech companies, Anthropic, “the Claude one,” is now technically more valuable than OpenAI, “the ChatGPT one.”

There are, however, some mitigating factors to keep in mind about these valuations. First of all,  as critics like Ed Zitron avidly and constantly point out (as well as more staid, mainstream critics like HSBC), AI as a core business is—to say the leas—unproven as a strategy for long-term profitability. Anthropic claims to have just turned an operating profit for one quarter, as the Wall Street Journal reported, but that story also notes that “it is unclear what accounting methods Anthropic has used to book revenue and costs,” and that, “The company might not remain profitable for the full year as it plans spending increases due to its vast computing needs.“

So it would be a stretch to call Anthropic a profitable company. Those aforementioned “vast computing needs” are no secret. It has committed hundreds of billions of dollars to companies like Amazon, Google, and Broadcom over the next decade, and it’s made a short term commitment of $1.5 billion per month to SpaceX.

Investors are no doubt aware of all that spending, but they also know Anthropic’s revenue exploded around the start of the 2026 calendar year because of an influx of enterprise clients. Vibe coding is the apparent norm now, creating a narrative in which companies supposedly no longer need young coders to do menial work thanks to Claude Code—along with competitor products like OpenAI’s Codex. Announcements of small changes to Anthropic’s Claude Code product have started to have huge impacts on the stock market, particularly the valuations of software-as-a-service (SaaS) companies.

Rather than leading lately, OpenAI is seen to be playing catch-up.

However, another thing to keep in mind about Anthropic being the new valuation champion is that OpenAI’s most recent valuation was calculated based on a funding round from two months before Anthropic’s. So this is a little like when a sports team overtakes a rival in league rankings having played one more game than the other. There’s more ball still to come.

Since OpenAI and Anthropic are—for now—both privately held companies, price discovery is scattered and a bit sketchy, especially since the companies still don’t have to report their earnings and expenditures publicly. For what it’s worth, Anthropic’s valuation on Forge Global, a secondary market for private shares overtook OpenAI’s last month, with Anthropic’s estimated value at around $1 trillion, and OpenAI’s at $880 billion.

Want an even sketchier estimate? Polymarket places the odds of Anthropic having a higher valuation than OpenAI at the end of June at 89% as of this writing.

Some degree of clarity is probably on its way. A May 20 New York Times article citing “two people with knowledge of the matter“ said OpenAI was expected to file for an IPO “in the coming weeks.” In fact, it may have filed confidentially on May 22. Meanwhile, Forbes says Anthropic’s IPO could come “as soon as October.”

So perhaps in fall there’ll be a clearer winner in this contest. By then, the pricing of shares in OpenAI and Anthropic will be publicly available in real time. If people dispute that one publicly traded AI company is “worth more” than the other, they can, and probably will, fire up an app like Robinhood and vote with their life savings. And then, well, God help them.

#Anthropic #Worth #OpenAIAnthropic,OpenAI,valuation

The 20-year-old filmmaker Kane Parsons has risen to the top so fast that he’s had zero time to process how far he’s come.

“It’s been go, go, go,” Parsons tells WIRED. “Even the tiniest bit of a break,” he says, would give him some better perspective on everything that’s happened over the past few years. But for the moment, he’s soaking up the limelight—and thinks it’ll be at least another month before he has the space to reflect on his big break.

Backrooms, a moody horror piece that stars Chiwetel Ejiofor and Renate Reinsve, is a cerebral expansion of Parsons’ atmospheric YouTube web series of the same name. It marks his feature debut as A24’s youngest director to date, at the helm of a movie long anticipated by a huge and hungry internet fan base. You could hardly ask for a better kick start to summer blockbuster season.

Yet Parsons makes his meteoric success sound like something of an accident. “I never went into making that first short or making the series with the intention of, ‘I want to do this so I can prove to Hollywood that this is an engine that is viable for a film,’” he says.

That original nine-minute video, titled “The Backrooms (Found Footage)” and uploaded by Parsons in 2022, was inspired by—of all things—a sinister 4chan meme that spawned a collaborative mythology. The 2019 post on the notorious image board’s /x/ forum included a disquieting photo of an empty hallway bathed in sickly light. An anonymous user described being transported into “the Backrooms, where it’s nothing but the stink of old, moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.”

“God save you if you hear something wandering around nearby, because it sure as hell has heard you,” the 4chan user added.

Other people took up the concept, creating spinoff imagery and stories on various social platforms. Parsons encountered these, as well as then-popular memes about surreal liminal spaces—the Backrooms being a paranormal extension of this phenomenon. He was intrigued by what this material evoked but felt it hadn’t been fully explored.

“It was clearly scratching something that I didn’t really see much other media scratching,” he says. “I think there was an element of like, I wish there was more for me to engage with here.”

To that end, Parsons decided to see whether he could conjure an immersive vision of the Backrooms with Blender 3D graphics software and Adobe After Effects. That initial video, in which a person is chased through the Backrooms by a malevolent life-form, went massively viral, with viewers marveling at Parsons’ technical skill and the chilling suspense he’d created. Fans excitedly speculated on the larger mythology of the uncanny setting. Within a month, studios were approaching Parsons with hopes for a full-length movie.

Although still a teenager at the time, Parsons knew enough to be wary of the offers. “I was very distrustful of pretty much everything that was happening, just because I feel like it’s a very common experience for that sort of event to turn into nothing,” he says. “Or you end up with less than nothing.”

Ultimately, however, he got what a young filmmaker dreams of: the chance to pursue his vision, in this case with top talent at his side. The feature film has a script by Homeland and Westworld writer Will Soodik, and its producers include horror maestros Osgood Perkins and James Wan.

#Backrooms #Takes #Deeper #Internets #Uncanny #Horror #Mythmovies,horror,youtube,hollywood,4chan">‘Backrooms’ Takes You Deeper Inside the Internet’s Most Uncanny Horror MythThe 20-year-old filmmaker Kane Parsons has risen to the top so fast that he’s had zero time to process how far he’s come.“It’s been go, go, go,” Parsons tells WIRED. “Even the tiniest bit of a break,” he says, would give him some better perspective on everything that’s happened over the past few years. But for the moment, he’s soaking up the limelight—and thinks it’ll be at least another month before he has the space to reflect on his big break.Backrooms, a moody horror piece that stars Chiwetel Ejiofor and Renate Reinsve, is a cerebral expansion of Parsons’ atmospheric YouTube web series of the same name. It marks his feature debut as A24’s youngest director to date, at the helm of a movie long anticipated by a huge and hungry internet fan base. You could hardly ask for a better kick start to summer blockbuster season.Yet Parsons makes his meteoric success sound like something of an accident. “I never went into making that first short or making the series with the intention of, ‘I want to do this so I can prove to Hollywood that this is an engine that is viable for a film,’” he says.That original nine-minute video, titled “The Backrooms (Found Footage)” and uploaded by Parsons in 2022, was inspired by—of all things—a sinister 4chan meme that spawned a collaborative mythology. The 2019 post on the notorious image board’s /x/ forum included a disquieting photo of an empty hallway bathed in sickly light. An anonymous user described being transported into “the Backrooms, where it’s nothing but the stink of old, moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.”“God save you if you hear something wandering around nearby, because it sure as hell has heard you,” the 4chan user added.Other people took up the concept, creating spinoff imagery and stories on various social platforms. Parsons encountered these, as well as then-popular memes about surreal liminal spaces—the Backrooms being a paranormal extension of this phenomenon. He was intrigued by what this material evoked but felt it hadn’t been fully explored.“It was clearly scratching something that I didn’t really see much other media scratching,” he says. “I think there was an element of like, I wish there was more for me to engage with here.”To that end, Parsons decided to see whether he could conjure an immersive vision of the Backrooms with Blender 3D graphics software and Adobe After Effects. That initial video, in which a person is chased through the Backrooms by a malevolent life-form, went massively viral, with viewers marveling at Parsons’ technical skill and the chilling suspense he’d created. Fans excitedly speculated on the larger mythology of the uncanny setting. Within a month, studios were approaching Parsons with hopes for a full-length movie.Although still a teenager at the time, Parsons knew enough to be wary of the offers. “I was very distrustful of pretty much everything that was happening, just because I feel like it’s a very common experience for that sort of event to turn into nothing,” he says. “Or you end up with less than nothing.”Ultimately, however, he got what a young filmmaker dreams of: the chance to pursue his vision, in this case with top talent at his side. The feature film has a script by Homeland and Westworld writer Will Soodik, and its producers include horror maestros Osgood Perkins and James Wan.#Backrooms #Takes #Deeper #Internets #Uncanny #Horror #Mythmovies,horror,youtube,hollywood,4chan

Backrooms, a moody horror piece that stars Chiwetel Ejiofor and Renate Reinsve, is a cerebral expansion of Parsons’ atmospheric YouTube web series of the same name. It marks his feature debut as A24’s youngest director to date, at the helm of a movie long anticipated by a huge and hungry internet fan base. You could hardly ask for a better kick start to summer blockbuster season.

Yet Parsons makes his meteoric success sound like something of an accident. “I never went into making that first short or making the series with the intention of, ‘I want to do this so I can prove to Hollywood that this is an engine that is viable for a film,’” he says.

That original nine-minute video, titled “The Backrooms (Found Footage)” and uploaded by Parsons in 2022, was inspired by—of all things—a sinister 4chan meme that spawned a collaborative mythology. The 2019 post on the notorious image board’s /x/ forum included a disquieting photo of an empty hallway bathed in sickly light. An anonymous user described being transported into “the Backrooms, where it’s nothing but the stink of old, moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.”

“God save you if you hear something wandering around nearby, because it sure as hell has heard you,” the 4chan user added.

Other people took up the concept, creating spinoff imagery and stories on various social platforms. Parsons encountered these, as well as then-popular memes about surreal liminal spaces—the Backrooms being a paranormal extension of this phenomenon. He was intrigued by what this material evoked but felt it hadn’t been fully explored.

“It was clearly scratching something that I didn’t really see much other media scratching,” he says. “I think there was an element of like, I wish there was more for me to engage with here.”

To that end, Parsons decided to see whether he could conjure an immersive vision of the Backrooms with Blender 3D graphics software and Adobe After Effects. That initial video, in which a person is chased through the Backrooms by a malevolent life-form, went massively viral, with viewers marveling at Parsons’ technical skill and the chilling suspense he’d created. Fans excitedly speculated on the larger mythology of the uncanny setting. Within a month, studios were approaching Parsons with hopes for a full-length movie.

Although still a teenager at the time, Parsons knew enough to be wary of the offers. “I was very distrustful of pretty much everything that was happening, just because I feel like it’s a very common experience for that sort of event to turn into nothing,” he says. “Or you end up with less than nothing.”

Ultimately, however, he got what a young filmmaker dreams of: the chance to pursue his vision, in this case with top talent at his side. The feature film has a script by Homeland and Westworld writer Will Soodik, and its producers include horror maestros Osgood Perkins and James Wan.

#Backrooms #Takes #Deeper #Internets #Uncanny #Horror #Mythmovies,horror,youtube,hollywood,4chan">‘Backrooms’ Takes You Deeper Inside the Internet’s Most Uncanny Horror Myth

The 20-year-old filmmaker Kane Parsons has risen to the top so fast that he’s had zero time to process how far he’s come.

“It’s been go, go, go,” Parsons tells WIRED. “Even the tiniest bit of a break,” he says, would give him some better perspective on everything that’s happened over the past few years. But for the moment, he’s soaking up the limelight—and thinks it’ll be at least another month before he has the space to reflect on his big break.

Backrooms, a moody horror piece that stars Chiwetel Ejiofor and Renate Reinsve, is a cerebral expansion of Parsons’ atmospheric YouTube web series of the same name. It marks his feature debut as A24’s youngest director to date, at the helm of a movie long anticipated by a huge and hungry internet fan base. You could hardly ask for a better kick start to summer blockbuster season.

Yet Parsons makes his meteoric success sound like something of an accident. “I never went into making that first short or making the series with the intention of, ‘I want to do this so I can prove to Hollywood that this is an engine that is viable for a film,’” he says.

That original nine-minute video, titled “The Backrooms (Found Footage)” and uploaded by Parsons in 2022, was inspired by—of all things—a sinister 4chan meme that spawned a collaborative mythology. The 2019 post on the notorious image board’s /x/ forum included a disquieting photo of an empty hallway bathed in sickly light. An anonymous user described being transported into “the Backrooms, where it’s nothing but the stink of old, moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.”

“God save you if you hear something wandering around nearby, because it sure as hell has heard you,” the 4chan user added.

Other people took up the concept, creating spinoff imagery and stories on various social platforms. Parsons encountered these, as well as then-popular memes about surreal liminal spaces—the Backrooms being a paranormal extension of this phenomenon. He was intrigued by what this material evoked but felt it hadn’t been fully explored.

“It was clearly scratching something that I didn’t really see much other media scratching,” he says. “I think there was an element of like, I wish there was more for me to engage with here.”

To that end, Parsons decided to see whether he could conjure an immersive vision of the Backrooms with Blender 3D graphics software and Adobe After Effects. That initial video, in which a person is chased through the Backrooms by a malevolent life-form, went massively viral, with viewers marveling at Parsons’ technical skill and the chilling suspense he’d created. Fans excitedly speculated on the larger mythology of the uncanny setting. Within a month, studios were approaching Parsons with hopes for a full-length movie.

Although still a teenager at the time, Parsons knew enough to be wary of the offers. “I was very distrustful of pretty much everything that was happening, just because I feel like it’s a very common experience for that sort of event to turn into nothing,” he says. “Or you end up with less than nothing.”

Ultimately, however, he got what a young filmmaker dreams of: the chance to pursue his vision, in this case with top talent at his side. The feature film has a script by Homeland and Westworld writer Will Soodik, and its producers include horror maestros Osgood Perkins and James Wan.

#Backrooms #Takes #Deeper #Internets #Uncanny #Horror #Mythmovies,horror,youtube,hollywood,4chan

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