Logitech Pro X2 Superstrike Review: This Gaming Mouse Has No Clicks and It’s Perfect
Gaming mice used to be at the forefront of exciting features, with brands working hard to gain a competitive edge. Sadly, that hasn’t happened in the last few years, as we’ve slowly gone down the numbers-game road, which isn’t scenic at all. These days, it’s only about which mouse has a DPI reaching high enough to operate a projector screen, or a weight so light it’s difficult to comprehend if you’re even holding something or not. Logitech, however, with its all-new Pro X2 Superstrike, has seen this trend and just said, “yeah, no.”
So, what’s the Pro X2 Superstrike about? It’s a mouse, of course, that takes the clicks of a conventional one and throws them away. Instead, the Superstrike takes a page from the MacBook playbook by borrowing its haptic motors for the clicking mechanism. It’s something that’s never been done before, yet still makes a ton of sense for serious gamers. But are these latency benefits even worth it? To answer this very question, I used the Pro X2 Superstrike for over two weeks. Spoiler alert: it might be the best gaming mouse I’ve used. Here’s why.
Logitech Pro X2 Superstrike Review
Hisan Kidwai
Summary
The Logitech Pro X2 Superstrike is something genuinely different. The haptic buttons are one-of-a-kind and work exceptionally well for both gaming and general productivity. In fast-paced games, the reduced actuation distance can actually make a noticeable difference to reaction times. The Logitech G Hub software is easy to use and offers plenty of customization, while the lightweight design makes it comfortable for long sessions.
Design & No Clicks???
Despite the all-new mechanism, which we’ll talk about soon, Logitech hasn’t changed much about the Superstrike’s design. Instead, it bears a striking resemblance to the SuperLight 2, and that’s not a bad thing. I’m a fan of this new Stormtrooper-inspired color with the white shell and black buttons. The shape is fairly standard without all the ergonomic trickery. The finish is smooth, doesn’t attract any fingerprints, and is super easy to clean, if you like eating Doritos like me when gaming. Weight is kept at 61g, for which the company pulled a lot of strings, like using titanium screws and drilling holes in the PCB. While comfort is subjective, my pain-prone wrists did like the Superstrike during long gaming sessions.
Let’s talk buttons and clicks. The two extra buttons on the left side are the standard kind, meaning they push down when you press them. The real magic happens on the left and right clicks. Logitech has developed a new system called HITS (Haptic Inductive Trigger System). It’s a bit of a mouthful for something that means the mouse combines tiny haptic motors with an electrical sensor to register a click. Remember the Hall Effect on the keyboard? It’s pretty much the same thing, except you can change when the click is registered.
The benefits of this system are pretty obvious. In most mice, the click is activated after 0.6mm of travel. It’s not a lot, but still more than an eSports player in the heat of a battle would like. With the Superstrike, you can set it to activate after just 0.1mm of travel. That’s incredibly sensitive and means your movements will be registered faster than anyone else’s when coming out of a corner in Valorant or CS2. Logitech claims up to a 30ms reduction in latency.
Speaking of those clicks, I do like them a lot. If you’ve used a MacBook trackpad, then these would be familiar. They are not quite as sharp but still really tactile. You can configure how hard the click should be. The feedback at the highest setting is simply lovely, and I’d actually much rather have these than buttons. What makes things even better is the consistency. Usually, when playing games that require rapid right-clicking, you need to press the button at the optimal area to minimize resistance. But with the Superstrike, you can tap anywhere, and both the feedback and actuation would remain the same.
Gaming on the Logitech Pro X2 Superstrike
Let me get one thing straight: the Pro X2 Superstrike won’t make a bad gamer like me into an eSports player. It can, however, put a good player into eSports territory. I noticed that difference right away, when I first used the mouse, and thought, “Yup, this is it.” Logitech’s Hero sensors play beautifully with the HITS system. Sure, DPI can be set to an oblivion-like 44,000, but for the sake of my tiny 27-inch monitor, I kept it between 900 and 2,000. Tracking was more precise than any other mouse I’ve tested.
Let’s talk numbers. For testing, I picked up a generic ASUS mouse that used the same 2.5 GHz connection. The software of choice was AimLabs, a training ground for players to improve their reaction time by quickly hitting different objects on the screen. I first locked in with the regular mouse (three tries) and got an average reaction time of 243ms (not bad, right?). Then I switched to the Superstrike, with the clicks set to activate as soon as possible. In my best attempt, the reaction time was 218ms, which was noticeably better than my usual results.
But that’s not all the Superstrike has to offer. That’s because it introduces Rapid Triggers to a mouse for the very first time. For the uninitiated, Rapid Triggers are a keyboard technology that allows the keys to reset and re-actuate instantly after a slight lift of your finger.
I loved how it all comes together in games like CS2, where I went from averaging a few kills to at least landing some headshots. And that pretty much explains the Pro X2 Superstrike. It’s the best tool for gaming, and something you can rely on to help climb the eSports ladder.
For all my fellow Excel and Google Sheets users, while Superstrike isn’t really designed for productivity, I still used it as my daily driver for research. The results? I was doing spreadsheets a tad bit quicker thanks to the haptic clicks, which I configured to perfection. After a long day of work, I also noticed that my index finger didn’t hurt as much with a normal mouse.
Software & Customization
I talked about the customization part above, but to reiterate, the G Hub app handles it all. It’s available on both macOS and Windows and works pretty well. The app is neatly laid out with different sections. At the top is Sensitivity, which, as the name suggests, lets you adjust the DPI. If you’re new, Logitech has a bunch of presets baked in for different types of games. You can adjust the XY axis split, too. Beyond that, there are Assignments that let you assign different functions to the buttons and configure macros. The Scroll Wheel section has BHOP mode, designed to prevent activation from accidental bumps on the scroll wheel.
The real star is the HITS Configuration. Here, you adjust the Actuation point, or the point at which the haptic system registers a click. It can be set from a scale of 0-10, with zero requiring the least effort, and is better for gaming. Then there’s the Rapid Trigger adjustment, and lastly, Click Haptics. While a stronger haptic results in higher battery drain, I didn’t worry much as the Superstrike’s battery life is impressive. It lasted more than a week on a single charge, and I used it as my primary work mouse every day for 8 hours, too.
Verdict
At $189.99 or ₹23,995 on Amazon in India, I agree that the Logitech Pro X2 Superstrike is a premium mouse. But unlike others, it’s something genuinely different. The haptic buttons are one-of-a-kind and work exceptionally well for both gaming and general productivity. In fast-paced games, the reduced actuation distance can actually make a noticeable difference to reaction times. The Logitech G Hub software is easy to use and offers plenty of customization, while the lightweight design makes it comfortable for long sessions. I’m sure we’ll see this tech being copied by others, but until then, if you’re shopping for a serious mouse, the Logitech Pro X2 Superstrike should be on your list.
Gaming mice used to be at the forefront of exciting features, with brands working hard to gain a competitive edge. Sadly, that hasn’t happened in the last few years, as we’ve slowly gone down the numbers-game road, which isn’t scenic at all. These days, it’s only about which mouse has a DPI reaching high enough to operate a projector screen, or a weight so light it’s difficult to comprehend if you’re even holding something or not. Logitech, however, with its all-new Pro X2 Superstrike, has seen this trend and just said, “yeah, no.”
So, what’s the Pro X2 Superstrike about? It’s a mouse, of course, that takes the clicks of a conventional one and throws them away. Instead, the Superstrike takes a page from the MacBook playbook by borrowing its haptic motors for the clicking mechanism. It’s something that’s never been done before, yet still makes a ton of sense for serious gamers. But are these latency benefits even worth it? To answer this very question, I used the Pro X2 Superstrike for over two weeks. Spoiler alert: it might be the best gaming mouse I’ve used. Here’s why.
Logitech Pro X2 Superstrike Review
Hisan Kidwai
Summary
The Logitech Pro X2 Superstrike is something genuinely different. The haptic buttons are one-of-a-kind and work exceptionally well for both gaming and general productivity. In fast-paced games, the reduced actuation distance can actually make a noticeable difference to reaction times. The Logitech G Hub software is easy to use and offers plenty of customization, while the lightweight design makes it comfortable for long sessions.
Design & No Clicks???
Despite the all-new mechanism, which we’ll talk about soon, Logitech hasn’t changed much about the Superstrike’s design. Instead, it bears a striking resemblance to the SuperLight 2, and that’s not a bad thing. I’m a fan of this new Stormtrooper-inspired color with the white shell and black buttons. The shape is fairly standard without all the ergonomic trickery. The finish is smooth, doesn’t attract any fingerprints, and is super easy to clean, if you like eating Doritos like me when gaming. Weight is kept at 61g, for which the company pulled a lot of strings, like using titanium screws and drilling holes in the PCB. While comfort is subjective, my pain-prone wrists did like the Superstrike during long gaming sessions.
Let’s talk buttons and clicks. The two extra buttons on the left side are the standard kind, meaning they push down when you press them. The real magic happens on the left and right clicks. Logitech has developed a new system called HITS (Haptic Inductive Trigger System). It’s a bit of a mouthful for something that means the mouse combines tiny haptic motors with an electrical sensor to register a click. Remember the Hall Effect on the keyboard? It’s pretty much the same thing, except you can change when the click is registered.
The benefits of this system are pretty obvious. In most mice, the click is activated after 0.6mm of travel. It’s not a lot, but still more than an eSports player in the heat of a battle would like. With the Superstrike, you can set it to activate after just 0.1mm of travel. That’s incredibly sensitive and means your movements will be registered faster than anyone else’s when coming out of a corner in Valorant or CS2. Logitech claims up to a 30ms reduction in latency.
Speaking of those clicks, I do like them a lot. If you’ve used a MacBook trackpad, then these would be familiar. They are not quite as sharp but still really tactile. You can configure how hard the click should be. The feedback at the highest setting is simply lovely, and I’d actually much rather have these than buttons. What makes things even better is the consistency. Usually, when playing games that require rapid right-clicking, you need to press the button at the optimal area to minimize resistance. But with the Superstrike, you can tap anywhere, and both the feedback and actuation would remain the same.
Gaming on the Logitech Pro X2 Superstrike
Let me get one thing straight: the Pro X2 Superstrike won’t make a bad gamer like me into an eSports player. It can, however, put a good player into eSports territory. I noticed that difference right away, when I first used the mouse, and thought, “Yup, this is it.” Logitech’s Hero sensors play beautifully with the HITS system. Sure, DPI can be set to an oblivion-like 44,000, but for the sake of my tiny 27-inch monitor, I kept it between 900 and 2,000. Tracking was more precise than any other mouse I’ve tested.
Let’s talk numbers. For testing, I picked up a generic ASUS mouse that used the same 2.5 GHz connection. The software of choice was AimLabs, a training ground for players to improve their reaction time by quickly hitting different objects on the screen. I first locked in with the regular mouse (three tries) and got an average reaction time of 243ms (not bad, right?). Then I switched to the Superstrike, with the clicks set to activate as soon as possible. In my best attempt, the reaction time was 218ms, which was noticeably better than my usual results.
But that’s not all the Superstrike has to offer. That’s because it introduces Rapid Triggers to a mouse for the very first time. For the uninitiated, Rapid Triggers are a keyboard technology that allows the keys to reset and re-actuate instantly after a slight lift of your finger.
I loved how it all comes together in games like CS2, where I went from averaging a few kills to at least landing some headshots. And that pretty much explains the Pro X2 Superstrike. It’s the best tool for gaming, and something you can rely on to help climb the eSports ladder.
For all my fellow Excel and Google Sheets users, while Superstrike isn’t really designed for productivity, I still used it as my daily driver for research. The results? I was doing spreadsheets a tad bit quicker thanks to the haptic clicks, which I configured to perfection. After a long day of work, I also noticed that my index finger didn’t hurt as much with a normal mouse.
Software & Customization
I talked about the customization part above, but to reiterate, the G Hub app handles it all. It’s available on both macOS and Windows and works pretty well. The app is neatly laid out with different sections. At the top is Sensitivity, which, as the name suggests, lets you adjust the DPI. If you’re new, Logitech has a bunch of presets baked in for different types of games. You can adjust the XY axis split, too. Beyond that, there are Assignments that let you assign different functions to the buttons and configure macros. The Scroll Wheel section has BHOP mode, designed to prevent activation from accidental bumps on the scroll wheel.
The real star is the HITS Configuration. Here, you adjust the Actuation point, or the point at which the haptic system registers a click. It can be set from a scale of 0-10, with zero requiring the least effort, and is better for gaming. Then there’s the Rapid Trigger adjustment, and lastly, Click Haptics. While a stronger haptic results in higher battery drain, I didn’t worry much as the Superstrike’s battery life is impressive. It lasted more than a week on a single charge, and I used it as my primary work mouse every day for 8 hours, too.
Verdict
At $189.99 or ₹23,995 on Amazon in India, I agree that the Logitech Pro X2 Superstrike is a premium mouse. But unlike others, it’s something genuinely different. The haptic buttons are one-of-a-kind and work exceptionally well for both gaming and general productivity. In fast-paced games, the reduced actuation distance can actually make a noticeable difference to reaction times. The Logitech G Hub software is easy to use and offers plenty of customization, while the lightweight design makes it comfortable for long sessions. I’m sure we’ll see this tech being copied by others, but until then, if you’re shopping for a serious mouse, the Logitech Pro X2 Superstrike should be on your list.
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#Logitech #Pro #Superstrike #Review #Gaming #Mouse #Clicks #Perfect
With all the excitement of movies to come this week thanks to CinemaCon, it was almost easy to forget that MGM provided an interesting update on one of our favorite movies of the year that’s already out: Project Hail Mary will head back to IMAX theaters this weekend for an extended theatrical run. But that extension also means one thing: you’ll have to wait to stream it at home for a good while longer.
During its presentation at CinemaCon this week MGM confirmed that Phil Lord and Chris Miller’s sci-fi hit would make its return to IMAX screens for a limited-time, one-week run starting this weekend, a move that will likely inch Project Hail Mary ever closer to crossing the $600 million box office mark. But to put a finer point on the news, Miller took to Twitter yesterday to confirm specifically that the extension means you won’t be able to watch the film at home for the forseeable future.
We announced yesterday that MGM is extending the exclusive theatrical window for PROJECT HAIL MARY so it won’t be on streaming anytime soon. This is a movie that needs to be seen on a big screen – and w a full return to IMAX screens for 1 week only starting this weekend, make… https://t.co/suK8NYpgWM
“It won’t be on streaming any time soon,” Miller’s tweet reads in part. “This is a movie that needs to be seen on a big screen […] Bring friends and loved ones. It’s an experience to share with others.”
Project Hail Mary launched on March 20, so it’s not too surprising that it’s not headed home just yet—it’s just shy of a month into its theatrical window, which has now been extended by at least another week with the return to IMAX. But as studios begin to try realigning towards more theatrical releases with longer exclusivity windows again (one of the lingering aftereffects of covid’s impact on movie theaters), we should probably expect some of the biggest films of the year and beyond to try and hold off of hitting streaming for as long as they can.
At least in Project Hail Mary‘s case, you can still go and see it somewhere, even if it’s not at home. Good things come to those who wait, but for now, you can head to a movie theater to get your fix again.
With all the excitement of movies to come this week thanks to CinemaCon, it was almost easy to forget that MGM provided an interesting update on one of our favorite movies of the year that’s already out: Project Hail Mary will head back to IMAX theaters this weekend for an extended theatrical run. But that extension also means one thing: you’ll have to wait to stream it at home for a good while longer.
During its presentation at CinemaCon this week MGM confirmed that Phil Lord and Chris Miller’s sci-fi hit would make its return to IMAX screens for a limited-time, one-week run starting this weekend, a move that will likely inch Project Hail Mary ever closer to crossing the $600 million box office mark. But to put a finer point on the news, Miller took to Twitter yesterday to confirm specifically that the extension means you won’t be able to watch the film at home for the forseeable future.
We announced yesterday that MGM is extending the exclusive theatrical window for PROJECT HAIL MARY so it won’t be on streaming anytime soon. This is a movie that needs to be seen on a big screen – and w a full return to IMAX screens for 1 week only starting this weekend, make… https://t.co/suK8NYpgWM
“It won’t be on streaming any time soon,” Miller’s tweet reads in part. “This is a movie that needs to be seen on a big screen […] Bring friends and loved ones. It’s an experience to share with others.”
Project Hail Mary launched on March 20, so it’s not too surprising that it’s not headed home just yet—it’s just shy of a month into its theatrical window, which has now been extended by at least another week with the return to IMAX. But as studios begin to try realigning towards more theatrical releases with longer exclusivity windows again (one of the lingering aftereffects of covid’s impact on movie theaters), we should probably expect some of the biggest films of the year and beyond to try and hold off of hitting streaming for as long as they can.
At least in Project Hail Mary‘s case, you can still go and see it somewhere, even if it’s not at home. Good things come to those who wait, but for now, you can head to a movie theater to get your fix again.
#Project #Hail #Mary #Wont #Coming #Streaming #TimeAmazon MGM,Project Hail Mary,Streaming">‘Project Hail Mary’ Won’t Be Coming to Streaming Any Time Soon
With all the excitement of movies to come this week thanks to CinemaCon, it was almost easy to forget that MGM provided an interesting update on one of our favorite movies of the year that’s already out: Project Hail Mary will head back to IMAX theaters this weekend for an extended theatrical run. But that extension also means one thing: you’ll have to wait to stream it at home for a good while longer.
During its presentation at CinemaCon this week MGM confirmed that Phil Lord and Chris Miller’s sci-fi hit would make its return to IMAX screens for a limited-time, one-week run starting this weekend, a move that will likely inch Project Hail Mary ever closer to crossing the $600 million box office mark. But to put a finer point on the news, Miller took to Twitter yesterday to confirm specifically that the extension means you won’t be able to watch the film at home for the forseeable future.
We announced yesterday that MGM is extending the exclusive theatrical window for PROJECT HAIL MARY so it won’t be on streaming anytime soon. This is a movie that needs to be seen on a big screen – and w a full return to IMAX screens for 1 week only starting this weekend, make… https://t.co/suK8NYpgWM
“It won’t be on streaming any time soon,” Miller’s tweet reads in part. “This is a movie that needs to be seen on a big screen […] Bring friends and loved ones. It’s an experience to share with others.”
Project Hail Mary launched on March 20, so it’s not too surprising that it’s not headed home just yet—it’s just shy of a month into its theatrical window, which has now been extended by at least another week with the return to IMAX. But as studios begin to try realigning towards more theatrical releases with longer exclusivity windows again (one of the lingering aftereffects of covid’s impact on movie theaters), we should probably expect some of the biggest films of the year and beyond to try and hold off of hitting streaming for as long as they can.
At least in Project Hail Mary‘s case, you can still go and see it somewhere, even if it’s not at home. Good things come to those who wait, but for now, you can head to a movie theater to get your fix again.
#Astronauts #Fast #Theyredot physics,physics,astronomy,space,spacecraft,moon landing,navigation,acceleration">How Can Astronauts Tell How Fast They’re Going?
Let’s use our car again, but this time we’ll get real numbers from the accelerometer in our smartphone. Say we start at a red light and then accelerate at 2 m/s2 (meters per second squared) for five seconds. From the equation above, Δv1 would be 2 x 5 = 10 m/s, so that’s our velocity. Now, after cruising for a while, we accelerate again at 1 m/s2 for five more seconds. Δv2 is then 1 x 5 = 5 m/s. Adding these two changes, our velocity is now 15 m/s. And so on.
The only problem is that inertial measurement isn’t as accurate as the Doppler method over long periods, because small errors will keep accumulating. That means you need to recalibrate your system periodically using some other method.
Optical Navigation
On Earth, people have long navigated by the stars. In the northern hemisphere, just find Polaris. It’s called the North Star because Earth’s axis of rotation points right at it. That’s why it appears stationary, while the other stars seem to revolve around it. If you point a finger at Polaris you’ll be pointing north, and you can use that orientation to go in whatever direction you want.
Now, if you can measure the angle of Polaris above the horizon, you’ll also know your latitude. If the angle is 30 degrees, you’re at latitude 30 degrees. See, it’s easy. And once you can measure position, you just need to do it twice and record the time interval to find your velocity.
But celestial navigation works because we know how the Earth rotates, and that doesn’t help in a spacecraft. Oh well, can we just use the stars like you would use the cows on the side of the road? Nope. The stars are so far away, astronauts would need to travel for many, many generations to detect any shift in their position. Like the airplane flying over the sea, you’d seem to be stationary, even while traveling 25,000 mph.
But we can still use the basic idea. For optical navigation in space, a spacecraft can locate other objects in the solar system. By knowing the precise location of these objects (which change over time) and where they appear relative to the viewer, it’s possible to triangulate a position. And again, by taking multiple position measurements over time, you can calculate a velocity.
In the end, even though spaceships lack speedometers, it’s possible to track their speed indirectly with a little physics. But it’s just another example of how flying in space is really, totally different—and way more complicated—than driving or flying on Earth.
Users on ChatGPT can access the app by starting a prompt with “@Starbucks.” They can then describe the mood they’re in or want to be in — energetic, cozy, etc. — or simply ask the AI to pick something that matches their tastes, like non-dairy drinks or less caffeinated beverages.
In the announcement on Starbucks’ website, the coffee chain also suggested users upload a photo to ChatGPT that “captures your vibe,” and the AI will choose a drink to complement it.
Mashable Trend Report
Credit: Starbucks
Some of the prompts suggested by Starbucks include “@Starbucks, I want something bright to start my morning,” and “@Starbucks, I’m craving an afternoon boost that isn’t too sweet.”
After choosing a drink and a store to retrieve it, users will be directed to the Starbucks app or Starbucks.com to pay and complete the order.
Starbucks considers the beta app in ChatGPT its newest way to encourage customers to try new beverages or, as they put it in their press release, “using AI to support something very human: helping you discover a drink you’ll love.”
Disclosure: Ziff Davis, Mashable’s parent company, in April 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.
Users on ChatGPT can access the app by starting a prompt with “@Starbucks.” They can then describe the mood they’re in or want to be in — energetic, cozy, etc. — or simply ask the AI to pick something that matches their tastes, like non-dairy drinks or less caffeinated beverages.
In the announcement on Starbucks’ website, the coffee chain also suggested users upload a photo to ChatGPT that “captures your vibe,” and the AI will choose a drink to complement it.
Mashable Trend Report
Credit: Starbucks
Some of the prompts suggested by Starbucks include “@Starbucks, I want something bright to start my morning,” and “@Starbucks, I’m craving an afternoon boost that isn’t too sweet.”
After choosing a drink and a store to retrieve it, users will be directed to the Starbucks app or Starbucks.com to pay and complete the order.
Starbucks considers the beta app in ChatGPT its newest way to encourage customers to try new beverages or, as they put it in their press release, “using AI to support something very human: helping you discover a drink you’ll love.”
Disclosure: Ziff Davis, Mashable’s parent company, in April 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.
#Starbucks #partners #ChatGPT #allowing #suggest #drinks #arrange #orders">Starbucks partners with ChatGPT, allowing AI to suggest drinks and arrange orders
Starbucks is fully embracing AI, launching a beta app in ChatGPT this week that lets a chatbot choose your latte or refresher.
Users on ChatGPT can access the app by starting a prompt with “@Starbucks.” They can then describe the mood they’re in or want to be in — energetic, cozy, etc. — or simply ask the AI to pick something that matches their tastes, like non-dairy drinks or less caffeinated beverages.
In the announcement on Starbucks’ website, the coffee chain also suggested users upload a photo to ChatGPT that “captures your vibe,” and the AI will choose a drink to complement it.
Mashable Trend Report
Credit: Starbucks
Some of the prompts suggested by Starbucks include “@Starbucks, I want something bright to start my morning,” and “@Starbucks, I’m craving an afternoon boost that isn’t too sweet.”
After choosing a drink and a store to retrieve it, users will be directed to the Starbucks app or Starbucks.com to pay and complete the order.
Starbucks considers the beta app in ChatGPT its newest way to encourage customers to try new beverages or, as they put it in their press release, “using AI to support something very human: helping you discover a drink you’ll love.”
Disclosure: Ziff Davis, Mashable’s parent company, in April 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.
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