Meta’s Smart Glasses Are Long Ways From Their ‘Eureka’ Moment
Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.
Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.
The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.
Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.
Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.
While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.
Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.
Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.
“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”
Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.
I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.
Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.
So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.
Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.
Smart glasses have come a long way since the days of Google Glass. For one, they actually exist in a way that has been commercially viable, thanks mostly to Meta. With the help of Ray-Ban branding, Meta has sold millions of smart glasses, and, if recent reporting is any indication, it already has several more pairs on the way this year alone.
Its initial success hasn’t gone unnoticed, either. Ray-Ban Meta smart glasses have pulled Google, Samsung, and potentially even Apple into the mix, with the former two companies planning to release their own pair this year. And that’s not even counting the various other upstarts that have managed to carve out a niche already.
The interest in face-worn wearables is palpable, and in a lot of ways, smart glasses, for all of their obvious flaws, feel concrete. But as concrete as the interest is, the category also feels as nebulous as ever, and Meta, for all its popularity, is a perfect example.
Take apps, for instance. Meta has made some strides since the launch of the Meta Ray-Ban Display last year to try to add more functionality, but for the most part, it still feels like there’s not a ton to do once they’re on your face. You can get notifications, you can get directions, and you can swipe through Instagram Reels, and sure, it’s novel to be doing those things on a small screen on your face, but they don’t necessarily add up to a game-changing experience.
Meta clearly knows that those “core” apps aren’t enough, which is why it recently opened up its developer program for the Meta Ray-Ban Display so that people can make apps that use both the built-in screen as well as the included Neural Band, the wristband you use to control the UI inside the smart glasses.
While the apps being built are in early stages and aren’t being made generally available to people who own the smart glasses yet, initial results are… something? There are people making speedometers, apps that control your smart home, and Doom (because, of course). Someone even made the bold choice of making an app that can unlock your car. Again, they’re interesting ideas, but I’m not sure that any of them will have people rushing out to spend $800 on a pair of smart glasses.
Meta’s non-display smart glasses face similar issues. While I like the fact that you can use them as an open-ear audio device—they’re great for calling and listening to music while you’re riding a bike or exercising—some of the banner features of Meta’s “AI glasses” feel less-than-useful, and one of them is the AI itself.
Features like computer vision, which uses the camera on the smart glasses to answer questions about the world around you, are somewhat novel, but maybe not altogether useful for most. Don’t get me wrong, I think it could be great for accessibility purposes—people who have vision impairments could use computer vision to parse their surroundings. But for a general audience, the AI part of AI glasses can feel underwhelming, and I’m not the only one who thinks so.
“The biggest hurdle to success that I see so far for Meta is the quality of Meta AI and the slow nature of getting third-party apps onboard,” says Anshel Sag, principal analyst at Moor Insights & Strategy, which follows the consumer tech space closely. “The ways that they enhance my life in their most simple form, as smart glasses, are still pretty much paired to just Meta apps.”
Outside of translating a menu or telling you about items in your surroundings, I’ve yet to see lots of practical uses for computer vision, and that’s not even factoring in the bad habit that Meta AI has of getting things wrong, which is a real issue in my experience using the Ray-Ban Meta AI glasses.
I get that not every new gadget has to have a purpose right off the bat. Take the Apple Watch, for example, which entered the scene as a frivolous accessory to your iPhone. In many ways, you can write off smart glasses for the same reasons that people wrote off the Apple Watch at first. Yes, it delivers notifications and comes in a wearable form factor, but it mostly duplicates the experience of using your phone. And not only that, it’s utterly dependent on your phone to work, same as Meta’s Ray-Bans and Oakleys.
Those criticisms didn’t hold up forever, though. Eventually, the Apple Watch found health tracking features like heart rate monitoring and crash detection, and now it’s a device unto itself that also acts as an accessory to your iPhone. The thing is, health features aren’t exactly up for grabs anymore, though Meta has tried to introduce nutrition tracking as a feature, which uses the camera on the smart glasses to log what you eat and then gives you AI-powered recommendations. Whether that gets any traction remains to be seen, but I personally don’t envision loads of people lining up to have Meta AI shame them for their diets.
So, smart glasses will have to find their own niche, just like the Apple Watch, though whether such a niche really exists is anyone’s guess. It’s not that smart glasses can’t be useful at times—they can—but as it stands, even Meta lacks a “killer app” to drive adoption. Sure, people like recording stuff, but that is an entire can of worms from a privacy perspective, and for as many people that want smart glasses for their recording abilities, there are just as many that hate them for it.
Millions of units sold or not, smart glasses like Meta’s still feel like they’re a long way from the proverbial Apple Watch moment—a holy grail that is never guaranteed to arrive.
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#Metas #Smart #Glasses #Long #Ways #Eureka #Moment
Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.
Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
Retro expressions of approval: COOL BEANS, FAR OUT, GROOVY, RIGHT ON
Bad things to give someone: COLD SHOULDER, DIRTY LOOK, HARD TIME, RUNAROUND
What things pronounced “T” might refer to: GOLF ACCESSORY, GOSSIP, HOT DRINK, SHIRT
Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.
Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
Retro expressions of approval: COOL BEANS, FAR OUT, GROOVY, RIGHT ON
Bad things to give someone: COLD SHOULDER, DIRTY LOOK, HARD TIME, RUNAROUND
What things pronounced “T” might refer to: GOLF ACCESSORY, GOSSIP, HOT DRINK, SHIRT
Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
#NYT #Connections #hints #answers #July #Tips #solve #Connections">NYT Connections hints and answers for July 3. Tips to solve ‘Connections’ #1118.
The NYT Connections puzzle today is not too difficult if you’re an old soul.
Connections is the one of the most popular New York Times word games that’s captured the public’s attention. The game is all about finding the “common threads between words.” And just like Wordle, Connections resets after midnight and each new set of words gets trickier and trickier—so we’ve served up some hints and tips to get you over the hurdle.
If you just want to be told today’s puzzle, you can jump to the end of this article for today’s Connections solution. But if you’d rather solve it yourself, keep reading for some clues, tips, and strategies to assist you.
The NYT‘s latest daily word game has become a social media hit. The Times credits associate puzzle editor Wyna Liu with helping to create the new word game and bringing it to the publications’ Games section. Connections can be played on both web browsers and mobile devices and require players to group four words that share something in common.
Each puzzle features 16 words and each grouping of words is split into four categories. These sets could comprise of anything from book titles, software, country names, etc. Even though multiple words will seem like they fit together, there’s only one correct answer.
If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake—players get up to four mistakes until the game ends.
Players can also rearrange and shuffle the board to make spotting connections easier. Additionally, each group is color-coded with yellow being the easiest, followed by green, blue, and purple. Like Wordle, you can share the results with your friends on social media.
Retro expressions of approval: COOL BEANS, FAR OUT, GROOVY, RIGHT ON
Bad things to give someone: COLD SHOULDER, DIRTY LOOK, HARD TIME, RUNAROUND
What things pronounced “T” might refer to: GOLF ACCESSORY, GOSSIP, HOT DRINK, SHIRT
Don’t feel down if you didn’t manage to guess it this time. There will be new Connections for you to stretch your brain with tomorrow, and we’ll be back again to guide you with more helpful hints.
The video game disc is dead, and Sony’s been planning to kill it for some time, according to a report out of Austria. The man who leads Sony’s discmaking operations, Sony DADC president Dietmar Tanzer, told ORF Salzburg that the company’s Thalgau plant produces 600,000 discs every day, half of which are for PlayStation. But since it’ll only be making 10 percent of that volume in 2028, it’s planning to retrain all 300 employees to work on optical microlenses instead.
Thalgau isn’t just one of Sony’s disc plants. It’s where the disc-making division is headquartered, and appears to be its only remaining wholly owned disc manufacturing facility. Sony made discs in the United States for decades, originally in Terre Haute, Indiana and later in New Jersey, but it closed the latter plant in 2011 and moved all manufacturing from Indiana to Thalgau in 2022. Today, the Indiana facility markets itself to automakers who need help packaging and assembling headlights and the like instead.
This transition didn’t happen overnight. A behind-the-scenes video from December 2024 shows that the Thalgau plant was already working on microlenses as of then:
Those lenses, too, are created using discs:
ORF Salzburg writes that Sony has now invested €30 million to manufacture these microlenses, and that mass production may begin “as early as next year.”
Microlenses are theoretically used in all kinds of emerging applications where you might want to bend light, including headsets, but it appears that Sony may cater to automakers here, too. The head of Sony’s micro optics division gave ORF Salzburg the example of “a car turn signal that is projected onto asphalt.”
All of this is to say: Sony didn’t make this decision in a hurry, and it isn’t likely to change its mind despite the predictable backlash. It’s been winding down disc manufacturing for decades, and it’s ripping off one last band-aid with PlayStation.
According to Sony DADC’s website, it has produced over 26.4 billion discs to date — the vast majority, 23 billion of them, were made between 1983 and 2022 in Terre Haute, Indiana.
The video game disc is dead, and Sony’s been planning to kill it for some time, according to a report out of Austria. The man who leads Sony’s discmaking operations, Sony DADC president Dietmar Tanzer, told ORF Salzburg that the company’s Thalgau plant produces 600,000 discs every day, half of which are for PlayStation. But since it’ll only be making 10 percent of that volume in 2028, it’s planning to retrain all 300 employees to work on optical microlenses instead.
Thalgau isn’t just one of Sony’s disc plants. It’s where the disc-making division is headquartered, and appears to be its only remaining wholly owned disc manufacturing facility. Sony made discs in the United States for decades, originally in Terre Haute, Indiana and later in New Jersey, but it closed the latter plant in 2011 and moved all manufacturing from Indiana to Thalgau in 2022. Today, the Indiana facility markets itself to automakers who need help packaging and assembling headlights and the like instead.
This transition didn’t happen overnight. A behind-the-scenes video from December 2024 shows that the Thalgau plant was already working on microlenses as of then:
Those lenses, too, are created using discs:
ORF Salzburg writes that Sony has now invested €30 million to manufacture these microlenses, and that mass production may begin “as early as next year.”
Microlenses are theoretically used in all kinds of emerging applications where you might want to bend light, including headsets, but it appears that Sony may cater to automakers here, too. The head of Sony’s micro optics division gave ORF Salzburg the example of “a car turn signal that is projected onto asphalt.”
All of this is to say: Sony didn’t make this decision in a hurry, and it isn’t likely to change its mind despite the predictable backlash. It’s been winding down disc manufacturing for decades, and it’s ripping off one last band-aid with PlayStation.
According to Sony DADC’s website, it has produced over 26.4 billion discs to date — the vast majority, 23 billion of them, were made between 1983 and 2022 in Terre Haute, Indiana.
#Sonys #PlayStation #disc #factory #repurposedGaming,News,PlayStation">Sony’s PlayStation disc factory is already being repurposed
The video game disc is dead, and Sony’s been planning to kill it for some time, according to a report out of Austria. The man who leads Sony’s discmaking operations, Sony DADC president Dietmar Tanzer, told ORF Salzburg that the company’s Thalgau plant produces 600,000 discs every day, half of which are for PlayStation. But since it’ll only be making 10 percent of that volume in 2028, it’s planning to retrain all 300 employees to work on optical microlenses instead.
Thalgau isn’t just one of Sony’s disc plants. It’s where the disc-making division is headquartered, and appears to be its only remaining wholly owned disc manufacturing facility. Sony made discs in the United States for decades, originally in Terre Haute, Indiana and later in New Jersey, but it closed the latter plant in 2011 and moved all manufacturing from Indiana to Thalgau in 2022. Today, the Indiana facility markets itself to automakers who need help packaging and assembling headlights and the like instead.
This transition didn’t happen overnight. A behind-the-scenes video from December 2024 shows that the Thalgau plant was already working on microlenses as of then:
Those lenses, too, are created using discs:
ORF Salzburg writes that Sony has now invested €30 million to manufacture these microlenses, and that mass production may begin “as early as next year.”
Microlenses are theoretically used in all kinds of emerging applications where you might want to bend light, including headsets, but it appears that Sony may cater to automakers here, too. The head of Sony’s micro optics division gave ORF Salzburg the example of “a car turn signal that is projected onto asphalt.”
All of this is to say: Sony didn’t make this decision in a hurry, and it isn’t likely to change its mind despite the predictable backlash. It’s been winding down disc manufacturing for decades, and it’s ripping off one last band-aid with PlayStation.
According to Sony DADC’s website, it has produced over 26.4 billion discs to date — the vast majority, 23 billion of them, were made between 1983 and 2022 in Terre Haute, Indiana.
Kouloglou told TechCrunch in a phone call that the deliberate compromise of his phone was “reckless.” One serving European lawmaker described the hacking of Kouloglou’s phone as a “direct attack on the rule of law,” and called on the European Commission to take concrete action by imposing strict limits on the use of spyware across the 27 member-state bloc.
While spyware attacks on lawmakers are rare, the timing and targeting of a committee investigator by way of the very spyware under his investigation suggests an intense focus on the committee’s inner workings ahead of a widely anticipated report detailing its findings. The hacks open fresh questions about how governments use spyware ostensibly needed for identifying serious crime, but then caught spying on the communications of journalists, lawmakers, and critics.
Citizen Lab’s researchers did not attribute the phone hacking to a specific country, but said that the government customer used the same Pegasus-loaded email address that was used in a previous campaign that hacked into the phones of journalists across Europe. The customer’s identity is not known, but the reuse of the same attacking email address implies that the customer had NSO Group’s authorization to use its Pegasus spyware to snoop on phones across multiple countries in Europe.
A spokesperson for the European Commission did not respond to TechCrunch’s request for comment. NSO Group also did not respond to a request for comment about the Citizen Lab report prior to publication.
In its report out Friday, Citizen Lab said Kouloglou was hacked in October 2022 and at least twice during March 2023 using an exploit that compromised a security vulnerability in Apple’s iPhone software. This vulnerability had been patched but the fix was not yet installed on Kouloglou’s phone. The exploit was a “zero-click” bug, meaning the spyware broke in and stole his data without needing any interaction on his part.
The bug abused a previously discovered flaw in Apple’s smart home software used in iPhones. It allowed the spyware to grab private data from Kouloglou’s phone without his knowledge, such as his text messages and other correspondence, location data, and photos.
The timing of the October 2022 hack coincides with intense discussions over email and text message throughout October and November 2022, ahead of the delivery of a first draft describing spyware abuses focusing in Cyprus, Greece, Hungary, Poland, and Spain.
The hack also lines up at the exact time that Kouloglou was in the hospital at the time for a pre-scheduled surgery, which may have allowed the spyware operators to listen in to ambient audio discussing his healthcare or other conversations he had with visitors at the time.
Months later on March 6 and 7, Citizen Lab said Kouloglou’s phone was hacked again by the same Pegasus operator while Kouloglou traveled from Athens to Brussels, during a period of committee hearings and months prior to the committee finalizing and adopting their written draft report.
In a call, Kouloglou told TechCrunch that he didn’t know why he was specifically targeted but that he believes it was due to his work on the European Parliament’s committee investigating Pegasus abuses.
He described anger when he learned that his phone had been hacked.
“You realize that all of your personal data [was taken] — not all the professional exchanges or messages with ministers — but also the very private things, like the happy moments and the sad moments,” he told TechCrunch.
Kouloglou said he plans to sue NSO Group, the Israeli-headquartered spyware maker. NSO remains largely banned from use in the United States following a Biden-era executive order that outlawed the government’s use of spyware that could violate people’s human rights.
Kouloglou told TechCrunch in a phone call that the deliberate compromise of his phone was “reckless.” One serving European lawmaker described the hacking of Kouloglou’s phone as a “direct attack on the rule of law,” and called on the European Commission to take concrete action by imposing strict limits on the use of spyware across the 27 member-state bloc.
While spyware attacks on lawmakers are rare, the timing and targeting of a committee investigator by way of the very spyware under his investigation suggests an intense focus on the committee’s inner workings ahead of a widely anticipated report detailing its findings. The hacks open fresh questions about how governments use spyware ostensibly needed for identifying serious crime, but then caught spying on the communications of journalists, lawmakers, and critics.
Citizen Lab’s researchers did not attribute the phone hacking to a specific country, but said that the government customer used the same Pegasus-loaded email address that was used in a previous campaign that hacked into the phones of journalists across Europe. The customer’s identity is not known, but the reuse of the same attacking email address implies that the customer had NSO Group’s authorization to use its Pegasus spyware to snoop on phones across multiple countries in Europe.
A spokesperson for the European Commission did not respond to TechCrunch’s request for comment. NSO Group also did not respond to a request for comment about the Citizen Lab report prior to publication.
In its report out Friday, Citizen Lab said Kouloglou was hacked in October 2022 and at least twice during March 2023 using an exploit that compromised a security vulnerability in Apple’s iPhone software. This vulnerability had been patched but the fix was not yet installed on Kouloglou’s phone. The exploit was a “zero-click” bug, meaning the spyware broke in and stole his data without needing any interaction on his part.
The bug abused a previously discovered flaw in Apple’s smart home software used in iPhones. It allowed the spyware to grab private data from Kouloglou’s phone without his knowledge, such as his text messages and other correspondence, location data, and photos.
The timing of the October 2022 hack coincides with intense discussions over email and text message throughout October and November 2022, ahead of the delivery of a first draft describing spyware abuses focusing in Cyprus, Greece, Hungary, Poland, and Spain.
The hack also lines up at the exact time that Kouloglou was in the hospital at the time for a pre-scheduled surgery, which may have allowed the spyware operators to listen in to ambient audio discussing his healthcare or other conversations he had with visitors at the time.
Months later on March 6 and 7, Citizen Lab said Kouloglou’s phone was hacked again by the same Pegasus operator while Kouloglou traveled from Athens to Brussels, during a period of committee hearings and months prior to the committee finalizing and adopting their written draft report.
In a call, Kouloglou told TechCrunch that he didn’t know why he was specifically targeted but that he believes it was due to his work on the European Parliament’s committee investigating Pegasus abuses.
He described anger when he learned that his phone had been hacked.
“You realize that all of your personal data [was taken] — not all the professional exchanges or messages with ministers — but also the very private things, like the happy moments and the sad moments,” he told TechCrunch.
Kouloglou said he plans to sue NSO Group, the Israeli-headquartered spyware maker. NSO remains largely banned from use in the United States following a Biden-era executive order that outlawed the government’s use of spyware that could violate people’s human rights.
Kouloglou said he was going public with his story “for democracy, human rights, and the fight against corruption.”
“Corruption concerns everybody,” he said.
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#Politician #investigated #spyware #abuses #phone #hacked #Pegasus #spyware #TechCrunchSpyware,Pegasus,cybersecurity,NSO Group">Politician who investigated spyware abuses had his phone hacked with Pegasus spyware | TechCrunch
Security researchers have confirmed that a European politician had his phone hacked with the Pegasus spyware while serving on an investigatory committee probing abuses of the notorious surveillance tool. This has reigniting fresh controversy over governments abusing spyware to collect information about their critics.
The researchers at the University of Toronto’s digital rights unit The Citizen Lab say the confirmed phone hacking of Greek journalist and former politician Stelios Kouloglou during 2022 and 2023 marks the first time that a member of the European Parliament’s PEGA committee, tasked with investigating phone spyware attacks by European governments, has been publicly identified as a victim of spyware.
Kouloglou told TechCrunch in a phone call that the deliberate compromise of his phone was “reckless.” One serving European lawmaker described the hacking of Kouloglou’s phone as a “direct attack on the rule of law,” and called on the European Commission to take concrete action by imposing strict limits on the use of spyware across the 27 member-state bloc.
While spyware attacks on lawmakers are rare, the timing and targeting of a committee investigator by way of the very spyware under his investigation suggests an intense focus on the committee’s inner workings ahead of a widely anticipated report detailing its findings. The hacks open fresh questions about how governments use spyware ostensibly needed for identifying serious crime, but then caught spying on the communications of journalists, lawmakers, and critics.
Citizen Lab’s researchers did not attribute the phone hacking to a specific country, but said that the government customer used the same Pegasus-loaded email address that was used in a previous campaign that hacked into the phones of journalists across Europe. The customer’s identity is not known, but the reuse of the same attacking email address implies that the customer had NSO Group’s authorization to use its Pegasus spyware to snoop on phones across multiple countries in Europe.
A spokesperson for the European Commission did not respond to TechCrunch’s request for comment. NSO Group also did not respond to a request for comment about the Citizen Lab report prior to publication.
In its report out Friday, Citizen Lab said Kouloglou was hacked in October 2022 and at least twice during March 2023 using an exploit that compromised a security vulnerability in Apple’s iPhone software. This vulnerability had been patched but the fix was not yet installed on Kouloglou’s phone. The exploit was a “zero-click” bug, meaning the spyware broke in and stole his data without needing any interaction on his part.
The bug abused a previously discovered flaw in Apple’s smart home software used in iPhones. It allowed the spyware to grab private data from Kouloglou’s phone without his knowledge, such as his text messages and other correspondence, location data, and photos.
The timing of the October 2022 hack coincides with intense discussions over email and text message throughout October and November 2022, ahead of the delivery of a first draft describing spyware abuses focusing in Cyprus, Greece, Hungary, Poland, and Spain.
The hack also lines up at the exact time that Kouloglou was in the hospital at the time for a pre-scheduled surgery, which may have allowed the spyware operators to listen in to ambient audio discussing his healthcare or other conversations he had with visitors at the time.
Months later on March 6 and 7, Citizen Lab said Kouloglou’s phone was hacked again by the same Pegasus operator while Kouloglou traveled from Athens to Brussels, during a period of committee hearings and months prior to the committee finalizing and adopting their written draft report.
In a call, Kouloglou told TechCrunch that he didn’t know why he was specifically targeted but that he believes it was due to his work on the European Parliament’s committee investigating Pegasus abuses.
He described anger when he learned that his phone had been hacked.
“You realize that all of your personal data [was taken] — not all the professional exchanges or messages with ministers — but also the very private things, like the happy moments and the sad moments,” he told TechCrunch.
Kouloglou said he plans to sue NSO Group, the Israeli-headquartered spyware maker. NSO remains largely banned from use in the United States following a Biden-era executive order that outlawed the government’s use of spyware that could violate people’s human rights.
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