Microsoft Surface Laptop Ultra Brings Nvidia Spark Power to Windows PCs
Microsoft unveils the Surface Laptop Ultra, its newest AI-enabled laptop. As this is one of the early laptops equipped with Nvidia’s RTX Spark platform, it features improved speed, graphics, and AI performance due to localized processing. The company believes this product has potential and considers it a worthy competitor to other high-performing laptops, such as the MacBook Pro.
The most interesting thing about the Surface Laptop Ultra is its new Nvidia RTX Spark processor. It is also known as the Nvidia N1X processor, which integrates CPU, GPU, and AI into a single chip. Thus, the laptop can handle high loads much more efficiently than other laptops.
Microsoft Surface Laptop Ultra Specifications
Surface Laptop Ultra was specifically created for individuals who require high performance on a daily basis. The laptop can handle demanding tasks like video editing and graphic design. Also, the computer can perform local AI computing, meaning data analysis can be done on the computer itself. It makes the job much easier for those working on AI technology.
The Surface Laptop Ultra offers up to 128 GB of memory for high-performance workloads. Unified memory enables the central processing unit and the graphics to share the same memory pool whenever necessary. The technology can help boost performance while using multiple apps at once.
According to Microsoft, the screen delivers a peak HDR brightness of 2,000 nits, making the picture bright and clear. Besides, the monitor ensures accurate colors suitable for work. The laptop has HDMI ports, a USB-C port, a USB-A port, an SD card slot, and a headphone jack. Microsoft has also designed a large haptic touchpad for easier navigation. The machine comes in Platinum and Nightfall colors and is said to provide a full day of battery life.
Expected Release And What To Expect Next
Microsoft is planning to introduce the Surface Laptop Ultra later this year. Even though many features have been revealed for the device, there has been no announcement on pricing. With the laptop’s launch approaching, more performance information is expected to be released. The device marks Microsoft’s most aggressive move into AI-enabled hardware yet.
Microsoft unveils the Surface Laptop Ultra, its newest AI-enabled laptop. As this is one of the early laptops equipped with Nvidia’s RTX Spark platform, it features improved speed, graphics, and AI performance due to localized processing. The company believes this product has potential and considers it a worthy competitor to other high-performing laptops, such as the MacBook Pro.
The most interesting thing about the Surface Laptop Ultra is its new Nvidia RTX Spark processor. It is also known as the Nvidia N1X processor, which integrates CPU, GPU, and AI into a single chip. Thus, the laptop can handle high loads much more efficiently than other laptops.
Microsoft Surface Laptop Ultra Specifications
Surface Laptop Ultra was specifically created for individuals who require high performance on a daily basis. The laptop can handle demanding tasks like video editing and graphic design. Also, the computer can perform local AI computing, meaning data analysis can be done on the computer itself. It makes the job much easier for those working on AI technology.
The Surface Laptop Ultra offers up to 128 GB of memory for high-performance workloads. Unified memory enables the central processing unit and the graphics to share the same memory pool whenever necessary. The technology can help boost performance while using multiple apps at once.
According to Microsoft, the screen delivers a peak HDR brightness of 2,000 nits, making the picture bright and clear. Besides, the monitor ensures accurate colors suitable for work. The laptop has HDMI ports, a USB-C port, a USB-A port, an SD card slot, and a headphone jack. Microsoft has also designed a large haptic touchpad for easier navigation. The machine comes in Platinum and Nightfall colors and is said to provide a full day of battery life.
Expected Release And What To Expect Next
Microsoft is planning to introduce the Surface Laptop Ultra later this year. Even though many features have been revealed for the device, there has been no announcement on pricing. With the laptop’s launch approaching, more performance information is expected to be released. The device marks Microsoft’s most aggressive move into AI-enabled hardware yet.
Pope Leo XIV’s recent encyclical on AI could set off a wave of workers seeking religious exemptions from using the tech at work.
One software engineer in North Carolina already secured one last month, Business Insider reports.
Erin Maus, a Unitarian Universalist, first sought the accommodation in April at the large tech-entertainment company where she works, which she described as progressive. She argued that using AI did not align with her religious beliefs because of environmental and ethical concerns.
Maus was granted the exemption in May, before the pope’s AI remarks.
“I’m writing my code and reviewing my code by hand, which seems crazy to say,” Maus told Business Insider. “Just two years ago, how else would you do it?”
Maus is unlikely to be the only person seeking a similar accommodation as companies increasingly invest in AI and push, sometimes even mandate, employees to use the technology. In the U.S., the share of employees who say they use AI at least a few times a year at work has nearly doubled from 21% to 40% in 2025, according to Gallup.
Now, the pope’s remarks and official theological document could give some workers a stronger argument.
“In the era of artificial intelligence, when human dignity is threatened by new forms of dehumanization, ours is the pressing duty to remain profoundly human,” the pope wrote in his 43,000-word encyclical titled Magnifica Humanitas, published last month.
He wrote that AI is dehumanizing society by reducing “the mystery of the person into data and performance” and called on the tech industry to avoid “the idolatry of profit that sacrifices the weak.”
The pope continued that “a slower pace in adopting AI does not mean opposing progress; instead, it is an exercise of responsible care for the human family.”
That call for a slower adoption of AI could be enough for some workers to argue they should not be required to use it on the job.
“When he’s speaking, he’s speaking as the pontiff—as a religious figure—so he’s raising these human dignity issues as religious issues, theological issues,” Jonathan Segal, an employment attorney and Duane Morris partner, told HR Brew this month. “I think it is inevitable that some employees will rely on this to say…I can’t use AI because it conflicts with a religious belief that I have.”
Under Title VII of the Civil Rights Act of 1964, employers are required to make reasonable accommodations for workers whose sincerely held religious beliefs conflict with a work requirement, unless the accommodation creates an undue hardship for the employer.
And it’s not a stretch to think some of these requests could at least get serious consideration. Just a few months ago, Rex Healthcare agreed to pay $150,000 to settle a lawsuit from the U.S. Equal Employment Opportunity Commission accusing the company of unlawfully denying a remote employee’s request to be exempted from its mandatory COVID-19 vaccine policy over religious beliefs.
“I think this opens a door—or it’s a little bit of a road map—for employees to raise concerns,” Segal told HR Brew. “What the courts have said—what the EEOC has most definitely said—is that, as the general proposition, we shouldn’t question the legitimacy [of] sincerely held religious beliefs.”
#Popes #Warning #Workers #Seek #Religious #ExemptionsAI,Pope Leo XIV,work">
Pope Leo XIV’s recent encyclical on AI could set off a wave of workers seeking religious exemptions from using the tech at work.
One software engineer in North Carolina already secured one last month, Business Insider reports.
Erin Maus, a Unitarian Universalist, first sought the accommodation in April at the large tech-entertainment company where she works, which she described as progressive. She argued that using AI did not align with her religious beliefs because of environmental and ethical concerns.
Maus was granted the exemption in May, before the pope’s AI remarks.
“I’m writing my code and reviewing my code by hand, which seems crazy to say,” Maus told Business Insider. “Just two years ago, how else would you do it?”
Maus is unlikely to be the only person seeking a similar accommodation as companies increasingly invest in AI and push, sometimes even mandate, employees to use the technology. In the U.S., the share of employees who say they use AI at least a few times a year at work has nearly doubled from 21% to 40% in 2025, according to Gallup.
Now, the pope’s remarks and official theological document could give some workers a stronger argument.
“In the era of artificial intelligence, when human dignity is threatened by new forms of dehumanization, ours is the pressing duty to remain profoundly human,” the pope wrote in his 43,000-word encyclical titled Magnifica Humanitas, published last month.
He wrote that AI is dehumanizing society by reducing “the mystery of the person into data and performance” and called on the tech industry to avoid “the idolatry of profit that sacrifices the weak.”
The pope continued that “a slower pace in adopting AI does not mean opposing progress; instead, it is an exercise of responsible care for the human family.”
That call for a slower adoption of AI could be enough for some workers to argue they should not be required to use it on the job.
“When he’s speaking, he’s speaking as the pontiff—as a religious figure—so he’s raising these human dignity issues as religious issues, theological issues,” Jonathan Segal, an employment attorney and Duane Morris partner, told HR Brew this month. “I think it is inevitable that some employees will rely on this to say…I can’t use AI because it conflicts with a religious belief that I have.”
Under Title VII of the Civil Rights Act of 1964, employers are required to make reasonable accommodations for workers whose sincerely held religious beliefs conflict with a work requirement, unless the accommodation creates an undue hardship for the employer.
And it’s not a stretch to think some of these requests could at least get serious consideration. Just a few months ago, Rex Healthcare agreed to pay $150,000 to settle a lawsuit from the U.S. Equal Employment Opportunity Commission accusing the company of unlawfully denying a remote employee’s request to be exempted from its mandatory COVID-19 vaccine policy over religious beliefs.
“I think this opens a door—or it’s a little bit of a road map—for employees to raise concerns,” Segal told HR Brew. “What the courts have said—what the EEOC has most definitely said—is that, as the general proposition, we shouldn’t question the legitimacy [of] sincerely held religious beliefs.”
#Popes #Warning #Workers #Seek #Religious #ExemptionsAI,Pope Leo XIV,work">The Pope’s AI Warning Could Help Workers Seek Religious Exemptions From Using AI
Pope Leo XIV’s recent encyclical on AI could set off a wave of workers seeking religious exemptions from using the tech at work.
One software engineer in North Carolina already secured one last month, Business Insider reports.
Erin Maus, a Unitarian Universalist, first sought the accommodation in April at the large tech-entertainment company where she works, which she described as progressive. She argued that using AI did not align with her religious beliefs because of environmental and ethical concerns.
Maus was granted the exemption in May, before the pope’s AI remarks.
“I’m writing my code and reviewing my code by hand, which seems crazy to say,” Maus told Business Insider. “Just two years ago, how else would you do it?”
Maus is unlikely to be the only person seeking a similar accommodation as companies increasingly invest in AI and push, sometimes even mandate, employees to use the technology. In the U.S., the share of employees who say they use AI at least a few times a year at work has nearly doubled from 21% to 40% in 2025, according to Gallup.
Now, the pope’s remarks and official theological document could give some workers a stronger argument.
“In the era of artificial intelligence, when human dignity is threatened by new forms of dehumanization, ours is the pressing duty to remain profoundly human,” the pope wrote in his 43,000-word encyclical titled Magnifica Humanitas, published last month.
He wrote that AI is dehumanizing society by reducing “the mystery of the person into data and performance” and called on the tech industry to avoid “the idolatry of profit that sacrifices the weak.”
The pope continued that “a slower pace in adopting AI does not mean opposing progress; instead, it is an exercise of responsible care for the human family.”
That call for a slower adoption of AI could be enough for some workers to argue they should not be required to use it on the job.
“When he’s speaking, he’s speaking as the pontiff—as a religious figure—so he’s raising these human dignity issues as religious issues, theological issues,” Jonathan Segal, an employment attorney and Duane Morris partner, told HR Brew this month. “I think it is inevitable that some employees will rely on this to say…I can’t use AI because it conflicts with a religious belief that I have.”
Under Title VII of the Civil Rights Act of 1964, employers are required to make reasonable accommodations for workers whose sincerely held religious beliefs conflict with a work requirement, unless the accommodation creates an undue hardship for the employer.
And it’s not a stretch to think some of these requests could at least get serious consideration. Just a few months ago, Rex Healthcare agreed to pay $150,000 to settle a lawsuit from the U.S. Equal Employment Opportunity Commission accusing the company of unlawfully denying a remote employee’s request to be exempted from its mandatory COVID-19 vaccine policy over religious beliefs.
“I think this opens a door—or it’s a little bit of a road map—for employees to raise concerns,” Segal told HR Brew. “What the courts have said—what the EEOC has most definitely said—is that, as the general proposition, we shouldn’t question the legitimacy [of] sincerely held religious beliefs.”
#Popes #Warning #Workers #Seek #Religious #ExemptionsAI,Pope Leo XIV,work
Without visual aids you should be able to spot the Mares Imbrium and Vaporum as well as the Tycho Crater. If you have binoculars you’ll also spot the Grimaldi Basin, the Mare Humorum, and the Apennine Mountains. And finally, with a telescope you’ll also see the Apollo 14 and 16 landing spots and the Caucasus Mountains.
When is the next Full Moon?
The next Full Moon will take place on June 29.
What are Moon phases?
NASA explains that the Moon completes one full orbit around Earth in about 29.5 days, during which it moves through a sequence of eight phases. Even though the same side of the Moon always faces us, the amount of sunlight we can see changes as it travels along its path. This shifting light is what produces the lunar shapes, ranging from slim crescents to half-lit Moons and the bright Full Moon. All of these stages together make up the lunar cycle:
New Moon – The Moon is between Earth and the sun, so the side we see is dark (in other words, it’s invisible to the eye).
Mashable Light Speed
Waxing Crescent – A small sliver of light appears on the right side (Northern Hemisphere).
First Quarter – Half of the Moon is lit on the right side. It looks like a half-Moon.
Waxing Gibbous – More than half is lit up, but it’s not quite full yet.
Full Moon – The whole face of the Moon is illuminated and fully visible.
Waning Gibbous – The Moon starts losing light on the right side. (Northern Hemisphere)
Third Quarter (or Last Quarter) – Another half-Moon, but now the left side is lit.
Waning Crescent – A thin sliver of light remains on the left side before going dark again.
Without visual aids you should be able to spot the Mares Imbrium and Vaporum as well as the Tycho Crater. If you have binoculars you’ll also spot the Grimaldi Basin, the Mare Humorum, and the Apennine Mountains. And finally, with a telescope you’ll also see the Apollo 14 and 16 landing spots and the Caucasus Mountains.
When is the next Full Moon?
The next Full Moon will take place on June 29.
What are Moon phases?
NASA explains that the Moon completes one full orbit around Earth in about 29.5 days, during which it moves through a sequence of eight phases. Even though the same side of the Moon always faces us, the amount of sunlight we can see changes as it travels along its path. This shifting light is what produces the lunar shapes, ranging from slim crescents to half-lit Moons and the bright Full Moon. All of these stages together make up the lunar cycle:
New Moon – The Moon is between Earth and the sun, so the side we see is dark (in other words, it’s invisible to the eye).
Mashable Light Speed
Waxing Crescent – A small sliver of light appears on the right side (Northern Hemisphere).
First Quarter – Half of the Moon is lit on the right side. It looks like a half-Moon.
Waxing Gibbous – More than half is lit up, but it’s not quite full yet.
Full Moon – The whole face of the Moon is illuminated and fully visible.
Waning Gibbous – The Moon starts losing light on the right side. (Northern Hemisphere)
Third Quarter (or Last Quarter) – Another half-Moon, but now the left side is lit.
Waning Crescent – A thin sliver of light remains on the left side before going dark again.
#Moon #phase #today #explained #Moon #June">Moon phase today explained: What the Moon will look like on June 6, 2026
It’s day 20 of the lunar cycle. The lunar cycle is the Moon’s journey around Earth, which takes roughly 29.5 days. As it moves, the amount of sunlight we see reflected from its surface changes, creating either crescent, half or full moons.
What is today’s Moon phase?
As of Saturday, June 6, the Moon phase is Waning Gibbous. Tonight, 71% of the moon will be be lit up, according to NASA’s Daily Moon Guide.
Without visual aids you should be able to spot the Mares Imbrium and Vaporum as well as the Tycho Crater. If you have binoculars you’ll also spot the Grimaldi Basin, the Mare Humorum, and the Apennine Mountains. And finally, with a telescope you’ll also see the Apollo 14 and 16 landing spots and the Caucasus Mountains.
When is the next Full Moon?
The next Full Moon will take place on June 29.
What are Moon phases?
NASA explains that the Moon completes one full orbit around Earth in about 29.5 days, during which it moves through a sequence of eight phases. Even though the same side of the Moon always faces us, the amount of sunlight we can see changes as it travels along its path. This shifting light is what produces the lunar shapes, ranging from slim crescents to half-lit Moons and the bright Full Moon. All of these stages together make up the lunar cycle:
New Moon – The Moon is between Earth and the sun, so the side we see is dark (in other words, it’s invisible to the eye).
Mashable Light Speed
Waxing Crescent – A small sliver of light appears on the right side (Northern Hemisphere).
First Quarter – Half of the Moon is lit on the right side. It looks like a half-Moon.
Waxing Gibbous – More than half is lit up, but it’s not quite full yet.
Full Moon – The whole face of the Moon is illuminated and fully visible.
Waning Gibbous – The Moon starts losing light on the right side. (Northern Hemisphere)
Third Quarter (or Last Quarter) – Another half-Moon, but now the left side is lit.
Waning Crescent – A thin sliver of light remains on the left side before going dark again.
#Moon #phase #today #explained #Moon #June
Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.
The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.
The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.
The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.
“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.
“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”
In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.
The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”
Image: Metanet Software
As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”
As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.
“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.
The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.
The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.
The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.
“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.
“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”
In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.
The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”
Image: Metanet Software
As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”
As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.
“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
Andrew Webster
#decade #team #multiplayer #sequelEntertainment,Gaming,Interview,Report">More than a decade later, the team behind N++ is back with a multiplayer sequel
Back in 2015, the two-person studio Metanet released N++, a brutally hard 2D platformer that was a decade in the making, building off of previous releases dating back to the freeware Flash title N. At the time, cofounder Raigan Burns issued some famous last words: “We hope it’s not another 10 years before we come up with a game.” But now here we are, more than a decade later, and N is getting another sequel. And this time the focus is on multiplayer.
The new game is called, absurdly, N Plus Infinity Times Two. Whereas N++ was meant to be the ultimate single-player version of the N concept, this game is described as “the ultimate virtual couch party game with a low skill floor and no skill ceiling.” That means the same slick, acrobatic platforming action and gorgeous graphic design-inspired visuals, but now built around playing competitively or cooperatively with pals across a handful of different modes. It’s launching on the PS5, Xbox, Switch 2, and PC at some point in 2027.
The duo at Metanet was up to a few different things over the last 11 years. In addition to uprooting from Toronto to Montreal, they’ve been prototyping ideas for a few potentially bigger projects, and last year released a 10-year anniversary update for N++. But then, “We started getting the ‘let’s take another crack at it’ bug in 2022,” Burns tells The Verge.
The studio operates in an unusual way, at least compared to most of the game industry. Despite having two hits in N+ and N++, Metanet hasn’t grown or scaled up in any way. And the reason comes down to the way they make games: It simply takes a lot of time to find a game idea that’s worth pursuing as a commercial project. “We’ve resisted doing something that would compromise our ability to keep iterating and prototyping until something good shows up,” says Burns.
“It’s important to feel that magic,” cofounder Mare Sheppard adds. “That’s what’s compelling about making games. That’s when we know that we’re doing it in a way that’s right for us.” Burns has a clear analogy for how they work: “We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.” This philosophy seems especially prescient given the state of the games industry, where even the biggest hits operate in a way that’s clearly unsustainable.
“We like being in a band. That’s fun. Being in a lot of meetings and doing a lot of managing: not fun.”
In the case of N Plus Infinity Times Two — unfortunately I can’t think of a good way to shorten that title — the spark came in part from watching how younger players interact with games. Even when they’re playing solo, kids are typically still chatting with friends on their phones, essentially turning everything into a multiplayer experience. Burns and Sheppard wanted to find a way to marry that idea with the couch co-op experiences they grew up on, which led to revisiting the N concept but with a multiplayer spin.
The two describe making N++ as a grueling experience. If you think the game’s levels are hard, just imagine having to playtest them over and over. Part of the excitement about N Plus Infinity Times Two wasn’t just finding a spin on the formula that would be fun to play, but also to develop. “This one really feels like we’re having fun,” says Burns. “We’re really fluent in this one instrument. So now the fun challenge becomes playing new styles of music we’ve never played before, but with this thing we’re really comfortable with.”
Image: Metanet Software
As creative industries from games to Hollywood become increasingly homogenous, Burns also believes that there’s something important about doing work that’s distinct, even if it means revisiting a previous idea, like through the multiple versions of N. It’s similar to titles like Hades II and Silksong: indie-developed sequels that iterated a core concept, but with a fresh angle that made them more than a by-the-numbers follow-up. “Being yourself is more fun and exciting anyways,” Burns explains. “But I honestly think it’s more commercially viable to do something only you can do, because then you have no competition.”
As for what’s next after N Plus Infinity Times Two, the pair obviously aren’t revealing anything just yet. There are a few bigger 3D game ideas kicking around, but those would necessitate some of that scaling up that the studio has so far avoided. What they won’t close the door on, however, is coming back to the idea of N again at some point in the future.
“If we can do something that expresses something new, or lets us see things in a different way, or we get a different perspective on what this game is or how to play it, that’s exciting,” says Sheppard. “I think we no longer think this is definitively going to be the last one. We’ve abandoned that idea. It doesn’t have to be.”
Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.
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